| The humble British infantryman is being increasingly supplanted by the Automated Infantrymen. These stolid, code-driven mechanical soldiers can be slow to adapt on the battlefield, but are utterly implacable in advance and resolute in defence. As the war drags on, the boffins at Bletchley park are churning out ever more sophisticated designs, capable of executing increasingly complex battlefield orders, and wielding equally more complex and heavier weapons, turning the tide against Axis horrors. Such is the rate of advancement of automated research that dedicated automated platoons are now being deployed to the battlefields, devoid of any human presence, and able to carry out prescribed orders entirely independently. This boxed set contains the following: 1x plastic Mk II C Automated Director 10x plastic Mk I Automated Infantry 2x plastic Mk II Heavy Automated Infantry Plastic Bases Assembly guides |
| Built at the English Electric Works in Preston, ‘B for Bertie’ came off the production line just like any other Mk I automaton. However, it was during its initial deployment as part of Operation Cavalier, near Antwerp, Belgium, that it could be said that Bertie was born. On 9 June 1946, a contingent of Axis heavy Panzermechs ambushed Bertie's formation. In the chaos of battle; Bertie was lost to sight from its human charges. When the ambush had been repelled, after significant losses, and the Axis forces melted away, so too had Bertie disappeared. The unit was presumed KIA, but this was not so. Low on power, Bertie had sluggishly dragged itself back to the battlefield, but its detachment had long since moved on. Rather than simply wither away patiently, its primitive automated system adapted, and Bertie became something other than a simple factory-made automaton. Looting the battlefield of fallen automatons, it replaced its defunct leg, collected power cells, took ammo and weapons, and set off on a new odyssey. Box contains one plastic miniature, supplied with plastic base and assembly guide. |
| A new iteration of automated infantry now supports the more numerous, and vastly cheaper to produce, Mk Is. By necessity larger in order to house more sophisticated computational systems, they are also rendered capable of carrying far heavier armaments, such as specially designed automatic cannons. Capable of acting with more autonomy than the earlier designs, they have a limited operational independence. With their embedded short-range radio device, they are also able to transmit their computational data to other automatons within a limited range. Efforts were quickly made to upgrade the Mk I design with receivers. By staying within close proximity the MK IIs can relay their own calculations to the Mk Is, and thus improve their accuracy and ability to execute more complex commands. Box contains three Warlord Resin Mk II Heavy Automated Infantry (two armed with Light Automatic Cannons and one with a heavy Automatic Cannon), plastic bases, and assembly guide. |
| The M5 Stuart is an improved version of the Stuart Light tank series, famous for its speed, reliability, and adaptability. As with the M3, the design has similarly been up-rated to carry Tesla weaponry in a specially designed turret. Contains one resin and plastic tank armed with a Light Tesla Cannon. |
| Designed to lay down a withering barrage of automatic firepower, the Kodiak is based on the proven Grizzly chassis. Combining autocannon and machine guns, it can shred enemy infantry and light vehicles with ease, and is well-liked by US troops for its ability to deal with these threats in a hail of lead. Models supplied unassembled and unpainted |
| Created from a fusion of Rift-tech advancements and early artificial intelligence principles, these man-shaped fighting machines are designed to bring both firepower and resilience to the battlefield. Multiple internal Programme wheels allow them to support human forces in a variety of battlefield situations, operating effectively in any terrain or climate. While they lack the manoeuvrability of human soldiers their robust construction allows them to withstand considerable damage. Equipped with MMG or HMGs, they can engage enemies with significant firepower, although their limited computational power necessitates their instructions be simple, and operations swift. Most importantly, on the horror-haunted battlefields of this war these automatons are immune to fear and fatigue. While initially treated with distrust by regular soldiers, the ‘Tinheads' have now earned their respect, especially when facing the enemy’s genetically altered monstrosities. Box contains five Warlord Resin Mk I Automated Infantry armed with MMGs, plastic bases, and assembly guide. |
| The Nachtalben are one result of human test subjects being exposed to Rift energy, warping them grotesquely whilst leaving them with all their cognitive faculties. Terrifyingly, this means that the test subjects were more than likely voluntary, given their continuing proclivity to military discipline. They are unnaturally fast, with heightened reflexes and unlike other Axis Rift troops carry weapons and fight more like conventional infantry, though they have displayed a limited ability to temporarily shape-shift. As such, Nachtalben specialize in infiltration, ambushes, disrupting enemy lines under the cover of darkness, and moving through tough terrain with unnatural ease. Conatins 5 Warlord Resin miniatures armed with StG 44Z, LMG and Panzerfausts. |
| No longer even vaguely human, the Nachtjäger are the result of extensive Rift-tech alteration to human generics. It is unknown if the subjects for this programme are volunteers, but their effect on the battlefield is without question. The Nachtjäger are unleashed wherever the fighting is fiercest, inflicting devastation upon the enemy and crushing morale in one fell, bloody swoop. Contains 4 metal models Models supplied unassembled and unpainted |
| Once the United States Armed forces had received the M8 Grizzly medium walker in sufficient numbers, excess production was diverted to the Commonwealth under the lend-lease scheme. By this time, research into equipping Commonwealth vehicles, including walkers, with automated assistance systems was well underway. Rather than being pressed into service, the entire shipment was diverted to Bovington for study. The Commonwealth had become nervous that relying entirely on the US to provide walkers left it too dependent on a foreign supplier, particularly with the growing cracks in the two nations' relationship. It was therefore urgent for the Commonwealth to be able to design and build its own examples. The result was the Percival, a distinct design from the Grizzly, owing to the need to incorporate the latest automated systems and a sufficient power plant for the Commonwealth’s new iteration of the Tesla cannon. Box contains one multipart resin and Warlord Resin Percival Medium Assault Walker, Vehicle Decal Sheet, MDF Base, and assembly guide. |
| The animated corpses of the Totenkorps divide military opinion, as while they are undeniably effective, many Axis troops consider their very existence an abomination, and view them with fear and disgust. The effect they have on enemy troops is even more pronounced, and their sheer resilience to damage makes them a dangerous foe. Models supplied unassembled and unpainted |
| The success of the Type 6 armed with the Light Shiboru Cannon led to the development of the Type 7. This improved on the previous design by incorporating an elongated chassis, leaving the crew less cramped, and a pair of front-mounted ‘claws’ equally useful for cutting through dense undergrowth as they are swatting away enemy infantry or even other light vehicles. An articulated tail purpose built for the Type 61 Light Shiboru Cannon was also fitted, affording the gunner much more control when gun laying. Given the Type 7’s even more apparent resemblance to an arachnid than its forerunner, and the addition of the tail sting, this inevitably resulted in the walker being named the Sasori (‘Scorpion’). Contains one resin and Warlord Resin Walker. |
| Shocked by their first encounters with Allied Matilda, Lee, and Sherman tanks, the Chi-Nu medium tank represented Japan’s attempts to modernise their armoured forces during a period of intense conflict and rapid technological advancement. It was armed with a Type 3 75mm tank gun, capable of engaging Allied tanks more effectively. Additionally, the Chi-Nu had improved armour compared to its predecessors, with a frontal armour thickness of up to 50 mm. Its engine also proved powerful enough to give the Chi-Nu good mobility. Based on the experience with fitting Rift weaponry to the Chi-Ha, a variant of the Chi-Nu mounts the Type 99 Shiboru cannon. Contains one resin and plastic tank. |
| Drop into combat with the US Army! This starter army is the perfect way to begin your Konflikt '47 United States collection, giving you a battle-ready force packed with the latest technology in one box. It’s also the first place you can get your hands on two brand new war machines, before they go on individual sale later. This fast-moving force is centred around an Assault Platoon, comprising two six-man Firefly squads. These ultra-mobile jump troops are capable of getting up close and personal with the enemy, delivering a short-range punch with their powerful weaponry, and getting out again, before they can be pinned down. Supporting them is the Armoured Platoon, with a pair of powerful M2A5 Linebacker walkers descending from the skies to bring a whole host of heavy firepower to bear where it’s needed most. On the ground, an M5 Stuart light tank mounts a crackling Light Tesla Cannon, sending devastating arcs of electrical energy crackling across the battlefield to fry infantry and vehicles with equal ease.Leading the entire force is an exclusive Platoon Commander, available only in this box. This veteran Firefly is equipped with the same repulsorlift pack and M1X Thompson as his men, allowing him to lead from the front and employ his special abilities wherever necessary. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel.This is not war. This is the end. The United States Starter Army contains: 1 Warlord Resin United States Platoon Commander (Exclusive to this set) Models supplied unassembled and unpainted. |
| Defend the Commonwealth! The opening of the Rifts has inured the people of Britain and its many overseas territories to new hardships of war. Enduring, British resolve is now at an all time high, and they stand ready to unleash their own new weapons of war upon the dread force of the Axis and the Empire of Japan. This starter army is the perfect way to begin a British Commonwealth collection for Konflikt ’47, arming you with a battle-ready force complete with Order and Rift Dice. Central to this force is an Assault Platoon comprised of two squads of Automated Infantry, a Mk I squad laying down a heavy weight of fire thanks to their MMGs, supported and uplifted by their heavy Mk II cousins, whose mere presence nearby improves their accuracy. Both units are immune to the psychological horrors of war and are implacable in the face of defeat. They are well supported by a power-armoured squad of human Galahad infantry. A Platoon Commander, exclusive to this set, leads this platoon from the front, armed with a personal Tesla Rifle. Backing them up is an Armoured Platoon, headed up by the new Percival Assault Walker. Packing an M17 Tesla Cannon and a Rocket system, it is a serious threat to anything that opposes it. A Humber Mk VII, fitted with the latest in auto-computational assistance and mounting twin automatic-cannons can fire on the move without penalty, and acts as an ideal supporting unit, using its mobility to quickly get where its most needed. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. The British Commonwealth Starter Army contains the following miniatures: 1 British Commonwealth Platoon Commander in Galahad Powered Armour (Warlord Resin; exclusive to this set)
Models supplied unassembled and unpainted |
| Strike from the shadows! The Empire of Japan uses the power of stealth, the capability to phase through solid objects, and fanatical devotion to their cause to launch co-ordinated close-quarters attacks before fading away just as quickly as they had appeared. This starter army is the perfect way to start your Empire of Japan collection for Konflikt ’47, arming you with an array of units, complete with Order and Rift Dice. At the core of the starter army is an Assault Platoon. Led by an LMG-armed Platoon Commander in heavy powered armour (sculpt exclusive to this set), the platoon is anchored by a unit of Assault-Frame armoured infantry and a Ghost Attack Squad, capable of redeploying anywhere on the battlefield by exhausting a Rift Die, and bringing their Shiboru rifles to bear on an unsuspecting target! A Sasori Light Walker lends its support at the head of an Armoured Platoon, supplemented by a Chi-Ha tank that has been reequipped with a Shiboru Cannon of its own. The combined weight of all the Crush weapons available across both platoons should give any tabletop foe cause for concern. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. The Empire of Japan Starter Army contains the following miniatures: 1 Empire of Japan Platoon Commander in Assault-Frame Powered Armour (Warlord Resin; exclusive to this set) Models supplied unassembled and unpainted |
| This is not war. This is the end. Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WWII never ended, and terrifying new weapons of war are unleashed on the battlefield. This Introductory Set is a perfect way to leap into the world of Konflikt ’47 for the very first time, regardless of if you are new to wargaming, or are the veteran of many a tabletop battlefield! Within this box are finely detailed, multi-part plastic miniatures, twelve jump-pack equipped United States Fireflies squaring off against six imposing Axis Stahltruppen. The Field Manual within walks you step-by-step through building and painting these finely detailed plastic miniatures and through playing your first games. With straightforward, easy-to-follow instructions, you'll quickly learn the basics of Konflikt '47 and be ready to lead your troops to victory over and over again! It also includes dice, cardboard tokens and walkers, plastic terrain, and a battle mat upon which to play! The Konflikt ’47 Starter Set contains: Full colour, 68-page book - The Konflikt ’47 Field Manual |
| In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out. Kal Jericho and Scabs can be hired by any Necromunda gang looking for a leg-up on their foes. Kal is deadly at close range, an expert shot with his two hotshot laspistols, and if any enemies survive his barrage, he's pretty handy with the duelling sabre he carries as well. If you're getting up-close and personal with an opposing gang, he's a great choice to bolster your forces. If any enemies do slip by Kal, Scabs will be watching his back. His stub gun and plasma gun ensure that he's a match for any enemy, making him a fantastic supporting player to any mission involving Kal, and giving the pair of them a place alongside any gang. This set contains two plastic miniatures, the heroic Kal Jericho and his faithful sidekick Scabs. They come supplied in 14 components, along with two plastic Necromunda bases – 32mm for Kal, and 25mm for Scabs. Rules for Kal Jericho and Scabs can be found in Necromunda: The Book of Peril. |
| After their initial encounter with the Axis Spinne walker, Soviet forces diligently endeavoured to capture an example. Demonstrating characteristic Soviet determination, scientists and engineers of Science City 4 succeeded in reverse-engineering much of the technology. This, along with plans for bipedal walkers stolen by SMERSH agents from the United States, enabled the Soviet Union to swiftly develop the Kazak walker as the first operational example. This fast and agile reconnaissance vehicle proved to be highly effective and has set the standard for subsequent Soviet walkers. Contains one resin and metal miniature. |
| A Keeper of Secrets is a Greater Daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode into lethal motion when their prey is in reach. The Keeper of Secrets is the most powerful and dangerous of Slaanesh’s servants – graceful, fast, and utterly deadly. On the battlefield, these towering combatants can scythe through infantry formations and heavy armour alike with a flurry of attacks. Each is also a sorcerer capable of unleashing foul magics that can allure their foes or utterly destroy them and an accomplished commander that’ll empower nearby Slaanesh units. You’ll even be able to use it in both Warhammer Age of Sigmar and Warhammer 40,000. This kit builds one Keeper of Secrets, and features a number of options for customisation, including a choice of head, weapons and impaling claws, allowing you to field multiples of this monster while ensuring they look distinct. What’s more, this kit can alternatively be used to build Daemon hero Shalaxi Helbane. This set is supplied in 51 plastic components, and comes with 1x 100mm round base. |
| The Key-Masters are avatars of the Red King, demon puppets without will or purpose of their own. Two figures per pack. 28mm sized metal miniatures, supplied unpainted. |
| KeyForge: Finishing Blow Playmat
Field your spectacular clashes in style with the Finishing Blow Playmat for KeyForge: Call of the Archons! Whether you are participating in a high-caliber tournament or simply playing around the kitchen table, this high-quality playmat presents your cards in stunning fashion, featuring rich art from the expansive and enigmatic world of KeyForge. This 24” x 14” mat provides the perfect play surface to protect your cards from stains and spills, keeping the focus on your adventures in the Crucible. Displaying a roguish art piece to embrace your Shadows pride, this mat keeps your chaotic clashes both organized and immersive. |
| Khador Red Highlight - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Introduction Game Air is a range of water-based, matte acrylic colors, developed especially for airbrushing. The very latest formulation of this range uses new resins that have been selected for qualities which up till now could not be achieved in water based colors. The strength, resistance and covering power of Game Air is superior to any acrylic airbrush colour currently available. Game Air is also ideal for application by brush to highlight the smallest detail on a miniature. The pigments have been selected according to their degree of light fastness and optimum micronisation. The effects of washes and transparencies can be obtained by diluting the colors and all the colours and varnishes can be mixed together and diluted with airbrush thinner. Game Air Colours The colours in the Game Air range have been selected to appeal to modelers and wargamers who use the existing Game Color range, so are ideal for all fantasy modelling. The names and shades of the most popular colors of Game Color have been retained in Game Air, but using the finer formulation and resins employed for Model Air (see Equivalency Table). In the color chart we include a diagram of the most frequent colour combinations: base color, light and shadow. Surfaces Game Air has exceptional performance on all materials. The adhesion of the colours on resin, plastic, steel and white metal is extraordinary. Moreover the surfaces do not require previous priming. Only in the case of a very dark base may it be useful to first apply a primer in order to increase the brightness of the final colors. How to Use Shake well before using. Pour the paint directly into the airbrush, either undiluted or previously diluted with Thinner (71.261). Colors can be mixed in the cup of the airbrush. Game Air dries almost instantly on the model and permits immediate application of aging processes as well as the use of washes, pigments, and dry-brush techniques. |
| Khardic Flesh - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Khinerai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 miniatures. Distinguishable from their Lifetaker sisters by their sinister, full-face horned helmets, they soar through the skies on enormous, spiked wings. Their armour is minimal, designed more to be streamlined for aerial manoeuvers than actual protection – thick plate would drag them down, providing a disadvantage to these high-speed killers. Each Heartrender carries a long barbed javelin in one hand, with a heartpiercer shield in the other; these shields are aptly named, featuring large, sharp spikes. You can build a Shryke, which is the unit leader – she is denoted by her unique veiled helmet and loincloth. Each model is attached to its base via a sculpted ruin to which their base connects, providing the dynamic, aerial look they require. Khinerai Heartrenders for Warhammer Age of Sigmar come as 61 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Khinerai Lifetakers. |
| Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into a murderous frenzy of killing movement. Those who face them in battle are shredded under a rain of furious blows from revving chain weapons, each strike powerful enough to shear clean through limbs, lop off heads, and shatter heavy armour plating. This multipart plastic kit builds 10 Khorne Berzerkers – transhuman battering rams implanted with rage-inducing Butcher's Nails. Each of these warriors wields a Berzerker chainblade – which covers a variety of chainaxes and chainswords – alongside a bolt pistol. The kit includes components to arm up to two Berzerkers with massive two-handed eviscerators, another two with plasma pistols, and add a skull-topped Berzerker icon to your squad. You can also build a Berzerker Champion, who comes with extra head and pauldron options and can be armed with a plasma pistol of his own. You'll find loads of interchangeable build options in this box – including power packs, shoulder pads with sculpted designs, and 26 unique heads split between crested helmets or bare faces – to help ensure that no two Berzerkers in your World Eaters warband look quite the same. This kit comprises 141 plastic components, and is supplied with 10x Citadel 32mm Round Bases. Also included is a World Eaters Transfer Sheet, with 200 transfers featuring Khornate symbols, runic tattoos, eight-pointed stars, skulls, and variations on the World Eaters Legion icon. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| This multi-part plastic kit contains everything you need to make twenty Bloodreavers, armed with either Reaver Axes or Meatripper Axes (twenty of each are included). Thirty-six heads, a mix of helmeted and bare, are included for customisation along with twenty parrying blades. You also have the option to build one model as a chieftain, wielding a double-bladed axe and carrying grisly trophies, one model as a hornblower and one model as an icon bearer, with a detailed banner. Included are twenty Citadel 32mm Round Bases. This Warhammer Age of Sigmar box set is supplied unpainted and requires assembly - we recommend using Games Workshop Plastic Glue and Games Workshop Paints.
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| Show your allegiance to the superhuman operatives of the Adeptus Astartes with these themed dice. They're perfect for critical close combat duels and careful shots across dense terrain. Each six-sided, round-cornered die is orange with markings picked out in black ink. The 20 dice in this set each measure 16mm x 16mm and feature an Adeptus Astartes icon on the 6 face with traditional pips on the other faces. The dice are supplied in a blister pack with an artworked backing card.
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| After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the Gallowdark's shadowy depths hold prizes beyond comprehension – ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the Gallowdark in a shadow war. Kill Team Annual 2023: Season of Gallowdark collects all the rules from the entire Gallowdark cycle in one tome. You'll find every kill team, mission, and killzone all together, plus the Inquisitorial Agent and Chaos Cult kill teams from Ashes of Faith. This comprehensive book lets you take your kill teams on an expedition deep into the claustrophobic interiors of a space hulk, with a huge variety of themed terrain rules and missions to explore. Inside this 296-page softcover book, you’ll find: - Full rules for 10 kill teams (including datacards, Strategic and Tactical Ploys, equipment, and complete Spec Ops rules): – Imperial Navy Breachers, hardened voidfarers equipped for close-quarters boarding actions – Farstalker Kinbands, cunning Kroot mercenaries accompanied by savage pets – Kasrkin, elite veteran commandos of Cadia, well-armoured and armed to the teeth – Hierotek Circles, obsessive Necron Crypteks and their loyal cybernetic guardians – Hands of the Archon, covert Drukhari agents jockeying for prestige on clandestine missions – Exaction Squads, specialists of the Adeptus Arbites, trained for subjugation with extreme prejudice – Hearthkyn Salvagers, heavily-armed prospectors, scouting out plunder for the Leagues of Votann – Fellgor Ravagers, furious Beastmen raiders who seek to prove their strength to the Ruinous Powers – Inquisitorial Agents, versatile acolytes and requisitioned allies who put heretics to the torch – Chaos Cults, warpsworn fanatics that mutate into new and terrible forms - Rules for the walls and hatches of Killzone: Gallowdark, with Close Quarters rules for fighting in cramped conditions - Additional terrain rules for four supplementary killzones – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall - Nine Critical Operations missions for Gallowdark games, offering balanced clashes with symmetrical objectives - Four Shadow Operations mission packs – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall – each including nine themed missions, for a total of 36 - Gallowdark Expedition campaign rules, allowing you to link your games together as you explore and salvage the space hulk You'll need a copy of Kill Team Core Book to make use of this supplement. |
| Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for. This multipart plastic kit builds 10 Battleclade miniatures which can be used as efficient and specialised operatives in games of Kill Team, or fielded in an Adeptus Mechanicus army in games of Warhammer 40,000. The kit includes interchangeable weapon arms and heads to customise your kill team, plus components to build specialists like a thrall-reprogramming Servitor Underseer, crude Technomedic Servitor, data-relaying Auto-Proxy Servitor, and more. Inside the box, you will also find a sheet of 39 double-sided Battleclade tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 108 plastic components, 1x Citadel 32mm Round Slotta Base, 3x Citadel 32mm Round Bases. 6x Citadel 25mm Round Bases, and 1x Battleclade Transfer Sheet containing 64 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Battleclade in games of Warhammer 40,000 are free to download from the Warhammer Community website. |
| Brood Brothers are devotees of a xenos-infected coalition of insurrectionists called a Genestealer Cult. Unswervingly loyal to their Cult, they conceal themselves amongst institutions like the Astra Militarum. This multipart plastic kit allows you to build 10 Brood Brothers operatives, ready to be deployed in games of Kill Team or fielded with Genestealer Cults armies in games of Warhammer 40,000. This kit includes various weapons, heads, and accessories, allowing you to assemble a unique squad and build some as specialists for your Kill Team – such as the Medic, Sniper, Vox-Operator, and more. Inside the box you will also find a set of 39 Brood Brothers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This set comprises 165 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Call upon the profane power of the Chaos Gods with these themed dice. They're perfect for critical close combat duels and careful shots across dense terrain. Each six-sided, round-cornered die is black with markings picked out in orange ink. The 20 dice in this set each measure 16mm x 16mm and feature the Chaos star icon on the 6 face with traditional pips on the other faces. The dice are supplied in a blister pack with an artworked backing card. |
| While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. While these impromptu operatives are often given little more than a mission description and a firm pat on the back, the harsh conditions of a killzone quickly turn them into hardened veterans in their own right. Kill Team: Compendium is the definitive 168-page resource for bringing 19 different factions into the world of tabletop skirmish combat, featuring almost every major faction from Warhammer 40,000. From daring Tempestus Scions to disciplined T’au Hunter Cadres, armies from across the galaxy can now put forward their best and brightest to undertake dangerous missions behind enemy lines. Inside, you'll find: - Datacards, Ploys, and equipment for 19 factions ranging from Adeptus Astartes to Genestealer Cults - Details about fire teams, the small groups of operatives that make up a full-size kill team - A stunning collection of model photography and artwork featuring kill teams and their operatives The full list of factions available in this book is as follows: Space Marines Grey Knights Imperial Guard Forge World Ecclesiarchy Talons of the Emperor Traitor Space Marines Death Guard Thousand Sons Chaos Daemons Craftworld Commorite Troupe Greenskins Tomb Worlds Hunter Cadre Cadre Mercenaries Hive Fleet Brood Coven NOTE: You will need a copy of the Kill Team Core Book in order to use the contents of this book. |
| Guns blaze and blades clash amidst the shadows of gothic hellscapes as kill teams fight for supremacy. Hard-bitten saboteurs dash through hails of crossfire to plant their explosive charges. Hulking gunners bombard enemy positions with massive cannons, pinning the foe down even as sword-wielding bladesmen and keen-eyed snipers move in for the kill. Through the ruins of towering cities, along the twisting corridors of derelict spacecraft, and among the glittering remains of once-glorious cathedrums, the kill teams seek to complete their vital missions. Whether it’s assassination, reconnaissance, sabotage, or dark ritual, the fates of entire worlds may hang on to their success or failure. Kill Team is an action-packed strategy game of skirmish combat, set in the war-torn 41st Millennium. This hardcover core book is loaded with everything you need to start playing, including a streamlined, straightforward ruleset, background and reference material, stunning artwork and photography, and gaming aids. This book is essential for playing games of Kill Team, whether you're just getting started or are a veteran special operative commander. There are rules for solo and co-op play, plus a set of tokens to keep track of the status of your operatives, mark objectives, and easily measure short distances. This 112-page hardcover book and box includes: - Comprehensive overview of the setting and faction, and a look at some example kill teams to inspire you - Rules section with streamlined ruleset focusing on fast action – breaks down the core rules, phases, and actions your operatives can perform - Missions for standard matched play, co-op, solo play, and multiplayer games - Appendix with helpful guides and reference material - 92x tokens to track Orders, status, grenades, objectives, and loads more |
| The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow. This multipart plastic kit builds 8 Goremongers. These miniatures can be used as bloodthirsty Goremongers operatives in games of Kill Team, or fielded in a World Eaters army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build specialists like the murderous Skullclaimer, quicksilver Inciter, vicious Impaler, and more |
| Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an elite team of Kabalite experts, chosen for their terrifying skills in everything from poison to bladework. Hands of the Archon accomplish their employer's dark whims without fail – all while jockeying for influence and prestige in the courts of Commorragh. This multipart plastic kit builds 10 Kabalites, insidious agents of Drukhari warlords. These miniatures can be used as Hand of the Archon operatives in games of Kill Team, or built as Kabalite Warriors for Drukhari armies in Warhammer 40,000. These cruel warriors are armed with poisonous splinter rifles and an assortment of sadistic special weapons, designed to inflict maximum pain. The kit includes loads of components to customise your models and build kill team specialists like the stalking Skysplinter Assassin, flail-wielding Crimson Duellist, toxic Elixicant, and more. This kit comprises 126 plastic components and comes with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
| The shadow wars of the 41st Millennium are more widely fought than many suspect. Hazardous frontiers and sanctified districts are fought over by elite operatives, while other combatants strive to evade hidden fangs in death world jungles. Warriors clash among vaulted warehouses and dense machinery, and ordnance drowns out the skirmishes fought across defence networks. This book describes the varied environments in which kill teams operate, and gives you the rules to fight battles across six such killzones. Each set of rules provides missions, tactics, and more to allow you to customise your game to your tastes. Inside this 112-page book, you will find background, rules, tactics, and missions for playing games of Warhammer 40,000: Kill Team in six different environments: – Death World Forests – Sector Mechanicus – Sector Munitorum – Wall of Martyrs – Sector Fronteris – Sector Sanctoris Each set of killzone rules includes: – An environment table – Two narrative play missions (for a total of 12 in the book) – Two matched play missions (for a total of 12 in the book) – 12 Tactics (for a total of 96 in the book) You will need a copy of the Warhammer 40,000: Kill Team Core Manual to make use of the contents of this book. |
| Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset. All are capable of tearing the heart out of a kill team, so prepare your operatives carefully. Fresh Challenges for Kill Team This exciting expansion for Warhammer 40,000: Kill Team brings the conflict to a new level, with massive enemy operatives designed to take on entire kill teams. Whether taking them on in cooperative games or solo play, you'll find new ways to enjoy your games with these dangerous threats. You can even add Nemesis Operatives to head-to-head games for a new approach to skirmish combat. No matter how you like to play, this expansion will offer unique challenges to test your kill team. This 80-page softcover expansion includes: – Background material about Nemesis Operatives, and how kill teams might hunt and take them down. – A Nemesis Custom Builder to select traits such as allegiance, size, weapons, and special rules for each Nemesis Operative – Examples of Nemesis Operatives, including an Armoured Sentinel, XV8 Crisis Battlesuit, Screamer-Killer, and Redemptor Dreadnought – Mission Packs for solo play and cooperative Joint Ops games, as well as Nemesis Ops where both sides are assisted by Nemesis Operatives – Ambull and Archivist mission packs, each with 2 unique missions to take them on This pack also includes: – 74 cards to use with Nemesis Operatives, including reference cards for their traits, as well as additional cards for various factions, the Ambull, and the Archivist – 6 blank dry-erase Nemesis Operatives datacards You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of this expansion. |
| In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach. This multipart plastic kit builds 5 Raveners. These miniatures can be used as elite and aggressive killers in games of Kill Team, or fielded in a Tyranids army in games of Warhammer 40,000. The kit includes components to build five Ravener Warriors, or specialists like the brutal Wrecker, hypersensory Tremorscythe, ferocious Venomspitter, and more. Inside the box, you will also find a sheet of 39 double-sided Raveners tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 92 plastic components and 5x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The rules for using Raveners in games of Warhammer 40,000 are available as a free download on the Warhammer Community website. |
| Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry. This multipart plastic kit builds 10 Vespid Stingwings accompanied by one Oversight Drone. These miniatures can be used as Vespid Stingwings operatives in games of Kill Team, or fielded in a T'au Empire army in games of Warhammer 40,000. The kit includes options, accessories, and interchangable heads to customise your kill team, plus components to build specialists like the fiery Swarmguard, patient Longsting, sneaky Shadestrain, and more. Inside the box, you will also find a sheet of 27 double-sided Vespid Stingwings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 109 plastic components, 10x Citadel 28.5mm Round Bases, and 1x Citadel 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Kill Team: Wolf Scouts |
| A MIGHTY TOME TO EXPAND YOUR BARONS' WAR EXPERIENCE! The reign of King John (1199-1217) was a tumultuous turning-point in the history of England. Decades of tension with the kings of France boiled over into conflict which saw Normandy, Brittany and Anjou lost. Meanwhile the fractious and restive rulers of Wales sought to exploit any sign of weakness and the kings of Scotland cast covetous eyes on Northumbria. At centre stage was King John, a figure whose distrusting nature made him as ungrateful to his allies as he was spiteful to his enemies. Resentment, hatred and fear pushed many of England's barons into armed defiance, leading to the Magna Carta, an unprecedented compromise limiting royal power. When it was quashed by the Pope, civil war followed. The Barons' War: King John brings these turbulent times onto the tabletop. It updates the Feudal European retinue list and introduces six more factions to the game: the light and flexible Welsh, the diverse and colourful Scottish, the aggressive Poitevins and the proudly disciplined Flemish, as well as hard-bitten professional Mercenaries and the cunning and desperate Outlaws. The sourcebook also provides rules and background for a score of the dramatis personae of the story, enabling you to command your troops with the vindictive King John, the chivalrous William Marshal and the scheming King Philip Augustus - or even Robin Hood and his Merry Men. Ten historical scenarios allow you to re-tell the bloody story of King John's reign, from bitter clashes in the Welsh Marches to the king's harrying of his enemies. You can recreate the titanic pitched battle of Bouvines or follow the stages of the climatic battle of Lincoln. Whichever side you take, there will be something for you in the first supplement for the new edition of The Barons' War. |
| A fully armoured Paladin mounted on a Royal Pegasus is a majestic sight indeed, and often, the honour of carrying the army's banner falls to one of these knights. Resplendent as they lead the charge, they hold aloft their standard, snapping crisply in the rush of air. This multipart plastic kit builds one Battle Standard Bearer on Royal Pegasus, an inspiring character for your Kingdom of Bretonnia army. Armed with a hand weapon, shield, and heavy armour, and mounted on their Royal Pegasus, they can get stuck in with your forward charge, inspiring nearby soldiers. You’ll find two different head options for the mount, a standard head and one with extra armour. This kit contains 43 plastic components, a Citadel 50mm Square Base, and a Bretonnian Transfer Sheet. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory. This multipart plastic kit builds a Lord of Bretonnia, mounted on a Royal Pegasus – one of the mightiest beasts to grace the Kingdom of Bretonnia's stables. The noble rider can be built in one of two ways – wielding a sword, with an open-faced helm and a finely-decorated flowing cape, or carrying a lance and shield, with their face hidden behind a heraldic helm topped by a shrine to the Lady. The kit also includes a choice of two Royal Pegasus heads, a spare shield and a sheathed sword to hang from its barding, and a chalice for the rider's belt – the perfect symbol for a Duke, Baron, or Paladin who has taken up the Grail Vow. This kit contains 52 plastic components, 1x Citadel 50mm Square Base, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel. This multipart plastic kit builds 36 Men-at-Arms, peasant footsoldiers from the Kingdom of Bretonnia. Each of these stalwart serfs carries a bladed polearm and a hefty shield, protected by simple armour befitting their rank. The kit provides two command sections – each comprising a standard bearer, a doughty Grail Monk, a musician with a choice of instruments, and a Yeoman champion – allowing you to field two regiments of 18 models, or a massive shieldwall of 32 models. The kit includes a variety of different bodies, helmeted heads, polearm poses, and peasant luggage, all of which are interchangeable – meaning no two gatherings of Men-at-Arms need to look the same. This kit contains 308 plastic components, 36x Citadel 25mm Square Bases, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy. This multipart plastic kit builds 36 Peasant Bowmen, humble archers from the Kingdom of Bretonnia. Each of these conscripted soldiers is armed with a powerful longbow, and the kit comes with four sets of defensive stakes on separate bases to guard against cavalry. The kit includes two command sections – each comprising a standard bearer, a musician with a choice of instruments, and a Villein champion – allowing you to field two regiments of 18 models, or a massive block of 36 models. The kit also provides optional burning braziers, plus a variety of different heads, command accessories, and peasant luggage, all of which are interchangeable – meaning no two musterings of Peasant Bowmen need to look the same. This kit contains 223 plastic components, 36x Citadel 25mm Square Bases, 4x Citadel 25x100mm Rectangular Bases, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth, a pegasus is also a great practical boon for any knight fortunate enough to acquire one. This multipart plastic kit builds three Pegasus Knights, an elite unit for your Kingdom of Bretonnia army. Heavily armoured, and armed with lances, as well as swords and shields, they hit hard on the charge. Their flying mounts ensure you'll have more opportunities to pit them against targets where they’ll do the most damage, making them a game-winning unit in any Bretonnian army. This kit contains 51 plastic components, and comes with 3x Citadel 40mm by 60mm Rectangular Bases, 3x Large Flying Stems, and 3x Small Flying Bases. Also included is a Bretonnia Transfer Sheet featuring 176 transfers with which to personalise your Pegasus Knights. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| For the first time outside of the two player starter set comes the softback Gamers Edition. This book contains the full game rules and complete army lists for 14 different factions. (less background and story) Welcome to Kings of War, and prepare to rally your forces to fight epic battles in the best and biggest fantasy mass-battle game. Choose your side and then command an army of Mantic miniatures to represent incredible armies such as the stoic and pious Basileans, or plot your opponent’s downfall with the wicked forces of the Abyss. With a huge variety of models and armies to choose from and many stories to tell, Kings of War is truly an amazing experience
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| The life of a Grotesque is painfully short, with few creatures surviving more than a handful of battles before their mutated forms collapse, or they become so violent that they must be put down by their masters. Once in a dozen generations of these mutants, one will not only survive but thrive on the carnage and slaughter of battle. Growing stronger than their brethren, they lead the monstrosities in violence and bloodshed.
Contains: 1 resin model 1 base Models supplied unpainted and unassembled. Super glue is required for Resin models. Mantic recommends washing the model in warm soapy water before priming. |
| Huge hybrid creatures, Grotesques are disgusting to behold and terrifying to face. These multi-limbed mutants are excessively violent, often tearing their opponents to pieces, leaving little more than chunks of flesh and bone and pools of blood. Contains: 3 resin models Bases Models supplied unpainted and unassembled. Super glue is required for Resin miniatures. Mantic recommends you wash your models with warm soapy water before priming. |
