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  • Idoneth Deepkin Battletome

    Idoneth Deepkin Battletome is an 136-page hardback book which contains everything you need in order to get your Idoneth Deepkin army ready for games of Warhammer Age of Sigmar.

    87-01-60
    £12.50
    £25.00 save 50%
  • IJN Daihatsu-class Landing Craft

    The Daihatsu-class landing craft was a 14-meter long troop transport constructed of metal and powered by a diesel engine. Potentially armed with weapons up to 37mm in size, it was quite seaworthy and could travel at 8 knots for 50 miles carrying 1 type 95 tank or 70 men.
    785112016
    £11.90
    £21.50 save 45%
  • IJN Kamikaze Boats

    Just as Nazi Germany had to reach for desperate solutions toward war’s end, Japan followed their air force in developing a Kamikaze or suicide weapon that might just turn the tide of the battle. These were the Shin’yo (Seaquake) speedboats. Over 6,000 were built after 1943. A one-man power boat with a speed of 30 knots and a massive 700-pound explosive charge, they were to be run at enemy vessels and if a hit scored it would be deadly. The army also built tiny speedboats, the 2-man Maruni which carried two depth charges as its main weapon.
     
    Mainly used in the Philippines, they were organized into sea raiding regiments, 1, 2, 3, 26, 27, 28 & 29, with 100 boats in each regiment. They fought bravely in numerous actions but were mostly sunk by aircraft, destroyers, and PT boats.As they were manned they could even turn around and do a second run if they missed their target and had the option of abandoning the craft if possible, rather than suffer certain self-immolation. Fortunately for the Allies, the vast majority of the boats were not in the front line but held back in Japan for the proposed final battles. They did cause some severe damage to US destroyers, particularly the large landing craft, several of which were sunk.
     
    Contains:
     
    6x metal Shin’yo
    6x metal Maruni
    Ship cards
    Wake markers
    785012004
    £11.90
    £19.50 save 39%
  • IJN T-14 Class MTB

    The T-14 was the most numerous of the three torpedo boats used by the Imperial Japanese Navy. Despite this, they were still few in number compared to the Allied MTBs. It could carry two torpedoes, one 25mm gun, depth charges and could make 33 knots.
     
    Contains:
     
    4x metal T-14 class MTBs
    Ship cards
    Wake markers
    785012006
    £11.90
    £19.50 save 39%
  • Imperial Agents: Exaction Squad

    Exaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody.
     
    The Long Arm of the Lex
     
    This multipart plastic kit builds a squad of 10 Adeptus Arbites and 1 Cyber-mastiff, well-armoured and equipped infantry for your Imperial Agents armies in games of Warhammer 40,000. These elite warriors are versatile, filling several battlefield roles depending on how they're equipped.
     
    Equip Your Squad
     
    This highly customisable kit includes loads of weapon options to customise your miniatures, 11 interchangeable head options, 15 interchangeable sets of clubs and pouches, and 9 interchangeable shields. Individual Exaction Vigilants can be armed as follows:
     
    – 1 Proctor-exactant armed with an Arbites combat shotgun, Arbites shotpistol, and either holding a club or controlling a nuncio-aquila. The nuncio-aquila can alternatively be assembled on its own base. You'll also find a choice of 2 different heads
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or an Arbites grenade launcher, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, and an Arbites medi-kit
    – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, an excruciator maul, and a set of shackles
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or an executioner shotgun, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or a soulguilt scanner, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or a heavy stubber, an Arbites shotpistol, and a club
    – 2 Exaction Vigilants armed with Arbites combat shotguns, Arbites shotpistols, and clubs
    – 1 Cyber-mastiff
     
    Alternatively, this kit can be assembled as a shotgun-wielding Vigilant Squad, or a Subductor Squad with assault shields and electrified shock mauls.
     
    Contents:
    – 203 plastic components
    – 10 Citadel 28.5mm Round Bases
    – 2 Citadel 25mm Round Bases
    – 1 construction guide
    – 1 Adeptus Arbites Transfer Sheet
     
    The Adeptus Arbites Transfer Sheet features 297 high-quality waterslide transfers. These include icons, numbers, and markings to decorate your miniatures.
     
    These miniatures require assembly and are supplied unpainted.
    68-29
    £36.00
    £40.00 save 10%
  • Imperial Agents: Imperial Navy Breachers

    Imperial Navy Breachers are elite Armsmen experienced in boarding actions. They are the blunt instruments of their warship’s commander. They wear enclosed void armour and wield weapons optimised for close confines, while some carry more specialised gear for cracking enemy bulkheads.
     
    Experienced Void-sealed Soldiers
     
    This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, shock infantry for your Imperial Agents armies in games of Warhammer 40,000. Equipped with heavy armour and shotguns, they are geared for mid-range combat.
     
    Prepare to Breach!
     
    This kit includes several weapon options to customise your miniatures, 8 sets of interchangeable hatchets and pouches, and 14 interchangeable heads. The individual Armsmen can be armed as follows.
     
    – 1 Navis Sergeant-at-Arms, armed with a Navis heavy shotgun, chainsword, or power sword in one hand, and a pointing hand, autopistol, or bolt pistol in the other. You'll also find a choice of 3 different heads
    – 7 Navis Armsmen armed with a Navis shotgun and a close combat weapon
    – 1 Navis Armsman armed with a Navis las-volley, a meltagun, or a plasma gun
    – 1 Navis Armsman armed with a Navis heavy shotgun, a close combat weapon, and an endurant shield
     
    Contents:
    – 116 plastic components
    – 8 Citadel 25mm Round Bases
    – 2 Citadel 28.5mm Round Bases
    – 1 construction guide
     
    These miniatures require assembly and are supplied unpainted. 
    68-30
    £36.00
    £40.00 save 10%
  • Imperial Agents: Inquisitor Kroyle

    Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.

    Hunter of Nightmares

    This multipart plastic kit builds Inquisitor Kroyle, a master huntsman for your Imperial Agents armies in games of Warhammer 40,000. This merciless Inquisitor is more than willing to use the tools of his enemies against them – acquiring examples of alien technology for his own. He is especially suited to bringing down the largest prey, using his xenotech rifle to strike them down from afar, while he rides his Garralisk – believed to be the last of its kind – into position to get the perfect shot.

    The kit includes 2 heads for Kroyle – helmeted and bare – and 2 heads for his mount – wearing its full compliance hood or with its jaws free, ready to attack.

    Contents:
    – 36 plastic components
    – 1 Citadel 60mm Round Base
    – 1 construction guide

    This miniature requires assembly and is supplied unpainted. We recommend:
    – Citadel Tools: Super Fine Detail Cutters
    – Warhammer Colour Plastic Glue
    – Citadel Colour paints

    Rules for using this miniature in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
    68-14
    £33.75
    £37.50 save 10%
  • Imperial Blue Vallejo Game Air (17ml)

    Introduction

    Game Air is a range of water-based, matte acrylic colors, developed especially for airbrushing. The very latest formulation of this range uses new resins that have been selected for qualities which up till now could not be achieved in water based colors. The strength, resistance and covering power of Game Air is superior to any acrylic airbrush colour currently available.  Game Air is also ideal for application by brush to highlight the smallest detail on a miniature. The pigments have been selected according to their degree of light fastness and optimum micronisation. The effects of washes and transparencies can be obtained by diluting the colors and all the colours and varnishes can be mixed together and diluted with airbrush thinner.

    Game Air Colours

    The colours in the Game Air range have been selected to appeal to modelers and wargamers who use the existing Game Color range, so are ideal for all fantasy modelling. The names and shades of the most popular colors of Game Color have been retained in Game Air, but using the finer formulation and resins employed for Model Air (see Equivalency Table). In the color chart we include a diagram of the most frequent colour combinations: base color, light and shadow.

    Surfaces

    Game Air has exceptional performance on all materials. The adhesion of the colours on resin, plastic, steel and white metal is extraordinary. Moreover the surfaces do not require previous priming. Only in the case of a very dark base may it be useful to first apply a primer in order to increase the brightness of the final colors.

    How to Use

    Shake well before using. Pour the paint directly into the airbrush, either undiluted or previously diluted with Thinner (71.261). Colors can be mixed in the cup of the airbrush. Game Air dries almost instantly on the model and permits immediate application of aging processes as well as the use of washes, pigments, and dry-brush techniques.

    VAL72720
    £2.95
     
  • Imperial Japanese MMG Team

    This Warlord metal blister pack contains 4 figures with interchangeable heads. Pack contains 1 gun and 3 crew

    WGB-JI-42
    £9.00
    £11.50 save 22%
  • Inago Medium Walker

    The deployment of USMC Grizzly medium walkers to the Pacific posed a serious tactical problem for the Japanese. Developing a similar medium walker to counter it entirely from scratch would be too time-consuming. Again, the Imperial leadership turned to their (then) Axis allies who offered to export a limited number of the Pz.Kpfg. VII Heuschrecke stripped of its gravitic jump assist modules. On inspection of the first units to arrive in Japan the Imperial military discovered that the missing weight of the modules actually benefited the walker’s speed and agility, making it ideal for both general combat and reconnaissance duties. Recently, Japanese reverse-engineering of Axis-supplied components has allowed a fully Imperial-built version of the Locust, the ‘Inago’, to be produced in the Home islands.
     
    Contains one resin and metal miniature.
     
    Models supplied unassembled and unpainted
    452601201
    £37.35
    £41.50 save 10%
  • Index: Deathwatch

    The Deathwatch is a gathering of Space Marines unlike any other, as every Deathwatch warrior is pledged to its ranks by another Chapter. Together they form the lmperium's greatest weapon against the threats posed by xenos races.

    This deck of Index: Deathwatch cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for your faction. The deck includes individual datasheets for every unit unique to the Deathwatch, detailing their profiles, wargear, options, and special abilities. You'll also find reference cards for the Deathwatch army rule – Kill Teams – as well as the Black Spear Task Force Detachment, which includes four Enhancements, six Stratagems, and the Mission Tactics rule. There's also an Armoury card, which details common weapons employed by the Deathwatch.

    Contents:
    - 11x Deathwatch Datasheet Cards:
    Corvus Blackstar
    Deathwatch Terminator Squad
    Deathwatch Veterans
    Fortis Kill Team
    Indomitor Kill Team
    Kill Team Cassius
    Proteus Kill Team
    Spectrus Kill Team
    Veteran Bike Squad
    Watch Captain Artemis
    Watch Master

    - 3x Deathwatch Index Cards, detailing the sub-faction's army rule and the Black Spear Task Force Detachment
    - 1x Deathwatch Armoury Card

    All cards are 190mm x 126mm.

    This set is intended to be combined with Index: Space Marines, available separately, for a complete range of units and rules.

    72-39
    £9.00
    £10.00 save 10%
  • Index: Imperial Agents

    Imperial Agents are ruthless, influential, and single-minded individuals, from Inquisitors to Rogue Traders, who command bands of grim specialists and lethal operatives in the service of the Emperor.
     
    This deck of Index: Imperial Agents cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for these operatives. The deck includes individual datasheets for every Agents of the Imperium unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Agents of the Imperium army rule – Assigned Agents – which details how you can add Imperial Agents and their retinues to other Imperium armies.
     
    Contents:
    - 17x Agents of the Imperium Datasheet Cards:
    Callidus Assassin
    Culexus Assassin
    Eversor Assassin
    Exaction Squad
    Imperial Navy Breachers
    Inquisitor
    Inquisitor Coteaz
    Inquisitor Eisenhorn
    Inquisitor Greyfax
    Inquisitor Karamazov
    Inquisitorial henchmen
    Lord Inquisitor Kyria Draxus
    Rogue Trader entourage
    Subductor Squad
    Vigilant Squad
    Vindicare Assassin
    Voidsmen-at-Arms
     
    - 1x Agents of the Imperium Index Card, detailing the Assigned Agents army rule
     
    All cards are 190mm x 126mm.
     
    Note that the Imperial Agents rules found in this card set are intended to supplement datasheets and army rules published for Imperium armies elsewhere.
    72-68
    £5.00
    £10.00 save 50%
  • Industrial Splash Mud Vallejo Weathering

    Industrial Splash Mud Vallejo Weathering 40ml. Color of grayish mud, native to urban environment where the presence of human activity, industrial construction and decay, has caused this particular shade of sludge.
    VAL73803
    £5.50
     
  • Industrial Thick Mud Vallejo Weathering

    Industrial Thick Mud Vallejo Weathering 40ml. The color of grayish mud, native to urban environment, where the presence of human activity, industrial construction, ruins and decay, have caused this particular shade of sludge.
    VAL73809
    £5.50
     
  • Into the Valley of Death (The Crimean War) Black Powder supplement with 'The Trooper' special miniature (while Stocks last)

    Half a league, half a league,
     
    Half a league onward,
     
    All in the valley of Death,
     
    Rode the six hundred.
     
    Immortalised in Tennyson’s poem, the charge of the Light Brigade is probably the only part of the Crimean War that remains in the popular imagination. Fought between Russia and an alliance of the Ottoman Empire, Britain, France and Sardinia, the allied campaign was fought mainly on the Crimean Peninsula. Hoping to prop up the ailing Ottoman Empire and to save it from an expansionist Russian Tsar, the allies aimed to take the Russian port of Sevastopol to prevent Russia controlling the Black Sea. The campaign saw more than just the blunder of the Light Brigade, with poor leadership and logistics standing in stark contrast to the bravery and endurance of the men who fought there.
     
    Written by Pete Brown, this supplement for the award-winning Black Powder, contains full details for each of the armies that fought in the Crimea, including organisational and uniform information as well as special rules for each of the larger-than-life generals who led them. Alongside this is a full account of the campaign with each of the battles and skirmishes included as scenarios for your wargames table, including the famous Light Brigade action at Balaklava. Will you honour the Light Brigade and save the noble six hundred?
     
    301013802
    £22.50
    £25.00 save 10%
  • Iranian Dice Set

    Contains: 16 themed dice

    TIR900
    £9.00
     
  • Iranian Unit Cards

    Iranian Unit Cards contains 41 Unit Cards
     
    The Iranian Unit Card pack contains all the Iranian unit cards you will need to field your Iranian force in Oil War.

    TIR901
    £9.00
    £10.00 save 10%
  • Iron Hands Dice

    The Iron Hands can never resist augmenting their wargear – or their own bodies – so we reckon they'd appreciate this dice! This custom set has been blessed by our own Techmarines with custom colours and pips, and feature integral colour casting that makes them incredibly resistant to wear and tear. Use them to track wounds, roll your repairs, or for anything else you can think of!
     
    Each six-sided, square-cornered die is black, with the markings picked out in silver. The 20 dice in this set each measure 16mm x 16mm. Each die features the Iron Hands icon on the 6 face, the Space Marine Apothecarion symbol (the Prime Helix) on the 1 face, and small cogs instead of the traditional pips on the 2-5 facings. The dice are supplied in a clear plastic crystal gem container.
    86-85
    £20.00
     
  • Iron Skeeters

    Iron Skeeters contains 3 plastic Malifaux models for the Gremlins faction.
    WYR20636
    £14.25
    £19.00 save 25%
  • Iron Star Alliance - Attachment Paladin Aegis

    Training and equipping Paladin forces is an expensive proposition, and the Iron Star Alliance believes in few ideals more than protecting its investments. The Paladin Aegis troopers are equipped with force generators to protect the squads they are attached to in battle. Though defensive in nature, when the outputs are switched, these mechanikal devices can be unleashed as powerful force weapons.
     
    The Paladin Aegis can be attached to any Paladin squad at the time the squad is deployed. While the Paladin Aegis is charged, the models in the squad gain cover. Models hit by a Force Generator ranged attack suffer the lock down continuous effect. The model can also spike to use the weapon to slam enemies. The Paladin Aegis wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion damage.
    PIP 83003
    £13.95
    £19.95 save 30%
  • Iron Star Alliance - Command Group

    The Iron Star Alliance is a vast interplanetary coalition of nations and chartered corporations that have been bound together in the name of progress and mutual defense. Their core objective is to provide security for its allied nations by way of aggressive expansion throughout the galaxy. To accomplish this, the Alliance has established an unparalleled military presence across the Thousand Worlds, with legions of elite Paladin shock troopers that can be deployed anywhere within their dominion quickly and with formidable effect. Through significant tribute extracted from its member-nations, the Iron Star Alliance is able to afford the most advanced technology and weapons for its military, and its Warcasters enjoy abundant benefits as the galaxy’s most celebrated martial heroes.
     
    The Iron Star Alliance Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika.  
     
    Contains:
     
    Paladin Weaver (solo)
     
    Paladin Commander (solo)
     
    Paladin Enforcers (3-model squad)
     
    Firebrand A (light warjack)
     
    Five white and five red Strike Dice, one D6
     
    Four unit stat cards, five warjack weapon cards, twenty-four Cypher cards
     
    Warcaster: Neo-Mechanika rulebook
    PIP 83001
    £55.95
    £69.95 save 20%
  • Iron Star Alliance - Firebrand Weapon Pack A

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand A kit: 5 weapons, 2 cortexes, and a card for each weapon

    PIP 83011
    £6.95
    £9.95 save 30%
  • Iron Star Alliance - Firebrand Weapon Pack B

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand B kit: 5 weapons, 2 cortexes, and a card for each weapon

    PIP 83012
    £6.95
    £9.95 save 30%
  • Iron Star Alliance - Hero Solo Justicar Voss

    The forces of the ruthlessly expansionistic Iron Star Alliance persistently push into the territorial holdings of their rivals. As new worlds and systems are conquered, the Alliance appoints governors and justicars to bring the conquered into alignment with the dictates of the Septarchs and the Supreme Concordiat. While the governors rule these new territories, it falls upon the justicars to bring them to heel. Judge, jury, and executioner over the territories they are appointed to civilize, the justicars and the Paladin forces they command represent the judicial authority of the Alliance. Few are as effective as Justicar Voss. Young for an appointment of such gravitas, Voss is arrogant and ambitious to a fault, but few who have seen the sword-theurge in battle can blame the Septarchs for their faith in his capabilities.
     
    As a theurge, Justicar Voss can generate and control minor mechanikal effects. These effects are represented by his suite of Attack Modes, which he can use to empower every strike of his deadly Arc Blades. Voss is a Relentless fighter, enabling him to move up to 2˝ each time he destroys an enemy. Voss is an unpredictable foe. While charged, his Void Shifter rule grants him +1 ARM and enabling him to be repositioned anywhere within 2˝ when he is hit by an enemy attack. Furthermore, his Void Jumper rule enables him to spike to ignore all damage from an attack and be placed anywhere within 8˝ of his current location. Wears Paladin Compound Armor, which gives him bonus ARM (Armor) against explosion damage.
    PIP 83009
    £10.45
    £14.95 save 30%
  • Iron Star Alliance - Light Warjack Firebrand A

    Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remains a potent and unpredictable weapon of war. Protected by an Arc-fueled refractor field, the swift-moving Firebrand can be a hard target to hit in the midst of battle. When it closes, force projectors increase the deadly range of their melee weapons, making them dangerous and effective foes. While slightly lighter than the Marcher Worlds’ rugged Dusk Wolf warjacks, when armed with a Force Hammer and Sun Piercer, this warjack is more than a match for any opposition. Its expanded armament includes a grenade launcher, a rapid-firing Maelstrom, and a steel-consuming Immolator.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While the warjack is charged, its Force Projector adds +1 RNG to its melee weapons for each Arc on the warjack. The chassis’ Refractor Field enables it to spike to reroll its defense rolls.
    PIP 83006
    £20.95
    £29.95 save 30%
  • Iron Star Alliance - Light Warjack Firebrand B

    Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remains a potent and unpredictable weapon of war. Protected by an Arc-fueled refractor field, the swift-moving Firebrand can be a hard target to hit in the midst of battle. When it closes, force projectors increase the deadly range of their melee weapons, making them dangerous and effective foes. While slightly lighter than the Marcher Worlds’ rugged Dusk Wolf warjacks, when armed with a Force Hammer and Sun Piercer, this warjack is more than a match for any opposition. Its expanded armament includes a grenade launcher, a rapid-firing Maelstrom, and a steel-consuming Immolator.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While the warjack is charged, its Force Projector adds +1 RNG to its melee weapons for each Arc on the warjack. The chassis’ Refractor Field enables it to spike to reroll its defense rolls.
    PIP 83010
    £20.95
    £29.95 save 30%
  • Iron Star Alliance - Morning Star Weapon Pack A (8 + 6 cards)

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Morningstar A kit: 6 weapons, 2 cortexes, and a card for each weapon.

    PIP 83014
    £8.35
    £11.95 save 30%
  • Iron Star Alliance - Solo Paladin Commander

    Fearless and eager to prove themselves in combat, the young officers who command the Paladin forces in battle lead from the front. Their mechanikally augmented armor both speeds their combat reflexes and grants them a direct communication to the forces they command. Armed with a shoulder-mounted, self-targeting pulse cannon and wrist-mounted fusion sword, the Paladin Commanders are able to keep their hands free and their focus on the battle erupting around them. 
     
    The Paladin Commander’s shoulder-mounted Pulse Cannon is a blast weapon. While charged, the Paladin Commander can attack with both its melee and ranged weapons in the same activation. During its activation, the Paladin Commander can spike to use its Command Interface to remove an activation token from a nearby Paladin squad. Wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion
    PIP 83004
    £10.45
    £14.95 save 30%
  • Iron Star Alliance - Solo Paladin Weaver

    Accompanying the Alliance’s forces on the battlefield, the Paladin Weaver acts as a living focus for the Warcaster’s offensive arcane might. The destructive Fury Cyphers channeled through the Weaver unleash all manner of psychokinetic ruin upon those who would face the Paladins in battle. While charged with Arc, the range of these terrifying battle Cyphers only increases. Further aiding the Warcaster on the battlefield, the Paladin Weaver can spike, or spend Arc, to activate the mechanikal power of its realignment codex, enabling the Weaver to rearrange Arc allocations amongst Alliance forces on the battlefield. Encased in formidable Paladin composite armor, the Weaver is even prepared to enter combat personally, bringing to bear the might of the null hammer, a battle staff capable of knocking Arc off any opponent it strikes.
     
    The Paladin Weaver can channel destructive Fury Cyphers. It can spike, or spend Arc, to rearrange and add to Arc allocations to friendly units within 10˝. While charged with Arc, Furies channeled through the Paladin Weaver gain +5˝ range. The Paladin Weaver's Null Hammer melee weapon is capable of knocking Arc off of models it strikes. This Weaver wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion damage.
    PIP 83002
    £10.45
    £14.95 save 30%
  • Ironhull Grey

    Ironhull Grey - Formulated for the ultimate hobby experience

    Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life.

    Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market.

    Great Colors:
    The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive.

    Workable Drying Time:
    With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders.

    Wear Resistant:
    The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures.

    Liquid Pigment:
    Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying.

    Superior Coverage:
    Formula P3 often covers in a single coat - even over a black undercoat.
    PIP 93044
    £2.75
    £3.75 save 27%
  • Isharann Soulrender

    Isharann Soulrender Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Soulrender.

    Far more heavily armoured than the Namarti he fights alongside, this model is clad in thick metal plate, with enormous shoulder pads in the shape of nets giving the model a particularly aggressive silhouette. The lower half is covered by a large robe featuring embroidered waves, from under which his heavy boots peek – his left foot is standing on a barnacle-encrusted rock, which decorates the base. His helmet is a standout feature – partially closed, a large metal structure looms out and over the top of his head, ending with the lurelight he uses to attract the soulstuff that fuels his kin. His talúnhook is massive – longer than he is tall – and ends in a wicked serrated blade, curving into an evil-looking hook, with its rope-catch dangling beneath. The Rakerdart that accompanies him is clearly a creature accustomed to combat, with plates running the length of its body and a large spike providing offensive weaponry. 

     
    This kit comes as 7 components, and is supplied with a Citadel 32mm Round base.
    99070219004
    £20.00
     
  • Isharann Soulscryer

    Isharann Soulscryer Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Soulscryer.

    Clad in ornate robes, with a large collar and headpiece that make his priestly origins and role clear, he is a purposeful-looking miniature. His robes are held together by a large set of metal shoulder pads, which also protect his back, curving up into 2 points covered in carved Idoneth symbols. His head is shaved and his ears pierced – adding to the personal decorations are bands of metal on his arms. With him he carries a cyfar compass, a large bowl-shaped item attached to his cloak, and his dowerchimes; these hang from a large pole held in his left arm, and extend far above him, ending in an ornate Idoneth rune. 9 Scryfish swarm around his legs, following the direction his clawed right hand points. 
     
    This kit comes as 11 components, and is supplied with a Citadel 32mm Round base.
    87-26D
    £18.00
     
  • Isharann Tidecaster

    Isharann Tidecaster Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Tidecaster.

    Standing atop a large, fallen aelven ruin (the head of a statue, featuring a carved ruin on the forehead), she is posed very much in the manner of a wizard summoning something dark – her eyes are closed, and she clutches a rune in her right hand (the aelven rune for water in fact, an indication of the phantasmal seas she controls). She is clad in metal plate armour, with spiked shoulder pads holding the large cloak that billows behind her. Above her head is a finned crest attached to her helmet, with a shell at the centre. Denoting her wizardly status further is a scroll case and a set of potion bottles that hang from her hip. She is armed with a pelagic staff, and is accompanied a spirit guardian which swims around her, keeping her from harm. 

     
    This kit comes as 12 components, and is supplied with a Citadel 32mm Round base.
    87-27
    £18.00
    £20.00 save 10%
  • Italeri: Size 0 Brush Synthetic Flat

    Size 0 Brush Synthetic Flat

    A51223
    £1.20
     
  • Italeri: Size 00 Brush Synthetic Flat

    Size 00 Brush Synthetic Flat

    A51222
    £1.15
     
  • Italeri: Size 000 Brush Synthetic Flat

    Size 000 Brush Synthetic Flat

    A51221
    £1.00
     
  • Italeri: Size 1 Brush Synthetic Flat

    Size 1 Brush Synthetic Flat

    A51224
    £1.35
     
  • Italeri: Size 1 Brush Synthetic Round

    Italeri: Size 1 Brush Synthetic Round

    A51204
    £1.50
     
  • Italeri: Size 2 Brush Synthetic Flat

    Size 2 Brush Synthetic Flat

    A51225
    £1.50
     
  • Italeri: Size 2 Brush Synthetic Round

    Italeri: Size 2 Brush Synthetic Round

    A51205
    £1.45
     
  • Italeri: Size 3 Brush Synthetic Round

    Italeri: Size 3 Brush Synthetic Round

    A51206
    £1.55
     
  • Italian Army 100-17 Modello 14 medium artillery

    The 100/17 Modello 14 was a Skoda-designed medium howitzer that made up the bulk of the Italians’ artillery strength. As a whole, Italian artillery was a piecemeal collection from a previous era, although crewmen were well trained and made the most of the equipment they had. The bravery of the Italian artillerymen on the Eastern Front was legendary, often firing over open sights at the approaching enemy in an attempt to stem the Soviet tide.
     
    Contains one metal howitzer with four man crew.
    403015809
    £21.60
    £24.00 save 10%
  • Italian Army Infantry Section

    Box contains 10 metal foot figures
     
    Set includes:
     
    7 Random Riflemen
    Random NCO
    Random LMG Team
    WGB-II-02
    £20.00
     
  • Italian X Arditi Section

    Formed in May of 1942, the Arditi X Regiment were named after the famed Italian assault units of the Great War and tasked with competing against the British LRDG and SAS units in the Western Desert.
     
    Initially formed up of three companies comprising paratroopers, frogmen and the Arditi Camionettisti motorised forces (often in AS.42 scout cars providing long-range reconnaissance patrols), the Arditi X undertook clandestine sea, air and land operations, often behind enemy lines.
     
    Box contains 10 metal figures with plastic bases.
     
    Models supplied unassembled and unpainted
    402215806
    £23.85
    £26.50 save 10%