| Captured anti-tank guns were put to use again their former owners – these would very likely include German 37mm guns. |
| The most useful kinds of light artillery were often mountain guns, as these were more easily moved about and could be disassembled and carried by mules if necessary. All kinds of artillery would be used. The old World War I French 75mm field gun was one of the most common artillery pieces used by many nations at the start of the war, and no doubt a number fell into the hands of partisan forces. |
| The exceptional men and women of the French Resistance were fiercely patriotic citizens who risked everything to fight back against the occupying German Forces. From sowing disinformation or assassinating German personnel and collaborators, to direct attacks on German infrastructure, they prevented thousands of German troops from fighting the Allies on the frontlines. Armed with captured German weaponry, Allied supplied guns and their own local shotguns and hunting rifles, the Maquis made good use of their intimate knowledge of their homeland to keep the German forces on guard, unsure where or when the next guerilla attack would come. The figures in this set represent the partisans of the French Forces of the Interior (FFI), but are equally suitable for most resistance forces, be they in Poland, the Soviet Union or many of the other countries living under the heel of Germany's jackboot. Contains 10 metal French Resistance models, plastic weapons sprue and plastic bases |
| Frostbite - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you. Inside this year’s softback General’s Handbook, you'll find… The Player’s Code – a set of guidelines to follow, ensuring that each player has a fun and rewarding experience. New Open Play Rules: - Skies of Slaughter – Take the fight to the air with high-flying battles amidst the clouds. These rules were previously published in White Dwarf, including five battleplans (called Skybattles), new warscrolls for using flying monsters and engines of war in Skies of Slaughter, and campaigns to link your games together. - Open War Coalition Battle Generator – Play multiplayer games, with each side split into teams. You’ll fight alongside your teammates to win, but each player also has their own secondary agenda to complete. The new suite of rules and random generator tables will ensure no two games are the same. New Narrative Play Rules: - The Whisper Engine – Battle for control of a map in a linked campaign between 4 to 7 players. - Team Battle Special Rules – Expanded rules let you play games with more than 2 players, specially designed to work with Whisper Engine campaigns – including rules for using a neutral Games Master! - Coalition of Death – Use the Team Battle rules and this set of 3 battleplans to create memorable multiplayer experiences. - The Anvil of Apotheosis – Create a bespoke Hero to lead your armies, conquer the Mortal Realms, and carve a name for themselves. New Matched Play Rules: - Updated Pitched Battles for the 2020 season – Get guidance on army size, points limits, battlefield roles, allied units, warscroll battalions and more, essential for tournament play. - 12 Pitched Battle battleplans – Mix up your games with a new set of strategic challenges. - Meeting Engagements – Play fast, balanced games on small-sized battlefields designed to provide all the thrills of matched play in less than 90 minutes, including six new Meeting Engagement battleplans and suggested tournament rules. - Pitched Battle Coalition of Death – Play two-on-two games for one-off battles or tournament use. - Coalition Matrix – This chart breaks down the interaction between all 24 of the existing factions within Warhammer Age of Sigmar. Some armies make for better allies! - Realm of Battle Rules – Discover rules to represent each of the Mortal Realms in your games, including potent artefacts of the realms and Realmsphere Magic - Matched Play Auxiliary Objectives – Check out 18 new and updated objectives for the 2020 season. PLUS: - Conquest Unbound – Find tournament packs for Pitched Battles, Meeting Engagements, Coalition of Death, and Team Format Battles. - Open War Army and Terrain Generators – Challenge yourself with a randomly generated army on a randomly generated battlefield! Let the story write itself. - Pitched Battle Profiles – This separate, 32-page booklet contains pitched battle points values, unit sizes and battlefield roles for the units you can use in games of Warhammer Age of Sigmar, as well as scenery, endless spells, Compendium and Forge World models. |
| Operation Sea Lion has proceeded, both sides have lost a lot and as a result the remainder of the German forces have been pushed to Kent where they prepare their defences against the inevitable British attack. The German high command refuse to let their blitzkrieg falter at this stage and concoct a brave, audacious and completely unexpected plan... Operation Gigant is phase two of the theoretical plan to invade Britain that has been brought forward and into action as phase one falters! Glider borne troops and vehicles are bought in to create a surprise second front in North East England, splitting the British defences still further and driving a steel wedge down through the heart of the British countryside! Packed with new units to defend (or destroy) Britain's defences, new scenarios on what could of been historical battles, re-construct your whole army with new theatre selectors and more off-the-wall special rules dedicated to the scientific wonders created to invade, and defend, Britain! This time however, the Panzerbrigades will leave their treads within the mud of the British countryside and over the rubble of humble villages. With the Germans coming into Britain once again but with their complete force, can the British and the remaining Allies hold the Germans off again? Or will the German war machine repeat their success in France and steamroll over Britain? |
| Grand Alliance Order Army Book is a 280 page indispensable guide to the armies and factions of Order at the dawn of the Age of Sigmar. A must-own for all collectors and players of this Grand Alliance, and indeed anyone collecting and playing Warhammer Age of Sigmar, it takes you through the forces of Order with Warscrolls for every miniature, extensive information on the twenty-one factions, nineteen Warscroll Battalions and a selection of sample armies to help you mix and match your collection into a heroic fighting force - or provide inspiration for your next steps into the world of Warhammer Age of Sigmar.
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| An ingenious combination of Primer and Colour Spray in one. The Army Painter Colour Primers unique formula has been designed to be used on all metal, plastic and resin miniatures to leave a perfect finish. The extra-fine pigment and special nozzle combination makes the Colour Primers easily cover the first time. The colours have a matt finish, making your freshly sprayed miniatures or models ready for base coat almost right away. Save both time and money. No need for 2 different sprays - all you need is 1 Colour Primer for perfect results. All primers are acrylic based, matt and dry very quickly. Please Note: One Colour Primer: Greedy Gold spray paint supplied |
| Green Ink - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Plate Mail Metal A truly unique spray. It has the look of hardened steel yet still being so matt that other acrylic paints cover it perfectly. This spray has endless uses and anything in armour craves an undercoat of this fantastic Colour Primer - saving you loads of time! Prod. Code: CP3008 |
| Hab Block Add On 2 15S-CWG-A02 this is a 15Standard 4Ground model with high detail and pre-painted parts. This kit is typical of many buildings found in European countries from the 1940s onwards and would still be in place whether the Cold War went hot in the 1950s or the 1990s. This kit has full external details including acetate windows and air vents. 15mm Scale models supplied unassembled. |
| Hail Caesar is written by the hugely talented Rick Priestley who is something of an expert in Ancients gaming. Partly because of his studying in antiquities but some would say that it's also because he was there for the most part. So aside from firsthand experience of classical civilisations what else do you get? A 192 page, full colour, hardback rulebook By the award winning team that produced Black Powder Covers gaming in periods from biblical times to the Crusades |
| Heartfire - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Hordes Faction Decks for 3rd Edition Game released 29th June 2016. |
| Hulking brutes that fall somewhere between man and beast, gorax serve the Circle Orboros by ripping its enemies limb from limb with their powerful, oversized claws. When wounded, gorax become living embodiments of primal rage, tearing into enemies with unfettered savagery. contents: This Hordes blister pack contains one Circle Orboros Gorax |
| Hordes Primal 3rd Edition provides rules for a game that exists beyond the industrialised world, with formidable factions harnessing the power of magic, nature, and the unnatural to vie for domination of their realms. Battle in this wilderness is waged by potent warlocks, arcane warriors who wield the savage power of their warbeasts. Their consciousness magically linked, a warlock and a horde of warbeasts possess the power of a small army. When leading an army, they are more than a match for the mightiest forces of the Iron Kingdoms. Take control of a warlock and a horde of fierce warriors and monstrous warbeasts in this action-packed 32 mm tabletop miniatures game set in the foreboding wilds of western Immoren, home of the Iron Kingdoms. Hordes Primal thrusts you into this savage world with:
Due to the weight of this book there is a £4.48 delivery charge on this item. If you are ordering for store collection enter the discount code STORECOLLECT (all upper case) on the checkout page, and the delivery charge will be removed. |
| The battles of Warhammer: The Horus Heresy are rife with swift Reactions, mighty Warlords, and forbidden Psychic Powers. This handy deck of reference cards makes it easy to keep track of new rules and mechanics, so you can focus on your strategy. These cards will ensure you can take full advantage of the new Reaction system – they work as both a reminder to use them, and a rules reference for you and your opponent. This deck contains 24 cards, including: – 6x Core Reaction cards – 2x Advanced Reaction cards – 3x Core Warlord Traits cards – 7x Psychic Weapons cards – 6x Psychic Powers cards |
| Idoneth Deepkin Battletome is an 136-page hardback book which contains everything you need in order to get your Idoneth Deepkin army ready for games of Warhammer Age of Sigmar. |
| The Daihatsu-class landing craft was a 14-meter long troop transport constructed of metal and powered by a diesel engine. Potentially armed with weapons up to 37mm in size, it was quite seaworthy and could travel at 8 knots for 50 miles carrying 1 type 95 tank or 70 men. |
| Just as Nazi Germany had to reach for desperate solutions toward war’s end, Japan followed their air force in developing a Kamikaze or suicide weapon that might just turn the tide of the battle. These were the Shin’yo (Seaquake) speedboats. Over 6,000 were built after 1943. A one-man power boat with a speed of 30 knots and a massive 700-pound explosive charge, they were to be run at enemy vessels and if a hit scored it would be deadly. The army also built tiny speedboats, the 2-man Maruni which carried two depth charges as its main weapon. Mainly used in the Philippines, they were organized into sea raiding regiments, 1, 2, 3, 26, 27, 28 & 29, with 100 boats in each regiment. They fought bravely in numerous actions but were mostly sunk by aircraft, destroyers, and PT boats.As they were manned they could even turn around and do a second run if they missed their target and had the option of abandoning the craft if possible, rather than suffer certain self-immolation. Fortunately for the Allies, the vast majority of the boats were not in the front line but held back in Japan for the proposed final battles. They did cause some severe damage to US destroyers, particularly the large landing craft, several of which were sunk. Contains: 6x metal Shin’yo 6x metal Maruni Ship cards Wake markers |
| The T-14 was the most numerous of the three torpedo boats used by the Imperial Japanese Navy. Despite this, they were still few in number compared to the Allied MTBs. It could carry two torpedoes, one 25mm gun, depth charges and could make 33 knots. Contains: 4x metal T-14 class MTBs Ship cards Wake markers |
| Imperial Knights Codex Warhammer 40,000 Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find: - The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus; - Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need; - Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology; - Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses; - Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan; - Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast; - The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples; - Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds; - A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights; - Background on each unit available to an Imperial Knight army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. |
| Imperial Agents are ruthless, influential, and single-minded individuals, from Inquisitors to Rogue Traders, who command bands of grim specialists and lethal operatives in the service of the Emperor. This deck of Index: Imperial Agents cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for these operatives. The deck includes individual datasheets for every Agents of the Imperium unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Agents of the Imperium army rule – Assigned Agents – which details how you can add Imperial Agents and their retinues to other Imperium armies. Contents: - 17x Agents of the Imperium Datasheet Cards: Callidus Assassin Culexus Assassin Eversor Assassin Exaction Squad Imperial Navy Breachers Inquisitor Inquisitor Coteaz Inquisitor Eisenhorn Inquisitor Greyfax Inquisitor Karamazov Inquisitorial henchmen Lord Inquisitor Kyria Draxus Rogue Trader entourage Subductor Squad Vigilant Squad Vindicare Assassin Voidsmen-at-Arms - 1x Agents of the Imperium Index Card, detailing the Assigned Agents army rule All cards are 190mm x 126mm. Note that the Imperial Agents rules found in this card set are intended to supplement datasheets and army rules published for Imperium armies elsewhere. |
| Training and equipping Paladin forces is an expensive proposition, and the Iron Star Alliance believes in few ideals more than protecting its investments. The Paladin Aegis troopers are equipped with force generators to protect the squads they are attached to in battle. Though defensive in nature, when the outputs are switched, these mechanikal devices can be unleashed as powerful force weapons. The Paladin Aegis can be attached to any Paladin squad at the time the squad is deployed. While the Paladin Aegis is charged, the models in the squad gain cover. Models hit by a Force Generator ranged attack suffer the lock down continuous effect. The model can also spike to use the weapon to slam enemies. The Paladin Aegis wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion damage. |
| The Iron Star Alliance is a vast interplanetary coalition of nations and chartered corporations that have been bound together in the name of progress and mutual defense. Their core objective is to provide security for its allied nations by way of aggressive expansion throughout the galaxy. To accomplish this, the Alliance has established an unparalleled military presence across the Thousand Worlds, with legions of elite Paladin shock troopers that can be deployed anywhere within their dominion quickly and with formidable effect. Through significant tribute extracted from its member-nations, the Iron Star Alliance is able to afford the most advanced technology and weapons for its military, and its Warcasters enjoy abundant benefits as the galaxy’s most celebrated martial heroes. The Iron Star Alliance Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika. Contains: Paladin Weaver (solo) Paladin Commander (solo) Paladin Enforcers (3-model squad) Firebrand A (light warjack) Five white and five red Strike Dice, one D6 Four unit stat cards, five warjack weapon cards, twenty-four Cypher cards Warcaster: Neo-Mechanika rulebook |
| Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand A kit: 5 weapons, 2 cortexes, and a card for each weapon |
| Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand B kit: 5 weapons, 2 cortexes, and a card for each weapon |
| The forces of the ruthlessly expansionistic Iron Star Alliance persistently push into the territorial holdings of their rivals. As new worlds and systems are conquered, the Alliance appoints governors and justicars to bring the conquered into alignment with the dictates of the Septarchs and the Supreme Concordiat. While the governors rule these new territories, it falls upon the justicars to bring them to heel. Judge, jury, and executioner over the territories they are appointed to civilize, the justicars and the Paladin forces they command represent the judicial authority of the Alliance. Few are as effective as Justicar Voss. Young for an appointment of such gravitas, Voss is arrogant and ambitious to a fault, but few who have seen the sword-theurge in battle can blame the Septarchs for their faith in his capabilities. As a theurge, Justicar Voss can generate and control minor mechanikal effects. These effects are represented by his suite of Attack Modes, which he can use to empower every strike of his deadly Arc Blades. Voss is a Relentless fighter, enabling him to move up to 2˝ each time he destroys an enemy. Voss is an unpredictable foe. While charged, his Void Shifter rule grants him +1 ARM and enabling him to be repositioned anywhere within 2˝ when he is hit by an enemy attack. Furthermore, his Void Jumper rule enables him to spike to ignore all damage from an attack and be placed anywhere within 8˝ of his current location. Wears Paladin Compound Armor, which gives him bonus ARM (Armor) against explosion damage. |
| Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remains a potent and unpredictable weapon of war. Protected by an Arc-fueled refractor field, the swift-moving Firebrand can be a hard target to hit in the midst of battle. When it closes, force projectors increase the deadly range of their melee weapons, making them dangerous and effective foes. While slightly lighter than the Marcher Worlds’ rugged Dusk Wolf warjacks, when armed with a Force Hammer and Sun Piercer, this warjack is more than a match for any opposition. Its expanded armament includes a grenade launcher, a rapid-firing Maelstrom, and a steel-consuming Immolator. Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While the warjack is charged, its Force Projector adds +1 RNG to its melee weapons for each Arc on the warjack. The chassis’ Refractor Field enables it to spike to reroll its defense rolls. |
| Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remains a potent and unpredictable weapon of war. Protected by an Arc-fueled refractor field, the swift-moving Firebrand can be a hard target to hit in the midst of battle. When it closes, force projectors increase the deadly range of their melee weapons, making them dangerous and effective foes. While slightly lighter than the Marcher Worlds’ rugged Dusk Wolf warjacks, when armed with a Force Hammer and Sun Piercer, this warjack is more than a match for any opposition. Its expanded armament includes a grenade launcher, a rapid-firing Maelstrom, and a steel-consuming Immolator. Different cortex and weapon selections add modular utility to this warjack. The warjack has two arm and one shoulder hard point for weapons. While the warjack is charged, its Force Projector adds +1 RNG to its melee weapons for each Arc on the warjack. The chassis’ Refractor Field enables it to spike to reroll its defense rolls. |
| Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Morningstar A kit: 6 weapons, 2 cortexes, and a card for each weapon. |
| Fearless and eager to prove themselves in combat, the young officers who command the Paladin forces in battle lead from the front. Their mechanikally augmented armor both speeds their combat reflexes and grants them a direct communication to the forces they command. Armed with a shoulder-mounted, self-targeting pulse cannon and wrist-mounted fusion sword, the Paladin Commanders are able to keep their hands free and their focus on the battle erupting around them. The Paladin Commander’s shoulder-mounted Pulse Cannon is a blast weapon. While charged, the Paladin Commander can attack with both its melee and ranged weapons in the same activation. During its activation, the Paladin Commander can spike to use its Command Interface to remove an activation token from a nearby Paladin squad. Wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion |
| Accompanying the Alliance’s forces on the battlefield, the Paladin Weaver acts as a living focus for the Warcaster’s offensive arcane might. The destructive Fury Cyphers channeled through the Weaver unleash all manner of psychokinetic ruin upon those who would face the Paladins in battle. While charged with Arc, the range of these terrifying battle Cyphers only increases. Further aiding the Warcaster on the battlefield, the Paladin Weaver can spike, or spend Arc, to activate the mechanikal power of its realignment codex, enabling the Weaver to rearrange Arc allocations amongst Alliance forces on the battlefield. Encased in formidable Paladin composite armor, the Weaver is even prepared to enter combat personally, bringing to bear the might of the null hammer, a battle staff capable of knocking Arc off any opponent it strikes. The Paladin Weaver can channel destructive Fury Cyphers. It can spike, or spend Arc, to rearrange and add to Arc allocations to friendly units within 10˝. While charged with Arc, Furies channeled through the Paladin Weaver gain +5˝ range. The Paladin Weaver's Null Hammer melee weapon is capable of knocking Arc off of models it strikes. This Weaver wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion damage. |
| Ironhull Grey - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| The setting is late in the 22nd century. Many survivors of the devastating Atomic Wars were mutated by the Strontium 90 fallout. These mutants became an underclass, hated by the ruling ‘norms’. The only job left for them was bounty-hunting. The strongest of these mutants hunt down criminals throughout the galaxy for the Search/Destroy agency, cruelly nicknamed the Strontium Dogs by the ‘norms’. Operating from an orbiting space station known as The Doghouse, SD agents take many shapes and forms. Armed with highly advanced technology including, electrified brass knuckles, short-range teleporters and time bombs to name a few, they bring justice to the far reaches of the galaxy! Contains: 10 x 2000AD combat dice |
| Bring the law to the streets of Mega-City One with the brand new Judge Dredd Miniature Game. Stamp out the gangs or stick it to the Judges! Players of Strontium Dog may find a few familiar ideas within the core rules of Judge Dredd. This game heavily expands on those skirmish rules, however, to reflect the urban environments of Mega-City One. The Judge Dredd rulebook contains everything you need to know about playing the game and includes rules for fighting within buildings and using vehicles. As well as a number of scenarios, there are rules for developing your chosen faction in a series of linked games. |
| KeyForge: Finishing Blow Playmat
Field your spectacular clashes in style with the Finishing Blow Playmat for KeyForge: Call of the Archons! Whether you are participating in a high-caliber tournament or simply playing around the kitchen table, this high-quality playmat presents your cards in stunning fashion, featuring rich art from the expansive and enigmatic world of KeyForge. This 24” x 14” mat provides the perfect play surface to protect your cards from stains and spills, keeping the focus on your adventures in the Crucible. Displaying a roguish art piece to embrace your Shadows pride, this mat keeps your chaotic clashes both organized and immersive. |
| Khador Red Highlight - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Khardic Flesh - Formulated for the ultimate hobby experience
Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the Gallowdark's shadowy depths hold prizes beyond comprehension – ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the Gallowdark in a shadow war. Kill Team Annual 2023: Season of Gallowdark collects all the rules from the entire Gallowdark cycle in one tome. You'll find every kill team, mission, and killzone all together, plus the Inquisitorial Agent and Chaos Cult kill teams from Ashes of Faith. This comprehensive book lets you take your kill teams on an expedition deep into the claustrophobic interiors of a space hulk, with a huge variety of themed terrain rules and missions to explore. Inside this 296-page softcover book, you’ll find: - Full rules for 10 kill teams (including datacards, Strategic and Tactical Ploys, equipment, and complete Spec Ops rules): – Imperial Navy Breachers, hardened voidfarers equipped for close-quarters boarding actions – Farstalker Kinbands, cunning Kroot mercenaries accompanied by savage pets – Kasrkin, elite veteran commandos of Cadia, well-armoured and armed to the teeth – Hierotek Circles, obsessive Necron Crypteks and their loyal cybernetic guardians – Hands of the Archon, covert Drukhari agents jockeying for prestige on clandestine missions – Exaction Squads, specialists of the Adeptus Arbites, trained for subjugation with extreme prejudice – Hearthkyn Salvagers, heavily-armed prospectors, scouting out plunder for the Leagues of Votann – Fellgor Ravagers, furious Beastmen raiders who seek to prove their strength to the Ruinous Powers – Inquisitorial Agents, versatile acolytes and requisitioned allies who put heretics to the torch – Chaos Cults, warpsworn fanatics that mutate into new and terrible forms - Rules for the walls and hatches of Killzone: Gallowdark, with Close Quarters rules for fighting in cramped conditions - Additional terrain rules for four supplementary killzones – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall - Nine Critical Operations missions for Gallowdark games, offering balanced clashes with symmetrical objectives - Four Shadow Operations mission packs – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall – each including nine themed missions, for a total of 36 - Gallowdark Expedition campaign rules, allowing you to link your games together as you explore and salvage the space hulk You'll need a copy of Kill Team Core Book to make use of this supplement. |
| While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. While these impromptu operatives are often given little more than a mission description and a firm pat on the back, the harsh conditions of a killzone quickly turn them into hardened veterans in their own right. Kill Team: Compendium is the definitive 168-page resource for bringing 19 different factions into the world of tabletop skirmish combat, featuring almost every major faction from Warhammer 40,000. From daring Tempestus Scions to disciplined T’au Hunter Cadres, armies from across the galaxy can now put forward their best and brightest to undertake dangerous missions behind enemy lines. Inside, you'll find: - Datacards, Ploys, and equipment for 19 factions ranging from Adeptus Astartes to Genestealer Cults - Details about fire teams, the small groups of operatives that make up a full-size kill team - A stunning collection of model photography and artwork featuring kill teams and their operatives The full list of factions available in this book is as follows: Space Marines Grey Knights Imperial Guard Forge World Ecclesiarchy Talons of the Emperor Traitor Space Marines Death Guard Thousand Sons Chaos Daemons Craftworld Commorite Troupe Greenskins Tomb Worlds Hunter Cadre Cadre Mercenaries Hive Fleet Brood Coven NOTE: You will need a copy of the Kill Team Core Book in order to use the contents of this book. |
| Huge hybrid creatures, Grotesques are disgusting to behold and terrifying to face. These multi-limbed mutants are excessively violent, often tearing their opponents to pieces, leaving little more than chunks of flesh and bone and pools of blood. Contains: 3 resin models Bases Models supplied unpainted and unassembled. Super glue is required for Resin miniatures. Mantic recommends you wash your models with warm soapy water before priming. |
| The unholy icons, known as Hellfanes, channel the power flowing from the Abyss into nearby Abyssal Dwarfs, invigorating them with greater strength and speed. The effect only has a limited range, so a great obsidian shrine bearer was constructed in the form of an immense beast to carry each icon into battle. Contains: 1 multi-part resin model 5-inches high removable crew, including an Abyssal Dwarf Overmaster 75mm square base Models supplied unpainted and unassembled. Super glue is required for Resin miniatures. Mantic recommends you wash your models with warm soapy water before priming. |
| Kossite Flesh Wash - Formulated for the ultimate hobby experience Developed and used by the leading professionals in the hobby miniatures industry, Formula P3 paints, brushes, and hobby tools bring your miniatures to life. Privateer Press spent years designing the Formula P3 paint line. Here are a few reasons why it is the best miniature paint on the market. Great Colors: The key colors for WARMACHINE and HORDES come in base and highlight shades to make their application intuitive. Workable Drying Time: With an extended drying time, you can blend and mix paints without fear of wasting your paint or employing retardants or flow extenders. Wear Resistant: The formula dries to a hard and satin finish resistant to chipping. You won't fear handling your finished miniatures. Liquid Pigment: Unlike other paints, Formula P3 uses liquid pigments. It never separates when thinned and retains brightness after thinning and drying. Superior Coverage: Formula P3 often covers in a single coat - even over a black undercoat. |
| Lava Rocks 20-40 mm anthracite (1 kg) |
| Blight makes right when ogrun attack! Once, the ogrun of the windswept northern mountains were a noble people who valued wisdom as much as strength. The touch of the dragon Everblight’s corruption has forever transformed them into a howling breed of bloodthirsty killers who act as the toughened shocktroopers of his Legion. Warbands of blighted ogrun sweep down from territories the Legion of Everblight controls, crushing opposition before them and devouring the flesh of the living and the dead. The blight that enhances their physical strength and stamina has corrupted their minds, making them crave nothing but to spill blood in the name of their dragon god and his living messiah, Thagrosh. Take command of these twisted, corrupted ogrun with this box, which contains a full warband of ogrun ready to support your warcaster’s battlegroup! Contents: Forsaken — Legion Solo (metal) Warmonger War Chief — Legion Blighted Ogrun Solo (resin/metal) Blighted Ogrun Warmongers — Legion Unit (5) (resin/metal) Blighted Rotwings — Legion Unit (10) (resin/metal) Gorag Rotteneye — Legion Character Solo (resin/metal) |
| Legion Command Book provides the foundation you need to unleash the destructive will of the dragon upon your foes with:
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| The Arvus Lighter is a solid and reliable workhorse shuttle, affectionately referred to as ‘Little Pig’ among air crews. The Solar Auxilia employ these durable craft as unarmed combat transports, to insert officers and specialists into a war zone with pinpoint accuracy. This multipart plastic kit builds eight epic scale Auxilia Arvus Lighters. These squad flyers can ferry your Solar Auxilia infantry to secure far-flung objectives, and though they lack firepower, they add new tactical options to your games of Legions Imperialis. These models can also be used in games of Aeronautica Imperialis by mounting them on appropriate Aeronautica Imperialis bases, sold separately. This kit contains 100 plastic components, 8x Legions Imperialis 40mm Round Flying Bases, and a Solar Auxilia Vehicle Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Please note that the base designs shown in the imagery may differ to those supplied in this product. |
| The Malcador Infernus and Valdor Tank Hunter are both variants of the ubiquitous Malcador tank, using its resilient and mobile chassis to carry specialised heavy weaponry. The raw power of the Malcador Infernus is almost inescapable for its foes, as it shoots terrifying jets of all-consuming flame for extended periods. Conversely, the Valdor Tank Hunter focuses on hardened targets, living up to its name by unleashing its neutron beam laser on armoured vehicles to devastating effect. This multipart plastic kit builds four epic scale Solar Auxilia heavy tanks, built around the formidable Malcador chassis – two Malcador Infernus flame tanks, and two Valdor Tank Hunters. The Malcador Infernus is mounted with an inferno gun for burning infantry out of dense cover, and trailed by a separate fuel tanker, while the Valdor Tank Hunter is armed with a powerful neutron beam laser. Each of these heavy tanks can be built with or without a tank commander, and comes with a choice of paired autocannon or lascannon sponsons. The set includes: – 2x Solar Auxilia Malcador Infernus Tanks, each with the following weapon options: – 2x sponson-mounted autocannons – 2x sponson-mounted lascannons - 2x Solar Auxilia Valdor Tank Hunters, each with the following weapon options: – 2x sponson-mounted autocannons – 2x sponson-mounted lascannons – 1x Solar Auxilia Vehicle Transfer Sheet This kit comprises 124 plastic components and a transfer sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Malcador Infernus Tanks and Valdor Tank Hunters can be found in Warhammer: The Horus Heresy Legions Imperialis – The Great Slaughter, and a copy of Warhammer: The Horus Heresy – Legions Imperialis Rulebook is required to use these miniatures. Both of these books are available separately. |
