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Warhammer Age of Sigmar is the game of fantasy battles that allows you to wage war with armies of Games Workshop miniatures across tabletop battlefields in the ultimate contest of strategy and skill.
Each player is a general, who must choose his finest warriors, decide upon cunning battle plans and strategies and lead his followers to victory or death.
Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with literally hundreds of Games Workshop miniatures.
Armies are formed from the Grand Alliances of:
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms. While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop. The Book This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar. War Unending Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged. - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn. Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos. The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each. Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. – Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses. – Combining different options allows over 1,200 different types of Open War scenarios to be played. Matched Play Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units. Narrative Play Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play. – Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon. – Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign. Conquest Unbound The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under. It includes three variant types of games for players to enjoy, including: - Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege. - Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top? - Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos. The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster. |
At the outset of the Soul Wars, Nagash’s cataclysmic Necroquake flooded the Mortal Realms with the powers of the aether. Incantations summoned forth new conjurations of unprecedented power and frightful sentience, though these endless spells were often treacherous, as likely to turn upon their caster as they were to devastate the enemy. Endless spells are arcane abominations that can be summoned to the battlefield by your Wizards. From unleashing gnashing, disembodied jaws to devour your foes to raising prismatic barricades to protect your flanks, the addition of endless spells introduces a deadly new dimension to your games and offers a number of nuanced strategic options. This set includes the following 13 endless spells, comprising 17 push fit miniatures, each supplied with their own base: - 1x Purple Sun of Shyish - 1x Ravenak’s Gnashing Jaws - 1x Suffocating Gravetide - 1x Quicksilver Swords - 1x Aethervoid Pendulum - 1x Chronomantic Cogs - 1x Burning Head - 1x Malevolent Maelstrom - 1x Prismatic Palisade - 1x Emerald Lifeswarm - 1x Umbral Spellportal (2 miniatures are used to represent this endless spell) - 1x Soulsnare Shackles (3 miniatures are used to represent this endless spell) - 1x Geminids of Uhl-Ghysh (2 miniatures are used to represent this endless spell) |
This is the time of turmoil. This is the era of war. This is the Age of Sigmar! Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress. Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts. The Book This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. The Warhammer Age of Sigmar Hobby The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play. The Mortal Realms This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more. History of the Realms Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade. Factions at War A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore. The Rules The book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play. The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark. |
Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale battles that are fast, tactical, and different every time. This pack contains the cards, terrain, and accessories for playing Spearhead games of Warhammer Age of Sigmar. The gameboard is 30”x22.4” – the specified size for Spearhead games – and features pre-printed objective markers for your armies to fight over. The four pieces of terrain are ideal for adding extra dimensions to your games, creating opportunities for cover and ambush. Also included are themed twist cards that ensure games are close right until the final dice roll, and battle tactics cards, which dictate how to score victory points and offer powerful one-off effects. CONTENTS – 1x Double-sided gameboard: This gameboard features five objectives printed on each side and is designed for use in your Spearhead games. It depicts the blasted landscape of Aqshy, the Realm of Fire, on one side and the green land of Ghyran, the Realm of Life, on the other. – 4x Plastic push-fit pieces of terrain: This terrain set shows fractured Sigmarite architecture that has been desecrated with the icons and aesthetics of the twisted Skaven. It is also ideal for playing out the Spearhead games featured in the Spearhead: Fire and Jade book. – 36x Spearhead cards: These cards contain twists and battle tactics ready for you to shuffle and draw during your Spearhead games. – 1x 6" Plastic range ruler and 1x 3" plastic range ruler: Featuring sculpted skull and rat icons to designate inches, these range rulers can be used separately, or pushed together to make a single 9" range ruler for use in your games. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints. |
The Mortal Realms have been wounded. Warpflame irrevocably scours the land, and those places not stripped to nothingness are overrun with starving rodents. Many claim this is the beginning of a new era – the Second Age of Chaos. Only leaders with unshakeable hearts can hope to reunite these people fractured by fear. Are you one such commander? The Warhammer Age of Sigmar General's Handbook 2024-25 contains a wealth of content for Matched Play games in the war-torn setting of the Mortal Realms, where you can achieve glory on the battlefield in contests of skill and generalship against fellow players. This 112-page spiral-bound hardback book contains: – A brief background section bringing you up to speed with the latest narrative events in Warhammer Age of Sigmar. – Matched Play Season Rules 2024-25. Includes 3x Honour Guard rules and 6x universal battle tactics usable by any faction throughout the season, alongside Grand Alliance-specific battle tactics. – A blank tournament scoring sheet to keep track of important information throughout the game, such as victory points and battle tactics. – 12x Battleplans for the 2024-25 season, including maps marking where objectives are placed, as well as listing the terrain that should be used, and what rules they benefit from. Each battleplan is presented over a double page spread, so that the book can be folded flat to save space, while still providing an overview of the essential information to easily reference once the game has begun. – Tournament Organisers Pack – a handy guide for budding event organisers to start setting up Warhammer Age of Sigmar events. This section includes an example event pack you can use as a reference. – Updated endless spells warscrolls and rules, including the manifestation lores for universal endless spells, which can be summoned by Wizards from any faction. – The Warhammer Age of Sigmar Core Rules, reprinted here for your reference during your games. A rules glossary is also included at the back of this book. – Advanced Rules for applying to matched play Battlepacks, including Commands, Terrain, Magic, Army Composition, Command Models, and battle tactics. – A Citadel terrain list explaining the terrain types that apply to Citadel terrain, and the number of scenery pieces that make up each terrain feature. The Warhammer Age of Sigmar General's Handbook 2024-25 measures 161mmx210mm, and comes with a handy elastic enclosure, making it easy to keep your place in the heat of battle. For customers that have already purchased the Warhammer Age of Sigmar: Skaventide boxed set, this puts the cards into a handy book format, and includes extra content including Endless Spells rules. |
Building and painting models is a fun and exciting way to engage with the hobby, and it gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your hobby toolkit. This set contains a pair of comfortable clippers to remove your models from the frame, a mouldline scraper to help prepare them for paint, and a starter brush that’s just the right size to get the basics painted. Inside you’ll find 13 paints in 12ml pots, including the essential colours needed to paint your Stormcast Eternals from the Hammers of Sigmar Stormhost, and Kruleboyz of the Orruk Warclans, plus a Technical paint for your bases. 1x Corax White 1x Abaddon Black 1x Averland Sunset 1x Leadbelcher 1x Kantor Blue 1x Mephiston Red 1x Rhinox Hide 1x Retributor Armour 1x Orruk Flesh 1x Bugman's Glow 1x Steel Legion Drab 1x Stirland Mud 1x Agrax Earthshade This box also includes the following tools: - 1x Citadel Starter Brush - 1x Citadel Starter Set Clippers - 1x Mouldline Scraper |
As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are consumed by war. Rival powers battle over arid wastes littered with the ruins of forgotten kingdoms, wary expeditions navigate murky, shifting marshes that echo with monstrous roars, and armies fight for dominance around the skeletons of massive beasts and half-built outposts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates, the essence of the realms made manifest. Realmscape: Thondian Strongpoint is a battlefield in a box for Warhammer Age of Sigmar, comprising a range of scenery pieces and gaming boards inspired by the Ghurish alpha-continent of Thondia. It also includes the Krondspine Incarnate of Ghur – a powerful, unpredictable monster born from the energies of Ghur itself that can be added to armies of any faction. This varied assortment of half-built outposts, ominous skeletons, and exotic wonders is fully compatible with existing scenery, making the Thondian Strongpoint an excellent way to start or expand your terrain collection – it will also save you money compared to buying the contents individually. Rules for using the Krondspine Incarnate of Ghur in games of Warhammer Age of Sigmar can be found in Season of War: Thondia, along with additional rules for bringing the mysterious terrain of Thondia to life on the tabletop. This set contains 168 plastic components, with which you can build: – 1x Krondspine Incarnate of Ghur – 1x Cleansing Aqualith – 1x Megadroth Remains – 1x Domicile Shell – 1x Domicile Shell with Winch – 1x Guardian Idol The set also includes two double-sided folding gaming boards measuring 30" x 22.4", allowing you to build a battlefield suitable for games of up to 1000 points in Warhammer Age of Sigmar. These durable boards depict the wild reaches of Thondia – each features an uninviting, boggy marsh with half-sunken flagstones on one side and an arid desert littered with massive bones and half-buried ruins on the other, and can be combined with other gaming boards to create battlefields of any size. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Age of Sigmar: Skaventide
The Hour of Ruin is nigh, and the skittering, numberless hordes of the Skaven flood into the Mortal Realms. So vile is their warp-magic, so potent their arcane weaponry, that Sigmar has sent his most powerful champions to hold back the tide – the Stormcast Eternals. At their head march the Ruination chambers, warriors who have endured death so many times that they are more akin to living weapons than the humans they protect. If you're looking to plunge headfirst into the new edition of Warhammer Age of Sigmar, look no further than this launch set. Warhammer Age of Sigmar: Skaventide comes complete with two powerful armies, pitting the golden might of the Stormcast Eternals against the skittering threat of the Skaven – hideous and cunning ratmen seeking to spread their twisted influence, and lay waste to the Mortal Realms. The set also includes a Skaventide-exclusive version of the Warhammer Age of Sigmar Core Book, which provides extensive background information on the game’s fantastical setting, as well as complete rules for playing thrilling games with your Warhammer miniatures. Accompanying this is the Spearhead: Fire and Jade hardback book, containing all the additional rules you need to play the brand new Spearhead game mode for Warhammer Age of Sigmar, along with a double-sided gameboard on which to play out your Spearhead clashes. This boxed set includes: 1x 272-page hardback Warhammer Age of Sigmar Core Book: Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons, and more on the battlefield. This tome includes all of the game’s core rules, three different styles of gameplay suitable for players of every level, variant game types for siege battles and tunnel fighting, and much more. 1x 144-page hardback Spearhead: Fire and Jade book: Take on the brand new Spearhead game mode and enjoy fast, tactical, small-scale battles that are different every time. This book contains all the rules you need to play Spearhead, including how to get started, Spearhead Battlepacks, and Spearhead army rules for a huge range of factions and miniatures – including rules to play with the Stormcast Eternals and Skaven miniatures in this boxed set – as well as a copy of the Core Rules for easy reference. 1x 30" by 22.4" double-sided game board: A heavy card game board that can be folded for easy transport. It depicts the blasted landscape of Aqshy, the Realm of Fire, on one side, and the green land of Ghyran, the Realm of Life, on the other. Each side features 5x objective markers, and is perfect for use as a battlefield in your Spearhead games. 74x plastic push-fit miniatures: At the heart of the Skaventide set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful warriors armed with devastating weapons, and they can easily be bolstered with additional reinforcements to act as the core of a larger collection. These models include: 24x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and Reforged to fight once more. Each Stormcast Eternal is a nigh-immortal warrior, capable of fighting hordes of the fiercest foes and emerging victorious. - 1x Lord-Vigilant on Gryph-stalker – Commanders of the Ruination chambers, these warriors wield axes that turn foes to ash with a single strike, while their Gryph-stalker mounts mark foes for death with an ominous and accursed caw. - 1x Lord-Terminos with 1x Memorian – Armed with a sacred executioner's blade, Lords-Terminos are burdened with the duty of putting their fellow Stormcast Eternals to rest and releasing their tormented souls, never to be Reforged again. - 1x Lord-Veritant with 1x Gryph-crow – Few Stormcast Eternals are as dreaded as the Lord-Veritants. Chosen from those whose hatred of Chaos eclipses all else, they hunt corruption wherever it lurks, using their burning swords and lanterns to expose ruinous taint. - 1x Knight-Questor – Sigmar has chosen each Knight-Questor to undertake a mission of the utmost import. These questing warriors strive to complete their mysterious tasks, no matter the cost – allowing none to undermine the God-King’s will. - 3x Reclusians with 2x Memorians – Reclusians stride to battle on only the darkest days, for these immortal warriors hover on the precipice of losing their humanity entirely, and their lightning-scoured souls are particularly resistant to the corrosion of Chaos. - 3x Prosecutors – Prosecutors streak through the heavens like vengeful meteors, carried on burning wings. Such are the dangers faced by these angelic warriors that many are now assigned to the Ruination chambers, to serve as merciless instruments of Sigmar’s justice. - 10x Liberators – To the Liberators falls the duty of casting down the warlords of ruin and stamping Sigmar’s claim upon the realms. Clad in thunderstrike armour, they can withstand the blows of insidious hordes and the foul magic of corrupted battlefields alike. 50x Skaven For centuries, the perfidious ratmen known as the Skaven scurried out of sight, rising only to bombard their foes with hideous mutants, magical machines, and overwhelming numbers. Now they erupt across the realms in explosive boils of corruption, their schemes finally bearing fruit. - 1x Clawlord on Gnaw-Beast – Clawlords are the most accomplished Skaven war-leaders. Clad in heavy armour and wielding blades marked by fell runes, they drive their hordes to conquer, screeching threats from atop their horrific Gnaw-beast mounts. - 1x Grey Seer – Most devious of all Skaven, Grey Seers are the sorcerous agents of the Masterclan, who work to manipulate their society from the shadows. Identifiable by their horns and ashen fur, they possess a terrifying mastery of dark magic. - 1x Warlock Engineer – The Warlocks of the engineering Clans Skryre drive the industry of all Skavendom. However, they are all utterly insane, and obsessed with crafting ever more inventive weapons of death. - 1x Ratling Warpblaster – Ratling Warpblasters are designed to cull massed infantry, using a complex series of rotary cannons to spit out a torrent of warpstone-infused missiles. Anyone caught in their path must dive for cover or be reduced to bloody mist. - 3x Rat Ogors – These rabid mutants are created by fusing Skaven flesh with muscled bulk of ogors through vile surgery, cryptosorcery, and toxic serums. Consumed by pain and gnawing hunger, Rat Ogors tear at their enemies in a blind fury. - 3x Warplock Jezzails – Skilled Skaven snipers crew Warplock Jezzails, which can spit death from a distance. These gunners use highly pressurised warpstone gas to launch deadly shards across the battlefield, picking off the most impressive targets they can spot. - 40x Clanrats – Clanrats are the dregs of Skaven society, considered utterly disposable by their masters. Motivated by hunger, fear, and ambition, Clanrats fight on no matter how many are crushed, stabbed, or cut down, armed with whatever rusted blades they can scrounge. 4x plastic push-fit terrain features: This terrain set shows fractured Sigmarite architecture that has been desecrated with the twisted icons and aesthetics of the Skaven. It is also ideal for playing out the Spearhead games featured in the Spearhead: Fire and Jade book. All miniatures come supplied with their appropriate bases. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints. 36x Spearhead cards: These cards contain Twist cards and Battle Tactics ready for you to shuffle and draw during your Spearhead games. 17x General's Handbook cards: This card deck is for quick reference during matched play games of Warhammer Age of Sigmar, including 2024-25 Season Rules cards, Battle Tactics cards, Battleplan cards, and a Score card. 1x 6" plastic range ruler and 1x 3" plastic range ruler: Featuring sculpted skull and rat icons to designate inches, these range rulers can be used separately, or pushed together to make a single 9" range ruler for use in your games. |
Age of Sigmar: Skaventide WITH HARDBACK NOTEPAD The full retail lauch of Skaventide with 1 hardback notepad themed after Skaventide (see additional image). Should these notepads not be allocated via sales of this product (i.e. bundled with a box of Sakventide) then we will seek other ways to allocate them. The Hour of Ruin is nigh, and the skittering, numberless hordes of the Skaven flood into the Mortal Realms. So vile is their warp-magic, so potent their arcane weaponry, that Sigmar has sent his most powerful champions to hold back the tide – the Stormcast Eternals. At their head march the Ruination chambers, warriors who have endured death so many times that they are more akin to living weapons than the humans they protect. If you're looking to plunge headfirst into the new edition of Warhammer Age of Sigmar, look no further than this launch set. Warhammer Age of Sigmar: Skaventide comes complete with two powerful armies, pitting the golden might of the Stormcast Eternals against the skittering threat of the Skaven – hideous and cunning ratmen seeking to spread their twisted influence, and lay waste to the Mortal Realms. The set also includes a Skaventide-exclusive version of the Warhammer Age of Sigmar Core Book, which provides extensive background information on the game’s fantastical setting, as well as complete rules for playing thrilling games with your Warhammer miniatures. Accompanying this is the Spearhead: Fire and Jade hardback book, containing all the additional rules you need to play the brand new Spearhead game mode for Warhammer Age of Sigmar, along with a double-sided gameboard on which to play out your Spearhead clashes. This boxed set includes: 1x 272-page hardback Warhammer Age of Sigmar Core Book: Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons, and more on the battlefield. This tome includes all of the game’s core rules, three different styles of gameplay suitable for players of every level, variant game types for siege battles and tunnel fighting, and much more. 1x 144-page hardback Spearhead: Fire and Jade book: Take on the brand new Spearhead game mode and enjoy fast, tactical, small-scale battles that are different every time. This book contains all the rules you need to play Spearhead, including how to get started, Spearhead Battlepacks, and Spearhead army rules for a huge range of factions and miniatures – including rules to play with the Stormcast Eternals and Skaven miniatures in this boxed set – as well as a copy of the Core Rules for easy reference. 1x 30" by 22.4" double-sided game board: A heavy card game board that can be folded for easy transport. It depicts the blasted landscape of Aqshy, the Realm of Fire, on one side, and the green land of Ghyran, the Realm of Life, on the other. Each side features 5x objective markers, and is perfect for use as a battlefield in your Spearhead games. 74x plastic push-fit miniatures: At the heart of the Skaventide set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful warriors armed with devastating weapons, and they can easily be bolstered with additional reinforcements to act as the core of a larger collection. These models include: 24x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and Reforged to fight once more. Each Stormcast Eternal is a nigh-immortal warrior, capable of fighting hordes of the fiercest foes and emerging victorious. - 1x Lord-Vigilant on Gryph-stalker – Commanders of the Ruination chambers, these warriors wield axes that turn foes to ash with a single strike, while their Gryph-stalker mounts mark foes for death with an ominous and accursed caw. - 1x Lord-Terminos with 1x Memorian – Armed with a sacred executioner's blade, Lords-Terminos are burdened with the duty of putting their fellow Stormcast Eternals to rest and releasing their tormented souls, never to be Reforged again. - 1x Lord-Veritant with 1x Gryph-crow – Few Stormcast Eternals are as dreaded as the Lord-Veritants. Chosen from those whose hatred of Chaos eclipses all else, they hunt corruption wherever it lurks, using their burning swords and lanterns to expose ruinous taint. - 1x Knight-Questor – Sigmar has chosen each Knight-Questor to undertake a mission of the utmost import. These questing warriors strive to complete their mysterious tasks, no matter the cost – allowing none to undermine the God-King’s will. - 3x Reclusians with 2x Memorians – Reclusians stride to battle on only the darkest days, for these immortal warriors hover on the precipice of losing their humanity entirely, and their lightning-scoured souls are particularly resistant to the corrosion of Chaos. - 3x Prosecutors – Prosecutors streak through the heavens like vengeful meteors, carried on burning wings. Such are the dangers faced by these angelic warriors that many are now assigned to the Ruination chambers, to serve as merciless instruments of Sigmar’s justice. - 10x Liberators – To the Liberators falls the duty of casting down the warlords of ruin and stamping Sigmar’s claim upon the realms. Clad in thunderstrike armour, they can withstand the blows of insidious hordes and the foul magic of corrupted battlefields alike. 50x Skaven For centuries, the perfidious ratmen known as the Skaven scurried out of sight, rising only to bombard their foes with hideous mutants, magical machines, and overwhelming numbers. Now they erupt across the realms in explosive boils of corruption, their schemes finally bearing fruit. - 1x Clawlord on Gnaw-Beast – Clawlords are the most accomplished Skaven war-leaders. Clad in heavy armour and wielding blades marked by fell runes, they drive their hordes to conquer, screeching threats from atop their horrific Gnaw-beast mounts. - 1x Grey Seer – Most devious of all Skaven, Grey Seers are the sorcerous agents of the Masterclan, who work to manipulate their society from the shadows. Identifiable by their horns and ashen fur, they possess a terrifying mastery of dark magic. - 1x Warlock Engineer – The Warlocks of the engineering Clans Skryre drive the industry of all Skavendom. However, they are all utterly insane, and obsessed with crafting ever more inventive weapons of death. - 1x Ratling Warpblaster – Ratling Warpblasters are designed to cull massed infantry, using a complex series of rotary cannons to spit out a torrent of warpstone-infused missiles. Anyone caught in their path must dive for cover or be reduced to bloody mist. - 3x Rat Ogors – These rabid mutants are created by fusing Skaven flesh with muscled bulk of ogors through vile surgery, cryptosorcery, and toxic serums. Consumed by pain and gnawing hunger, Rat Ogors tear at their enemies in a blind fury. - 3x Warplock Jezzails – Skilled Skaven snipers crew Warplock Jezzails, which can spit death from a distance. These gunners use highly pressurised warpstone gas to launch deadly shards across the battlefield, picking off the most impressive targets they can spot. - 40x Clanrats – Clanrats are the dregs of Skaven society, considered utterly disposable by their masters. Motivated by hunger, fear, and ambition, Clanrats fight on no matter how many are crushed, stabbed, or cut down, armed with whatever rusted blades they can scrounge. 4x plastic push-fit terrain features: This terrain set shows fractured Sigmarite architecture that has been desecrated with the twisted icons and aesthetics of the Skaven. It is also ideal for playing out the Spearhead games featured in the Spearhead: Fire and Jade book. All miniatures come supplied with their appropriate bases. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints. 36x Spearhead cards: These cards contain Twist cards and Battle Tactics ready for you to shuffle and draw during your Spearhead games. 17x General's Handbook cards: This card deck is for quick reference during matched play games of Warhammer Age of Sigmar, including 2024-25 Season Rules cards, Battle Tactics cards, Battleplan cards, and a Score card. 1x 6" plastic range ruler and 1x 3" plastic range ruler: Featuring sculpted skull and rat icons to designate inches, these range rulers can be used separately, or pushed together to make a single 9" range ruler for use in your games. |
DELIVERY TO US IS WITHIN 180 DAYS Grombrindal, the White Dwarf, has been forged in flesh and blood from the physical manifestation of duardin legend by Grungni himself. This legendary figure was reincarnated to unite the clans of the Mortal Realms – he appears wherever his kin face their most desperate moments. A kind, grandfatherly elder; a sharp witted, grumpy protector; a fierce, unparalleled warrior – Grombrindal is whatever the duardin need him to be. But regardless of role, his enemies have learned to fear the bite of his axe. This multipart plastic model builds Grombrindal, the legendary White Dwarf himself, for use in games of Warhammer Age of Sigmar, or as a fantastic display piece to celebrate the 500th issue of White Dwarf magazine! This smashing miniature is modeled on a scenic base, replete with the remains of his enemies, holding aloft the Rune Axe of Grimnir in a suitably heroic pose. White Dwarf issue 500 features rules to use this model in games of Warhammer Age of Sigmar, Warcry, Warhammer Underworlds, and Warhammer Quest: Cursed City. This product will only be available until 8am BST on Monday 3rd of June 2024 – if we run out of our initial stock, it may take up to 180 days to dispatch. This kit comprises 8 plastic components, including a scenic base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains. The nigh-endless expanses of the Mortal Realms play host to constant warfare, and no two battlefields are ever alike. As surely as there are men and monsters to fight, the forces of Order, Chaos, Death, and Destruction will find new corners of the world to soak in each others' blood. Begin your adventures upon the battlefields of Ghur with these double-sided, fold-out boards, featuring murky swamps on one side and dry wastelands on the other. When placed together, these boards make a battlefield measuring 44.8" x 30", perfect for 1,000-point games of Warhammer Age of Sigmar, and they are the ideal foundation for a wide range of Citadel scenery products. Due to the easily expandable rules available in the Warhammer Age of Sigmar Core Book, two or more sets of these boards can produce battlefields suitable for games of 2,000 points or more. The boards are made of thick, durable card with reinforced folds to ensure excellent condition even after frequent use. Each board measures 22.4" x 30" and can be folded into eighths for easy storage in the included sleeve. |
Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions. Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards. The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base. |
Get ready for a new kind of Warhammer Age of Sigmar excitement. In The Rise & Fall of Anvalor your official task is to help build and defend Anvalor together with the other Factions. However, your real goal is to gather the most Influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most Influence for your Faction by building City Buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most Influence over the city reigns supreme, and secures their dominance over The Great Parch! In the region of Aqshy, even if your uneasy allies place their resources in the perfect place, your mutual enemies can be strong and unpredictable. You’ll build resources to block your allies from developing their strongest options, and they’ll return the favor. They’ll weaken enemies and you’ll try to deliver the killing blow. Each turn will provide many choices, so you’ll get to pivot as you learn the strategies best suited to your common enemy as well as your allies. Play as 1 of 6 factions, each with 4 different aspects and against 1 out of 3 enemies each with a difficulty of 1-4. Coupled with the ability to play solo, there’s an enormous amount of game content. |
10-10-2024
Stormcast Eternals: Lord Relictor10-10-2024
Battletome: Stormcast Eternals10-10-2024
Warscroll Cards: Stormcast Eternals