| Nagash, Supreme Lord of the Undead and father of necromancy has returned, and the Warhammer world will never be the same again. This multi-part plastic kit is equipped with
Nagash can be assembled either reading from the Liber Mortis - and holding the Staff of Power aloft with the Mortis Blade secured to his waist. Alternatively you can replace the Staff with the Mortis Blade and add to the ethereal energy that surrounds Nagash by equipping a spirit-entwined arm. The full rules for using Nagash in games of Warhammer are included in Warhammer: Nagash. They can also be found in the construction booklet that accompanies the miniature. |
| Namarti Reavers Idoneth Deepkin is a multi-part plastic kit that contains the components necessary to assemble 10 Namarti Reavers. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular. 10 heads are included, which are interchangeable – each is hairless and blind, with blank, empty sockets where eyes should be. There are choices in the way you can depict them – 10 pairs of arms holding whisperbows are included, each specific to a torso, with a further 10 alternative pairs holding whisperbows and keening knives. There are options for an icon bearer – this model is distinguished by their back banner, a huge wrought Idoneth Thrall rune which towers over them from behind. Included is a decorative component for one of the bases – a long, sinuous eel with bared fangs and a distended jaw, ready to strike. This kit comes as 93 components, and is supplied with 10 Citadel 32mm Round bases. |
| This Perry Blister pack contains 3 mounted Napoleonic Colonels, 2 can be used as Hanoverian or KGL, one is a Highland Colonel |
| As well as British Hussars these Perry miniatures can also be used as Kings German Legion and Hanoverian Hussars. There five variants of head gear for each hussar figure which allows you to use them from the beginning of the Peninsular War to and including the Waterloo campaign. All figures (except the trumpeter) have two arm variants, shouldered sword and at the charge. They are represented in campaign dress, with the pelisses separate which can be left off if depicting them in hot climates. This box of Perry miniatures contains 14 mounted figures, unit bases and a Painting guide. |
| DOW 2 Napoleonic Duchy of Warsaw Infantry, Elite Companies 1807-14 Box contains- 40 figures: full painting guide: individual round bases. This box is designed for skirmish level units. All can be built as Elite companies, Voltigeurs and Grenadiers plus a command group. Both Voltigeurs and Grenadiers could skirmish ahead of the main line although Voltigeurs were primarily used for the role. Grenadiers would be used back them up when needed. |
| In 1809, at the battle of Wagram, some Polish light horse fighting for Napoleon seized lances from Austrian Uhlan prisoners and used them with good effect. Impressed by their use, Bonaparte ordered nine regiments to be formed, six of them clothed in green and three in blue. With their nine-foot ash pole lances, red and white pennants, and topped off with gleaming brass classical helmets they cut quite a dash on the battlefield. Lancers were unusual as they could take their place in the battleline and fight it out with enemy cavalry or infantry, but they were most often used in scouting, raiding, and – especially in Spain and Russia – in skirmishing, even fighting dismounted where the situation arose. Armed with a wicked lance, sabre, and at times a carbine and up to two pistols, the French line lancer was a formidable foe! This Warlord Games boxed set contains: 12 plastic easy-build French Light Cavalry Lancers. 1 additional metal officer and metal horse. 1 additional metal bugler. Optional metal arm for eagle bearer. Although a standard unit size for French Lancers would be 12 in most games, this box allows you to make 13 mounted French Lancers, giving you the choice of fielding them with or without command models. |
| Formed originally back in 1743, the Chasseurs a Cheval (mounted hunters) were hard riding, green clad light cavalry whose main role was patrolling and raiding for the French armies. A good Chasseur was at home on his light horse, skirmishing with the enemy cavalry or scouting enemy movements and thus providing valuable intelligence for their commanders. Armed with carbine, curved sabre and bayonet (an item disliked by the cavalrymen who used it to dig up vegetables or ‘lost’ it on campaign) the Chasseurs were most happy in the saddle, although they were also trained to fight on foot should the need arise. At the height of the French Army under Bonaparte’s reign there were 31 regiments of Chasseurs a Cheval although only 15 regiments were available for the titanic Hundred Days campaign that culminated at the Battle of Waterloo. Our superbly detailed Chasseurs à Cheval are provided with covered and uncovered shakos as well as the colpacks favoured by the elite companies. Although requested not to wear the sabretache beyond 1808 many Chasseurs would keep this item well beyond this decree and thus we’ve included it on our models. For those of you wishing to follow regulations over reality simply snip the sabretache off. This Warlord Games box set contains:
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| This Warlord Games boxed set contains:
Also full colour background leaflet containing several flags. |
| The Prussian High Command during the 100 Days campaign leading up to the battle of Waterloo.
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| ‘The best of a bad lot’ the artillerymen of the Spanish Army displayed spirit and courage that was rarely matched by their countrymen. Batteries were split between horse and foot, the former having 4 pounders and the latter having 8 pounders. Batteries were supposed to have six guns each, but this was rarely achieved and batteries usually had four guns only. The fact that the batteries were called foot or horse meant little; a severe shortage of horses meant both were drawn in the main by mules and oxen. Contains one 28mm metal howitzer with four metal Spanish foot artillery crew. Models supplied unassembled and unpainted |
| Boxed set containing Warlord Resin miniatures • Take to the field in the Peninsular War with this great box containing 25 Spanish Infantry miniatures. • Including both grenadiers and fusiliers and a flag sheet which covers flags for six different regiments. • A Spanish army looks terrific on the tabletop, and though generally of poor quality, quantity has a quality of its own. |
| This set contains all of the dice you need to play Necromunda, in a flame colour scheme with black markings. Contents: - 3 Necromunda Injury dice - 1 Necromunda Scatter die - 1 Necromunda Ammo die - 3 D6 with the Necromunda logo on the '6' |
| The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns. Inside, you’ll find: - A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world - An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started - The full rules, exploring each phase of the game from movement to close combat - Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns - A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. - A set of powerful tools and rules for Arbitrators to construct their perfect campaign - The full Skills list for Necromunda - A quick reference sheet for checking out your key information at a glance. Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
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| These highly detailed pieces of terrain allow you to build your very own dark and gritty corner of the Necromundan Underhive. They can be used to make a variety of board sizes, from narrow corridors and abandoned dwellings, to sprawling industrial complexes. This contains a set of four 12" square plastic Zone Mortalis floor tiles. They are fully compatible with the contents of the Necromunda: Dark Uprising boxed game and other Zone Mortalis terrain kits. |
| The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Palanite Enforcers are brutal agents of the rulers of Necromunda, imposing the will of law upon unruly masses. They have access to some of the best armour and weapons in the underhive, and are rightly feared by even relatively law-abiding gangs. This set of 26 cards is for use with your Palanite Enforcers gang in games of Necromunda. There are 18 Bastions of Law Gang Tactics cards, unique to the Palanite Enforcers, representing the individual tricks and ploys they use to gain the upper hand in battle. There are also six blank Fighter cards and two Vehicle cards for you to fill in with your own details to make it easier to track their rules during your brutal gang fights. Contains 26 Cards: All cards measure 110mm by 75mm. You will need a copy of Necromunda: Bastions of Law and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda. |
| Way-Brethren are the outriders of the Redemption’s wasteland crusades. Mounted on mechanical Ridge Walkers, these tireless pilgrims range ahead of the teeming masses of the faithful, blazing a trail between the shrines and holy sites of Necromunda's ash wastes for those that follow. Ridge Walkers are hardy engine-steeds that turn the Way-Brethren into swift and deadly combatants, capable of charging down foes or bullying through enemy lines with almost knightly vigour. This multipart plastic kit builds four Cawdor Ridge Walkers, ramshackle warmachines that can be added to any Cawdor gang. These bipedal constructs are built from scrap and spare parts, littered with exposed mechanisms and makeshift repairs. The Way-Brethren can be armed with a motley collection of weapons – this set includes autoguns, frag lances, krak lances, and flails for each of them, as well as two stub guns and two reclaimed autopistols. The kit offers a choice of eight different head designs, plus interchangeable bodies and backpacks to give each of your Cawdor riders a distinct appearance, as well as extra armour and foot-skids to personalise your Ridge Walkers. This set comprises 100 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Cawdor Ridge Walkers in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement. |
| Gangers from the House of Faith manufacture vehicles from any pieces of scrap that they can salvage. They ride these ramshackle vehicles out into the ash wastes, aiming to spread their faith and win their fortune between the shrines and holy sites dotted around the desert. Take charge of your wasteland workshop with this pack of 26 reference cards for the gangs of House Cawdor, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your gang's vehicles. Each card is proudly stamped with the icon of the House of Faith, making it a perfect showcase for your deference to the God-Emperor as you head out into the desert. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Cawdor Vehicle Gang Tactics cards – 8x Blank Vehicle cards You will need a copy of Necromunda: House of Faith and either the Necromunda: Ash Wastes Rulebook or Necromunda: Book of the Outlands to use this card pack in your games of Necromunda. |
| Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion to Necromunda. This set of ten Corpse Grinder Cultists have been designed to give you a huge amount of variety and options when it comes to assembling them, ensuring that no two cults need ever look the same. This kit is ideal for starting a new cult or adding to an existing one, containing 6 Skinners – including options to build a Butcher (Leader) and a Cutter (Champion) – and 4 Initiates. Butchers, Cutters and Skinners are armed with a brutal array of chain cleavers and rotary flensing saws, while Initiates have access to chain cleavers, boning swords and autopistols. Also included are six 32mm Necromunda round bases and four 25mm Necromunda round bases. Rules for using a Corpse Grinder Cult in games of Necromunda can be found in Necromunda: The Book of Ruin and Necromunda: Dark Uprising. |
| The enigmatic members of House Delaque are infamous for cooking up unfathomable plots and schemes to gain any advantage for the House of Shadow. Demonstrate your superior cunning and scheming with this pack of 26 reference cards for the gangs of House Delaque, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your gang's customised creations. Each card is proudly stamped with the icon of the House of Shadow, making them the ideal accompaniment to your adventures in the ash wastes. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Delaque Vehicle Gang Tactics cards – 8x Blank Vehicle cards You will need a copy of Necromunda: House of Shadow and Necromunda: Book of the Outlands, both available separately, to use this card pack in your games of Necromunda. |
| Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond. This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance. This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement. |
| Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths and lethal skills. Upgrade your Escher fighters with a selection of death-dealing weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, meaning you can personalise your gang even further. This 78-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Plasma Gun – 2x Shotgun – 2x Needle Pistol – 2x Heavy Stubber – 2x Needle Rifle – 2x Autopistol – 2x Hand Flamer – 2x Power Sword – 2x Chainsword – 2x Stub Gun – 10x Alternative Hair – 10x Alternative Heads – 4x Grenade Bandolier – 2x Hip Knife – 2x Pointing Hand Arm – 2x Punching Fist Arm These parts are compatible with the Escher Gang kit and the Escher Death-maidens and Wyld Runners kit. |
| The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately. |
| Maulers are bulky, heavily armoured vehicles, perfectly suited to the gang members of House Goliath. Their hydraulic drive combines tracks and wheels to keep moving regardless of the terrain, while a front-mounted power ram inflicts horrendous damage on anything foolish enough to stand in its path. Brutal, loud, and almost impossible to stop, an oncoming Mauler is a terrifying sight to behold – the very spirit of the House of Chains, made manifest in steel and fumes. This multipart plastic kit builds two Goliath Maulers, destructive vehicles that can be added to any Goliath gang. These monstrous bikes are loaded with armour plates and spiked power rams, and can each be built with an oversized front tyre or a grinding wheel mechanism. They feature a weapon hardpoint on either side of the vehicle, which can be mounted with a choice of two weapon options – twin-linked bolters, or twin-linked grenade launchers. Each Mauler is piloted by a Goliath Road Thug – the kit includes a choice of four different heads and two interchangeable head crests, to help build distinctive riders for each of your vehicles. This set comprises 84 plastic components, and is supplied with 2x Citadel 90mm x 52.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Goliath Maulers in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement. |
| In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile, Forge-born, are gang prospects. They have not yet proven themselves to the Goliath, so they are not yet fully inducted into the Goliath Gang culture. As such, they often undertake the more dangerous tasks for the gang in an effort to prove themselves. Expand your Goliath Gang with these six additional fighters. As with all members of the House of Chains, they excel in fighting up close and personal. Stimmers are those gang members who have eschewed the path of leadership and instead focus on the mastery of brutal violence, while Forge-born are the hot headed youths who will be the future of the gang. This kit is supplied as 112 components that make 2 Goliath Stimmers, one armed with paired pulverizers and one armed with assault grenade launchers, and 4 Goliath Forge-born, two armed with storm-welders and two armed with heavy rock saws. It comes supplied with 2 Necromunda 40mm bases and 4 Necromunda 25mm bases. Rules for using the Goliath Stimmers and Goliath Forge-born in games of Necromunda can be found in Necromunda: House of Chains. |
| Much like Goliath gangers themselves, the vehicles the House of Chains ride into the ash wastes are big, brutal, and booming. Goliath Road Thugs flaunt their strength and ooze violence wherever they go, daring enemies to try and get close. Take charge of your wasteland workshop with this pack of 26 reference cards for the gangs of House Goliath, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your Goliath Maulers and customised vehicles. Each card is proudly stamped with the icon of the House of Chains, making it a perfect showcase of your gang's road rage. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Goliath Vehicle Gang Tactics cards – 8x Blank Vehicle cards You will need a copy of Necromunda: House of Chains and the Necromunda: Ash Wastes Rulebook to use this card pack in your games of Necromunda. |
| The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit. |
| The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This pack contains 26 cards to keep your games of Necromunda running smoothly and bring the stoic determination and unwavering toughness of the Ironhead Squat Prospector Gangs to bear on your rivals. Included are 18 Ironhead Squat Prospector Gang Tactics cards, unique to the gang, and eight blank Vehicle cards for tracking your gang’s rides. This box contains 26x cards (110mm x 75mm): – 18x Ironhead Squat Gang Tactics cards – 8x blank Vehicle cards You will need a copy of Necromunda: Halls of the Ancients and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda. |
| Welcome to the Underhells! Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that are known as the Underhells. But something terrible stands between the wealth of Hive Secundus and those who would dare plunder it. Hive Secundus is an expansion for Necromunda where players take on the role of a Secundan Incursion Gang – a band of House Van Saar Tek-hunters and their accompanying Spyre Hunters – to delve into the treacherous depths of the ruined hive and face off against the horrors that lie in wait as they search for hidden treasures! Complete with miniatures, rules, game boards, and everything you need to play, this boxed set offers a thematic, self-contained adventure for players and arbitrators alike. This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately. Contains: 29x Plastic miniatures, each supplied with the appropriate bases: – 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites – 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid Prime Also includes: – 1x Set of Necromunda Bulkhead Terrain – 1x 176-page softback Necromunda: Hive Secundus Rulebook – 74x tokens – 2x double-sided Hive Secundus game mats – 1x 32mm ruler – 1x set of blast markers and flame templates – 2x reference sheets – 16x Necromunda dice – 88x cards These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures and some other elements of this product will be available separately at a later date. |
| Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads, and others risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus. This pack contains 26 cards featuring gang tactics designed for use in the Hive Secundus setting that can be used by any gang in games of Necromunda. Included are 18 Hive Secundus Gang Tactics cards detailing ploys unique to the Underhells, four blank Fighter cards for tracking your gang members, and four Vehicle cards for tracking your gang rigs. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Hive Secundus Gang Tactics cards, which can be used by any gang in Necromunda – 4x blank Fighter cards, perfect for the Champions and Leaders in your gang deck – 4x blank Vehicle cards You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda. |
| Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer. Get the ultimate guide to House Delaque. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Delaque – Master of Shadow, Phantom, Nacht-Ghul, Psy-Gheist, Ghost, and Shadow. It's ideal for fans of House Delaque or anyone who wants to delve deeper into the dark side of the underhive. Inside this book you will find: – House Delaque History and Background: An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda. – House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda. – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda. – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum. – Strong Alliances: Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty – the Noble House that backs the House of Shadow. – Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies. – House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios. – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda. This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book. |
| Upgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 70-piece plastic kit includes: – 2x Meltagun – 2x Plasma gun – 2x Boltgun – 2x Flamer – 2x Grenade launcher – 2x Shotgun – 2x Two-handed hammer – 2x Heavy bolter / heavy flamer – 2x Hand flamer – 2x Maul – 2x Chainsword – 2x Bolt pistol left hand – 2x Bolt pistol right hand – 2x Plasma pistol left hand – 2x Plasma pistol right hand – 10x Alternative heads (two copies each of five head variants) These parts are compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
| Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures. This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm. Contains: – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons – 1x Caryatid Prime This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately. |
| Necromunda: Ozostium Aranthus |
| Necromunda: Palanite Justicars |
| In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are rich in credits, ammo, and the ability to freely traverse the ash wastes. As a result, fights around refuelling stations are commonplace, with many gangers having met their end at the hands of rivals desperate for promethium, or blown to pieces when a stray shot pierced a tank of the volatile fuel. This multipart plastic kit allows you to build a Promethium Tanks Refuelling Station for use as terrain in games of Necromunda. It includes the components for four fuel tanks that can be built in a variety of sizes, complete with platforms for your fighters to scramble over in battle. These tanks can be gluelessly linked in different configurations to suit your gaming needs, and can be combined with other Necromunda terrain kits to create a true outlands waystation. This set also includes a pair of overflow tanks with ladders, and a host of accessories to bring your station to life, such as crates, hoses, and tools. The kit includes: – 4x Promethium Tanks, with interchangeable segments to choose the size of each – 2x Platforms – 2x Overflow Tanks with ladders – 2x Crates, with a choice of contents – 2x Hoses – 4x Wrenches – 4x Blowtorches – 2x Spanner sets This set comprises 78 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue. Rules for using these models in your games of Necromunda are included in the set. The Promethium Tanks can also be used as cargo on a Cargo-8 Ridgehauler – these rules can be found in the Necromunda: Book of the Outlands supplement. |
| Necromunda: Spire Of Primus |
| Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and are armed with an array of deadly equipment granted to them by virtue of their noble blood. This pack contains 26 cards to keep your games of Necromunda running smoothly and unleash the deadly firepower of the Spyre Hunting Packs on your rivals. Included are 18 Spyre Hunting Pack Gang Tactics cards detailing ploys unique to these elite bringers of death and eight blank Fighter cards for tracking your gang members. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Spyre Hunting Pack Gang Tactics cards, which detail tactics available to your gang – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each watermarked with the House Helmawr crest You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda. |
| Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book. |
| Necromunda: The Book of Peril explores the perilous wastes between the more established zones of the underhive. While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones. Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda. Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more. The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents. CONTENTS – The Great Web of Necromunda: Read up on the background of the guilds. – Venator gangs: Assemble a motley array of hired guns for your games. – Alliances: Team up with a guild for greater rewards… but at equally great risk. – Badzones Trading Post: Discover new weapons and wargear. – Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter. – Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games. – Badzones Scenarios: Experience five new ways to play in the Badzones. – Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs. This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
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| The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book. |
| The wastelands of Necromunda are nigh on inhospitable polluted deserts. The Ash Waste Nomads call them home, scraping together a life using all their skill, ingenuity, and the occasional lucky score to live free from the crushing weight of the hives. This set of 26 cards is for use with your Ash Waste Nomads gang in games of Necromunda. There are 18 Tribes of the Wasteland Gang Tactics cards, unique to the Ash Waste Nomads, and representing the individual tricks and ploys they use to gain the upper hand in battle. There are also 8 blank cards for you to fill in with your Fighter |
| The Ash Waste Nomads of Necromunda may appear ragtag and motley, but they are in fact some of the hardiest warriors on the planet. In war, they fight with skill, combined with the desperation of fighters who rely on scavenged equipment to survive. This is a set of eight round-cornered six-sided dice for use in games of Necromunda, themed around Ash Waste Nomads gangs. They are cast in an ashy grey swirl effect acrylic plastic, with yellow markings and designs, and measure 16mm along each edge. On the standard D6, the 1-5 facings are traditionally pipped and each '6' face is decorated with the icon of the Ash Waste Nomads. Contents: – 3x D6 dice with an Ash Waste Nomads icon on the '6' face – 3x Necromunda Injury dice – showing Flesh Wound, Serious Injury, and Out of Action results – 1x Necromunda Firepower dice – showing an ammo check marker, and also used for Rapid Fire – 1x Necromunda Scatter dice |
| Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons. This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher. Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further. This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately. |
| Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus. The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las. Contains: – 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks – 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays – 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns – 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher) This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately. |
| Expand your games of Necromunda with a range of new Tactics cards that are based around the terrain of the underhive. With 12 gang-specific cards and 12 that can be used by any gang, you'll be able to take advantage of your surroundings and emerge victorious. This box contains 26 100mm x 75mm cards for use in games of Necromunda: – 12x Gang-specific Tactics cards (1 each for the following gangs: Cawdor, Goliath, Escher, Van Saar, Delaque, Orlock, Enforcer, Corpse Grinder, Genestealer Cults, Helot Chaos Cult, Venator, and Slave Ogryn). – 12x Gang Tactics cards, available for use by any gang – 1x Instructions Card for using this set of cards – 1x Double-sided rules card, offering a new optional rule for using Zone Mortalis stairs and further instructions for using this set of cards You will need a copy of the Necromunda: Core Rulebook, available separately, to use the contents of this set. |
| While a Tomb World slumbers, Canoptek Wraiths are its eyes and ears. Canoptek Wraiths flit silently through the dusty halls, patrolling for intruders and inspecting systems for damage and decay. Their most notable feature is their dimensional destabilisation matrix - a phase shifter that allows them to skip in and out of reality. While originally designed to allow a Canoptek Wraith to reach into and repair solid machinery, the dimensional destabilisation matrix is no less valuable when dealing with intruders. A Canoptek Wraith can phase its claws and tendrils inside an opponent, swiftly resolidifying them to sever arteries, nerve clusters and other vital pathways without leaving an external mark to show for it. There's always going to be an enemy unit that's going to mess with your strategy, and the Canoptek Wraiths are ideal for taking down that unit. Because of their speed and their ability to move undeterred through terrain (quite literally), the Canoptek Wraiths can soon hunt down the most irritating models within your enemy's army, no matter where they're hiding, ensuring that your well-calculated plans are brought back into line. This multi-part plastic boxed set contains 135 components with which to build 3 Necron Canoptek Wraiths. This set comes with 3 Citadel 50mm Round bases. |
| The Tomb Blade has a curious motion for a craft of its design, eschewing the arrow-straight attack vectors of other jetbikes and fighter craft. It often corkscrews across the battlefield rather than taking a more direction approach. No flesh and blood pilot could ever hope to contend with such an anarchic approach without succumbing to blackouts and nausea, but such hazards have no hold over machines. Tomb Blades often operate far ahead of the main army, striking at lightly defended positions, supply convoys and other targets of opportunity. Such is the Tomb Blade's unpredictable advance that the piercing whine of its dimensional repulsors is often the only clue to its approach. Astute enemies dive for any cover they can find; others disintegrate as the air around them explodes in a blaze of unstable energy. Tomb Blades are the perfect unit for taking out your enemy's most irritating units. People who fight against your Necron army imagine them to be an implacable wall of metal, which advances steadily across the battlefield. Your enemies will be pretty surprised, therefore, when a wave of razor-sharp, fast-moving Tomb Blades descend from the sky and mow down their troops with concentrated tesla fire. This multi-part plastic boxed set contains 162 components with which to build three Necron Tomb Blades. This set comes with 2 small flying stems, 2 long flying stems, 3 small flying bases and 2 Necron transfer sheets |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
