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Warhammer Age of Sigmar is the game of fantasy battles that allows you to wage war with armies of Games Workshop miniatures across tabletop battlefields in the ultimate contest of strategy and skill.
Each player is a general, who must choose his finest warriors, decide upon cunning battle plans and strategies and lead his followers to victory or death.
Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with literally hundreds of Games Workshop miniatures.
Armies are formed from the Grand Alliances of:
Enter a battle of madness, aethermatics and magic in Aether War – a massive battlebox that pits the ingenious Kharadron Overlords against the insidious Disciples of Tzeentch in fierce airborne warfare! Discover the lands of the Spiral Crux, assemble your armies, and do battle in the skies above!
This set contains two armies of miniatures, all for less than you'd pay getting them separately and including two characters currently only available in this set – the Endrinmaster in Dirigible Suit and Magister on Disc of Tzeentch. You'll be able to build two armies right out of the box, then play through a mini-campaign with 3 narrative battleplans. Bespoke rules for aerial combat can be used with the models in this set and in your mainline games to add new strategic challenges to your battles, while rich lore explores the ongoing battle for the Realm of Metal. Whether you're starting an army, expanding one or looking for a cracking few evenings of gaming with a friend, this set is for you.
This set contains 18 plastic Citadel Miniatures, including:
1x Endrinmaster with Dirigible Suit, the ideal leader for your sky-fleets and currently exclusive to this set
6x Skyriggers – buildable as Endrinriggers or Skywardens
1x Grundstok Gunhauler – a fast and mobile weapons platform armed with your choice of cannon
Disciples of Tzeentch:
1x Magister on Disc of Tzeentch – an airborne master of magic currently only available in this set
6x Tzaangor Enlightened/Skyfires – disc-riding beastmen armed with savage spears or long-ranged greatbows
3x Screamers of Tzeentch – daemonic sky-beasts capable of shredding enemies in brutal fly-by attacks
Additionally, this set includes:
The 41-Page Aether War Book – including lore, art, battleplans, aerial battle rules and more
Warscroll Cards – offering you quick-reference rules for all the Citadel miniatures in this set
Hidden Agenda Cards – cards for tracking the in-game objectives of the Disciples of Tzeentch and the rewards they receive for fulfilling them
A double sided card token sheet – perfect for tracking ongoing effects
The manufacturers of this claim that this box set "offers about 44% added value". This is based off the RRP of the individual units that make up this box set.
On the shores of Aqshy's Charrwind Coast, the city of Har Kuron stands as a stronghold of the Khainite faith. Once called Anvilgard, it was seized by the armies of Morathi in a bloody coup, and now they exercise iron-handed dominion over the region. Yet unbeknownst to the aelves, they have come to the vengeful attention of Nagash, Supreme Lord of the Undead. At the behest of the Great Necromancer, the Craven King Kurdoss Valentian has dispatched a host of spectral warriors to ravage Har Kuron and return to Shyish with a grim bounty of souls.
Whether you're a devotee of the Bloody-handed God or a servant to the Lord of Undeath, this battlebox provides a sizeable force to suit your needs, as well as seven entirely new miniatures – the deadly High Gladiatrix, cruel Scriptor Mortis, and soul-hunting Craventhrone Guard. The murderous zealots of the Daughters of Khaine are perfect for those who like to move fast and hit hard, dicing their opponents in a dance of death, while the terrifying hosts of the Nighthaunt are ideal for anyone who wants to drag their enemies to the underworld with relentless spite and spectral powers.
Start a new fighting force as you pick a side in the battle for Har Kuron, or bolster your existing army with reinforcements.
Inside, you’ll find 44 plastic Citadel miniatures, including:
- 1x High Gladiatrix
- 10x Sisters of Slaughter, also able to be built as Witch Aelves
- 5x Khinerai Heartrenders, also able to be built as Khinerai Lifetakers
- 5x Doomfire Warlocks
- 1x Scriptor Mortis
- 5x Craventhrone Guard
- 10x Bladegheist Revenants
- 1x Spirit Torment
- 2x Chainghasts
- 4x Myrmourn Banshees
You'll also find:
- A 56-page Warhammer Age of Sigmar Core Rules book
- A 40-page Arena of Shades booklet
- 10x Warscroll Cards
- 1x Token Board, containing 36 tokens
- 2x Range Rulers (9")
- 1x Transfer sheet for use with the Daughters of Khaine miniatures in this set
The Arena of Shades booklet tells the story of the struggle for Har Kuron's souls, as the Daughters of Khaine dash forth from their gladiatorial pits to push back the invading Nighthaunt. You’ll find lore for the Charrwind Coast, rules for fighting in the streets and tunnels of the benighted city, plus warscrolls for all included units and a campaign of three new battleplans for use in open play and narrative games of Warhammer Age of Sigmar.
You will also find a copy of the Warhammer Age of Sigmar core rules in this box. This book contains a Conquest Unbound section featuring rules for more unusual types of battles in the Mortal Realms including Siege Warfare, Tunnel Fighting, and Triumph and Treachery multiplayer games for three or more factions.
The above units are supplied with all the appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed.
12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.
While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.
This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.
Realms of War
The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.
Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:
- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged.
- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.
- The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation.
Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.
Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.
The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.
Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.
Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.
– Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.
– Combining different options allows over 1,200 different types of Open War scenarios to be played.
Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.
– Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.
– Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.
Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.
– Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.
– Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.
The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.
It includes three variant types of games for players to enjoy, including:
- Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege.
- Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top?
- Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.
The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.
Contained in this 320-page hardback book:
- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…
- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
- Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;
- Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
At the outset of the Soul Wars, Nagash’s cataclysmic Necroquake flooded the Mortal Realms with the powers of the aether. Incantations summoned forth new conjurations of unprecedented power and frightful sentience, though these endless spells were often treacherous, as likely to turn upon their caster as they were to devastate the enemy.
Endless spells are arcane abominations that can be summoned to the battlefield by your Wizards. From unleashing gnashing, disembodied jaws to devour your foes to raising prismatic barricades to protect your flanks, the addition of endless spells introduces a deadly new dimension to your games and offers a number of nuanced strategic options.
This set includes the following 13 endless spells, comprising 17 push fit miniatures, each supplied with their own base:
- 1x Purple Sun of Shyish
- 1x Ravenak’s Gnashing Jaws
- 1x Suffocating Gravetide
- 1x Quicksilver Swords
- 1x Aethervoid Pendulum
- 1x Chronomantic Cogs
- 1x Burning Head
- 1x Malevolent Maelstrom
- 1x Prismatic Palisade
- 1x Emerald Lifeswarm
- 1x Umbral Spellportal (2 miniatures are used to represent this endless spell)
- 1x Soulsnare Shackles (3 miniatures are used to represent this endless spell)
- 1x Geminids of Uhl-Ghysh (2 miniatures are used to represent this endless spell)
In the Mortal Realms, the Era of the Beast has begun. The question is, how will your armies forge their Path to Glory in this tumultuous new age? Simple! Grab yourself a Path to Glory Diary and keep track of their journey with each fresh victory or defeat.
The diary is A5 in size, and is clad in a red, flexible cover with a faux leather effect. The Warhammer Age of Sigmar logo is debossed into the front and spine of the diary’s cover, and it comes with two ribbon markers for marking pages as needed.
The diary itself is 152 pages long and comprises four sets of repeated pages for use with the updated Path to Glory system in the Warhammer Age of Sigmar Core Book. The first two pages in each set enable you to record your army’s name, icon, stronghold, territories and the progression of its Heroes.
The remaining pages in each set allow you to record the amazing feats of that army in up to 72 battles, including details of your opponent's army, victory points scored by each side, as well any developments that happen in the aftermath.
You will need a copy of the Warhammer Age of Sigmar Core Book, which contains the full Path to Glory rules, to make use of the contents of this diary.
Long ago, the Dark Prince Slaanesh was stolen away by the aelven gods, trapped in Uhl-Gysh and stripped of the souls he had devoured, yet his worshippers seek him out still. Now one such host has discovered a gateway to their lost god's prison, but the Daughters of Khaine who defend it have designs of their own in motion...
In Shadow and Pain, the forces of Slaanesh and the Daughters of Khaine clash in furious battle. With new lore, rules, models, and some great savings, this set is a must have for any who collect the Daughters of Khaine or Hedonites of Slaanesh. Build the armies, fight the mini-campaign in the box, and then use your models to reinforce or start an army to conquer the Mortal Realms!
This set contains:
-The Shadow and Pain booklet – your guide to the contents of the set, containing new lore looking at the continuing hunt for Slaanesh, rules for the models inside, two Warscroll Battalions you won’t find anywhere else, Realm of Battle rules, Battleplans, and more!
-Tokens to keep track of ongoing effects in your battles
-Warscroll cards that make referencing the rules for the models in this set a breeze
-A whopping 38 Citadel Miniatures, including:
-10x Melusai, buildable in any combination of Blood Sisters or Blood Stalkers
-5x Khinerai, buildable as Heartrenders or Lifetakers
-1x Melusai Ironscale, a champion of the Melusai currently exclusive to this set
-1x Hellflayer, also buildable as a Seeker Chariot of Slaanesh
-1x Lord of Pain, a champion of the Hedonites of Slaanesh currently exclusive to this set
This set is supplied in 663 components and comes with bases for all the miniatures inside.
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.
It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, god of Destruction, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades.
If you’re looking to plunge headfirst into the new edition of Warhammer Age of Sigmar, look no further than this glorious boxed set. Warhammer Age of Sigmar: Dominion comes complete with two powerful armies, pitting the reforged Stormcast Eternals against the emerging threat of the Kruleboyz – cunning and deadly orruks native to the swamps of Ghur. The set also includes a Dominion-exclusive version of the Warhammer Age of Sigmar Core Book, which provides extensive background information on the game’s fantastical setting as well as a full set of rules for playing thrilling games with your Citadel miniatures.
This boxed set includes:
1x 360-page Warhammer Age of Sigmar Core Book (Hardback): Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons, and more on the battlefield. This vast tome of knowledge includes all of the game’s core rules, three different styles of gameplay suitable for players of every level, variant game types for siege battles and tunnel fighting, and much more.
1x 24-page Start Here booklet – War at Amberstone Watch: This supplementary booklet is exclusive to the Dominion box and provides newcomers with the perfect starting point for the Warhammer Age of Sigmar hobby, including the story and gameplay rules for a fateful clash between the Stormcast Eternals and Kruleboyz included in the box.
60x Plastic Push-fit Citadel Miniatures: At the heart of the Dominion set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include:
21x Stormcast Eternals
The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious.
- 1x Yndrasta, the Celestial Spear: Yndrasta is one of the most storied champions of Sigmar, charged with leading the God-King's forces across Ghur and serving as his ultimate beastslayer. The model comes supplied with a Citadel 65mm Round Base.
- 1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are amongst the greatest of Sigmar’s strategists. Each is a formidable warrior in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. The model comes supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base.
- 1x Knight-Vexillor with Banner of Apotheosis: Knights-Vexillor are granted the right to bear a Banner of Apotheosis, infused with the forge-magics of Grungni. The model comes supplied with a Citadel 40mm Round Base.
- 3x Praetors: Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases.
- 1x Knight-Arcanum: Members of the mysterious Valedictor temple, Knights-Arcanum are unknowable but potent mages charged with protecting recovered ancient lore. The model comes supplied with a Citadel 40mm Round Base.
- 3x Annihilators: Dispatched to unleash Sigmar’s destructive wrath, Annihilators thunder into the enemy with such force that they scatter their foes like matchsticks. These models come supplied with 3x Citadel 40mm Round Bases.
- 10x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 10x Citadel 40mm Round Bases.
Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhanded tactics they can devise.
- 1x Killaboss on Great Gnashtoof: Particularly storied Killabosses can procure all manner of terrifying, swamp-dwelling mounts from the Beast-breakaz to show off their status. The model comes supplied with a Citadel 105mm Oval Base.
- 1x Murknob with Belcha-banna: Murknobs are champion warriors among the Kruleboyz, and they revel in taking the heads of their adversaries – honestly or otherwise. The model comes supplied with a Citadel 40mm Round Base.
- 1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
- 1x Killaboss with 1x Stab-grot: Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
- 3x Man-skewer Boltboyz: The fiendish poisoned crossbows wielded by the Man-skewer Boltboyz are powerful enough to take down a charging grunta with one shot. These models come supplied with 3x Citadel 32mm Round Bases.
- 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases.
- 20x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 20x Citadel 25mm Round Slotta Bases.
14x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards, ensuring you’ll never need to go digging through a book right in the middle of an exciting game.
Warhammer Age of Sigmar: Dominion is only available while stocks last, so don’t hesitate to order your set today.
The great magmahold of Ryftmar stands upon the precipice of disaster, ravaged by centuries of war and battered by the acidic tides of the Vitriol Sea. With every passing day, it seems closer to collapsing into the hungry waves. Sensing blood in the water, a great host of Idoneth Deepkin rise from the ocean depths, the aelves determined to harvest the souls of Ryftmar’s doomed for their own ends. The wrathful Fyreslayers, staunch warrior-sons of Grimnir, will not allow their flame to be quenched so easily.
Whether you're eager to reap the soul harvest or determined to kindle the embers of your dying home back into a roaring fire, you will find a sizeable force in this box to suit your needs, as well as two brand new miniatures. Bolster your existing army with reinforcements or choose a side in the battle for Ryftmar and start a new fighting force.
Inside, you’ll find 43 plastic Citadel miniatures, including:
- 1x Auric Flamekeeper
- 5x Auric Hearthguard, also able to be built as Hearthguard Berzerkers
- 5x Hearthguard Berzerkers, also able to be built as Auric Hearthguard
- 10x Vulkite Berzerkers
- 1x Akhelian Thrallmaster
- 1x Akhellian Allopex
- 10x Namarti Reavers
- 10x Namarti Thralls
You'll also find:
- A 56-page Warhammer Age of Sigmar Core Rules book
- A 40-page Fury of the Deep booklet
- 9 Warscroll Cards
- 1 Token Board
- 27 Tokens
- 2 Range Rulers (9”)
The Fury of the Deep booklet outlines the narrative of the battle for Ryftmar in Aqshy, where the Idoneth Deepkin rise from the Vitriol Sea to reap the souls of the furious Fyreslayers. Learn more about the Realm of Fire, and discover a new spell, a Realm Command, Realmscape Features, and three new battleplans to be used in open and narrative play.
You will also find a copy of the core rules in this box. This book contains a Conquest Unbound section featuring rules for more unusual types of battles in the Mortal Realms including Siege Warfare, Tunnel Fighting, and Triumph and Treachery multiplayer games for three or more factions.
The above units are supplied with 45x 32mm Citadel round base and 1x 90x52.5mm oval base.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Building and painting models is a fun and exciting way to engage with the hobby, and it gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your hobby toolkit.
This set contains a pair of comfortable clippers to remove your models from the frame, a mouldline scraper to help prepare them for paint, and a starter brush that’s just the right size to get the basics painted.
Inside you’ll find 13 paints in 12ml pots, including the essential colours needed to paint your Stormcast Eternals from the Hammers of Sigmar Stormhost, and Kruleboyz of the Orruk Warclans, plus a Technical paint for your bases.
1x Corax White
1x Abaddon Black
1x Averland Sunset
1x Kantor Blue
1x Mephiston Red
1x Rhinox Hide
1x Retributor Armour
1x Orruk Flesh
1x Bugman's Glow
1x Steel Legion Drab
1x Stirland Mud
1x Agrax Earthshade
This box also includes the following tools:
- 1x Citadel Starter Brush
- 1x Citadel Starter Set Clippers
- 1x Mouldline Scraper
As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are consumed by war. Rival powers battle over arid wastes littered with the ruins of forgotten kingdoms, wary expeditions navigate murky, shifting marshes that echo with monstrous roars, and armies fight for dominance around the skeletons of massive beasts and half-built outposts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates, the essence of the realms made manifest.
Realmscape: Thondian Strongpoint is a battlefield in a box for Warhammer Age of Sigmar, comprising a range of scenery pieces and gaming boards inspired by the Ghurish alpha-continent of Thondia. It also includes the Krondspine Incarnate of Ghur – a powerful, unpredictable monster born from the energies of Ghur itself that can be added to armies of any faction. This varied assortment of half-built outposts, ominous skeletons, and exotic wonders is fully compatible with existing scenery, making the Thondian Strongpoint an excellent way to start or expand your terrain collection – it will also save you money compared to buying the contents individually.
Rules for using the Krondspine Incarnate of Ghur in games of Warhammer Age of Sigmar can be found in Season of War: Thondia, along with additional rules for bringing the mysterious terrain of Thondia to life on the tabletop.
This set contains 168 plastic components, with which you can build:
– 1x Krondspine Incarnate of Ghur
– 1x Cleansing Aqualith
– 1x Megadroth Remains
– 1x Domicile Shell
– 1x Domicile Shell with Winch
– 1x Guardian Idol
The set also includes two double-sided folding gaming boards measuring 30" x 22.4", allowing you to build a battlefield suitable for games of up to 1000 points in Warhammer Age of Sigmar. These durable boards depict the wild reaches of Thondia – each features an uninviting, boggy marsh with half-sunken flagstones on one side and an arid desert littered with massive bones and half-buried ruins on the other, and can be combined with other gaming boards to create battlefields of any size.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
As the Era of the Beast rages on, the savage realm of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A wellspring of primordial energy has burst its banks, spilling out and settling into the souls of mortals. Rival powers fight tooth and claw in the wastes, strange dreams echo with monstrous roars, and outbreaks of animalistic mutation transform common folk into wrathful beasts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates. When the dust settles, the Mortal Realms will never be the same again.
Season of War: Thondia is the first in a new series of expansion books for Warhammer Age of Sigmar, containing a mixture of detailed background lore, gripping story, and immersive rules for the conflicts shaping the narrative of the Mortal Realms.
Inside this 112-page hardback book, you'll find:
- An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land
- Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia
- Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia
- Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan
- A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes
- A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games
Amongst the deluded cannibals of the Ymetrican Flesh-eaters, there are none more devoted to Nagash than Gorstane Mortevell. With screeching, howling invective, the ghoulish emperor drives his court into a frenzy of religious devotion. To their victims, it is nothing more than a rabid display of madness.
Unleash a nightmarish host of ghouls on an (un)holy crusade, united under the banner of an ignoble anti-hero. Combine the models in the set with the rules found in Broken Realms: Teclis, and you’ll be able to field the Mortevell's Helcourt warscroll battalion, transforming them into Gorstane Mortevell and his fanatically loyal followers. This box also saves you money compared to getting the models separately!
This set contains 3 Crypt Horrors, 20 Crypt Ghouls, and 1 Abhorrant Archregent. The Crypt Horrors can alternatively be built as Crypt Flayers or Vargheists. The kit includes a variety of variety of options and accessories.
This set is supplied in 239 plastic components and comes with 1x Citadel 40mm Round Base, 3x Citadel 50mm Round Bases, and 20x Citadel 25mm Round Bases.
Among the uncounted warherds of Ghyran, Ghorraghan Khai is well-known for the chaotic energies that swirl around the Bray-Shaman and his personal retinue. Bestowing them with an unnatural vigour, the shaman arrogantly leads his herd into conflict after conflict for the Everspring Swathe, bull-headed monstrosities smashing aside all in their path even while Ghorraghan's staff turns those it touches into piles of dust and ash.
Charge headlong into your enemies and crush them into the dirt with a horde of massive beasts. Combine the models in the set with the rules found in Broken Realms: Kragnos, and you'll be able to easily field the Butcher-herd warscroll battalion for Beasts of Chaos armies, representing Ghorraghan's band of rampaging beastmen. This box also saves you money compared to getting the models separately!
This boxed set contains:
1x Great Bray-Shaman
1x Ghorgon (can alternately be assembled as a Cygor, though this would no longer meet the requirements of the warscroll battalion)
The set is comprised of 255 plastic components, and is supplied with 1x 32mm Citadel Round Base, 6x 60mm Citadel Round Base, and 1x Citadel Large Oval Base.
While they may look like the myriad other daemons that cavort in Slaanesh's embrace, the Exquisite Pursuit are a specialised group of hunters dedicated to driving their prey to the very edge of madness. Led by the Heralds Luxion and Vresca, keepers of the arcane Mirror of Twisted Truths, this band of Fiends and Seekers set about in a frenzied killing spree through the ranks of those broken by the horrific visions they see within the mirror.
Drive your foes to madness and then commend their souls to the Dark Prince. Combine the models in the set with the rules found in Broken Realms: Kragnos, and you’ll be able to easily field the Exquisite Pursuit warscroll battalion for Hedonites of Slaanesh armies, representing Luxion, Vresca, and their hunting pack of Slaaneshi daemons. These models can also be used in Warhammer 40,000 games, and this box saves you money compared to getting the models separately!
This set contains:
1x The Contorted Epitome
3x Fiends of Slaanesh
5x Seekers of Slaanesh
The boxed set is comprised of 147 plastic components, and is supplied with 5x 60mm Citadel Oval Bases and 4x 75mm Citadel Oval Bases.
The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains. The nigh-endless expanses of the Mortal Realms play host to constant warfare, and no two battlefields are ever alike. As surely as there are men and monsters to fight, the forces of Order, Chaos, Death, and Destruction will find new corners of the world to soak in each others' blood.
Begin your adventures upon the battlefields of Ghur with these double-sided, fold-out boards, featuring murky swamps on one side and dry wastelands on the other. When placed together, these boards make a battlefield measuring 44.8" x 30", perfect for 1,000-point games of Warhammer Age of Sigmar, and they are the ideal foundation for a wide range of Citadel scenery products. Due to the easily expandable rules available in the Warhammer Age of Sigmar Core Book, two or more sets of these boards can produce battlefields suitable for games of 2,000 points or more.
The boards are made of thick, durable card with reinforced folds to ensure excellent condition even after frequent use. Each board measures 22.4" x 30" and can be folded into eighths for easy storage in the included sleeve.
Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions.
Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards.
The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
Get ready for a new kind of Warhammer Age of Sigmar excitement. In The Rise & Fall of Anvalor your official task is to help build and defend Anvalor together with the other Factions. However, your real goal is to gather the most Influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most Influence for your Faction by building City Buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most Influence over the city reigns supreme, and secures their dominance over The Great Parch!
In the region of Aqshy, even if your uneasy allies place their resources in the perfect place, your mutual enemies can be strong and unpredictable. You’ll build resources to block your allies from developing their strongest options, and they’ll return the favor. They’ll weaken enemies and you’ll try to deliver the killing blow. Each turn will provide many choices, so you’ll get to pivot as you learn the strategies best suited to your common enemy as well as your allies.
Play as 1 of 6 factions, each with 4 different aspects and against 1 out of 3 enemies each with a difficulty of 1-4. Coupled with the ability to play solo, there’s an enormous amount of game content.