| Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book. |
| Necromunda: The Book of Peril explores the perilous wastes between the more established zones of the underhive. While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones. Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda. Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more. The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents. CONTENTS – The Great Web of Necromunda: Read up on the background of the guilds. – Venator gangs: Assemble a motley array of hired guns for your games. – Alliances: Team up with a guild for greater rewards… but at equally great risk. – Badzones Trading Post: Discover new weapons and wargear. – Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter. – Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games. – Badzones Scenarios: Experience five new ways to play in the Badzones. – Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs. This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
|
| The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book. |
| The wastelands of Necromunda are nigh on inhospitable polluted deserts. The Ash Waste Nomads call them home, scraping together a life using all their skill, ingenuity, and the occasional lucky score to live free from the crushing weight of the hives. This set of 26 cards is for use with your Ash Waste Nomads gang in games of Necromunda. There are 18 Tribes of the Wasteland Gang Tactics cards, unique to the Ash Waste Nomads, and representing the individual tricks and ploys they use to gain the upper hand in battle. There are also 8 blank cards for you to fill in with your Fighter |
| The Ash Waste Nomads of Necromunda may appear ragtag and motley, but they are in fact some of the hardiest warriors on the planet. In war, they fight with skill, combined with the desperation of fighters who rely on scavenged equipment to survive. This is a set of eight round-cornered six-sided dice for use in games of Necromunda, themed around Ash Waste Nomads gangs. They are cast in an ashy grey swirl effect acrylic plastic, with yellow markings and designs, and measure 16mm along each edge. On the standard D6, the 1-5 facings are traditionally pipped and each '6' face is decorated with the icon of the Ash Waste Nomads. Contents: – 3x D6 dice with an Ash Waste Nomads icon on the '6' face – 3x Necromunda Injury dice – showing Flesh Wound, Serious Injury, and Out of Action results – 1x Necromunda Firepower dice – showing an ammo check marker, and also used for Rapid Fire – 1x Necromunda Scatter dice |
| Goliaths tower above their rivals. They firmly believe that might makes right, and will mow down opponents with huge chainaxes and heavy guns that other gangs would struggle to even lift. Though they are the youngest of the Clan Houses, the Goliaths have trampled, crushed, and conquered their way to power. Their chokehold on Necromunda’s refineries provides them with the best materials possible. Forge Your Legend This loaded supplement gives you new options to get the most out of your Goliath gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Muscle skills, Territories, Side Jobs, and rules for Goliath Gene-smithing. Every Goliath gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Goliath: An overview and timeline describing the House of Chains’ rise to power, as well as tales of infamous gangs and heroes. – Masters of the Forge: Brand new rules for creating gangs of Goliath Furnace Brutes, as well as special benefits gained only by these gangs. – Unborn Gangs: Lead a gang of Goliath Unborn into battle as they fight for territory, commanded by the Doc who created them. – Expanded Rules: Goliath gangs benefit from new fighter rules and access to Gene-smithing. In addition, you'll find new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. |
| Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus. The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las. Contains: – 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks – 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays – 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns – 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher) This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately. |
| Van Saar gangs can take down even the biggest brutes with accurate gunfire. Not only are their suited operatives equipped with the finest weapons in the underhive, they are also trained from birth to understand the technology behind them and use it to their advantage. Their distinctive suits have a vital purpose, keeping their irradiated bodies alive – the high cost to House members of their advanced technology. The House of Artifice This loaded boxed set is an ideal way to start a new Van Saar gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Van Saar gang fighters clad in sophisticated suits and armed with advanced weaponry. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes expert Van Saar Archeoteks, and is supported by daring Van Saar Neoteks on Grav-Cutters. These specialists offer your gang new tactical options and weapons to use. Use your superior technology to establish your gang as the ultimate authority in the underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Van Saar Gang fighters – 2 Van Saar Archeoteks – 4 Van Saar Grav-Cutters The miniatures in this kit are easy to customise. One of the Van Saar Gang fighters can be assembled as an optional Van Saar Prime. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Van Saar Weapons & Upgrades frames. The Van Saar Weapon & Upgrades set includes: – 2 plasma cannons – 2 multi-meltas – 2 shock mauls – 2 servo claws – 4 meltaguns – 4 grav guns – 2 power knives – 4 rad guns – 4 flamers – 2 laspistols – 2 hand flamers – 10 alternative heads (2 copies each of 5 head variants) – 4 additional gun arms Contents: – 413 plastic components – 12 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 6 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. |
| Expand your games of Necromunda with a range of new Tactics cards that are based around the terrain of the underhive. With 12 gang-specific cards and 12 that can be used by any gang, you'll be able to take advantage of your surroundings and emerge victorious. This box contains 26 100mm x 75mm cards for use in games of Necromunda: – 12x Gang-specific Tactics cards (1 each for the following gangs: Cawdor, Goliath, Escher, Van Saar, Delaque, Orlock, Enforcer, Corpse Grinder, Genestealer Cults, Helot Chaos Cult, Venator, and Slave Ogryn). – 12x Gang Tactics cards, available for use by any gang – 1x Instructions Card for using this set of cards – 1x Double-sided rules card, offering a new optional rule for using Zone Mortalis stairs and further instructions for using this set of cards You will need a copy of the Necromunda: Core Rulebook, available separately, to use the contents of this set. |
| While a Tomb World slumbers, Canoptek Wraiths are its eyes and ears. Canoptek Wraiths flit silently through the dusty halls, patrolling for intruders and inspecting systems for damage and decay. Their most notable feature is their dimensional destabilisation matrix - a phase shifter that allows them to skip in and out of reality. While originally designed to allow a Canoptek Wraith to reach into and repair solid machinery, the dimensional destabilisation matrix is no less valuable when dealing with intruders. A Canoptek Wraith can phase its claws and tendrils inside an opponent, swiftly resolidifying them to sever arteries, nerve clusters and other vital pathways without leaving an external mark to show for it. There's always going to be an enemy unit that's going to mess with your strategy, and the Canoptek Wraiths are ideal for taking down that unit. Because of their speed and their ability to move undeterred through terrain (quite literally), the Canoptek Wraiths can soon hunt down the most irritating models within your enemy's army, no matter where they're hiding, ensuring that your well-calculated plans are brought back into line. This multi-part plastic boxed set contains 135 components with which to build 3 Necron Canoptek Wraiths. This set comes with 3 Citadel 50mm Round bases. |
| While embarked upon a Command Barge, a Necron Overlord is able to oversee the battle, ensuring that his troops are engaged with appropriate targets and that everything is going to plan. The Command Barge is a striking and imposing model. Adorned with Necron iconography and dynastic glyphs, it makes for an impressive addition to any Necron collection. It features a scythe-like mid section, the points of which surround two Necron minions that attend the control dashboard. Above them, a skeletal Necron Lord stands defiantly behind an elegant rail, gesturing forward with his warscythe. This multi-part plastic boxed set contains 84 components, two Citadel Flying Stems, one Citadel 60mm Flying Base, one Citadel 32mm Round Base and two Necron transfer sheets, with which to build one Necron Catacomb Command Barge or one Annihilation Barge. |
| As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire. The Necron Immortals possess the classic, intimidating skeletal-metal form of their race. Their elongated limbs are jointed with metallic bolts, they stand in an eerily hunched manner, and their heads are set within a shroud of armour and industrious shoulder pads. Subtle Necron iconography is displayed on their breastbone. You can equip the Immortals with the devastating gauss blasters and tesla carbines. This multi-part plastic boxed set contains 80 components, two Necron transfer sheets and five Citadel 32mm Round Bases with which to build five Necron Immortals or five Necron Deathmarks. |
| The Tomb Blade has a curious motion for a craft of its design, eschewing the arrow-straight attack vectors of other jetbikes and fighter craft. It often corkscrews across the battlefield rather than taking a more direction approach. No flesh and blood pilot could ever hope to contend with such an anarchic approach without succumbing to blackouts and nausea, but such hazards have no hold over machines. Tomb Blades often operate far ahead of the main army, striking at lightly defended positions, supply convoys and other targets of opportunity. Such is the Tomb Blade's unpredictable advance that the piercing whine of its dimensional repulsors is often the only clue to its approach. Astute enemies dive for any cover they can find; others disintegrate as the air around them explodes in a blaze of unstable energy. Tomb Blades are the perfect unit for taking out your enemy's most irritating units. People who fight against your Necron army imagine them to be an implacable wall of metal, which advances steadily across the battlefield. Your enemies will be pretty surprised, therefore, when a wave of razor-sharp, fast-moving Tomb Blades descend from the sky and mow down their troops with concentrated tesla fire. This multi-part plastic boxed set contains 162 components with which to build three Necron Tomb Blades. This set comes with 2 small flying stems, 2 long flying stems, 3 small flying bases and 2 Necron transfer sheets |
| The Nightbringer was once death incarnate – a sadistic god with the power to unmake the stars and a hunger for the life of the galaxy. Like its fellow C’tan, it was shattered by the Necrons, and its insane fragments have ever since been enslaved by those it once ruled. A single shard of the Nightbringer can destroy entire armies. They extrude scythe‑shaped blades from their necrodermis, using them to cull their enemies with great sweeps of entropic unmaking. Their very gaze, meanwhile, is death itself, capable of leeching the essential animus from their victims. This multipart plastic kit builds a C'tan Shard of the Nightbringer, the most dangerous of the star god fragments, for your Necrons army in games of Warhammer 40,000. While no longer able to unmake the stars themselves, it can still reap a terrible toll of enemies upon the battlefield with its powerful scythe, and its gaze can wither and weaken even the mightiest of foes. The Shard of the Nightbringer is ideal for getting stuck in where the fighting is thickest, rewarding an aggressive playstyle. It’s also a stunning centrepiece miniature for any collection, and painters will love the digital fragmentation of the robes, swarm of scarabs, and living metal body. This kit comprises 31 plastic components and 1x Citadel 90mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using this miniature in Warhammer 40,000 are available as a free download on the Warhammer Community website. |
| If the being known as Nekrosor Ammentar ever had a true name or identity, it has long since been lost. It is said by some to have been the first to succumb to the Destroyers' madness, and everywhere it goes, murderous insanity follows. Every element of Nekrosor Ammentar’s form has been tailored with the destruction of organic victims in mind. Multiple bladed limbs bear scything edges of monomolecular destabilisation, a serpentine tail grants it exceptional mobility, and enmitic projectors tip its additional limbs. This multipart plastic kit builds Nekrosor Ammentar, the primary vector of the Destroyer Cults, for your Necron armies in games of Warhammer 40,000. Truly a bizarre and hulking brute, this heavily modified construct is designed to annihilate the living, which it does with blades and enmitic weaponry. If you favour an aggressive force, it makes a fitting leader to charge forward with your fastest units, eager to tear enemies apart and spurring your army on with its sanity-bending presence. As a painting project, the scenic base elements and dynamic pose make it an excellent showcase for your skills, and it will look equally impressive on the tabletop and your display shelves. This kit comprises 29 plastic components and 1x Citadel 80mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using this miniature in Warhammer 40,000 are available as a free download on the Warhammer Community website. |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
| Neodymium magnets are surprisingly strong for their size. These magnets are triple coated nickel-copper-nickel for good corrosion resistance and magnetised axially giving a north pole on one flat face and a south pole on the opposite. Pack contains 50x modelling magnets. Magnets measure 2mm x 3mm The North and south poles are on the flat faces Each magnet has a vertical pull of 225g flush to a mild steel surface High grade N52 (NdFeB) neodymium magnets IMPORTANT SAFETY NOTE: Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children. For children’s projects use them strictly under adult supervision. |
| Neodymium magnets are surprisingly strong for their size. These magnets are triple coated nickel-copper-nickel for good corrosion resistance and magnetised axially giving a north pole on one flat face and a south pole on the opposite. Pack contains 40x modelling magnets. Magnets measure 5mm x 0.5mm The North and south poles are on the flat faces Each magnet has a vertical pull of 130g flush to a mild steel surface High grade N35 (NdFeB) neodymium magnets IMPORTANT SAFETY NOTE: Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children. For children’s projects use them strictly under adult supervision. |
| Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing that sensory data into a steady stream of strategic instructions and deployment orders. The Nexos is a tactical lynchpin for the Genestealer Cults army – a strategic unit who rewards careful planning. WIth him, you’ll be able to re-deploy your Ambush markers, letting you get the jump on the foe, while there’s a chance he'll grant you additional Command Points, giving you even more tactical options! This kit is supplied 10 plastic components, and contains a 40mm round base. |
| A Warhammer 40,000 omnibus Guided by the visions of the prophet Talos, a Night Lords warband struggles for survival. But when they come into conflict with fellow renegades and are hunted by the eldar, they find themselves returning to the scene of their greatest defeat and drawn into a battle they cannot possibly win. READ IT BECAUSE Strong characters, witty dialogue and brutal action are in evidence throughout this epic trilogy that takes a squad of Night Lords from hunted renegades to the edge of glory… then drags them right back down again. THE STORY Driven by their hatred of the False Emperor, the Night Lords stalk the shadows of the galaxy, eternally seeking revenge for the death of their primarch. Guided by the visions of the prophet Talos, a warband from this sinister Legion struggles to survive in a constant war against the forces of the Imperium. But when they come into conflict with fellow renegades and are hunted by the eldar of Craftworld Ulthwé, the Night Lords find themselves returning to the scene of their greatest defeat and drawn into a battle they cannot possibly win. Written by Aaron Dembski-Bowden. This omnibus edition contains the novels Soul Hunter, Blood Reaver and Void Stalker, plus additional short stories. |
| Can you name ANYTHING worse than spilling a brand new pot of Nuln Oil? We didn’t think so. Let that be a thing of the past with our No Spills pot and brush holder. This gadget will save you time and money when painting by reducing the amount of time you spend mopping up puddles of liquid gold. PLUS it comes with handy brush holders that clip onto the side so your wash brushes are never far away! Precision cut from 3mm MDF. This kit is supplied unassembled. Pleae note, brushes and paint are not included. |
| Speedpaint is truly a one-coat painting solution. Simply apply one rich coat of Speedpaint directly over a primed miniature and you are done! The Speedpaint will leave that part of the model with both intense shading, vibrant colour, and a highlight effect in one application. It flows perfectly over your miniatures and creates an unparalleled painting solution to help you get more time for gaming. |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
| An Alien Tribal warband. Made up of 10 different figures picked from the selection shown in the photograph. 28mm sized metal figures, supplied unpainted. |
| 10mm Ultracast plastic Contains: 10 x T64 tanks 10 x BTR60 APCs 2 x BRDM2s 108 infantry Infantry includes: 9 x 4 model fire team with PKM 9 x 4 model anti-tank fire team with RPG 3 x 2 model Sus Fire PKM team 3 x 2 model Sagger team 3 x 2 model Spigot team 3 x 2 model AGS grenade launcher team 3 x 2 model Sniper team (sniper, rifle) 3 x 2 model Grail team |
| Speedpaint is truly a one-coat painting solution. Simply apply one rich coat of Speedpaint directly over a primed miniature and you are done! The Speedpaint will leave that part of the model with both intense shading, vibrant colour, and a highlight effect in one application. It flows perfectly over your miniatures and creates an unparalleled painting solution to help you get more time for gaming. |
