Aspiring Deathbringer with Goreaxe and Skullhammer Khorne Bloodbound. This multi-part plastic Warhammer Age of Sigmar kit gives you everything needed to make one single-pose Aspiring Deathbringer with Goreaxe and Skullhammer. Includes a Citadel 40mm Round base. |
The Astra Militarum fight in every system of every corner of the galaxy – a meat-grinder that fights on no matter the cost or the odds. Talking of odds, this set of Astra Militarum-themed dice bears the colours of the Imperial Guard – and a grunt can use all the luck they can get... This set includes 15 six-sided dice measuring 16mm along each edge. They are cast in a metallic green with pearlised swirls, featuring gold-coloured pips and the winged skull of the Astra Militarum on each 6 face. |
A primary anti-aircraft asset, the Hydra is a flak tank equipped with an array of specially adapted autocannons. Many Imperial tanks are vulnerable to attack from the air, making the Hydra highly valuable to an armoured force. Once its predatory logic-spirit locks on to enemy aircraft, even the most evasive targets cannot escape the Hydra's storm of shells. This multipart plastic kit builds one Hydra – an anti-air vehicle equipped with a quad autocannon array. The Hydra also sports a hull-mounted heavy bolter or heavy flamer, and features a firing platform to its rear with components to build a gunner and a crouching spotter. Other accessories are included to customise your vehicle, including spare ammo and fuel. This kit can alternatively be used to build a Wyvern – a mortar-armed suppression tank for the Astra Militarum. This kit comprises 100 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous hull-mounted guns are crushed mercilessly beneath their heavy treads. These reliable and formidable tanks can be found in nearly every Astra Militarum regiment in the galaxy, and have become synonymous with the Imperium's fury. This multipart plastic kit builds a Leman Russ Battle Tank – a versatile armoured vehicle with a wide range of variants. This tank can be built with one of seven powerful turret weapons – a battle cannon, demolisher battle cannon, eradicator nova cannon, executioner plasma cannon, exterminator autocannon, punisher gatling cannon, or vanquisher battle cannon – allowing you to arm your Leman Russ for busting open tanks, shredding alien swarms, or anything in between. It also sports a hull-mounted secondary weapon – a lascannon, heavy bolter, or heavy flamer – and can be equipped with two optional sponson-mounted guns – a pair of heavy bolters, heavy flamers, multi-meltas, or plasma cannons. The kit includes cosmetic options such as a searchlight, handles, and a choice of an exposed crewman or closed hatch. It can alternatively build a Tank Commander – a skilled squadron officer for the Astra Militarum, mounted in a Leman Russ. This kit comprises 150 plastic components and includes an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
This pack contains 1 Imperial Guard Tank Accessory frame. |
Astra Militarum Warhammer 40,000 Codex contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find: Background
Rules Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:
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Rough Riders are potent cavalry troops fielded by the Astra Militarum – the most famous of which are recruited from the steppes of Attila. Their combat skill and sheer mobility makes these horsemasters a powerful force, whether spearheading an attack or outflanking the foe. When the moment comes to launch a charge, the Rough Riders plunge their hunting lances into the foe and detonate the deadly tips, lending an explosive impact to the assault. This multipart plastic kit builds five Attilan Rough Riders. These rugged warriors are mounted on horses loaded with battlefield gear, from flasks and bedrolls to holstered laspistols and saddle-slung lasguns. Each Rough Rider wields an explosive hunting lance, which can be built with an infantry-shredding frag tip or tank-busting melta tip. One Rough Rider can also be built with an electrical goad lance, and the kit includes components to assemble a Rough Rider Sergeant with a choice of two plumed heads and an optional power saber – brandished for the attack, or sheathed at the hip. There are loads of cosmetic choices and interchangeable options to make each squad of Rough Riders your own – you'll find different lance-wielding arm poses, a huge variety of multipart heads, and a host of front and rear bandoliers, laden with items like grenades, pouches, and a curved Attilan dagger. This kit comprises 122 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cadian Infantry Transfer Sheet with 597 transfers, and an Astra Militarum Vehicle Transfer Sheet with 475 transfers from a variety of regiments. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
More rolling fortress than vehicle, the Baneblade super heavy tank is possessed of overwhelming firepower. Wherever a Baneblade sees battle, it becomes the centre of the battle line, Imperial Guardsmen and even smaller tanks sheltering in its lee as its enormous primary cannon and numerous other guns hammer the foe into submission. This gargantuan multipart plastic kit builds a super-heavy Baneblade, a thundering tank that wields a full arsenal and is capable of absorbing punishment that would annihilate a small army. If you’re looking for a lynchpin around which a mighty armoured column can be built, a super heavy tank is a fine choice that can shock your foes and soak up incredible amounts of firepower, sparing the rest of your army. It is armed with a mighty baneblade cannon and co-axial autocannon on the turret, plus a demolisher cannon on the forward hull, 2 lascannons on side turrets, twin heavy bolters on a forward hull turret, 2 twin heavy flamers in sponson mounts, and a heavy stubber in a pintle mount atop the turret. The sponson flamers can be replaced with another 2 twin heavy bolters, and extra sponsons can be added with additional lascannons and either twin heavy bolters or twin heavy flamers. That’s a LOT of firepower. You’ll also find cosmetic options, like extra stowage, additional armour plating on the treads, tow hooks, fuel, and options for gunners and tank commanders in the hatches – including a choice of different heads. You can alternatively build the tank commander on foot, armed with a bolt pistol or laspistol in one hand, and a power sword or pointing hand in the other. No matter how you build it, your bits box will appreciate all the extra plastic left over. This massive kit can alternatively build a variety of other super-heavy tanks: - Banesword – armed with a quake cannon to punish vehicles and fortifications at extreme range - Shadowsword– armed with a tank-slagging volcano cannon - Doomhammer – armed with a titan-slaying magma cannon and troop-carrying capacity - Stormsword – armed with a bunker-busting stormsword siege cannon - Banehammer – armed with a tremor cannon to slow down aggressive opponents - Stormlord – armed with a vulcan mega-bolter and large troop-carrying capacity - Hellhammer – armed with a hellhammer cannon for close-quarters warfare This kit is comprised of a staggering 381 plastic components and one Baneblade Transfer Sheet with 253 transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Cadian Castellans are strategic senior officers, often formally ranked as Captains or Colonels. These authoritative leaders of the Astra Militarum's forces bear a panoply of armaments and insignia that mark their high office, wielding their array of weapons as skilfully as they command the countless soldiers beneath them. This multipart plastic kit builds a Cadian Castellan – a senior leader of the Astra Militarum. This hugely customisable miniature can be armed with a las pistol, bolt pistol, or plasma pistol in one hand, or instead point sternly forward. In the other hand, they can wield a chainsword, power sword, boltgun, or a power fist with a back-mounted generator. The kit also includes a variety of aesthetic options, including a choice of two torso poses, various arm poses, four distinctive heads, and accessories such as pistol holsters, purity seals, pouches, and a sheathed sword. The miniature also features a scenic base, allowing the Castellan to be posed in an appropriately commanding and heroic manner. This kit comprises 38 plastic components and comes with 1x Citadel 28.5mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Cadia's officer class are exceptional leaders, serving in perhaps the Imperium's most outstanding regiments. Trained to be the very best and surrounded by a cadre of hand-picked guards and aides, these uncompromising veterans expect no less from the troops under their command. Some are as inspiring as the regimental standards carried in their wake, while others are as motivational as the curt orders issued by their vox operators. This multipart plastic kit builds a Cadian Command Squad, made up of a Cadian Commander and four Veteran Guardsmen. The Cadian Commander is armed with your choice of a laspistol, bolt pistol, or plasma pistol in one hand, and a chainsword, power sword, or power fist for the other. Each of the accompanying Veterans is equipped differently – one field medic with a lasgun and medi-pack, one vox operator with a laspistol and master vox system, one bodyguard with a laspistol and your choice of chainsword, power sword, or power fist, and one standard bearer carrying a lasgun alongside a regimental standard. The bodyguard and banner bearer can each instead be built as weapons specialists, armed with your choice of a flamer, grenade launcher, meltagun, or plasma gun. The kit includes even more cosmetic choices to make your Command Squad stand out, like magnoculars, slung and stowed weapons, three finials for the regimental standard, and loads of different head and basing options than can be mixed and matched around the squad – enough to ensure that each Command Squad in your army looks like the unique veterans they are. This kit comprises 123 plastic components, and is supplied with 5x Citadel 28.5mm Round Bases. Also included is an Astra Militarum Infantry Transfer Sheet, with 597 transfers featuring numerals, squad markings, and Cadian regimental heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comrades advance, providing the firepower to bolster battle lines. With access to an arsenal of portable armaments, they can offer close fire support with adaptable loadouts of precise – or indiscriminate – firepower. This multipart plastic kit builds three Heavy Weapons Teams – paired infantry soldiers crewing a portable gun. Each team can be armed with your choice of a heavy bolter, missile launcher, mortar, autocannon, or lascannon. The kit includes plenty of cosmetic options to mix things up – extra ammo, seven different heads, a variety of poses, and equipment such as vox-sets and magnoculars for spotters and loaders – so no two teams ever need look alike. These teams can be fielded together as Heavy Weapons Squads, or combined with the Cadian Shock Troops kit to form Infantry Squads with attached Heavy Weapons Teams. This kit comprises 127 plastic components, and is supplied with 3x Citadel 50mm Round Bases. Also included is an Astra Militarum Infantry Transfer Sheet, with 597 transfers featuring numerals, squad markings, and Cadian regimental heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Born soldiers, the Shock Troops of Cadia are trained for military service from the moment they can hold a rifle. Long years of rigorous firing drills have forged them into expert sharpshooters, skilled in both dogged defence and storming assault. Cadian Shock Troops are held by many as the ideal Imperial soldiers – with countless regiments mustered in their image. This multipart plastic kit builds 10 Cadian Shock Troops – the core of many Astra Militarum regiments. Each Shock Trooper is armed with frag grenades and a reliable lasgun, led by a Sergeant armed with either a drum-fed autogun, or a chainsword with a laspistol or bolt pistol. The kit also includes a variety of special weapons to equip your Shock Troopers – a flamer, grenade launcher, meltagun, and plasma gun – as well as a vox-caster for battlefield communications. You’ll also find loads of cosmetic options to ensure that no two squads of Shock Troops look the same – including variant poses, more than 20 different heads, sandbags, combat knives, a spade, a spare helmet, and plenty of bedrolls. This kit comprises 131 plastic components, and is supplied with 10x Citadel 25mm Round Bases. Also included is a Cadian Infantry Transfer Sheet, with 597 transfers featuring numerals, squad markings, and Cadian regimental heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The ranks of the Astra Militarum feature countless regiments drawn from the planet of Cadia – or mustered in the gate world's fallen image. These born soldiers are held by many as the ideal Imperial troops – from freshly-conscripted cadets to seasoned Shock Troops and established Veterans, the regiments of Cadia fight through injury and hardship, laden with all the varied tools of war. This plastic upgrade set allows you to customise a variety of plastic Cadian kits – including the Cadian Shock Troops and Cadian Command Squad – with extra accessories, interchangeable components, and new cosmetic options. Add even more of a personal touch to your army, represent specific upgrades or narratives, ensure no two squads look the same, and prove that, while even a single Cadian draws breath – Cadia stands! This kit contains: - 18x Cadian Heads: – 6x Cadian Cadet heads, with caps bearing a wingless skull – 6x Masked Cadian heads, with sealed rebreather helmets – 6x Bare Cadian heads, with a variety of characterful features - Cadian Shock Trooper Sergeant Upgrade Set: – 1x Alternate head – 1x Right arm with belt-fed autogun – 2x Left arms – one bionic limb and the other holding an ammo belt - Cadian Shock Trooper Ammo-jack Upgrade Set: – 1x Alternate head – 1x Tool pack – 1x Left arm with ammo tin – 2x Right arms – one with a fuel can and the other with a shouldered lasgun - Cadian Shock Trooper Wounded Upgrade Set: – 1x Bandaged head – 1x Bedroll pack with stowed helmet – 1x Left arm in cast and sling – 1x Right arm with lasgun and sling - Cadian Shock Trooper Navigator Upgrade Set: – 1x Head with eye lens – 1x Bundle of rope – 1x Left arm with lasgun – 1x Right arm with map - Cadian Shock Trooper Left-handed Upgrade Set: – 1x Alternate head – 1x Bedroll – 1x Left arm holding lasgun – 1x Right arm supporting lasgun - Cadian Battlefield Medic: – A complete plastic miniature depicting a trained medic with a unique helix-marked helmet, crouching to apply triage with a blood bag and syringe, their lasgun slung over their shoulder. Note that this miniature is not supplied with a base. - Cadian Battlefield Mechanic: – A complete plastic miniature designed to crouch atop the hull of a Rogal Dorn Battle Tank, depicting a field engineer with slicked-back hair and rolled sleeves, ready to apply maintenance with a hefty wrench. Note that this miniature is not supplied with a base. - Cadian Armoured Company Officer: – A decorated, scarred officer designed to fit in the open hatch of a Rogal Dorn Battle Tank. He can be built with one of two right arm options – braced firmly on his hip, or wielding a power sword. - 14x Cadian Accessories, including: - 5x Bayonets or combat knives - 2x Sandbags - 1x Spare helmet - 1x Canister - 1x Holstered pistol - 1x Fuel can - 1x Backpack - 1x Right arm wielding an axe - 1x Grave marker, made from a lasgun planted in the ground and topped by a helmet and tags This upgrade set comprises 87 plastic components and is designed to be assembled with other Astra Militarum plastic kits, which are sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Commissars are ruthless officers embedded throughout the Astra Militarum, charged with maintaining the morale, discipline, and loyalty of their regiment. With the power to summarily execute any soldier found wanting in their duties, they are feared, brooding figures. A Commissar's devotion to the Imperium is without doubt, and they fight with fanatical bravery – inspiring the same fervour in those who fall under their watchful gaze. This multipart plastic kit builds a Commissar – a disciplinary officer of the Officio Prefectus. Clad in the ominous longcoat and signature high-peaked cap of his station, this miniature is armed with a bolt pistol for delivering the Emperor's justice – to friend or foe – and can be built with either a vicious chainsword or single-edged power sword, both with a wrist-mounted power pack. A scenic rubble base is also included, to elevate this grim overseer above the rank and file. This kit comprises 12 plastic components, and is supplied with a Citadel 28.5mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Ordnance Teams crew some of the largest human-portable weapons fielded by the Astra Militarum. From bombast field guns that lob heavy shells over buildings and intervening squads, to the barrage of warheads fired from malleus rocket launchers, or the searing energy lances unleashed by heavy lascannons, these Field Ordnance Batteries are powerful assets to any general. This multipart plastic kit builds two Ordnance Teams – mobile artillery platforms which together form a Field Ordnance Battery. Each Ordnance Team features a gunner and two spotters or loaders, crewing your choice of heavy gun – a wide-saturation malleus rocket launcher, indirect-firing bombast field gun, or vehicle-pounding heavy lascannon. The spotters and loaders are also armed with lasguns and frag grenades. The crew members can be mixed up with a variety of cosmetic options, including a choice of twelve different heads and a variety of arms, ammunition, poses, and accessories. You can also build each kit as though it’s being stowed, with no gunner on the seat. This kit comprises 154 plastic components and is supplied with 2x Citadel 100mm Round Bases. Also included is an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Led by the irrepressible Colonel-Commissar Ibram Gaunt, the Tanith First and Only are a reconnaissance regiment without peer in the Astra Militarum. So named for being the only survivors of their ill-fated homeworld, the soldiers who became known as Gaunt's Ghosts are expert woodsmen marked by their distinctive camouflage cloaks, which allow them to perform feats of incredible stealth worthy of their moniker. Featuring six of the most well-known characters from the early books of the Gaunt's Ghosts series, this squad of specialists is the equal of any elite unit among the forces of Humanity. Each member contributes a unique skill, and all are rendered nigh-invisible upon entering even the lightest of terrain. Such is their stealth capability that their enemies have trouble even spotting the Ghosts from all but the closest distances. Colonel-Commissar Ibram Gaunt is armed with a bolt pistol and chainsword, Hlaine Larkin takes aim with his long-las, 'Try Again' Bragg carries an autocannon, while Corbec, Rawne, and Mkoll wield lascarbines. Each model is also equipped with frag grenades and bears the signature straight silver knife and camo-cloak of the Tanith First and Only. The kit is comprised of 35 plastic components, with which you can assemble one Colonel-Commissar Ibram Gaunt, one Colonel Colm Corbec, one Major Elim Rawne, one Master Sniper Hlaine Larkin, one 'Try Again' Bragg, and one Sergeant Scout Oan Mkoll. This kit is supplied with 6x Citadel 28.5mm Round Bases. |
Ursula Creed is the Lord Castellan of Cadia – and though the planet itself may no longer exist, the post and her duty remain firmly intact. She is a forbidding and implacable strategist, the heir to the legendary general who fell with his world, and a living symbol of the enduring indomitability shown by Cadia’s armies. Ursula Creed’s superior generalship, forged over long years, has seen her lead Imperial armies to numerous victories against the enemies that threaten the Imperium. This kit builds Lord Castellan Ursula Creed, an indomitable commandant of the Astra Militarum. Stood atop the rubble of a ruined Imperial world, Ursula strikes an imposing figure with her father's iconic greatcoat slung over her shoulders, an icon of Cadia raised behind her. Twin relic pistols, Duty and Vengeance, are strapped about her waist, and she wields an unsheathed power sword in one hand. In the other, she carries either a pair of magnoculars for surveying the battlefield, or a bejewelled sceptre of her high office. The kit also includes a choice of two heads – one helmeted, and the other bare. Ursula Creed is not only the highest ranking officer of Cadia, but a potent symbol of courage and tenacity, and an ideal centrepiece for any Cadian collection. This kit comprises 22 plastic components and is supplied with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Arcadian Leontus is the Lord Commander Solar of the Astra Militarum, wielding vast armies against apocalyptic invasions, sector-wide insurgencies, and even distant campaigns beyond the Segmentum Solar. A master tactician and peerless scholar of military history, he is guided in his strategic decisions by an entourage of seers, advisors, and priests. On the battlefield, the Lord Solar strikes a figure akin to the heroes of old atop his cybernetic stallion, Konstantin. Levelling his blade at the foe, Leontus bellows orders that see the dutiful soldiers of the Imperial Guard achieve victory after victory. This multipart plastic kit builds Lord Solar Leontus – a supreme commander of the Astra Militarum, riding his heavily-augmented steed Konstantin. Stood atop the wreckage of a fallen Titan, the Lord Solar proudly brandishes his relic power sword, Conquest, with his arcane pistol – dubbed Sol's Righteous Gaze – holstered at his side. His commanding pose is further accented by his flowing cape and exquisite armour. The kit includes a choice of two heads – one with a stoic expression and closed mouth, the other bellowing orders to his troops, both clad in an impressive helm with a solar halo. If you’re looking for a truly impressive centrepiece for your Astra Militarum collection, look no further – Lord Solar Leontus is as high-ranking an officer as you’ll find. This kit comprises 36 plastic components and is supplied with 1x Citadel 80mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Minka Lesk. The Last Whiteshield of Kasr Myrak, forged in the fires of the Fall of Cadia, now a Captain in the Cadian 101st Regiment. Lesk owes her meteoric rise through the ranks of the Astra Militarum to her repeated victories in the face of impossible odds, leading her fellow Cadians from the front lines in Humanity's war for survival. This multipart plastic kit builds Minka Lesk, a legendary Cadian officer and star of Black Library fiction. The kit offers an impressive assortment of heads, arms, and accessories, allowing you to represent Minka at different points in her rise through the ranks – from a battle-worn young soldier for your Cadian Shock Troops, to a respected Captain suited for use as a Cadian Castellan on the battlefield. You can choose between a head wearing bandages or a comm-set, a pointing hand or power sword for her right arm, a lasgun or bolt pistol for her left arm, and a combat knife or empty scabbard for her belt. Stood atop a scenic base littered with the rubble, remains, and blasphemous sigils of Cadia's fall, Minka is a fantastic addition to any Astra Militarum army or collection, and a great painting project for fans of her books. This kit comprises 13 plastic components and comes with a Citadel 28.5mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The empyrically attuned minds of Primaris Psykers are steeled against the manifold dangers risked by unsanctioned wielders of the warp's power. These battle-trained psykers support the Astra Militarum's soldiers with eerie prognostication, wards against enemy witchcraft, and tempests of their own psychic might. Though rarely trusted by their peers, few generals would go to battle without a psyker's aid. This multipart plastic kit builds a Primaris Psyker – a powerful sanctioned witch fielded by the Astra Militarum. Marked by the symbols of the Scholastica Psykana and equipped with a variety of psy-enhancing gear, this psychic powerhouse is armed with a force stave to channel their mental might, with a laspistol holstered on their belt. The Primaris Psyker is posed striding forwards, long coat and sash whipping in an eldritch wind, one hand extended to focus a terrifying psychic manifestation. This kit comprises 4 plastic components and is supplied with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Rogal Dorn Battle Tank is a lumbering behemoth, equally suited to anchoring a battle line, or grinding forward in support of an assault. Bristling with thunderous guns, these hulking armoured fighting vehicles pound breaches in enemy’s defences with enormous shells, and tear apart infantry with raucous storms of fire. This multipart plastic kit builds a Rogal Dorn Battle Tank – a mobile gun platform even larger than the mighty Leman Russ Battle Tank. The Rogal Dorn's primary weapon is mounted on its turret – you can choose between the high volume fire of a twin battle cannon, or the intimidating power of an oppressor cannon with a co-axial autocannon mounted on its side. A secondary hard point on the hull mounts either a castigator gatling cannon to punish hordes of infantry, or a pulveriser cannon to take on enemy armour. The kit includes an arsenal of optional weaponry – you can add optional sponson mounts armed with a pair of heavy bolters or multi-meltas, while optional forward mounts can house heavy stubbers or meltaguns. The tank's tracks can be upgraded with additional armour, and you'll also find extensive cosmetic options, including tow hooks, viewing slits, extra fuel, a search light, and stowed equipment. There are three crew members, including a spotter, tank officer, and a gunner for the pintle-mounted heavy stubber, which can be built with five head options or replaced with closed hatches. This kit comprises 171 plastic components and includes an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Sentinels are all-terrain bipedal vehicles, employed by the Astra Militarum to patrol rough ground or deploy rapid-response firepower. Armoured Sentinels are modified with extra protective panelling, making them superb front-line hunters. Carrying deadly heavy weapons into warzones too dense for battle tanks, these mobile hunter-killers excel in destroying vehicles, fortified bunkers, and xenos monstrosities. This multipart plastic kit builds one Armoured Sentinel – a light walker toting heavy firepower on an sturdy frame. There are loads of options in the kit, allowing you to arm your Sentinel for any battlefield role with an autocannon, heavy flamer, missile launcher, multi-laser, or plasma cannon. You can additionally equip your walker with a poseable Sentinel chainsaw for more melee punch, and a hunter-killer missile for extra firepower. You'll also find plenty of cosmetic options, including a searchlight and smoke launchers, stowage and spare equipment racks, and extra fuel canisters. This kit can alternatively build a Scout Sentinel with an open cockpit, which trades durability for extra speed in warzones where mobility is essential. This kit comprises 91 plastic components and is supplied with 1x Citadel 80mm Round Base. Also included is an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest. Atalan Jackals provide fast-moving firepower and rapid assault support for your Genestealer Cults army. Capable of traversing the battlefield with incredible speed, they're great for exploiting weak points in your opponent's line or snatching key objectives. This set builds one squad of 5 Atalan Jackals – four on dirtcycles, accompanied by an Atalan Wolfquad. You'll be able to customise your squads with a host of melee weapons, blasting charges and ranged weapons, letting you kit the unit out for a range of battlefield roles. Likewise, the Wolfquad features options for a mining laser, Atalan incinerator or heavy stubber, offering you even more flexibility. All arms in the kit are interchangeable with one another, and you'll have a huge choice heads and accessories to individualise your models. This kit is supplied in 89 plastic components and contains 4x 60mm oval bases and 1x 60mm round base. |
Auric Runesons are hot-headed young Fyreslayer nobles, eager to prove their worth to the lodge by hunting and slaying the most powerful foes in the name of Grimnir. Mounted on a Magmadroth with a lethal, whipping tail and super-heated breath, a Runeson charges into battle like a blazing fist, ready to burn a flaming hole in the ranks of the enemy. This multipart plastic kit builds one Auric Runeson on Magmadroth, sat upon an imposing chimney-saddle, adorned with an ornate helm, and armed with fyresteel throwing axes and either a wyrmslayer javelin or ancestral war-axe. The spectacular Magmadroth comes with three crest options and a massive array of additional components – pipes, bundles of axes, a drinking horn, and bundles of ancestral jewelry – perfect for creating a truly unique flame-scaled monster. This kit can alternatively be assembled as an Auric Runefather on Magmadroth or an Auric Runesmiter on Magmadroth. The additional components in this kit can also be used to build an Auric Runefather and Auric Runesmiter on foot. |
Of all the mountain spirits that march alongside the Lumineth, Avalenor is the eldest and the wisest. Unlike his fellows, he came to the aid of the aelves of his own accord and has been wielding his magical hammers in the name of Hysh ever since. Avalenor, the Stoneheart king is part monster, part hero, all force of nature! Capable of smashing any enemy he should encounter to bits, this champion of the Alarith is also a great commander for Lumineth Realm-lords armies, disrupting enemies and vastly improving the powers of nearby Alarith Stoneguard. This kit builds Avalenor, the Stoneheart King. Alternatively, it can be used to build an Alarith Spirit of the Mountain. It is supplied in 87 plastic components and comes with a 100mm round base. |
When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs. A deadly piece of faction terrain, Wyldwoods allow the Sylvaneth to transform even the most barren battlefield into a mystical glade. Allowing your units passage through the Realmroots, shielding you from enemy missile fire and even striking down foes, it’s a deadly tactical lynchpin that offers your Sylvaneth force even more flexible. Available at no matched play points, it’s a natural choice for any general commanding a force of these vengeful protectors of nature. What’s more, the Awakened Wyldwood is perfect for adding interest and thematic depth to your battlefields. Each tree is designed with a special modular base that allows you to use them on their own as scatter terrain, or together as a tactical gaming piece. Care has been taken to ensure that even the densest of Wyldwoods are easy to use in game and won't obstruct play, measurements or errant dice rolls. This kit is supplied in 42 plastic components and builds one Awakened Wyldwood, consisting of three customisable trees. |
In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the reward for his treachery was an eternity of service. Now this sinister boatman dredges up wayward souls to bolster the Nighthaunt hosts, and ferries them through the ethereal plane to wherever they will cause the most terror. This multipart plastic kit builds one Awlrach the Drowner, a unique Hero and Totem for Nighthaunt armies. Propelling his odious, decaying skiff with a deathwood oar, this ghastly figure offers a tremendous boost to his army's mobility by delivering units across the battlefield. He’s also a worthy painting challenge, loaded with grisly nautical details and a variety of textures to experiment with, from rusted iron and rotting wood to vengeful, ethereal spirits. This kit comprises 29 plastic components, and is supplied with a Citadel 80mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel paints. As a push-fit kit, this miniature can be assembled without Citadel Plastic Glue. |
The Sun Shark Bomber is a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload. The Sun Shark Bomber kit shows the elegant design of the T'au in all its glory. Its front wingtips are tilted downwards, as are its stabilisers, and these are connected in a way that frames a pulse bomb generator. Details include Air caste insignia sculpted onto the top of the model, and an array of metal panels, grills and two engines positioned either side of the nose. There are also additional detail such as lights and an aerial. Other weapons options include a twin-linked ion rifle, burst cannon, missile pod, networked markerlight, seeker missiles, as well as two Interceptor Drones that are docked within the wings, but which can be disconnected. This multi-part plastic kit contains 51 components and a T'au transfer sheet with which to make either a Sun Shark Bomber or a Razorshark Strike Fighter. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. |
Create gloomy, sinister battlefields for Warhammer Age of Sigmar with the Azyrite Ruined Chapel - a set of modular terrain that makes adding ruins to your gaming board simple. Adding extra levels to battle over and cover to hide behind, they're perfect for adding tactical depth to your games. Rich, thematic detail makes these terrain pieces a pleasure to paint, build and even use as base decoration for larger models. These sets are also compatible with the Azyrite Ruins kit, giving you limitless possibilities when building your scenery . This plastic kit builds: - 1x bell-tower - 1x large, walled section, split over two levels, with windows and a door - 1x walled corner piece - 1x ruined wall - 1x ruined pillar - 1x small, fallen ruined and broken pillar Rules for using this terrain in your games of Warhammer Age of Sigmar can be found in the box. |
Easily add scenery to your games of Warhammer Age of Sigmar with this set of ruins, entirely compatible with the Azyrite Ruins scenery sets. It makes 3 sections of ruins, 2 of which feature raised floor sections, a corner piece, a broken pillar, and includes a padlocked chest. The longer sections of ruined wall can be joined together to make a single, longer section, the whole piece bedecked with detailed Sigmarite iconography, and the entire set is push-fit – no glue is required to assemble, meaning you can have this set on your gaming table almost immediately! |
The Bad Moon Loonshrine is a lynchpin in Gloomspite Gitz armies, disgorging teeming hordes of infantry and emboldening your forces. Hewn from glowing chunks of the Bad Moon itself, these megalithic structures quickly become encrusted with fungi and charged with strange energies. In your games, this invaluable terrain piece makes your units immune to battleshock and even has the chance to return slain grots to the field – and it doesn’t even cost any matched play points! This kit is supplied in 32 plastic components. |
Barricades & Objectives Necromunda are all important in Necromunda to block line of sight and to well just plain hide behind! This plastic gaming set includes:
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Mighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the beat of percussive explosions. This boxed set gives you a balanced core of 66 plastic miniatures to build a mighty Dwarfen Mountain Holds army. It's a great way to start a new force or to easily add to an existing one. The core melee troops are blocks of Dwarf Warriors armed with either axes and shields, or two-handed axes, including options for two full command groups. They're supported by an equal number of soldiers with ranged weapons, which can be built as crossbow-wielding Quarrellers, or Thunderers with handguns, also including options for two full command sections. You'll also find two Gyrocopters, which can alternatively be built as Gyrobombers, to rain artillery fire down from the skies to knock out your toughest enemies. This boxed set contains 66 multipart plastic Citadel Miniatures: – 2x Gyrocopters (which can alternatively be built as Gyrobombers) – 32x Dwarf Warriors – 32x Dwarf Thunderers (which can alternatively be built as Quarrellers) – 1x Dwarf Mountain Holds Transfer Sheet All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this set are available separately. |
Orc & Goblin Tribes gather in massive numbers before they rush to war in noisy blocks on the battlefield, all clattering shields and rusted metal, their voices raised in a great Waaagh!. When organised into a coherent army, there is little they cannot sweep away through sheer brutality and low cunning. This boxed set gives you a solid core of 73 plastic miniatures to build a mighty Orc & Goblin Tribes army. At its centre are the Orcs, equipped with your choice of hand weapons and shields, spears and shields, or even two hand weapons for maximum carnage. You'll also find components to build a full command section. Supporting them are a whopping 40 Goblins, who can be armed with either shortbows or spears and shields, making them versatile support units. There are also enough components to build a command section for the Goblins. Lastly, you'll find two Orc Boar Chariots, a powerful pair of mobile linebreakers. This boxed set contains 73 multipart plastic Citadel Miniatures: – 2x Orc Boar Chariots – 31x Orc Boyz – 40x Goblins – 1x Orc Transfer Sheet – 1x Goblin Transfer Sheet All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this set will be available separately at a later date. |
In their quest to destroy the One Ring, the Fellowship have journeyed into the depths of Moria. Yet as they venture through the Darkness, they disturb the slumbering evil that dwells in the fell heart of the mountain. Barricading themselves within the ruins of Balin's Tomb, the Fellowship must fend off the onslaught of Moria Goblins and a mighty Cave Troll if they are to survive. Will you choose to take control of the Fellowship and fight for the protection of Frodo Baggins, or command the Goblin hordes and try to overwhelm the Fellowship and bring it to its knees? The fate of the Ringbearer is in your hands! The Lord of the Rings: The Fellowship of the Ring™ – Battle in Balin's Tomb is your chance to defend or destroy the Fellowship in an exciting, fast-paced game with easy-to-learn rules for two or more players. Gather friends and family members to take control of the Fellowship and reenact one of the greatest moments in The Lord of the Rings™ The Fellowship of the Ring, with games taking just 45 minutes to play. The Fellowship are mighty, but their Moria Goblin foes are unpredictable, with their actions randomly determined by drawing cards from the Goblin Deck. No two games are quite the same! This board game set contains: – 22 Citadel miniatures, including Gandalf the Grey, Aragorn, Legolas, Gimli, Boromir, Frodo, Sam, Merry, Pippin, 12 Moria Goblins, and a Cave Troll – An 8-page rules booklet – Detailed Balin's Tomb gaming board – 13 Character cards with stats for the Fellowship, Moria Goblins, and Cave Troll – 20-card Goblin Deck to determine the Moria Goblins' behaviour – Tokens, dice, and a turn counter The miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Paints. |
The Battle Sisters make up the vast majority of each of the Orders Militant, gunning down heretic, xenos and traitor alike with their holy trinity of weaponry – bolter, melta and flamer. They are the foot soldiers of the Emperor, his sword of defiance and his shield indomitable. Beneath their thundering bolters countless aliens, mutants, traitors and heretics have met their doom. Wherever they advance across the battlefield the light of the Emperor spreads like a holy dawn, manifesting in miracles that see the bolts and blasts of the enemy turned impossibly aside or the foe consumed by the fires of righteous retribution. Onwards the Battle Sisters march, their exultant prayers ringing out all the more stridently at these breathtaking proofs of the Emperor’s manifest divinity, and with every squeeze of their triggers they despatch more of the unworthy abominations that dare stand against the Master of Mankind. This kit builds 10 Battle Sisters and 1 Incensor Cherub. The Battle Sisters are equipped with boltguns, though up to two of them can be assembled with a special weapon (storm bolter, meltagun or flamer). Alternatively, one Battle Sister may carry a special weapon while another bears a heavy weapon (heavy bolter or heavy flamer). One of your Battle Sisters can carry a sacred Simulacrum Imperialis, with two variant options mounted atop the pole. The components also enable you to build a Sister Superior armed with a chainsword or power sword and a choice of ranged weapons, including a condemnor boltgun or combi-weapon (combi-flamer, -melta or -plasma). This set is supplied in 179 plastic components and contains 10x Citadel 32mm Round Bases and 1x Citadel 25mm Round Base. An Adepta Sororitas Transfer Sheet is also included. |
Many are the tales told of the Daughters of Khaine, those fearsome and bloodthirsty zealots who hail from the shadowed lands of Ulgu. Masters of blade and umbral magic, they seek out battle with manic fervour, for slaughtering foes and bathing in their blood grants them terrible power. Guided by the will of Morathi, their mysterious and cunning ruler, Khaine’s faithful go forth in search of conquest and sacrifice. With Morathi ascended, the Daughters of Khaine are ready to take on the worst the Mortal Realms have to offer. With their mix of highly-mobile, aggressive units, empowering sorcery, and deadly Heroes, this is an army that wants to get in their opponents face. This battletome will help generals make the most of their unusual abilities and tactics. Customise your army to your preferred play style with six different Temples of Khaine, each with their own abilities, traits, and Artefacts of Power. This essential guide also contains a wealth of updated background material detailing the aftermath of events in Broken Realms: Morathi, painting guides, and stunning art. This 104-page hardback book contains: - Allegiance abilities for the Daughters of Khaine, including a variety of battle traits - 6 Temples of Khaine, including abilities, command traits, and Artefacts of Power. - Lore of Shadows spell table - Prayers of the Khainite Cult prayer table - 1 Ceremony of Blood battleplan - Rules for creating a Daughters of Khaine warband for Path to Glory, including Champion and Followers Rewards Tables - 7 warscroll battalions - 23 warscrolls, including 2 endless spells and 1 Invocation of Khaine warscroll - Pitched battle profiles for all units and endless spells featured in this battletome |
The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves. This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake. This 104-page hardback book contains: – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
Howling like maddened beasts, the Blades of Khorne hurl themselves upon their prey. These savage killers seek to honour the Blood God by drowning the Mortal Realms in a tide of gore. Armies of scarred and wild-eyed mortals fight alongside daemons born of primal fury, surging forth as one vast and unstoppable red tide. Those in the path of this calamity are swiftly hacked and hewn apart, their severed heads held aloft as offerings to the Lord of Skulls. This book contains everything you need to know when leading the devoted followers of Khorne in games of Warhammer Age of Sigmar. Experience aeons of slaughter, witness the burning touch of the Blood God's wrath on the realms, and encounter the mightiest slaughterhosts to take up arms in Khorne's name. This 120-page hardback book contains: – Detailed background material on the Blades of Khorne, including the various slaughterhosts, each of which worships the Blood God in their own uniquely violent way – Blood-soaked artwork illustrating the rage and martial might of Khorne's followers – 41 warscrolls and pitched battle profiles for Blades of Khorne armies, from towering Bloodthirsters to cruel Realmgore Ritualists – Rules themed around the six mightiest slaughterhosts, plus battle traits, command traits, artefacts of power, and Blood Blessings – terrifying prayers for your priests – Path to Glory campaign rules that allow your warlord to undergo the Trial of Skulls, plus a new battleplan and eight warscroll battalions for use in narrative play – Matched play content, including four grand strategies, six battle tactics, and a core battalion unique to the Blades of Khorne – A visceral gallery of Khornate miniatures engaged in glorious slaughter, with instructional guides to get you painting This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new strongholds in Sigmar’s name. They fight with blade and bolt, wonders of military technology, and blistering storms of magic. Above all, the Cities of Sigmar win their wars through sheer indomitable spirit. Whether defending their hard-won fortress-cities or marching into the wilderness as a Dawnbringer Crusade, they spend their lives to relight the dying embers of civilisation. This vital tome is loaded to the rafters with lore, epic artwork showing the scale of these magnificent cities, and all the rules you’ll need to use the Cities of Sigmar in your games of Warhammer Age of Sigmar. You’ll learn all about the massive Dawnbringer Crusades, the cultures of some of the most important settlements, and the histories of the people who live there. This 160-page hardback book contains: – In-depth background on the Cities of Sigmar, including their varied histories and the advent of the Dawnbringer Crusades – Incredible artwork that showcases the gritty reality of life in these beleaguered cities, as well as the sheer scale of the crusading forces – 50 warscrolls and pitched battle profiles for the Cities of Sigmar, from humble Freeguild Steelhelms to the heroic Tahlia Vedra – Rules for 11 different Free Cities, including command traits, artefacts, spells for two lores of magic, and duardin prayer scriptures – Path to Glory campaign rules focused on launching your own Dawnbringer Crusade, plus additional rules for narrative play – Matched play rules, including four grand strategies, six battle tactics, and a core battalion unique to the Cities of Sigmar – A stunning photography showcase, including painting guides to capture the heraldry of the various cities This pack also includes a token board, containing 41 tokens to use during your games. This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody-Handed One has come to dominate vast swathes of the Mortal Realms. Guided by the cruel genius of the newly risen goddess Morathi-Khaine, these merciless aelves surge forth on gore-soaked campaigns of conquest, overwhelming their foes in a whirlwind of blades and lashing whips. With every drop of blood that splashes across their skin, their murderous power reaches new and terrifying heights. This book contains everything you need to know to command the murderous Daughters of Khaine in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Uncover the shadowy history of Morathi-Khaine’s rise to godhood, learn the bloody rites of her aelven cultists, and explore the fanatical sects that have been founded within the gloom of Ulgu and beyond. This 96-page hardback book contains: - A bloody offering of background information on the Daughters of Khaine, including their history, worship of Morathi-Khaine, and murderous way of life - Stunning artwork that displays the gleeful frenzy of the Daughters of Khaine. - 24 warscrolls and pitched battle profiles for bloodthirsty aelves, from ruthless Hag Queens and winged Khinerai to both of Morathi-Khaine’s divine forms - Rules for the 6 primary Temples of Khaine, plus command traits, artefacts of power, spells, and battle traits such as Blood Rites and Fanatical Faith - Path to Glory campaign rules that allow your army to win gladiatorial glory and found a new temple, plus 6 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies, 6 battle tactics, and 2 core battalions to unleash against your enemies - A showcase of zealous Daughters of Khaine miniatures assembled in the colours of their Temples, alongside guides on how to paint them yourself |
A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their ranks can be found bird-headed beastmen, gibbering, fire-spewing daemons, and cruel cultists bedecked in profane tattoos. With soul-burning spells and shrieked incantations, these amorphous arcanists seek to unleash the madness of raw Chaos upon reality, reshaping flesh and earth alike to the delight of their dreadful patron. This book contains everything you need to know to lead the arcane followers of the Changer of the Ways in your games of Warhammer Age of Sigmar. Learn how Tzeentch's corrupting touch manifests in the realms and their denizens, discover the devoted cults who have given their minds and bodies over to the Great Mutator, and encounter the daemonic hordes born from magic itself. This 112-page hardback book contains: – A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver – Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch – 31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling – Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies – Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play – Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven – A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The creatures of the Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they believe themselves to be valiant knights and honest soldiers, they are in truth wretched fiends who hunger for the flesh of their enemies. In the ruins of war-toppled civilisations, ghoulish beings lurk on the border between life and death. Ruled by bestial vampires, these mordants are trapped in an arcane delusion; they see their foul lairs as majestic castles, and themselves as pious warriors. With the return of their beloved Carrion King, Ushoran, they have launched a crusade that sees their contagious insanity spread across the realms like never before. Battletome: Flesh-eater Courts is the comprehensive guide to collecting and fielding the cannibalistic monstrosities of the Flesh-eater Courts. It's a feast of grisly background information, ghoulish artwork, and all the rules you’ll need to use the Flesh-eater Courts in your games of Warhammer Age of Sigmar. Inside this 88-page hardback book you'll find: – In-depth background on the Flesh-eater Courts, including the grim legend of their master, Ushoran – Unsettling artwork that illustrates the depths of the ghoulish delusion, and the bloody truth behind the madness – 27 warscrolls and pitched battle profiles for the Flesh-eater Courts, from shrieking Morbheg Knights to Ushoran himself – Rules for four different Grand Courts, plus enhancements, spells, prayers, and battle traits like Feeding Frenzy and Delusions of Grandeur – Path to Glory campaign rules that allow your finest nobles to jockey for courtly influence, plus additional rules for use in narrative play – Matched play rules, including three grand strategies and six battle tactics unique to the Flesh-eater Courts – A stunning photography showcase, including painting guides to help replicate the colour schemes featured within This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries are little more than avaricious barbarians, for they will fight for any who meet their price in gold. The truth is stranger by far – they do not crave plunder purely for the sake of wealth, but to gather the scattered essence of their long-lost deity Grimnir, the ancestor god of battle. The pages of this book contain everything you need to know about the Sons of Grimnir, who battle across the realms in search of ur-gold, with axes in hand and war-hymns on their lips. Learn the story behind the mythic feats and glorious death of their patron god, discover Fyreslayer Lodges across the Mortal Realms, and meet the duardin who inhabit them. This 96-page hardback book contains: - A treasure trove of background information on the Sons of Grimnir. Find out how and why the Fyreslayers fight with such furious rage - Incendiary art that shows off the battle-fury of the Fyresayers in all its glory - 21 warscrolls and pitched battle profiles for every warrior of the Lodges, from fearless Berzerkers and mighty Magmadroths to the new Auric Flamekeeper - Rules for 4 different Fyreslayer Lodges, plus command traits, artefacts of power, prayers, and battle traits like Grimwrath Oaths and Ur-gold Runes - Path to Glory rules that allow you to take on Fyreslayer mercenary contracts to earn gold and reputation, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of glorious Fyreslayer miniatures assembled in the colours of the various Lodges, with guides on how to paint them yourself |
The Hedonites of Slaanesh cavort across the realms in vile carnivals of sin and excess, seeking the scent of their absent deity, the Dark Prince. Those who find themselves in the path of these raiders are destined to die a slow and painful death, for the Hedonites are sensation-seekers without compare, utterly dedicated to indulging their sadistic desires upon the battlefield. Hosts of majestic, sinuous daemons slice a contemptuous path through the enemy, while silk-draped mortals seek to inflict the most exquisite agonies imaginable, the tormented soul of each slain foe offered up as tribute to their cruel master. This tome offers everything you need to know for leading your own Hedonite war-revel in games of Warhammer Age of Sigmar. Discover the depraved sects who each worship Slaanesh in their own twisted way, explore the fiendish paradises in which they dwell, and learn how their dark delights have shaped the history of the realms. This 120-page hardback book contains: – Detailed background material on the Hedonites of Slaanesh, including their long and indulgent search for the chained Dark Prince – Exquisite, grotesque artwork showcases the duality of depravity and beauty – 36 warscrolls and pitched battle profiles for Hedonites of Slaanesh armies, from the Newborn twins Synessa and Dexcessa to the arrogant Lord of Hubris – Rules and abilities for three distinct subfactions, who each worship Slaanesh in different ways – Invaders, Pretenders, and Godseekers – Rules themed around the three sects of Invaders, Pretenders, and Godseekers, plus unique battle traits like Temptations of Slaanesh – Path to Glory campaign rules that allow you to indulge in grand obsessions and tempt your foes, plus a new battleplan and six warscroll battalions for narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Hedonites of Slaanesh – A sumptuous gallery of Hedonites of Slaanesh miniatures and battle scenes, with guides to inspire your own painting This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends. When the Idoneth go to war, they bring with them a phantasmal manifestation of their pelagic home. From this shimmering tide of magic, cold-hearted aelven warriors and ferocious beasts of the abyss surge forth to overwhelm their disoriented prey. In their wake is left only an eerie silence, for any survivors are reduced to a blank-eyed stupor by the obliviating enchantments of the Deepkin. This book contains everything you need to know about the soul-raiders of the sea, who command the power of the depths and the creatures of the ocean as they pillage spirit-essence across the Mortal Realms. Uncover the genesis of the Deepkin and the nature of their withering curse, and explore the mystifying world of their sunken cities. This 96-page hardback book contains: - A deluge of background information on the mysterious Idoneth Deepkin, including their arcane origins and aquatic way of life. - Ethereal artwork that displays the majesty of the Idoneth Deepkin - 18 warscrolls and pitched battle profiles for Akhelian nobles, soul-starved Namarti Thralls, and vicious sea beasts like the Allopex or Leviadon - Rules for the 6 primary Idoneth Enclaves, plus command traits, artefacts of power, spells, and battle traits such as Forgotten Nightmares and Tides of Death - Path to Glory campaign rules that allow you to plunder the Mortal Realms in Idoneth soul-raids, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of abyssal Idoneth Deepkin miniatures assembled in the colours of their Enclaves, alongside guides on how to paint them yourself |
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most? This book contains everything you need to know when commanding your own sky-fleet in games of Warhammer Age of Sigmar. Learn the grand history of the sky-ports, explore the divisions and guilds of Kharadron society, and peruse the labyrinthine artycles and amendments of the all-important Kharadron Code. This 96-page hardback book contains: – The carefully-documented background of the Kharadron Overlords, including their fall and rise through the history of the Mortal Realms, all the way to the return of Grungni himself in the Era of the Beast – Breathtaking art that brings the strange mechanisms and lofty world of the sky-ports to life – 17 warscrolls and pitched battle profiles for Kharadron Overlords armies, from well-respected Codewrights to the roguish Drekki Flynt himself – Rules themed around the six most famous sky-ports, plus battle traits, command traits, artefacts of power, and Great Endrinworks – powerful upgrades for your skyvessels – Path to Glory campaign rules that send you out on grand mercantile ventures, plus a new battleplan and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Kharadron Overlords – A showcase of Kharadron Overlords miniatures from the various sky-ports, with guides to painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Kharadron Overlords are masters of the skies, fearless duardin aeronauts who prize profit above all. They sail the clouds in steel-clad vessels armed to the teeth with cannons, bombs and bullet-spraying deckguns, matching the raw fury of daemons and monsters with devastating firepower. These technological wonders are powered by the lighter-than-air mineral known as aether-gold – the lifeblood of the great Kharadron empire. The Mortal Realms are yours for the taking in Battletome: Kharadron Overlords – your guide to the most advanced of the Duardin. Inside this book, you’ll discover one of Order’s most unusual factions – a group of technological innovators and privateers for whom the endless struggle for dominance in the Mortal Realms is merely a backdrop to something far more important – profit! Discover their strange skyborne kingdoms and unusual society with sumptuous art and enthralling lore, and then take to the skies yourself with an army of your own. With allegiance abilities and faction rules, you’ll be able to get the most out of your Kharadron Overlords miniatures on the tabletop. Make your favourite Heroes even mightier with command traits and artefacts, harness abilities that make your whole army stronger, and dedicate your army to one of the great Sky-ports of the Kharadron Overlords. From fleets of skyvessels to combined forces that include both Dispossessed and Kharadron Overlords, the possibilities are almost endless. What’s more, you’ll find loads of invaluable advice for collecting your army, with painting tips, bespoke battleplans, Path to Glory rules, and much more. This 96-page hardback book contains: - The history of the Kharadron Overlords – from their origins in the Realm of Chamon to their place in the armies of Order - Lore and art that brings the world of the Kharadron Overlords to life - Tips for collecting Kharadron Overlords Citadel miniatures, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and great endrinworks – unique and powerful upgrades for your skyvessels - A battleplan representing a daring rescue attempt by the Kharadron Overlords to recover lost comrades – and their aether-gold! - Rules themed around the six most famous Sky-ports, from the master sailors of Barak-Zilfin to the allegiances of Dispossessed, Kharadron Overlords and Fyreslayers of Barak-Thryng |
From Shyish, the Realm of Death, come the ethereal Nighthaunt – terrifying spectres driven to murder by their bitter hatred for the living. These undead are the terror weapon of the Great Necromancer, united under the cruelest and most tortured rulers ever to die. Their cold grasp reaches across the Mortal Realms, spreading a paralysis of fear amongst the living souls they once called kin, a howling host that will leave only an endless landscape of corpses and wailing spirits remains. Within these pages you’ll find everything you need to know to command the deathless hosts of the Nighthaunt in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Read the abundant and sorrowful history of these tortured souls, explore the haunted empire of the amethyst underworlds, and delve into the spectral processions that drag souls into Nagash's iron grip. This 96-page hardback book contains: - A musty catacomb of background information on the Nighthaunt, including their history, relationship with Nagash, and spectral culture - Sinister yet breathtaking artwork that conveys the grim majesty of the Nighthaunt - 31 warscrolls and pitched battle profiles for ghostly warriors, from swarming Chainrasps to new heroes like the Scriptor Mortis and Awlrach the Drowner - Rules for 4 distinct Nighthaunt Processions, plus command traits, artefacts of power, spells, and battle traits like Aura of Dread and Frightful Touch - Path to Glory campaign rules that allow you to spread the pall of Death by haunting the Mortal Realms, plus 7 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of morbid Nighthaunt miniatures assembled in the colours of their Processions, alongside guides on how to paint them yourself Also included is a sheet of 28 tokens and a range ruler, used for tracking the effects of the Wave of Terror ability. |
Ogors are rotund brutes entirely obsessed with eating and fighting. They rampage across the Mortal Realms on an endless, cyclical Mawpath, devouring everything they set their piggish eyes upon. Enemies are blasted apart by blackpowder cannons, gored by long-tusked beasts of the frozen wastes and trampled by a sweaty, bellowing mass of flesh. Only the lucky ones are dead before the ogors start to eat them. Inside this 120-page book you'll find overview of the Ogor Mawtribes and their two main cultures, which are united by their worship of Gorkamorka. A huge selection of rules gives you countless ways to play with your Ogor collection. Allegiance abilities bolster dedicated forces of Ogor Mawtribes, while rules for several legendary tribes allow you to tailor your army to suit your play style. Warscroll battalions reward you for fielding specific combinations of models, while Path to Glory warband creation rules and bespoke Ogor missions are perfect for your first few games. This battletome is also a great resource for collectors, featuring tips for painting details like rusted blades and ice weapons, as well as a showcase of beautifully painted Citadel miniatures to inspire your own collection. This battletome contains: – Lore and art that explores the history of the Ogor Mawtribes, and how they battle today – A showcase of beautifully painted miniatures – Painting advice including examples of different skin, rusted blades, gut-plates, clothes, tattoos, ice weapons, banner symbols, fur and more – Allegiance abilities for Ogor Mawtribes, including a table of battle traits, four command trait tables, four artefacts of power tables, the Lore of Gutmagic and Lore of the Sun-Eater spell tables, an Everwinter Prayers table, and two mount traits tables – 10 warscroll battalions for fielding different combinations of models – 22 unit warscrolls and a scenery warscroll for the Great Mawpot – Pitched battle profiles for all units featured in this Battletome and the Great Mawpot, including min/max unit sizes, points values and battlefield roles |