| This Games Workshop kit for Warhammer 40,000 contains all the components necessary to assemble on Blood Angels Chaplain with Jump Pack, a single-pose miniature. Armed with an Inferno Pistol and wielding a Crozius, the tread of his boots features a Blood Angels symbol - grind this icon into the faces of your foes! Supplied with one Citadel 32mm Round base. |
| A warrior and an artist of great renown, Dominion Zephon's exemplary record was abruptly cut short when he was maimed by a xenos blade during the Great Crusade. No longer able to fight, Zephon solemnly accepted the dubious honour of representing the Blood Angels Legion as part of the Crusader Host on Terra. When the Horus Heresy broke out, Zephon was recruited by the Legio Custodes to fight in the Webway War, where he earned the friendship of famed technoarchaeologist Arkhan Land. His crippled body rebuilt at last, the Bringer of Sorrow, as Zephon has come to be known, eagerly rejoined the ranks of his Legion upon their return to Terra. Released as part of the Black Library Celebration 2022, Dominion Zephon leaps into battle with the aid of bionics designed by Arkhan Land, his jump pack and armour resplendent in Blood Angels motifs. He is armed with his greatsword, The Spiritum Sanguis, and twin volkite pistols, named Lament and Grief. His rules are available to download for free from the Warhammer Community website, letting you add the Bringer of Sorrows to your Blood Angels battle hosts. This kit comprises 24 plastic components with which you can assemble Dominion Zephon. It is supplied with 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
| Lemartes is a warrior of iron will, somehow retaining lucidity despite having succumbed to the Black Rage long ago. He leads the Blood Angels’ Death Company as Guardian of the Lost, wielding the ancient weapon known as the Blood Crozius. His inspiration has only made the Death Company even more potent. This multipart plastic kit builds Lemartes, a unique Chaplain of the Blood Angels who leads the Death Company, retaining his mind while harnessing all the rage of his charges. The iconic miniature is equipped with a jump pack, and equipped for melee combat – ideal for leading a Death Company unit into battle. This kit contains 25 plastic components, and 1x Citadel 40mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be traced back as far as the Horus Heresy, few living warriors embody the ideal of the wrathful angel more. This multipart plastic kit builds three elite Sanguinary Guard for your Blood Angels army. Their signature muscle-sculpted armour sets them instantly apart, along with mighty jump packs, and their long swords and spears complete the image of peerless angelic warriors. Each of the three miniatures has both a bare head and a helmeted version wearing an eerie death mask. They all have the option to wield a sword or spear, and one can be equipped with an inferno pistol and another can attach a Sanguinary Banner to his spear. This kit contains 60 plastic components, 3x Citadel 40mm Round Bases, and 1x Blood Angels Primaris Transfers Sheet, featuring 540 high-quality waterslide decals. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Snotlings win very few games, which means they have very little money to upgrade their Blood Bowl stadia, if they can even be called that with a straight face. More often than not, they'll play their games in the fungal bogs where they grow their hallucinogenic mushrooms – the floating spores make for a rather vivid experience for visiting teams. This double-sided board depicts a fungal bog in two states: a slippery, swampy bog, and a field in full fungal bloom, filled with spores. The end zones are marked by a decrepit boardwalk, and the dugouts are hardly a safe place to rest and recover. The package includes two double-sided dugouts to match the two styles of pitch. Each dugout features the usual Score tracker, Reserves, Knocked-out and Serious Injury boxes, and a re-roll tracker. You'll also find rules to represent the particular features of both sides of the pitch.
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| This deck contains 44 cards to help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for use with Imperial Nobility teams. They come packaged in a flip-top card box for safe travels. This set includes: – 5 Player Reference cards for Imperial Retainer Lineman, Imperial Thrower, Noble Blitzer, Bodyguard, and Ogre – 5 Star Player cards for Griff Oberwald, Helmut Wulf, Karla Von Kill, Mighty Zug, and Morg 'n' Thorg – 8 Heroic Feats Special Play cards – 8 Magical Memorabilia Special Play cards – 17 Blank Player cards: 8x Imperial Retainer Lineman, 2x Imperial Thrower, 2x Noble Blitzer, 4x Bodyguard, and 1x Ogre – The all-important card explaining how to use the cards, with a red card on the reverse You'll need a copy of Blood Bowl – The Official Rules to make full use of these cards. |
| Blood Bowl is a fantasy football tabletop game for two players where you coach your own team – be they vicious Orcs, stubborn Dwarfs, mystical Elves, blood-chilling Undead, or stalwart Men – and lead them to glory. Expect big plays, gory violence, and wild antics. Ready to coach your team of sports enthusiasts to victory on the pitch? Blood Bowl is a tactical and beautiful game of big scores and maniacal violence. How you choose to coach your team is entirely up to you – will you go for agility and speed, or buckle down with some bruisers? Victory and violence are the names of the game, and if you're lucky, you may find yourself showered with fame, fortune, and fan adoration along the way. This rulebook is essential for all coaches! It includes the rich history of Nuffle and his sacred game, along with the rules and game mechanics you'll need to play Blood Bowl, either in a league or a tournament setting. There is also a list of Skills and Traits used by the players, the rosters for the various races that play the game, and the rules for many Star Players – the greatest sporting stars to step onto the gridiron! Inside this 200-page hardback book, you'll find: – The Grand History of Blood Bowl: The awe-inspiring history of Nuffle’s Great Game, detailing over a century of non-stop sporting action. – The Rules: The full rules of the modern game of Blood Bowl, covered in great detail and accompanied by examples and diagrams. – League and Matched Play: Rules for running and playing in Blood Bowl leagues, how to develop a team over the course of the season, improve your players, and deal with injuries. – Blood Bowl Teams: Rosters for 29 different teams, along with the special rules associated with them – Amazon, Black Orc, Bretonnia, Chaos Chosen, Chaos Dwarf, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Gnome, Goblin, Halfling, Human, Imperial Nobility, Khorne, Lizardmen, Necromantic Horror, Norse, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Tomb Kings, Underworld Denizens, Vampire, and Wood Elf teams are included. – Star Players and Inducements: Rules for some of the most celebrated stars to ever lace up their boots, along with how to use Inducements, including Wizards, Cheerleaders, and more. |
| Able to smash, crash and bash through even the toughest opponents, Ogres provide Human teams with that touch of utter brutality sometimes missing from their rosters. It’s not that the Humans they play alongside are puny, far from it – it’s just that sometimes a wall of linemen needs to be shattered, and an Ogre can get the job done much more quickly, and with much nastier results. It’s just more efficient! This multi-part plastic kit contains the components necessary to assemble a Blood Bowl Ogre. He comes supplied with a 32mm Blood Bowl round base, featuring a hole to slot the ball into when your miniature has possession. |
| Ogre stadia would be ruggedly handsome, nestled as they often are high up in the mountains, were it not for the bloodstains and craters full of picked-over bones. If you're into that sort of thing, it’s extra pretty. If not, they can be a little less than welcoming. One side of this pitch features a barren, rocky field, dominated by a toothy ogre-faced pit filled with the remains of their last team, or meal, as they like to call it. The other side features the same pitch, but covered in snowfall after a winter blizzard, with some ominous red ‘markings’ for the End Zones… The pack also contains matching double-sided dugouts, replete with a score, goal and re-roll trackers, plus boxes for Reserves, Knocked Out and Serious Injuries. Rules to use both sides of the pitch are included for your reference.
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| Blood Bowl is the game of fantasy football set in a version of the Old World, where sports mayhem is not only tolerated, but encouraged. This boxed set casts you as the coach of a team of Tomb Kings or Bretonnian players who battle in grand stadiums for glory, gold, and the entertainment of devoted hordes of cheering fans! Blood Bowl is a tactical game of big scores and maniacal violence. How you choose to coach your team is entirely up to you – will you go for agility and speed, or buckle down with some bruisers? Ideal for both League play and Exhibition matches, there's something here for every type of coach. This boxed set gives you everything you need to play Blood Bowl, including two teams, a rulebook, a double-sided gaming board, tokens, dice, and gaming accessories. The Brionne Barons are a Bretonnian team, with armoured knights on a quest to achieve Blood Bowl glory. The Nehekhara Nightmares are a Tomb Kings team, undead warriors who have returned to show the living how the game is meant to be played. Whether you're a new player or returning to the game, this box is the right play. Contents: – 12 Red plastic Bretonnian team players: 6x Bretonnian Squire Linemen, 2x Knight Catchers, 2x Knight Throwers, and 2x Grail Knight Blitzers, plus coins, Re-roll markers, and extra balls – 14 Bone-coloured plastic Tomb Kings players: 2x Tomb Kings Blitzers, 2x Tomb Kings Throwers, 4x Tomb Guardians, 6x Skeleton Linemen, plus coins, Re-roll markers, and extra balls – 1x 200-page hardback Blood Bowl: The Official Rulebook – Third Season Edition! explaining the rules of the game, how to run a league and develop your team, plus Team Rosters and player profiles – 1x Double-sided fold-out pitch: one side has a grassy field design, the other astrogranite – 2x Double-sided card team Dugouts – 37x Plastic game tokens for keeping track of in-game status effects – 1x Plastic range ruler – 1x Plastic random direction template – 1x Plastic throw-in template – 7x Tomb Kings-themed dice – 7x Bretonnian-themed dice – 1x Bretonnian Team cheat sheet – 1x Tomb Kings Team cheat sheet – 1x Bretonnian Blood Bowl Team Transfer Sheet, featuring 320 high-quality waterslide transfers – 1x Tomb Kings Blood Bowl Team Transfer Sheet, featuring 298 high-quality waterslide transfers This kit comprises 226 plastic components and 26x Citadel 32mm Round Bases. |
| Keep track of the sneakiest teams around! This deck of 44 cards helps you focus on your game and reference your stats and special rules. Underworld Denizens teams can include a diverse array of players, so these cards will ensure you have everything you need to hand. CONTENTS – 8x Player Reference cards for Goblin Linemen, Snotlings, Skaven Clanrats, Skaven Throwers, Gutter Runners, Skaven Blitzers, Trolls, and Mutant Rat Ogres – 8x Random Events Special Play cards – 8x Miscellaneous Mayhem Special Play Cards – 19x Blank Positional Cards, to fill in for each player on your team: 7x Goblin Lineman, 4x Snotling, 3x Skaven Clanrat, 1x Skaven Thrower, 1x Gutter Runner, 1x Skaven Blitzer, 1x Troll, and 1x Mutant Rat Ogre – One all-important card that explains how to use all of the above cards, with a red card on the reverse You'll need a copy of Blood Bowl – The Official Rules to make full use of these cards. |
| Redesigned for the Second Season ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for use with Wood Elf Teams. This set includes: - 5x Player Reference cards for Thrower, Catcher, Wardancer, Loren Forest Treeman, and Wood Elf Lineman - 3x Star Player cards for Eldril Sidewinder, Gloriel Summerbloom, and Willow Rosebark - 8x Random Events Special Play cards - 8x Benefits of Training Special Play cards - 19x Blank Positional Cards, to fill in for each player on your team: 2x Thrower, 4x Catcher, 2x Wardancer, 1x Loren Forest Treeman, and 10x Wood Elf Lineman - The all-important card explaining how to use the cards, with a red card on the reverse You'll need a copy of Blood Bowl – The Official Rules to make full use of these cards. |
| Legend has it that the Brionne Barons were founded by the Grail Knight Bayard the Wanderer in 2498. Since then, the team has bludgeoned its way to glory through trials and tribulations, bravely marching forward for the glory of the Lady. They finally secured a title in the Errantry League in 2503, where it was found that the winning cup was actually the Grail. It was subsequently stolen under suspicious circumstances. Onward to Victory and Glory for the Lady! Despite the fact that they fight with honour, Bretonnian Teams are surprisingly good at the down-and-dirty game of Blood Bowl. This is mostly on account of their heroic acts of martial prowess, and the grit of Squires eager to please their betters. They are cool under pressure and capable of taking a few extra risks for a shot at a glorious play. What’s in the Kit? This multipart plastic kit builds a Bretonnian team for use in games of Blood Bowl. Knight Catchers and Knight Throwers perform impressive feats of athleticism to complete bold plays. Grail Knight Blitzers are the true stars of the team, while Bretonnian Squire Linemen are desperate to prove themselves to their betters. The team of 12 miniatures is comprised of: – 6x Bretonnian Squire Linemen – 2x Knight Catchers – 2x Knight Throwers – 2x Grail Knight Blitzers The Bretonnian Squire Linemen each have two head options, and two of the Bretonnian Squire Linemen have two left arm options. Both Knight Throwers have two head options and two left arm options. The Grail Knight Blitzers each have two left arm options, two head options, and two helmet topper options. Each Knight Catcher has three head topper options – all offering a degree of customisation for your team. This kit also includes: – 2x Ornate balls – 2x Blessed balls – 2x Double-sided coins – 2x Turn and Re-roll markers This kit is supplied with a Bretonnian Blood Bowl Team Transfer Sheet, featuring 320 high-quality waterslide transfers. These include fleur-de-lys and grail icons, role identifications, and numbers for you to decorate your miniatures. Contents: – 112x Plastic components – 12x Citadel 32mm Round Bases – 1x Bretonnian Blood Bowl Team Transfer Sheet – 1x Construction guide |
| The richest nobles of Bretonnia make their homes in the many castles that dot the land, the courtyards of which have been converted into Blood Bowl pitches where Knightley teams train. This set contains a double-sided, fold-out card Blood Bowl pitch, depicting the home stadium of a Bretonnian team. One side features the castle courtyard in all its pre-game splendour, while the other shows the pitch in tatters as disgruntled locals bombard it with large rocks. You'll also find a pair of matching double-sided Dugouts to complete the theme. Each Dugout features score, turn, and Re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. The pitch measures 906mm by 538mm when fully opened, with reinforced folds, wrapped edges, and a matte laminate finish. The two Dugouts each measure 302mm by 135mm. Rules for using each side of the pitch in your games of Blood Bowl are included |
| The Doom Lords Blood Bowl Team contains the components needed to assemble The Doom Lords, a Chaos Chosen Blood Bowl team. The team consists of 4 Chaos Blockers and 8 Beastmen – each Beastman’s head is interchangeable, meaning your team can represent a unique fielding of horned aberrations! The Blockers’ heads are interchangeable amongst themselves, too. There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins in the shape of Chaos stars and 6 balls – 2 each of a flaming ball, a skull ball and another skull ball, these lacking pegs. Supplied with 12 32mm Blood Bowl bases, a 1,000,000 GP roster and an Chaos transfer sheet. |
| The Goblins prefer their pitches to feel like home – barren, desolate, and covered in mushrooms – and this pitch and dugout set is exactly that. You'll find one side of the game board covered in craters and pockmarks, with the symbol of the Bad Moon at its centre. Flip the board over to reveal the aftermath of a heavy rainstorm, with the dugouts and craters embedded in the pitch knee-deep (or waist-deep, for a Goblin) in water. The package includes two double-sided dugouts to match the style of the pitch. Each side of the dugouts feature the usual Reserves, Knocked Out, and Casualty boxes, plus score, turn, and Re-roll trackers. You'll also find rules to represent the particular features of both sides of the pitch. |
| The Scarcrag Snivellers made a decision a long time ago to make an attempt at playing Blood Bowl without all the sneaky tricks employed by most Goblin teams. Eleven Goblins line up at the start of the match – no Trolls, no Secret Weapons – and do their very best to last at least a couple of drives before they’re stomped into the ground. Bizarrely, this doesn’t always end as badly for them as it probably should, and somehow the Scarcrag Snivellers seem to make it from season to season without being utterly wiped out… Pick up a Goblin team for your games of Blood Bowl with this set of plastic miniatures. In it, you’ll find 12 multi-part Goblins, featuring 6 pairs of unique bodies and 7 pairs of unique heads, meaning no two Goblin teams need look alike! There are also 6 Goblin team balls, featuring the kind of dirty tricks the Scarcrag Snivellers frown upon – 2 deflated, 2 with Goblins stuck in them and 2 stuffed with dynamite – 2 turn counters and 2 double-sided team tokens. The 54-component kit is supplied with 12 32mm Blood Bowl bases and a 1,000,000 gold piece roster, including 8 (eight!) team re-rolls and Fan Factor 4! Rules for Goblin teams can be found in Blood Bowl Death Zone Season Two. |
| Coaching goblins can be a chaotic mess in all the right ways. Keep that mayhem to the pitch and get organised with this deck of 44 reference cards. Keep track of stats for each position, Star Players, Dirty Tricks and Miscellaneous Mayhem. This pack also includes 6 Special Play cards, which can be used by any team! This set contains: – Reference cards for Goblin, Bomma, Looney, Fanatic, Doom Diver, Pogoer, ‘Ooligan and, of course, Troll players – Reference cards for Star Players like Fungus the Loon, The Black Gobbo, and Bomber Dribblesnot – Blank cards to create your own players – 1 team roster card, with a match record on the reverse – 3 Dirty Tricks cards: Honest, Guv! Hideous Tittering, Total Con-Troll – 3 Miscellaneous Mayhem cards: Oi! Where'd 'E Go?, Fanatic On The Loose, Mushroom Brew. – 6 universal Special Play cards – The all-important card that explains how to use the cards, with a red card on the reverse |
| Redesigned for the Second Season ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for use with Goblin Teams. This set includes: – 8 Player Reference cards for Bomma, Looney, Fanatic, Goblin Lineman, Pogoer, Ooligan, Doom Diver, and Trained Troll – 2 Star Player cards for The Black Gobbo and Varag Ghoul-Chewer – 8 Dirty Tricks Special Play cards – 8 Miscellaneous Mayhem Special Play cards – 17 Blank Player cards: 1x Bomma, 1x Looney, 1x Fanatic, 9x Goblin Lineman, 1x Pogoer, 1x Ooligan, 1x Doom Diver, and 2x Trained Troll – The all-important card explaining how to use the cards, with a red card on the reverse You'll need a copy of Blood Bowl – The Official Rules to make full use of these cards. |
| Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High Elves love to try to enforce a measure of elegance on Blood Bowl games, darting to and fro as they toss the ball around – after all, they can't be expected to actually physically interact with the unwashed hordes that are regular Blood Bowl players! The Epitome of Grace and Skill High Elves are a refined and deadly hybrid team, blending martial strength with unmatched passing precision. Their armour gives them staying power few agility teams can match, while their Thrower opens up the field with pinpoint strikes at just the right moment. With disciplined positioning and careful protection of their elite players, High Elves can pick apart cages, outmanoeuvre bash teams, and score with effortless grace. Coached well, they don't just win, they do it in style, as only true sons of Ulthuan can! The Pinnacle of Passing This multipart plastic kit builds a High Elf team for use in games of Blood Bowl. White Lions are ready to pounce on their prey, taking on heavy hitters, while Phoenix Warrior Throwers and Dragon Princes are nimble and athletic. High Elf Linemen boast some of the best stats of any team. They are ideal for any coach who likes an agile and graceful playstyle. The team of 12 miniatures is comprised of: – 6 High Elf Linemen – 2 White Lions – 2 Dragon Princes – 2 Phoenix Warriors This kit also includes: – 2 Dragonling balls – 2 Shimmering Stone balls – 2 Double-sided coins – 2 Turn and Re-roll markers Four of the High Elf Linemen each have 2 head and plume options, and the other two have plume options. Both White Lions have 2 head options and 2 left arm options. The Dragon Princes each have 2 mask options and 2 right arm options. Contents: – 120 Plastic components – 12 Citadel 32mm Round Bases – 1 High Elf Blood Bowl Team Transfer Sheet – 1 Construction guide The High Elf Blood Bowl Team Transfer Sheet features 342 high-quality waterslide transfers. These include Caledor Dragons symbols, other High Elf icons, position names, and numbers to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Citadel Plastic Glue – Citadel Colour paints Rules for using these miniatures in your games of Blood Bowl can be found in Spike! Journal Issue 21, available separately. |
| In addition to being an incredibly popular pastime, beloved by an impressively broad and diverse fanbase, Blood Bowl is also a shockingly lucrative business. Imperial Nobility teams have been springing up out of the woodwork of late, the seemingly bottomless coffers of their patrons hiring top talent, providing the finest equipment and training facilities, and supporting their teams through extensive advertising campaigns. The Bögenhafen Barons are the most popular of such teams, exploding onto the scene and shaking things up. While superficially similar to Human teams, the Imperial Nobility have a different skill set that makes them very tricky to play against. A well-coached team can keep their opponents guessing while setting up the solid Noble Blitzers to score. They look absolutely incredible whether they're winning or losing, clad in the finest equipment you're likely to see on any pitch. This multipart plastic kit contains all the components you need to build the Bögenhafen Barons, an Imperial Nobility team for use in games of Blood Bowl. It contains 12 players: – 4 Imperial Retainer Linemen – 4 Bodyguards – 2 Noble Blitzers – 2 Imperial Throwers You'll also find 2 turn counters, 2 coins, 4 balls, 12 32mm Round Blood Bowl bases, and a transfer sheet. The rules to use Imperial Nobility teams in your games of Blood Bowl can be found in Blood Bowl – The Official Rules and Spike! Journal Issue 12. |
| The game of Blood Bowl is chaotic and violent – sometimes it's challenging to keep track of what's going on, from players knocked prone to those who've made bold blitz plays. This set of plastic tokens makes it a breeze to keep track of status effects during your games of Blood Bowl. You'll find helpful markers for a variety of events, from Rooted treemen to players who have had their eyes gouged. In addition to these, there's also a double-sided token to keep track of the ball, with an indent so it can fit under a player's base, and a double-sided thrown player target and bomb token. Streamline your experience with this set of handy gaming aids. This set includes 37 tokens: This kit contains 37 plastic components. These tokens are supplied unpainted – we recommend using Citadel Colour paints. |
| The Bretonnian Teams have entered the stadium. Looking for a team that can tussle with the biggest and baddest of Blood Bowl? Want to coach players who keep their nerve in the thick of the action? Love bragging about all your virtues while besting your opponents? This is the team for you! Guest editor Geoffrey of Montfort takes us to old Bretonnia for a very fancy issue of Spike! Journal, focusing on the Brionne Barons and other Bretonnian teams. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Jolly Jouster |
| The Tomb Kings loved nothing more than constructing grand tombs for their royalty that could also function as Blood Bowl stadiums – what better way to honour the dead than playing sports on their grave! This set contains a double-sided, fold-out card Blood Bowl pitch depicting the home stadium of a Tomb Kings team. One side features an expansive, royal room within the ancient tomb of a Nehekharan of high standing, transformed into a pitch. The other side shows what happens when the Nehekharan noble is awoken from their slumber by all the ruckus. You'll also find a pair of matching double-sided Dugouts to complete the theme. Each Dugout features score, turn, and Re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. The pitch measures 906mm by 538mm when fully opened, with reinforced folds, wrapped edges, and a matte laminate finish. The two Dugouts each measure 302mm by 135mm. Rules for using each side of the pitch in your games of Blood Bowl are included |
| Mixed teams are found throughout the Blood Bowl leagues, uniting players from a variety of races and cultures on the pitch. Underworld Denizens teams recruit from the dank caves and foul sewers that lurk beneath the surface, bringing Goblins and Skaven together in a cocktail of fur, fungus, and foul play. Widely despised for their literally low-down tactics, teams like the Underworld Creepers truly represent the worst of both worlds. On the pitch, Underworlds Denizens teams employ a dizzying variety of sneaky tactics and cunning plays to compensate for their small size and keep rivals on their toes – as you'd expect from a team of Goblins and Skaven. If you're eager to discover fresh tactics and plays, have fun forming a winning combination of players, and backstab absolutely everyone you meet, the Underworld Denizens are for you. This multipart plastic kit builds an Underworld Denizens team of 12 players for games of Blood Bowl. Using components from the existing Goblin and Skaven team sets, you'll be able to build 6 Goblin Linemen, 3 Skaven Clanrats, 1 Skaven Blitzer, 1 Skaven Thrower, and 1 Skaven Gutter Runner. Some of these players include cosmetic options such as different heads to help you customise your own team. The box also includes six balls, two double-sided Blood Bowl coins, and two turn markers – split evenly between Skaven and Goblin designs – and a sheet of Underworld Denizens transfers with team logos, numbers, and positionals. This kit comprises 50 plastic components, and comes with 14x Citadel 32mm Round Bases as well as an Underworld Denizens Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The rules to use Underworld Denizens teams in your games of Blood Bowl can be found in Blood Bowl – The Official Rules. |
| Inspired by the heavy glow of a brutal battle, the Blood Mist Base Sheet provides a reliable, magnet-receptive surface for stress-free miniature storage. ✓ Very receptive to WarMag® magnets ✓ Made from high-quality rubber steel ✓ Easy to install – strong self-adhesive backing ✓ Fits many sizes of ‘Really Useful Box’® ✓ Anti-scuff coating with a low-glare matt finish ✓ Matching sticky labels included |
| Speedpaint is truly a one-coat painting solution. Simply apply one rich coat of Speedpaint directly over a primed miniature and you are done! The Speedpaint will leave that part of the model with both intense shading, vibrant colour, and a highlight effect in one application. It flows perfectly over your miniatures and creates an unparalleled painting solution to help you get more time for gaming. |
| The evolving nature of naval warfare gave more and more prominence to the carrier, and the control of island airfields were of paramount concern to the greater strategic concerns of the Pacific theatre. The air war over the Pacific, therefore, provides a fascinating focus for the tabletop gamer, and there was no battle more crucial than Midway, on which our brand-new Blood Red Skies Starter Set centers. Blood Red Skies is a tabletop miniatures game in which you take command of a force of fighter aircraft in battle. The emphasis in Blood Red Skies is on controlling a large number of planes at once. Action in the game is fast-paced, with no pre-plotting or book-keeping required. A smallish game of Blood Red Skies, with six planes per side, can be fought in forty-five minutes or less. A force is comprised of iconic World War 2 fighter aircraft using the dynamic ‘Advantage’ system. Opposing pilots can also use card-based aircraft traits, doctrines, Ace skills and theatre rules to make the most of their planes and fighting environment. The Battle of Midway starter set contains everything you need to get playing, including rules, tokens, dice, game cards, and crucially 12 highly detailed Warlord Resin aircraft with which to battle. The Grumman F4F Wildcat When the US Navy and Marine Corps entered the Second World War, they had only one effective fighter aircraft available to them: the F4F Wildcat. Fortunately, the Wildcat proved more than equal to the task of holding the line. The Mitsubishi A6M2 ‘Zero’ The Mitsubishi A6M Zero was a fast, modern fighter, but had no armour for the pilot. When the Zero (derived from the Japanese name Reisen - meaning Zero Fighter) was in the hands of aggressive and well-trained pilots this weakness was rarely apparent. The US aircraft are provided in blue-coloured resin and the Japanese in white/cream, making your squadrons easily distinguishable and able to launch into furious tabletop dogfights even before you touch paint to model. Full Contents: 12 x Warlord Resin aircraft (6 x Mitsubishi A6-M2 Zero & 6 x Grumman F4F Wildcat) 12 x BRS Advantage Flying Bases 2 x BRS Midway punchboards 1 x BRS Plastic Token Sprue 1 x BRS Battle of Midway Rules Booklet 1 x BRS Quick Reference Card 6 x Aircraft Cards (Douglas Dauntless, Douglas Devastator, A6-M2 Zero, Aichi D3A 'Val', Nakajima B5N Kate & F4F Wildcat) 6 x Aircraft Trait Cards 17 x Doctrine Cards 18 x Theatre Cards 12 x BRS Combat Dice 1 x USN/IJN Self-adhesive sticker sheet 1 x USN/IJN waterslide decal sheet Models supplied unassembled and unpainted |
| Introduction Game Air is a range of water-based, matte acrylic colors, developed especially for airbrushing. The very latest formulation of this range uses new resins that have been selected for qualities which up till now could not be achieved in water based colors. The strength, resistance and covering power of Game Air is superior to any acrylic airbrush colour currently available. Game Air is also ideal for application by brush to highlight the smallest detail on a miniature. The pigments have been selected according to their degree of light fastness and optimum micronisation. The effects of washes and transparencies can be obtained by diluting the colors and all the colours and varnishes can be mixed together and diluted with airbrush thinner. Game Air Colours The colours in the Game Air range have been selected to appeal to modelers and wargamers who use the existing Game Color range, so are ideal for all fantasy modelling. The names and shades of the most popular colors of Game Color have been retained in Game Air, but using the finer formulation and resins employed for Model Air (see Equivalency Table). In the color chart we include a diagram of the most frequent colour combinations: base color, light and shadow. Surfaces Game Air has exceptional performance on all materials. The adhesion of the colours on resin, plastic, steel and white metal is extraordinary. Moreover the surfaces do not require previous priming. Only in the case of a very dark base may it be useful to first apply a primer in order to increase the brightness of the final colors. How to Use Shake well before using. Pour the paint directly into the airbrush, either undiluted or previously diluted with Thinner (71.261). Colors can be mixed in the cup of the airbrush. Game Air dries almost instantly on the model and permits immediate application of aging processes as well as the use of washes, pigments, and dry-brush techniques. |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
| Blue Ink - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Bog Moss - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Bogrin Brown - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Boiler Black - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Bolt Action 2nd Edition Hardback Rulebook offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery. Key New Features
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| A detailed guide to the German forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors. This new and revised supplement for Bolt Action: Third Edition provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany. |
| Armies of Italy: Third Edition is your essential guide to collecting and playing Italian forces in Bolt Action! With a huge roster of infantry, artillery, vehicles, and more covered across 96 full-colour pages, Armies of Italy gives you everything you need to transform your collection of Italian Bolt Action miniatures into a significant fighting force on the tabletop. Whether you’re fielding the Italian military as a part of the Axis, or post-Armistice, this book includes not one, but three army lists and sets of national special rules to cover all eventualities! In addition to the unit profiles and national special rules, Armies of Italy is packed with historical background details, and full-colour illustrations and photography, to inspire your hobby journey. . |
| Blitzkrieg HQ German officers were capable and often experienced leaders. Junior officers were trained to undertake the role of their own immediate superiors, enabling them to use their initiative to take control of situations when necessary. Blitzkrieg Medium Machine Gun Team The Germans were equipped with two excellent machine guns in the MG34 and rapid-firing MG42 – known to Allied troops as ‘Hitler’s Buzz Saw’ because of its distinctive noise, or ‘Spandau’. Unlike other armies, the Germans used the same machine gun both as a squad weapon from its bipod and as a tripod-mounted support weapon. The tripod mount provided a much more stable firing platform and made it easier to keep up a sustained fire using a belt feed. Blitzkrieg Medium Mortar Team The standard German medium mortar of the war was the 80mm Granatwerfer 34. It was a very effective and accurate weapon that could provide longer range, on-call fire support. It had a maximum range of 2,400 metres and could maintain a rate of fire of 15–20 rounds per minute. Models supplied unassembled and unpainted |
| Throughout the autumn of 1944, the Axis forces in the Carpathian Basin were fighting for their very existence. Campaign: Fortress Budapest will inspire and guide you through the entirety of this particular conflict and on to many more victories with your Bolt Action forces! What is this book? The Siege of Budapest, the Soviet invasion of Hungary that led up to it, and the desperate German offensives to relieve the city covered kilometres of frontline; these battles lasted eight months and involved hundreds of thousands of combatants. Within the 168 pages of this impressive resource, the authors have squeezed in a variety of very different scenarios for players. Fortress Budapest is the latest Campaign expansion to Bolt Action Second edition. Whilst there is historical detail within the narrative, this volume is not a history book – it is first and foremost an impressive wargaming supplement. The intention of the author Bryan Cook and the team who put this book together was to provide a good mixture of scenarios, new units, and new rules whilst still giving some historical background for context. Some previously published rules and units have also been reprinted – this is to save players the expense of buying additional books for content which is vital to this volume, but might form only a small part of other books. What's in this book: Packed with history Fortress Budapest contains complete scenarios, additional special rules, army lists, new units and of course the all-important complete theatre selectors. Fighting for Transylvania Scenario 1: Hold the Ojtózi Pass The Battle of Tordá The Red Army Arrives Direct Assault on Tordá Scenario 2: Into the Valley of Death Counter-attack at Debrecen Operation Debrecen Coup in Budapest Scenario 3: Operation Debrecen A Phone Call With Stalin Encirclement Operation Budapest Fortress Kecskemét Scenario 4: Flak-Regiment 133 Breakout Under Moonlight Chaotic Retreat The Attila Line Scenario 5: The Attila Line Breakthrough at Pestszentimre Scenario 6: Counter-attack at Pestszentimre Enter the 3rd Ukrainian Front Festung Budapest SS IX Mountain Corps German Strength in Budapest Scenario 7: The Back Door Left Open The First Assault on Pest Scenario 8: Street Fighting in Pest Block by Block Scenario 9: Withdrawal Across the Danube Relief Attempts Scenario 10: Operation Konrad I Operation Konrad II Scenario 11: Operation Konrad III Last Stand in Buda Városmajor Grange Scenario 12: Farkasréti Cemetery Scenario 13: The Buda Hills Scenario 14: Supply Drop The End is Nigh Scenario 15: The Last Redoubt The Breakout Attempt Sacrificed for the Reich Operation Spring Awakening Hitler’s Last Gamble Scenario 16: Death Ride of the Panzers New Units Include; German, Hungarian, Soviet and Romanian New Theatre Selectors: For Germany Panzer Kampfgruppe Armoured Platoon 1944–45 Panzergrenadier Reinforced Platoon Panzer Reconnaissance Reinforced Platoon Heavy Anti-aircraft battery Reinforced Platoon IV SS Panzer Corps Armoured Platoon 6th SS Panzer Army Armoured Platoon For Hungary Carpathian Mountains Border Guards Reinforced Platoon Assault Artillery Battery Armoured Platoon Hungarian Armoured Field Division Armoured platoon For Hungary & Germany Budapest Pocket Defenders Reinforced Platoon For Soviet Union Guards Mechanised Brigade Armoured Platoon Forward Detachment Reconnaissance Party Reinforced Platoon Urban Assault Group Reinforced Platoon Soviet Anti-tank Strongpoint Reinforced Platoon For Romania 1944 Allied Romanian Infantry Division Reinforced Pl Additional Special Rules: City Fighting Buildings Sewer Movement Command and Control in a City Fight City Siege Assets Minefields |
| This new campaign supplement for Bolt Action allows players to recreate the historic island-hopping battles between US and Imperial Japanese forces in the Pacific theatre that took place in 1944. Even whilst the Allies stormed the beaches of Normandy, US forces were beginning to sweep across the Pacific in their own Blitzkrieg, fighting embittered and ferocious battles across tiny strips of land against tenacious Japanese defenders. The battles described are concerned with the campaigns of the Mariana and Palau Islands specifically and a number of battles are described in great detail, including those of Saipan, Guam, Peleliu and Anguar. The fighting during these campaigns was controversial and bloody, rivalling the battle of Stalingrad for sheer inhumanity in some instances. Though there were many other battles within these campaigns, their number makes them impossible to describe them all in full within a single volume. The book gives players enough tools to recreate any other battles themselves, should they wish. A wealth of scenarios are included to represent some of the most important battles and are presented in such a way to form an extended campaign. You’ll find new units for the Japanese and United States (both the US Army and Marines), and all the special rules you need to play; including, crucially, those for amphibious assaults, dug in defenders and tropical hazards amongst many others. |
| Bolt Action's next step within its gaming world is exploring the downfall of the Third Reich. Diving through the Eastern front, you'll be able to learn about the very bloody and arduous operations both Germany and the Soviets endured, and the uprising of the Polish AK and Czech forces. With unrelenting leadership and an absurd amount of 'political motivation', the Russians finally managed to expose Nazi Germany after brutal years of fighting. In June 1944 the Axis powers in Europe were about to be subjected to two major hammer blows. In the West, the final preparations were being made for Operation Overlord, the Allied invasion of Western Europe. In the East, the Red Army was planning a massive offensive, with bold objectives to critically damage the German Army and eject it entirely from the Soviet Union and, by pushing deep into Poland, providing the springboard for later offensives that would eventually find the Red Army in the streets of Berlin ushering in the final collapse of Hitler’s Third Reich. For the Germans, a sense of fatalism began to grow, whilst amongst the Soviets, spirits rose. After the months of crushing defeats, encirclements and mass capitulations, the Germans were finally revealed to be beatable and their aura of invincibility had finally been ripped aside. This is well illustrated by a common story from the end of the Stalingrad operations where Soviet troops harassing sullen German prisoners, pointed at the remains of the devastated city and screamed that it would only be a matter of time before Berlin resembled the ruins of Stalingrad. Contained within in the 148 pages of detailed text, breathtaking imagery and full-colour art, this book also has: Campaign Overview Operation Bargration Fighting Bargration Which includes scenarios, special rules and historical context Bargration Theatre Selectors Which includes famous platoons such as the 53rd Guards tank Brigade, German Heavy Tank Abteilung and the 5th Panzer Division! Additional German Units Scenario 1: The Tigers of Krupki Scenario 2: The battle of Pleshchenitsy Scenario 3: The '34' Lvov-Sandomierz Offensive Fighting the Lvov-Sandomierz offensive Which includes scenarios, special rules and Lvov-Sandomierz specific scenarios Lvov-Sandomierz theatre selectors Scenario 4: big game hunting Which includes a hero of the Soviet Union, Lt. Aleksandr P. Oskin The Warsaw Uprising Fighting the Warsaw uprising Which includes scenarios, special rules and Warsaw uprising specific scenarios Warsaw uprising theatre selectors Armia krajowa theatre selector Which includes additional Armia Krajowa Units and German Warsaw Uprising Units Scenario 5: Man the barricades Scenario 6: Kubus and the grey wolf The Struggle Continues Fighting ‘the struggle continues’ Which includes scenarios, special rules for ghost wars and the Struggle Continues Theatre Selectors NKVD Theatre Selector NKVD Additional Units Clearing The Flanks Scenario 7: Breakout from Petsamo The Vistula-Oder Offensive Fighting the Vistula-Oder offensive Which includes General Scenarios and Vistula-Oder Scenarios Vistula-Oder offensive theatre selectors Scenario 8: ‘the Ivan’s are coming…’ Scenario 9: race to the Pileca river Scenario 10: an unexpected encounter Operation Berlin Fighting Operation Berlin Scenarios Which include General Scenarios and special rules for Operation Berlin Scenarios Operation Berlin theatre selectors Which include the extended Last Levy Theatre Selector and the replacement Panzer Force Additional German Units Which include The German Replacement Army and a hero of the Soviet Union, junior Sergeant Vasily Kharinaevich Khantaev Scenario 11: The Seelow heights Scenario 12: Tank hunting Scenario 13: Berlin: crossing the spree The Prague Uprising Fighting the Prague uprising Which includes scenarios, general scenarios, Prague specific scenarios and The ROA ROA theatre selector Additional Units Scenario 14: The Prague uprising: enter the ROA Appendices: Additional Special Rules Snow, mud, ice and frostbite Dug-in: foxholes, trenches and gun pits Minefields City fighting That's certainly a lot of content, but remember that's just an overview! Each page is packed with information and iconic imagery to give you everything you need to play on the battlefields of Berlin in 1945! BONUS MINIATURE ONLY SUPPLIED IF AVAILABLE |
| This set contains: 1 x Commando HQ 1 x Forward observer 1 x Commando Medium Machine Gun Team 1 x Commando Medium Mortar Team HQ The middle ranks of officers were almost invariably drawn from the upper-middle classes: educated in the public schools, instilled with the values of empire, and imbued with a sense of confidence, duty and resolve that is difficult to conceive of today. An officer unit consists of the man himself and can include up to two other men acting as his immediate attendants. FOO Forward observers are liaison officers responsible for coordinating the attack of heavy artillery batteries from behind the lines or aircraft strikes. Medium Machine Gun Team A .303 Vickers water-cooled machine gun offered fire support to infantry units. This was another weapon of World War I vintage that soldiered on through World War II and beyond, proving extremely effective at laying down continuous fire over a long range. A typical team consisted of a lance corporal gunner, a loader and an ammunition bearer. Medium Mortar Team The 3-inch mortar was used to provide support from up to 3,000 yards dependent upon the projectile used. The 3-inch mortar was operated by a crew of 3. |
| Bolt Action Dice Bag and Orders Dice Make a choice:
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| This set contains: 1 x German Heer HQ 1 x German Heer Medium Machine Gun Team 1 x German Hear Medium Mortar Team German Heer HQ German officers were capable and often experienced leaders. Junior officers were trained to undertake the role of their own immediate superiors, enabling them to use their initiative to take control of situations when necessary. An officer unit consists of the man himself and can include up to two other men acting as his immediate attendants. German Heer Medium Machine Gun Team The Germans were equipped with two excellent machine guns in the MG34 and rapid-firing MG42 – known to Allied troops as ‘Hitler’s Buzz Saw’ because of its distinctive noise, or ‘Spandau’. Unlike other armies, the Germans used the same machine gun both as a squad weapon from its bipod and as a tripod-mounted support weapon. The tripod mount provided a much more stable firing platform and made it easier to keep up a sustained fire using a belt feed. German Hear Medium Mortar Team The standard German medium mortar of the war was the 80mm Granatwerfer 34. It was a very effective and accurate weapon that could provide longer range, on-call fire support. It had a maximum range of 2,400 metres and could maintain a rate of fire of 15–20 rounds per minute. It was carried by its crew in three pieces: base plate, tube and bipod. |
| The Type 1 47mm AT gun was developed following the Japanese encounter with Russian armour and was the first indigenously developed dedicated anti-tank gun. It lacked the performance of other contemporary weapons of similar calibre, but was deemed sufficiently capable against lightly armoured tanks. By the time it was introduced in 1942, it was therefore already outdated. The same gun was used as the main armament of the Type 97 Chi-Ha Shinhoto tank. It was also used by Japanese paratroops – dropped disassembled in separate containers. |
| Originally developed as an anti-aircraft weapon, the Flak 37 8.8cm (or Eighty-eight as it became known by Allied troops) had a high muzzle velocity to allow it to reach the higher ranges modern bombers were capable of at the time. This would make it an exceptionally deadly anti-tank weapon as many Allied tank crews would learn to their peril. The 88 could also be deployed as a conventional artillery piece – as one infantryman noted, the 88 was 'anti-everything'... Capable of firing in extremis whilst still attached to its wheeled carriages (although with limited traverse or elevation), the 88 could be fully deployed onto its cruciform firing platform and ready to fire in around two and a half minutes. Many 88s were fitted with a large gunshield although there were many examples of this being dispensed with. Being such a large and heavy weapon it could only be towed by larger prime movers such as the Sd.Kfz 7 halftrack. The 88 saw service during the Spanish Civil War as well as on all fronts in which the Germans fought during WWII. Capable of penetrating armour plate up to 108mm thick at ranges of up to 1,100 yards, the 88’s fearsome reputation grew immensely during its service in the Western Desert where it was one of the very few weapons capable of dealing with the British Matilda II infantry tanks. A similar scenario unfolded on the Eastern Front as the 88 was among the rare weapons able to tackle the new Soviet heavy KV tanks. The Flak 37 was the final production iteration of the 88, almost identical to the Flak 36 bar the updated instruments allowing for a greater level of autonomy in fire control. This Flak 37 kit is supplied with 8.8cm shells and shell cases and can be built to both traverse and elevate - neither enemy armour nor aircraft will be safe! Contains: One 1/56 scale hard plastic WWII 8.8cm Flak 37 dual-purpose AA/AT gun 7 metal Luftwaffe crew Bolt Action stat card Full-colour waterslide decal sheet Construction leaflet |
| Pack contains 10 Warlord Games order dice.
Choose your flavour from the options menu |
| The Soviets were visionaries in the development of airborne troops and tactics, first forming a brigade-sized airborne unit after successful trials in December 1932. More units followed and by June 1941 five Airborne Corps existed in the Soviet order of battle, undoubtedly the strongest airborne force in the world. However in the desperate fighting of the early campaign these formations were pressed into service as regular infantry and virtually consumed. Airborne troops were finally dropped in battalion strength during the defence of Moscow during December 1941 and January 1942. An entire corps (the 4th) was dropped operationally in February 1942 but while it survived for six months in the German rear, it failed to achieve its objectives. The crisis at Stalingrad then pulled in all available airborne troops to fight as regular infantry again. Soviet airborne troops always fought with tremendous courage and elan, but lacked heavy anti-tank weapons and were badly supported in every operation they attempted. Contains 10 metal Soviet Airborne figures: NCO with SMG 4 paratroopers with SMG 3 paratroopers with rifles 2-man LMG team Plastic bases Models supplied unassembled and unpainted |
| The armies of the Soviet Union had many weapons at their disposal to counteract the threat of German armoured formations - from orthodox anti-tank rifles, oddball 'Molotov Cocktail' throwers and the unconventional use of dogs as living anti-tank mines. Whilst most nations were finding the anti-tank rifle underpowered against the latest armoured vehicles the Soviet continued to field them in large numbers even though to be truly effective they would need to be fired at a dangerously close range. The Ampulomet was a strange mortar-like device which threw a glass ball containing a mix of phosphorus and sulphur up to 400 yards albeit inaccurately. Possibly the most unusual and controversial of anti-tank weapons are the 'dog mines'. Fitted with a simple lever which would trigger the carried charge when the dog sought refuge under enemy tanks or vehicles. Many animals simply ran from the noise and smells of battle whilst others bolted for the safety of Soviet machines or trenches. The Germans were sufficiently startled to shoot all dogs on sight - Dog Mine teams are credited with destroying a number of German tanks at the battle of Kursk. Contains the following metal Soviet figures: 2-man anti-tank rifle team 2 dog mines teams Ampulomet team Plastic bases Models supplied unassembled and unpainted |
| Shortages meant that Soviet formations were sparsely served when it came to transport and rear-echelon support. Pioneer detachments were a notable exception. Their expertise was too essential to do without: bridge-building, demolitions, fortification construction and minefield placement and clearance. These all required skills the conscripted masses did not have. Assault engineers were specialists tasked with liquidating enemy strongpoints during an advance and clearing obstacles to allow tank units to breakthrough. This was extremely dangerous work with a high casualty rate (even by Red Army standards) and assault engineer units were sometimes equipped with SN-42 body armour to give them a fighting chance. Models supplied unassembled and unpainted. 10 Infantry sized models supplied. |
