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Here are some products that are on sale above and beyond are typical discounts. Some are priced to clear, some items are temporarily on sale.

Products


  • 15cm Infantry Gun Platoon

    Contains 2 15cm infantry guns and plastic crew

    GE567
    £10.10
    £13.50 save 25%
  • Aeternus Continuum - Command Group

    The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization. To those who face the Continuum in battle, they are savage and unpredictable combatants. They take from anyone weaker than them in order to fuel their war machine. And because of that, they are able to bring a significant military force to bear that belies their apparent numbers. And with Warcasters infamous for ruthless tactics and a wanton disregard for the lives of their own troops, tales of encounters with an Aeternus Continuum war-host have become the stuff of nightmares.
     
    The Aeternus Continuum Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika. 
     
     
     
    Contains:
     
    Immortal Weaver (solo)
     
    Marauder (solo)
     
    Vassal Reavers (3-model squad)
     
    Scourge A (light warjack)
     
    Five white and five red Strike Dice, one D6
     
    Four unit stat cards, five warjack weapon cards, twenty-four Cypher cards
     
    Warcaster: Neo-Mechanika rulebook
    PIP 84001
    £55.95
    £69.95 save 20%
  • Aeternus Continuum - Heavy Warjack Nemesis A

    Flying over the battlefield like bloated, black-steel insects bristling with malefic firepower, the Aeternus Continuum’s Nemesis warjacks are a terrifying sight to behold. Though clumsy on land, these machines are capable of achieving incredible speeds in the air. The Nemesis warjacks are relatively lightly armored to decrease weight and enable flight. To compensate, they are equipped with potent Arc fields that protect them from ranged and arcane attacks.
     
    This is presently the only warjack in the game that always has Flight. A model with Flight can only be targeted by melee attacks made by another model with Flight.
     
    While charged, this warjack gains +1 ARM against Fury and ranged attacks for each Arc currently on it.
     
    The Nemesis can spike to use its Afterburner, enabling it to advance at its SPD x3 but at the cost of making any attacks that activation.
    PIP 84007
    £27.95
    £39.95 save 30%
  • Aeternus Continuum - Hero Solo Hierotheos Raxis

    The discorporeal dead of the Consilio Mortuorum are generally considered to be the ascended masters of the Aeternus Continuum. While venerated and revered for their knowledge and contributions to the sect, these ancient shades are often relegated to the sepulchral halls beneath the Continuum’s temple complexes, contacted only when the Advocati require their counsel. Raxis, however, serves on as a hierotheos, a sacred messenger of the Aeternus Continuum. An agent and ranking envoy of the cult, Raxis moves between the great temples, coordinating divine works and spreading dark truths across the Thousand Worlds.
     
    Hierotheos Raxis can channel Furies like a Weaver. Additionally, while he is in play, your Rack hand size is increased by one Cypher card. Raxis can spike to use his Thanotech Reclaimer special rule, which returns a Cypher card from your discard pile to your hand. Raxis possesses a Kinetic Field, which states that while he is charged, he and friendly models within 5˝ of him gain cover. Raxis’ floating sarcophagus is equipped with a Soul Grinder spray weapon.
    PIP 84009
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Light Warjack Scourge A

    A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features are its huge Wrecking Claw and iron-spring servos that can be charged to vastly increase the raw physical strength of the machine. The Scourge’s savage cortex options instill the warjack with an animalistic cunning and savagery that befit its hulking design.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While charged, this warjack gains +1 STR and its melee weapons gain +1 POW for each Arc currently on it. When the Scourge hits an enemy with its Wrecking Claw, it can spike to give the model hit an activation token.
    PIP 84006
    £20.95
    £29.95 save 30%
  • Aeternus Continuum - Light Warjack Scourge B

    A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features are its huge Wrecking Claw and iron-spring servos that can be charged to vastly increase the raw physical strength of the machine. The Scourge’s savage cortex options instill the warjack with an animalistic cunning and savagery that befit its hulking design.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While charged, this warjack gains +1 STR and its melee weapons gain +1 POW for each Arc currently on it. When the Scourge hits an enemy with its Wrecking Claw, it can spike to give the model hit an activation token.
    PIP 84010
    £20.95
    £29.95 save 30%
  • Aeternus Continuum - Nemesis A Weapon Pack (8 + 6 cards)

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Nemesis A kit: 6 weapons, 2 cortexes, and a card for each weapon.

    PIP 84015
    £8.35
    £11.95 save 30%
  • Aeternus Continuum - Scourge Weapon Pack A

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge A kit: 5 weapons, 2 cortexes, and a card for each weapon.
    PIP 84012
    £6.95
    £9.95 save 30%
  • Aeternus Continuum - Scourge Weapon Pack B

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge B kit: 5 weapons, 2 cortexes, and a card for each weapon.

    PIP 84013
    £6.95
    £9.95 save 30%
  • Aeternus Continuum - Solo Grafter

    A rank above the Vassals, the multi-limbed Grafters are the meat mechaniks of the Aeternus Continuum. Not truly members of the sect’s clergy, the Grafters maintain the Continuum’s warjacks and fighting forces in the field. Their duties include repairs, patching wounds, and administering combat alchemicals to boost the effectiveness of the forces they serve alongside. In a pinch, their anatomical knowledge and sharp blades can be paired to destructive ends.
     
    The Grafter can Repair warjacks. While charged, the Grafter’s Adrenalizer grants nearby warrior models +1 ARM and immunity to continuous effects. The Grafter can spike to use its Resurrection Protocol special rule, enabling it to return up to two destroyed trooper models to their squad.
    PIP 84004
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Solo Immortal Weaver

    Full initiates of the Aeternus Continuum, the Immortal Weavers act as an extension of their Warcaster’s catastrophic power. The Weaver moves across the battlefield like a tempest of arcane destruction, channeling Furies and unleashing waves of raw kinetic force via its psychokinetic hood, a weapon capable of amplifying the Weaver’s natural capabilities. Hard to pin down, its Arcantrik amplifier adds to the range of Furies channeled through the Weaver while it is charged. The Weaver can also expend Arc to activate its slip displacer, enabling it to move out of harm’s way once it has struck.
     
    The Immortal Weaver can channel destructive Fury Cyphers. Its Psychokinetic Hood ranged weapon is a spray attack. While charged with Arc, Furies channeled through it gain +5˝ range. This Weaver can spike to activate its Slip Displacer, enabling it to immediately move up to 3˝.
    PIP 84002
    £10.45
    £14.95 save 30%
  • Aeternus Continuum - Solo Marauder

    Endowed with extreme mechanikal reconfigurations, the Marauders are living weapons in the service of the Aeternus Continuum. Little remains of the Marauders’ living flesh and bone, having traded the frailty of the human form for a body of steel, servos, and blazing firepower. A rank above the Vassals, the Marauders are utilized as temple guardians and provide fire support to Continuum forces in battle. Nearly unstoppable, these heavily armored brutes never tire while charged with Arc.
     
    With ARM 4 and Health 3, Marauders are among the hardiest solos in the game. The Marauder can attack with both its melee and ranged weapons during the same activation. The Marauder’s Shredder minigun has the Strafe special rule, enabling it to hit multiple targets with each attack. When the Marauder hits a warjack with its Claw, it can spike to cause the warjack to suffer the system failure continuous effect. If the Marauder is charged at the start of your turn, you can remove an activation token from it, ensuring that you are never short on solos to activate.
    PIP 84003
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Squad Vassal Reavers

    The Vassals exist at the bottom of the Aeternus Continuum’s vast and labyrinthine hierarchy. Drawn to the sect by the promise of eternal life, the Vassals serve in the Continuum’s overcrowded factories and temples. Many hide in plain sight throughout the multitudes of cities spanning the Thousand Worlds. The Reavers are drawn from the ranks of the Continuum’s working-class zealots. Each is armed with a wicked fusion saw and nailer submachine gun.
     
    The Vassal Reavers are a three-model squad. The Vassal Reavers’ Fusion Saws are among the most potent melee weapons currently in the game. Their Mimetic Cloaks give them Stealth while charged. The Vassals’ Phase Sequencer mechanika enables them to spike to move through walls, buildings, and other models.
    PIP 84005
    £17.45
    £24.95 save 30%
  • Aeternus Continuum - Squad Vassal Witch Hunters (3)

    The heavily armed Vassal Witch Hunters provide fire support to Aeternus Continuum forces in battle. Though they are slow to move under the weight of their hex cannons, the Witch Hunters phase sequencers enable them to maneuver into the best position possible to unleash their deadly energy weapons. The hex cannons not only blast apart anything they are trained on, but they also rob their targets of those their Arcane protections. 
     
    Three-model squad. Any Cypher cards on a unit hit by a Hex Cannon immediately expire. Their Mimetic Cloaks give them Stealth while charged. The Vassals’ Phase Sequencer mechanika enables them to spike to move through walls, buildings, and other models.
    PIP 84008
    £17.45
    £24.95 save 30%
  • Age of Sigmar Gaming Book

    Get all the main rules you use for Warhammer Age of Sigmar in one handy location with the Warhammer Age of Sigmar Gaming Book – a nifty collated rulebook combining the Core Rules, content from the General’s Handbook 2019, Malign Sorcery and beyond for your convenience. 
     
    Perfect for matched play fans looking for a nifty way to reference commonly used rules at tournaments or just for gamers at home looking to get playing fast with minimal bookkeeping, the Warhammer Age of Sigmar gaming book contains:
    - The Core Rules – the basic rules for Warhammer Age of Sigmar, giving you the foundation upon which all your battles are based
    - Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments
    - 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms
    - Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms
    - A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games
    80-33
    £10.00
    £20.00 save 50%
  • Apocalypse Dice

    Apocalypse Dice

    A set of 50 dice designed for use with Warhammer 40,000: Apocalypse, comprising 25 six-sided dice (D6s) and 25 twelve-sided dice (D12s). Each die is black in colour with orange details, and features Apocalypse skull design in place of 1. All other faces display a number set within an explosion.

    40-42DO
    £16.50
    £27.50 save 40%
  • Arcane Fate

    The keywords attached to this box are none

    This box contains: Arcane Effigy and Arcane Emissary

    The models in this box belong to Arcanists
     

    This box contains several multi-part plastic miniatures suitable for use in Malifaux 3e, as well as up-to-date stat cards for all the models contained within. Some assembly may be required. Bases included.

     

    WYR23319
    £23.99
    £31.99 save 25%
  • Armada Acrylic Bases Set

    This set contains a range of deluxe acrylic Armada ship bases featuring sea textured art. Bases cover all the ship size categories, from Tiny through to XL.

    Contents:

    • 2 x Tiny (30mm x 30mm)
    • 3 x Small (50mm x 30mm)
    • 3 x Medium (70mm x 30mm)
    • 2 x Large (100mm x 30mm)
    • 1 x Extra Large (125mm x 30mm)
    MGARM104
    £19.95
    £24.99 save 20%
  • Armada Acrylic Template Set

    Deluxe versions of the game templates. Measuring stick, wind rose, turning arc and firing arc.

    This set contains a range of deluxe acrylic Armada ship bases featuring sea textured art. Bases cover all the ship size categories, from Tiny through to XL.

    MGARM105
    £14.99
    £19.99 save 25%
  • Armada Extra Dice Set

    Armada uses a unique combination of multicoloured D10s and D6s for various tests throughout the game. Get all the dice you’ll need, including exclusive Armada D6 with a special icon!
     
    3 x blue D10
    3 x red D10
    3 x black D10
    1 x green D10
    2 x D6 with Armada icon
    MGARM106
    £6.40
    £8.00 save 20%
  • Armada Rulebook & Counters

    Armada is a tabletop game for two or more players. Choose your side and then command a fleet of Mantic miniatures to represent powerful navies such as the stoic and pious Basileans, or plot carnage and destruction with the rampaging orcs. With a range of beautiful ship models to choose from and many stories to tell, Armada is truly an amazing spectacle to play and witness. The 96-page rulebook contains the core rules, 10 action-packed scenarios and advanced rules for potentially devastating weather effects.
     
    96 page Rulebook, 4x punchboard
     
    MGARM102
    £20.00
    £30.00 save 33%
  • Armada Two Player Starter Set

    The Armada Two Player Starter Set is the perfect place to start your journey onto the seas of Pannithor. Inside you’ll find everything you need for two-players to start their own fleet of courageous Basileans or marauding orcs, along with a rulebook, tokens, ship cards and a paper gaming mat. The fight for the oceans is about to begin!

    Includes:
     
    Resin Basilean Fleet
     
    2 x Elohi
    1 x Gur Panther
    1 x Gunbrig
     
     
    Resin Orc Fleet
     
    2 x Hammerfist
    1 x Bomb boat
    1 x Blood Runner
     
     
    Also includes:
     
    96-page rulebook with 10 scenarios, background lore and advanced rules
    8 bases
    8 ship cards
    5 fleet reference cards
    14 Basilean and orc MDF upgrade tokens
    Game dice
    Approx 3ft x 4ft paper gaming mat
    MGARM101
    £68.00
    £85.00 save 20%
  • Ashes and Dust

    The keywords attached to this box are Amalgam This box contains: 1 Dust Storm, 1 Ashen Core and 1 Ashes and Dust The models in this box belong to Outcasts This box contains several multi-part plastic miniatures suitable for use in Malifaux 3e, as well as up-to-date stat cards for all the models contained within. Some assembly may be required. Bases included.

    WYR23510
    £17.99
    £23.99 save 25%
  • Asian Zen 40mm Base Inserts

    This Malifaux item contains two Asian Zen 40mm Base Inserts.

    WYR0043
    £5.00
    £10.00 save 50%

    OUT OF STOCK

  • Astra Militarum Warhammer 40,000 Codex

    Astra Militarum Warhammer 40,000 Codex contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find:

    Background 

    • Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment
    • A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle; - Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn
    • Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian Iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers; - Heroes Beyond Number: a history of the major battles fought by the Astra Militarum
    • Background and details on each character, vehicle and unit available to an Astra Militarum army
    • A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.

    Rules Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:

    • 56 datasheets containing rules for every Astra Militarum unit and vehicle
    • Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders
    • Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum
    • Points values for all miniatures, weapons and wargear for use in Matched Play games
    • Bulwark of Humanity: rules for Battle-forged armies: - Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments
    • 6 unique Warlord Traits, - 25 Stratagems, with 8 specific to the Regiments named above; - the Heirlooms of Conquest: a selection of rare wargear
    • The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword, - 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments
    • 6 unique Tactical Objectives.
    47-01-60DD
    £17.50
    £27.50 save 36%
  • Basilean Abbess

    Not floating temples per se, but floating convents, these vessels are the chosen warships of the Sisterhood, and where they sail the enemies of the Shining Ones shrink in fear. From the aft-chapels, gigantic brass pipes fill the air with the stirring music of the heavens, inspiring all around them to greater deeds in the name of the gods.

     
    1x resin Abbess
    1x MDF Base
    1x Armada Ship Card
    MGARB201
    £20.25
    £22.50 save 10%
  • Basilean Booster Fleet

    Characterised by massive ships of the line, supported by an array of smaller, more specialised vessels, Basilean fleets are unlike any other human warfleets in both appearance and battle tactics. Like all human warfleets, however, the Basilean Navy depends upon sail for its speed and manoeuvrability.

    1x resin Elohi
    1x Gur Panther
    2x resin Sloop Squadron (4 ships)
    4x Basilean ship cards
    4x MDF bases
    MGARB102
    £30.00
    £40.00 save 25%
  • Basilean Starter Fleet

    Basilea is the greatest nation of men in Pannithor, and possesses arguably the best human navy. Their ships are certainly a sight to behold, painted brilliant white, with sculpted golden prows proclaiming their devotion to the Shining Ones.

    1x Resin Abbess
    1x Resin Elohi
    1x Resin Gunbrig
    3x Basilean ship cards
    3x fleet reference cards
    7x Basilean upgrade tokens
    3x MDF bases
    MGARB101
    £30.00
    £40.00 save 25%
  • Basing Glue

    This special non-toxic glue is used for glueing rocks, sand, grass or similar to a miniature base. Also perfect for glueing polyfoam for scenery. - USE FOR ALL BATTLEFIELD TYPES OF BASING - NON-TOXIC - ALSO PERFECT FOR SCENERY

    AP-GL2013
    £4.00
    £5.00 save 20%
  • Battletome Daughters of Khaine

    Many are the tales told of the Daughters of Khaine, those fearsome and bloodthirsty zealots who hail from the shadowed lands of Ulgu. Masters of blade and umbral magic, they seek out battle with manic fervour, for slaughtering foes and bathing in their blood grants them terrible power. Guided by the will of Morathi, their mysterious and cunning ruler, Khaine’s faithful go forth in search of conquest and sacrifice.
     
    With Morathi ascended, the Daughters of Khaine are ready to take on the worst the Mortal Realms have to offer. With their mix of highly-mobile, aggressive units, empowering sorcery, and deadly Heroes, this is an army that wants to get in their opponents face. This battletome will help generals make the most of their unusual abilities and tactics. Customise your army to your preferred play style with six different Temples of Khaine, each with their own abilities, traits, and Artefacts of Power. This essential guide also contains a wealth of updated background material detailing the aftermath of events in Broken Realms: Morathi, painting guides, and stunning art.
     
    This 104-page hardback book contains:
     
    - Allegiance abilities for the Daughters of Khaine, including a variety of battle traits
    - 6 Temples of Khaine, including abilities, command traits, and Artefacts of Power.
    - Lore of Shadows spell table
    - Prayers of the Khainite Cult prayer table
    - 1 Ceremony of Blood battleplan
    - Rules for creating a Daughters of Khaine warband for Path to Glory, including Champion and Followers Rewards Tables
    - 7 warscroll battalions
    - 23 warscrolls, including 2 endless spells and 1 Invocation of Khaine warscroll
    - Pitched battle profiles for all units and endless spells featured in this battletome
    85-05DD
    £20.00
    £27.50 save 27%
  • Black Sun Rulebook

    Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.

    This rulebook includes everything you need to play except miniatures, including:

    Move and countermove initiative system.
    "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life
    Printable Force Cards which are used to create any of the main factions
    Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future.

    This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages.
    BP1729
    £20.00
    £25.00 save 20%
  • Blood Bowl Ogre Team Pitch & Dugouts

    Ogre stadia would be ruggedly handsome, nestled as they often are high up in the mountains, were it not for the bloodstains and craters full of picked-over bones. If you're into that sort of thing, it’s extra pretty. If not, they can be a little less than welcoming.
     
    One side of this pitch features a barren, rocky field, dominated by a toothy ogre-faced pit filled with the remains of their last team, or meal, as they like to call it. The other side features the same pitch, but covered in snowfall after a winter blizzard, with some ominous red ‘markings’ for the End Zones…
     
    The pack also contains matching double-sided dugouts, replete with a score, goal and re-roll trackers, plus boxes for Reserves, Knocked Out and Serious Injuries. Rules to use both sides of the pitch are included for your reference.

    200-82DO
    £21.95
    £26.00 save 16%
  • Blood Bowl Old World Alliance Team Card Pack

    This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Old World Alliance teams can include a diverse array of players, so you can have everything you need to hand!
     
    CONTENTS
    – Reference cards for Human Linemen, Human Throwers, Human Catchers, Human Blitzers, Dwarf Blockers, Dwarf Runners, Dwarf Blitzers, Dwarf Troll Slayers, Halfling Hopefuls, and Ogres
    – Reference cards for Star Players like Griff Oberwald, Helmut Wulf and Puggy Baconbreath
    – A Golden Era Star Player Reference Card for Bob Bifford
    – Blank cards that you can use to create your own players
    – A team roster card, with a match record on the reverse
    – 3 Magical Memorabilia cards
    – 3 Benefits of Training cards
    – The all-important card explaining how to use the cards, with a red card on the reverse
    200-87D
    £8.00
    £16.00 save 50%
  • Blood Bowl: Goblin Team Card Pack

    Coaching goblins can be a chaotic mess in all the right ways. Keep that mayhem to the pitch and get organised with this deck of 44 reference cards. Keep track of stats for each position, Star Players, Dirty Tricks and Miscellaneous Mayhem.
     
    This pack also includes 6 Special Play cards, which can be used by any team!
     
    This set contains:
    – Reference cards for Goblin, Bomma, Looney, Fanatic, Doom Diver, Pogoer, ‘Ooligan and, of course, Troll players
    – Reference cards for Star Players like Fungus the Loon, The Black Gobbo, and Bomber Dribblesnot
    – Blank cards to create your own players
    – 1 team roster card, with a match record on the reverse
    – 3 Dirty Tricks cards: Honest, Guv! Hideous Tittering, Total Con-Troll
    – 3 Miscellaneous Mayhem cards: Oi! Where'd 'E Go?, Fanatic On The Loose, Mushroom Brew.
    – 6 universal Special Play cards
    – The all-important card that explains how to use the cards, with a red card on the reverse
    200-61D
    £8.00
    £16.00 save 50%
  • Bringers of Death

    Death stalks the Bloodwind Spoil. Nagash’s gaze turns towards this nightmare realm of slaughter and butchery, and he sends his midnight armies to claim the souls that he believes are rightfully his. Perhaps smaller warbands will succeed where his invasion has failed. Even now they chip away at the domains of the living with the cold patience of the grave, taking what land they can and replacing the madness with the unmoving, unchanging, unfeeling calm of the dead – in the name of the Great Necromancer.
     
    Bringers of Death is the essential guide to commanding the forces of Grand Alliance: Death in games of Warcry. Four large warbands are detailed in full, from the ethereal Nighthaunt to the disciplined Ossiarch Bonereapers. You’ll find loads of new fighter cards, background tables, Fated Quests, and Challenge Battles – in short, everything you need to play the forces of Death in full campaigns.
     
    Inside, you’ll find:
     
    - Full rules for the following warbands: Flesh-eater Courts, Legions of Nagash, Nighthaunt, and Ossiarch Bonereapers.
    - Fighter cards for nearly every model available to the Grand Alliance: Death ranges.
    - Rules for two Monsters of Death: Terrorgheists and Zombie Dragons.
    - Refined rules to include Monsters in your warband, as well as new abilities to use against them!
    - New rules for warbands with mixed Faction Runemarks under the same Grand Alliance and more than one Leader.
    - Tables for warrior names, warband origins, and leader backgrounds.
    - 4 Death Fated Quests, including Spoils of Victory tables for both Honour and Glory.
    - 6 Death Challenge Battles, including special rules and valuable Spoils.
     
    If you feel compelled to collect the souls of the Eightpoints in the name of Nagash, this 64-page softback book is for you.
     
    A copy of the Warcry Core Book is required to make full use of the contents of this expansion.
    111-72
    £12.75
    £17.00 save 25%
  • BTL-B Y-Wing Expansion Pack

    Designed with an armored hull for extra durability and a bubble turret to keep enemies at bay, the Republic’s BTL-B Y-wing can run escort missions or lead an attack. Piloted by legendary Jedi and dedicated clone troopers, like Anakin Skywalker with his Shadow Squadron, this fearsome bomber performs reliably over any battlefield.
     
    The BTL-B Y-Wing Expansion Pack contains everything you need to add one of these formidable ships to your Galactic Republic squadrons, including a BTL-B Y-wing miniature, eight ship cards, ten upgrade cards, and four Quick Build cards.
    SWZ48
    £17.99
    £23.99 save 25%
  • Card Holder (boxed) Imperialis

    This Warhammer card holder is perfect for carrying the essentials when you're low on space. Featuring the Aquila symbol in silver metallic embroidered detail on the front and the phrase "The Emperor Protects" in silver metallic foiled detail on the back, it has enough room for four cards and a slip pocket in the top for folded bank notes and receipts.

    CHOLWR01
    £11.95
     
  • Chaos Daemons Warhammer 40,000 Codex

    Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.
     
    Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find:
     
    - The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
    - Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
    - Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
    - Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
    - Background and details on each character and unit available to a Chaos Daemons army;
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
     
    Rules
     
    Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:
     
    - 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
    - Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
    - Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
    - Points values for all miniatures, weapons and wargear for use in Matched Play games;
    - The Eternal Hordes: rules for Battle-forged armies, including:
    - 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
    - 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
    - Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
    - 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
    - 6 unique Tactical Objectives.
    97-02-60D
    £24.75
    £27.50 save 10%
  • Chaos Dreadhold Hardback Warhammer Sourcebook

    Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.

    80-06-60DO
    £5.00
    £20.00 save 75%
  • Chapter Approved – Arks of Omen: Grand Tournament Mission Pack

    The Great Rift has torn the Emperor's realm in two. Day by day, war upon war, the galaxy careens ever closer to total annihilation. From amidst the growing anarchy rise those who would seize an ashen victory for themselves. The greatest amongst these is Abaddon the Despoiler. Forging an infernal pact with Vashtorr the Arkifane, he has unleashed the mighty Arks of Omen upon the galaxy – and with them, a new era of war.
     
    This Grand Tournament Mission Pack is the most up-to-date addition to any Warhammer 40,000 gaming toolbox, intended for use in competitive events and matched play games. Inside its pages you'll find complete secondary objectives for every faction, a range of competitive missions designed and updated for this season of the game, and an entirely new way to muster your armies for matched play games.
     
    Whether you're a tournament regular or simply like to ensure your battles are always fought on an even footing, this is the essential supplement for matched play games of Warhammer 40,000.
     
    Inside this 144-page softback book, you'll find:
    – Two mission packs comprising nine missions each for Incursion and Strike Force battles, designed to offer a wide array of challenges to players
     
    – Arks of Omen secondary objectives, featuring bespoke secondary objectives for every Warhammer 40,000 faction, as well as universal secondary objectives to broaden your tactical options
     
    – A brand new Arks of Omen Detachment to use when mustering your army, making roster-building more flexible and intuitive than ever before
     
    – Guidelines for setting up and playing a matched play or Grand Tournament-level competitive game, including suggested battlefield size, time limit, and how best to determine secondary objectives
     
    – A blank tournament scoring sheet for you to photocopy and use, with an annotated example of how to fill it out
    – The basic rules needed for matched play games of Warhammer 40,000, including a glossary and explanation of rare rules, as well as an introduction to the Battle Ready standard of painting for your miniatures
     
    With this book, you will also receive a code to unlock Chapter Approved – Arks of Omen: Grand Tournament Mission Pack content in Warhammer 40,000: The App.
    40-57
    £13.12
    £17.50 save 25%
  • Circle Orboros Command Book Hard Cover

    Circle Command Book Hard Cover provides the foundation you need to take up the work of this powerful and ancient order with: • Complete rules and profiles for the mighty warlocks and savage warbeasts of the Circle Orboros, including two new warlocks and a new character warbeast. • Detailed history and background information, including an in-depth look at Circle warlocks and warbeasts. • A painting guide full of tips and inspiration to help you create an army as individual as you are. • Two new theme forces that allow you to create specialized Circle Orboros armies with specific benefits.

    PIP 1093
    £20.95
    £31.95 save 34%
  • Circle Orboros Command Book Soft Cover

    Circle Command Book (Soft Cover) provides the foundation you need to take up the work of this powerful and ancient order with: • Complete rules and profiles for the mighty warlocks and savage warbeasts of the Circle Orboros, including two new warlocks and a new character warbeast. • Detailed history and background information, including an in-depth look at Circle warlocks and warbeasts. • A painting guide full of tips and inspiration to help you create an army as individual as you are. • Two new theme forces that allow you to create specialized Circle Orboros armies with specific benefits.

    PIP 1092
    £16.95
    £24.95 save 32%
  • Citadel Air: Balor Brown 24ml

    Formulated to precisely match the colours in the existing Games Workshop Paint range, these paints are designed for use with an airbrush. Ready-thinned and usable straight from the 24ml pot.
    28-40D
    £3.33
    £4.75 save 30%
  • Citadel Air: Caledor Sky 24ml

    Formulated to precisely match the colours in the existing Games Workshop Paint range, these paints are designed for use with an airbrush. Ready-thinned and usable straight from the 12ml pot.
    28-06D
    £3.33
    £4.75 save 30%
  • Citadel Air: Calgar Blue 24ml

    Formulated to precisely match the colours in the existing Games Workshop Paint range, these paints are designed for use with an airbrush. Ready-thinned and usable straight from the 24ml pot.
    28-24D
    £3.33
    £4.75 save 30%
  • Citadel Air: Chemos Purple

    24ml Pot of Citadel Air paint.
    28-67D
    £3.33
    £4.75 save 30%
  • Citadel Air: Deathclaw Brown 24ml

    Formulated to precisely match the colours in the existing Games Workshop Paint range, these paints are designed for use with an airbrush. Ready-thinned and usable straight from the 24ml pot.
    28-38D
    £3.33
    £4.75 save 30%
  • Citadel Air: Deathshroud Clear

    24ml Pot of Citadel Air paint.
    28-57D
    £3.33
    £4.75 save 30%
  • Citadel Air: Dryad Bark 24ml

    Formulated to precisely match the colours in the existing Games Workshop Paint range, these paints are designed for use with an airbrush. Ready-thinned and usable straight from the 24ml pot.
    28-13D
    £3.33
    £4.75 save 30%
  • Citadel Air: Genestealer Purple 24ml

    Formulated to precisely match the colours in the existing Games Workshop Paint range, these paints are designed for use with an airbrush. Ready-thinned and usable straight from the 24ml pot.
    28-23D
    £3.33
    £4.75 save 30%