Many are the tales told of the Daughters of Khaine, those fearsome and bloodthirsty zealots who hail from the shadowed lands of Ulgu. Masters of blade and umbral magic, they seek out battle with manic fervour, for slaughtering foes and bathing in their blood grants them terrible power. Guided by the will of Morathi, their mysterious and cunning ruler, Khaine’s faithful go forth in search of conquest and sacrifice. With Morathi ascended, the Daughters of Khaine are ready to take on the worst the Mortal Realms have to offer. With their mix of highly-mobile, aggressive units, empowering sorcery, and deadly Heroes, this is an army that wants to get in their opponents face. This battletome will help generals make the most of their unusual abilities and tactics. Customise your army to your preferred play style with six different Temples of Khaine, each with their own abilities, traits, and Artefacts of Power. This essential guide also contains a wealth of updated background material detailing the aftermath of events in Broken Realms: Morathi, painting guides, and stunning art. This 104-page hardback book contains: - Allegiance abilities for the Daughters of Khaine, including a variety of battle traits - 6 Temples of Khaine, including abilities, command traits, and Artefacts of Power. - Lore of Shadows spell table - Prayers of the Khainite Cult prayer table - 1 Ceremony of Blood battleplan - Rules for creating a Daughters of Khaine warband for Path to Glory, including Champion and Followers Rewards Tables - 7 warscroll battalions - 23 warscrolls, including 2 endless spells and 1 Invocation of Khaine warscroll - Pitched battle profiles for all units and endless spells featured in this battletome |
The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves. This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake. This 104-page hardback book contains: – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new strongholds in Sigmar’s name. They fight with blade and bolt, wonders of military technology, and blistering storms of magic. Above all, the Cities of Sigmar win their wars through sheer indomitable spirit. Whether defending their hard-won fortress-cities or marching into the wilderness as a Dawnbringer Crusade, they spend their lives to relight the dying embers of civilisation. This vital tome is loaded to the rafters with lore, epic artwork showing the scale of these magnificent cities, and all the rules you’ll need to use the Cities of Sigmar in your games of Warhammer Age of Sigmar. You’ll learn all about the massive Dawnbringer Crusades, the cultures of some of the most important settlements, and the histories of the people who live there. This 160-page hardback book contains: – In-depth background on the Cities of Sigmar, including their varied histories and the advent of the Dawnbringer Crusades – Incredible artwork that showcases the gritty reality of life in these beleaguered cities, as well as the sheer scale of the crusading forces – 50 warscrolls and pitched battle profiles for the Cities of Sigmar, from humble Freeguild Steelhelms to the heroic Tahlia Vedra – Rules for 11 different Free Cities, including command traits, artefacts, spells for two lores of magic, and duardin prayer scriptures – Path to Glory campaign rules focused on launching your own Dawnbringer Crusade, plus additional rules for narrative play – Matched play rules, including four grand strategies, six battle tactics, and a core battalion unique to the Cities of Sigmar – A stunning photography showcase, including painting guides to capture the heraldry of the various cities This pack also includes a token board, containing 41 tokens to use during your games. This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody-Handed One has come to dominate vast swathes of the Mortal Realms. Guided by the cruel genius of the newly risen goddess Morathi-Khaine, these merciless aelves surge forth on gore-soaked campaigns of conquest, overwhelming their foes in a whirlwind of blades and lashing whips. With every drop of blood that splashes across their skin, their murderous power reaches new and terrifying heights. This book contains everything you need to know to command the murderous Daughters of Khaine in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Uncover the shadowy history of Morathi-Khaine’s rise to godhood, learn the bloody rites of her aelven cultists, and explore the fanatical sects that have been founded within the gloom of Ulgu and beyond. This 96-page hardback book contains: - A bloody offering of background information on the Daughters of Khaine, including their history, worship of Morathi-Khaine, and murderous way of life - Stunning artwork that displays the gleeful frenzy of the Daughters of Khaine. - 24 warscrolls and pitched battle profiles for bloodthirsty aelves, from ruthless Hag Queens and winged Khinerai to both of Morathi-Khaine’s divine forms - Rules for the 6 primary Temples of Khaine, plus command traits, artefacts of power, spells, and battle traits such as Blood Rites and Fanatical Faith - Path to Glory campaign rules that allow your army to win gladiatorial glory and found a new temple, plus 6 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies, 6 battle tactics, and 2 core battalions to unleash against your enemies - A showcase of zealous Daughters of Khaine miniatures assembled in the colours of their Temples, alongside guides on how to paint them yourself |
A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their ranks can be found bird-headed beastmen, gibbering, fire-spewing daemons, and cruel cultists bedecked in profane tattoos. With soul-burning spells and shrieked incantations, these amorphous arcanists seek to unleash the madness of raw Chaos upon reality, reshaping flesh and earth alike to the delight of their dreadful patron. This book contains everything you need to know to lead the arcane followers of the Changer of the Ways in your games of Warhammer Age of Sigmar. Learn how Tzeentch's corrupting touch manifests in the realms and their denizens, discover the devoted cults who have given their minds and bodies over to the Great Mutator, and encounter the daemonic hordes born from magic itself. This 112-page hardback book contains: – A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver – Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch – 31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling – Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies – Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play – Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven – A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The creatures of the Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they believe themselves to be valiant knights and honest soldiers, they are in truth wretched fiends who hunger for the flesh of their enemies. In the ruins of war-toppled civilisations, ghoulish beings lurk on the border between life and death. Ruled by bestial vampires, these mordants are trapped in an arcane delusion; they see their foul lairs as majestic castles, and themselves as pious warriors. With the return of their beloved Carrion King, Ushoran, they have launched a crusade that sees their contagious insanity spread across the realms like never before. Battletome: Flesh-eater Courts is the comprehensive guide to collecting and fielding the cannibalistic monstrosities of the Flesh-eater Courts. It's a feast of grisly background information, ghoulish artwork, and all the rules you’ll need to use the Flesh-eater Courts in your games of Warhammer Age of Sigmar. Inside this 88-page hardback book you'll find: – In-depth background on the Flesh-eater Courts, including the grim legend of their master, Ushoran – Unsettling artwork that illustrates the depths of the ghoulish delusion, and the bloody truth behind the madness – 27 warscrolls and pitched battle profiles for the Flesh-eater Courts, from shrieking Morbheg Knights to Ushoran himself – Rules for four different Grand Courts, plus enhancements, spells, prayers, and battle traits like Feeding Frenzy and Delusions of Grandeur – Path to Glory campaign rules that allow your finest nobles to jockey for courtly influence, plus additional rules for use in narrative play – Matched play rules, including three grand strategies and six battle tactics unique to the Flesh-eater Courts – A stunning photography showcase, including painting guides to help replicate the colour schemes featured within This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries are little more than avaricious barbarians, for they will fight for any who meet their price in gold. The truth is stranger by far – they do not crave plunder purely for the sake of wealth, but to gather the scattered essence of their long-lost deity Grimnir, the ancestor god of battle. The pages of this book contain everything you need to know about the Sons of Grimnir, who battle across the realms in search of ur-gold, with axes in hand and war-hymns on their lips. Learn the story behind the mythic feats and glorious death of their patron god, discover Fyreslayer Lodges across the Mortal Realms, and meet the duardin who inhabit them. This 96-page hardback book contains: - A treasure trove of background information on the Sons of Grimnir. Find out how and why the Fyreslayers fight with such furious rage - Incendiary art that shows off the battle-fury of the Fyresayers in all its glory - 21 warscrolls and pitched battle profiles for every warrior of the Lodges, from fearless Berzerkers and mighty Magmadroths to the new Auric Flamekeeper - Rules for 4 different Fyreslayer Lodges, plus command traits, artefacts of power, prayers, and battle traits like Grimwrath Oaths and Ur-gold Runes - Path to Glory rules that allow you to take on Fyreslayer mercenary contracts to earn gold and reputation, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of glorious Fyreslayer miniatures assembled in the colours of the various Lodges, with guides on how to paint them yourself |
The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App. |
The Hedonites of Slaanesh cavort across the realms in vile carnivals of sin and excess, seeking the scent of their absent deity, the Dark Prince. Those who find themselves in the path of these raiders are destined to die a slow and painful death, for the Hedonites are sensation-seekers without compare, utterly dedicated to indulging their sadistic desires upon the battlefield. Hosts of majestic, sinuous daemons slice a contemptuous path through the enemy, while silk-draped mortals seek to inflict the most exquisite agonies imaginable, the tormented soul of each slain foe offered up as tribute to their cruel master. This tome offers everything you need to know for leading your own Hedonite war-revel in games of Warhammer Age of Sigmar. Discover the depraved sects who each worship Slaanesh in their own twisted way, explore the fiendish paradises in which they dwell, and learn how their dark delights have shaped the history of the realms. This 120-page hardback book contains: – Detailed background material on the Hedonites of Slaanesh, including their long and indulgent search for the chained Dark Prince – Exquisite, grotesque artwork showcases the duality of depravity and beauty – 36 warscrolls and pitched battle profiles for Hedonites of Slaanesh armies, from the Newborn twins Synessa and Dexcessa to the arrogant Lord of Hubris – Rules and abilities for three distinct subfactions, who each worship Slaanesh in different ways – Invaders, Pretenders, and Godseekers – Rules themed around the three sects of Invaders, Pretenders, and Godseekers, plus unique battle traits like Temptations of Slaanesh – Path to Glory campaign rules that allow you to indulge in grand obsessions and tempt your foes, plus a new battleplan and six warscroll battalions for narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Hedonites of Slaanesh – A sumptuous gallery of Hedonites of Slaanesh miniatures and battle scenes, with guides to inspire your own painting This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends. When the Idoneth go to war, they bring with them a phantasmal manifestation of their pelagic home. From this shimmering tide of magic, cold-hearted aelven warriors and ferocious beasts of the abyss surge forth to overwhelm their disoriented prey. In their wake is left only an eerie silence, for any survivors are reduced to a blank-eyed stupor by the obliviating enchantments of the Deepkin. This book contains everything you need to know about the soul-raiders of the sea, who command the power of the depths and the creatures of the ocean as they pillage spirit-essence across the Mortal Realms. Uncover the genesis of the Deepkin and the nature of their withering curse, and explore the mystifying world of their sunken cities. This 96-page hardback book contains: - A deluge of background information on the mysterious Idoneth Deepkin, including their arcane origins and aquatic way of life. - Ethereal artwork that displays the majesty of the Idoneth Deepkin - 18 warscrolls and pitched battle profiles for Akhelian nobles, soul-starved Namarti Thralls, and vicious sea beasts like the Allopex or Leviadon - Rules for the 6 primary Idoneth Enclaves, plus command traits, artefacts of power, spells, and battle traits such as Forgotten Nightmares and Tides of Death - Path to Glory campaign rules that allow you to plunder the Mortal Realms in Idoneth soul-raids, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of abyssal Idoneth Deepkin miniatures assembled in the colours of their Enclaves, alongside guides on how to paint them yourself |
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most? This book contains everything you need to know when commanding your own sky-fleet in games of Warhammer Age of Sigmar. Learn the grand history of the sky-ports, explore the divisions and guilds of Kharadron society, and peruse the labyrinthine artycles and amendments of the all-important Kharadron Code. This 96-page hardback book contains: – The carefully-documented background of the Kharadron Overlords, including their fall and rise through the history of the Mortal Realms, all the way to the return of Grungni himself in the Era of the Beast – Breathtaking art that brings the strange mechanisms and lofty world of the sky-ports to life – 17 warscrolls and pitched battle profiles for Kharadron Overlords armies, from well-respected Codewrights to the roguish Drekki Flynt himself – Rules themed around the six most famous sky-ports, plus battle traits, command traits, artefacts of power, and Great Endrinworks – powerful upgrades for your skyvessels – Path to Glory campaign rules that send you out on grand mercantile ventures, plus a new battleplan and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Kharadron Overlords – A showcase of Kharadron Overlords miniatures from the various sky-ports, with guides to painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Kharadron Overlords are masters of the skies, fearless duardin aeronauts who prize profit above all. They sail the clouds in steel-clad vessels armed to the teeth with cannons, bombs and bullet-spraying deckguns, matching the raw fury of daemons and monsters with devastating firepower. These technological wonders are powered by the lighter-than-air mineral known as aether-gold – the lifeblood of the great Kharadron empire. The Mortal Realms are yours for the taking in Battletome: Kharadron Overlords – your guide to the most advanced of the Duardin. Inside this book, you’ll discover one of Order’s most unusual factions – a group of technological innovators and privateers for whom the endless struggle for dominance in the Mortal Realms is merely a backdrop to something far more important – profit! Discover their strange skyborne kingdoms and unusual society with sumptuous art and enthralling lore, and then take to the skies yourself with an army of your own. With allegiance abilities and faction rules, you’ll be able to get the most out of your Kharadron Overlords miniatures on the tabletop. Make your favourite Heroes even mightier with command traits and artefacts, harness abilities that make your whole army stronger, and dedicate your army to one of the great Sky-ports of the Kharadron Overlords. From fleets of skyvessels to combined forces that include both Dispossessed and Kharadron Overlords, the possibilities are almost endless. What’s more, you’ll find loads of invaluable advice for collecting your army, with painting tips, bespoke battleplans, Path to Glory rules, and much more. This 96-page hardback book contains: - The history of the Kharadron Overlords – from their origins in the Realm of Chamon to their place in the armies of Order - Lore and art that brings the world of the Kharadron Overlords to life - Tips for collecting Kharadron Overlords Citadel miniatures, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and great endrinworks – unique and powerful upgrades for your skyvessels - A battleplan representing a daring rescue attempt by the Kharadron Overlords to recover lost comrades – and their aether-gold! - Rules themed around the six most famous Sky-ports, from the master sailors of Barak-Zilfin to the allegiances of Dispossessed, Kharadron Overlords and Fyreslayers of Barak-Thryng |
From Shyish, the Realm of Death, come the ethereal Nighthaunt – terrifying spectres driven to murder by their bitter hatred for the living. These undead are the terror weapon of the Great Necromancer, united under the cruelest and most tortured rulers ever to die. Their cold grasp reaches across the Mortal Realms, spreading a paralysis of fear amongst the living souls they once called kin, a howling host that will leave only an endless landscape of corpses and wailing spirits remains. Within these pages you’ll find everything you need to know to command the deathless hosts of the Nighthaunt in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Read the abundant and sorrowful history of these tortured souls, explore the haunted empire of the amethyst underworlds, and delve into the spectral processions that drag souls into Nagash's iron grip. This 96-page hardback book contains: - A musty catacomb of background information on the Nighthaunt, including their history, relationship with Nagash, and spectral culture - Sinister yet breathtaking artwork that conveys the grim majesty of the Nighthaunt - 31 warscrolls and pitched battle profiles for ghostly warriors, from swarming Chainrasps to new heroes like the Scriptor Mortis and Awlrach the Drowner - Rules for 4 distinct Nighthaunt Processions, plus command traits, artefacts of power, spells, and battle traits like Aura of Dread and Frightful Touch - Path to Glory campaign rules that allow you to spread the pall of Death by haunting the Mortal Realms, plus 7 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of morbid Nighthaunt miniatures assembled in the colours of their Processions, alongside guides on how to paint them yourself Also included is a sheet of 28 tokens and a range ruler, used for tracking the effects of the Wave of Terror ability. |
Ogors are rotund brutes entirely obsessed with eating and fighting. They rampage across the Mortal Realms on an endless, cyclical Mawpath, devouring everything they set their piggish eyes upon. Enemies are blasted apart by blackpowder cannons, gored by long-tusked beasts of the frozen wastes and trampled by a sweaty, bellowing mass of flesh. Only the lucky ones are dead before the ogors start to eat them. Inside this 120-page book you'll find overview of the Ogor Mawtribes and their two main cultures, which are united by their worship of Gorkamorka. A huge selection of rules gives you countless ways to play with your Ogor collection. Allegiance abilities bolster dedicated forces of Ogor Mawtribes, while rules for several legendary tribes allow you to tailor your army to suit your play style. Warscroll battalions reward you for fielding specific combinations of models, while Path to Glory warband creation rules and bespoke Ogor missions are perfect for your first few games. This battletome is also a great resource for collectors, featuring tips for painting details like rusted blades and ice weapons, as well as a showcase of beautifully painted Citadel miniatures to inspire your own collection. This battletome contains: – Lore and art that explores the history of the Ogor Mawtribes, and how they battle today – A showcase of beautifully painted miniatures – Painting advice including examples of different skin, rusted blades, gut-plates, clothes, tattoos, ice weapons, banner symbols, fur and more – Allegiance abilities for Ogor Mawtribes, including a table of battle traits, four command trait tables, four artefacts of power tables, the Lore of Gutmagic and Lore of the Sun-Eater spell tables, an Everwinter Prayers table, and two mount traits tables – 10 warscroll battalions for fielding different combinations of models – 22 unit warscrolls and a scenery warscroll for the Great Mawpot – Pitched battle profiles for all units featured in this Battletome and the Great Mawpot, including min/max unit sizes, points values and battlefield roles |
Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured. This book offers all the knowledge and rules you need to command your own Mawpath in games of Warhammer Age of Sigmar. Discover the oft-bellowed history and nomadic culture of the Mawtribes, learn the legends of the greatest warglutts and alfrostuns, and find out how the Era of the Beast has energised the ogors anew. This 104-page hardback book contains: – A glut of fascinating background material on the Ogor Mawtribes, including their endless Mawpath migrations, worship of the Gulping God, and resurgence in the Era of the Beast – Chilling artwork depicting the ogors' ravenous appetite for battle and flesh alike – 28 warscrolls and pitched battle profiles for rampaging brutes, from the stealthy Bloodpelt Hunter to the gastromantic Great Mawpot – Rules for the 6 mightiest Mawtribes, plus command traits, artefacts of power, spell lores, prayers, mount traits, and battle traits like Might Makes Right and Trampling Charge – Path to Glory campaign rules that send you on a plundering Mawpath to earn Big Names, plus a new battleplan and 8 warscroll battalions for use in narrative play – Matched play content, including 4 grand strategies, 6 battle tactics, and 4 core battalions for Beastclaw Raiders and gnoblar scrappers – An inspirational gallery of Ogor Mawtribes miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. There can be no reasoning with these barbarous marauders, for they live for combat – and the harder an enemy fights back, the more satisfying they are to crush. Destruction Battletome: Orruk Warclans is crucial for collectors and gamers alike. This impressive tome is packed with inspiring artwork, background material, stunning photography, and the rules needed to unleash the Ironjawz and Kruleboyz upon the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory, and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you start playing small, fast-paced, and intense games quickly. This book is for you no matter how you like to collect, paint, and play with your Orruk Warclans. This 128-page hardback book contains: – Provides an overview of the Orruk Warclans faction and fiction focusing on the Kruleboyz and Ironjawz – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations for both Ironjawz and Kruleboyz – Ironjawz and Kruleboyz warscrolls, covering units, terrain, and Manifestations – Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for three thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits This book also contains a one-use code to unlock Destruction Battletome: Orruk Warclans content in Warhammer Age of Sigmar: The App. |
The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to any who stand in their way. Commanded by the slann, cohorts of brutal saurus are bolstered by swift skinks and towering reptilian behemoths. Those who stand before them soon find themselves met by the unfeeling wrath of the cosmos. In Battletome: Seraphon, the might of the heavens is yours to command! This tome of rules, art and lore is your complete guide to these avenging lizardmen and their monstrous armies. Discover why the Seraphon came to the Mortal Realms, how their society works, from the celestial beings known as the Starborne to the savage reptilian Coalesced. Learn their lore, get inspired and field an army for yourself with a suite of powerful and thematic rules, including allegiance abilities, spell lores, artefacts and more. Maybe you'll field a magically charged force of Starborne Seraphon, teleporting around the battlefield, blitzing enemies with spells and summoning reinforcements from the temple-ships to battle. Or perhaps you’ll field a hardened force of Coalesced, tearing the enemy apart in close combat with savage fury. Or you might just field loads of Stegadons and call it a day. It’s up to you! To help you with your army, this book also contains collecting tips, with example armies, stunningly painted miniatures, painting advice and Path to Glory rules. This 104 page hardback book contains: - The history and origins of the Seraphon – from their discovery in the aetheric void by Dracothion to their conquest and terraforming of the Mortal Realms - Lore and art that brings the world of the Seraphon to life - Tips for collecting Seraphon, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and unique spell lores upon your army - A battleplan representing a sudden intervention from above by the Seraphon - Rules themed around the four most famed Seraphon Constellations – sub-factions with their own additional special rules |
he diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endless multitudes to annihilate their enemies. Chaos Battletome: Skaven is crucial for collectors and gamers of all stripes. This essential tome is positively seething with inspiring artwork, loads of background material, stunning photography, and the rules you need to unleash your nightmare hordes on the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you up and running faster. No matter how you like to play or paint Skaven, this book is for you. This 128-page hardcover book contains: - Background material detailing the history, culture, and organisation of the Skaven, in all their twisted glory - A thorough description of each unit, combining detailed photography, artwork, and background material - Faction rules including five battle traits, four battle formations, three heroic traits, and three artefacts of power - Three Spells, three Prayers, and three Manifestations - 43 warscrolls, for units, terrain, and Manifestations - Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities - Narrative Path to Glory rules, including the Anvil of Apotheosis allowing you to create your own hero - Rules for two thematic Armies of Renown, and two Regiments of Renown that can be added into other Chaos armies - A handy reference section with army abilities, spells, and battle traits This book contains a unique digital code for use with Warhammer Age of Sigmar: The App. |
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen. Their ranks are swollen by those who turned to the Dark Gods during the Age of Chaos to survive – traitorous murderers all – and each walks the precarious Path to Glory. Chaos Battletome: Slaves to Darkness is crucial for collectors and gamers – regardless of which ruinous power they favour. This essential tome is positively seething with inspiring artwork, loads of background material, stunning photography, and the rules you need to unleash your barbaric hordes on the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you up and running faster. No matter how you like to play or paint Slaves to Darkness, this book is for you. This 128-page hardcover book contains: – Background material detailing the history, culture, and organisation of the Slaves to Darkness, and how these mortals came to be followers of Chaos – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including seven battle traits, four battle formations, three heroic traits, and three artefacts of power – Three Spells, three Manifestations, and five Ensorcelled Banners – 43 warscrolls for units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice for the Darkoath Raiders, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for one thematic Army of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, spells, and battle traits This book contains a unique digital code for use with Warhammer Age of Sigmar: The App. |
The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial tempest. With lightning-wreathed hammers in their hands and a hymn of vengeance on their lips, they defend mortalkind against the tide of darkness that seeks to consume it. Now the God-King’s chosen face their greatest challenge, for the Hour of Ruin is nigh. Order Battletome: Stormcast Eternals is crucial for collectors and gamers alike. This impressive tome is packed with inspiring artwork, background material, stunning photography, and the rules you need to unleash Sigmar’s glorious warriors upon the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you started playing small, fast-paced, and intense games, quickly. No matter how you like to collect, paint, and play with your Stormcast Eternals, this book is for you. This 152-page hardback book contains: – Background material detailing the history, culture, and organisation of the Sigmar’s immortal champions – the Stormcast Eternals – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including four battle traits, four battle formations, three heroic traits, and three artefacts of power – Three Spells, three Prayers, and three Manifestations – 60 warscrolls, for units, terrain, and Manifestations – Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities, spells, and battle traits This book also contains a one-use code to unlock Order Battletome: Stormcast Eternals content in Warhammer Age of Sigmar: The App. |
Build an immersive battlefield and wage war on a hotly contested frontier world with terrain pieces representing rugged Imperial structures – such as the Landing Pad. An aeronautical access point and cargo hold in times of peace, when border worlds become battlegrounds this large structure acts as a vital logistics hub, allowing beleaguered troops to resupply in the heat of combat. Suggested terrain traits and additional Narrative Play abilities for this terrain piece can be found in War Zone Nachmund: Vigilus Alone, adding further strategic depth to your games. This kit is comprised of 11 plastic components, with which you can assemble one Landing Pad. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Build an immersive battlefield and wage war on a hotly contested frontier world with terrain pieces representing rugged Imperial structures – such as a Vox-Antenna and Auspex Shrine. These robust arrays are a vital source of communication for frontier worlds, and are easily repurposed by the forces that fight over them – whether they bolster their spirits by downloading propaganda from an Auspex Shrine, or coordinate a devastating assault with the help of a Vox-Antenna broadcast. Suggested terrain traits and additional Narrative Play abilities for these terrain pieces can be found in War Zone Nachmund: Vigilus Alone, adding further strategic depth to your games. This kit is comprised of 36 plastic components, with which you can assemble one Vox-Antenna and one Auspex Shrine. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Amidst belching furnaces and crackling discharge from barely-understood technology, the battlefield becomes a hazardous place to all who find themselves fighting upon it. Even the Adeptus Mechanicus, who often live among such terrain, advance carefully through forests of rusted gantries, exposed wires, and arcane generators. Enhance your games of Warhammer 40,000 with this collection of bespoke rules for eight different terrain pieces themed around the Adeptus Mechanicus. Handy diagrams illustrate exactly how the terrain interacts with those around it, which you'll find of vital importance when a generator suddenly sparks to life or blast doors fly open. Inside this 22-card pack, you will find: - 8 Terrain datasheet cards - 8 Tactical terrain datasheet cards - 2 Battlezone Mechanicum rules cards - 1 Agendas card for use in Crusade campaigns - 1 Theatre of War card for use in narrative and open play games - 1 Photo card - 1 Art card The datasheets provided cover the Ferratonic Furnace, Haemotrope Reactor, Plasma Conduits, Mechanicum Walkways, Alchomite Stack, Galvanic Magnavent, Thermic Plasma Regulator, and Munitorum Armoured Containers terrain pieces. |
Build an immersive battlefield set among the mechanical wastelands of the Charadon sector with the Galvanic Magnavent. This imposing piece of ancient machinery emits fierce waves of radiation that confound the scanners and communications of your enemies when used in conjunction with the Chapter Approved: Tactical Deployment Mission Pack. The kit is comprised of 54 plastic components with which you can assemble one Galvanic Magnavent. Rules for this scenery can be found in the Battlezone: Mechanicum – Terrain Datasheet Cards pack. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The battles of War Zone Nachmund see armies clash on inhospitable frontier worlds blasted by extreme weather conditions. These blighted planets are dotted with Imperial fortifications, intended to secure strategically important locations and hold crucial borders against the encroaching armies of heretical traitors and xenos fiends. Rugged and brutal in design, these structures still stand even on lost worlds, a testament to the fearsome struggles that were once fought to maintain the Imperium's iron grip on its frontier. Battlezone: Fronteris – Nachmund is a scenery expansion set for Warhammer 40,000, comprising a range of terrain pieces to populate immersive battlefields inspired by the fortified border worlds found across War Zone Nachmund. The varied assortment of modular barricades and Imperial structures make it an excellent way to start or expand your terrain collection – and will also save you money compared to buying the contents individually. Suggested terrain traits and additional Narrative Play abilities for these terrain pieces can be found in War Zone Nachmund: Vigilus Alone, adding further strategic depth to your games. This kit is comprised of 119 plastic components, with which you can build: - 2x STC Hab-bunker - 6x Stockades - 2x Stockade with Doors - 1x Landing Pad - 1x Vox-Antenna - 1x Auspex Shrine The set also includes two double-sided folding gaming boards measuring 30" x 22.4", allowing you to build a battlefield suitable for Combat Patrol or Incursion games of up to 1000 points in Warhammer 40,000. These durable boards depict the debris-strewn wasteland of the Imperial frontier on each side, and can be combined with other gaming boards to create battlefields of any size. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Build an immersive battlefield and wage war on a hotly contested frontier world with terrain pieces representing rugged Imperial structures – such as the STC Hab-bunker and Stockades. These armoured structures are an everyday sight amongst the brutal architecture of an Imperial border world, but become a vital source of cover when war envelops the planet. The STC Hab-bunker is particularly well-suited to sheltering fighters from the hazardous atmospheric conditions common to the frontier. Suggested terrain traits and additional Narrative Play abilities for these terrain pieces can be found in War Zone Nachmund: Vigilus Alone, adding further strategic depth to your games. This kit is comprised of 38 plastic components, with which you can assemble one STC Hab-bunker, one Stockade with doors, and three Stockades. The modular nature of the kit allows for a variety of other build options – such as a one long Stockade wall integrated into the STC Hab-bunker, or an enclosed Stockade fort. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Battlezone: Manufactorum – Battlefield You've read the Warhammer 40,000 rules, assembled your models and painted them beautifully. Now, you just need somewhere for them to fight. These boards let you battle over either the irradiated wasteland of a forge world or a ruined moonscape to prove the dominance of your forces and you as a general. This box contains two boards, each measuring 30" by 22.4" (76cm x 56.8cm). Each board is 1.5mm thick, can be folded into eights and is double sided, featuring different art on each side. One set is perfect for Combat Patrol or Incursion games of up to 1000 points. Two sets can be put together for Strike Force games of up to 2000 points, while three sets are ideal for Onslaught games of up to 3000 points. |
The perfect purchase for anyone looking to put some variety on to their Warhammer 40,000 gaming table, the Munitorum Armoured Containers set is a versatile, easy to assemble collection of scenery pieces. They can be freely stacked and arranged in any way you please – use them as cover, break lines of sight, and to add chokepoints and strategic interest to your games of Warhammer 40,000! This multipart plastic terrain set includes the components to build: - 3x Munitorum Armoured Containers - 9x Promethium barrels - 12x Supply crates |
The Manufactorum – Sanctum Administratus set provides a piece of immersive, thematic terrain with which to populate your Warhammer 40,000 battlefields. It comprises a tall, three-storey ruin and a smaller piece of ruined wall, making up the remains of an imposing Administratum building. This multipart plastic terrain set includes the components to build: - 1x Sanctum Administratus (a large building made up of two constituent ruined pieces of terrain) |
The Manufactorum Sub-cloister and Storage Fane set provides four pieces of immersive, thematic terrain with which to populate your Warhammer 40,000 battlefields. This multipart plastic terrain set includes the components to build: - 1x Storage Fane (a ruined building made up of two constituent ruined pieces of terrain) - 1x Sub-cloister (a ruined building made up of two constituent ruined pieces of terrain) |
This mission pack is a matched play expansion for Warhammer 40,000. This pack includes 22 cards contained in an open-topped sleeve, with matt lamination and a thumb-cut on the backside of the sleeve to aid with card removal. Each card provides a Terrain or Tactical Terrain datasheet card, or a Manufactorum rules card, designed to work alongside the Tactical Deployment Mission Pack for easy reference. Inside this 22-card pack you will find: - 9x Tactical Terrain datasheet cards - 9x Terrain datasheet cards - 3x rules cards (1x Battlezone: Manufactorum Abilities Card, 1x Battlezone: Manufactorum Theatre of War Card, 1x Battlezone: Manufactorum Agendas Card) |
Build an immersive battlefield set among the mechanical wastelands of the Charadon Sector by connecting your Battlezone: Mechanicus terrain together with the Transterannic Gantries – two raised walkways that offer cover and rapid access when used in conjunction with the Chapter Approved: Tactical Deployment Mission Pack. The kit is comprised of 39 plastic components, with which you can assemble two Transterannic Gantries. Rules for this scenery can be found in the Battlezone: Mechanicum – Terrain Datasheet Cards pack. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Celebrate the festive season with this pair of greenskin rat-killas, Bawla and Burk, available for a limited time only. The Orruks are destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around conflict, and huge migratory invasions called Waaagh!s erupt from all corners of the Mortal Realms to drown the worlds of Order, Death, and Chaos in a green tide of violence. To face the Orruk Warclans is to face total annihilation, for their numbers are beyond counting, and they live solely for the thrill of bloody combat. Add some character to your Orruk Brutes with Bawla and Burk, Boss Rat-Killas. Bawla is a legendary slayer of Skaven and Burk is a cunning grot that's so quick on his feet that no rat can catch him. Together they are the premier rat-killing duo of the Mortal Realms. With this kit you can build Bawla and Burk, a Brute Boss and his grot attendant. There are no construction options but you may choose to leave the rat chasing Burk off, if you fancy giving him a break. Should you wish, you could use Bawla and Burk as a characterful alternative to a Brute Boss in games of Warhammer Age of Sigmar. The kit is comprised of 18 plastic components, with which you can assemble one Bawla and Burk, Boss Rat-killas mini, and is supplied with one 50mm Citadel round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor regards the efforts of his foes with a bitter scorn as they struggle in vain against his diabolical plans. As the Mortal Realms descend into chaos following the cataclysmic Soul Wars, the First Prince knows his time has finally arrived. Neither men nor gods can stop his grand ambition. As befits the greatest of the Daemon Princes, Be'lakor is every bit the creature of nightmare he appears to be. Supernaturally skilled in both the martial and magical arts, his imposing figure is the perfect centrepiece for an army of Chaos and a potent wrecking ball with which to cast your enemies aside. Most impressive of all, this incredible model is 170mm tall from the bottom of his base to the tip of his wings. This multipart plastic kit is comprised of 85 components, with which you can assemble one Be'lakor, the Dark Master, and is supplied with 1x Citadel 100mm Round base. This kit contains multiple options to build Be'lakor themed for either a Warhammer Age of Sigmar Slaves to Darkness army, a Warhammer 40,000 Chaos Daemons army, or a neutral theme to suit both games. Please note the instruction manual mislabels some of the pieces, the correct Be’lakor construction booklet is available in the downloads tab. |
Beast of Nurgle is a multi-part plastic kit containing the components necessary to assemble one model. He doesn’t carry weapons, rather smothering the enemy with his claws, tentacles and slobbering tongue. there are 3 options for his impressive belly, which attach to the single body assembly – 1 with a toothed maw, 1 with a few deep cuts and 1 with a large gaping wound showing a variety of internal organs. There are 2 sets of hands supplied, each featuring 1 hand reaching out with the other steadying the Beast – 1 set is webbed, and the other is clawed, with 2 similar sets of feet. 3 different faces are available, each more manic than the last – 1 featuring a single eye, 1 featuring an icon of Nurgle where the eye should be and 1 with a pair of eyes practically bursting out of the Beast’s skull. There are 2 crests of tentacles, and 2 tongues. This Warhammer Age of Sigmar kit comes as 48 components, and is supplied with a Citadel 60mm Round base. Beasts of Nurgle can be added to Warhammer 40,000 and Warhammer Age of Sigmar armies. |
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters. On the battlefield, a Beast-skewer Killbow crew will pick out the biggest target they can find and bring it down with a barrage of savage, ramshackle bolts. The orruk marksman wears a gutplate depicting Kragnos with one eye closed, as if aiming himself, whilst harried grots bully each other in between reloading. This misshapen siege weapon is the perfect ranged addition to any Orruk Warclans army. This 28-piece push-fit kit builds a single Beast-skewer Killbow, complete with crew, it comes with one 90mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw. This is a finely detailed resin cast kit, and contains three components and a 25mm square base with which to make one Beastlord with paired Man-ripper axes. This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints. |
Jabberslythes are truly repugnant to look upon, having such grotesque and twisted features that even the clearest pools of water will not offer up their reflection. A sickening fusion of toad, sludge-drake, and many-limbed insect, the Jabberslythe encompasses all that is unwholesome and vile about nature and magnifies it a hundredfold. There is something so unearthly about these beasts that even to set eyes upon one is to go immediately and permanently insane. This pack contains one Jabberslythe – a finely detailed resin kit that comes in 19 parts, and is supplied with a 120mm oval base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints. |
The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races. In the 104-page hardback Battletome: Beasts of Chaos, you’ll find: - From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms; - Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here; - The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form; - The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all; - Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed; - Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army; - A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God. Rules All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here: - 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery; - Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power; - Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards; - Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers; - A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions; - Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;
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In the merciless society of the Beasts of Chaos, only the mightiest rise to power. These are the Beastlords – hulking killers who command through intimidation and brutality, and delight in sinking their man-ripper axes into the skulls of their foes. The largest and most feared of their kind, Beastlords rule over their herds with an iron hoof, leading raids to plunder and destroy civilisation wherever it encroaches on their wild territories. This multipart plastic kit builds a Beastlord, a fearsome chieftain of the gor-kin. Armed with a pair of man-ripper axes – just as good for ripping through orruks, aelves, and any other heroes unlucky enough to get in his way – this savage war-leader is decorated with grisly trophies claimed from his rivals. Furred, horned, and musclebound, he's posed in a bellowing call to battle, extolling the pure savagery and might of the Beasts of Chaos. This kit comprises 7 plastic components, and is supplied with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Big Meks are chief engineers and inventors, taking to the battlefield with frighteningly powerful contraptions to protect allies and destroy enemies. Their innate genetic knowledge is crucial to the Orks' ways of war – while none fully understand how their technology works, their propensity for wild-eyed experimentation invariably produces devastating results. Carrying a ramshackle kustom force field generator of their own design into battle, these Big Meks form a locus of protective energy around which other Ork units can group. The powerful field can repel even the most devastating enemy attacks (when it works), allowing the Boyz to charge across fire-swept battlefields in relative safety. When not protecting hordes of fellow greenskins, Big Meks attend to damaged vehicles and send them back into battle patched with all manner of nearby scrap. This kit comprises 4 resin components with which you can assemble one Big Mek With Kustom Force Field and is supplied with 1x 40mm round slotta base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel paints. |
Biologus Putrifier Death Guard is a multi-part plastic kit containing the components necessary to assemble one model. He’s clad in the usual corrupted, rusting armour of the Death Guard, with plenty of the Nurgle symbolism and sinister emerging tentacles you’d expect (as well as burn marks and melting panels, possibly due to the caustic potions he experiments with) – but the standout feature is the enormous rack of blight grenades that hangs from his back, covered in a dozen or more plague-filled explosive containers ripe for the picking. He wields an injector pistol, which he is posed in the act of reloading with a vial of some unpleasant concoction; a tentacle also grips a plague knife. Even the breathing apparatus on his helmet features a proboscis-like extrusion – all the better for sensing the results of his experiments. This Warhammer 40,000 kit comes as 10 components, and is supplied with a Citadel 40mm Round base. |
A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their victims with xenos genetics, morphing their body and mind, and rendering them susceptible to the sinister influence of the cult. A Patriarch may grant the Biophagus a Familiar, a scuttling assistant that sneaks into safeguarded facilities to disperse chemical agents into watersumps or air filtration bellows. As well as providing considerable buffs to a nearby Genestealer Cults Aberrant unit, the Biophagus is a formidable melee fighter in its own right, making great use of his lethal injector goad. His Alchemicus Familiar can also assist him as he seeks to improve the fighting prowess of his mutated brethren, helping to make the hulking Aberrants in your army even more dangerous. The Biophagus is a multipart plastic miniature armed with a holstered autopistol and an injector goad, and is accompanied by an Alchemicus Familiar. The set contains 10 parts and is supplied with two 25mm round bases. |
The Black Coaches is a multi-part plastic kit containg the components necessary to assemble a Black Coach. Constructed from heavy wooden panels with rivets straining against the ethereal power within, this is a funerary carriage whose drapes are tied back, making a grisly casket within visible; this houses a bound vampire, who can be seen should you choose to model the casket with its lid off. The wheels are wrought from ornate iron – 2 small wheels at the front, 2 larger wheels at the back – with skulls and hourglasses representing death dotted symbolically around. 3 Relic Bearers are careening alongside the Coach, carrying a sword, book and goblet, the personal effects of the vampire being transported. A Cairn Wraith is driving the Coach forward, who can be modelled wearing either a hood or a crown – he can carry a soulreach grasp, a reaper scythe or be modelled with empty, gesturing hands. 4 Nightmares pull the Coach, borne aloft on wisps of ethereal energy – the 2 front Nightmares wear enormous spiked funeral crests. This kit comes as 58 components, and is supplied with a Citadel 170mm Oval base. |
Returning after his long self-imposed exile, Abaddon offers the disparate Chaos Space Marine warbands within the Eye of Terror a simple choice – join him or die.
READ IT BECAUSE It's the long awaited sequel to 'The Talon of Horus', and it sees Abaddon step up his game and start to unite the Traitor Legions into a force that will once again threaten the Imperium. Also: Abaddon vs Sigismund… |
Black Templar Castellans function as Lieutenants for this esoteric successor Chapter. Acting as the right hand of their Marshal, they help direct their battle-brothers in war. By handling the squad-level combat logistics of force coordination and acting as exemplary leaders, they free up their Marshals to focus on the wider strategic picture of the entire war zone. Based on an iconic piece of Black Templars artwork by John Blanche, this Castellan brings the firepower-enhancing effects of a lieutenant to the battlefield in a unique style. Covered with effigies of skulls, wielding a combi-flamer and master-crafted power axe, this distinctive miniature is the perfect way to add some retro flavour to your Black Templars force. This kit is comprised of nine plastic complements, with which you can assemble one Castellan, and is supplied with one Citadel 40mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel paint. |
Leading their Black Templars brethren from the front lines, Marshals exemplify the strength and skill of the warriors under their command. They are paragons of strategic genius with centuries of battlefield experience, and their great deeds are often rewarded with ancient artefacts drawn from the Chapter's vaults. Whereas Codex-compliant Chapters take to the battlefields under the command of Captains, the Black Templars are lead by the fearsome Marshals, whose commanding presence enhances the abilities of the Space Marines who fight alongside them. Armed with a choice of a power sword or power axe and a plasma pistol or auto-flamer, this mighty warrior is an ideal HQ choice. You can also choose between two heads for this marshal – both are unhelmeted, one wearing a rebreather while the other wears a circlet crown. The kit is comprised of 23 plastic components, with which you can assemble one Black Templar Marshal, and is supplied with one Citadel 40mm round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Every Sword Brother has earned their place among the Marshal's household through acts of unswerving faith and spectacular violence. On the battlefield, they are a reaping whirlwind, unstoppable, uncompromising, armed with a lethal assortment of powered blades and thundering pistols that they turn upon the enemy in the Emperor's name. These veteran warriors battle with a mix of melee and ranged weapons. They are lead by a Castellan who can be equipped with a master-crafted power sword or Astartes chainsword in their right hand and a heavy bolt pistol, auto-plasma, or skull relic in their left. The four remaining Sword Brethren can be constructed with a mix of weapons, including a heavy bolt pistol, pyre pistol, plasma pistol, Astartes chainswords, power swords, power maul, power axe, a set of paired lightning claws, or a thunder hammer. This kit also comes with a range of unique heads, backpack finials, and various tilting plates. The kit is comprised of 149 plastic components, with which you can assemble five Sword Brethren, and is supplied with five Citadel 40mm round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Black Templars surge into battle like the Emperor's wrath made manifest. Streaking down from the void or thundering to war in mechanised spearheads, they strike with a fury that leaves Mankind's enemies reeling. Guns blazing, blades swinging, their armoured bodies arrayed in the raiment and relics of the Imperial Faith, they butcher all who stand in their path. Designed to let you add greater variety to your Crusader Squads with a range of heads, weapons, and wargear, this set also comes with a multi-melta for a vehicle of your choice, six powerful Relics with which to equip your Relic Bearers, and a range of sculpted shoulder pads. This upgrade sprue contains: Shoulder Pads 12x Mk X Tacticus Armour shoulder pads (including 2x for use with Sword Brethren/unit leaders) 6x Mk X Gravis Armour shoulder pads 1x Mk VI power armour shoulder pad Vehicle Upgrades 1x multi-melta for use with Black Templars vehicles 6x components for use with decorating vehicles, including 5x Black Templar Icons and 1x relic sword/chassis decoration weapon. Relics Components specifically designed to represent six of the Relics available to the Black Templars Chapter: The Aurillian Shroud, Skull of the Cacodominus, Sword of Judgement, Witchseeker Bolts, Ancient Breviary, and The Crusader's Helm. Heads 4x Initiate Heads 1x Marshal's head, with circlet/coronet 4x Neophyte heads Neophyte Weapons and Options 4x Neophyte arms with combat shotguns 3x alternate arm options (one holding a bolt carbine, one holding a grenade, and one carrying an Initiate's helmet) Extra Options, Accessories, and Decorations 1x arm option with a choice of two hands, each holding different reliquaries 1x Astartes chainsword in scabbard 1x Black Templars backpack with a recess along its top edge for use with accessories or Relics 3x purity seals 3x larger honorific ribbons 1x sanctified grenade 1x ribbon 2x lanterns 2x relic bones 2x burning candle stacks Transfer Sheet Includes a Black Templars transfer sheet that includes 240 transfers. These accessories supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Ogor Maneater Gorlok Blackpowder seeks out worthy adversaries to add to his boasting tally while his crew loot everything they can get their hands, claws, or beak on. This boxed set builds all five members of Blackpowder's Buccaneers for use with your Ogor Mawtribes armies in games of Warhammer Age of Sigmar. The kit comprises 24 push-fit plastic components, including five integrated scenic bases, which are supplied unpainted and require assembly – we recommend using Citadel Colour paints. This set does not include cards for using these miniatures in games of Warhammer Underworlds. |