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Here are some products that are on sale above and beyond are typical discounts. Some are priced to clear, some items are temporarily on sale.

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  • 15cm Infantry Gun Platoon

    Contains 2 15cm infantry guns and plastic crew

    GE567
    £10.10
    £13.50 save 25%
  • Aeternus Continuum - Command Group

    The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization. To those who face the Continuum in battle, they are savage and unpredictable combatants. They take from anyone weaker than them in order to fuel their war machine. And because of that, they are able to bring a significant military force to bear that belies their apparent numbers. And with Warcasters infamous for ruthless tactics and a wanton disregard for the lives of their own troops, tales of encounters with an Aeternus Continuum war-host have become the stuff of nightmares.
     
    The Aeternus Continuum Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika. 
     
     
     
    Contains:
     
    Immortal Weaver (solo)
     
    Marauder (solo)
     
    Vassal Reavers (3-model squad)
     
    Scourge A (light warjack)
     
    Five white and five red Strike Dice, one D6
     
    Four unit stat cards, five warjack weapon cards, twenty-four Cypher cards
     
    Warcaster: Neo-Mechanika rulebook
    PIP 84001
    £55.95
    £69.95 save 20%
  • Aeternus Continuum - Heavy Warjack Nemesis A

    Flying over the battlefield like bloated, black-steel insects bristling with malefic firepower, the Aeternus Continuum’s Nemesis warjacks are a terrifying sight to behold. Though clumsy on land, these machines are capable of achieving incredible speeds in the air. The Nemesis warjacks are relatively lightly armored to decrease weight and enable flight. To compensate, they are equipped with potent Arc fields that protect them from ranged and arcane attacks.
     
    This is presently the only warjack in the game that always has Flight. A model with Flight can only be targeted by melee attacks made by another model with Flight.
     
    While charged, this warjack gains +1 ARM against Fury and ranged attacks for each Arc currently on it.
     
    The Nemesis can spike to use its Afterburner, enabling it to advance at its SPD x3 but at the cost of making any attacks that activation.
    PIP 84007
    £27.95
    £39.95 save 30%
  • Aeternus Continuum - Hero Solo Hierotheos Raxis

    The discorporeal dead of the Consilio Mortuorum are generally considered to be the ascended masters of the Aeternus Continuum. While venerated and revered for their knowledge and contributions to the sect, these ancient shades are often relegated to the sepulchral halls beneath the Continuum’s temple complexes, contacted only when the Advocati require their counsel. Raxis, however, serves on as a hierotheos, a sacred messenger of the Aeternus Continuum. An agent and ranking envoy of the cult, Raxis moves between the great temples, coordinating divine works and spreading dark truths across the Thousand Worlds.
     
    Hierotheos Raxis can channel Furies like a Weaver. Additionally, while he is in play, your Rack hand size is increased by one Cypher card. Raxis can spike to use his Thanotech Reclaimer special rule, which returns a Cypher card from your discard pile to your hand. Raxis possesses a Kinetic Field, which states that while he is charged, he and friendly models within 5˝ of him gain cover. Raxis’ floating sarcophagus is equipped with a Soul Grinder spray weapon.
    PIP 84009
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Light Warjack Scourge A

    A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features are its huge Wrecking Claw and iron-spring servos that can be charged to vastly increase the raw physical strength of the machine. The Scourge’s savage cortex options instill the warjack with an animalistic cunning and savagery that befit its hulking design.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While charged, this warjack gains +1 STR and its melee weapons gain +1 POW for each Arc currently on it. When the Scourge hits an enemy with its Wrecking Claw, it can spike to give the model hit an activation token.
    PIP 84006
    £20.95
    £29.95 save 30%
  • Aeternus Continuum - Light Warjack Scourge B

    A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features are its huge Wrecking Claw and iron-spring servos that can be charged to vastly increase the raw physical strength of the machine. The Scourge’s savage cortex options instill the warjack with an animalistic cunning and savagery that befit its hulking design.
     
    Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While charged, this warjack gains +1 STR and its melee weapons gain +1 POW for each Arc currently on it. When the Scourge hits an enemy with its Wrecking Claw, it can spike to give the model hit an activation token.
    PIP 84010
    £20.95
    £29.95 save 30%
  • Aeternus Continuum - Nemesis A Weapon Pack (8 + 6 cards)

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Nemesis A kit: 6 weapons, 2 cortexes, and a card for each weapon.

    PIP 84015
    £8.35
    £11.95 save 30%
  • Aeternus Continuum - Scourge Weapon Pack A

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge A kit: 5 weapons, 2 cortexes, and a card for each weapon.
    PIP 84012
    £6.95
    £9.95 save 30%
  • Aeternus Continuum - Scourge Weapon Pack B

    Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge B kit: 5 weapons, 2 cortexes, and a card for each weapon.

    PIP 84013
    £6.95
    £9.95 save 30%
  • Aeternus Continuum - Solo Grafter

    A rank above the Vassals, the multi-limbed Grafters are the meat mechaniks of the Aeternus Continuum. Not truly members of the sect’s clergy, the Grafters maintain the Continuum’s warjacks and fighting forces in the field. Their duties include repairs, patching wounds, and administering combat alchemicals to boost the effectiveness of the forces they serve alongside. In a pinch, their anatomical knowledge and sharp blades can be paired to destructive ends.
     
    The Grafter can Repair warjacks. While charged, the Grafter’s Adrenalizer grants nearby warrior models +1 ARM and immunity to continuous effects. The Grafter can spike to use its Resurrection Protocol special rule, enabling it to return up to two destroyed trooper models to their squad.
    PIP 84004
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Solo Immortal Weaver

    Full initiates of the Aeternus Continuum, the Immortal Weavers act as an extension of their Warcaster’s catastrophic power. The Weaver moves across the battlefield like a tempest of arcane destruction, channeling Furies and unleashing waves of raw kinetic force via its psychokinetic hood, a weapon capable of amplifying the Weaver’s natural capabilities. Hard to pin down, its Arcantrik amplifier adds to the range of Furies channeled through the Weaver while it is charged. The Weaver can also expend Arc to activate its slip displacer, enabling it to move out of harm’s way once it has struck.
     
    The Immortal Weaver can channel destructive Fury Cyphers. Its Psychokinetic Hood ranged weapon is a spray attack. While charged with Arc, Furies channeled through it gain +5˝ range. This Weaver can spike to activate its Slip Displacer, enabling it to immediately move up to 3˝.
    PIP 84002
    £10.45
    £14.95 save 30%
  • Aeternus Continuum - Solo Marauder

    Endowed with extreme mechanikal reconfigurations, the Marauders are living weapons in the service of the Aeternus Continuum. Little remains of the Marauders’ living flesh and bone, having traded the frailty of the human form for a body of steel, servos, and blazing firepower. A rank above the Vassals, the Marauders are utilized as temple guardians and provide fire support to Continuum forces in battle. Nearly unstoppable, these heavily armored brutes never tire while charged with Arc.
     
    With ARM 4 and Health 3, Marauders are among the hardiest solos in the game. The Marauder can attack with both its melee and ranged weapons during the same activation. The Marauder’s Shredder minigun has the Strafe special rule, enabling it to hit multiple targets with each attack. When the Marauder hits a warjack with its Claw, it can spike to cause the warjack to suffer the system failure continuous effect. If the Marauder is charged at the start of your turn, you can remove an activation token from it, ensuring that you are never short on solos to activate.
    PIP 84003
    £13.95
    £19.95 save 30%
  • Aeternus Continuum - Squad Vassal Reavers

    The Vassals exist at the bottom of the Aeternus Continuum’s vast and labyrinthine hierarchy. Drawn to the sect by the promise of eternal life, the Vassals serve in the Continuum’s overcrowded factories and temples. Many hide in plain sight throughout the multitudes of cities spanning the Thousand Worlds. The Reavers are drawn from the ranks of the Continuum’s working-class zealots. Each is armed with a wicked fusion saw and nailer submachine gun.
     
    The Vassal Reavers are a three-model squad. The Vassal Reavers’ Fusion Saws are among the most potent melee weapons currently in the game. Their Mimetic Cloaks give them Stealth while charged. The Vassals’ Phase Sequencer mechanika enables them to spike to move through walls, buildings, and other models.
    PIP 84005
    £17.45
    £24.95 save 30%
  • Aeternus Continuum - Squad Vassal Witch Hunters (3)

    The heavily armed Vassal Witch Hunters provide fire support to Aeternus Continuum forces in battle. Though they are slow to move under the weight of their hex cannons, the Witch Hunters phase sequencers enable them to maneuver into the best position possible to unleash their deadly energy weapons. The hex cannons not only blast apart anything they are trained on, but they also rob their targets of those their Arcane protections. 
     
    Three-model squad. Any Cypher cards on a unit hit by a Hex Cannon immediately expire. Their Mimetic Cloaks give them Stealth while charged. The Vassals’ Phase Sequencer mechanika enables them to spike to move through walls, buildings, and other models.
    PIP 84008
    £17.45
    £24.95 save 30%
  • Age of Sigmar Gaming Book

    Get all the main rules you use for Warhammer Age of Sigmar in one handy location with the Warhammer Age of Sigmar Gaming Book – a nifty collated rulebook combining the Core Rules, content from the General’s Handbook 2019, Malign Sorcery and beyond for your convenience. 
     
    Perfect for matched play fans looking for a nifty way to reference commonly used rules at tournaments or just for gamers at home looking to get playing fast with minimal bookkeeping, the Warhammer Age of Sigmar gaming book contains:
    - The Core Rules – the basic rules for Warhammer Age of Sigmar, giving you the foundation upon which all your battles are based
    - Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments
    - 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms
    - Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms
    - A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games
    80-33
    £10.00
    £20.00 save 50%
  • Age Of Sigmar: The Mad King Rises

    As the two halves of the Twin-Tailed Crusade march on, they pass further into the waiting jaws of death. The vampiric servants of Nagash lurk amongst the shadows, plotting the downfall of all that lives.

     
    In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive.
     
    The Mad King Rises is the fourth chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions of and lethal challenges facing the Twin-Tailed Crusade and its mortal champions as the servants of Nagash plot against them.
     
    Inside this 96-page hardback book you'll find:
     
    – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with Battleplans, and updated Triumph and Treachery rules that allow you to play battles involving three to four players.
    – Warscrolls for Sekhar, Fang of Nulahmia, and Ushoran, Mortarch of Delusion.
    – A new Path to Glory chapter for the Twin-Tailed Crusade campaign.
    – Rules for a new Army of Renown – the Scions of Nulahmia – as well as for 6 new Regiments of Renown.
     
    This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
    80-53
    £24.00
    £30.00 save 20%
  • Armada Acrylic Bases Set

    This set contains a range of deluxe acrylic Armada ship bases featuring sea textured art. Bases cover all the ship size categories, from Tiny through to XL.

    Contents:

    • 2 x Tiny (30mm x 30mm)
    • 3 x Small (50mm x 30mm)
    • 3 x Medium (70mm x 30mm)
    • 2 x Large (100mm x 30mm)
    • 1 x Extra Large (125mm x 30mm)
    MGARM104
    £19.95
    £24.99 save 20%
  • Armada Acrylic Template Set

    Deluxe versions of the game templates. Measuring stick, wind rose, turning arc and firing arc.

    This set contains a range of deluxe acrylic Armada ship bases featuring sea textured art. Bases cover all the ship size categories, from Tiny through to XL.

    MGARM105
    £14.99
    £19.99 save 25%
  • Armada Extra Dice Set

    Armada uses a unique combination of multicoloured D10s and D6s for various tests throughout the game. Get all the dice you’ll need, including exclusive Armada D6 with a special icon!
     
    3 x blue D10
    3 x red D10
    3 x black D10
    1 x green D10
    2 x D6 with Armada icon
    MGARM106
    £6.40
    £8.00 save 20%
  • Armada Rulebook & Counters

    Armada is a tabletop game for two or more players. Choose your side and then command a fleet of Mantic miniatures to represent powerful navies such as the stoic and pious Basileans, or plot carnage and destruction with the rampaging orcs. With a range of beautiful ship models to choose from and many stories to tell, Armada is truly an amazing spectacle to play and witness. The 96-page rulebook contains the core rules, 10 action-packed scenarios and advanced rules for potentially devastating weather effects.
     
    96 page Rulebook, 4x punchboard
     
    MGARM102
    £20.00
    £30.00 save 33%
  • Armada Two Player Starter Set

    The Armada Two Player Starter Set is the perfect place to start your journey onto the seas of Pannithor. Inside you’ll find everything you need for two-players to start their own fleet of courageous Basileans or marauding orcs, along with a rulebook, tokens, ship cards and a paper gaming mat. The fight for the oceans is about to begin!

    Includes:
     
    Resin Basilean Fleet
     
    2 x Elohi
    1 x Gur Panther
    1 x Gunbrig
     
     
    Resin Orc Fleet
     
    2 x Hammerfist
    1 x Bomb boat
    1 x Blood Runner
     
     
    Also includes:
     
    96-page rulebook with 10 scenarios, background lore and advanced rules
    8 bases
    8 ship cards
    5 fleet reference cards
    14 Basilean and orc MDF upgrade tokens
    Game dice
    Approx 3ft x 4ft paper gaming mat
    MGARM101
    £68.00
    £85.00 save 20%
  • Armies of France and The Allies Rulebook

    World War II was truly a world war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Poland, Greece, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation.

    A copy of the Bolt Action rulebook is needed to use this supplement. 108 page softback book

    WGB-07
    £15.00
    £25.00 save 40%
  • Armies of Germany 2nd Edition Bolt Action Supplement

    'Armies of Germany 2nd Edition' is a supplement for the award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945).

    Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 - and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing.

    What's New? We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range... here's a teaser of what you'll find inside...

    Army Special Rules

    German forces now have FOUR Army Special Rules - some of which you'll be familiar with, some you won't...

    • Blitzkrieg - German officers were expected to act on initiative and take decisions on the field based on their judgement rather than wait for orders or confirmation from HQ. This made them very effective tactical commanders and made the Wehrmacht a formidably reactive force. This offers a bonus for German officers when they use the '‘You men, snap to action’' Special Rule, giving them more influence.
    • Initiative Training - Even at squad level, in the German army every man is trained with some of the skills of his superiors, and encouraged to show initiative and decisiveness rather than just sit and wait to receive orders. This Rule provides a little relief if squad leaders are KIA - as other squad members may adopt their roles
    • Hitler's Buzzsaw - German-made machine guns, but in particular the lethal MG42, are vastly superior to their enemies’ and rightly feared by Allied infantrymen. Carried over from the First Edition book, this rule combines with the MG boost brought-in with the Second Edition rules - making German MGs even more lethal...!
    • Tiger Fear - Such was the lethal reputation of Tiger tanks, that often Allied troops were spooked by the appearance of any German heavy armour, mistakenly thinking that any Panzer IV was a Tiger waiting in ambush! Any vehicle with the 'Tiger Fear' rule conveys a negative modifier to any enemy unit within line of sight's Morale...
    • New Units - We've also compiled the German Additional Units and Special Rules which we published elsewhere (in other books, and/or online) into the book - including the likes of Night Fighting Units, and more!

    Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field!

    401012001
    £15.00
    £25.00 save 40%
  • Armies of Great Britain Rulebook

    With this latest supplement for Bolt Action, players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast ‘Tommy’. Contents Introduction Army Lists Theatres Written by Jake Thornton, a copy of the Bolt Action rulebook is needed to use this supplement.

    BOLT-ACTION-3
    £15.00
    £25.00 save 40%

    OUT OF STOCK

  • Armies of Italy and the Axis

    This book provides Bolt Action players with all of the information they need to field the military forces of Germany's allies. While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. A copy of the Bolt Action rulebook is needed to use this supplement.

    WGB-08
    £15.00
    £25.00 save 40%
  • Armies of the Soviet Union

    This book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theatre and any year of the war. Contents Introduction Army Lists Theatres Written by Andy Chambers, a copy of the Bolt Action rulebook is needed to use this supplement.

    BOLT-ACTION-4
    £15.00
    £25.00 save 40%
  • Armies of the United States Rulebook

    With this supplement for Bolt Action, players have all the information they need to field the military forces of the United States of America.

    Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, American troops battled against the Germans and Italians, while in the Pacific they faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theatre of the war.

    Contents - Introduction; Army Lists; Theatres.  Written by Massimo Torriani, a copy of the Bolt Action rulebook is needed to use this supplement.

    BOLT-ACTION-2
    £15.00
    £25.00 save 40%
  • Ashes and Dust

    The keywords attached to this box are Amalgam This box contains: 1 Dust Storm, 1 Ashen Core and 1 Ashes and Dust The models in this box belong to Outcasts This box contains several multi-part plastic miniatures suitable for use in Malifaux 3e, as well as up-to-date stat cards for all the models contained within. Some assembly may be required. Bases included.

    WYR23510
    £17.99
    £23.99 save 25%
  • Astra Militarum Warhammer 40,000 Codex

    Astra Militarum Warhammer 40,000 Codex contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find:

    Background 

    • Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment
    • A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle; - Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn
    • Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian Iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers; - Heroes Beyond Number: a history of the major battles fought by the Astra Militarum
    • Background and details on each character, vehicle and unit available to an Astra Militarum army
    • A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.

    Rules Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:

    • 56 datasheets containing rules for every Astra Militarum unit and vehicle
    • Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders
    • Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum
    • Points values for all miniatures, weapons and wargear for use in Matched Play games
    • Bulwark of Humanity: rules for Battle-forged armies: - Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments
    • 6 unique Warlord Traits, - 25 Stratagems, with 8 specific to the Regiments named above; - the Heirlooms of Conquest: a selection of rare wargear
    • The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword, - 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments
    • 6 unique Tactical Objectives.
    47-01-60DD
    £17.50
    £27.50 save 36%
  • Basilean Abbess

    Not floating temples per se, but floating convents, these vessels are the chosen warships of the Sisterhood, and where they sail the enemies of the Shining Ones shrink in fear. From the aft-chapels, gigantic brass pipes fill the air with the stirring music of the heavens, inspiring all around them to greater deeds in the name of the gods.

     
    1x resin Abbess
    1x MDF Base
    1x Armada Ship Card
    MGARB201
    £20.25
    £22.50 save 10%
  • Basilean Booster Fleet

    Characterised by massive ships of the line, supported by an array of smaller, more specialised vessels, Basilean fleets are unlike any other human warfleets in both appearance and battle tactics. Like all human warfleets, however, the Basilean Navy depends upon sail for its speed and manoeuvrability.

    1x resin Elohi
    1x Gur Panther
    2x resin Sloop Squadron (4 ships)
    4x Basilean ship cards
    4x MDF bases
    MGARB102
    £30.00
    £40.00 save 25%
  • Basilean Starter Fleet

    Basilea is the greatest nation of men in Pannithor, and possesses arguably the best human navy. Their ships are certainly a sight to behold, painted brilliant white, with sculpted golden prows proclaiming their devotion to the Shining Ones.

    1x Resin Abbess
    1x Resin Elohi
    1x Resin Gunbrig
    3x Basilean ship cards
    3x fleet reference cards
    7x Basilean upgrade tokens
    3x MDF bases
    MGARB101
    £30.00
    £40.00 save 25%
  • Basing Glue

    This special non-toxic glue is used for glueing rocks, sand, grass or similar to a miniature base. Also perfect for glueing polyfoam for scenery. - USE FOR ALL BATTLEFIELD TYPES OF BASING - NON-TOXIC - ALSO PERFECT FOR SCENERY

    AP-GL2013
    £4.00
    £5.00 save 20%
  • Battleground Europe D Day To Germany - Bolt Action Theatre Book

    This first supplement deals with the final phase of World War II in Western Europe. It covers the build-up to the Invasion of Normandy, the fight through bocage country, the snowy forests of the Ardennes, and follows the combatants through to the crumbling of the Third Reich and German surrender.

    This theatre book is a supplement to the tabletop wargame Bolt Action and it’s goal is to describe the context for games set within this phase of the war. What was it like to storm the beaches of Normandy? How formidable was the bocage country? What was it like to fight in the snowy forests of the Ardennes?

    You will find several scenarios within the book some depicting actual historical battles while others offer a view on typical operations with the aim to give a sense of what the fighting was like. Additional units have also been included in the book, giving you something new to stretch your opponents with!

    Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. 

    A copy of the Bolt Action rulebook is needed to use this supplement.

    WGB-10
    £12.00
    £20.00 save 40%
  • Battletome Daughters of Khaine

    Many are the tales told of the Daughters of Khaine, those fearsome and bloodthirsty zealots who hail from the shadowed lands of Ulgu. Masters of blade and umbral magic, they seek out battle with manic fervour, for slaughtering foes and bathing in their blood grants them terrible power. Guided by the will of Morathi, their mysterious and cunning ruler, Khaine’s faithful go forth in search of conquest and sacrifice.
     
    With Morathi ascended, the Daughters of Khaine are ready to take on the worst the Mortal Realms have to offer. With their mix of highly-mobile, aggressive units, empowering sorcery, and deadly Heroes, this is an army that wants to get in their opponents face. This battletome will help generals make the most of their unusual abilities and tactics. Customise your army to your preferred play style with six different Temples of Khaine, each with their own abilities, traits, and Artefacts of Power. This essential guide also contains a wealth of updated background material detailing the aftermath of events in Broken Realms: Morathi, painting guides, and stunning art.
     
    This 104-page hardback book contains:
     
    - Allegiance abilities for the Daughters of Khaine, including a variety of battle traits
    - 6 Temples of Khaine, including abilities, command traits, and Artefacts of Power.
    - Lore of Shadows spell table
    - Prayers of the Khainite Cult prayer table
    - 1 Ceremony of Blood battleplan
    - Rules for creating a Daughters of Khaine warband for Path to Glory, including Champion and Followers Rewards Tables
    - 7 warscroll battalions
    - 23 warscrolls, including 2 endless spells and 1 Invocation of Khaine warscroll
    - Pitched battle profiles for all units and endless spells featured in this battletome
    85-05DD
    £20.00
    £27.50 save 27%
  • Battletome: Beasts Of Chaos

    The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves.
     
    This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake.
     
    This 104-page hardback book contains:
     
    – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals
    – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation
    – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord
    – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin
    – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play
    – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos
    – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    81-01
    £26.00
    £32.50 save 20%
  • Battletome: Blades Of Khorne

    Howling like maddened beasts, the Blades of Khorne hurl themselves upon their prey. These savage killers seek to honour the Blood God by drowning the Mortal Realms in a tide of gore. Armies of scarred and wild-eyed mortals fight alongside daemons born of primal fury, surging forth as one vast and unstoppable red tide. Those in the path of this calamity are swiftly hacked and hewn apart, their severed heads held aloft as offerings to the Lord of Skulls.
     
    This book contains everything you need to know when leading the devoted followers of Khorne in games of Warhammer Age of Sigmar. Experience aeons of slaughter, witness the burning touch of the Blood God's wrath on the realms, and encounter the mightiest slaughterhosts to take up arms in Khorne's name.
     
    This 120-page hardback book contains:
     
    – Detailed background material on the Blades of Khorne, including the various slaughterhosts, each of which worships the Blood God in their own uniquely violent way
    – Blood-soaked artwork illustrating the rage and martial might of Khorne's followers
    – 41 warscrolls and pitched battle profiles for Blades of Khorne armies, from towering Bloodthirsters to cruel Realmgore Ritualists
    – Rules themed around the six mightiest slaughterhosts, plus battle traits, command traits, artefacts of power, and Blood Blessings – terrifying prayers for your priests
    – Path to Glory campaign rules that allow your warlord to undergo the Trial of Skulls, plus a new battleplan and eight warscroll battalions for use in narrative play
    – Matched play content, including four grand strategies, six battle tactics, and a core battalion unique to the Blades of Khorne
    – A visceral gallery of Khornate miniatures engaged in glorious slaughter, with instructional guides to get you painting
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    83-01
    £26.00
    £32.50 save 20%
  • Battletome: Cities Of Sigmar

    The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new strongholds in Sigmar’s name. They fight with blade and bolt, wonders of military technology, and blistering storms of magic. Above all, the Cities of Sigmar win their wars through sheer indomitable spirit. Whether defending their hard-won fortress-cities or marching into the wilderness as a Dawnbringer Crusade, they spend their lives to relight the dying embers of civilisation.
     
    This vital tome is loaded to the rafters with lore, epic artwork showing the scale of these magnificent cities, and all the rules you’ll need to use the Cities of Sigmar in your games of Warhammer Age of Sigmar. You’ll learn all about the massive Dawnbringer Crusades, the cultures of some of the most important settlements, and the histories of the people who live there.
     
    This 160-page hardback book contains:
    – In-depth background on the Cities of Sigmar, including their varied histories and the advent of the Dawnbringer Crusades
    – Incredible artwork that showcases the gritty reality of life in these beleaguered cities, as well as the sheer scale of the crusading forces
    – 50 warscrolls and pitched battle profiles for the Cities of Sigmar, from humble Freeguild Steelhelms to the heroic Tahlia Vedra
    – Rules for 11 different Free Cities, including command traits, artefacts, spells for two lores of magic, and duardin prayer scriptures
    – Path to Glory campaign rules focused on launching your own Dawnbringer Crusade, plus additional rules for narrative play
    – Matched play rules, including four grand strategies, six battle tactics, and a core battalion unique to the Cities of Sigmar
    – A stunning photography showcase, including painting guides to capture the heraldry of the various cities
     
    This pack also includes a token board, containing 41 tokens to use during your games.
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    86-47
    £26.00
    £32.50 save 20%
  • Battletome: Daughters Of Khaine

    As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody-Handed One has come to dominate vast swathes of the Mortal Realms. Guided by the cruel genius of the newly risen goddess Morathi-Khaine, these merciless aelves surge forth on gore-soaked campaigns of conquest, overwhelming their foes in a whirlwind of blades and lashing whips. With every drop of blood that splashes across their skin, their murderous power reaches new and terrifying heights.
     
    This book contains everything you need to know to command the murderous Daughters of Khaine in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Uncover the shadowy history of Morathi-Khaine’s rise to godhood, learn the bloody rites of her aelven cultists, and explore the fanatical sects that have been founded within the gloom of Ulgu and beyond.
     
    This 96-page hardback book contains:
     
    - A bloody offering of background information on the Daughters of Khaine, including their history, worship of Morathi-Khaine, and murderous way of life
    - Stunning artwork that displays the gleeful frenzy of the Daughters of Khaine.
    - 24 warscrolls and pitched battle profiles for bloodthirsty aelves, from ruthless Hag Queens and winged Khinerai to both of Morathi-Khaine’s divine forms
    - Rules for the 6 primary Temples of Khaine, plus command traits, artefacts of power, spells, and battle traits such as Blood Rites and Fanatical Faith
    - Path to Glory campaign rules that allow your army to win gladiatorial glory and found a new temple, plus 6 warscroll battalions for use in narrative play
    - Matched play content including 4 grand strategies, 6 battle tactics, and 2 core battalions to unleash against your enemies
    - A showcase of zealous Daughters of Khaine miniatures assembled in the colours of their Temples, alongside guides on how to paint them yourself
    85-05
    £26.00
    £32.50 save 20%
  • Battletome: Disciples of Tzeentch

    A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their ranks can be found bird-headed beastmen, gibbering, fire-spewing daemons, and cruel cultists bedecked in profane tattoos. With soul-burning spells and shrieked incantations, these amorphous arcanists seek to unleash the madness of raw Chaos upon reality, reshaping flesh and earth alike to the delight of their dreadful patron.
     
    This book contains everything you need to know to lead the arcane followers of the Changer of the Ways in your games of Warhammer Age of Sigmar. Learn how Tzeentch's corrupting touch manifests in the realms and their denizens, discover the devoted cults who have given their minds and bodies over to the Great Mutator, and encounter the daemonic hordes born from magic itself.
     
    This 112-page hardback book contains:
     
    – A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver
    – Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch
    – 31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling
    – Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies
    – Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play
    – Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven
    – A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    83-45
    £26.00
    £32.50 save 20%
  • Battletome: Flesh-Eater Courts

    The creatures of the Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they believe themselves to be valiant knights and honest soldiers, they are in truth wretched fiends who hunger for the flesh of their enemies. In the ruins of war-toppled civilisations, ghoulish beings lurk on the border between life and death. Ruled by bestial vampires, these mordants are trapped in an arcane delusion; they see their foul lairs as majestic castles, and themselves as pious warriors. With the return of their beloved Carrion King, Ushoran, they have launched a crusade that sees their contagious insanity spread across the realms like never before.

     
    Battletome: Flesh-eater Courts is the comprehensive guide to collecting and fielding the cannibalistic monstrosities of the Flesh-eater Courts. It's a feast of grisly background information, ghoulish artwork, and all the rules you’ll need to use the Flesh-eater Courts in your games of Warhammer Age of Sigmar.
     
    Inside this 88-page hardback book you'll find:
    – In-depth background on the Flesh-eater Courts, including the grim legend of their master, Ushoran
    – Unsettling artwork that illustrates the depths of the ghoulish delusion, and the bloody truth behind the madness
    – 27 warscrolls and pitched battle profiles for the Flesh-eater Courts, from shrieking Morbheg Knights to Ushoran himself
    – Rules for four different Grand Courts, plus enhancements, spells, prayers, and battle traits like Feeding Frenzy and Delusions of Grandeur
    – Path to Glory campaign rules that allow your finest nobles to jockey for courtly influence, plus additional rules for use in narrative play
    – Matched play rules, including three grand strategies and six battle tactics unique to the Flesh-eater Courts
    – A stunning photography showcase, including painting guides to help replicate the colour schemes featured within
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    91-29
    £26.00
    £32.50 save 20%
  • Battletome: Fyreslayers

    The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries are little more than avaricious barbarians, for they will fight for any who meet their price in gold. The truth is stranger by far – they do not crave plunder purely for the sake of wealth, but to gather the scattered essence of their long-lost deity Grimnir, the ancestor god of battle.
     
    The pages of this book contain everything you need to know about the Sons of Grimnir, who battle across the realms in search of ur-gold, with axes in hand and war-hymns on their lips. Learn the story behind the mythic feats and glorious death of their patron god, discover Fyreslayer Lodges across the Mortal Realms, and meet the duardin who inhabit them.
     
    This 96-page hardback book contains:
     
    - A treasure trove of background information on the Sons of Grimnir. Find out how and why the Fyreslayers fight with such furious rage
    - Incendiary art that shows off the battle-fury of the Fyresayers in all its glory
    - 21 warscrolls and pitched battle profiles for every warrior of the Lodges, from fearless Berzerkers and mighty Magmadroths to the new Auric Flamekeeper
    - Rules for 4 different Fyreslayer Lodges, plus command traits, artefacts of power, prayers, and battle traits like Grimwrath Oaths and Ur-gold Runes
    - Path to Glory rules that allow you to take on Fyreslayer mercenary contracts to earn gold and reputation, plus 3 warscroll battalions for use in narrative play
    - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies
    - A showcase of glorious Fyreslayer miniatures assembled in the colours of the various Lodges, with guides on how to paint them yourself
    84-01
    £26.00
    £32.50 save 20%
  • Battletome: Idoneth Deepkin

    The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends. When the Idoneth go to war, they bring with them a phantasmal manifestation of their pelagic home. From this shimmering tide of magic, cold-hearted aelven warriors and ferocious beasts of the abyss surge forth to overwhelm their disoriented prey. In their wake is left only an eerie silence, for any survivors are reduced to a blank-eyed stupor by the obliviating enchantments of the Deepkin.
     
    This book contains everything you need to know about the soul-raiders of the sea, who command the power of the depths and the creatures of the ocean as they pillage spirit-essence across the Mortal Realms. Uncover the genesis of the Deepkin and the nature of their withering curse, and explore the mystifying world of their sunken cities.
     
    This 96-page hardback book contains:
     
    - A deluge of background information on the mysterious Idoneth Deepkin, including their arcane origins and aquatic way of life.
    - Ethereal artwork that displays the majesty of the Idoneth Deepkin
    - 18 warscrolls and pitched battle profiles for Akhelian nobles, soul-starved Namarti Thralls, and vicious sea beasts like the Allopex or Leviadon
    - Rules for the 6 primary Idoneth Enclaves, plus command traits, artefacts of power, spells, and battle traits such as Forgotten Nightmares and Tides of Death
    - Path to Glory campaign rules that allow you to plunder the Mortal Realms in Idoneth soul-raids, plus 3 warscroll battalions for use in narrative play
    - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies
    - A showcase of abyssal Idoneth Deepkin miniatures assembled in the colours of their Enclaves, alongside guides on how to paint them yourself
    87-01
    £26.00
    £32.50 save 20%
  • Battletome: Kharadron Overlords

    The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most?
     
    This book contains everything you need to know when commanding your own sky-fleet in games of Warhammer Age of Sigmar. Learn the grand history of the sky-ports, explore the divisions and guilds of Kharadron society, and peruse the labyrinthine artycles and amendments of the all-important Kharadron Code.
     
    This 96-page hardback book contains:
    – The carefully-documented background of the Kharadron Overlords, including their fall and rise through the history of the Mortal Realms, all the way to the return of Grungni himself in the Era of the Beast
    – Breathtaking art that brings the strange mechanisms and lofty world of the sky-ports to life
    – 17 warscrolls and pitched battle profiles for Kharadron Overlords armies, from well-respected Codewrights to the roguish Drekki Flynt himself
    – Rules themed around the six most famous sky-ports, plus battle traits, command traits, artefacts of power, and Great Endrinworks – powerful upgrades for your skyvessels
    – Path to Glory campaign rules that send you out on grand mercantile ventures, plus a new battleplan and three warscroll battalions for use in narrative play
    – Matched play content, including four grand strategies and six battle tactics unique to the Kharadron Overlords
    – A showcase of Kharadron Overlords miniatures from the various sky-ports, with guides to painting them yourself
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    84-02
    £26.00
    £32.50 save 20%
  • Battletome: Kharadron Overlords

    The Kharadron Overlords are masters of the skies, fearless duardin aeronauts who prize profit above all. They sail the clouds in steel-clad vessels armed to the teeth with cannons, bombs and bullet-spraying deckguns, matching the raw fury of daemons and monsters with devastating firepower. These technological wonders are powered by the lighter-than-air mineral known as aether-gold – the lifeblood of the great Kharadron empire.
     
    The Mortal Realms are yours for the taking in Battletome: Kharadron Overlords – your guide to the most advanced of the Duardin. Inside this book, you’ll discover one of Order’s most unusual factions – a group of technological innovators and privateers for whom the endless struggle for dominance in the Mortal Realms is merely a backdrop to something far more important – profit! Discover their strange skyborne kingdoms and unusual society with sumptuous art and enthralling lore, and then take to the skies yourself with an army of your own.
     
    With allegiance abilities and faction rules, you’ll be able to get the most out of your Kharadron Overlords miniatures on the tabletop. Make your favourite Heroes even mightier with command traits and artefacts, harness abilities that make your whole army stronger, and dedicate your army to one of the great Sky-ports of the Kharadron Overlords. From fleets of skyvessels to combined forces that include both Dispossessed and Kharadron Overlords, the possibilities are almost endless. What’s more, you’ll find loads of invaluable advice for collecting your army, with painting tips, bespoke battleplans, Path to Glory rules, and much more.
     
    This 96-page hardback book contains:
    - The history of the Kharadron Overlords – from their origins in the Realm of Chamon to their place in the armies of Order
    - Lore and art that brings the world of the Kharadron Overlords to life
    - Tips for collecting Kharadron Overlords Citadel miniatures, and rules that allow you to fight battles with them on the tabletop
    - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and great endrinworks – unique and powerful upgrades for your skyvessels
    - A battleplan representing a daring rescue attempt by the Kharadron Overlords to recover lost comrades – and their aether-gold!
    - Rules themed around the six most famous Sky-ports, from the master sailors of Barak-Zilfin to the allegiances of Dispossessed, Kharadron Overlords and Fyreslayers of Barak-Thryng
    84-02D
    £13.75
    £27.50 save 50%
  • Battletome: Ogor Mawtribes

    Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured.
     
    This book offers all the knowledge and rules you need to command your own Mawpath in games of Warhammer Age of Sigmar. Discover the oft-bellowed history and nomadic culture of the Mawtribes, learn the legends of the greatest warglutts and alfrostuns, and find out how the Era of the Beast has energised the ogors anew.
     
    This 104-page hardback book contains:
     
    – A glut of fascinating background material on the Ogor Mawtribes, including their endless Mawpath migrations, worship of the Gulping God, and resurgence in the Era of the Beast
     
    – Chilling artwork depicting the ogors' ravenous appetite for battle and flesh alike
     
    – 28 warscrolls and pitched battle profiles for rampaging brutes, from the stealthy Bloodpelt Hunter to the gastromantic Great Mawpot
     
    – Rules for the 6 mightiest Mawtribes, plus command traits, artefacts of power, spell lores, prayers, mount traits, and battle traits like Might Makes Right and Trampling Charge
     
    – Path to Glory campaign rules that send you on a plundering Mawpath to earn Big Names, plus a new battleplan and 8 warscroll battalions for use in narrative play
     
    – Matched play content, including 4 grand strategies, 6 battle tactics, and 4 core battalions for Beastclaw Raiders and gnoblar scrappers
    – An inspirational gallery of Ogor Mawtribes miniatures, with painting guides to get your collection ready for the tabletop
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    95-03
    £26.00
    £32.50 save 20%
  • Battletome: Orruk Warclans

    The Orruks are Destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around conflict, and huge migratory invasions called Waaagh!s erupt from all corners of the Mortal Realms to drown the worlds of Order, Death, and Chaos in a green tide of violence. To face the Orruk Warclans is to face total annihilation, for their numbers are beyond counting, and they live solely for the thrill of bloody combat.
     
    In this book, you'll discover the history of the Orruk Warclans, including their presence across the Mortal Realms and the societies that hold them together. As well as exploring the movements and motives of the orruk race, Battletome: Orruk Warclans also gives you insight into their spiritual connection to Gorkamorka, the primordial god of Destruction. The background information is complemented by a full suite of rules allowing you to field armies of Ironjawz, Bonesplitterz, and Kruleboyz, or to combine all three clans into one colossal Big Waaagh!.
     
    This 136-page hardback book contains:
     
    – A war chest of lore about the Orruk Warclans, their history, and their activities following the return of Kragnos
    – Stunning art depicting the Ironjawz, Bonesplitterz, and the new Kruleboyz
    – 37 warscrolls and pitched battle profiles for everything from sneaky Hobgrot Slittaz to the Earthquake God himself
    – 15 warscroll battalions for Path to Glory narrative campaigns
    – Allegiance abilities for every Orruk Warclans subfaction, including battle traits, command traits, and artefacts of power, as well as the Big Waaagh! that combines Ironjawz, Bonesplitterz, and Kruleboyz
    – Content for matched play, including 5 grand strategies, 6 battle tactics, and 3 core battalions
    – Path to Glory campaign rules for creating an Orruk Warclans warband
    – A beautiful miniature showcase and painting guide for getting the most out of your Waaagh!
    – Extensive bestiary information for the Orruk Warclans units, including the background of Kragnos, End of Empires
    89-01
    £26.00
    £32.50 save 20%
  • Battletome: Ossiarch Bonereapers

    The Ossiarch Bonereapers are masters of war, disciplined legions of bone-constructs who slaughter the living with clinical efficiency. Created to serve as the foremost warriors of Nagash, tyrannical god of the dead, they are creatures of magically sculpted bone and cruelly spliced souls, constructed from the harvested remains of the mortals they kill. Their empire has spread far, all in service to the Mortarch and military genius Orpheon Katakros. Detached and merciless, the Ossiarch Bonereapers grind down their enemies with tactical supremacy before seizing their bones to craft new legions of conquest.
     
    This essential guide contains rich background and artwork to inspire you, plus full rules for fielding the Ossiarch Bonereapers in games of Warhammer Age of Sigmar. You’ll learn about the various Bonereaper Legions, explore the dread heartlands of the Ossiarch Empire, and discover the history of this all-conquering necrotopian host.
     
    This 112-page hardback book contains:
    – Morbidly meticulous background information on the Ossiarch Bonereapers, including their origins, their bizarre undead stratocracy, and the terrible Tithe of Bones
    – Macabre artwork that breathes life into the lifeless soldiers of Nagash
    – 24 warscrolls with pitched battle profiles for Ossiarch Bonereapers armies, from the masterful Mortisan Ossifector to the lowliest Mortek Guard constructs
    – Rules themed around the six mightiest Bonereaper Legions, plus command traits, artefacts of power, spells, and battle traits like Relentless Discipline
    – Path to Glory campaign rules representing your own ongoing bone-tithe, plus a new battleplan and three warscroll battalions for use in narrative play
    – Matched play rules, with four grand strategies, six battle tactics, and a core battalion unique to the Ossiarch Bonereapers
    – A jawbone-dropping gallery of individual miniatures, plus epic scenes of battle and guides to painting your own
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    94-01
    £26.00
    £32.50 save 20%
  • Battletome: Seraphon

    The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Ruinous Powers. Guided by ancient amphibian mages who shape reality itself with unfathomable magics, their armies see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force. Whether stalking from the depths of sweltering jungles or emerging from the heavens in a blaze of starlight, the Seraphon wage war with a fusion of predatory violence and esoteric cosmic power that few can withstand.
     
    This essential companion contains in-depth lore and inspiring artwork, plus full rules for using the Seraphon in games of Warhammer Age of Sigmar. You'll venture into the cosmic secrets of the astromatrix, discover the many species that make up the Seraphon, and explore the history of their deep-seated hatred for the forces of Chaos.
     
    This 120-page hardback book contains:
    – Extensive background information on the Seraphon, from their ancient origins and mysterious temple-cities to the Old Ones they worship
    – Stunning artwork that brings jungle realms and saurian warbeasts to life
    – 35 warscrolls with pitched battle profiles for Seraphon armies, from the awesome Slann Starmasters to the swift-clawed Raptadon Hunters
    – Rules for Starborne and Coalesced Seraphon, including command traits, artefacts, spells, battle traits, and the four mightiest Seraphon constellations
    – Path to Glory campaign rules that allow you to further the Great Plan and acquire Sacred Spawnings, plus a new battleplan and warscroll battalions for use in narrative play
    – Matched play rules, with four grand strategies, six battle tactics, and a core battalion unique to the Seraphon
    – A jaw-dropping showcase of Seraphon miniatures, along with a painting guide to prepare your cohorts for war
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    88-01
    £26.00
    £32.50 save 20%
  • Battletome: Seraphon

    The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to any who stand in their way. Commanded by the slann, cohorts of brutal saurus are bolstered by swift skinks and towering reptilian behemoths. Those who stand before them soon find themselves met by the unfeeling wrath of the cosmos.
     
    In Battletome: Seraphon, the might of the heavens is yours to command! This tome of rules, art and lore is your complete guide to these avenging lizardmen and their monstrous armies. Discover why the Seraphon came to the Mortal Realms, how their society works, from the celestial beings known as the Starborne to the savage reptilian Coalesced. Learn their lore, get inspired and field an army for yourself with a suite of powerful and thematic rules, including allegiance abilities, spell lores, artefacts and more.
     
    Maybe you'll field a magically charged force of Starborne Seraphon, teleporting around the battlefield, blitzing enemies with spells and summoning reinforcements from the temple-ships to battle. Or perhaps you’ll field a hardened force of Coalesced, tearing the enemy apart in close combat with savage fury. Or you might just field loads of Stegadons and call it a day. It’s up to you! To help you with your army, this book also contains collecting tips, with example armies, stunningly painted miniatures, painting advice and Path to Glory rules.
     
    This 104 page hardback book contains:
    - The history and origins of the Seraphon – from their discovery in the aetheric void by Dracothion to their conquest and terraforming of the Mortal Realms
    - Lore and art that brings the world of the Seraphon to life
    - Tips for collecting Seraphon, and rules that allow you to fight battles with them on the tabletop
    - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and unique spell lores upon your army
    - A battleplan representing a sudden intervention from above by the Seraphon
    - Rules themed around the four most famed Seraphon Constellations – sub-factions with their own additional special rules
    88-01-60
    £13.75
    £27.50 save 50%