| The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves. This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake. This 104-page hardback book contains: – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their ranks can be found bird-headed beastmen, gibbering, fire-spewing daemons, and cruel cultists bedecked in profane tattoos. With soul-burning spells and shrieked incantations, these amorphous arcanists seek to unleash the madness of raw Chaos upon reality, reshaping flesh and earth alike to the delight of their dreadful patron. This book contains everything you need to know to lead the arcane followers of the Changer of the Ways in your games of Warhammer Age of Sigmar. Learn how Tzeentch's corrupting touch manifests in the realms and their denizens, discover the devoted cults who have given their minds and bodies over to the Great Mutator, and encounter the daemonic hordes born from magic itself. This 112-page hardback book contains: – A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver – Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch – 31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling – Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies – Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play – Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven – A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the realms into disarray. Hidden in plain sight in cities and strongholds, his followers prepare for a great uprising that will crack the skies and twist the earth, unleashing a hellish pandemonium and reshaping reality in Tzeentch’s warped image. Chaos Battletome: Disciples of Tzeentch is an essential grimoire for collectors and gamers who want to twist the fate of the Mortal Realms to their own aims. This empowering tome is riddled with sanity-bending artwork, fascinating background material about the followers of the God of Change, atmospheric photography, and the rules you'll need to enact your master plan. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through the threads of fate, no matter how you like to collect, paint, and play with your Disciples of Tzeentch. This 106-page hardback book contains: – Background, art, and fiction shedding light on the followers of the Change God – A description of their many scintillating units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Tzaangor Warflock – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Spiral Crux, and details of the Arcanite cults This book also contains a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App. |
| The creatures of the Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they believe themselves to be valiant knights and honest soldiers, they are in truth wretched fiends who hunger for the flesh of their enemies. In the ruins of war-toppled civilisations, ghoulish beings lurk on the border between life and death. Ruled by bestial vampires, these mordants are trapped in an arcane delusion; they see their foul lairs as majestic castles, and themselves as pious warriors. With the return of their beloved Carrion King, Ushoran, they have launched a crusade that sees their contagious insanity spread across the realms like never before. Battletome: Flesh-eater Courts is the comprehensive guide to collecting and fielding the cannibalistic monstrosities of the Flesh-eater Courts. It's a feast of grisly background information, ghoulish artwork, and all the rules you’ll need to use the Flesh-eater Courts in your games of Warhammer Age of Sigmar. Inside this 88-page hardback book you'll find: – In-depth background on the Flesh-eater Courts, including the grim legend of their master, Ushoran – Unsettling artwork that illustrates the depths of the ghoulish delusion, and the bloody truth behind the madness – 27 warscrolls and pitched battle profiles for the Flesh-eater Courts, from shrieking Morbheg Knights to Ushoran himself – Rules for four different Grand Courts, plus enhancements, spells, prayers, and battle traits like Feeding Frenzy and Delusions of Grandeur – Path to Glory campaign rules that allow your finest nobles to jockey for courtly influence, plus additional rules for use in narrative play – Matched play rules, including three grand strategies and six battle tactics unique to the Flesh-eater Courts – A stunning photography showcase, including painting guides to help replicate the colour schemes featured within This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries are little more than avaricious barbarians, for they will fight for any who meet their price in gold. The truth is stranger by far – they do not crave plunder purely for the sake of wealth, but to gather the scattered essence of their long-lost deity Grimnir, the ancestor god of battle. The pages of this book contain everything you need to know about the Sons of Grimnir, who battle across the realms in search of ur-gold, with axes in hand and war-hymns on their lips. Learn the story behind the mythic feats and glorious death of their patron god, discover Fyreslayer Lodges across the Mortal Realms, and meet the duardin who inhabit them. This 96-page hardback book contains: - A treasure trove of background information on the Sons of Grimnir. Find out how and why the Fyreslayers fight with such furious rage - Incendiary art that shows off the battle-fury of the Fyresayers in all its glory - 21 warscrolls and pitched battle profiles for every warrior of the Lodges, from fearless Berzerkers and mighty Magmadroths to the new Auric Flamekeeper - Rules for 4 different Fyreslayer Lodges, plus command traits, artefacts of power, prayers, and battle traits like Grimwrath Oaths and Ur-gold Runes - Path to Glory rules that allow you to take on Fyreslayer mercenary contracts to earn gold and reputation, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of glorious Fyreslayer miniatures assembled in the colours of the various Lodges, with guides on how to paint them yourself |
| The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends. When the Idoneth go to war, they bring with them a phantasmal manifestation of their pelagic home. From this shimmering tide of magic, cold-hearted aelven warriors and ferocious beasts of the abyss surge forth to overwhelm their disoriented prey. In their wake is left only an eerie silence, for any survivors are reduced to a blank-eyed stupor by the obliviating enchantments of the Deepkin. This book contains everything you need to know about the soul-raiders of the sea, who command the power of the depths and the creatures of the ocean as they pillage spirit-essence across the Mortal Realms. Uncover the genesis of the Deepkin and the nature of their withering curse, and explore the mystifying world of their sunken cities. This 96-page hardback book contains: - A deluge of background information on the mysterious Idoneth Deepkin, including their arcane origins and aquatic way of life. - Ethereal artwork that displays the majesty of the Idoneth Deepkin - 18 warscrolls and pitched battle profiles for Akhelian nobles, soul-starved Namarti Thralls, and vicious sea beasts like the Allopex or Leviadon - Rules for the 6 primary Idoneth Enclaves, plus command traits, artefacts of power, spells, and battle traits such as Forgotten Nightmares and Tides of Death - Path to Glory campaign rules that allow you to plunder the Mortal Realms in Idoneth soul-raids, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of abyssal Idoneth Deepkin miniatures assembled in the colours of their Enclaves, alongside guides on how to paint them yourself |
| The Kharadron Overlords are masters of the skies, fearless duardin aeronauts who prize profit above all. They sail the clouds in steel-clad vessels armed to the teeth with cannons, bombs and bullet-spraying deckguns, matching the raw fury of daemons and monsters with devastating firepower. These technological wonders are powered by the lighter-than-air mineral known as aether-gold – the lifeblood of the great Kharadron empire. The Mortal Realms are yours for the taking in Battletome: Kharadron Overlords – your guide to the most advanced of the Duardin. Inside this book, you’ll discover one of Order’s most unusual factions – a group of technological innovators and privateers for whom the endless struggle for dominance in the Mortal Realms is merely a backdrop to something far more important – profit! Discover their strange skyborne kingdoms and unusual society with sumptuous art and enthralling lore, and then take to the skies yourself with an army of your own. With allegiance abilities and faction rules, you’ll be able to get the most out of your Kharadron Overlords miniatures on the tabletop. Make your favourite Heroes even mightier with command traits and artefacts, harness abilities that make your whole army stronger, and dedicate your army to one of the great Sky-ports of the Kharadron Overlords. From fleets of skyvessels to combined forces that include both Dispossessed and Kharadron Overlords, the possibilities are almost endless. What’s more, you’ll find loads of invaluable advice for collecting your army, with painting tips, bespoke battleplans, Path to Glory rules, and much more. This 96-page hardback book contains: - The history of the Kharadron Overlords – from their origins in the Realm of Chamon to their place in the armies of Order - Lore and art that brings the world of the Kharadron Overlords to life - Tips for collecting Kharadron Overlords Citadel miniatures, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and great endrinworks – unique and powerful upgrades for your skyvessels - A battleplan representing a daring rescue attempt by the Kharadron Overlords to recover lost comrades – and their aether-gold! - Rules themed around the six most famous Sky-ports, from the master sailors of Barak-Zilfin to the allegiances of Dispossessed, Kharadron Overlords and Fyreslayers of Barak-Thryng |
| The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most? This book contains everything you need to know when commanding your own sky-fleet in games of Warhammer Age of Sigmar. Learn the grand history of the sky-ports, explore the divisions and guilds of Kharadron society, and peruse the labyrinthine artycles and amendments of the all-important Kharadron Code. This 96-page hardback book contains: – The carefully-documented background of the Kharadron Overlords, including their fall and rise through the history of the Mortal Realms, all the way to the return of Grungni himself in the Era of the Beast – Breathtaking art that brings the strange mechanisms and lofty world of the sky-ports to life – 17 warscrolls and pitched battle profiles for Kharadron Overlords armies, from well-respected Codewrights to the roguish Drekki Flynt himself – Rules themed around the six most famous sky-ports, plus battle traits, command traits, artefacts of power, and Great Endrinworks – powerful upgrades for your skyvessels – Path to Glory campaign rules that send you out on grand mercantile ventures, plus a new battleplan and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Kharadron Overlords – A showcase of Kharadron Overlords miniatures from the various sky-ports, with guides to painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| Ogors are rotund brutes entirely obsessed with eating and fighting. They rampage across the Mortal Realms on an endless, cyclical Mawpath, devouring everything they set their piggish eyes upon. Enemies are blasted apart by blackpowder cannons, gored by long-tusked beasts of the frozen wastes and trampled by a sweaty, bellowing mass of flesh. Only the lucky ones are dead before the ogors start to eat them. Inside this 120-page book you'll find overview of the Ogor Mawtribes and their two main cultures, which are united by their worship of Gorkamorka. A huge selection of rules gives you countless ways to play with your Ogor collection. Allegiance abilities bolster dedicated forces of Ogor Mawtribes, while rules for several legendary tribes allow you to tailor your army to suit your play style. Warscroll battalions reward you for fielding specific combinations of models, while Path to Glory warband creation rules and bespoke Ogor missions are perfect for your first few games. This battletome is also a great resource for collectors, featuring tips for painting details like rusted blades and ice weapons, as well as a showcase of beautifully painted Citadel miniatures to inspire your own collection. This battletome contains: – Lore and art that explores the history of the Ogor Mawtribes, and how they battle today – A showcase of beautifully painted miniatures – Painting advice including examples of different skin, rusted blades, gut-plates, clothes, tattoos, ice weapons, banner symbols, fur and more – Allegiance abilities for Ogor Mawtribes, including a table of battle traits, four command trait tables, four artefacts of power tables, the Lore of Gutmagic and Lore of the Sun-Eater spell tables, an Everwinter Prayers table, and two mount traits tables – 10 warscroll battalions for fielding different combinations of models – 22 unit warscrolls and a scenery warscroll for the Great Mawpot – Pitched battle profiles for all units featured in this Battletome and the Great Mawpot, including min/max unit sizes, points values and battlefield roles |
| The Ogor Mawtribes are on the march. The ground shakes. The sound of snorting beasts and brutal chanting rings out. These hungry hordes are out to seize the realms in their meaty fists and feast on their ruins. Ogors are huge, physically formidable creatures. They worship the Gulping God, a savage deity that fills them with a need to hunt and consume. No matter their differences, they sweep across the lands as one trampling horde when the war-horns blast. Destruction Battletome: Ogor Mawtribes is a meaty tome for collectors and gamers who want to devour the Mortal Realms. This well-seasoned book is filled with decadent artwork, background material about the famished followers of the Gulping God, epic photography, and the rules you'll need to assemble your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will entice you to war and pillaging, no matter how you like to collect, paint, and play with your Ogor Mawtribes. This 114-page hardback book contains: – Background, art, and fiction exploring the ravenous followers of the Gulping God – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Prayers – 26 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Mawseeker Mob and the Warglutt Marauders – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for 3 thematic Armies of Renown and 2 Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring background on the Hungry Hordes, Clans and Mawtribes, a Path of Consumption, and a map of the Ogor Domains This book also contains a one-use code to unlock Destruction Battletome: Ogor Mawtribes content in Warhammer Age of Sigmar: The App. |
| Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured. This book offers all the knowledge and rules you need to command your own Mawpath in games of Warhammer Age of Sigmar. Discover the oft-bellowed history and nomadic culture of the Mawtribes, learn the legends of the greatest warglutts and alfrostuns, and find out how the Era of the Beast has energised the ogors anew. This 104-page hardback book contains: – A glut of fascinating background material on the Ogor Mawtribes, including their endless Mawpath migrations, worship of the Gulping God, and resurgence in the Era of the Beast – Chilling artwork depicting the ogors' ravenous appetite for battle and flesh alike – 28 warscrolls and pitched battle profiles for rampaging brutes, from the stealthy Bloodpelt Hunter to the gastromantic Great Mawpot – Rules for the 6 mightiest Mawtribes, plus command traits, artefacts of power, spell lores, prayers, mount traits, and battle traits like Might Makes Right and Trampling Charge – Path to Glory campaign rules that send you on a plundering Mawpath to earn Big Names, plus a new battleplan and 8 warscroll battalions for use in narrative play – Matched play content, including 4 grand strategies, 6 battle tactics, and 4 core battalions for Beastclaw Raiders and gnoblar scrappers – An inspirational gallery of Ogor Mawtribes miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to any who stand in their way. Commanded by the slann, cohorts of brutal saurus are bolstered by swift skinks and towering reptilian behemoths. Those who stand before them soon find themselves met by the unfeeling wrath of the cosmos. In Battletome: Seraphon, the might of the heavens is yours to command! This tome of rules, art and lore is your complete guide to these avenging lizardmen and their monstrous armies. Discover why the Seraphon came to the Mortal Realms, how their society works, from the celestial beings known as the Starborne to the savage reptilian Coalesced. Learn their lore, get inspired and field an army for yourself with a suite of powerful and thematic rules, including allegiance abilities, spell lores, artefacts and more. Maybe you'll field a magically charged force of Starborne Seraphon, teleporting around the battlefield, blitzing enemies with spells and summoning reinforcements from the temple-ships to battle. Or perhaps you’ll field a hardened force of Coalesced, tearing the enemy apart in close combat with savage fury. Or you might just field loads of Stegadons and call it a day. It’s up to you! To help you with your army, this book also contains collecting tips, with example armies, stunningly painted miniatures, painting advice and Path to Glory rules. This 104 page hardback book contains: - The history and origins of the Seraphon – from their discovery in the aetheric void by Dracothion to their conquest and terraforming of the Mortal Realms - Lore and art that brings the world of the Seraphon to life - Tips for collecting Seraphon, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and unique spell lores upon your army - A battleplan representing a sudden intervention from above by the Seraphon - Rules themed around the four most famed Seraphon Constellations – sub-factions with their own additional special rules |
| The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen. Their ranks are swollen by those who turned to the Dark Gods during the Age of Chaos to survive – traitorous murderers all – and each walks the precarious Path to Glory. Chaos Battletome: Slaves to Darkness is crucial for collectors and gamers – regardless of which ruinous power they favour. This essential tome is positively seething with inspiring artwork, loads of background material, stunning photography, and the rules you need to unleash your barbaric hordes on the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you up and running faster. No matter how you like to play or paint Slaves to Darkness, this book is for you. This 128-page hardcover book contains: – Background material detailing the history, culture, and organisation of the Slaves to Darkness, and how these mortals came to be followers of Chaos – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including seven battle traits, four battle formations, three heroic traits, and three artefacts of power – Three Spells, three Manifestations, and five Ensorcelled Banners – 43 warscrolls for units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice for the Darkoath Raiders, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for one thematic Army of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, spells, and battle traits This book contains a unique digital code for use with Warhammer Age of Sigmar: The App. |
| Build an immersive battlefield and wage war on a hotly contested frontier world with terrain pieces representing rugged Imperial structures – such as a Vox-Antenna and Auspex Shrine. These robust arrays are a vital source of communication for frontier worlds, and are easily repurposed by the forces that fight over them – whether they bolster their spirits by downloading propaganda from an Auspex Shrine, or coordinate a devastating assault with the help of a Vox-Antenna broadcast. Suggested terrain traits and additional Narrative Play abilities for these terrain pieces can be found in War Zone Nachmund: Vigilus Alone, adding further strategic depth to your games. This kit is comprised of 36 plastic components, with which you can assemble one Vox-Antenna and one Auspex Shrine. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
| Build an immersive battlefield and wage war on a hotly contested frontier world with terrain pieces representing rugged Imperial structures – such as the STC Hab-bunker and Stockades. These armoured structures are an everyday sight amongst the brutal architecture of an Imperial border world, but become a vital source of cover when war envelops the planet. The STC Hab-bunker is particularly well-suited to sheltering fighters from the hazardous atmospheric conditions common to the frontier. Suggested terrain traits and additional Narrative Play abilities for these terrain pieces can be found in War Zone Nachmund: Vigilus Alone, adding further strategic depth to your games. This kit is comprised of 38 plastic components, with which you can assemble one STC Hab-bunker, one Stockade with doors, and three Stockades. The modular nature of the kit allows for a variety of other build options – such as a one long Stockade wall integrated into the STC Hab-bunker, or an enclosed Stockade fort. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
| This mission pack is a matched play expansion for Warhammer 40,000. This pack includes 22 cards contained in an open-topped sleeve, with matt lamination and a thumb-cut on the backside of the sleeve to aid with card removal. Each card provides a Terrain or Tactical Terrain datasheet card, or a Manufactorum rules card, designed to work alongside the Tactical Deployment Mission Pack for easy reference. Inside this 22-card pack you will find: - 9x Tactical Terrain datasheet cards - 9x Terrain datasheet cards - 3x rules cards (1x Battlezone: Manufactorum Abilities Card, 1x Battlezone: Manufactorum Theatre of War Card, 1x Battlezone: Manufactorum Agendas Card) |
| Bayou Bushwackers Gremlins contains 3 plastic models. |
| Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor regards the efforts of his foes with a bitter scorn as they struggle in vain against his diabolical plans. As the Mortal Realms descend into chaos following the cataclysmic Soul Wars, the First Prince knows his time has finally arrived. Neither men nor gods can stop his grand ambition. As befits the greatest of the Daemon Princes, Be'lakor is every bit the creature of nightmare he appears to be. Supernaturally skilled in both the martial and magical arts, his imposing figure is the perfect centrepiece for an army of Chaos and a potent wrecking ball with which to cast your enemies aside. Most impressive of all, this incredible model is 170mm tall from the bottom of his base to the tip of his wings. This multipart plastic kit is comprised of 85 components, with which you can assemble one Be'lakor, the Dark Master, and is supplied with 1x Citadel 100mm Round base. This kit contains multiple options to build Be'lakor themed for either a Warhammer Age of Sigmar Slaves to Darkness army, a Warhammer 40,000 Chaos Daemons army, or a neutral theme to suit both games. Please note the instruction manual mislabels some of the pieces, the correct Be’lakor construction booklet is available in the downloads tab. |
| Beast Hide - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters. On the battlefield, a Beast-skewer Killbow crew will pick out the biggest target they can find and bring it down with a barrage of savage, ramshackle bolts. The orruk marksman wears a gutplate depicting Kragnos with one eye closed, as if aiming himself, whilst harried grots bully each other in between reloading. This misshapen siege weapon is the perfect ranged addition to any Orruk Warclans army. This 28-piece push-fit kit builds a single Beast-skewer Killbow, complete with crew, it comes with one 90mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
| Beastmen are twisted by the Dark Gods, and guided by their base natures. They dwell in primordial forests, venturing out to raid and pillage in a tide of bestial violence. The True Children of Chaos This loaded box is ideal for starting a new Beastmen Brayherds collection – or expanding an existing army – to pillage the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by both a Beastman Chieftain and a Beastman Shaman. A herd of Bestigors hits hard, rushing forward to get to grips with their foes, while an Ungor Herd peppers them with arrows to soften them up. A large Gor Herd is ideal for taking and holding ground, and grinding your enemies down. Mutated Chaos Warhounds are an excellent disruption and harassment unit, slowing down your foes and throwing their plans into disarray. When taken together, they are a brutal and aggressive army that surges forward in an unstoppable flood. This boxed set builds 52 multipart plastic Beastmen Brayherds miniatures: – 1 Beastman Chieftain – 1 Beastman Shaman – 10 Ungors – 10 Bestigors – 20 Gors – 10 Chaos Warhounds The miniatures in this box are easy to customise. The Ungor Herd includes components to assemble an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers. The other Ungors can be armed with a bow, hand weapon and shield, or spear and shield, and the heads in the kit are interchangeable across the bodies. The Gor Herd can be assembled with an optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies. The Bestigor Herd can be assembled with an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies. The Chaos Warhounds have separate bodies that feature modular, interchangeable horns and tails. Contents: – 403 plastic components – 12 Citadel 30mm Square Bases – 32 Citadel 25mm Square Bases – 10 Citadel 50mm by 25mm Rectangle Bases – 1 Beastmen Brayherds Transfer Sheet – 1 construction guide The Beastmen Brayherds Transfer Sheet features 204 high-quality waterslide transfers, including banner icons and runes of the Dark Tongue to decorate your miniatures. |
| The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races. In the 104-page hardback Battletome: Beasts of Chaos, you’ll find: - From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms; - Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here; - The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form; - The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all; - Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed; - Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army; - A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God. Rules All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here: - 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery; - Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power; - Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards; - Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers; - A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions; - Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;
|
| Introduction Game Air is a range of water-based, matte acrylic colors, developed especially for airbrushing. The very latest formulation of this range uses new resins that have been selected for qualities which up till now could not be achieved in water based colors. The strength, resistance and covering power of Game Air is superior to any acrylic airbrush colour currently available. Game Air is also ideal for application by brush to highlight the smallest detail on a miniature. The pigments have been selected according to their degree of light fastness and optimum micronisation. The effects of washes and transparencies can be obtained by diluting the colors and all the colours and varnishes can be mixed together and diluted with airbrush thinner. Game Air Colours The colours in the Game Air range have been selected to appeal to modelers and wargamers who use the existing Game Color range, so are ideal for all fantasy modelling. The names and shades of the most popular colors of Game Color have been retained in Game Air, but using the finer formulation and resins employed for Model Air (see Equivalency Table). In the color chart we include a diagram of the most frequent colour combinations: base color, light and shadow. Surfaces Game Air has exceptional performance on all materials. The adhesion of the colours on resin, plastic, steel and white metal is extraordinary. Moreover the surfaces do not require previous priming. Only in the case of a very dark base may it be useful to first apply a primer in order to increase the brightness of the final colors. How to Use Shake well before using. Pour the paint directly into the airbrush, either undiluted or previously diluted with Thinner (71.261). Colors can be mixed in the cup of the airbrush. Game Air dries almost instantly on the model and permits immediate application of aging processes as well as the use of washes, pigments, and dry-brush techniques. |
| A Belgian infantry section consists of ten men. A section is led by a sergeant carrying either a MP-28 submachine gun or a Fusil 1889 rifle. The sergeant is supported by a corporal carrying a rifle. The Fusil-mitrailleur 1930 (FM 30) Browning Light Machine Gun or "Belgian BAR" served as the section LMG, which was carried and operated by one man. The remaining seven riflemen carried the Fusil 1889 rifle, one of which is a dedicated rifle grenadier carrying a rifle adapted to shoot grenades. |
| The initial Belgian defence proved the mettle of the Belgian Army, but they struggled to match the evolving tactics of the ever encroaching Wehrmacht in the early stages of the war. Led by well educated and dependable officers, with proven support weapons in the form of Maxim medium machine gun and 81mm Mortar, the Belgian Army have all the important tools to attempt to hold the line. This box set is an ideal expansion to your Bolt Action Belgian Army. Contains: 2 officers 1 Medic 1 Forward Observer 1 medium mortar team 1 MMG Team Bases Models supplied unassembled and unpainted |
| Speedpaint is truly a one-coat painting solution. Simply apply one rich coat of Speedpaint directly over a primed miniature and you are done! The Speedpaint will leave that part of the model with both intense shading, vibrant colour, and a highlight effect in one application. It flows perfectly over your miniatures and creates an unparalleled painting solution to help you get more time for gaming. |
| Inspired by the vibrant beauty of the cosmos, the Berry Blast-Off Base Sheet provides a reliable, magnet-receptive surface for stress-free miniature storage. ✓ Very receptive to WarMag® magnets ✓ Made from high-quality rubber steel ✓ Easy to install – strong self-adhesive backing ✓ Fits many sizes of ‘Really Useful Box’® ✓ Anti-scuff coating with a low-glare matt finish ✓ Matching sticky labels included What’s Included These are the magnet-receptive Base Sheets we’re truly known for. They work exactly like our plain versions, yet these are professionally printed with a whole range of themed designs to choose from. Each sheet is made from flexible rubber steel (ferrous), engineered to create secure, magnetic wargaming storage for your miniatures. Really Useful Box This sheet is precision-cut to fit the most popular Really Useful Box sizes used for miniature transportation: 4 Litre, 9 Litre XL and ‘Double Decker’ (UK / EU sizes). We’ve embraced the popularity of the Really Useful Box so your trusted plastic box becomes a magnetic, battle-ready Warhammer carry case without any faff. Anti-Scuff Coating Each WarMag Base Sheet is professionally printed and matt-laminated with a protective, anti-scuff coating. The result is a smooth, low-glare surface that not only looks sharp but helps prevent marks over time – keeping your miniatures steady and your wargaming storage looking smart, even with regular use. Self-Adhesive Installation There’s no cutting, gluing or measuring required. Simply peel off the backing, carefully place the sheet inside your Really Useful Box and press down for a clean, professional finish. Rounded Corners Unlike standard A4 sheets, we cut our Base Sheets with rounded corners for a neater, sleeker finish – offering that extra bit of style. Magnetised Minis Our Base Sheets pair perfectly with our self-adhesive magnets, creating a stable base for transporting and storing painted models. Whether you’re using magnets for Warhammer bases, Games Workshop armies or any other wargaming minis, these sheets keep your figures securely magnetized and tournament-ready. Sticky Labels Included Every Base Sheet comes with a set of matching sticky labels for quick box identification. Whether you’re sorting armies, game systems or faction types, these labels help you find what you need at a glance. No more lifting lids to guess what’s inside – just label it, stack it and go. Wargaming Themes From scorched battlefields to distant starfields, our printed Base Sheets cover a huge range of wargaming environments and battlefield themes. Whether you’re deploying across muddy trenches, frozen tundra, jungle ruins or lava-scorched wastelands, there’s a design to match your army’s aesthetic. Inspired by classic tabletop battlegrounds and sci-fi terrain, these designs evoke everything from grimdark cityscapes and arcane ruins to galactic conflict zones and alien worlds. Ideal for Warhammer 40K, Age of Sigmar, Horus Heresy, Star Wars Legion, Shatterpoint, Middle Earth Battle Strategy Game and other popular systems, they bring visual flair and lore-friendly immersion to your magnetic storage. With a wide palette of eerie greens, void blacks, ash greys and blood reds, you can coordinate your base sheet with your army, faction or skirmish board. It’s more than storage – it’s scenery with purpose. Tournament Ready Heading to a wargames event or local club night? This magnetic Base Sheet keeps your minis, models or figures steady on the move. Ideal for miniature transportation and even display, it’s a reliable upgrade for players who travel light – but pack heavy armies. Pair with round magnets, ovals or squares for Warhammer 40K, Age of Sigmar, Horus Heresy, Necromunda, Necrons, Kill Team and beyond. Made in the UK Designed and manufactured in our Devon-based workshop, WarMag Base Sheets are crafted by hobbyists, for hobbyists. Built to last, easy to use and a favourite for wargaming storage across multiple game systems. *Approximate Box Fit (UK / EU Sizes Only) 4 Litre: Ext. 395×255×88mm / Int. 335×210×68mm 4 Litre XL: Ext. 395×255×130mm / Int. 335×210×115mm 4 Litre XXL: Ext. 395×255×170mm / Int. 335×210×155mm 9 Litre: Ext. 395×255×155mm / Int. 335×210×140mm 9 Litre XL: Ext. 395×255×205mm / Int. 335×210×180mm 9 Litre XXL: Ext. 395×255×245mm / Int. 335×210×220mm 9 Litre XL ‘Double Decker’: Ext. 395×255×205mm / Int. Bottom Layer: 335×210×105mm & Top Layer: 335×210×75mm 9 Litre XXL ‘Double Decker’: Ext. 395×255×245mm / Int. Bottom Layer: 335×210×105mm & Top Layer: 335×210×115mm Note: These sheets are designed to fit UK / EU-sized Really Useful Boxes. The 4 Litre and 9 Litre boxes sold in the US are a different size, but the 9L XL size there is the same as it is in the UK. Very confusing, I know! But that’s not up to us, of course… Please send us an email ahead of your purchase if you’re not sure. |
| The TWO THIN COATS paint range features primary and secondary colours, as well as flesh tones, natural tones, metallic’s, and washes. All of the paints are designed around a triad system that consists of a shadow, a mid-tone, and a highlight, yet all can be used individually to create whatever result you desire. TWO THIN COATS paints will stand out due to their flow, how well they can be thinned (of course), the depth of their colour, and their most unique feature, how smooth they are when applying and particularly how smooth the finish is on the end result. 15ml paint in dropper bottle with paint agitator (mixing ball). |
| Attention Adventurers! Grab your blaster and get ready to roll initiative as the game is afoot. The Big Book of Sci-Fi Battle Mats is the ideal set of Sci-Fi battle maps to keep you party rolling through any and every encounter. Through asteroid fields, space stations, dying ships, desert worlds and desolate moons, your quest for danger, excitement and loot starts here! This portable tome of A4 (12"x8") RPG battle mat pages is the must have tool to illustrate your game and track your combat scenes. The Big Book of Sci-Fi Battle Mats is 16 inches across when opened A Portable Book of Battle Mats The Big Book of Sci-Fi Battle Mats is an essential part of any Game Master’s toolkit. Designed to illustrate and help track encounters as well as spark the imagination a little, this tool hugely reduces game preparation time. Uniquely light and portable, fits in your bag and on your shelf with your rulebooks! Replaces bulky roll-out mats 60 map pages at your fingertips Can be used with any Sci-Fi RPG! "One of my favourite formats is the battle mat book"- Geekdad Nominated and Shortlisted Gaming Accessory Nominated for an 2019 ENnie for Best Accessory Non-Digital and shortlisted in the People's choice Award for Best Accessory at the UK Games Expo 2019 (it lost the vote to our very own Giant Book of Battle Mats). The Big Book of Sci-Fi Battle Mats has been designed by gamers, for gamers, and has these key features: Lay flat book of 60 wipe clean battle maps Easily storable and portable book format 1 inch grid or 1" hex on each page Wide range of common Sci-Fi rpg settings Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! |
| The Black Coaches is a multi-part plastic kit containg the components necessary to assemble a Black Coach. Constructed from heavy wooden panels with rivets straining against the ethereal power within, this is a funerary carriage whose drapes are tied back, making a grisly casket within visible; this houses a bound vampire, who can be seen should you choose to model the casket with its lid off. The wheels are wrought from ornate iron – 2 small wheels at the front, 2 larger wheels at the back – with skulls and hourglasses representing death dotted symbolically around. 3 Relic Bearers are careening alongside the Coach, carrying a sword, book and goblet, the personal effects of the vampire being transported. A Cairn Wraith is driving the Coach forward, who can be modelled wearing either a hood or a crown – he can carry a soulreach grasp, a reaper scythe or be modelled with empty, gesturing hands. 4 Nightmares pull the Coach, borne aloft on wisps of ethereal energy – the 2 front Nightmares wear enormous spiked funeral crests. This kit comes as 58 components, and is supplied with a Citadel 170mm Oval base. |
DescriptionContains: 8 metal British Regulars Models supplied unassembled and unpainted |
| Includes:
8 Metal British Hussar cavalry |
| The thin red line! There are few more glorious military spectacles than the measured tread of Her Majesty’s line regiments wheeling by division the marching at their steady pace towards their enemies – unflinching, unafraid, and unstoppable. If war has any glory in it at all, it can be found in the splendid turnout and resplendence of the British Army and its fabulously dressed soldiery of the Crimean War. The men of the line regiments, of which over fifty served in the campaign into the Crimea, may not have been saints, and many had enlisted simply to avoid jail or the poorhouse, but they behaved magnificently when put to the test against the Russians. At the Alma, at Sevastopol, at Inkerman – the redcoats did their bit for Queen and country five-fold, many losing their lives or their limbs. The Crimean War has been described as the first modern war, but has just as accurately been described as the last old-fashioned war – the troops being led to death or glory by officers who had fought at Waterloo all those years earlier! Sadly neglect, incompetent commanders, and disease killed far more British soldiers than the Russians ever did – a poor reward for extraordinary service. Box Contains: 20 Hard Plastic Crimean War British Line Infantry 4 Metal British Line Infantry Command Full-colour Flag Leaflet Plastic Bases |
| Includes:
24 metal British Line Infantry |
| The bulk of the Imperial Russian Army that faced the allied nations of Great Britain, France, Sardinia and the Ottomans comprised the stoic infantrymen clad in their green and white uniforms, often covered by a drab greatcoat. Singing their hymns to Mother Russia, the simple peasant stock that filled Russian regiments had a fervent belief in their Tzar and an equal belief in the bayonet due to their poor musketry skills and old weapons. The Russians were able to call on a colossal pool of manpower although the individual soldier was on the whole poorly trained, equipped and led. Despite these shortcomings nobody could doubt their bravery – the soldiers were used to privation and sacrifice throughout warfare with the great Ottoman Empire for many years. Includes: 24 plastic Russian Line Infantry in helmets, with 8 optional forage cap heads 3 metal Russian command group |
| In Black Seas, Gunboat squadrons are tiny vessels. This means that they are extremely difficult to hit, but are vulnerable to collisions from larger vessels, particularly if that vessel was travelling at speed. They mount only a single light cannon and are too small to allow for upgrades - their relative evasiveness, however, means that they will be difficult to deal with in battle. Contains 3 resin & metal ships |
| The Black Seas Rulebook is gloriously detailed and you can see Gabrio's passion for the period throughout the 96 pages. It includes everything to play rules-wise, also delving into the likes of painting & rigging your vessels, campaign play, linking to games of Black Powder and national special rules options! |
| First-rate ships of the line are the ultimate vessel in Black Seas. These ships pack a tremendous punch and can take quite the pummelling. Any enemy unfortunate enough to be caught in the broadside of a 1st Rate is not likely to be around long enough to take the tale. 1st Rates also have access to the greatest quantity and wealth of customisation and upgrade options in the game. Spanish 1st Rates are especially characterful when utilising the national special rules in the game. Many Spanish vessels were extremely heavily armed, and thus can take the ’Over Gunned’ upgrade for no additional cost. This bonus does not come without penalty however, as such bulky ships were difficult to sail. They must therefore pass a skill test when attempting to sail at a quicker rate of knots. Veteran crews are also not allowed to be taken on such ‘Over Gunned’ 1st Rates ships. |
| This box set outfits you with three Spanish Navy Third-Rate-Ships-of-the-line. Building upon the superb third rate plastic sprues, the box contains additional metal components to make the following famous vessels, all of which were present at the Battle of Trafalgar! Monarca - a 74-gun third rate ship of the line belonging to the Montañés-class. Her main guns were arranged over two complete decks, with 28 24-pounder cannons on her lower deck and 30 18-pounders on the upper, in addition to 12 8-pounders and 4 8-pounders on her quarterdeck and forecastle respectively. Under the command of Captain Teodoro Argumosa, she took part in the Battle of Trafalgar, in which she suffered heavy damage at the hands of HMS Bellerophon. 55 Royal Marines boarded and captured her, but one night later the survivors overpowered their captors and set them adrift in the storm. 3 days after the battle, the survivors had decided to attempt repairs to return to Cadiz but were pursued by HMS Leviathan (which had picked up the adrift marines). She ran aground on 28 October near Huelva and was destroyed by HMS Naiad to prevent her restoration. Argonauta - an 80-gun third rate ship of the line, she was the last of the Montañés-class of ships (of which there were four). On 25 August 1800, she fought off the British Ferrol expedition as part of Joaquin Moreno's squadron. Subsequently, she fought at the Battle of Cape Finisterre, and as part of Federico Gravina's second squadron at Trafalgar. Captured at the latter battle, she was taken in tow by HMS Poyphemus, but was abandoned due to the storm which followed the battle On 24 October HMS Defiance rescued survivors and attempted to re-establish a tow unsuccessfully. The Argonauta sank 6 days later, its survivors landing at Algeciras the next day. San Justo - a 74-gun ship of the line, San Justo was launched 11 November 1779. She participated in such actions as the Battle of Cape St Vincent, and the Siege of Gibraltar. She later participated in the battle of Trafalgar, managing to escape destruction. She was eventually broken up at Cartagena in 1828. Box contains 3 plastic vessels, with metal components |
| Spanish Navy Fleet Contents: 3 plastic frigates 6 plastic brigs 3 plastic third rates 1 resin first-rate 1 bomb ships base A selection of metal figureheads and backplates for famous Spanish Navy Ships: San Juan Nepomuceno - a 74 gun third-rate ship of the line Neptuno - an 80 gun third-rate ship of the line Montañés - a 74 gun third-rate ship of the line Ceres - a 40 gun frigate Diana - a 34 gun frigate Ninfa - a 36 gun frigate Spanish Navy Flags, Sails & ratline sheets + Bobbin for Rigging Game cards and wake markers |
| The Naval Act of 1794 established a permanent standing navy on 27 March 1794, in the US. Prior to this, a US Naval military presence had been left wanting for 10 years. By October 1797, the first three of six frigates launched; the USS United States, USS Constellation, and USS Constitution. Between 1798 and 99, several engagements took place between the US and France - though this was not a declared war. The First Barbary War of 1801-1805 saw actions against the Barbary pirates. The fleet would then see substantial action in the War of 1812 - achieving victory in 11 single ship engagements against the Royal Navy. British forces were forced off Lake Erie and Lake Champlain, effectively preventing the invasion of New York State. The fleet was, however, unable to prevent British blockades of US ports, the British Navy being significantly larger. Why sail the US Navy? The largest ships of the US Navy may pail in size in comparison to other nations, especially when using the National Special Rules (being unable to field any large or extra-large vessels). However, their frigates were exceptionally reinforced with many guns. To represent this, US fleets gain discounts to both the Over Gunned and Sturdy upgrades. They are both able to better weather punishment whilst dealing out a substantial portion themselves. Additionally, in a similar vein to British crews, US crews were routinely drilled and always receive the +1 bonus to hit rolls. This makes US frigates, the core of your fleet exceptionally dependable, though remember if you do purchase both upgrades on all your ships (even at a discount), you may find yourself outnumbered. US Navy Fleet Contents: 2 over gunned resin frigates - the USS President & the USS United States 3 plastic frigates 6 plastic brigs 1 bomb ships base A selection of metal figureheads and backplates for famous US Navy Ships: USS Chesapeake - a 38 gun frigate USS Congress - a 38 gun frigate USS Constellation - a 38 gun frigate US Navy Flags, Sails & ratline sheets + Bobbin for Rigging Game cards and wake markers |
| USS Constitution should be in the thickest fighting on the table, leading the charge into the enemy battle line, using her exceptional survivability to weather the storm of shot and shell while blasting away with her own guns. While she might not be able to tangle with larger First Rates like Victory, she can hold her own in frigate actions, tying up the enemy fleet while the remainder of your ships go after other objectives or gain a more advantageous position. This box set contains: Components for 1 resin USS Constitution ship hull Metal components for masts Printed sails USS Constitution ship card Wake markers Bobbin for rigging Acetate Ratlines A sheet of flags & pennants |
| Black Splash Mud Vallejo Weathering 40ml. Very dark colour, found in earth which is very rich in vegetal substratum, similar to peat, as in wooded and humid areas and in the north of Europe. |
| Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.
This rulebook includes everything you need to play except miniatures, including: Move and countermove initiative system. "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life Printable Force Cards which are used to create any of the main factions Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future. This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages. |
| Black Thick Mud Vallejo Weathering 40ml. Very dark color, seen in earth similar to peat, which is very rich in vegetal substratum, such as found in wooded and humid areas in the north of Europe. Contains traces of vegetation which ad a special dense and realistic texture. |
| Moving like a ghostly cyclone, the creatures known as Bladegheist Revenants spin in a frenetic fashion. They are souls taken from those who met particularly tormenting ends – those sealed in spike-riddled encasements, choked beneath water or buried alive. Their last living thoughts were a frenzy of desperation, a last flurry of defiance in an attempt to break free. Thanks to Nagash’s terrible curse, that horrible ending moment has been preserved forever in the Bladegheist Revenants. This multi-part plastic kit contains the components necessary to assemble 10 Bladegheist Revenants. Eternally tormented spirits, they are clad in tattered cloaks which fade away into ethereal elements, appropriate to the panicked, frantic fighting style they exemplify. Each is posed swooping and jinking unpredictably; the chains that bind them to Shyish are swinging wildly about their forms. Within the cloaks, metallic face masks peer out – there are 10 of these included, each a different design, which can be modelled on any cloak assembly you desire. There are 10 tomb greatblades included, each of which is slightly different. This kit comes as 43 components, and is supplied with 10 32mm Round bases. |
| Blazing Ink - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Speedpaint is truly a one-coat painting solution. Simply apply one rich coat of Speedpaint directly over a primed miniature and you are done! The Speedpaint will leave that part of the model with both intense shading, vibrant colour, and a highlight effect in one application. It flows perfectly over your miniatures and creates an unparalleled painting solution to help you get more time for gaming. |
| Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field, they fire with deadly accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home. The Blissbarb Archers dance around the battlefield, loosing volleys of deadly arrows. One model may be assembled as a High Tempter while the kit also includes a Blissbrew Homonculus, who can add even more potent toxins to your ranged attacks. This 70-part plastic kit makes 10 Blissbarb Archers and one Blissbrew Homonculus for use in Warhammer Age of Sigmar. It comes supplied with 10 28.5mm Citadel Round bases and a 25mm Citadel Round base. |
| The physical weapon used by the German army in the light machine gun and medium machine gun role was actually the same – most commonly the MG34 (augmented by captured foreign weapons) or later, the MG42. To utilise these weapons in the medium machine gun role and take full advantage of their sustained fire capabilities and accuracy, a sturdy Schweres Machinengewehr tripod was required. However, for many squads these tripods were too cumbersome and so machine guns were used with a simple bipod, operated by small teams. Machine guns could also be used in the anti-aircraft role with the addition of a simple tripod stand made of three poles, allowing the weapon to be elevated high enough. The example given here is as used by Infanteriepanzerabwehrkompanien – machine guns used to defend anti-tank gun platoons. |
