| The ruler of the Dark Elves begins his conquest in this new pack for Marvel: Crisis Protocol! Entering the game riding his mighty Svartalfheim bog tiger, Malekith uses magic and deception to bring his enemies down and wage war across all the Realms. In addition to his own abilities, the Master of the Wild Hunt also adds new dimensions to the Cabal with a new leadership ability, inviting players to use this affiliation in a whole new way. Finally, two Team Tactic cards give him even more freedom to enact his evil schemes and give his minions even more options in battle. |
| Marvel Crisis Protocol: Measurement Tools This pack contains three joined movement tools and four range tools to supplement your games of Marvel: Crisis Protocol with an additional set of the movement and range tools found in the Marvel: Crisis Protocol Core Set. Contains: 3x Movement Tools 4x Range Tools |
| Once, Nathaniel Essex was a biologist in Victorian London. Realizing that an increasing number of human mutations signaled the beginning of a new evolution, Essex put aside morality in his pursuit of perfecting the human race. A long road of unethical experiments on unwilling subjects eventually led him to incredible discoveries and even greater personal power. Becoming something far more than human, Nathaniel transformed himself into the nearly immortal being known as Mister Sinister. Mister Sinister views the mutant race’s eventual dominance over the world as a foregone conclusion, and that now we must look beyond the next step. Believing that certain genetic bloodlines possess greater mutant power than others, Mister Sinister has targeted members of the X-Men as potential experimental subjects. Regardless of the opposition, Mister Sinister will allow nothing to impede his quest for evolutionary perfection. |
| Baron Karl Mordo learned his impressive magical ability by training with the Ancient One. He has long been one of Doctor Strange’s greatest foes. Baron Mordo has consorted with darker powers like Dormammu and the demon Mephisto in his efforts to destroy the Ancient One and the Sorcerer Supreme. Born more than 500 years ago, the Ancient One was a mortal inhabitant of Kamar-Taj, a hidden mountain village. The Ancient One learned how to unlock the mystical power of the universe to work magic. Having seen firsthand the dangers of magic if used for personal gain, the Ancient One became the first Sorcerer Supreme. As one of the most powerful magic wielders in the world, the Ancient One has sworn to protect the world against evil magic and those who use it. |
| Kamala Khan was once a normal Pakistani-American girl in New Jersey who had an obsession with the career of Carol Danvers, a.k.a. Captain Marvel. When she was a teenager, a cloud of Terrigen Mists fell on the Jersey Shore, and she was accidentally exposed. When she awoke from Terrigenesis, Kamala discovered she had morphogenetic power that allowed her to alter her appearance, regenerate from injuries, elongate her body, and alter her mass at will. Out of respect for her hero, Kamala took up the mantle of Ms. Marvel. She adds her strength to groups of heroes like the Avengers and Champions, where her idealist attitude and encyclopedic knowledge of heroes comes in handy... not to mention the smackdown of her embiggened fists. |
| S.H.I.E.L.D. deploys to the battles of Marvel: Crisis Protocol in this pack! Nicholas Fury, Junior is the son of famed S.H.I.E.L.D. Director Nick Fury. One of the agency’s top operatives, he possesses a high level of strategic and tactical skill in addition to inheriting the Infinity Formula in his blood from his father. Fury leads an elite fireteam of S.H.I.E.L.D. operatives outfitted with the latest in advanced weaponry in this pack. Together with 10 Team Tactic cards, Fury and these agents introduce the all-new S.H.I.E.L.D. affiliation to Marvel: Crisis Protocol, unlocking even more ways for players to secure vital assets in a crisis. |
| Nick Fury, Sr. and the Howling Commandos arrive ready to smash Hydra in this new pack for Marvel: Crisis Protocol! An elite soldier who has fought in theaters across the world, Nick Fury, Sr. is a strategic and tactical mastermind who never rests in his mission to keep monsters at bay. He is joined by the Howling Commandos, an elite unit that has accomplished many great deeds on the field of battle. Operating together as a single miniature, they are ready to take on the most difficult missions regardless of the challenges before them. |
| Rebuild the Neighborhood...or Destroy it!
Expands the Marvel: Crisis Protocol battlefield with the Hell’s Kitchen Terrain Pack. This terrain pack features a host of highly detailed miniatures of construction site equipment and machinery— the very kind used to repair the neighborhood that has been home to some of the most devastating battles in the Marvel Universe. |
| Frank Castle was an honest ex-Marine just trying to live a normal life with the family he loved. When his family was tragically gunned down, Frank went on a mission of vengeance, first against those directly responsible, then swearing an oath to punish those who hurt the innocent. An expert in close quarters combat, a trained marksman, and an explosives expert, Frank now stalks the mean streets delivering his own brand of personal justice as the Punisher. When Anthony Masters injected himself with an experimental serum designed to unlock the brain’s procedural memory potential, he gained the ability to instantly replicate the physical movements of anyone he saw. Using these photographic reflexes, Masters took on the name Taskmaster and became a mercenary—selling his skills to the highest bidder. Thanks to his mnemonic memory, Taskmaster is able to memorize, utilize, and predict the attacks of any opponent, turning their own physical abilities against them. |
| Mikhail Ursus is Ursa Major, who possesses the ability to transform into an enormous humanoid brown bear. No matter what team he’s affiliated with, Ursa Major fights for the Russian people with honor and a love for his country. Nikolai Krylenko is the Red Guardian, a superhuman born in Russia with the power to withstand nearly all electromagnetic, kinetic, and gravitronic energy. The eighth man to don the uniform of the Red Guardian, Krylenko’s reputation as an accomplished soldier and defender continues to grow. |
| The Red Skull leads HYDRA in its quest for world domination in this new pack for Marvel: Crisis Protocol! Johann Schmidt is a conniving villain whose evil deeds span generations. During this time, he has transformed HYDRA into a globe-spanning terrorist organization that cannot ever truly be destroyed, for “If a head is cut off, two more shall take its place.” The new version of the Red Skull in this pack introduces the HYDRA Affiliation to Marvel: Crisis Protocol while leading a group of HYDRA Troops ready to do his bidding. In addition to these miniatures and their abilities, this pack further enhances the HYDRA Affiliation with seven Team Tactic cards that give Red Skull and his subordinates even more ways to further their plans for world domination. |
| Take the famous rivalry between Spider-Man and Doctor Octopus to the table with the new Rivals Panels: Spider-Man Vs. Doctor Octopus character pack! In addition to being a brilliant scientific mind and ace freelance photographer, Peter Parker is the amazing Spider-Man, a hero who gained incredible superpowers after being bitten by a radioactive spider. Swinging through the streets of New York on his web lines and wall-crawling his way to the scene of a crisis, Spider-Man arrives just in time to stop the plots of his nefarious foe: Doctor Otto Octavius! The man now known as Doctor Octopus was once a driven, ingenious researcher who graduated from M.I.T. at the top of his class. An accident while handling radioactive materials fused tentacle- like metal appendages to his body and damaged his mind, warping him into a twisted criminal mastermind and foe of Spider-Man. Doctor Octopus’s efforts to defeat Spider-Man led him to form the Sinister Six, a group devoted to taking down the web-slinging Super Hero. |
| When Daredevil returns to Hell’s Kitchen as the new leader of the Hand Ninja clan, he abandons law and order for a much harsher approach. With an army of Hand Ninjas by his side, can anyone stand in the way of Matt Murdock and this shadowy new incarnation of Daredevil? Can anyone stand against the Man Without Fear when he has an army to command? Assassin and mercenary Elektra Natchios was trained by the ancient cult of ninjas known as The Hand to be a supreme martial artist and master of stealth. She is willing to work for anyone who can afford her matchless skills, bringing a swift end to those who dare stand in her way. While she sometimes joins forces with Daredevil and other heroes, she is ultimately a lone warrior who follows her own path among the shadows. |
| Jennifer Walters is the cousin of Bruce Banner, the Hulk. After an attempt on her life left her in critical condition, a blood transfusion from Banner infused her with gamma irradiation and transformed her into the savage and sensational She-Hulk. While she gained much of the superhuman strength of the Hulk, Walters retains her sharp wit and honed sense of justice when she transforms, becoming a less inhibited version of herself. She rarely sees the need to return to her original self, preferring instead to fight crime with her immense strength and durability. |
| Shuri – sister to T’Challa, the Black Panther – has proven herself a hero through her innate genius and fierce dedication to her people. With her spirited personality and intellectual prowess, Shuri has become the top innovator and inventor within the technologically advanced nation of Wakanda, and she puts her innovations to good use to defend her home and its people by whatever means necessary. One of Wakanda’s greatest warriors, Okoye proudly protects her country’s king and his family alongside the Dora Milaje, Wakanda’s elite royal guard. As wise as she is deadly, Okoye stands as one of T’Challa’s most trusted allies and companions. |
| When the Red Skull sought an heir for his criminal empire, he fathered Sinthea Schmidt. The girl was raised with constant indoctrination of her father’s twisted views. Forced to undergo physical transformation in one of the Red Skull’s machines, she was gifted with superhuman powers. With her partner Crossbones and an incarnation of the Serpent Squad by her side, Sin has rampaged across the world, coming into conflict with the Avengers, S.H.I.E.L.D., and the Winter Soldier. As a child, Ophelia Sarkissian was taken by Hydra and raised by Daniel Whitehall, the mysterious agent known as Kraken. For over two decades, she trained to become one of the organization’s most proficient soldiers. Later in life, she abandoned Hydra to become the leader of the Serpent Squad mercenaries, where she used her peak physical conditioning, cunning, and ruthlessness to secure her place as a deadly viper in the global underworld. |
| Thor, Prince of Asgard, son of Odin the All-Father, wields the mighty hammer Mjolnir, which grants him command over lightning and storms. As an Asgardian, Thor is blessed with superhuman stamina, durability, and speed and stands as one of the strongest beings in the Universe. A stalwart member of the Avengers, Thor never rests in his fight to prove himself worthy. The fierce warrior Valkyrie is leader of the legendary Asgardian Valkyrior, Odin’s personal unit of shield-maidens. Her Asgardian physiology grants her superhuman strength, stamina, and durability, but it is her extensive martial training and her skill with a blade that places her among the greatest fighters in all of Asgard. |
| Originally created by Ultron to destroy the Avengers, the android known as Vision turned against his creator and joined Earth’s Mightiest Heroes. Vision is able to alter his density, allowing him to phase through solid objects, and to augment his strength and durability to incredible levels. Using the solar gem in his forehead, Vision can synthesize energy from his surroundings and focus it into highly destructive energy blasts. James Buchanan “Bucky” Barnes fought alongside Captain America during World War II, before seemingly meeting his demise while on a mission. Years later, Barnes re-emerged as the brainwashed Russian agent known as the Winter Soldier. Eventually, after crossing paths with his old friend and partner Captain America, Bucky was able to shake off his Russian programming and reclaim his freedom. |
| Players can begin assembling their own team of Wakandans in Marvel: Crisis Protocol with this new Affiliation Pack! Bringing together Black Panther, Killmonger, Shuri, and Okoye from CP07 and CP08 in one convenient package, this pack gives players the miniatures that form the cornerstone of the Wakanda affiliation. Along with these characters, players will also find Stat cards for all four characters as well as the Usurp the Throne, Wakanda Forever, Advanced R&D, and Vibranium Shielding Team Tactic cards, ensuring they have everything they need to lead Wakanda into the battles of Marvel: Crisis Protocol. |
| The legacy of Weapon X lives on in the X-23 & Honey Badger Character Pack for Marvel: Crisis Protocol! Laura Kinney is the 23rd attempt by the Facility to create a genetic copy of the mutant Wolverine. Born a living weapon, X-23 is a peerless fighter and assassin with the superhuman ability to heal from any injury, lightning fast reflexes, and retractable adamantium-coated claws in her hands and feet. Alchemax Genetics created Gabrielle Kinney from the building blocks of X-23’s genetic makeup. She was trained by Alchemax to serve as a bodyguard and elite fighter with the same regenerative abilities as Laura Kinney and Wolverine. Breaking free from her cruel makers, she assumed the identity of Honey Badger as a member of the X-Men. Now, these two dangerous characters make their way to the battles of Marvel: Crisis Protocol. Two highly-detailed, unpainted miniatures bring them to life on the tabletop, inviting players to add their own paint schemes. Whether fielded as members of the Uncanny X-Men or as part of another team, two Team Tactic cards make both X-23 and Honey Badger even more versatile in battle. |
| Description These bases are a fantastic value way to base a full army of miniatures without breaking the bank! They are made from 3mm MDF and supplied in a strong stack-able container. Contents: Size – 70x25mm Shape – Oval Quantity – 30 Packaging – reusable plastic container with lid |
| Description These bases are a fantastic value way to base a full army of miniatures without breaking the bank! They are made from 3mm MDF and supplied in a strong stackable container. Contents: Size – 75x42mm Shape – Oval Quantity – 20 Packaging – reusable plastic container with lid |
| Meaty Ochre - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| The Castellax Battle-automata are general purpose combat robots, developed from older designs during the Great Crusade. Primarily intended for siege work and shock assaults, these terrifying, humanoid machines stand three times the height of a man, with notoriously aggressive and responsive machine spirits. The Castellax class is a mainstay of both the Legio Cybernetica and the elite defensive formations of many forge worlds, who rely on its formidable power, armoured endoskeleton, and atomantic shielding technology for their protection. This multipart plastic kit builds two Castellax Battle-automata, core constructs of the Mechanicum in the age of the Horus Heresy. Each Castellax Battle-automata can be equipped with a pair of claw-like shock charges, or one may be equipped with circular power blades, and each may equip a choice of in-built bolters or flamers for either weapon. The kit also contains a choice of shoulder-mounted weapon options – you'll find two mauler bolt cannons, as well as a darkfire cannon and a multi-melta. You can further customise your mechanical monsters with a choice of three different arm joints for each automaton, plus joints in their waist and shoulders, allowing you to create a variety of poses. Should you choose to arm your automata with shock chargers, you can choose to have their claws gripped shut, or open and ready to grab the enemy. This kit contains 191 plastic components, and 2x Citadel 60mm Round Bases. This set also includes 1x Mechanicum Constructs Transfer Sheet containing 558x high-quality waterslide transfers for you to use to customise your miniatures. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| The bulk of the nomadic contingents of the Skitarii Battle-Pilgryms are bound together as conclaves. Attuned to an unnaturally long existence of unceasing pilgrimage and war, they care little for the comforts of civil life, nor do they possess aspiration to ascend through ranks or hierarchy. Instead, they are singularly focused on the defence of the domains of the Omnissiah and the acquisition of lost technology, to prevent it from falling into the hands of the unworthy. If you want to claim the galaxy in the name of the Omnissiah (whether you believe that to be the Emperor or not), this box is the perfect way to start a new Mechanicum collection – or expand an existing army – and save money compared to buying the kits individually. Based around a core of Skitarii Battle-Pilgryms armed with voltlock arquebuses and equipped with extended leg augmetics, they are fast and hit hard. Led by a Skitarii Battle-Pilgrym Marshal, a veteran warrior with specialised equipment, and supported by an airbourne Skitarii Vultarax Stratos-Automata, they are ready to take the fight to the enemies of the Mechanicum. It's the first place you'll be able to get your hands on these new miniatures. This boxed set builds 18 multipart plastic Mechanicum miniatures: – 1x Skitarii Battle-Pilgrym Marshal – 1x Vultarax Stratos-Automata – 16x Skitarii Battle-Pilgrym Corpus miniatures The miniatures in this kit are easy to customise. The Battle-Pilgrym Marshal has a choice of three heads and can be armed with a voltlock handgun or an archeotech pistol, and a phase claw, a corpusant stave, or an auctorit sceptre. The Vultarax Stratos-Automata has two tendrils, each with three slots, from which it can choose three different dendrite talon designs that are shared across both tendrils. Up to two of the Battle-Pilgryms can be built as squad leaders. Each of the Battle-Pilgryms has a choice of two heads – helmeted or bare. This kit is supplied with 1x Mechanicum Macro Constructs Transfer sheet, containing 394 high quality waterslide transfers. These include symbols for Opus Machina, Opus Taghmata, Iungum Cybernetica, Covenant Cybernetica, and Fracta Aedificium, along with other lines, markings, and cogs to decorate your miniatures. This kit comprises 313 plastic components, 1x Citadel 32mm Round Base, 1x Citadel 100mm Round Base, 20x Citadel 28.5mm Round Bases, and 1x Citadel 115mm Ball Stem Adaptor. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures in your games of Warhammer: The Horus Heresy can be found in Journal Tactica – Skitarii: The Steel Hand of Mars, available separately. These miniatures will be available separately at a later date. This boxed set is only available while stocks last. |
| The Skitarii Battle-Pilgryms are bound together as conclaves, and each of these war formations is led by an ordinator, an individual through which the will of the marshal is conducted. They are singularly focused on the defence of the domains of the Omnissiah and the acquisition of lost technology, to prevent it from falling into the hands of the unworthy. This multipart plastic kit builds 16 Skitarii Battle-Pilgryms, fast infantry for your Skitarii Conclave armies in games of Warhammer: The Horus Heresy. Each equipped with a voltlock arquebus, they are prepared to take on even the toughest enemy infantry. Their augmentations and armour make them difficult to kill, resulting in a tough, hard-hitting unit. They can be assembled as one large unit or two units of 8 Battle-Pilgryms, each with their own optional squad leader armed with a voltlock handgun and power sword. There are 16 heads (of 8 designs), which are interchangeable across the miniatures. Two of the models each have a choice of two pieces of rubble to stand on. These miniatures have no allegiance-specific markings, so you can use them in any Mechanicum force, whether you believe the Emperor to be the true Omnissiah or a false prophet. This kit comprises 190 plastic components and 16x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted. |
| The Thallax are hulking, heavily augmented cyborg shock troops originating within the Ordo Reductor faction of the Mechanicum. They are distinguished by the Lorica Thallax which encases their major organs, nervous system, and cerebrum, and entirely replaces the skeleton and limbs with armoured mechanical systems. Carried into battle by their Incunabulan jet packs, the Thallax operate with a surgical lack of emotion, leveraging their remaining capacity for independent thought to destroy the enemies of the Omnissiah. This multipart plastic kit builds six Thallax, elite bionic destroyers created by the Mechanicum in the age of the Horus Heresy. Each Thallax is armed with a powerful lightning gun, which can be outfitted with a chain bayonet. The kit includes optional melta bombs for every model, as well as an arsenal of special weapons to replace the lightning guns – you'll find a pair of phased plasma-fusils, photon thrusters, and multi-meltas. The kit includes five different designs of faceplate, as well as three poses for legs and arms, which you can mix-and-match to squeeze more variety out of your terrifying cohorts. This kit contains 232 plastic components, and 6x Citadel 40mm Round Bases. This set also includes 1x Mechancium Constructs Transfer Sheet containing 558x high-quality waterslide transfers for you to use to customise your miniatures. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| The Thanatar Siege-automata is a mobile artillery platform rather than a general battle unit, with a heavy frame built to accommodate its huge weaponry and requisite power systems. The Thanatar-Cavas configuration is armed with a Hellex pattern plasma mortar, a terrifying weapon that launches spheres of plasma into the heart of enemy fortifications. The origins of the Thanatar-Cavas remain uncertain, save that its armament is known to be the product of the forge world of Ryza, the sole locale where Hellex pattern weaponry is produced. This multipart plastic kit builds a Thanatar-Cavas Siege-automata, a hulking demolisher robot fielded by the Mechanicum in the age of the Horus Heresy. The Thanatar's primary weapon is a huge shoulder-mounted plasma mortar, which can be built with its firing aperture open or closed. Its arms are tipped with claw-like shock chargers, and its left arm also features a wrist-mounted twin mauler bolt cannon. The kit features plenty of posing options to personalise your Thanatar-Cavas, including joints for the waist and shoulders, three right arm poses, two left arm poses with ammo feeds to match, and the ability to build the shock chargers in different grabbing positions. This kit contains 175 plastic components and a Citadel 120mm Round Base. This set also includes 1x Mechancium Macro-constructs Transfer Sheet containing 394x high-quality waterslide transfers for you to use to customise your miniatures. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata in the Age of Darkness, relying on unique technologies held as arcana by the magos autokrator and never divulged for wider Imperial use, even by the Legiones Astartes. Its galvanic traction drives and hermetically sealed storage bay allow it to operate in hard vacuums and hostile environments, delivering Tech-thralls and even light automata into combat. Layered wardings, interlocking energy shields, and independently animated weapons servitors keep the Triaros protected from harm, while its reactor-fed shock ram can shatter and incinerate whatever it touches. This multipart plastic kit builds a Triaros Armoured Conveyor, an imposing heavy transport fielded by the Mechanicum in the age of the Horus Heresy. This awesome vehicle features a transport hatch on either side of its hull, with arcane mechanisms visible beneath its armoured frame. Its prow is dominated by a huge shock ram, with a pair of volkite calivers and a double-barrelled mauler bolt cannon mounted to its roof and sides. The rear of the Triaros features its advanced flare shield generators and a servo-guided searchlight, and the kit also contains two optional hunter-killer missiles that can be attached to the hull. This kit contains 119 plastic components. This set also includes 1x Mechancium Macro-constructs Transfer Sheet containing 394x high-quality waterslide transfers for you to use to customise your miniatures. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| The Ursarax are heavy, rapid-moving close combat killing machines. Like the Thallax, Ursarax are thralls rather than servitors – selected from suitable human candidates for conversion. Their living components retain a consciousness and dim recollection of their former humanity, providing them with superior tactical abilities and the instinct to kill. This multipart plastic kit builds 6 Ursarax, a terrifying elite melee unit for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Their utan jump boosters make them swift, and their lightning claws and volkite incinerators make them deadly – allowing them to range ahead of your army to disrupt enemy plans. Two of the six may alternatively be built with power fists, making them even more devastating when they get up close and personal. This kit comprises 262 plastic components and 6x Citadel 40mm Round Bases. This set also includes 1x Mechanicum Constructs Transfer Sheet containing 558 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Vultarax automata make use of a complex cortex unit that allows them to control the various gravitic impellers and jets that hold them aloft, and grant them more affinity for independent action. While the Magos of the Mechanicum employ the Vultarax as a forward unit, ranging ahead to engage and harass the foe, those automata they grant the Skitarii Conclaves are employed primarily as scout surveyors. In this secondary role, the Mechanicum permit some Stratos-automata to be retrofitted with additional auspex scanning arrays. This multipart plastic kit builds a Vultarax Stratos-Automata, a floating weapons platform for your Mechanicum and Skitarii Conclave armies in games of Warhammer: The Horus Heresy. Armed with an arc blaster, Vultarax missile launcher, and dendrite talons, this fast unit is a threat at range and at close quarters. There are a variety of different dendrite talons and tendril designs, offering a degree of customisation. This miniature has no allegiance-specific markings, so you can use it in any Mechanicum force, whether you believe the Emperor to be the true Omnissiah or a false prophet. This kit is supplied with 1x Mechanicum Constructs Transfer Sheet, containing 558 high-quality waterslide transfers. These include symbols for Opus Machina, Opus Taghmata, Iungum Cybernetica, Covenant Cybernetica, and Fracta Aedificium, along with other lines, markings, and cogs to decorate your miniatures. This kit comprises 92 plastic components, 1x Citadel 100mm Round Base, and 1x 115mm Ball Stem Adapter. This miniature requires assembly and is supplied unpainted. |
| This set has 32 Foot Knights representing knights of the Late 12th to 13th Centuries. They can be used in the Crusades, The First and Second Barons War, The Spanish Reconquista and as Germans, French, Poles, Italians who were all waging war on each other throughout this turbulent time in history. There are 5 knights in mail and surcoat and 3 wearing just mail. The surcoat did not become universally adopted until the late 13th Century so this gives the set a lot of flexibility. Helmet styles include: Flat topped Barrel helms Weapon options include: Swords 2 x Sprues of the Medieval Heater shields (56 in total!) We have really pushed the boundaries of the tooling department with all the details in this set. We dare not tell you how many fine cutting tools they went through on all this mail! But hats off to the guys for producing some of the finest mail that can be produced at this scale in plastic. Not enough credit is given to the people who do the tooling and the layup as well as the designers and sculptors. It is a team effort to make miniatures this good! |
| This is a 32 figure set representing Medieval Foot Sergeants of the late 12th to late 13th Century, and contain some great poses and an enormous amount of variety in weapons, heads and costume. Weapons included: 32 x Polearms so every figure can be equipped with a polearm. Armour styles consist of just a Gambeson or Aketon or one over the top of the other which was common. Mail Hauberks and some with all mail legs and arms for the more heavily equipped soldiers of the time. Notice the raised padded neck collar on the padded armour which was common and added more protection to the vulnerable neck. This set will be great for use in the Crusades or in any Feudal European conflict, be it the Barons war the Spanish Reconquista or Italians, French, Germans or troops from the Low countries. You will be able to freely mix parts from this set with the Victrix Foot and mounted Medieval Knights creating yet more variety in your armies and retinues. We have produced some new transfer sheets to compliment this new Medieval release. A new Hospitallers sheet and a Templars sergeant sheet with more to follow. You can use all the medieval sheets on the Foot Sergeants, Foot Knights and Mounted Knights. The Medieval crossbowmen and archers set is in tooling and will soon be ready to add to your growing Victrix Medieval armies. |
| Melusai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 models. The first thing you’re likely to notice about these miniatures is their legs, or rather their lack – reshaped in the image of their creator Morathi, everything below their torso has been reshaped into that of a sinister, twisted serpent. Above the this they feature metal waist pieces with attached sashes, and armoured breastplates. The Blood Sisters feature intimidating full-face masks, each with expressions of fury and snakes framing their wild, swept-back hair. You have the option to build 1 model as a Gorgai, the unit leader: she can be distinguished by her uniquely jeweled mask, specific heartshard glaive and her grisly trophy – the heart of an unfortunate victim, clutched proudly in her left hand. Melusai Blood Sisters for Warhammer Age of Sigmar come as 100 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Melusai Blood Stalkers. |
| Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves… |
| In 1943 the US high command raised a unit to rival the famous British Chindits, men who were to take the war to the Japanese behind their lines. They were officially called 5307 Composite Unit but, under their tough and charismatic leader – Brigadier General Frank Merrill – soon earned their famous name. These hard-marching, tough volunteers raided Japanese supply lines and airfields, carrying their supplies by mule and by horse. 3,000 strong, the three battalions were equipped with a variety of semi- and fully-automatic weapons, as well as their trademark headgear. They were further toughened by intense training and marksmanship courses. Their support weapons, man-portable by necessity, consisted of bazookas and 60mm mortars, and even occasionally Boys anti-tank rifles. They fought in numerous raids and earned a reputation for tenacity and jungle-fighting skills, helped on many occasions by native Kachin scouts who knew the terrain of the Burma theatre. Merrill,s Marauders were a tough unit and uniquely each man who served in the three battalions was awarded a Bronze Star medal. Their specialist skills will be of great use to US players in games of Bolt Action. This Warlord Games box set contains a 10-man Marauders Squad: • 1 NCO and three soldiers with SMGs • 2 soldiers with BARs • 4 riflemen |
| Metallic slate 20-40mm Rock Debris Perfect for adding detail to your model bases or scattering on your Battlefield Create a detailed and realistic finish to your Wargaming Experience Contains approximately 230ml |
| GWW 11 MG34 with Tripod with 4 Crew.
28mm scale |
| Festooned with swaying plague censers and tainted bells, Miasmic Malignifiers belch thick clouds of miasmal fumes from their rusted chimneys. Sown like spores across target worlds, they are parasites that suck filth from the ground and latch themselves on to local infrastructure, polluting the world on every level. Spread your toxic presence across every world that your army comes to with the Miasmic Malignifiers. Made up of the main chimney and the smaller pox furnace, it's a great way to bring the blessings/curses (delete as appropriate) of Nurgle to your tabletop. It's also designed to sit neatly atop the Sector Mechanicus Ferratonic Furnace, making a truly immense engine of corruption. This 55-piece plastic kit makes one Miasmic Malignifier, a Death Guard-specific piece of terrain for use in games of Warhammer 40,000. |
| Many years after Sauron was cast from Middle-earth at the Battle of the Last Alliance, he returned in the form of the Necromancer to corrupt the realm once more. Building the fortress of Dol Guldur, his influence spread throughout the Greenwood and slowly began to twist it into a dark and cursed place – until the arrival of Gandalf and the White Council shone a light on Sauron's ambition. This expansion for the Middle-earth Strategy Battle Game delves into the history of Sauron the Necromancer, charting his return from the year of his arrival to the climactic battle against the White Council. It features background on the lands around Dol Guldur, including the Greenwood and its corruption into Mirkwood, along with new narrative play Scenarios and a campaign system to link them together. It also includes painting guides, modelling tips, and four new Legendary Legions representing iconic forces from both sides of the conflict. Inside this 72-page hardback supplement, you will find: – History of the Necromancer: A guide to Sauron's return 1,000 years after his defeat at the hands of Isildur, the founding of Dol Guldur, and the events leading up to his defeat by the combined might of the White Council. – Scenarios: 13 narrative play Scenarios, including background, board layouts, objectives, rules, and more. – Fall of the Necromancer Campaign: Rules to link the 13 Scenarios together into an extended campaign, featuring powerful benefits or additional challenges for players depending on who won the previous battle. – Armies: Background details and rules for five armies linked closely to the Necromancer's fall: The White Council, Radagast's Alliance, Halls of Thranduil, the Dark Powers of Dol Guldur, and the Dark Denizens of Mirkwood. Each section features the units available to that army, bonuses available for fielding a pure or green army of that alliance, and tactical insight on the strengths and weaknesses of your force. – Legendary Legions: Rules for four brand new Legions: Rangers of Mirkwood, the Vanquishers of the Necromancer, Pits of Dol Guldur, and Rise of the Necromancer. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of. – The Necromancer Painting Masterclass: Learn to paint Sauron the Necromancer in his shadow-and-flame colour scheme as depicted in The Hobbit™ films. – Ruins of Dol Guldur Painting Masterclass: Painting guide for the Ruins of Dol Guldur terrain kit, featuring tutorials for stonework, metal, and various organic features such as vines and dead trees. – Forces of Good and Forces of Evil Showcase: A selection of Citadel and Forge World models highlighting key units for each of the armies in this supplement. |
| The Hill Tribes around Rohan are each commanded by their own chieftain who leads their people in whichever way they see fit. Ruthless and savage, these chieftains are the strongest in their tribe and will often gain their post through slaying the previous chief in cold blood. Ruthlessly Rule the Hill Tribes This multipart plastic kit builds 3 Hill Tribesmen Commanders to lead your Usurpers of Edoras, Besiegers of the Hornburg, and Army of the White Hand armies in the Middle-earth Strategy Battle Game. You'll find 1 Hill Tribes Chieftain, 1 Hill Tribesman Warrior with a banner, and 1 Hill Tribesman Warrior with a war horn. The chieftain can be armed with a large two-handed weapon or a hand weapon and shield, and can alternatively be built as a Wild Man Oathmaker. Contents: – 33 plastic components – 3 Citadel 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in the Armies of The Lord of the Rings™ publication, available separately. |
| Héra, the daughter of Helm, is a wild and headstrong young woman who learned to ride a horse before she could walk. She has no interest in settling down, preferring to seek a life of adventure and excitement. When Edoras is attacked, Héra protects her people against the invasion of Wulf's army, and ensures those who can not fight are able to escape the city and reach the sanctuary of the Hornburg. This multipart plastic kit builds Héra, both on foot and mounted, for your Army of Edoras forces in the Middle-earth Strategy Battle Game. As a daughter of Rohan, she's deadly in combat, and riding Ashere massively increases her threat range. She can be assembled with or without her cloak, and is equipped with armour, her sword, and a spyglass that allows her to pick out lurking enemies. This kit comprises 38 plastic components, 1x Citadel 40mm Round Base, and 1x Citadel 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Héra, Daughter of Helm in the Middle-earth Strategy Battle Game can be found in the Armies of The Lord of the Rings™ publication, which is available separately. |
| The pride of Rohan's armies are her riders. It has long been said that the skill of the horse lords of Rohan are without rival amongst the riders of Men, and some claim that they can even match that of the Elves. Regardless, their skill from horseback is undeniable, born out of generations of training, wisdom, and experience. Many a general has been on the receiving end of a devastating Rohirrim charge, only to find their forces scattered and cut down. Ride For Ruin This multipart plastic kit builds 6 Riders of Rohan, elite cavalry for your Kingdom of Rohan, Road to Helm's Deep, Ride Out, Riders of Éomer, Riders of Théoden, Army of Edoras, Defenders of the Pelennor, Fords of Isen, Paths of the Drúadan, and The Grief of Éomer armies in the Middle-earth Strategy Battle Game. These swift riders are equipped with armour and shields, hand weapons, and bows. Four of the miniatures include the option to wield throwing spears, and all 6 riders are interchangeable with the 6 different horses. Contents: – 82 plastic components – 6 Citadel 40mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in the Armies of The Lord of the Rings™ publication, available separately. |
| Gollum has promised to guide Frodo and Sam through the treacherous routes into Mordor to destroy the One Ring. But he still covets his “Precious” and will do anything to get his hands on it again. Leading the Hobbits into a series of winding tunnels, he hatches a plan that involves a giant arachnid… The Treachery of Gollum is an expansion to the Middle-earth Strategy Battle Game that provides a series of linked Narrative Scenarios and engaging hobby content. It allows you to recreate some of the most iconic scenes featuring the creature Gollum and the vile spider, Shelob. Will you guide Frodo on his arduous quest to Mordor, in an attempt to destroy The One Ring and end the tyranny of the Dark Lord once and for all, or side with the conniving Gollum and lure the Ringbearer into a carefully laid trap and claim the Precious for yourself? This 48-page softcover expansion contains: – Nine Narrative Scenarios: Recreate some of Gollum and Shelob’s most diabolical and evil moments. – A Linked Campaign System: Connect each of the Narrative Scenarios so that the result of one battle will have an impact on the next. – Full Painting Guides: Learn how to paint your Gollum and Shelob miniatures so they look just how they did in The Lord of the Rings: The Return of the King™. – Step-by-step Hobby Tutorials: Create the winding tunnels of Shelob’s lair, the sewers beneath the ruined city of Osgiliath, the foetid bogs of the Dead Marshes, and more. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual and Armies of The Lord of the Rings™, both available separately, to make full use of this expansion. |
| Those who captain bands of Rohan's armies come from many walks of life. Whether village herdsmen, or the noble lords of greater settlements, these captains all share the same traits – a great skill from horseback, wisdom and patience on the battlefield, and the loyalty of those they lead. When marauding bands of Wild Men of Dunland, Orcs, or Uruk-hai assault the lands of Rohan, these captains will lead their warriors in defence of the kingdom without hesitation. Inspire the Troops This multipart plastic kit builds 3 Warriors of Rohan Commanders to lead your Kingdom of Rohan, Defenders of Helm's Deep, Men of the West, Army of Edoras, Defenders of the Hornburg, Fords of Isen, and The Grief of Éomer armies in the Middle-earth Strategy Battle Game. This kit includes one Rohan Captain, one Rohan Warrior with Banner, and one Rohan Warrior with War Horn. The captain can be built with either standard or heavy armour, and you'll have a choice between a helmet or a bare head. The warrior holding a banner has a choice of 2 heads. Contents: – 29 plastic components – 3 Citadel 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in the Armies of The Lord of the Rings™ publication, available separately. |
| Armies of The Hobbit is a gaming supplement for the Middle-earth Strategy Battle Game that provides profiles and rules for all your favourite heroes and villains from The Hobbit™. Muster grand armies from the movies using your collection of miniatures and recreate your favourite scenes on the tabletop. From the great Dwarven realm of Erebor, to the depths of the forest of Mirkwood, and the ruined fortress of Dol Guldur, gather your forces and prepare to do battle with your opponent in a test of generalship, strategy, and tactics. This 160-page hardback gaming supplement features over 120 profiles, 15 forces of Good Army lists, and 7 forces of Evil Army lists. Contents: Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 41x Dwarven Holds profiles – 16x Kingdoms of Men profiles – 17x Elven Kingdoms profiles – 8x Free Peoples profiles Good Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 15 armies – Thorin's Company, Army of Thrór, Iron Hills, Erebor Reclaimed, Army of Lake-Town, Survivors of Lake-Town, Garrison of Dale, Erebor & Dale, Rivendell, Halls of Thranduil, Rangers of Mirkwood, The Battle of Five Armies, Radagast's Alliance, and The White Council. Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 24x Gundabad and Dol Guldur profiles – 9x Misty Mountains profiles – 1x Smaug profile Evil Army Lists: Photography, background information, army composition, and additional rules for the following 7 armies – Army of Gundabad, Pits of Dol Guldur, Azog's Hunters, Rise of the Necromancer, Goblin-Town, The Three Trolls, and Desolator of the North. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, available separately, to use this gaming supplement. |
| The barbaric Hill Tribesmen reside within the lands to the West of Rohan. Living in fractured communities, the tribesmen have long nurtured a hatred of the Rohirrim and, when rallied to a unified cause, this mindless rabble of dishevelled barbarians can turn into an army capable of threatening even Edoras itself. This multipart plastic kit builds 24 Hill Tribesmen infantry, ideal for flooding the battlefield with overwhelming numbers. They can be taken in a variety of Evil armies, including the Army of the White Hand, Usurpers of Edoras, and Besiegers of the Hornburg, and they can also be used to represent the Wildmen of Dunland. As they're not part of a standing army, they're equipped with a mix of different types of weapons, some of them improvised. Eight of the models may carry spears or two-handed weapons, another eight can wield flaming brands or hand weapons, along with optional shields. The last eight can be armed with bows. This kit contains 226 plastic components and 24x Citadel 25mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
| Midlund Flesh - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Milites Mundi is a 'big battle' games rule set for fighting actions in the ancient and medieval periods. Games of Milites Mundi involve hundreds of figures per side arranged into multiple units. The game is designed to last for two hours and encourages the use of historical tactics and formations (without being prescriptive) and emphasises the need to maintain cohesion in the army's battle line and sweeping flank attacks. Milites Mundi is based upon the Swordpoint system but has been designed for use with smaller scale figures and capitalises on the opportunities for grand scale battles this presents. Softback 58 pages in full colour including full index and comprehensive diagrams. Full rules & 12 Scenarios. Uses the same Army Lists and Campaign Supplements as Swordpoint. |
| Fits Cards of This Size: (42 x 65 MM) Each pack of sleeves includes 50 sleeves. A replacement for the discontinued Fantasy Flight Games Sleeves (Yellow) Manufactured by Gamegenic |
