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Games Workshop-LTD

Games Workshop-LTD
Games Workshop

Products


  • Citadel Technical: Valhallan Blizzard

    Citadel Technical: Valhallan Blizzard
    27-32
    £4.75
     
  • Citadel Technical: Waystone Green

    Waystone Green Citadel Technical paint. Great for adding depth, boldness and shine to gemstones on your miniatures. Paint the stone with Stormhost Silver, let it dry, then apply this gel formulated paint to achieve a realistic looking gemstone.

    This pot contains 12ml of Waystone Green Citadel Technical paint. As with all of our paints, it is a non toxic, water based acrylic paint designed for use on plastic, metal, and resin Citadel miniatures.
    27-14
    £2.75
     
  • Citadel Tools: Drill

    Do you want to drill tiny holes in your miniature gun barrels so they look like they could fire miniature bullets? Want to experiment with pinning hard-to-fix pieces in place when building and converting your miniatures? A reliable drill suitable for use on miniatures can be used in all manner of ways, and the Citadel Tools design team were eager to take on the challenge of redesigning the hobby drill to make it easier and safer to use by incorporating a number of design features:
     
    – Designed primarily in a light-weight hard plastic to reduce hand fatigue
    – Ergonomic shape incorporating ridges and grooves increases control and allows you to safely exert pressure
    – Bit-securing barrel is recessed into the handle, so it won’t unscrew during use
    – Freely rotating end cap allowing you to push down gently and rotate at the same time
    – Includes four bits in two sizes, perfect for a wide variety of Citadel model kits, stored in their own container when not in use
    66-64
    £18.00
    £20.00 save 10%
  • Citadel Tools: Knife

    Every Warhammer hobbyist needs a hobby knife, so the Citadel Tools design team created one just for them. It features a fully sculpted hard plastic handle, and incorporates a number of clever features for safety and convenience:
     
    – Fixed single slot blade barrel, ensuring perfect alignment
    – Ribbed shroud behind the blade, allowing safer downward pressure and maximum precision
    – Ergonomic handle to reduce hand fatigue, and prevent rolling on your desk
    – Back-weighted design, so it’s less likely to fall with the blade down
    – Blade changing thread recessed into the handle so the blade doesn’t loosen during use
    – Blade cap
     
    The Citadel Tools Knife also comes with a pack of six replacement blades in a container.
     
    The Citadel Tools Knife is only available through retail stores and trade stockists.
    66-61
    £17.10
    £19.00 save 10%

    OUT OF STOCK

  • Citadel Tools: Mouldline Remover

    The incredibly popular mouldline remover has been redesigned by the Citadel Tools team to be more useful than ever. This version of the Mouldline Remover includes a number of improved features:
     
    – Longer and thinner nose, roughly half the size of the previous version, reaches every nook and cranny while increasing visibility and precision
    – Ergonomic handle is tapered in the front, allowing you to change to a pencil-like control grip for fine work, with a chunky base to allow greater comfort and reduce hand fatigue during normal use
    – Notched back designed to clean up the tapered edges of your bases, making it quick and easy to get a paint-ready finish
    66-65
    £15.00
     

    OUT OF STOCK

  • Citadel Tools: Super Fine Detail Cutters

    Modern Citadel plastic kits are packed with details, extras, and add-on bits, including some very small pieces. The Citadel Tools design team had these fine details in mind when they redesigned the beloved cutters used by so many Warhammer hobbyists. This new set of Super Fine Detail Cutters includes a number of improved features:
     
    – Ultra thin blades (about three times smaller than the previous model) allow you to get into tight spaces with ease, increasing visibility and control
    – Blades meet perfectly flush on the back, reducing the amount of additional cleanup needed and reducing the risk of pieces pinging away when used properly
    – Bump-stopping design makes it impossible to mash the blades together with too much pressure, which means they’ll stay sharp for longer
    – Rubberised contoured handles, including flares near the blades for added control, precision, and safety.
    – Extended handles to reduce the pressure required to make a cut, reducing hand fatigue
    66-63
    £27.00
    £30.00 save 10%

    OUT OF STOCK

  • Citadel Tufts: Brimstein Firegrass

    From gore-drenched daemon worlds to the fiery lands of Aqshy, the flora found throughout the worlds of Warhammer is far from ordinary. While many retain their hues of green and brown, some have evolved to take on a much more vivid colour palette – and they may (or may not) turn out to be as deadly to any army marching among them as the enemy.

     
    Bring vibrant colour and detail to your armies’ bases with Brimstein Firegrass Tufts. They make it easy to visually tie your army together and create bold, vivid bases in minutes. The tufts attach to bases with strong adhesive backing and can stick to a variety of paints and basing materials. Each can be easily cut or torn into various shapes as needed, and they are perfect for armies deployed to strange, alien worlds, the Realm of Aqshy, or hellish daemon landscapes.
     
    This pack contains 155 grassy tufts split as follows:
    - 48x large curved tufts
    - 48x small tufts
    - 35x medium tufts
    - 24x large long tufts
     
    Miniatures displayed in images are for illustrative purposes only and are not included with this product.
    66-21
    £9.00
    £10.00 save 10%
  • Citadel Water Pot

    More than just a container holding water, the Citadel Water Pot has been designed by painters, for painters. Constructed from durable grey plastic, the base and inner side walls of the water pot have ribbed sections, whose textures have been chosen to clean brushes in the most effective manner. A canal at the top allows you to store bushes horizontally when not in use, and the sides feature tapered grooves – once you’ve cleaned your brush in the water, draw the bristles up through these grooves to restore a nice, fine point! The water pot is 100mm wide at its base, and 90mm tall.

    60-07
    £6.50
     
  • Citadel Wood

    These Citadel Woods have trees that can be temporarily detatched from their bases, allowing for convenient positioning of units on movement trays.

    This box contains 3 trees and their scenic base.  Requires assembly and painting.

    64-09
    £18.00
     

    OUT OF STOCK

  • Cities of Sigmar Army Set

    The Masses of the Mortal Realms Prepare For Battle in Sigmar’s Name.
     
    The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith. Following the bellowed commands of veteran officers, lines of hard-slogging infantry grimly set their shields to repel the enemy's assault while formations of armoured cavalry sweep forth to claim glorious victory in the God-King's name.
     
    The massed forces of this army set make the ideal foundation for your Cities of Sigmar army, and a great way to reinforce your collection with new miniatures. The rank and file of the Freeguild Steelhelms are supported by Freeguild Cavaliers on horseback, and led from the front by a respected Freeguild Marshal – accompanied by their Relic Envoy, who ensures that their orders always get to where they are needed. Alongside this peerless leader strides an Alchemite Warforger – as muscular as any mundane blacksmith, this mage channels metallurgic magic to destroy their foes.
     
    Also included is an exclusive launch edition of Battletome: Cities of Sigmar, filled with rules, lore, and stunning artwork, featuring a soft-touch cover, burgundy ribbon marker and gold gilt page edges. Going to battle with your collection is made even simpler by an exclusive set of warscroll cards, enhancement cards, and tokens that will help you launch the Dawnbringer Crusades – all only available in this boxed set.
     
    This set includes the following multipart plastic miniatures:
    - 1x Freeguild Marshal and 1x Relic Envoy
    - 1x Alchemite Warforger
    - 5x Freeguild Cavaliers
    - 20x Freeguild Steelhelms
    - 4x Cities of Sigmar Transfer Sheets, each containing 410 Transfers
     
    This set also includes the following items, which are exclusive to this box:
    - Battletome: Cities of Sigmar (Launch Edition) – 160-page hardback book with an exclusive variant soft-touch cover, gold foil blocking, gold gilt page edges, and a burgundy ribbon page marker.
    - Warscroll Cards: Cities of Sigmar – 52 exclusive cards detailing every unit available to the Cities of Sigmar
    - Enhancement Cards: Cities of Sigmar – 45 exclusive cards detailing the command traits, artefacts, spells, prayers, and orders of the Cities of Sigmar
    - Cities of Sigmar Token Sheets – 71 exclusive double-sided tokens for tracking your spells, abilities, orders, grand strategies, battle tactics, and more
     
    All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    The battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
     
    The warscroll cards, enhancement cards, and token sheets detailed above are exclusive to the Cities of Sigmar Army Set and will not be available separately at a future date.
    86-04
    £120.00
     
  • Cities Of Sigmar: Alchemite Warforger

    Alchemite Warforgers are specialist wizards who wield the raw energies of Chamon. As muscular and sweaty as any mundane blacksmith, these mages pluck glowing runecubes from their crucibles, channelling metallurgic magic to destroy their foes. Their arcane alchemy can change the properties of not only metal, but reality itself.
     
    This multipart plastic kit builds one Alchemite Warforger, a metalworking mage of the Free Cities. The Warforger carries a tongstaff – an arcane hybrid of a wizard's staff and blacksmith's tongs – and a runic crucible smouldering with the alchemical magics of Chamon. Their tough forger's apron is marked with magical sigils and runes, whilst their fine metal mask is emblazoned with twin-tailed comets, for the glory of Sigmar.
     
    Red-hot runecubes are gripped in the jaws of the tongstaff and held within the rune-marked crucible, ready to be employed whenever the wielder wishes to reforge the laws of nature in accordance with their will.
     
    This kit comprises 13 plastic components, and is supplied with a Citadel 32mm Round Base.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    99120202039
    £22.50
     
  • Cities Of Sigmar: Freeguild Cavalier Marshal

    Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, these Marshals are inspiring champions who are well used to leading by example.
     
    This multipart plastic kit builds a Freeguild Cavalier-Marshal, a knightly leader mounted on a sturdy warhorse. The Cavalier-Marshal cuts a dramatic figure in finely detailed plate armour, wielding a master-forged longsword with cape and pennant billowing in the wind. Their powerful warhorse is similarly armoured, and carries packs of supplies and spare weapons for a long campaign – including a holstered dragoon pistol.
     
    The Cavalier-Marshal comes with a choice of two heads – one helmeted, one left bare – and can also carry a shield attached to their other arm.
     
    This kit comprises 27 plastic components, and comes with a Citadel 75x42mm Oval Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-05
    £31.50
    £35.00 save 10%
  • Cities Of Sigmar: Freeguild Cavaliers

    The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest.
     
    This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons.
     
    Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights.
     
    This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-07
    £36.00
    £40.00 save 10%
  • Cities Of Sigmar: Freeguild Command Corps

    Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to sinister Whisperblades. Whether acting as a retinue or operating independently, together they are a force far greater than the sum of its parts.
     
    This multipart plastic kit builds a Freeguild Command Corps, consisting of:
     
    – 1x Arch-Knight: A fearsome warrior armed with a Sigmarite great weapon – either a hammer or an axe. He also offers a choice of different heads and poses, and either a furred pelt or a scaled cape.
    – 1x Whisperblade: An enigmatic agent of espionage, with an enchanted rapier visible beneath their long coat. They come with two different head options – one masked, one with a high collar.
    – 1x Great Herald: An experienced soldier, carrying an awe-inspiring banner with a warhorn for sounding the advance. They offer a choice of different heads, helmet tops, spare weapons, and arm poses.
    – 1x War Surgeon: A grim field medic, with a rack of vicious surgical tools and elixirs. They come with two different head options – a beaked mask or a bare head.
    – 1x Soul Shepherd: A priestly psychopomp whose chants safeguard the souls of the dying, accompanied by a skeletal piper known as a Corpus Somni. Both figures offer a choice of different heads.
    – 1x Mascot Gargoylian: A magical companion creature with a powerful bite. The kit also includes a pair of smaller gargoylians to decorate any of the Command Corps' bases.
     
    This kit comprises 68 plastic components, and comes with 5x Citadel 28.5mm Round Bases, a Citadel 25mm Round Base, and a Citadel 40mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-12
    £29.25
    £32.50 save 10%
  • Cities Of Sigmar: Freeguild Fusilliers

    Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From this position, ranked Fusiliers can unleash continuous volleys of fire, their sturdy fusil-cannons belching hot death and drifting clouds of blackpowder smoke.
     
    This multipart plastic kit builds 10 Freeguild Fusiliers, accompanied by a Blackpowder Squire. Each Fusilier carries a huge pavise shield, on which they mount a fusil-cannon tipped with a bayonet. You can build one model as a Fusil-Sergeant, armed with either a brace of pistols or a triple-barrelled slaughter-fusil, and another model as a Fusilier Herald, who a carries a standard and torch with a choice of icons and flames. The accompanying Blackpowder Squire runs up and down the firing line, supplying shot and powder wherever it's needed.
     
    The kit includes plenty of different poses, heads, and shield designs, all of which are interchangeable between models, plus two curious gargoylian creatures – you'll be able to keep your Freeguild forces distinct and varied, no matter how many Fusiliers you recruit.
     
    This kit comprises 115 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases and 1x Citadel 25mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-19
    £31.50
    £35.00 save 10%

    OUT OF STOCK

  • Cities Of Sigmar: Freeguild Marshal and Relic Envoy

    Freeguild Marshals are experts in the art of war, veteran commanders entrusted with the defence of their Free City. Those who lead from the front are perhaps the most heroic of all, and when battlelines clash, their skill with sword, hammer, and pistol swiftly becomes clear. The respect they have won from their soldiers is stronger than any shield, and their Relic Envoys ensure that orders always get where they are needed.
     
    This multipart plastic kit builds one Freeguild Marshal accompanied by a Relic Envoy. This wonderfully versatile kit offers a number of options for arming the Marshal, including a pair of duelling pistols, a longsword held in either hand, and a mighty warhammer. You'll also find arms for carrying a shield or helmet, several sheathed weapons to attach to the belt, and three different choices of head.
     
    The Relic Envoy acts as the Marshal's battlefield aide, ferrying their orders to and fro while carrying aloft a sacred and grisly heirloom.
     
    This kit comprises 24 plastic components, and comes with a Citadel 32mm Round Base and a Citadel 28mm Round Base.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    99120202040
    £27.50
     

    OUT OF STOCK

  • Cities Of Sigmar: Freeguild Steelhelms

    Freeguild Steelhelms are the rank and file defenders of the Cities of Sigmar, and the determined heart of the Dawnbringer Crusades – ordinary men and women, tasked with battling all manner of nightmares. These weatherbeaten soldiers may be individually outmatched by the myriad threats arrayed against their mission to retake the realms, but they have three things on their side: discipline, determination, and their faith in Sigmar.
     
    This multipart plastic kit builds 10 Freeguild Steelhelms, the soldiers of the line for the Free Cities. Each Steelhelm is armed with a sturdy shield and a one-handed weapon such as a sword, axe, or mace. You can build one model as a veteran Sergeant-at-Arms with a hammer and crested helm, one as an inspiring Battle Priest carrying a holy relic, and another as a Steelhelm Herald with a trumpet and a flowing, icon-topped banner.
     
    The kit includes a myriad of different heads, weapons, shield arms, and shield designs, all of which are interchangeable between models, plus a choice of heads, relics, and icons for the regiment leaders. You'll be able to build varied and characterful Freeguild forces, no matter how many Steelhelms you muster.
     
    This kit comprises 96 plastic components, and comes with 10x Citadel 25mm Round Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-06
    £29.25
    £32.50 save 10%
  • Cities Of Sigmar: Fusil-Major On Ogor Warhulk

    Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a massive ogor carrier is usually enough to make any foe think twice about storming a Fusil-Major's fortified position.
     
    This multipart plastic kit builds one Fusil-Major on Ogor Warhulk – an expert gunnery officer, carried aloft by a brutish companion. The Fusil-Major watches the battlefield from atop their crow's nest, which bristles with gargoyles, blessings, and a lantern, picking off foes at range with a long-barrelled fusil musket. Their Ogor Warhulk lays into enemies with a heavy mace, striding to new firing positions before using a massive shield to barricade foes.
     
    This kit includes a choice of two heads for the Fusil-Major, as well as two poses – aiming a shot, or leaning on their long fusil while bellowing orders to those below. The Ogor Warhulk also comes with a choice of heads – one with a helmet, the other left bare – and scenic basing elements, and can be built in two poses, with mace and shield held in either hand.
     
    This kit comprises 42 plastic components, and is supplied with one Citadel 50mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-20
    £29.25
    £32.50 save 10%
  • Cities Of Sigmar: Ironweld Great Cannon

    Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy.
     
    This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, locked in place by chains, ropes, and hammered posts. The Great Cannon is crewed by a pair of artillerists from the Ironweld Arsenal, who both offer different assembly options for their pose, heads and arms, ensuring you can build a varied battery of big guns.
     
    You'll also find plenty of optional basing elements to customise your Great Cannon, including a spare taper, a discarded hammer, stacked ammunition, and loose rounds representing three specialist payloads – cannonball, grapeshot and an armour-piercing shell.
     
    This kit comprises 61 plastic components, and is supplied with a Citadel 90mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-11
    £29.25
    £32.50 save 10%
  • Cities Of Sigmar: Pontifex Zenestra, Matriarch of the Great Wheel

    Pontifex Zenestra is the revered leader of the Cult of the Wheel – one of the more influential Sigmarite faiths found throughout the Free Cities. As the Matriarch gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate blasphemers, whilst devoted acolytes bludgeon and hew any foolish enough to approach her without permission. The Great Wheel turns, and the driving force is faith.
     
    This multipart plastic kit builds Pontifex Zenestra, the holy Matriarch of the Great Wheel. This mysterious but inspiring figure exudes the zealous fervour of Sigmar's faithful, sat atop an ornate palanquin decorated with gargoyles, censers, and symbols of the Heldenhammer and the Great Wheel. Zenestra herself carries only an hourglass to measure each turning of the Great Wheel, with a holy sceptre resting across her robed lap – her true weapon is faith.
     
    Two devoted acolytes carry this blessed platform into battle, imbued with seemingly divine strength. They have four different heads to choose from – two bare, two with a hood or skullcap – allowing you to personalise your holy procession to suit your army's aesthetic.
     
    This kit comprises 35 plastic components, and comes with a Citadel 90x52.5mm Oval Base.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-27
    £38.25
    £42.50 save 10%
  • Cities Of Sigmar: Tahlia Vedra Lioness Of The Parch

    First Marshal Tahlia Vedra, named the Lioness of the Parch by her loyal soldiers, is the foremost tactical mind of Hammerhal Aqsha, and an inspiration to Dawnbringer Crusades across the Mortal Realms. Once a skilled mercenary warrior, Tahlia rose up the ranks of the Freeguild through quick thinking, passion, and bloody victories – she now leads Twin-tailed City's quest to reclaim Aqshy’s hearthlands from the grip of Chaos.
     
    This multipart plastic kit builds Tahlia Vedra, the Lioness of the Parch, mounted atop her roaring manticore Infernadine – a leonine beast with a scorpion's tail and powerful wings. Tahlia herself can be assembled wearing a full-face helmet or her crown of office, and carries one of four distinct weapons, taken as trophies from slain traitors – the sword Parchtongue, the mace known as Warmaker, the axe called Justice, or the Hammer of Zeal. The mummified heads of their former owners are set into her throne, in brutal Aqshian tradition.
     
    The First Marshal is a true force to be reckoned with – she's an impressive centrepiece for any collection, and will stand out as a mighty warmaster in even the largest Cities of Sigmar army.
     
    This kit comprises 59 plastic components, and comes with a Citadel 100mm Round Base.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    86-18
    £81.00
    £90.00 save 10%
  • Civitas Imerialis

    Designed for use in games of Adeptus Titanicus, this is a set of modular, plastic buildings which can be configured and stacked in a variety of configurations – multiple small buildings, several medium structures or a tower large enough to provide cover for a Warlord Titan can be assembled! Included: 
     
    - 2 medium frames of components, each containing 6 single wall sections – 5 with windows, 1 with arched doorway; 2 double-width wall sections– 1 with two sets of windows, 1 with an arched doorway and window; 1 roof section; 1 double-width roof section with a variety of vents and fans on the reverse and 3 medium buttresses;
    - 2 large frames of components, each containing 4 double-sided roof sections with a variety of vents and fans; 1 double-width roof section with fans and and pipework; 1 triple-width roof section; 7 large wall sections, 1 of which includes a large doorway; 9 small wall sections with windows, 1 of which is double-width; 2 flying buttresses; 6 small buttresses; 2 medium buttresses and 5 large buttresses.
    400-10
    £27.00
    £30.00 save 10%

    OUT OF STOCK

  • Clamavus

    The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that their kin can exploit.
     
    The Clamavus is an Elites choice for your Genestealer Cults army. You'll find your nearby troops benefit from better Leadership as well as improved advance and charge rolls, making him great when paired with close-combat units. Meanwhile, you’ll be able to deny your enemy reinforcements and deal mortal wounds with the Clamavus’s scrambler array.
     
    This kit lets you build one Clamavus, and includes a choice of heads – one with goggles, one without. Perfect if you're looking to put your personal stamp on the model, or want to include multiples in your army!
     
    This kit is supplied in 11 plastic components and contains a 32mm round base.
    51-45
    £17.10
    £19.00 save 10%
  • Clanrats

    Clanrats mass into huge clawpacks, their vast numbers bolstering their courage and allowing them to surge across the battlefield and overwhelm the enemy, regardless of the hideous casualties they suffer along the way.
     
    Clanrats are the main front-line unit in a skaven army. They’re great for capturing objectives or overwhelming foes through sheer weight of numbers. In a skaven army, they’ll get more powerful as their unit gets larger, allowing them to tackle even the toughest foes. 
     
    This kit contains all the components you need to build a 20-strong unit of Clanrats. You’ll be able to customise them with 20 individual bodies and clanshields, and there are 20 rusty spears and 16 rusty blades to arm them with. You’ll also find all the components you need to build a Clawleader, Standard Bearer and Bell-ringer for the unit.
     
    This kit is supplied in 85 plastic components, and comes with 20x 25mm round bases.
    90-06D
    £24.75
    £27.50 save 10%
  • Codex Chaos Space Marines

    Codex: Chaos Space Marines is your complete guide to the Heretic Astartes – a brotherhood of superhuman traitors hell-bent on destroying the Imperium they once helped build.
     
    In this codex, you'll discover how the Chaos Space Marines came to be, their dark plans for the Imperium, and how they fight. Lore and timelines explore the long, shadowed history of these malefic warriors, from the dark days of the Horus Heresy to their renewed assault on realspace following the opening of the Cicatrix Maledictum. Collected art and illustrations bring the dark world of the Chaos Space Marines to life, while rules allow you to field an army from the Black Legion, Alpha Legion, World Eaters, Night Lords, Word Bearers, Emperor's Children, Iron Warriors, as well as renegade warbands, including ones of your own devising.
     
    You'll be able to choose from a dark arsenal, containing everything from frothing, zealous Cultists to daemonforged war engines like the Defiler. Faction rules let you tailor your strategy and tactics to the legendary Traitor Legions, like the bloodthirsty World Eaters or relentless Iron Warriors, while a huge set of Stratagems offer you all manner of dirty tricks to unleash on your foes.
     
    Meanwhile, the book is a fantastic resource for collectors, containing tips for building your army, examples of Chaos Space Marines forces, and loads of invaluable reference material and alternative colour schemes for painters.
     
    This book contains:
     
    - Lore and art exploring the history and goals of the Chaos Space Marines
    - A showcase of beautifully painted miniatures
    - 53 datasheets providing rules for using Chaos Space Marines in your games of Warhammer 40,000, including a datasheet for the Noctilith Crown scenery piece
    - Profiles for all weapons and wargear of the Chaos Space Marines, including 5 different Chaos icons
    - Legion Traits – specific special rules for the Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters, Emperor’s Children, and Renegade Chapters
    - 24 unique Stratagems, including 7 specific to particular Legions
    - Prayers to the Dark Gods: 6 prayers for any Chaos Space Marines with the Priest keyword and 4 Mark of Chaos prayers for those dedicated to a singular deity
    - The Dark Hereticus and Malefic psychic disciplines, 12 psychic powers for Pskers of the Chaos Space Marines, and 3 Mark of Chaos psychic powers
    - Artefacts of Chaos – 14 weapons and artefacts available only to Chaos Space Marines
    - Warlord Traits for the Chaos Space Marines, including 7 specific to particular Legions
    - Points values for every unit, weapon and piece of wargear for use if you are playing a matched play game, or a game that uses a points limit
    - 6 Tactical Objectives unique to the Chaos Space Marines
     
    Important Note
     
    This is an updated version of Codex: Chaos Space Marines, containing new art, lore and updated rules encompassing new content from Imperium Nihilus: Vigilus Ablaze, including Prayers to the Dark Gods, updated units, and more. If you already own a copy of Chaos Space Marines and Vigilus Ablaze, you'll find this book a handy compilation. However, you do not need a copy of the original codex or Vigilus Ablaze to use this product!

    43-01-60DD
    £22.50
    £27.50 save 18%
  • Codex Harlequins Warhammer 40,000

    Codex: Harlequins contains a wealth of background and rules – the definitive book for Harlequins collectors. Within this 80-page hardback, you’ll find:
     
    - A history of the Harlequins, covering the tragic fall of the Aeldari and the Harlequins’ worship of Cegorach, a trickster god who escaped the fate of the other gods – thus protecting his worshippers from the terrible predations of Slaanesh;
    - Weapons of the Lethal Art: an array of elegant, deadly weapons and wargear employed by the Harlequins; - The Great Stage: a galactic map featuring the locations of Craftworlds, webway gates, Exodite worlds and certain planets of interest to the Harlequins – Imperial and Necron;
    - The Black Library: a description of this fabled realm within the webway, containing the sum total of Aeldari knowledge, which the Harlequins protect;
    - Harlequin Masques: the structure and organisation of a Masque, an army and company of players both, the collectives by which Harlequins wage war, including examples of numerical runes and Troupe markings;
    - Descriptions of 10 Masques and their iconic runes – The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Silent Shroud, The Dance Without End, The Twisted Path, The Shattered Mirage, and The Reaper’s Mirth;
    - The Dance of Ages: a timeline of major events and battles in the history of the Harlequins, from the Fall to the present times;
    - Background on each unit available to a Harlequins army;
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
     
    Rules
     
    Everything you need to get a Harlequins army primed for games of Warhammer 40,000 is in here:
     
    - 9 datasheets providing rules for using every Harlequins unit in your games of Warhammer 40,000 – including the Webway Gate, an Aeldari scenery piece;
    - Weapons of the Masques: profiles for all weapons and wargear of the Harlequins, ranged and close-combat - Points values for all miniatures, weapons and wargear for use in Matched Play games;
    - Wayfarers of the Labyrinth: rules for Battle-forged armies, including:
    - 6 Masque Forms: bonus abilities specific to the following Masques – The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Soaring Spite, The Dreaming Shadow and The Silent Shroud;
    - 25 unique Stratagems, including 5 for the following specific Masques – The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
    - Enigmas of the Black Library: 13 weapons and artefacts available only to the Harlequins;
    - Phantasmancy Discipline: 6 psychic powers specific to Harlequins models with the Psyker keyword;
    - 6 unique Warlord Traits for the Harlequins with a further 6 for the following Masques: The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
    - 6 Tactical Objectives unique to the Harlequins.
    58-01-60
    £18.00
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  • Codex Supplement: Blood Angels

    The Blood Angels are the beatific sons of Sanguinius, the Great Angel. Inside this 80-page hardback codex supplement, you'll find everything you need to unleash the Blood Angels in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
     
    - The history of the Blood Angels, with a look at how their valiant defence of Terra and loss of their Primarch at the hands of the Arch-traitor Horus forever changed their fate
    - A detailed description of Chapter organisation and iconography
    - A Blood Angels bestiary with background details for every unit and Character featured
    - A showcase of stunningly painted Citadel miniatures
    - Rules for units that are only available to the Blood Angels Chapter and their successors – including 18 datasheets
    - Stratagems, the Sanguinary psychic discipline, Relics, and optional secondary objectives that define the ways that the Blood Angels wage war
    - Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Blood Angels
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
    41-01
    £17.10
    £19.00 save 10%

    OUT OF STOCK

  • Codex Supplement: Dark Angels

    The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency. They are a fighting force whose allegiance to the Emperor and Imperium is nigh impossible to dispute, yet they hide deep secrets.

     
    Codex Supplement: Dark Angels is your essential guide to using the Dark Angels and their successor Chapters in your games of Warhammer 40,000, as well as collecting, building, and painting them. When combined with the contents of Codex: Space Marines, you’ll be able to build an army with their own fighting style, specialised units, and unique formations. You'll also find everything you need to use them in narrative Crusade games and games of Combat Patrol. The book is loaded with artwork, stunning examples of painted miniatures, and fascinating background material to inspire you.
     
    Inside this 96-page hardback book, you'll find:
    – History and background of the Sons of the Lion, from their origins in the Age of Darkness to the return of their Primarch.
    – Atmospheric artwork, shedding light on the darkest corners of this most enigmatic of Chapters
    – 16 datasheets to add to those found in Codex: Space Marines, including the Dark Talon, Land Speeder Vengeance, and more
    – Three themed Detachments, the Unforgiven Task Force, Inner Circle Task Force, and Company of Hunters, each with their own special rules
    – Crusade rules to show how your characters plunge deeper into the Chapter’s mysteries as they hunt the Fallen
    – Combat Patrol rules to take command of the Vengeful Brethren in fast-paced games
    – An 'Eavy Metal showcase of expertly-painted Citadel miniatures to inspire you
     
    You'll need a copy of Codex: Space Marines, available separately, to use the contents of this book fully.
     
    This book also contains a one-use code to unlock Codex Supplement: Dark Angels content in Warhammer 40,000: The App.
    44-01
    £18.00
    £20.00 save 10%
  • Codex Supplement: Deathwatch

    The Deathwatch are a widespread Chapter of Space Marines and the Imperium's greatest weapon against the manifold threats posed by countless xenos races. From their hidden bases in orbiting watch fortresses, the Deathwatch despatch carefully selected operatives to hunt down and exterminate alien presences wherever they may be found. Each of these post-human warriors is a veteran of countless battles, tithed by their original Chapter to undertake the Long Vigil with the Deathwatch, guarding against alien incursion. Only the most skilled of xenos-hunters are afforded this honour and, amongst their new battle-brothers, they learn tactics and strategies to slay a wide range of alien races. The Deathwatch are an elite force equipped with a variety of specialist ammunition types, unusual weapons and secret wargear developed to more efficiently cut down their scuttling enemies. They are black-armoured hunters, filled with a righteous detestation for the xenos, and will not rest until the stain of the alien is scoured from the Galaxy.
     
    Inside this 64-page hardback codex, you'll find everything you need to unleash the Deathwatch in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
     
    - The history of the Deathwatch, with a look at how they guard the Imperium against every alien threat – from without and within
    - A Deathwatch bestiary with background details for every unit and Character featured
    - A showcase of stunningly painted Citadel miniatures
    - Rules for Space Marines units that are uniquely available to the Deathwatch
    - Rules for fielding mixed units and Kill Teams with different specialisations
    - Stratagems, Warlord Traits, the bespoke Xenopurge psychic discipline, Relics of the Deathwatch, and optional secondary objectives that define the ways that the Deathwatch wage war
    - Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Deathwatch
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 Core Book to use the rules included in this codex.
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    £19.00 save 25%

    OUT OF STOCK

  • Codex Supplement: Iron Hands

    The Iron Hands are one with the machine. They are among the most stoic and relentless of all Adeptus Astartes, ever willing to show the superiority of their bionic augmetics in battle to prove their belief that the flesh is weak. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Iron Hands in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
    - The history of the Iron Hands and their drive for cold, emotionless perfection, to cast off weakling flesh and embrace the unyielding fortitude of the machine
    - A detailed description of Chapter organisation and iconography
    - An Iron Hands bestiary with a detailed background for Iron Father Feirros, the Master of the Forge
    - A showcase of stunningly painted Citadel miniatures
    - Rules for Iron Father Feirros
    - Stratagems, Warlord Traits, Tactical Objectives, Relics of Medusa, the Technomancy discipline, defining the ways that the Iron Hands wage war
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
    55-05-60
    £17.10
    £19.00 save 10%

    OUT OF STOCK

  • Codex Supplement: Raven Guard

    The Raven Guard are the Sons of Corax, and in the art of shadow warfare they are without equal. Theirs is the way of stealth, subterfuge and misdirection, ensuring their enemies are unaware of the true danger they face until it is far too late. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Raven Guard in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
    - The history of the Raven Guard and their dark heritage, wreathed in shadows and born from the acts of treachery during the Horus Heresy that almost wiped out the Chapter
    - A detailed description of Chapter organisation and iconography
    - A Raven Guard bestiary with a detailed background for Kayvaan Shrike
    - A showcase of stunningly painted Citadel miniatures
    - Rules for Kayvaan Shrike, Chapter Master of the Raven Guard
    - Stratagems, Warlord Traits, Tactical Objectives, Relics of the Ravenspire, the Umbramancy discipline, defining the ways that the Raven Guard wage war
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
    55-04-60
    £17.10
    £19.00 save 10%

    OUT OF STOCK

  • Codex Supplement: Space Wolves

    The Space Wolves are a savage Space Marine Chapter of merciless hunters. They hail from the icy death world of Fenris and strive to emulate the strength, cunning and howling ferocity of their Primarch – Leman Russ, the Wolf King. In their pursuit of the enemies of Mankind across the Sea of Stars, the Space Wolves employ the advanced technology and deadly weapons of the Adeptus Astartes under a skin of seemingly feral barbarity. The armoured flanks of their battle tanks are inscribed with runic totems. In the glare of plasma coils glint the fangs of primitive fetishes and over power armour the colour of threatening storms are hung the pelts of alpha predators. Alongside them lope the giant wolves of their home world, and the Space Wolves take up their loud howls when the warriors' keen senses detect their quarry at last run to ground. With audacious boasts, the taking of impetuous risks and the joyful roars of warriors born, the Space Wolves are a Chapter of heroes who wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
     
    Inside this 88-page hardback codex, you'll find everything you need to unleash the Space Wolves in battle, plus thrilling lore and art to inspire your own collection, including:
     
    - The history of the Space Wolves, with a look at how they relentlessly take the fight to the enemies of the Allfather across the Sea of Stars
    - A Space Wolves bestiary with background details for every unit and Character featured
    - A showcase of stunningly painted Citadel miniatures
    - Rules for Space Marines units that are uniquely available to the Space Wolves
    - Rules for Sagas – a unique form of Warlord Traits – and how the mighty heroes of the Chapter can inspire their battle-brothers by performing the Deeds associated with them
    - Stratagems, the bespoke Tempestas psychic discipline, Relics of the Fang, and optional secondary objectives that define the ways that the Space Wolves wage war
    - Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Space Wolves
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 Core Book to use the rules included in this codex.
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    £19.00 save 10%

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  • Codex Supplement: White Scars

    The sons of the Great Khan are amongst the most naturally skilled warriors fighting to defend the Imperium, and fall upon their foes with unmatched speed and ferocity. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the White Scars in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
    - The history of the White Scars, with a look at how they masterfully employ lightning warfare to confound and defeat their enemies
    - A detailed description of Chapter organisation and iconography
    - A White Scars bestiary with background details for every unit and Character featured
    - A showcase of stunningly painted Citadel miniatures
    - Rules for units that are only available to the White Scars Chapter and their successors 
    - Stratagems, Warlord Traits, Tactical Objectives, Relics of Chogoris, the Stormspeaking discipline, defining the ways that the White Scars wage war
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
     
    55-03-60
    £17.10
    £19.00 save 10%

    OUT OF STOCK

  • Codex: Adepta Sororitas

    The Adepta Sororitas are the Chamber Militant, or armed fighting force, of the Adeptus Ministorum. Often known colloquially as the 'Sisters of Battle', their Order was created to defend the faithful and their places of worship, battling threats from daemons, xenos, and even heretical humans. With the opening of the Great Rift and the sundering of their Emperor's realm, new crusades brimming with Battle Sisters have struck out across the galaxy to bring judgement with flame, blade, and bolt.
     
    Clad in thick suits of power armour and wielding weapons usually seen only among the Emperor's Angels of Death, the Adepta Sororitas take to the field with an unquenchable zeal. Empowered by their faith and capable of performing miraculous feats, the Battle Sisters march alongside mighty tanks and powerful mechanical warsuits to bring fire and fury to every corner of the galaxy. Along with inspirational photographs of stunningly painted models, you can delve into the background and lore of the Adepta Sororitas, and discover the rules that you need to field them in your games of Warhammer 40,000.
     
    Inside this 128-page codex, you will find:
    – The history and origins of the Adepta Sororitas, detailing how they rose from a galaxy-spanning heresy to defend the Emperor's faith
    – A showcase of stunningly painted Citadel Miniatures that displays the martial liveries of their many Holy Orders
    – A vast range of datasheets providing tabletop rules for 34 units from the Adepta Sororitas army
    – A bounty of Stratagems, Relics, and Warlord Traits featuring updated favourites and brand new options for your army on the tabletop
    – Bespoke Crusade rules that allow you to embark upon a quest to raise your Canoness to the status of Living Saint
    – And more!
     
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    OUT OF STOCK

  • Codex: Adeptus Custodes

    The Adeptus Custodes are towering champions clad in gleaming auramite who will protect the Emperor at any cost. With bodies and minds honed through ancient secrets of gene-alchemy and wielding individually crafted weapons of incredible potency, even a small band of these terrifying exemplars can carve a bloody path through hordes of foes. They fight side by side upon the battlefield with the cold-eyed witch seekers of the Sisters of Silence. Theirs is an eternal war, for the threats to the Master of Mankind are manifold and spread across the stars, but they wage it with breathtaking skill and ferocity, for to falter is to doom all of Humanity.

     
    Codex: Adeptus Custodes is your essential guide to using the Adeptus Custodes and Sisters of Silence in your games of Warhammer 40,000, as well as collecting, building, and painting them. You'll find everything you need to use them in narrative Crusade games and games of Combat Patrol. The book is loaded with artwork, stunning examples of painted miniatures, and immersive background material to inspire you.
     
    Inside this 112-page hardback book, you'll find:
    – Background material exploring the role of the Adeptus Custodes and Sisters of Silence, their sub-factions, and how they're recruited and trained
    – Majestic artwork and photography showcasing the awe-inspiring beauty of the Adeptus Custodes, each a work of art in its own right
    – 18 datasheets with the profiles, weapons, and potent abilities of every Adeptus Custodes and Sisters of Silence unit
    – Four themed Detachments, like the Auric Champions and Null Maiden Vigil, each with their rules and specialisations
    – Crusade rules for sending your force on vital missions all across the galaxy, in the name of the Emperor
    – Combat Patrol rules and painting guide for Tristraen’s Gilded Blades
    – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring plenty of gleaming gold armour and deep, rich reds, along with variant colour schemes
     
    This book also contains a one-use code to unlock Codex: Adeptus Custodes content in Warhammer 40,000: The App.
    01-14
    £31.50
    £35.00 save 10%
  • Codex: Adeptus Mechanicus

    The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and preservation of Humanity’s surviving technological wonders with reverence and ritual. Led by Tech-Priests whose weak organic flesh has been replaced with metallic augmentations, their armies fight to defend forge worlds and strike out across the galaxy in search of ancient archeotech.

     
    Among the Machine Cult's ranks are cohorts of obedient cybernetic soldiers, lumbering warrior robots, and battle servitors. They bear an array of esoteric weapons, capable of annihilating foes in volleys of irradiated ammunition or incinerating them with torrents of searing energy. Those who seek to sabotage the divine works of the Omnissiah must face the might of this merciless mechanical war machine, devoid of both pity and remorse.
     
    Codex: Adeptus Mechanicus is an invaluable guide to collecting and gaming with the Adeptus Mechanicus. Within its pages you’ll find the rules you need to play an Adeptus Mechanicus army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – plus a treasure trove of information on their mysterious techno-dogma, bizarre bionics, prominent forge worlds, and their role within the Imperium.
     
    Inside this 120-page hardback book, you’ll find:
    – Background information detailing the Adeptus Mechanicus, from the ancient birth of the Machine Cult to the specialties and traditions of forge worlds across the galaxy
    – Evocative artwork that brings to life the mechanical mystique, strange cyborg forms, and massive scale of the Adeptus Mechanicus
    – 30 datasheets detailing the profiles, wargear, and unique abilities of every Adeptus Mechanicus unit, from the sinister Sydonian Skatros to Belisarius Cawl himself
    – Five themed Detachments, such as the Explorator Maniple and Cohort Cybernetica, each with their own set of special rules
    – Crusade rules for seeking lost archeotech and rebuilding ancient machine-relics to augment your leaders
    – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Purge Corps Deltic-9
    – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of forge worlds
     
    This book also contains a one-use code to unlock Codex: Adeptus Mechanicus content in Warhammer 40,000: The App.
     
     
    59-01
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    £35.00 save 10%
  • Codex: Aeldari

    The Aeldari once ruled the galaxy, before their civilisation collapsed under the weight of their hedonism. Now they are a dying and fractured race, their differing factions all finding ways to survive in a galaxy where their extinction seems inevitable. All members of Aeldari society depend on the power of their seers, the skills of their warriors, and the technological superiority of their sleek weapons and engines of war.
     
    The Asuryani sail the sea of stars aboard massive starships called craftworlds, their citizens keeping to highly disciplined Paths to avoid drowning in the same decadence as their ancestors. The Harlequins are warrior-dancers who worship Cegorach, the Laughing God, and do not distinguish between art and war. Some, like the Corsairs, hark back to the individualism of old, plundering the space lanes for personal profit, while the Ynnari see the salvation of their race in grim unification under Ynnead, the God of the Dead.
     
    This luxurious and expansive book is a must-have for Aeldari players and collectors. Not only does it provide you with the rules to play an Aeldari army, but it also contains loads of background lore, so you can learn all about the rise and fall of the Aeldari, how they wage war, the many Paths their society walks, and the diverse factions that exist beneath the Aeldari banner.
     
    Inside this 200-page hardback book, you'll find:
    – In-depth background on the Aeldari, from their rise and fall to the many factions that split off from their original civilization, as well as information on multiple craftworlds such as Biel-Tan, Saim-Hann, Iyanden, and Ulthwé
    – Majestic artwork depicting many aspects this once-great and still awe-inspiring civilization, from fearsome Aspect Warriors to roguish Corsairs
    – All the rules you need to play an Aeldari army, be they craftworlders, Ynarri, Harlequins, Corsairs, or a mix, including 57 datasheets, from the war-forged Avatar of Khaine to the rank and file Guardian Defenders
    – All the rules you need to lead Asuryani, Harlequin, and Ynarri forces in Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, and unique campaign structures for each faction of Aeldari
    – An 'Eavy Metal miniatures showcase full of lovingly painted Aeldari miniatures
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    £29.25
    £32.50 save 10%

    OUT OF STOCK

  • Codex: Astra Militarum

    The Astra Militarum is the largest cohesive fighting force in the galaxy. Fed by a constant tithe of soldiers raised from hundreds of thousand of worlds, its regiments form the vast bulk of Humanity's martial power. On countless worlds, the mortal soldiers of the Astra Militarum march in their billions to war, lasguns and bayonets readied to face any foe.
     
    Batteries of heavy artillery fling innumerable tons of ordnance at the oncoming enemy, spearheads of heavily armoured tanks grind forward unstoppably, cannons roaring, cavalry squadrons mount swift counter-charges on the flanks, while squads of elite operatives descend from gunships on missions of vital importance. Meanwhile, officers add their shouted orders to the great cacophony of war, exhorting their troops to fight all the harder. Wielded with the appropriate will, the Astra Militarum will pulverise whatever stands between them and victory.
     
    This book is an essential guide for aspiring generals of the Astra Militarum. Inside these pages, you’ll find all the rules you need to play an Imperial Guard army – including its many subdivisions and legendary regiments – along with a long honour roll and history of duty and sacrifice, epic art that conveys the incredible scale of these armies, and loads more.
     
    Inside this 152-page hardback book, you'll find:
    – In-depth background information revealing the history, military practices, and most renowned regiments of the Astra Militarum
    – Stunning artwork highlighting the bewildering variety and vast scope of the Imperial Guard’s endless armies
    – All the rules you need to play an Astra Militarum army, including 51 datasheets for everything from footslogging Cadian Shock Troops to the mighty Rogal Dorn Battle Tank, as well as 18 different Orders, customisable Regimental Doctrines, Tank Ace upgrades, Stratagems, and more
    – Rules for Crusade campaigns and narrative games that allow you to embark on tours of duty and win official commendations
    – An 'Eavy Metal showcase featuring superbly-painted Citadel miniatures, demonstrating the many famous regiments of the Imperial Guard
     
    With this book, you will also receive a code to unlock Codex: Astra Militarum content in Warhammer 40,000: The App.
    47-01
    £29.25
    £32.50 save 10%

    OUT OF STOCK

  • Codex: Chaos Knights

    With the thunderous tread of gargantuan feet and the booming roar of cannon fire, lances of Chaos Knights charge into their terrified foes. They are demigods of death, wrought in iron, bludgeoning forward under storm clouds of dread and misery. Loping War Dogs hunt foes like giant hounds, while their hulking, abhorrent masters pound and cleave their victims into ruin. These monolithic war suits tower over their enemies, walking engines of tyranny armed with deadly weapons capable of obliterating even the most durable of opposition.
     
    They are piloted by hate-filled Fallen Nobles, connected to their titanic steeds via the arcane neural links of their Throne Mechanicum. Most of these cruel pilots hail from corrupted dread houses – courts of infamy bent on dominion in the name of the Chaos Gods. Others fight as masterless Dreadblades, blighting the galaxy as lone paragons of torment. Where once they defended Mankind as noble champions of honour, Chaos Knights now spread death and despair wherever they march.
     
    This comprehensive book is a must-have for those who play and collect the dread harbingers known as the Chaos Knights, as well as those who entice a Dreadblade Knight to serve in their Chaos armies. It provides all the rules to play a Chaos Knights army – including Dread Households, the Favour of the Dark Gods, and the terrible powers of the Warp Storm – and contains a substantial lore section so that you can learn all about the corruption of the once-chivalric Knight Households, the nature of their vile mechanical steeds, and the devastating armaments they bring to bear in battle.
     
    Inside this 112-page hardback book, you'll find:
     
    – In-depth background on the Chaos Knights, the Iconoclast and Infernal Knight Houses, and the perfidious Dreadblades
    – Detailed artwork of the devastation wrought by these Fallen Nobles and their apocalyptic steeds, as well as the icons of their most feared Houses
    – All the rules you need to play a Chaos Knights army, including 10 datasheets, unique upgrades and powers, and how to include a Knight in other Chaos armies
    – Complete rules for Crusade campaigns and narrative games, in which your Knights set the galaxy aflame as they progress down the Eightfold Path to Damnation
    – An 'Eavy Metal miniatures showcase full of wonderfully painted Chaos Knights miniatures
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    £24.38
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    OUT OF STOCK

  • Codex: Chaos Space Marines

    For ten thousand years, the Chaos Space Marines have waged near-constant war on the galaxy that cast them out. Genetically augmented post-humans clad in baroque power armour, these ancient warriors are festooned with the battle scars and trophies of their treachery, marked by the blessings of foul entities from beyond reality. From the veteran murderers of Renegade Chapters to the Traitor Legions of horrific legend, the Heretic Astartes fight for vengeance, for glory, for the sheer madness of battle.
     
    Led by the champions of Chaos – from towering Daemon Princes to malevolent Sorcerers – squads of veteran Legionaries fight alongside growling battle tanks, surrounded by teeming mobs of cultists and mutants desperate to impress their dark masters. Whether mortal, machine, or Marine, all are worthy vessels to be possessed body and soul by daemons of the warp, bringing doom to their foes as gargoyle-mouthed Daemon Engines or hideous and deadly Possessed. Such armies are the deadliest threat to the Imperium of Mankind, their Long War born from the bitterest of hatreds.
     
    This expansive book is a must-have guide for those who collect and play the corrupt Astartes known as Chaos Space Marines. It contains all the rules needed to play a Chaos Space Marine army – including a host of iconic Legions – along with a forbidden library of lore. Learn about the initial seeds of betrayal, the glorious Black Crusades of Abaddon the Despoiler, the hazards of daemon worlds, and the most infamous Traitor Legions and Renegade Chapters of the Chaos Space Marines.
     
    Inside this 184-page hardback book, you'll find:
     
    – In-depth background information on the Chaos Space Marines, from the first days of the Horus Heresy to the damned empires rising across Imperium Nihilus
    – Gorgeous artwork featuring hellish visions of wrack and ruin wrought by the veterans of the Long War
    – All the rules you need to play a Chaos Space Marine army, including 44 datasheets covering the lowliest Cultist and mightiest Daemon Prince, plus 15 psychic powers, a range of in-depth Legion rules, Prayers to the Dark Gods, Marks of Chaos, and more
    – Rules for Crusade campaigns and narrative games that let your champions pursue daemonhood – or suffer spawndom – as they burn, maim, and kill their foes
    – An 'Eavy Metal showcase featuring literal Legions of gorgeously painted Chaos Space Marine miniatures
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  • Codex: Death Guard

    The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. Look upon them and see the signs: pus seeping from festering wounds that never heal; miasmic smogs of corrosive, stinking gas hanging thickly in the air wherever Nurgle’s chosen tread; the wriggling, lamprey-mouthed tick-leeches that clamp on to their rotting flesh; the droning billions of plague flies that swarm the battlefields they stalk and the ships in which they course through the stars.
     
    Few armies offer such a rich canvas for painting and modelling as the Death Guard. Every miniature is riddled with gruesome details and grisly flourishes, showing the blessings they have received from Nurgle, and in turn how they will spread the Lord of Decay’s infections. With them you can craft a truly head turning – not to mention stomach turning – force that can terrify your enemies and be disgustingly powerful on the battlefield. This book is the ultimate guide to the Death Guard, featuring in depth lore and background and the rules that you need to field them in Warhammer 40,000.
     
    Inside this book, you'll find:
     
    – Background on the reunification of Mortarion with the Death Guard during the Great Crusade, his eventual fall into heresy, and the process inflicted upon the Death Guard as Nurgle's Destroyer Plague took them.
    – Information on the organisational structure of the Death Guard following the Horus Heresy and how their cohesion meant they were better able to enact war upon the galaxy.
    – Incredible photography of units, single miniatures, and armies on terrain, both on their own and as part of battle scenes.
    – Datasheets that cover every unit fieldable by a Death Guard army.
    – Death Guard-specific Stratagems, Warlord Traits, Relics, and psychic powers.
    – In-depth Crusade rules that let you grow your force as it spreads diseases and plague across the galaxy.
    – And more!
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  • Codex: Drukhari

    The Drukhari are a decadent race of alien tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive. They consider themselves superior to the galaxy’s other races, and suffer a gnawing sickness of the soul which only the suffering of others can fill. The ranks of the Drukhari are filled with fleet and agile warriors, each armed with weaponry designed to inflict maximum pain, and through their innate poise they raise their torturous form of war into a gruesome artform.
     
    Get ready to launch raids with superior anti-grav vehicles, hideous vat-grown cyborgs, and coteries of venom-shooting killers. Whether you prefer the gang-like cartels of Kabalite Warriors, the gladiatorial Wyches from the arenas or the surgical horror of the Haemonculi (or even a mix of all three!) this book is for you. Along with inspirational photographs of stunningly painted models, it features the background and lore of the Drukhari, and the rules that you need to field them in your games of Warhammer 40,000.
     
    Inside this 120-page codex, you will find:
    – The history and dark origins of the Drukhari, their hideous obsessions and the competing factions that vie for power
    – A showcase of stunningly painted Citadel Miniatures that displays the martial liveries, hedonistic colours and gruesome appearances seen among the varied power blocs of Commorragh
    – A vast range of datasheets providing tabletop rules for units from the Drukhari army
    – Army-wide rules and an evocative Crusade section that allow you to transform your collection of Drukhari miniatures into a terrifying force, poised to strike at the galaxy's vulnerable underbelly and reap the spoils
    – And more!
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  • Codex: Genestealer Cults

    The Genestealer Cults erupt from the shadows in a tide of mutated acolytes, turncoat soldiery and predatory xenos monsters. They employ ambush and subterfuge to outmanoeuvre their enemies, turning industrial mining equipment and repurposed civilian vehicles into potent weapons of rebellion against the hated Imperial oppressors. Propaganda, mind control and assassination are all weapons in their arsenal. Irredeemably corrupted by Tyranid gene-taint, the cults fight with the coordination of swarming insects and the zealotry of true believers, convinced that they are freedom fighters whose heroic efforts will earn them divine rewards. In truth, they are agents of destabilisation and anarchy – living weapons seeded behind enemy lines to spread, multiply and undermine Humanity’s fight against the encroaching Tyranid hive fleets. As the Genestealer Cults raise their wyrm-form icons above the blazing skylines of ever more Imperial planets, it becomes apparent that this ghastly plan is working all too well…
     
    This glorious book contains pages of background and rules for the Genestealer Cults – the insurgent vanguard of the Tyranid Hive fleets. Learn all about the lifecycle of a cult, and how they worm their way into Imperial society, sowing discontent and leading rebelious uprisings in order to soften the planet's defences for the arrival of the Great Devourer.
     
    Inside this 112-page hardback book, you'll find:
     
    - In-depth background and lore on the Genestealer Cults, how they take over planets and prepare them for the Great Devourer, plus their infestation of Chalnath.
    - Rousing artwork that will inspire your cults to acts of exemplary sedition
    - All the rules you need to play your Genestealer Cults army, including 22 datasheets covering every unit from the Reductus Saboteur to the lowly Acoylte and venerated Patriarch
    - A full suite of rules for playing Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, plus rules for following the Path to Ascension, letting you foster your very own Cult uprising
    - An 'Eavy Metal miniatures showcase full of lovingly painted Genestealer Cults miniatures.
     
    Plus, ensure your traps go off without a hitch with a token sheet for use in games of Warhammer 40,000 that comes with 21 ambush tokens and a 9" range ruler
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  • Codex: Imperial Knights

    The Imperial Knights march to war with earth-shaking footfalls, towering over mortal soldiers and lesser machines. Each Knight is a towering engine of destruction, a bipedal killing machine bristling with firepower and devastating close-quarters weaponry. Linked to their Noble pilots by the arcane Throne Mechanicum, the Knights move with a speed and grace that should be impossible for engines of their size, guided by the Code Chivalric to wipe the Imperium's enemies clean from the galaxy with thunderous gouts of flame. Their glory is that of Humanity's golden age, and none can resist their titanic charge.
     
    Knight Houses field great hosts of these majestic war machines, from nimble Armiger-class squires to the implacable Dominus-class, and make war steeped in their ancestors' rich traditions. Some storied Houses can trace their histories back before the coming of the Emperor, when their worlds were beset by an Age of Darkness kept at bay only by the heroics of their forebears. Others Imperial Knight pilots break from their noble Houses and set out on the path of the Freeblade – commanding their Knight for personal gain, or joining a Freeblade Lance to win renown across the galaxy.
     
    This resplendent book is a must-have for Imperial Knights players and collectors, as well as those who enlist the services of a Knight in their Imperium armies. Within its pages you'll find the rules to play an army of Imperial Knights – including Noble Houses, Knightly Teachings and Oaths of the Code Chivalric – as well as background lore exploring the structure and stories of the Knight Houses, from their ancient origins and legendary victories to the time-steeped traditions and cherished heraldry that each Knight carries to war.
     
    Inside this 136-page hardback book, you'll find:
     
    – In-depth background on the Imperial Knights, their relationships with the Imperium's factions, and the structure of their Great Houses
    – Majestic artwork depicting the glory of these regal warriors and their titanic steeds, as well as the livery of their most notable Houses.
    – All the rules you need to play an Imperial Knights army, including the Freeblade Lance Army of Renown, and how to include a Knight in other Imperium armies
    – Complete rules for Crusade campaigns and narrative games, in which your Knights embark on great Quests to become legends throughout the Imperium
    – An 'Eavy Metal miniatures showcase full of lovingly painted Imperial Knights miniatures
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  • Codex: Necrons

    The Necrons are a deathless species of The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to march in conquest once more. Clad in self-repairing bodies of living metal, armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. They are without fear or mercy, soulless mechanoids who advance in eerie lockstep to lay down an annihilating storm.

     
    These phalanxes are joined by techno-sorcerous war engines, scuttling constructs, and shards of shattered star gods, led to war by undying nobles with wills and bodies of unyielding metal, driven by the absolute conviction that they are the rightful rulers of the galaxy. Ravaged by their long sleep, many Necrons have been reduced to murderous monsters or delusional demigods. Yet their madness only makes them an even greater and more inescapable threat.
     
    Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you'll find the rules you need to play a Necrons army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as detailed background material and stunning art showcasing their ancient origins, impossibly advanced technology, and dynastic courts.
     
    Inside this 136-page hardback book, you’ll find:
    – Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties
    – Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort)
    – 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord
    – Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules
    – Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers
    – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard
    – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemes
     
    This book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.
     
     
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  • Codex: Orks

    Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’.

     
    This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000.
     
    Inside this hardback codex, you'll find:
    – Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations
    – All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures
    – Lore on the Ork kulturs and how they structure their armies
    – Detailed matched play rules, including dedicated secondary objectives
    – A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol games
     
    This book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App.
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  • Codex: Space Marines

    Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thousand years. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their enhanced strength, agility, and resilience. They are steeled in mind, body and soul to endure ceaseless war, facing the most monstrous threats throughout the galaxy and knowing no fear.
     
    These steadfast warrior knights each belong to a Chapter – a close-knit brotherhood that dispatches strike forces of Space Marines across the galaxy. Supported by transport vehicles, battle tanks, combat walkers, attack craft, and powerful artillery, they execute lightning assaults of blistering speed and power. The Space Marines are the Emperor’s fury made manifest, and all his enemies fear them as the Angels of Death.
     
    Codex: Space Marines is an essential guide for anyone who collects the Adeptus Astartes and wants to claim glory in tabletop battles. In this book you'll find all the rules you need to play a Space Marines army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as pages of background material and artwork detailing how Space Marines are made, wage war, mark their ranks and decorate their armour, and the dizzying variety of different Chapters.
     
    Inside this 216-page hardback book, you'll find:
    – Extensive background information regarding the Imperium's Space Marines, ranging from their genetic enhancements to the deeds of famous Chapters
    – Exhilarating artwork depicting the Adeptus Astartes in epic battles against innumerable enemies
    – 93 datasheets detailing the profiles, wargear, and unique abilities of every Space Marines unit, from newly-recruited Scouts to mighty Dreadnoughts
    – Seven themed Detachments, such as the Anvil Siege Force and Vanguard Spearhead, each with their own set of special rules
    – Crusade rules that will see your heroes fulfil mighty oaths as they defeat Humanity’s enemies, earning glory and honour
    – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Strike Force Octavius
    – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Space Marines Chapters
     
    This book also contains a one-use code to unlock Codex: Space Marines content in Warhammer 40,000: The App.
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  • Codex: T'au Empire

    The T’au are a young and dynamic race of technologically advanced aliens whose empire is spreading like wildfire across the stars. Ruled and guided by the enigmatic Ethereals, the T’au seek to unite every sentient being under the light of the T’au’va, or Greater Good. They prefer that others join this growing alliance willingly, but do not hesitate to use force to fulfil their destiny wherever they must. At the forefront of this fight are the Hunter Cadres of the Fire Caste. Comprising highly mobile and well-armed soldiery, led and supported by veteran warriors piloting deadly battlesuits, gunships and strike fighters, these armies sweep all before them in a blizzard of devastating firepower. Signature battle strategies such as the decisive Mont’ka or the cunning ambush of the Kauyon see the enemy outmanoeuvred at every turn, while their potent blend of technological might and ideological fanaticism ensure the T’au achieve victory after victory.
     
    This 136-page book comprehensively covers the T'au Empire. It has everything you need to bring the technological might of the T'au to bear on the tabletop in order to expand the empire, plus a selection of lore and art to inspire your own collection.
     
    Inside this hardback codex you'll find:
     
    - The origins of the T'au Empire, their desire for unity through the Greater Good, and their will to expand as a species
    - A detailed description T'au's caste-based society, the various Spheres of Expansion, the Septs that form the Empire, and the technological and military might of the T'au
    - Background information on the Ethereals, as well as characters such as Aun'Shi, Shadowsun, and Commander Farsight
    - A showcase of stunningly painted Citadel miniatures
    - 37 datasheets for the units that make up the T'au forces, from squads of Fire Warriors, to incredible Battlesuits, and heavily armed tanks
    - Battle-forged rules that represent how the T'au wage war, from Sept Tenets, Cadre Commands, Independent Powers, as well as Bespoke Stratagems, Prototype Systems, and more.
    - Crusade Rules that let you bring the Greater Good to various planets through overpowering force and subtle diplomacy
    - And more!
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  • Codex: Thousand Sons

    The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. At their heart stride the Rubricae, implacable warriors who level salvo after salvo against the foe, marching at the command of the mighty Sorcerers who rule their fractured Legion. Around them come shrieking herds of Tzaangor, chanting cultists, twisted war engines, and immense beasts whose very presence triggers madness and mutation.
     
    Led by the towering figure of the Daemon Primarch Magnus the Red, these sanity-blasting hosts surge into battle to work the will of Tzeentch. Everything they do furthers the labyrinthine plans of their deity. To fight the Thousand Sons is to battle the entangling strands of fate itself, never knowing whether you’re serving their inscrutable ends, even in victory.
     
    In war, the Thousand Sons combine the might of stalwart Chaos Space Marines with throngs of cultists and mutated beasts. At their core, the Thousand Sons’ mastery of sorcery means they fight a war of flesh and blood, but also of psychic mastery – only the strongest enemy psykers can hope to match their potency.
     
    This 96-page book will give you everything you need to launch a crusade of eldritch terror across the galaxy, and make the most of the myriad units available to you. In addition to the rules, you'll find loads of deep lore, stunning art, and expertly painted models to inspire you.
     
    Inside this book, you'll find:
     
    - The history of the Thousand Sons, including their role in the Horus Heresy, their current strength in Warhammer 40,000, and sanity-shattering background on their master, Tzeentch
    - A detailed description of the organisation and iconography of the Thousand Sons and the various Cults in their ranks
    - A Thousand Sons bestiary with background details for every unit and Character featured
    - A showcase of stunningly painted Citadel miniatures
    - Rules for units that are available to the armies of the Thousand Sons – including 25 datasheets
    - Stratagems, Relics, and optional secondary objectives that define the unusual tactics of the Thousand Sons
    - A Crusade section providing Agendas, Chaos Boons, Psychic Fortitudes, Requisitions, Battle Traits, unique Discover the Arcane rules, and Crusade Relics for your Thousand Sons to collect
    - Loads more
     
    You will need a copy of the Warhammer 40,000 rulebook to use the rules included in this codex.
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  • Codex: Tyranids

    The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They seek only to strip each new world they encounter, devouring every shred of biomass to feed the relentless advance of the hive fleets and leaving dead, airless husks in their wake.
     
    Endlessly adaptable, the Tyranids possess no mechanical technology. Instead, their weapons and wargear are symbiotic or parasitic organisms, bonded with their wielders and capable of annihilating prey with hails of bio-acid, living projectiles, and ravaging psionic energies. From seething masses of warrior organisms to malevolent leader-beasts and walking battle-tank-sized monsters, the Tyranid swarms are as nightmarish as they are unstoppable.
     
    This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present.
     
    Inside this 120-page hardback book, you'll find:
    – In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars
    – Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms
    – 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary
    – Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules
    – Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations
    – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm
    – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes
     
    This book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App.
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