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Warhammer Age of Sigmar

Warhammer Age of Sigmar

Cheap discount Warhammer miniatures figures. Order online for same day despatch or visit shop J4 M53 between Chester and Liverpool at Brimstage, CH63 6HD

Warhammer Age of Sigmar is the game of fantasy battles that allows you to wage war with armies of Games Workshop miniatures across tabletop battlefields in the ultimate contest of strategy and skill.

Each player is a general, who must choose his finest warriors, decide upon cunning battle plans and strategies and lead his followers to victory or death.

Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with literally hundreds of Games Workshop miniatures.

Armies are formed from the Grand Alliances of:

  • Order
  • Chaos
  • Death
  • Destuction

 

Products


  • Age Of Sigmar Core Rulebook

    The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.
     
    While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!
     
    The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.
     
    The Book
     
    This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.
     
    Realms of War
     
    The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.
     
    War Unending
     
    Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:
     
    - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged.
     
    - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.
     
    - The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation.
     
    Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.
     
    Clashing Empires
     
    Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.
     
    The Rules
     
    The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.
     
    Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.
     
    Open Play
    Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.
    – Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.
    – Combining different options allows over 1,200 different types of Open War scenarios to be played.
     
    Matched Play
    Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.
    – Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.
    – Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.
     
    Narrative Play
    Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.
    – Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.
    – Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.
     
    Conquest Unbound
     
    The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.
     
    It includes three variant types of games for players to enjoy, including:
     
    - Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege.
     
    - Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top?
     
    - Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.
     
    The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
    80-02
    £33.00
    £44.00 save 25%
  • Age of Sigmar Malign Sorcery

    At the outset of the Soul Wars, Nagash’s cataclysmic Necroquake flooded the Mortal Realms with the powers of the aether. Incantations summoned forth new conjurations of unprecedented power and frightful sentience, though these endless spells were often treacherous, as likely to turn upon their caster as they were to devastate the enemy.
     
    Endless spells are arcane abominations that can be summoned to the battlefield by your Wizards. From unleashing gnashing, disembodied jaws to devour your foes to raising prismatic barricades to protect your flanks, the addition of endless spells introduces a deadly new dimension to your games and offers a number of nuanced strategic options.
     
    This set includes the following 13 endless spells, comprising 17 push fit miniatures, each supplied with their own base:
     
    - 1x Purple Sun of Shyish
    - 1x Ravenak’s Gnashing Jaws
    - 1x Suffocating Gravetide
    - 1x Quicksilver Swords
    - 1x Aethervoid Pendulum
    - 1x Chronomantic Cogs
    - 1x Burning Head
    - 1x Malevolent Maelstrom
    - 1x Prismatic Palisade
    - 1x Emerald Lifeswarm
    - 1x Umbral Spellportal (2 miniatures are used to represent this endless spell)
    - 1x Soulsnare Shackles (3 miniatures are used to represent this endless spell)
    - 1x Geminids of Uhl-Ghysh (2 miniatures are used to represent this endless spell)
    99120299070
    £47.50
     

    OUT OF STOCK

  • Age of Sigmar: Realmscape Expansion Set

    Building and painting models is a fun and exciting way to engage with the hobby, and it gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your hobby toolkit.
     
    This set contains a pair of comfortable clippers to remove your models from the frame, a mouldline scraper to help prepare them for paint, and a starter brush that’s just the right size to get the basics painted.
     
    Inside you’ll find 13 paints in 12ml pots, including the essential colours needed to paint your Stormcast Eternals from the Hammers of Sigmar Stormhost, and Kruleboyz of the Orruk Warclans, plus a Technical paint for your bases.
     
    1x Corax White
    1x Abaddon Black
    1x Averland Sunset
    1x Leadbelcher
    1x Kantor Blue
    1x Mephiston Red
    1x Rhinox Hide
    1x Retributor Armour
    1x Orruk Flesh
    1x Bugman's Glow
    1x Steel Legion Drab
    1x Stirland Mud
    1x Agrax Earthshade
     
    This box also includes the following tools:
     
    - 1x Citadel Starter Brush
    - 1x Citadel Starter Set Clippers
    - 1x Mouldline Scraper
    80-06
    £56.93
    £63.25 save 10%
  • Age of Sigmar: Realmscape Thondian Strongpoint

    As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are consumed by war. Rival powers battle over arid wastes littered with the ruins of forgotten kingdoms, wary expeditions navigate murky, shifting marshes that echo with monstrous roars, and armies fight for dominance around the skeletons of massive beasts and half-built outposts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates, the essence of the realms made manifest.
     
    Realmscape: Thondian Strongpoint is a battlefield in a box for Warhammer Age of Sigmar, comprising a range of scenery pieces and gaming boards inspired by the Ghurish alpha-continent of Thondia. It also includes the Krondspine Incarnate of Ghur – a powerful, unpredictable monster born from the energies of Ghur itself that can be added to armies of any faction. This varied assortment of half-built outposts, ominous skeletons, and exotic wonders is fully compatible with existing scenery, making the Thondian Strongpoint an excellent way to start or expand your terrain collection – it will also save you money compared to buying the contents individually.
     
    Rules for using the Krondspine Incarnate of Ghur in games of Warhammer Age of Sigmar can be found in Season of War: Thondia, along with additional rules for bringing the mysterious terrain of Thondia to life on the tabletop.
     
    This set contains 168 plastic components, with which you can build:
    – 1x Krondspine Incarnate of Ghur
    – 1x Cleansing Aqualith
    – 1x Megadroth Remains
    – 1x Domicile Shell
    – 1x Domicile Shell with Winch
    – 1x Guardian Idol
     
    The set also includes two double-sided folding gaming boards measuring 30" x 22.4", allowing you to build a battlefield suitable for games of up to 1000 points in Warhammer Age of Sigmar. These durable boards depict the wild reaches of Thondia – each features an uninviting, boggy marsh with half-sunken flagstones on one side and an arid desert littered with massive bones and half-buried ruins on the other, and can be combined with other gaming boards to create battlefields of any size.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    64-18
    £147.25
    £155.00 save 5%

    OUT OF STOCK

  • Age of Sigmar: Season Of War Thondia

    As the Era of the Beast rages on, the savage realm of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A wellspring of primordial energy has burst its banks, spilling out and settling into the souls of mortals. Rival powers fight tooth and claw in the wastes, strange dreams echo with monstrous roars, and outbreaks of animalistic mutation transform common folk into wrathful beasts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates. When the dust settles, the Mortal Realms will never be the same again.
     
    Season of War: Thondia is the first in a new series of expansion books for Warhammer Age of Sigmar, containing a mixture of detailed background lore, gripping story, and immersive rules for the conflicts shaping the narrative of the Mortal Realms.
     
    Inside this 112-page hardback book, you'll find:
     
    - An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land
    - Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia
    - Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia
    - Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan
    - A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes
    - A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games
     
     
    80-42
    £29.25
    £32.50 save 10%

    OUT OF STOCK

  • Grombrindal: The White Dwarf (Issue 500)

    DELIVERY TO US IS WITHIN 180 DAYS
     
    Grombrindal, the White Dwarf, has been forged in flesh and blood from the physical manifestation of duardin legend by Grungni himself. This legendary figure was reincarnated to unite the clans of the Mortal Realms – he appears wherever his kin face their most desperate moments. A kind, grandfatherly elder; a sharp witted, grumpy protector; a fierce, unparalleled warrior – Grombrindal is whatever the duardin need him to be. But regardless of role, his enemies have learned to fear the bite of his axe.
     
    This multipart plastic model builds Grombrindal, the legendary White Dwarf himself, for use in games of Warhammer Age of Sigmar, or as a fantastic display piece to celebrate the 500th issue of White Dwarf magazine! This smashing miniature is modeled on a scenic base, replete with the remains of his enemies, holding aloft the Rune Axe of Grimnir in a suitably heroic pose.
     
    White Dwarf issue 500 features rules to use this model in games of Warhammer Age of Sigmar, Warcry, Warhammer Underworlds, and Warhammer Quest: Cursed City.
     
    This product will only be available until 8am BST on Monday 3rd of June 2024 – if we run out of our initial stock, it may take up to 180 days to dispatch.
     
    This kit comprises 8 plastic components, including a scenic base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    99120205059
    £25.00
    £26.00 save 4%

    OUT OF STOCK

  • Realmscape Ghurish Expanse

    The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains. The nigh-endless expanses of the Mortal Realms play host to constant warfare, and no two battlefields are ever alike. As surely as there are men and monsters to fight, the forces of Order, Chaos, Death, and Destruction will find new corners of the world to soak in each others' blood.
     
    Begin your adventures upon the battlefields of Ghur with these double-sided, fold-out boards, featuring murky swamps on one side and dry wastelands on the other. When placed together, these boards make a battlefield measuring 44.8" x 30", perfect for 1,000-point games of Warhammer Age of Sigmar, and they are the ideal foundation for a wide range of Citadel scenery products. Due to the easily expandable rules available in the Warhammer Age of Sigmar Core Book, two or more sets of these boards can produce battlefields suitable for games of 2,000 points or more.
     
    The boards are made of thick, durable card with reinforced folds to ensure excellent condition even after frequent use. Each board measures 22.4" x 30" and can be folded into eighths for easy storage in the included sleeve.
    65-11
    £31.50
    £37.00 save 15%
  • Realmscape Objective Set

    Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions.
     
    Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards.
     
    The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
    65-16
    £27.00
    £30.00 save 10%
  • Warhammer: Age of Sigmar: The Rise and Fall of Anvalor

     
    Get ready for a new kind of Warhammer Age of Sigmar excitement. In The Rise & Fall of Anvalor your official task is to help build and defend Anvalor together with the other Factions. However, your real goal is to gather the most Influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most Influence for your Faction by building City Buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most Influence over the city reigns supreme, and secures their dominance over The Great Parch!
     
    In the region of Aqshy, even if your uneasy allies place their resources in the perfect place, your mutual enemies can be strong and unpredictable. You’ll build resources to block your allies from developing their strongest options, and they’ll return the favor. They’ll weaken enemies and you’ll try to deliver the killing blow. Each turn will provide many choices, so you’ll get to pivot as you learn the strategies best suited to your common enemy as well as your allies.
     
    Play as 1 of 6 factions, each with 4 different aspects and against 1 out of 3 enemies each with a difficulty of 1-4. Coupled with the ability to play solo, there’s an enormous amount of game content.
    WZK73140
    £52.19
    £57.99 save 10%