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Games Workshop-LTD
Games Workshop

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  • Horus Heresy: Reference Cards

    The battles of Warhammer: The Horus Heresy are rife with swift Reactions, mighty Warlords, and forbidden Psychic Powers. This handy deck of reference cards makes it easy to keep track of new rules and mechanics, so you can focus on your strategy. These cards will ensure you can take full advantage of the new Reaction system – they work as both a reminder to use them, and a rules reference for you and your opponent.
     
    This deck contains 24 cards, including:
    – 6x Core Reaction cards
    – 2x Advanced Reaction cards
    – 3x Core Warlord Traits cards
    – 7x Psychic Weapons cards
    – 6x Psychic Powers cards
    31-84
    £10.40
    £13.00 save 20%
  • Horus Heresy: Solar Auxilia Aethon Heavy Sentinel

    Aethon Heavy Sentinels are a common sight among the ranks of the Solar Auxilia and are most often piloted by grizzled veterans adept at identifying key enemy targets. These robust machines are able to traverse void station interiors and ruined cityscapes with ease, often forming the lynchpin around which many a successful close-quarters assault has swung.

     
    This multipart plastic kit builds one Aethon Heavy Sentinel, an armoured combat walker for the Solar Auxilia. The Sentinel comes with an arsenal of heavy weaponry, and can be armed with one of six dorsal guns – a volkite culverin, autocannon, heavy incinerator, lascannon, multi-laser, or a melta lance. It also features paired ordnance systems on its sides – either an Aethon missile battery, or a set of four hunter-killer missiles.
     
    The Aethon Heavy Sentinel's weapon mounts allow for glueless assembly, so you can adjust their positions mid-game. Its legs can also be assembled in different poses to add variety and character to your squadrons – an adventurous hobbyist can even remove the pegs, for full poseability on every leg-joint!
     
    This kit comprises 75 plastic components, a Citadel 80mm Round Base, and a Solar Auxilia Vehicle Transfer Sheet containing 180 high-quality waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    31-75
    £33.30
    £37.00 save 10%
  • Horus Heresy: Solar Auxilia Dracosan Armoured Transport

    The Dracosan Armoured Transport is a heavily armed personnel carrier, manufactured to the highest standards and configured with systems that allow the Solar Auxilia to traverse the most hazardous battlezones. The Dracosan is large enough to accommodate a full strength section of 20 Solar Auxilia infantry, protecting them from all but the most intense enemy fire while using its own weaponry to pound enemy positions to dust.
     
    This multipart plastic kit builds one Dracosan Armoured Transport, a bulky Solar Auxilia troop conveyer. This huge vehicle is loaded with protective plating and environmental systems to keep its cargo alive, and features a heavily-armoured access door on both sides. The Dracosan's hull supports one of two weapons, allowing it to support your infantry even after delivering them to the front lines – a heavy lascannon for picking off enemy armour, or an explosive demolisher cannon to make short work of bunkers.
     
    The kit includes components to upgrade your Dracosan Armoured Transport with hunter-killer missiles, a flare shield, and a dozer blade. The rear hatch can be built with closed doors, or opened for a Solar Auxilia gunner with a pintle-mounted weapon – a heavy flamer, multi-laser, or heavy stubber. You'll also find plenty of cosmetic options, such as sigils, armour patches, a spotter, and a choice of crew heads.
     
    This kit comprises 154 plastic components, as well as a Solar Auxilia Vehicle Transfer Sheet containing 180 high-quality waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    31-71
    £52.20
    £58.00 save 10%
  • Horus Heresy: Solar Auxilia Hermes Sentinel Squadron

    Hermes Sentinels are employed as scout walkers and mobile fire platforms by the Solar Auxilia. Fast-moving squadrons of Light Sentinels can strike at enemy formations and disengage before significant resistance is brought to bear, while more heavily-armoured Veletaris Sentinels support aggressive frontal assaults by pressuring the target's vulnerable flanks.
     
    This multipart plastic kit builds two Hermes Light Sentinels or Hermes Veletaris Sentinels – swift combat walkers for the Solar Auxilia. Each Hermes Light Sentinel is ridden by a pilot in void armour, and can be armed with either a multi-laser or a grenade launcher. The Hermes Veletaris Sentinels are piloted by elite Veletaris soldiers in reinforced armour, and feature additional plating on their legs and sides – they can be armed with a heavy flamer or a volkite caliver.
     
    Both styles of pilot have poseable heads, and each Sentinel's legs can be assembled in different poses to add variety and character to your squadrons. An adventurous hobbyist can even remove the pegs, for full poseability on every leg-joint!
     
    This kit comprises 110 plastic components, 2x Citadel 60mm Round Bases, and a Solar Auxilia Vehicle Transfer Sheet containing 180 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    31-80
    £36.00
    £40.00 save 10%
  • Horus Heresy: Spartan Prometheus Assault Tank

    Horus Heresy: Spartan Prometheus Assault Tank

    31-155
    £66.60
    £74.00 save 10%
  • Horus Heresy: Tarantula Missile Battery

    Tarantula Missile Batteries are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mobile turret, they are designed to mount several different weapons as needs demand. Though simple, they are effective when deployed well. This multipart plastic kit builds two Tarantula Missile Batteries, automated weapons platforms for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. Each can be armed with either a Hyperios missile launcher to take on armour and aircraft, or Orias frag missiles to blast apart hordes of infantry. Whatever enemies you're going up against, there's a configuration for you. This kit has no Legion-specific markings, meaning you can use it in any Space Marines force, whether you are loyal to the Emperor, or have joined Horus in his rebellion.

    31-108
    £32.40
    £36.00 save 10%
  • Horus Heresy: Tarantula Sentry Guns

    Tarantula Sentry Guns are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mobile turret, they are designed to mount several different weapons as needs demand. Though simple, they are effective when deployed well. This multipart plastic kit builds two Tarantula Sentry Guns, automated weapons platforms for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. Each can be armed with one of four different types of weapons – armour-busting lascannons, infantry-slaying heavy bolters, a sentry melta array for the heaviest armour, or volkite culverins to shred hordes of infantry. Whatever enemies you're going up against, there's a configuration for you. This kit has no Legion-specific markings, meaning you can use it in any Space Marines force, whether you are loyal to the Emperor, or have joined Horus in his rebellion

    31-109
    £32.40
    £36.00 save 10%
  • Horus Heresy: The Martian Civil War

    Having declared its secession from Imperial rule at the very dawn of the Horus Heresy, Mars sat like a viper upon the doorstep of the Loyalist Throneworld – a locus of industry which toiled ceaselessly in preparation for the inevitable Traitor assault upon Terra. Loyalist incursions throughout the civil war would attempt to stymie these efforts, but eventually, the power of Mars would be unleashed against the Sol System in a maelstrom of violence.

     
    This expansion book for Warhammer: The Horus Heresy digs deep into the conflict on Mars, home to some of the most bitter fighting in the Age of Darkness. Recreate the key battles with thematic Relic Hunt missions, a new campaign, and rules for additional units.
     
    Inside this 168-page hardback book, you'll find:
     
    In-depth Lore and Background: Timelines, maps, and more covering the cataclysmic events on Mars during the Age of Darkness. From the Schism of Mars, the birth of the Mechanicum, and the key conflicts involved in the the Martian Civil War.
     
    The Mars Campaign: The Onslaught Campaign System allows you to play linked battles of Warhammer: The Horus Heresy. Includes 10x core campaign stratagems, optional rules, and the Mars Civil War Campaign.
     
    Core Missions: Provides 5x Core Missions: The Crucible of War; The Heart of Battle; Sudden Strike; Take and Hold; and Strike and Fade.
     
    Apex Missions: Provides 3x Apex Missions which can be played as a linked set of campaign games using the Onslaught Campaign rules, or as one-off missions.
     
    Dark Scions of the Questoris: Includes options for the Divisio Tactica: Questoris Household list found in Liber Mechancium.
     
    Automata Malefica: Rules for using Corrupted Engines within a Traitor Mechanicum force.
     
    Relic Hunt Missions: 5x Relic Hunt Missions: Data Coil Download; Unlock the Vault; Secure the Crash Site; Relic Extraction; and Convoy Raid.
     
    Techno-heresies of the Dark Age: Rules for Proscribed Techno-arcana, accessible by some Traitor forces: Malefikite; Machin Malefica; Ruinous Cybernetica; Nekrotek; Ephemera Nekrotek; Malamina; Æthertek; and Anima Malefica.
     
    Additional Unit Profiles: Includes 3x Legiones Astartes Army List profiles and 1x Mechancium Army List profile for the Krios Squadron.
     
    Miniatures Showcase: A full-colour showcase featuring various Mechanicum miniatures.
     
    In order to use the contents of this book, you will require the Warhammer: The Horus Heresy – The Age of Darkness Rulebook and one of the Army Books for Warhammer: The Horus Heresy, which are all available separately.
    31-38
    £33.30
    £37.00 save 10%
  • Idoneth Deepkin Battletome

    Idoneth Deepkin Battletome is an 136-page hardback book which contains everything you need in order to get your Idoneth Deepkin army ready for games of Warhammer Age of Sigmar.

    87-01-60
    £12.50
    £25.00 save 50%
  • Imperial Agents: Exaction Squad

    Exaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody.
     
    The Long Arm of the Lex
     
    This multipart plastic kit builds a squad of 10 Adeptus Arbites and 1 Cyber-mastiff, well-armoured and equipped infantry for your Imperial Agents armies in games of Warhammer 40,000. These elite warriors are versatile, filling several battlefield roles depending on how they're equipped.
     
    Equip Your Squad
     
    This highly customisable kit includes loads of weapon options to customise your miniatures, 11 interchangeable head options, 15 interchangeable sets of clubs and pouches, and 9 interchangeable shields. Individual Exaction Vigilants can be armed as follows:
     
    – 1 Proctor-exactant armed with an Arbites combat shotgun, Arbites shotpistol, and either holding a club or controlling a nuncio-aquila. The nuncio-aquila can alternatively be assembled on its own base. You'll also find a choice of 2 different heads
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or an Arbites grenade launcher, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, and an Arbites medi-kit
    – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, an excruciator maul, and a set of shackles
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or an executioner shotgun, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or a soulguilt scanner, an Arbites shotpistol, and a club
    – 1 Exaction Vigilant armed with an Arbites combat shotgun or a heavy stubber, an Arbites shotpistol, and a club
    – 2 Exaction Vigilants armed with Arbites combat shotguns, Arbites shotpistols, and clubs
    – 1 Cyber-mastiff
     
    Alternatively, this kit can be assembled as a shotgun-wielding Vigilant Squad, or a Subductor Squad with assault shields and electrified shock mauls.
     
    Contents:
    – 203 plastic components
    – 10 Citadel 28.5mm Round Bases
    – 2 Citadel 25mm Round Bases
    – 1 construction guide
    – 1 Adeptus Arbites Transfer Sheet
     
    The Adeptus Arbites Transfer Sheet features 297 high-quality waterslide transfers. These include icons, numbers, and markings to decorate your miniatures.
     
    These miniatures require assembly and are supplied unpainted.
    68-29
    £36.00
    £40.00 save 10%
  • Imperial Agents: Imperial Navy Breachers

    Imperial Navy Breachers are elite Armsmen experienced in boarding actions. They are the blunt instruments of their warship’s commander. They wear enclosed void armour and wield weapons optimised for close confines, while some carry more specialised gear for cracking enemy bulkheads.
     
    Experienced Void-sealed Soldiers
     
    This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, shock infantry for your Imperial Agents armies in games of Warhammer 40,000. Equipped with heavy armour and shotguns, they are geared for mid-range combat.
     
    Prepare to Breach!
     
    This kit includes several weapon options to customise your miniatures, 8 sets of interchangeable hatchets and pouches, and 14 interchangeable heads. The individual Armsmen can be armed as follows.
     
    – 1 Navis Sergeant-at-Arms, armed with a Navis heavy shotgun, chainsword, or power sword in one hand, and a pointing hand, autopistol, or bolt pistol in the other. You'll also find a choice of 3 different heads
    – 7 Navis Armsmen armed with a Navis shotgun and a close combat weapon
    – 1 Navis Armsman armed with a Navis las-volley, a meltagun, or a plasma gun
    – 1 Navis Armsman armed with a Navis heavy shotgun, a close combat weapon, and an endurant shield
     
    Contents:
    – 116 plastic components
    – 8 Citadel 25mm Round Bases
    – 2 Citadel 28.5mm Round Bases
    – 1 construction guide
     
    These miniatures require assembly and are supplied unpainted. 
    68-30
    £36.00
    £40.00 save 10%
  • Imperial Agents: Inquisitor Kroyle

    Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.

    Hunter of Nightmares

    This multipart plastic kit builds Inquisitor Kroyle, a master huntsman for your Imperial Agents armies in games of Warhammer 40,000. This merciless Inquisitor is more than willing to use the tools of his enemies against them – acquiring examples of alien technology for his own. He is especially suited to bringing down the largest prey, using his xenotech rifle to strike them down from afar, while he rides his Garralisk – believed to be the last of its kind – into position to get the perfect shot.

    The kit includes 2 heads for Kroyle – helmeted and bare – and 2 heads for his mount – wearing its full compliance hood or with its jaws free, ready to attack.

    Contents:
    – 36 plastic components
    – 1 Citadel 60mm Round Base
    – 1 construction guide

    This miniature requires assembly and is supplied unpainted. We recommend:
    – Citadel Tools: Super Fine Detail Cutters
    – Warhammer Colour Plastic Glue
    – Citadel Colour paints

    Rules for using this miniature in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
    68-14
    £33.75
    £37.50 save 10%
  • Index: Deathwatch

    The Deathwatch is a gathering of Space Marines unlike any other, as every Deathwatch warrior is pledged to its ranks by another Chapter. Together they form the lmperium's greatest weapon against the threats posed by xenos races.

    This deck of Index: Deathwatch cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for your faction. The deck includes individual datasheets for every unit unique to the Deathwatch, detailing their profiles, wargear, options, and special abilities. You'll also find reference cards for the Deathwatch army rule – Kill Teams – as well as the Black Spear Task Force Detachment, which includes four Enhancements, six Stratagems, and the Mission Tactics rule. There's also an Armoury card, which details common weapons employed by the Deathwatch.

    Contents:
    - 11x Deathwatch Datasheet Cards:
    Corvus Blackstar
    Deathwatch Terminator Squad
    Deathwatch Veterans
    Fortis Kill Team
    Indomitor Kill Team
    Kill Team Cassius
    Proteus Kill Team
    Spectrus Kill Team
    Veteran Bike Squad
    Watch Captain Artemis
    Watch Master

    - 3x Deathwatch Index Cards, detailing the sub-faction's army rule and the Black Spear Task Force Detachment
    - 1x Deathwatch Armoury Card

    All cards are 190mm x 126mm.

    This set is intended to be combined with Index: Space Marines, available separately, for a complete range of units and rules.

    72-39
    £9.00
    £10.00 save 10%
  • Index: Imperial Agents

    Imperial Agents are ruthless, influential, and single-minded individuals, from Inquisitors to Rogue Traders, who command bands of grim specialists and lethal operatives in the service of the Emperor.
     
    This deck of Index: Imperial Agents cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for these operatives. The deck includes individual datasheets for every Agents of the Imperium unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Agents of the Imperium army rule – Assigned Agents – which details how you can add Imperial Agents and their retinues to other Imperium armies.
     
    Contents:
    - 17x Agents of the Imperium Datasheet Cards:
    Callidus Assassin
    Culexus Assassin
    Eversor Assassin
    Exaction Squad
    Imperial Navy Breachers
    Inquisitor
    Inquisitor Coteaz
    Inquisitor Eisenhorn
    Inquisitor Greyfax
    Inquisitor Karamazov
    Inquisitorial henchmen
    Lord Inquisitor Kyria Draxus
    Rogue Trader entourage
    Subductor Squad
    Vigilant Squad
    Vindicare Assassin
    Voidsmen-at-Arms
     
    - 1x Agents of the Imperium Index Card, detailing the Assigned Agents army rule
     
    All cards are 190mm x 126mm.
     
    Note that the Imperial Agents rules found in this card set are intended to supplement datasheets and army rules published for Imperium armies elsewhere.
    72-68
    £5.00
    £10.00 save 50%
  • Iron Hands Dice

    The Iron Hands can never resist augmenting their wargear – or their own bodies – so we reckon they'd appreciate this dice! This custom set has been blessed by our own Techmarines with custom colours and pips, and feature integral colour casting that makes them incredibly resistant to wear and tear. Use them to track wounds, roll your repairs, or for anything else you can think of!
     
    Each six-sided, square-cornered die is black, with the markings picked out in silver. The 20 dice in this set each measure 16mm x 16mm. Each die features the Iron Hands icon on the 6 face, the Space Marine Apothecarion symbol (the Prime Helix) on the 1 face, and small cogs instead of the traditional pips on the 2-5 facings. The dice are supplied in a clear plastic crystal gem container.
    86-85
    £20.00
     
  • Isharann Soulrender

    Isharann Soulrender Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Soulrender.

    Far more heavily armoured than the Namarti he fights alongside, this model is clad in thick metal plate, with enormous shoulder pads in the shape of nets giving the model a particularly aggressive silhouette. The lower half is covered by a large robe featuring embroidered waves, from under which his heavy boots peek – his left foot is standing on a barnacle-encrusted rock, which decorates the base. His helmet is a standout feature – partially closed, a large metal structure looms out and over the top of his head, ending with the lurelight he uses to attract the soulstuff that fuels his kin. His talúnhook is massive – longer than he is tall – and ends in a wicked serrated blade, curving into an evil-looking hook, with its rope-catch dangling beneath. The Rakerdart that accompanies him is clearly a creature accustomed to combat, with plates running the length of its body and a large spike providing offensive weaponry. 

     
    This kit comes as 7 components, and is supplied with a Citadel 32mm Round base.
    99070219004
    £20.00
     
  • Isharann Soulscryer

    Isharann Soulscryer Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Soulscryer.

    Clad in ornate robes, with a large collar and headpiece that make his priestly origins and role clear, he is a purposeful-looking miniature. His robes are held together by a large set of metal shoulder pads, which also protect his back, curving up into 2 points covered in carved Idoneth symbols. His head is shaved and his ears pierced – adding to the personal decorations are bands of metal on his arms. With him he carries a cyfar compass, a large bowl-shaped item attached to his cloak, and his dowerchimes; these hang from a large pole held in his left arm, and extend far above him, ending in an ornate Idoneth rune. 9 Scryfish swarm around his legs, following the direction his clawed right hand points. 
     
    This kit comes as 11 components, and is supplied with a Citadel 32mm Round base.
    87-26D
    £18.00
     
  • Isharann Tidecaster

    Isharann Tidecaster Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Tidecaster.

    Standing atop a large, fallen aelven ruin (the head of a statue, featuring a carved ruin on the forehead), she is posed very much in the manner of a wizard summoning something dark – her eyes are closed, and she clutches a rune in her right hand (the aelven rune for water in fact, an indication of the phantasmal seas she controls). She is clad in metal plate armour, with spiked shoulder pads holding the large cloak that billows behind her. Above her head is a finned crest attached to her helmet, with a shell at the centre. Denoting her wizardly status further is a scroll case and a set of potion bottles that hang from her hip. She is armed with a pelagic staff, and is accompanied a spirit guardian which swims around her, keeping her from harm. 

     
    This kit comes as 12 components, and is supplied with a Citadel 32mm Round base.
    87-27
    £18.00
    £20.00 save 10%
  • Jackal Alphus

    The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos who have seen them work have compared them to Imperial Assassins.
     
    The Jackal Alphus is the perfect leader for an armoured Genestealer Cults army, spearheading columns of Atalan Jackals or Goliath Trucks on her dirtcycle. Armed with a jackal sniper rifle, this character is great for chipping away at enemy champions, while her Priority Target Sighted ability allows you to nominate enemy units for destruction, making nearby Genestealer Cults more accurate when firing on them. 
     
    This kit lets you build one Jackal Alphus – a fantastic model that’ll be a rewarding one-off to paint or the perfect accompaniment to the rest of your Genestealer Cults army. 
     
    This kit is supplied in 13 components and contains 1x 60mm oval base.
    51-63
    £25.20
    £28.00 save 10%
  • Journal Tactica – Mailed Fist: Legiones Astartes Super-heavy Tanks

    Journal Tactica – Mailed Fist: Legiones Astartes Super-heavy Tanks

    31-152
    £15.30
    £17.00 save 10%
  • Journal Tactica: Prospero Burns: Judgement Of Vador

    Months prior to the Betrayal at Isstvan, the Emperor’s judgment had descended upon the Thousand Sons’ home world of Prospero in the first recorded open clash between Legions and the Talons of the Emperor. In defiance of the Emperor’s command, Magnus and his sons had been practicing forbidden psychic sorcery. A Censure Host comprised of the Legio Custodes, Silent Sisterhood, and the Space Wolves Legion vowed to wreak utter ruin upon Prospero. They were not prepared for what Magnus would unleash in return.
     
    Change Comes for Prospero
     
    This gaming supplement for Warhammer: The Horus Heresy details the involvement of the Legio Custodes in the Burning of Prospero, where they would battle not only the Legiones Astartes, but also daemonic forces conjured in the depths of Tizca. In addition to detailed background and a new Unit for the Custodians, an Army List is presented which allows players to field the Daemons of Tzeentch in the Horus Heresy for the first time.
     
    This 48-page softcover supplement contains:
    – In-depth Lore: Detailed background on the Custodians’ role in the Burning of Prospero, and of the elements of the Legio Custodes which joined the Censure Host.
    – Additional Mission: A full Historical Mission that allows players to recreate the Fall of the Domus Tenebri which pitted the Daemons of Tzeentch against the Emperor’s Custodians.
    – Daemons of Tzeentch Army List: A full Army List for the Daemons of Tzeentch including a new Psychic Discipline and rules which allow these Units to be included in Thousand Sons Armies.
    – Unit Profiles: Additional rules for a new Adjutorum Sodality unit for the Legio Custodes, and 2 new cohorts for the Solar Auxilia.
     
    You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement.
    31-154
    £15.75
    £17.50 save 10%
  • Journal Tactica: Skitarii: The Steel Hand of Mars

    The Horus Heresy was a war that spanned the entire galaxy, touching every world claimed by Humanity and involving every force of arms. Of these forces, the Skitarii conclaves of the Cult Mechanicus are often ignored by history, for their oaths bound them to a singular task – to safeguard the rarest and most dangerous technological relics at any cost.
     
    This gaming supplement for Warhammer: The Horus Heresy details the secretive Skitarii Battle-Pilgryms of the Mechanicum – the servants of the Fabricator General charged with the recovery of ancient relics and enforcing his will. Contained within is an army list for the most common elements of the Skitarii forces in the Age of Darkness, in addition to supplementary rules that allow you to play exciting relic hunting missions.
     
    This 48-page softcover supplement contains:
    – In-depth Lore: Detailing the Skitarii Battle-Pilgryms and their role within the Mechanicum, as well as how the horror of the Horus Heresy split even these stoic warriors between loyalty to the Fabricator General and the wider Mechanicum.
    – Additional Missions: The Vaults of Tharsis Legendary Mission and the Relic Hunt Missions Pack, featuring fast-paced missions to recover ancient weapons and devices long thought lost.
    – Skitarii Army List: Rules for using Skitarii Battle-Pilgrym Marshals, Skitarii Battle-Pilgrym Corpus, Bonepicker hosts, Skitarii Triaros Armoured Conveyor, Skitarii Karacnos Assault Tank, Skitarii Krios Battle Tank, and Skitarii Krios Venator Tank Destroyer in battles, including additional faction rules and new weapons to represent these fearsome warriors on the battlefield.
     
    You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Mechanicum, both available separately, to make full use of this gaming supplement.
    31-146
    £15.30
    £17.00 save 10%
  • Journal Tactica: The Battle For Signus Cluster: Assault On Kol

    Journal Tactica: The Battle For Signus Cluster: Assault On Kol

    31-188
    £14.88
    £17.50 save 15%
  • Journal Tactica: The Battle Of Tallarn

    Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes.
     
    The Death of Tallarn
     
    This gaming supplement for Warhammer: The Horus Heresy details the early stages of the war for the planet Tallarn during the Horus Heresy, with a focus on the use of massed forces of armoured vehicles in battle. Covering both the organisation of the various forces involved in the conflict and the means by which the war was fought, this journal presents a vital resource for recreating these pivotal struggles on the battlefields of the Horus Heresy.
     
    This 48-page softcover supplement contains:
    – In-depth Lore: A detailed look at the world of Tallarn, both before and after the destruction that was wrought upon it, as well as detailed records of the forces that fought upon it.
    – Additional Missions: A full Historical Mission that allows players to fight the brutal action of The Road to Salvation and experience the harrowing war fought upon Tallarn’s ruined surface.
    – Solar Auxilia Army List and extras: Includes rules to represent the Toxic Terrain of Tallarn, lost and abandoned cohorts of Battle-automata, as well as updated rules for Solar Auxilia Rapier Sections. There are also rules for Command Tanks for the Solar Auxilia and Legiones Astartes, allowing vehicle High Command options for those Army Lists, and an Armoured Clash Mission pack focused on battles between tank armies.
     
    You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Auxilia, both available separately, to make full use of this gaming supplement.
    31-168
    £15.30
    £17.00 save 10%
  • Journal Tactica: Zone Mortalis

    Zone Mortalis conflicts take place in confined environments beyond the support of tanks or the reach of artillery fire, and often are inaccessible to larger war machines. Critical victories are won and crushing defeats are suffered within innumerable cities as the internecine war rages. The armies of Traitor and Loyalist factions lay waste to each other within fortress complexes and defence networks of thousands of beleaguered worlds, swept up in the maelstrom of Horus’ betrayal.
     
    Combat in Close Confines
     
    This Journal Tactica contains the Age of Darkness Zone Mortalis Core Rules and Clearance Protocol Mission Pack. These allow players to recreate the battles of the Horus Heresy fought within the confines of hives and hab-zones of many worlds across the Imperium. These rules give you new ways to play games of Warhammer: The Horus Heresy.
     
    This 48-page softcover supplement contains:
    – Zone Mortalis Battlefields: Rules for the battlefields and terrain that characterise the Zone Mortalis, including Corridors and Chambers, Doorways, and Confined Spaces.
    – Zone Mortalis Rules: Core rules and special rules needed to play games in these claustrophobic environments, plus rules for Zone Mortalis Reserves, Advanced Reactions, and Cogitator Terminals.
    – Clearance Protocol Mission Pack: Rules for playing six new missions along with new Primary and Secondary Objectives, Primary Detachments, and maps.
    – Additional Profiles: 5 new profiles that excel in enclosed environments. Veteran Breacher Squads and Veteran Despoiler Squads for the Legiones Astartes army list, Veletaris Raider Sections and Auxilia Combat Technician Sections for the Solar Auxilia, and the Castellax Infernus Maniple for the Mechanicum.
     
    You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Mechanicus, Liber Astartes, Liber Hereticus and Liber Auxilia, all available separately, to make full use of this gaming supplement.
    31-175
    £15.30
    £17.00 save 10%
  • Kal Jericho & Scabs

    In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out.
     
    Kal Jericho and Scabs can be hired by any Necromunda gang looking for a leg-up on their foes. Kal is deadly at close range, an expert shot with his two hotshot laspistols, and if any enemies survive his barrage, he's pretty handy with the duelling sabre he carries as well. If you're getting up-close and personal with an opposing gang, he's a great choice to bolster your forces. If any enemies do slip by Kal, Scabs will be watching his back. His stub gun and plasma gun ensure that he's a match for any enemy, making him a fantastic supporting player to any mission involving Kal, and giving the pair of them a place alongside any gang.
     
    This set contains two plastic miniatures, the heroic Kal Jericho and his faithful sidekick Scabs. They come supplied in 14 components, along with two plastic Necromunda bases – 32mm for Kal, and 25mm for Scabs.
     
    Rules for Kal Jericho and Scabs can be found in Necromunda: The Book of Peril.
    300-38
    £21.60
    £24.00 save 10%
  • Keeper of Secrets

    A Keeper of Secrets is a Greater Daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode into lethal motion when their prey is in reach.
     
    The Keeper of Secrets is the most powerful and dangerous of Slaanesh’s servants – graceful, fast, and utterly deadly. On the battlefield, these towering combatants can scythe through infantry formations and heavy armour alike with a flurry of attacks. Each is also a sorcerer capable of unleashing foul magics that can allure their foes or utterly destroy them and an accomplished commander that’ll empower nearby Slaanesh units. You’ll even be able to use it in both Warhammer Age of Sigmar and Warhammer 40,000.
     
    This kit builds one Keeper of Secrets, and features a number of options for customisation, including a choice of head, weapons and impaling claws, allowing you to field multiples of this monster while ensuring they look distinct. What’s more, this kit can alternatively be used to build Daemon hero Shalaxi Helbane.
     
    This set is supplied in 51 plastic components, and comes with 1x 100mm round base.
    97-06
    £90.00
    £100.00 save 10%
  • Khinerai Daughters of Khaine

    Khinerai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 miniatures. Distinguishable from their Lifetaker sisters by their sinister, full-face horned helmets, they soar through the skies on enormous, spiked wings. Their armour is minimal, designed more to be streamlined for aerial manoeuvers than actual protection – thick plate would drag them down, providing a disadvantage to these high-speed killers. Each Heartrender carries a long barbed javelin in one hand, with a heartpiercer shield in the other; these shields are aptly named, featuring large, sharp spikes. You can build a Shryke, which is the unit leader – she is denoted by her unique veiled helmet and loincloth. Each model is attached to its base via a sculpted ruin to which their base connects, providing the dynamic, aerial look they require.

    Khinerai Heartrenders for Warhammer Age of Sigmar come as 61 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Khinerai Lifetakers.

    85-19
    £36.00
    £40.00 save 10%
  • Kill Team: Adeptus Astartes Dice Set

    Show your allegiance to the superhuman operatives of the Adeptus Astartes with these themed dice. They're perfect for critical close combat duels and careful shots across dense terrain.

     
    Each six-sided, round-cornered die is orange with markings picked out in black ink. The 20 dice in this set each measure 16mm x 16mm and feature an Adeptus Astartes icon on the 6 face with traditional pips on the other faces. The dice are supplied in a blister pack with an artworked backing card.

     

    102-79
    £18.00
    £20.00 save 10%
  • Kill Team: Annual 2023

    After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the Gallowdark's shadowy depths hold prizes beyond comprehension – ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the Gallowdark in a shadow war.
     
    Kill Team Annual 2023: Season of Gallowdark collects all the rules from the entire Gallowdark cycle in one tome. You'll find every kill team, mission, and killzone all together, plus the Inquisitorial Agent and Chaos Cult kill teams from Ashes of Faith. This comprehensive book lets you take your kill teams on an expedition deep into the claustrophobic interiors of a space hulk, with a huge variety of themed terrain rules and missions to explore.
     
    Inside this 296-page softcover book, you’ll find:
    - Full rules for 10 kill teams (including datacards, Strategic and Tactical Ploys, equipment, and complete Spec Ops rules):
    – Imperial Navy Breachers, hardened voidfarers equipped for close-quarters boarding actions
    – Farstalker Kinbands, cunning Kroot mercenaries accompanied by savage pets
    – Kasrkin, elite veteran commandos of Cadia, well-armoured and armed to the teeth
    – Hierotek Circles, obsessive Necron Crypteks and their loyal cybernetic guardians
    – Hands of the Archon, covert Drukhari agents jockeying for prestige on clandestine missions
    – Exaction Squads, specialists of the Adeptus Arbites, trained for subjugation with extreme prejudice
    – Hearthkyn Salvagers, heavily-armed prospectors, scouting out plunder for the Leagues of Votann
    – Fellgor Ravagers, furious Beastmen raiders who seek to prove their strength to the Ruinous Powers
    – Inquisitorial Agents, versatile acolytes and requisitioned allies who put heretics to the torch
    – Chaos Cults, warpsworn fanatics that mutate into new and terrible forms
     
    - Rules for the walls and hatches of Killzone: Gallowdark, with Close Quarters rules for fighting in cramped conditions
    - Additional terrain rules for four supplementary killzones – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall
     
    - Nine Critical Operations missions for Gallowdark games, offering balanced clashes with symmetrical objectives
    - Four Shadow Operations mission packs – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall – each including nine themed missions, for a total of 36
    - Gallowdark Expedition campaign rules, allowing you to link your games together as you explore and salvage the space hulk
     
    You'll need a copy of Kill Team Core Book to make use of this supplement.
    103-40
    £25.50
    £42.50 save 40%
  • Kill Team: Battleclade- Adeptus Mechanicus Expedition Assets

    Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
     
    This multipart plastic kit builds 10 Battleclade miniatures which can be used as efficient and specialised operatives in games of Kill Team, or fielded in an Adeptus Mechanicus army in games of Warhammer 40,000. The kit includes interchangeable weapon arms and heads to customise your kill team, plus components to build specialists like a thrall-reprogramming Servitor Underseer, crude Technomedic Servitor, data-relaying Auto-Proxy Servitor, and more.
     
    Inside the box, you will also find a sheet of 39 double-sided Battleclade tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.
     
    This kit comprises 108 plastic components, 1x Citadel 32mm Round Slotta Base, 3x Citadel 32mm Round Bases. 6x Citadel 25mm Round Bases, and 1x Battleclade Transfer Sheet containing 64 high-quality waterslide transfers to decorate your miniatures.
     
    These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using the Battleclade in games of Warhammer 40,000 are free to download from the Warhammer Community website.
    103-97
    £40.05
    £44.50 save 10%
  • Kill Team: Brood Brothers

    Brood Brothers are devotees of a xenos-infected coalition of insurrectionists called a Genestealer Cult. Unswervingly loyal to their Cult, they conceal themselves amongst institutions like the Astra Militarum.

     
    This multipart plastic kit allows you to build 10 Brood Brothers operatives, ready to be deployed in games of Kill Team or fielded with Genestealer Cults armies in games of Warhammer 40,000. This kit includes various weapons, heads, and accessories, allowing you to assemble a unique squad and build some as specialists for your Kill Team – such as the Medic, Sniper, Vox-Operator, and more.
     
    Inside the box you will also find a set of 39 Brood Brothers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.
     
    This set comprises 165 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    103-31
    £38.25
    £42.50 save 10%
  • Kill Team: Chaotica Dice Set

    Call upon the profane power of the Chaos Gods with these themed dice. They're perfect for critical close combat duels and careful shots across dense terrain.

     
    Each six-sided, round-cornered die is black with markings picked out in orange ink. The 20 dice in this set each measure 16mm x 16mm and feature the Chaos star icon on the 6 face with traditional pips on the other faces. The dice are supplied in a blister pack with an artworked backing card.
    102-81
    £18.00
    £20.00 save 10%
  • Kill Team: Compendium

    While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. While these impromptu operatives are often given little more than a mission description and a firm pat on the back, the harsh conditions of a killzone quickly turn them into hardened veterans in their own right.
     
    Kill Team: Compendium is the definitive 168-page resource for bringing 19 different factions into the world of tabletop skirmish combat, featuring almost every major faction from Warhammer 40,000. From daring Tempestus Scions to disciplined T’au Hunter Cadres, armies from across the galaxy can now put forward their best and brightest to undertake dangerous missions behind enemy lines.
     
    Inside, you'll find:
     
    - Datacards, Ploys, and equipment for 19 factions ranging from Adeptus Astartes to Genestealer Cults
    - Details about fire teams, the small groups of operatives that make up a full-size kill team
    - A stunning collection of model photography and artwork featuring kill teams and their operatives
     
    The full list of factions available in this book is as follows:
    Space Marines
    Grey Knights
    Imperial Guard
    Forge World
    Ecclesiarchy
    Talons of the Emperor
    Traitor Space Marines
    Death Guard
    Thousand Sons
    Chaos Daemons
    Craftworld
    Commorite
    Troupe
    Greenskins
    Tomb Worlds
    Hunter Cadre
    Cadre Mercenaries
    Hive Fleet
    Brood Coven
     
    NOTE: You will need a copy of the Kill Team Core Book in order to use the contents of this book.
    103-74
    £25.50
    £34.00 save 25%
  • Kill Team: Core Book

    Guns blaze and blades clash amidst the shadows of gothic hellscapes as kill teams fight for supremacy. Hard-bitten saboteurs dash through hails of crossfire to plant their explosive charges. Hulking gunners bombard enemy positions with massive cannons, pinning the foe down even as sword-wielding bladesmen and keen-eyed snipers move in for the kill. Through the ruins of towering cities, along the twisting corridors of derelict spacecraft, and among the glittering remains of once-glorious cathedrums, the kill teams seek to complete their vital missions. Whether it’s assassination, reconnaissance, sabotage, or dark ritual, the fates of entire worlds may hang on to their success or failure.

     
    Kill Team is an action-packed strategy game of skirmish combat, set in the war-torn 41st Millennium. This hardcover core book is loaded with everything you need to start playing, including a streamlined, straightforward ruleset, background and reference material, stunning artwork and photography, and gaming aids. This book is essential for playing games of Kill Team, whether you're just getting started or are a veteran special operative commander. There are rules for solo and co-op play, plus a set of tokens to keep track of the status of your operatives, mark objectives, and easily measure short distances.
     
    This 112-page hardcover book and box includes:
    - Comprehensive overview of the setting and faction, and a look at some example kill teams to inspire you
    - Rules section with streamlined ruleset focusing on fast action – breaks down the core rules, phases, and actions your operatives can perform
    - Missions for standard matched play, co-op, solo play, and multiplayer games
    - Appendix with helpful guides and reference material
    - 92x tokens to track Orders, status, grenades, objectives, and loads more
    102-01
    £34.65
    £38.50 save 10%
  • Kill Team: Killzones

    The shadow wars of the 41st Millennium are more widely fought than many suspect. Hazardous frontiers and sanctified districts are fought over by elite operatives, while other combatants strive to evade hidden fangs in death world jungles. Warriors clash among vaulted warehouses and dense machinery, and ordnance drowns out the skirmishes fought across defence networks.
     
    This book describes the varied environments in which kill teams operate, and gives you the rules to fight battles across six such killzones. Each set of rules provides missions, tactics, and more to allow you to customise your game to your tastes.
     
    Inside this 112-page book, you will find background, rules, tactics, and missions for playing games of Warhammer 40,000: Kill Team in six different environments:
     
    – Death World Forests
    – Sector Mechanicus
    – Sector Munitorum
    – Wall of Martyrs
    – Sector Fronteris
    – Sector Sanctoris
     
    Each set of killzone rules includes:
     
    – An environment table
    – Two narrative play missions (for a total of 12 in the book)
    – Two matched play missions (for a total of 12 in the book)
    – 12 Tactics (for a total of 96 in the book)
     
    You will need a copy of the Warhammer 40,000: Kill Team Core Manual to make use of the contents of this book.
    103-73
    £22.50
    £25.00 save 10%
  • Kill Team: Spectre Squad – Datacards

    Spectre Squads are composed of soldiers with additional training to employ heavy or special issue weaponry, and use it against a range of foes. They push ahead of their regiment to scout the route, report enemy threats, and eliminate them. Each unit employs specialists who allow it to operate independently for long periods of time.
     
    This set of 40 cards will help you keep track of your Spectre Squad in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to check key information in the heat of battle.
     
    Contains 40 Cards:
    – 12 Operative datacards
    – 4 Faction rule cards
    – 4 Faction equipment cards
    – 4 Strategy ploy cards
    – 4 Firefight ploy cards
    – 1 Marker/Token guide card
    – 1 Team selection card
    – 10 Universal equipment cards
     
    All cards measure 121mm by 70mm.
     
    You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
     
    These cards are only available while stocks last.
    102-03
    £19.50
     
  • Kill Team: Starter Set

    In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on the bold actions of a mere handful of warriors. Do you have what it takes to command them and win? Kill Team is an action-packed tabletop game of intense skirmish battles set in the 41st Millennium – the backdrop of Warhammer 40,000.
     
    This starter set is packed with everything two players need to take their first steps into Kill Team. It contains two full kill teams – the superhuman Space Marines of the Angels of Death, and their corrupted counterparts, the foul Plague Marines of the Death Guard. Plus, with all the other tools and accessories you need, and a series of introductory scenarios, you can get to grips with the basics of lightning-fast tactical battles.
     
    You also get three sheets of terrain made out of MDF wood with printed imagery – these simply slide together without the need for glue or paints and are easy to disassemble again for storage.
     
    The whole box has been designed to be built and ready for play in as little as 30 minutes.
     
    Inside the box, you will find:
    – 14x Citadel Miniatures
    – 7x Angels of Death Kill Team operatives, cast in blue plastic
    – 7x Plague Marine Kill Team operatives, cast in green plastic
     
    – 1x 64-page Kill Team Starter Handbook
    – 1x Kill Team token sheet containing 92x tokens
    – 2x reference sheets
    – 10x D6 dice
    – 1x double-sided game board
    – 3x sheets of slot-together MDF terrain
     
    The miniatures in this set are each supplied with a sculpted base. These push-fit miniatures are designed to be pushed off their frames without using clippers, can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
    103-54
    £62.55
    £69.50 save 10%
  • Kill Team: T'au Empire Vespid Stingwings

    Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.
     
    This multipart plastic kit builds 10 Vespid Stingwings accompanied by one Oversight Drone. These miniatures can be used as Vespid Stingwings operatives in games of Kill Team, or fielded in a T'au Empire army in games of Warhammer 40,000. The kit includes options, accessories, and interchangable heads to customise your kill team, plus components to build specialists like the fiery Swarmguard, patient Longsting, sneaky Shadestrain, and more.
     
    Inside the box, you will also find a sheet of 27 double-sided Vespid Stingwings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.
     
    This kit contains 109 plastic components, 10x Citadel 28.5mm Round Bases, and 1x Citadel 25mm Round Base.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    103-51
    £38.25
    £42.50 save 10%
  • Kill Team: Wolf Scouts

    Kill Team: Wolf Scouts

    102-11
    £39.60
    £44.00 save 10%
  • Kingdom Of Bretonnia: Battle Standard Bearer On Royal Pegasus

    A fully armoured Paladin mounted on a Royal Pegasus is a majestic sight indeed, and often, the honour of carrying the army's banner falls to one of these knights. Resplendent as they lead the charge, they hold aloft their standard, snapping crisply in the rush of air.
     
    This multipart plastic kit builds one Battle Standard Bearer on Royal Pegasus, an inspiring character for your Kingdom of Bretonnia army. Armed with a hand weapon, shield, and heavy armour, and mounted on their Royal Pegasus, they can get stuck in with your forward charge, inspiring nearby soldiers. You’ll find two different head options for the mount, a standard head and one with extra armour.
     
    This kit contains 43 plastic components, a Citadel 50mm Square Base, and a Bretonnian Transfer Sheet. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    06-07
    £38.25
    £42.50 save 10%
  • Kingdom Of Bretonnia: Lord On Royal Pegasus

    The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory.

     
    This multipart plastic kit builds a Lord of Bretonnia, mounted on a Royal Pegasus – one of the mightiest beasts to grace the Kingdom of Bretonnia's stables. The noble rider can be built in one of two ways – wielding a sword, with an open-faced helm and a finely-decorated flowing cape, or carrying a lance and shield, with their face hidden behind a heraldic helm topped by a shrine to the Lady.
     
    The kit also includes a choice of two Royal Pegasus heads, a spare shield and a sheathed sword to hang from its barding, and a chalice for the rider's belt – the perfect symbol for a Duke, Baron, or Paladin who has taken up the Grail Vow.
     
    This kit contains 52 plastic components, 1x Citadel 50mm Square Base, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    06-10
    £38.25
    £42.50 save 10%
  • Kingdom Of Bretonnia: Men At Arms

    Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel.
     
    This multipart plastic kit builds 36 Men-at-Arms, peasant footsoldiers from the Kingdom of Bretonnia. Each of these stalwart serfs carries a bladed polearm and a hefty shield, protected by simple armour befitting their rank. The kit provides two command sections – each comprising a standard bearer, a doughty Grail Monk, a musician with a choice of instruments, and a Yeoman champion – allowing you to field two regiments of 18 models, or a massive shieldwall of 32 models.
     
    The kit includes a variety of different bodies, helmeted heads, polearm poses, and peasant luggage, all of which are interchangeable – meaning no two gatherings of Men-at-Arms need to look the same.
     
    This kit contains 308 plastic components, 36x Citadel 25mm Square Bases, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    06-12
    £47.25
    £52.50 save 10%
  • Kingdom Of Bretonnia: Peasant Bowmen

    Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy.

     
    This multipart plastic kit builds 36 Peasant Bowmen, humble archers from the Kingdom of Bretonnia. Each of these conscripted soldiers is armed with a powerful longbow, and the kit comes with four sets of defensive stakes on separate bases to guard against cavalry. The kit includes two command sections – each comprising a standard bearer, a musician with a choice of instruments, and a Villein champion – allowing you to field two regiments of 18 models, or a massive block of 36 models.
     
    The kit also provides optional burning braziers, plus a variety of different heads, command accessories, and peasant luggage, all of which are interchangeable – meaning no two musterings of Peasant Bowmen need to look the same.
     
    This kit contains 223 plastic components, 36x Citadel 25mm Square Bases, 4x Citadel 25x100mm Rectangular Bases, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    06-13
    £47.25
    £52.50 save 10%
  • Kingdom Of Bretonnia: Pegasus Knights

    Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth, a pegasus is also a great practical boon for any knight fortunate enough to acquire one.

     
    This multipart plastic kit builds three Pegasus Knights, an elite unit for your Kingdom of Bretonnia army. Heavily armoured, and armed with lances, as well as swords and shields, they hit hard on the charge. Their flying mounts ensure you'll have more opportunities to pit them against targets where they’ll do the most damage, making them a game-winning unit in any Bretonnian army.
     
    This kit contains 51 plastic components, and comes with 3x Citadel 40mm by 60mm Rectangular Bases, 3x Large Flying Stems, and 3x Small Flying Bases. Also included is a Bretonnia Transfer Sheet featuring 176 transfers with which to personalise your Pegasus Knights.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    06-09
    £36.00
    £40.00 save 10%
  • Knight Armigers (Helverins, Warglaives, War Dog Executioners/Huntsmen)

    Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and outriders to keep larger Knights from being surrounded, receiving commands from their Noble lords through the Helm Mechanicum. Among these nimble engines, Armiger Warglaives are fearsome hunters of enemy armour, armed with a deadly close combat weapon and a thermal spear that can melt through the toughest bunkers.
     
    This multipart plastic kit builds two Armiger-class Knights – either Armiger Warglaives or Armiger Helverins. Armiger Helverins are a close-ranged Lords of War choice that can provide deadly melee support to your Imperial Knights army – or be taken as a wandering Freeblade squadron for other Imperium forces. Armed with a tank-melting thermal spear, infantry-shredding reaper chain-cleaver, and your choice of a carapace-mounted heavy stubber or meltagun, each Armiger Warglaive can be further customised with a variety of articulated poses, armour plating, and six unique faceplates, with large carapaces making for a perfect painting project. This kit can also be assembled as a pair of War Dog Executioners or War Dog Huntsmen for Chaos Knights armies.
     
    This kit comprises 148 plastic components, and is supplied with 2x Citadel 100mm Round Bases. Also included is an Armiger transfer sheet, featuring heraldry for Imperial Knights. These miniatures are unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    54-20
    £54.00
    £60.00 save 10%
  • Knight Azyros or Venator

    The herald of the Stormhosts, an avenging angel clutching a glittering starblade that can carve a swathe through the hardiest of foes, the Knight-Azyros wields another, far more potent weapon. He carries a celestial beacon, a lantern radiating the searing light of the heavens, a light that falls upon the forces of Chaos as a sea of torment far more painful than those twisted agonies the Dark Gods gleefully conceive. Wherever this light shines, so might Sigmar cast his divine bolts more easily - the Knight-Azyros is the tip of the spear, bringing glorious illumination to those places thought lost to infinite corruption.
     
    This multi-part plastic kit gives you everything you need in order to build one Knight-Azyros. Featuring striking, posable wings of light, intricate armour and a domed helm, this miniature is an incredible example of the glory of Sigmar’s Stormhosts. The kit can also be assembled as a Knight-Venator, and includes a starblade, dagger, lantern, helm and shoulder pads unique to the Azyros. Twenty-six components in total, includes one Citadel 50mm Round base. 
    99120218003
    £27.50
     
  • Knight-Relictor

    The Knight-Relictor is a sombre guardian of the sepulchral Temple of Ages. In battle these macabre-looking warriors chant prayers to the God-King in order to invoke his divine might to smite their opponents and energise their allies. 
     
    Armed with hefty relic mauls, wearing Thunderstrike armour embellished with grim details and adorned with dark fabrics, these paragons of devotion and military might carry the bones of saints and martyrs into battle. They burn these in ghastly, skull-faced censers in an attempt to nullify dark powers and protect their brethren from the whispers of the many dark and devious gods that rage against the forces of Order.
     
    This 10 part plastic kit makes one Knight-Relictor and comes supplied with one 40mm Citadel Round base. This miniature is supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    96-56
    £21.60
    £24.00 save 10%
  • Kor'sarro Khan

    Kor'sarro Khan is the Captain of the White Scars 3rd Company. Fierce to the point of savagery, bold to the point of recklessness and brash to the point of insubordination, he is nonetheless one of the Chapter’s most accomplished warriors and it for good reason that he holds the title of Master of the Hunt.
     
    A master swordsman, Kor'sarro Khan is even deadlier when dueling enemy Characters, whose skulls he will add to his already impressive trophy rack. As a Space Marine Captain he also inspires the White Scars around him to even greater acts of glory. Kor'sarro Khan is an exemplar of the White Scars Chapter, armed with the lethal blade Moonfang and accompanied by the cyber berkut Anzuq.
     
    This 21-piece plastic set makes one Captain Kor'sarro Khan and is supplied with one 40mm Citadel round base.
    55-24
    £26.10
    £29.00 save 10%
  • Kragnos: The End Of Empires

    In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms. One such deity was Kragnos, the Living Earthquake, greatest of the centauroid Drogrukh, who glutted upon offerings of monster marrow and amberbone until truly divine power coursed through his veins. Brought low and imprisoned by the last Draconith princes and the slann Lord Kroak, Kragnos spent uncounted years beneath a mountain until Alarielle's Rite of Life sundered his prison and set the god loose. Now free to continue his rampage, the End of Empires strikes out across the realms in a storm of earth-shaking violence.
     
    Kragnos, the End of Empires, arrives in Warhammer Age of Sigmar with a thunderous crash, ready to lead any army of Destruction. As the embodiment of Ghur's savagery and a totemic figure of awe among the Destruction Grand Alliance, his overwhelming might is nearly without equal. Smashing aside scores of enemy soldiers and brutalising their monsters with The Dread Mace is akin to child's play, while his legendary shield Tuskbreaker (so named for chipping the tooth of Gorkamorka) renders enemy magic a mere harmless breeze. Despite this, perhaps his most terrifying trait is his berserk charge, which can carry enough force to kill even a fully grown dragon in a single deadly blow.
     
    The kit is comprised of 74 plastic components, with which you can assemble one Kragnos, the End of Empires. Multiple options are given for assembly, including three different faces and two poses for his neck and head (one looking left, while the other looks right). This model is supplied with a Citadel 130mm Round Base.
    89-65
    £99.00
    £110.00 save 10%