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Clearance & Sale Items

Clearance & Sale Items


  • 15cm Infantry Gun Platoon

    Contains 2 15cm infantry guns and plastic crew

    GE567
    £10.10
    £13.50 save 25%
  • 7.5cm Infantry Gun Platoon

    Introduced in 1944, the 7.5cm Infanteriegeschutz (meaning Infantry Gun or IG for short) 37 was based on the gun carriage of 3.7cm PaK36 anti-tank gun which by this late stage of the war was effectually redundant. The gun was originally designated the 7.5cm PaK37, however this caused confusion since the weapon’s primary role was not intended as a anti-tank gun. Therefore, the designation was changed to 7.5cm IG37.

    GE545
    £10.10
    £13.50 save 25%

    OUT OF STOCK

  • Aeternus Continuum - Command Group

    The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization. To those who face the Continuum in battle, they are savage and unpredictable combatants. They take from anyone weaker than them in order to fuel their war machine. And because of that, they are able to bring a significant military force to bear that belies their apparent numbers. And with Warcasters infamous for ruthless tactics and a wanton disregard for the lives of their own troops, tales of encounters with an Aeternus Continuum war-host have become the stuff of nightmares.
     
    The Aeternus Continuum Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika. 
     
     
     
    Contains:
     
    Immortal Weaver (solo)
     
    Marauder (solo)
     
    Vassal Reavers (3-model squad)
     
    Scourge A (light warjack)
     
    Five white and five red Strike Dice, one D6
     
    Four unit stat cards, five warjack weapon cards, twenty-four Cypher cards
     
    Warcaster: Neo-Mechanika rulebook
    PIP 84001
    £55.95
    £69.95 save 20%
  • Aeternus Continuum - Heavy Warjack Nemesis A

    Flying over the battlefield like bloated, black-steel insects bristling with malefic firepower, the Aeternus Continuum’s Nemesis warjacks are a terrifying sight to behold. Though clumsy on land, these machines are capable of achieving incredible speeds in the air. The Nemesis warjacks are relatively lightly armored to decrease weight and enable flight. To compensate, they are equipped with potent Arc fields that protect them from ranged and arcane attacks.
     
    This is presently the only warjack in the game that always has Flight. A model with Flight can only be targeted by melee attacks made by another model with Flight.
     
    While charged, this warjack gains +1 ARM against Fury and ranged attacks for each Arc currently on it.
     
    The Nemesis can spike to use its Afterburner, enabling it to advance at its SPD x3 but at the cost of making any attacks that activation.
    PIP 84007
    £27.95
    £39.95 save 30%
  • Aeternus Continuum - Hero Solo Hierotheos Raxis

    The discorporeal dead of the Consilio Mortuorum are generally considered to be the ascended masters of the Aeternus Continuum. While venerated and revered for their knowledge and contributions to the sect, these ancient shades are often relegated to the sepulchral halls beneath the Continuum’s temple complexes, contacted only when the Advocati require their counsel. Raxis, however, serves on as a hierotheos, a sacred messenger of the Aeternus Continuum. An agent and ranking envoy of the cult, Raxis moves between the great temples, coordinating divine works and spreading dark truths across the Thousand Worlds.
     
    Hierotheos Raxis can channel Furies like a Weaver. Additionally, while he is in play, your Rack hand size is increased by one Cypher card. Raxis can spike to use his Thanotech Reclaimer special rule, which returns a Cypher card from your discard pile to your hand. Raxis possesses a Kinetic Field, which states that while he is charged, he and friendly models within 5˝ of him gain cover. Raxis’ floating sarcophagus is equipped with a Soul Grinder spray weapon.
    PIP 84009
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Light Warjack Scourge A

    A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features are its huge Wrecking Claw and iron-spring servos that can be charged to vastly increase the raw physical strength of the machine. The Scourge’s savage cortex options instill the warjack with an animalistic cunning and savagery that befit its hulking design.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While charged, this warjack gains +1 STR and its melee weapons gain +1 POW for each Arc currently on it. When the Scourge hits an enemy with its Wrecking Claw, it can spike to give the model hit an activation token.
    PIP 84006
    £20.95
    £29.95 save 30%
  • Aeternus Continuum - Light Warjack Scourge B

    A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features are its huge Wrecking Claw and iron-spring servos that can be charged to vastly increase the raw physical strength of the machine. The Scourge’s savage cortex options instill the warjack with an animalistic cunning and savagery that befit its hulking design.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While charged, this warjack gains +1 STR and its melee weapons gain +1 POW for each Arc currently on it. When the Scourge hits an enemy with its Wrecking Claw, it can spike to give the model hit an activation token.
    PIP 84010
    £20.95
    £29.95 save 30%
  • Aeternus Continuum - Nemesis A Weapon Pack (8 + 6 cards)

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Nemesis A kit: 6 weapons, 2 cortexes, and a card for each weapon.

    PIP 84015
    £8.35
    £11.95 save 30%
  • Aeternus Continuum - Scourge Weapon Pack A

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge A kit: 5 weapons, 2 cortexes, and a card for each weapon.
    PIP 84012
    £6.95
    £9.95 save 30%
  • Aeternus Continuum - Scourge Weapon Pack B

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge B kit: 5 weapons, 2 cortexes, and a card for each weapon.

    PIP 84013
    £6.95
    £9.95 save 30%
  • Aeternus Continuum - Solo Grafter

    A rank above the Vassals, the multi-limbed Grafters are the meat mechaniks of the Aeternus Continuum. Not truly members of the sect’s clergy, the Grafters maintain the Continuum’s warjacks and fighting forces in the field. Their duties include repairs, patching wounds, and administering combat alchemicals to boost the effectiveness of the forces they serve alongside. In a pinch, their anatomical knowledge and sharp blades can be paired to destructive ends.
     
    The Grafter can Repair warjacks. While charged, the Grafter’s Adrenalizer grants nearby warrior models +1 ARM and immunity to continuous effects. The Grafter can spike to use its Resurrection Protocol special rule, enabling it to return up to two destroyed trooper models to their squad.
    PIP 84004
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Solo Immortal Weaver

    Full initiates of the Aeternus Continuum, the Immortal Weavers act as an extension of their Warcaster’s catastrophic power. The Weaver moves across the battlefield like a tempest of arcane destruction, channeling Furies and unleashing waves of raw kinetic force via its psychokinetic hood, a weapon capable of amplifying the Weaver’s natural capabilities. Hard to pin down, its Arcantrik amplifier adds to the range of Furies channeled through the Weaver while it is charged. The Weaver can also expend Arc to activate its slip displacer, enabling it to move out of harm’s way once it has struck.
     
    The Immortal Weaver can channel destructive Fury Cyphers. Its Psychokinetic Hood ranged weapon is a spray attack. While charged with Arc, Furies channeled through it gain +5˝ range. This Weaver can spike to activate its Slip Displacer, enabling it to immediately move up to 3˝.
    PIP 84002
    £10.45
    £14.95 save 30%
  • Aeternus Continuum - Solo Marauder

    Endowed with extreme mechanikal reconfigurations, the Marauders are living weapons in the service of the Aeternus Continuum. Little remains of the Marauders’ living flesh and bone, having traded the frailty of the human form for a body of steel, servos, and blazing firepower. A rank above the Vassals, the Marauders are utilized as temple guardians and provide fire support to Continuum forces in battle. Nearly unstoppable, these heavily armored brutes never tire while charged with Arc.
     
    With ARM 4 and Health 3, Marauders are among the hardiest solos in the game. The Marauder can attack with both its melee and ranged weapons during the same activation. The Marauder’s Shredder minigun has the Strafe special rule, enabling it to hit multiple targets with each attack. When the Marauder hits a warjack with its Claw, it can spike to cause the warjack to suffer the system failure continuous effect. If the Marauder is charged at the start of your turn, you can remove an activation token from it, ensuring that you are never short on solos to activate.
    PIP 84003
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Squad Vassal Reavers

    The Vassals exist at the bottom of the Aeternus Continuum’s vast and labyrinthine hierarchy. Drawn to the sect by the promise of eternal life, the Vassals serve in the Continuum’s overcrowded factories and temples. Many hide in plain sight throughout the multitudes of cities spanning the Thousand Worlds. The Reavers are drawn from the ranks of the Continuum’s working-class zealots. Each is armed with a wicked fusion saw and nailer submachine gun.
     
    The Vassal Reavers are a three-model squad. The Vassal Reavers’ Fusion Saws are among the most potent melee weapons currently in the game. Their Mimetic Cloaks give them Stealth while charged. The Vassals’ Phase Sequencer mechanika enables them to spike to move through walls, buildings, and other models.
    PIP 84005
    £17.45
    £24.95 save 30%
  • Aeternus Continuum - Squad Vassal Witch Hunters (3)

    The heavily armed Vassal Witch Hunters provide fire support to Aeternus Continuum forces in battle. Though they are slow to move under the weight of their hex cannons, the Witch Hunters phase sequencers enable them to maneuver into the best position possible to unleash their deadly energy weapons. The hex cannons not only blast apart anything they are trained on, but they also rob their targets of those their Arcane protections. 
     
    Three-model squad. Any Cypher cards on a unit hit by a Hex Cannon immediately expire. Their Mimetic Cloaks give them Stealth while charged. The Vassals’ Phase Sequencer mechanika enables them to spike to move through walls, buildings, and other models.
    PIP 84008
    £17.45
    £24.95 save 30%
  • Age of Sigmar Gaming Book

    Get all the main rules you use for Warhammer Age of Sigmar in one handy location with the Warhammer Age of Sigmar Gaming Book – a nifty collated rulebook combining the Core Rules, content from the General’s Handbook 2019, Malign Sorcery and beyond for your convenience. 
     
    Perfect for matched play fans looking for a nifty way to reference commonly used rules at tournaments or just for gamers at home looking to get playing fast with minimal bookkeeping, the Warhammer Age of Sigmar gaming book contains:
    - The Core Rules – the basic rules for Warhammer Age of Sigmar, giving you the foundation upon which all your battles are based
    - Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments
    - 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms
    - Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms
    - A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games
    80-33
    £10.00
    £20.00 save 50%
  • Age of Sigmar: Dominion

    The Soul Wars are over, but a new conflict brews in the Realm of Beasts.

     
    It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, god of Destruction, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades.
     
    If you’re looking to plunge headfirst into the new edition of Warhammer Age of Sigmar, look no further than this glorious boxed set. Warhammer Age of Sigmar: Dominion comes complete with two powerful armies, pitting the reforged Stormcast Eternals against the emerging threat of the Kruleboyz – cunning and deadly orruks native to the swamps of Ghur. The set also includes a Dominion-exclusive version of the Warhammer Age of Sigmar Core Book, which provides extensive background information on the game’s fantastical setting as well as a full set of rules for playing thrilling games with your Citadel miniatures.
     
    This boxed set includes:
     
    1x 360-page Warhammer Age of Sigmar Core Book (Hardback): Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons, and more on the battlefield. This vast tome of knowledge includes all of the game’s core rules, three different styles of gameplay suitable for players of every level, variant game types for siege battles and tunnel fighting, and much more.
     
    1x 24-page Start Here booklet – War at Amberstone Watch: This supplementary booklet is exclusive to the Dominion box and provides newcomers with the perfect starting point for the Warhammer Age of Sigmar hobby, including the story and gameplay rules for a fateful clash between the Stormcast Eternals and Kruleboyz included in the box.
     
    60x Plastic Push-fit Citadel Miniatures: At the heart of the Dominion set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include:
     
    21x Stormcast Eternals
    The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious.
     
    - 1x Yndrasta, the Celestial Spear: Yndrasta is one of the most storied champions of Sigmar, charged with leading the God-King's forces across Ghur and serving as his ultimate beastslayer. The model comes supplied with a Citadel 65mm Round Base.
    - 1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are amongst the greatest of Sigmar’s strategists. Each is a formidable warrior in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. The model comes supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base.
    - 1x Knight-Vexillor with Banner of Apotheosis: Knights-Vexillor are granted the right to bear a Banner of Apotheosis, infused with the forge-magics of Grungni. The model comes supplied with a Citadel 40mm Round Base.
    - 3x Praetors: Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases.
    - 1x Knight-Arcanum: Members of the mysterious Valedictor temple, Knights-Arcanum are unknowable but potent mages charged with protecting recovered ancient lore. The model comes supplied with a Citadel 40mm Round Base.
    - 3x Annihilators: Dispatched to unleash Sigmar’s destructive wrath, Annihilators thunder into the enemy with such force that they scatter their foes like matchsticks. These models come supplied with 3x Citadel 40mm Round Bases.
    - 10x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 10x Citadel 40mm Round Bases.
     
    39x Kruleboyz
    Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhanded tactics they can devise.
     
    - 1x Killaboss on Great Gnashtoof: Particularly storied Killabosses can procure all manner of terrifying, swamp-dwelling mounts from the Beast-breakaz to show off their status. The model comes supplied with a Citadel 105mm Oval Base.
    - 1x Murknob with Belcha-banna: Murknobs are champion warriors among the Kruleboyz, and they revel in taking the heads of their adversaries – honestly or otherwise. The model comes supplied with a Citadel 40mm Round Base.
    - 1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
    - 1x Killaboss with 1x Stab-grot: Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
    - 3x Man-skewer Boltboyz: The fiendish poisoned crossbows wielded by the Man-skewer Boltboyz are powerful enough to take down a charging grunta with one shot. These models come supplied with 3x Citadel 32mm Round Bases.
    - 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases.
    - 20x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 20x Citadel 25mm Round Slotta Bases.
     
    14x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards, ensuring you’ll never need to go digging through a book right in the middle of an exciting game.
     
    Warhammer Age of Sigmar: Dominion is only available while stocks last, so don’t hesitate to order your set today.
    80-03
    £75.00
    £125.00 save 40%
  • Age of Sigmar: Season Of War Thondia

    As the Era of the Beast rages on, the savage realm of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A wellspring of primordial energy has burst its banks, spilling out and settling into the souls of mortals. Rival powers fight tooth and claw in the wastes, strange dreams echo with monstrous roars, and outbreaks of animalistic mutation transform common folk into wrathful beasts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates. When the dust settles, the Mortal Realms will never be the same again.
     
    Season of War: Thondia is the first in a new series of expansion books for Warhammer Age of Sigmar, containing a mixture of detailed background lore, gripping story, and immersive rules for the conflicts shaping the narrative of the Mortal Realms.
     
    Inside this 112-page hardback book, you'll find:
     
    - An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land
    - Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia
    - Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia
    - Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan
    - A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes
    - A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games
     
     
    80-42
    £24.37
    £32.50 save 25%
  • Age of Sigmar: Stormcast Eternals Dice

    Sigmar himself is sure to bless those who roll these dice, allowing you to lead your Stormcast Eternals to victory.
     
    This set includes 20 six-sided, round-edged dice that measure 16mm along each edge. They are cast in a bold royal blue with bright white pips and a twin-tailed comet on the '6' faces.
    65-12
    £18.00
    £20.00 save 10%
  • AMX-10P Expansion

    This pack contains: 1x Unassembled Plastic AMX-10P Tank, 1x AMX-10P Tank Card, 2x Hero Cards, 2x Crew Cards, 1x Upgrade Card

    MTANKS15
    £5.75
    £8.00 save 28%

    OUT OF STOCK

  • Apocalypse Dice

    Apocalypse Dice

    A set of 50 dice designed for use with Warhammer 40,000: Apocalypse, comprising 25 six-sided dice (D6s) and 25 twelve-sided dice (D12s). Each die is black in colour with orange details, and features Apocalypse skull design in place of 1. All other faces display a number set within an explosion.

    40-42DO
    £16.50
    £27.50 save 40%
  • Arcane Fate

    The keywords attached to this box are none

    This box contains: Arcane Effigy and Arcane Emissary

    The models in this box belong to Arcanists
     

    This box contains several multi-part plastic miniatures suitable for use in Malifaux 3e, as well as up-to-date stat cards for all the models contained within. Some assembly may be required. Bases included.

     

    WYR23319
    £23.99
    £31.99 save 25%
  • Armada Acrylic Bases Set

    This set contains a range of deluxe acrylic Armada ship bases featuring sea textured art. Bases cover all the ship size categories, from Tiny through to XL.

    Contents:

    • 2 x Tiny (30mm x 30mm)
    • 3 x Small (50mm x 30mm)
    • 3 x Medium (70mm x 30mm)
    • 2 x Large (100mm x 30mm)
    • 1 x Extra Large (125mm x 30mm)
    MGARM104
    £19.95
    £24.99 save 20%
  • Armada Acrylic Template Set

    Deluxe versions of the game templates. Measuring stick, wind rose, turning arc and firing arc.

    This set contains a range of deluxe acrylic Armada ship bases featuring sea textured art. Bases cover all the ship size categories, from Tiny through to XL.

    MGARM105
    £14.99
    £19.99 save 25%
  • Armada Extra Dice Set

    Armada uses a unique combination of multicoloured D10s and D6s for various tests throughout the game. Get all the dice you’ll need, including exclusive Armada D6 with a special icon!
     
    3 x blue D10
    3 x red D10
    3 x black D10
    1 x green D10
    2 x D6 with Armada icon
    MGARM106
    £6.40
    £8.00 save 20%
  • Armada Rulebook & Counters

    Armada is a tabletop game for two or more players. Choose your side and then command a fleet of Mantic miniatures to represent powerful navies such as the stoic and pious Basileans, or plot carnage and destruction with the rampaging orcs. With a range of beautiful ship models to choose from and many stories to tell, Armada is truly an amazing spectacle to play and witness. The 96-page rulebook contains the core rules, 10 action-packed scenarios and advanced rules for potentially devastating weather effects.
     
    96 page Rulebook, 4x punchboard
     
    MGARM102
    £19.95
    £29.99 save 33%
  • Armada Two Player Starter Set

    The Armada Two Player Starter Set is the perfect place to start your journey onto the seas of Pannithor. Inside you’ll find everything you need for two-players to start their own fleet of courageous Basileans or marauding orcs, along with a rulebook, tokens, ship cards and a paper gaming mat. The fight for the oceans is about to begin!

    Includes:
     
    Resin Basilean Fleet
     
    2 x Elohi
    1 x Gur Panther
    1 x Gunbrig
     
     
    Resin Orc Fleet
     
    2 x Hammerfist
    1 x Bomb boat
    1 x Blood Runner
     
     
    Also includes:
     
    96-page rulebook with 10 scenarios, background lore and advanced rules
    8 bases
    8 ship cards
    5 fleet reference cards
    14 Basilean and orc MDF upgrade tokens
    Game dice
    Approx 3ft x 4ft paper gaming mat
    MGARM101
    £68.00
    £85.00 save 20%
  • Ashes and Dust

    The keywords attached to this box are Amalgam This box contains: 1 Dust Storm, 1 Ashen Core and 1 Ashes and Dust The models in this box belong to Outcasts This box contains several multi-part plastic miniatures suitable for use in Malifaux 3e, as well as up-to-date stat cards for all the models contained within. Some assembly may be required. Bases included.

    WYR23510
    £17.99
    £23.99 save 25%
  • Asian Zen 40mm Base Inserts

    This Malifaux item contains two Asian Zen 40mm Base Inserts.

    WYR0043
    £5.00
    £10.00 save 50%
  • Astra Militarum Warhammer 40,000 Codex

    Astra Militarum Warhammer 40,000 Codex contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find:

    Background 

    • Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment
    • A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle; - Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn
    • Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian Iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers; - Heroes Beyond Number: a history of the major battles fought by the Astra Militarum
    • Background and details on each character, vehicle and unit available to an Astra Militarum army
    • A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.

    Rules Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:

    • 56 datasheets containing rules for every Astra Militarum unit and vehicle
    • Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders
    • Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum
    • Points values for all miniatures, weapons and wargear for use in Matched Play games
    • Bulwark of Humanity: rules for Battle-forged armies: - Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments
    • 6 unique Warlord Traits, - 25 Stratagems, with 8 specific to the Regiments named above; - the Heirlooms of Conquest: a selection of rare wargear
    • The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword, - 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments
    • 6 unique Tactical Objectives.
    47-01-60
    £24.75
    £27.50 save 10%
  • Autocannone 20mm AA Platoon

    Contains four resin and metal Autocannone trucks, one 8 Million Bayonets dice and two unit cards.
     
    The Breda 20/65 M35 20mm anti-aircraft gun gave the Royal Army an effective light anti-aircraft weapon. In North Africa, they were mounted on trucks as Autocannoni, giving them the mobility to accompany motorised troops in fast-moving battles. The weapon was popu­lar, but relatively scarce with only a handful in each division.
    IBX20
    £21.75
    £29.00 save 25%
  • Basilean Abbess

    Not floating temples per se, but floating convents, these vessels are the chosen warships of the Sisterhood, and where they sail the enemies of the Shining Ones shrink in fear. From the aft-chapels, gigantic brass pipes fill the air with the stirring music of the heavens, inspiring all around them to greater deeds in the name of the gods.

     
    1x resin Abbess
    1x MDF Base
    1x Armada Ship Card
    MGARB201
    £14.00
    £20.00 save 30%
  • Basilean Starter Fleet

    Basilea is the greatest nation of men in Pannithor, and possesses arguably the best human navy. Their ships are certainly a sight to behold, painted brilliant white, with sculpted golden prows proclaiming their devotion to the Shining Ones.

    1x Resin Abbess
    1x Resin Elohi
    1x Resin Gunbrig
    3x Basilean ship cards
    3x fleet reference cards
    7x Basilean upgrade tokens
    3x MDF bases
    MGARB101
    £26.25
    £37.50 save 30%
  • Basse Core Box

    Faction: Guild Keyword: Frontier Contents: Cornelius Basse, Bernadette Basse, Jonathan Reichart, 3 Frontiersmen

    WYR23101
    £29.99
    £39.99 save 25%
  • Battletome Daughters of Khaine

    Many are the tales told of the Daughters of Khaine, those fearsome and bloodthirsty zealots who hail from the shadowed lands of Ulgu. Masters of blade and umbral magic, they seek out battle with manic fervour, for slaughtering foes and bathing in their blood grants them terrible power. Guided by the will of Morathi, their mysterious and cunning ruler, Khaine’s faithful go forth in search of conquest and sacrifice.
     
    With Morathi ascended, the Daughters of Khaine are ready to take on the worst the Mortal Realms have to offer. With their mix of highly-mobile, aggressive units, empowering sorcery, and deadly Heroes, this is an army that wants to get in their opponents face. This battletome will help generals make the most of their unusual abilities and tactics. Customise your army to your preferred play style with six different Temples of Khaine, each with their own abilities, traits, and Artefacts of Power. This essential guide also contains a wealth of updated background material detailing the aftermath of events in Broken Realms: Morathi, painting guides, and stunning art.
     
    This 104-page hardback book contains:
     
    - Allegiance abilities for the Daughters of Khaine, including a variety of battle traits
    - 6 Temples of Khaine, including abilities, command traits, and Artefacts of Power.
    - Lore of Shadows spell table
    - Prayers of the Khainite Cult prayer table
    - 1 Ceremony of Blood battleplan
    - Rules for creating a Daughters of Khaine warband for Path to Glory, including Champion and Followers Rewards Tables
    - 7 warscroll battalions
    - 23 warscrolls, including 2 endless spells and 1 Invocation of Khaine warscroll
    - Pitched battle profiles for all units and endless spells featured in this battletome
    85-05DD
    £20.00
    £27.50 save 27%
  • Black Sun Rulebook

    Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.

    This rulebook includes everything you need to play except miniatures, including:

    Move and countermove initiative system.
    "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life
    Printable Force Cards which are used to create any of the main factions
    Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future.

    This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages.
    BP1729
    £20.00
    £25.00 save 20%
  • Blood Bowl Ogre Team Card Pack

    Ogres are not subtle, but that doesn't mean you don't need a reference for all their special rules, stats and Star Players. This essential deck of 44 cards helps you make the most of your team, ensuring you never forget something in the heat of the game.
     
    Contents:
    – Reference cards for Ogres, Runt Punters and Gnoblars
    – Reference cards for legendary Star Players like Morg ’n’ Thorg, the one and only Bob Bifford, Bomber Dribblesnot, Nobbla Blackwort
    – Blank cards to create your own players
    – 1 team roster card, with a match record on the reverse
    – 4 Inducement cards: Slave Giant, Firebelly, Riotous Rookies, Bottles of Heady Brew
    – 4 Heroic Feats cards: Remember my Name, Like a Bull on the Gridiron, Ogre-Achiever, and Hungry for Maw
    – 4 Miscellaneous Mayhem cards: Medi-Ogre, Circling Vultures, No Guts, No Glory, and Your Maw is So Big
    – The all-important card explaining how to use the cards, with a red card on the reverse

    200-84DO
    £8.00
    £16.00 save 50%
  • Blood Bowl Ogre Team Pitch & Dugouts

    Ogre stadia would be ruggedly handsome, nestled as they often are high up in the mountains, were it not for the bloodstains and craters full of picked-over bones. If you're into that sort of thing, it’s extra pretty. If not, they can be a little less than welcoming.
     
    One side of this pitch features a barren, rocky field, dominated by a toothy ogre-faced pit filled with the remains of their last team, or meal, as they like to call it. The other side features the same pitch, but covered in snowfall after a winter blizzard, with some ominous red ‘markings’ for the End Zones…
     
    The pack also contains matching double-sided dugouts, replete with a score, goal and re-roll trackers, plus boxes for Reserves, Knocked Out and Serious Injuries. Rules to use both sides of the pitch are included for your reference.

    200-82DO
    £21.95
    £26.00 save 16%
  • Blood Bowl Old World Alliance Team Card Pack

    This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Old World Alliance teams can include a diverse array of players, so you can have everything you need to hand!
     
    CONTENTS
    – Reference cards for Human Linemen, Human Throwers, Human Catchers, Human Blitzers, Dwarf Blockers, Dwarf Runners, Dwarf Blitzers, Dwarf Troll Slayers, Halfling Hopefuls, and Ogres
    – Reference cards for Star Players like Griff Oberwald, Helmut Wulf and Puggy Baconbreath
    – A Golden Era Star Player Reference Card for Bob Bifford
    – Blank cards that you can use to create your own players
    – A team roster card, with a match record on the reverse
    – 3 Magical Memorabilia cards
    – 3 Benefits of Training cards
    – The all-important card explaining how to use the cards, with a red card on the reverse
    200-87
    £8.00
    £16.00 save 50%
  • Blood Bowl Second Season Edition

    Hello again, sports fans! Blood Bowl – the legendary game of fantasy football – returns for a new season of ultra-violent sports mayhem. The plays are bigger, the hits are harder, and every game will be filled with moments to remember.
     
    As the coach of an Imperial Nobility or Black Orcs team, it’s up to you to guide your players through each play, each game, and each season to ultimate victory.
     
    No two matchups are the same. From the moment your team stomps out on the gridiron, your grit, wits, and capacity for grievous violence is put to the test. The action’s fast and furious, but if you keep your head in the game you just might best your opponent and score the most points – or make sure they can’t get back up to stop you. Fame, wealth, and glory await if you win…
     
    This box is stuffed with absolutely everything you need to play smashing games, with two generously-appointed teams and all the extra gubbins.
     
    Inside the box you'll find:
     
    – 12 red plastic Imperial Nobility team players: 4 Imperial Retainer Linemen, 4 Bodyguards, 2 Noble Blitzers, and 2 Imperial Throwers
    – 1 red plastic Star Player, Griff Oberwald
    – 1 red plastic Blood Bowl Ogre
    – 12 green plastic Black Orc team players: 6 Goblin Bruiser Linemen, and 6 Black Orcs
    – 1 green plastic Star Player, Varag Ghoul-Chewer
    – 1 green plastic Blood Bowl Trained Troll
    – 2 Blood Bowl Biased Referees: 1 Dwarf and 1 Elf
    – Extra balls, team coins, and counters
    – A beautiful 136-page hardback Blood Bowl rulebook explaining the rules of the game, how to run a league and develop your team, plus updated team, player, and Star Player profiles for every team released so far.
    – 1 double-sided fold-out Official Pitch, divided into squares and marked with zones. One side is themed as an Imperial Nobility stadium, and the other for Black Orcs.
    – 2 double-sided card dugouts, matching the theme of the pitch on each side.
    – 3 plastic templates
    – 2 full sets of Blood Bowl dice: one in red for the Humans, and the other in green for the Orcs
    – 2 quick-reference Cheat Sheets
    200-01
    £71.25
    £95.00 save 25%
  • Blood Bowl: Goblin Team Card Pack

    Coaching goblins can be a chaotic mess in all the right ways. Keep that mayhem to the pitch and get organised with this deck of 44 reference cards. Keep track of stats for each position, Star Players, Dirty Tricks and Miscellaneous Mayhem.
     
    This pack also includes 6 Special Play cards, which can be used by any team!
     
    This set contains:
    – Reference cards for Goblin, Bomma, Looney, Fanatic, Doom Diver, Pogoer, ‘Ooligan and, of course, Troll players
    – Reference cards for Star Players like Fungus the Loon, The Black Gobbo, and Bomber Dribblesnot
    – Blank cards to create your own players
    – 1 team roster card, with a match record on the reverse
    – 3 Dirty Tricks cards: Honest, Guv! Hideous Tittering, Total Con-Troll
    – 3 Miscellaneous Mayhem cards: Oi! Where'd 'E Go?, Fanatic On The Loose, Mushroom Brew.
    – 6 universal Special Play cards
    – The all-important card that explains how to use the cards, with a red card on the reverse
    200-61D
    £8.00
    £16.00 save 50%
  • Blood Bowl: Ogre Team

    Ogres are natural Blood Bowl players, with a long tradition of playing for other teams who can afford to feed them (woe betide the coach who fails to account for their appetite). Ogre teams, however, bring a new level of violence to the game, as their rosters feature not just one or two of these massive brutes, but often 4 of them! Of course, they're also accompanied by a veritable swarm of Gnoblars, tiny greenskin runts who have no natural athletic ability, but enough cunning and wit to know they're supposed to grab the ball from time to time whilst the Ogres are busy pummeling their opponents. Once in a while, the Ogres will give the ball-holders a little kick towards the End Zone, thus scoring some points with a bit of luck.
     
    If you want to play some smashy Blood Bowl, you can do no better than an Ogre team. They play unlike anything else, excelling at deleting the opposing team, one by one, until they can walk the ball across the pitch unopposed. You’ll focus on hiring a handful of Ogres, and the utterly replaceable gnoblars fill out the rest of your slots. Ogres are a blast to play, and a nightmare to go up against.
     
    This multipart plastic kit contains all the components you'll need to build the Fire Mountain Gut Busters, an Ogre team for use in games of Blood Bowl, containing 4 Ogres (1 of which can be built as a Runt Punter), and 12 Gnoblars with interchangeable heads! You'll also find a roster sheet, transfers, 2 turn counters and 2 coins, 4 Ogre-themed balls, and a mix of 14x 25mm bases and 4x 32mm bases.

    202-02
    £25.20
    £31.50 save 20%
  • BTL-B Y-Wing Expansion Pack

    Designed with an armored hull for extra durability and a bubble turret to keep enemies at bay, the Republic’s BTL-B Y-wing can run escort missions or lead an attack. Piloted by legendary Jedi and dedicated clone troopers, like Anakin Skywalker with his Shadow Squadron, this fearsome bomber performs reliably over any battlefield.
     
    The BTL-B Y-Wing Expansion Pack contains everything you need to add one of these formidable ships to your Galactic Republic squadrons, including a BTL-B Y-wing miniature, eight ship cards, ten upgrade cards, and four Quick Build cards.
    SWZ48
    £17.99
    £23.99 save 25%
  • Burning Bridges

    Faction: Arcanists Keyword: Wildfire Contents: Elijah Borgmann Fire Golem 3 Firebranded

    WYR23302
    £29.99
    £39.99 save 25%
  • Card Holder (boxed) Imperialis

    This Warhammer card holder is perfect for carrying the essentials when you're low on space. Featuring the Aquila symbol in silver metallic embroidered detail on the front and the phrase "The Emperor Protects" in silver metallic foiled detail on the back, it has enough room for four cards and a slip pocket in the top for folded bank notes and receipts.

    CHOLWR01
    £11.95
     
  • Chaos Daemons Warhammer 40,000 Codex

    Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.
     
    Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find:
     
    - The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
    - Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
    - Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
    - Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
    - Background and details on each character and unit available to a Chaos Daemons army;
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
     
    Rules
     
    Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:
     
    - 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
    - Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
    - Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
    - Points values for all miniatures, weapons and wargear for use in Matched Play games;
    - The Eternal Hordes: rules for Battle-forged armies, including:
    - 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
    - 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
    - Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
    - 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
    - 6 unique Tactical Objectives.
    97-02-60
    £24.75
    £27.50 save 10%
  • Chaos Dreadhold Hardback Warhammer Sourcebook

    Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.

    80-06-60DO
    £5.00
    £20.00 save 75%
  • Chapter Approved: War Zone Nachmund Grand Tournament Pack and Munitorum Field Manual 2022

    This edition of Chapter Approved is the essential gaming toolbox for all fans of Warhammer 40,000 matched play. Whether you're a tournament regular or simply like to ensure your battles are always fought on an even footing, this is the essential supplement for matched play games of Warhammer 40,000. Inside this 56-page softback book, you'll find:
     
    - Two mission packs, comprising nine missions each for Incursion and Strike Force battles, each designed to offer a different challenge to the players.
     
    - Guidelines for setting up and playing a matched play or Grand Tournament-level competitive game, including suggested battlefield size, time limit and how best to determine secondary objectives.
     
    - 23 secondary objectives. Some are entirely new, while others have been tweaked, or had the amount of victory points they award adjusted.
     
    - And much, much more…
     
    In addition, you'll also find a separate 56-page book – the Munitorum Field Manual 2022 – containing all the latest matched play points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters.
     
    Whether you're looking to take your matched play gaming to a whole new level or are wanting to stay on the pulse with all the latest points value developments for every faction, Chapter Approved has something for you, and is a fitting guide to the incredible new edition of Warhammer 40,000.
    40-58
    £19.95
    £27.50 save 27%
  • Circle Orboros Command Book Hard Cover

    Circle Command Book Hard Cover provides the foundation you need to take up the work of this powerful and ancient order with: • Complete rules and profiles for the mighty warlocks and savage warbeasts of the Circle Orboros, including two new warlocks and a new character warbeast. • Detailed history and background information, including an in-depth look at Circle warlocks and warbeasts. • A painting guide full of tips and inspiration to help you create an army as individual as you are. • Two new theme forces that allow you to create specialized Circle Orboros armies with specific benefits.

    PIP 1093
    £20.95
    £31.95 save 34%
  • Circle Orboros Command Book Soft Cover

    Circle Command Book (Soft Cover) provides the foundation you need to take up the work of this powerful and ancient order with: • Complete rules and profiles for the mighty warlocks and savage warbeasts of the Circle Orboros, including two new warlocks and a new character warbeast. • Detailed history and background information, including an in-depth look at Circle warlocks and warbeasts. • A painting guide full of tips and inspiration to help you create an army as individual as you are. • Two new theme forces that allow you to create specialized Circle Orboros armies with specific benefits.

    PIP 1092
    £16.95
    £24.95 save 32%