Battletome and Warscroll Cards for Age of Sigmar | Beseech the favour of the Dark Gods with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the power of Chaos. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a Chaos star icon in place of the '6'. The dice are all red – a colour synonymous with the Blood God, Khorne – with metallic orange pips, and come presented in a box covered in thematic artwork. |
| Dice with (the forces of) Death with this dice set for Warhammer Age of Sigmar! It contains the dice you need to play the game and channel the deathly energies of Shyish. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a skull icon in place of the '6'. The dice are all purple – a colour synonymous with the Realm of Death – with bone-coloured pips, and come presented in a box covered in thematic artwork. |
| Destroy all before you (figuratively, of course) with this dice set for Warhammer Age of Sigmar. It contains the dice you need to play the game and channel the bestial power of Destruction. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a toothed jaw icon in place of the 6. The dice are all green – a colour synonymous with the vicious orruks – with yellow-coloured pips and come presented in a box covered in thematic artwork. |
| Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the celestial power of Azyr. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a Sigmarite halo icon in place of the '6'. The dice are all blue – a colour synonymous with the Realm of Heavens – with gold-coloured pips, and come presented in a box covered in thematic artwork. |
| The Dawnbringer Crusades – grand wars to reclaim land under the shadow of Chaos – have struck out across the realms, driven by the resolve of humble folk and the command of the God-King. As the Era of the Beast rages, the lords of Hammerhal prepare a crusade of staggering vision. Yet beyond their walls, champions and instigators rally their legions, while in the corridors of power, corruption festers. A rain of despair spreads across the Mortal Realms, and even as Sigmar’s worshippers begin their grand muster to quell this sinister phenomenon, the heralds of other powers take up their blades… The drums of war beat on, but will the Twin-Tailed Crusade falter before it begins? Harbingers is the first chapter of Dawnbringers, an epic new series of books driving forward the narrative for Warhammer Age of Sigmar. You’ll find loads of riveting background material detailing the coming Twin-Tailed Crusade that aims to reconquer both Aqshy and Ghyran, the Realms of Fire and Life, as well as the Harbingers of Order, Chaos, Death, and Destruction who herald its victory or doom. The book also includes a Path to Glory battlepack for waging narrative war across lands ridden with upheaval, plus four new Regiments of Renown. Inside this 80-page hardback book you’ll find: - An exciting narrative that spans both Aqshy and Ghyran, commencing the story of the Twin-Tailed Crusade – and the Plague of Doubt that may destroy it before it begins - Background information concerning four powerful Harbingers: the Grimhold Exile, Marrowscroll Herald, Harbinger of Decay and Rabble-Rowza - A stunning showcase of miniatures depicting the Harbingers and their followers waging war throughout the narrative - Harbinger Path to Glory Battlepack – six battleplans, rules for establishing communication outposts to request aid from allies, and quests and upgrades for your Harbingers - Four Regiments of Renown, each based around one of the Harbingers, including background material, a full set of warscrolls, and pitched battle profiles This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This book includes an envelope containing 4x warscroll cards, one for each Harbinger – the Grimhold Exile, Marrowscroll Herald, Harbinger of Decay, and Rabble-Rowza. |
| As the two halves of the Twin-Tailed Crusade march on, they pass further into the waiting jaws of death. The vampiric servants of Nagash lurk amongst the shadows, plotting the downfall of all that lives. In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive. The Mad King Rises is the fourth chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions of and lethal challenges facing the Twin-Tailed Crusade and its mortal champions as the servants of Nagash plot against them. Inside this 96-page hardback book you'll find: – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with Battleplans, and updated Triumph and Treachery rules that allow you to play battles involving three to four players. – Warscrolls for Sekhar, Fang of Nulahmia, and Ushoran, Mortarch of Delusion. – A new Path to Glory chapter for the Twin-Tailed Crusade campaign. – Rules for a new Army of Renown – the Scions of Nulahmia – as well as for 6 new Regiments of Renown. This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book. |
| The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves. This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake. This 104-page hardback book contains: – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new strongholds in Sigmar’s name. They fight with blade and bolt, wonders of military technology, and blistering storms of magic. Above all, the Cities of Sigmar win their wars through sheer indomitable spirit. Whether defending their hard-won fortress-cities or marching into the wilderness as a Dawnbringer Crusade, they spend their lives to relight the dying embers of civilisation. This vital tome is loaded to the rafters with lore, epic artwork showing the scale of these magnificent cities, and all the rules you’ll need to use the Cities of Sigmar in your games of Warhammer Age of Sigmar. You’ll learn all about the massive Dawnbringer Crusades, the cultures of some of the most important settlements, and the histories of the people who live there. This 160-page hardback book contains: – In-depth background on the Cities of Sigmar, including their varied histories and the advent of the Dawnbringer Crusades – Incredible artwork that showcases the gritty reality of life in these beleaguered cities, as well as the sheer scale of the crusading forces – 50 warscrolls and pitched battle profiles for the Cities of Sigmar, from humble Freeguild Steelhelms to the heroic Tahlia Vedra – Rules for 11 different Free Cities, including command traits, artefacts, spells for two lores of magic, and duardin prayer scriptures – Path to Glory campaign rules focused on launching your own Dawnbringer Crusade, plus additional rules for narrative play – Matched play rules, including four grand strategies, six battle tactics, and a core battalion unique to the Cities of Sigmar – A stunning photography showcase, including painting guides to capture the heraldry of the various cities This pack also includes a token board, containing 41 tokens to use during your games. This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the realms into disarray. Hidden in plain sight in cities and strongholds, his followers prepare for a great uprising that will crack the skies and twist the earth, unleashing a hellish pandemonium and reshaping reality in Tzeentch’s warped image. Chaos Battletome: Disciples of Tzeentch is an essential grimoire for collectors and gamers who want to twist the fate of the Mortal Realms to their own aims. This empowering tome is riddled with sanity-bending artwork, fascinating background material about the followers of the God of Change, atmospheric photography, and the rules you'll need to enact your master plan. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through the threads of fate, no matter how you like to collect, paint, and play with your Disciples of Tzeentch. This 106-page hardback book contains: – Background, art, and fiction shedding light on the followers of the Change God – A description of their many scintillating units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Tzaangor Warflock – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Spiral Crux, and details of the Arcanite cults This book also contains a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App. |
| A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their ranks can be found bird-headed beastmen, gibbering, fire-spewing daemons, and cruel cultists bedecked in profane tattoos. With soul-burning spells and shrieked incantations, these amorphous arcanists seek to unleash the madness of raw Chaos upon reality, reshaping flesh and earth alike to the delight of their dreadful patron. This book contains everything you need to know to lead the arcane followers of the Changer of the Ways in your games of Warhammer Age of Sigmar. Learn how Tzeentch's corrupting touch manifests in the realms and their denizens, discover the devoted cults who have given their minds and bodies over to the Great Mutator, and encounter the daemonic hordes born from magic itself. This 112-page hardback book contains: – A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver – Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch – 31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling – Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies – Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play – Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven – A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries are little more than avaricious barbarians, for they will fight for any who meet their price in gold. The truth is stranger by far – they do not crave plunder purely for the sake of wealth, but to gather the scattered essence of their long-lost deity Grimnir, the ancestor god of battle. The pages of this book contain everything you need to know about the Sons of Grimnir, who battle across the realms in search of ur-gold, with axes in hand and war-hymns on their lips. Learn the story behind the mythic feats and glorious death of their patron god, discover Fyreslayer Lodges across the Mortal Realms, and meet the duardin who inhabit them. This 96-page hardback book contains: - A treasure trove of background information on the Sons of Grimnir. Find out how and why the Fyreslayers fight with such furious rage - Incendiary art that shows off the battle-fury of the Fyresayers in all its glory - 21 warscrolls and pitched battle profiles for every warrior of the Lodges, from fearless Berzerkers and mighty Magmadroths to the new Auric Flamekeeper - Rules for 4 different Fyreslayer Lodges, plus command traits, artefacts of power, prayers, and battle traits like Grimwrath Oaths and Ur-gold Runes - Path to Glory rules that allow you to take on Fyreslayer mercenary contracts to earn gold and reputation, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of glorious Fyreslayer miniatures assembled in the colours of the various Lodges, with guides on how to paint them yourself |
| The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends. When the Idoneth go to war, they bring with them a phantasmal manifestation of their pelagic home. From this shimmering tide of magic, cold-hearted aelven warriors and ferocious beasts of the abyss surge forth to overwhelm their disoriented prey. In their wake is left only an eerie silence, for any survivors are reduced to a blank-eyed stupor by the obliviating enchantments of the Deepkin. This book contains everything you need to know about the soul-raiders of the sea, who command the power of the depths and the creatures of the ocean as they pillage spirit-essence across the Mortal Realms. Uncover the genesis of the Deepkin and the nature of their withering curse, and explore the mystifying world of their sunken cities. This 96-page hardback book contains: - A deluge of background information on the mysterious Idoneth Deepkin, including their arcane origins and aquatic way of life. - Ethereal artwork that displays the majesty of the Idoneth Deepkin - 18 warscrolls and pitched battle profiles for Akhelian nobles, soul-starved Namarti Thralls, and vicious sea beasts like the Allopex or Leviadon - Rules for the 6 primary Idoneth Enclaves, plus command traits, artefacts of power, spells, and battle traits such as Forgotten Nightmares and Tides of Death - Path to Glory campaign rules that allow you to plunder the Mortal Realms in Idoneth soul-raids, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of abyssal Idoneth Deepkin miniatures assembled in the colours of their Enclaves, alongside guides on how to paint them yourself |
| The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most? This book contains everything you need to know when commanding your own sky-fleet in games of Warhammer Age of Sigmar. Learn the grand history of the sky-ports, explore the divisions and guilds of Kharadron society, and peruse the labyrinthine artycles and amendments of the all-important Kharadron Code. This 96-page hardback book contains: – The carefully-documented background of the Kharadron Overlords, including their fall and rise through the history of the Mortal Realms, all the way to the return of Grungni himself in the Era of the Beast – Breathtaking art that brings the strange mechanisms and lofty world of the sky-ports to life – 17 warscrolls and pitched battle profiles for Kharadron Overlords armies, from well-respected Codewrights to the roguish Drekki Flynt himself – Rules themed around the six most famous sky-ports, plus battle traits, command traits, artefacts of power, and Great Endrinworks – powerful upgrades for your skyvessels – Path to Glory campaign rules that send you out on grand mercantile ventures, plus a new battleplan and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Kharadron Overlords – A showcase of Kharadron Overlords miniatures from the various sky-ports, with guides to painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| The Kharadron Overlords are masters of the skies, fearless duardin aeronauts who prize profit above all. They sail the clouds in steel-clad vessels armed to the teeth with cannons, bombs and bullet-spraying deckguns, matching the raw fury of daemons and monsters with devastating firepower. These technological wonders are powered by the lighter-than-air mineral known as aether-gold – the lifeblood of the great Kharadron empire. The Mortal Realms are yours for the taking in Battletome: Kharadron Overlords – your guide to the most advanced of the Duardin. Inside this book, you’ll discover one of Order’s most unusual factions – a group of technological innovators and privateers for whom the endless struggle for dominance in the Mortal Realms is merely a backdrop to something far more important – profit! Discover their strange skyborne kingdoms and unusual society with sumptuous art and enthralling lore, and then take to the skies yourself with an army of your own. With allegiance abilities and faction rules, you’ll be able to get the most out of your Kharadron Overlords miniatures on the tabletop. Make your favourite Heroes even mightier with command traits and artefacts, harness abilities that make your whole army stronger, and dedicate your army to one of the great Sky-ports of the Kharadron Overlords. From fleets of skyvessels to combined forces that include both Dispossessed and Kharadron Overlords, the possibilities are almost endless. What’s more, you’ll find loads of invaluable advice for collecting your army, with painting tips, bespoke battleplans, Path to Glory rules, and much more. This 96-page hardback book contains: - The history of the Kharadron Overlords – from their origins in the Realm of Chamon to their place in the armies of Order - Lore and art that brings the world of the Kharadron Overlords to life - Tips for collecting Kharadron Overlords Citadel miniatures, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and great endrinworks – unique and powerful upgrades for your skyvessels - A battleplan representing a daring rescue attempt by the Kharadron Overlords to recover lost comrades – and their aether-gold! - Rules themed around the six most famous Sky-ports, from the master sailors of Barak-Zilfin to the allegiances of Dispossessed, Kharadron Overlords and Fyreslayers of Barak-Thryng |
| Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured. This book offers all the knowledge and rules you need to command your own Mawpath in games of Warhammer Age of Sigmar. Discover the oft-bellowed history and nomadic culture of the Mawtribes, learn the legends of the greatest warglutts and alfrostuns, and find out how the Era of the Beast has energised the ogors anew. This 104-page hardback book contains: – A glut of fascinating background material on the Ogor Mawtribes, including their endless Mawpath migrations, worship of the Gulping God, and resurgence in the Era of the Beast – Chilling artwork depicting the ogors' ravenous appetite for battle and flesh alike – 28 warscrolls and pitched battle profiles for rampaging brutes, from the stealthy Bloodpelt Hunter to the gastromantic Great Mawpot – Rules for the 6 mightiest Mawtribes, plus command traits, artefacts of power, spell lores, prayers, mount traits, and battle traits like Might Makes Right and Trampling Charge – Path to Glory campaign rules that send you on a plundering Mawpath to earn Big Names, plus a new battleplan and 8 warscroll battalions for use in narrative play – Matched play content, including 4 grand strategies, 6 battle tactics, and 4 core battalions for Beastclaw Raiders and gnoblar scrappers – An inspirational gallery of Ogor Mawtribes miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
| The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to any who stand in their way. Commanded by the slann, cohorts of brutal saurus are bolstered by swift skinks and towering reptilian behemoths. Those who stand before them soon find themselves met by the unfeeling wrath of the cosmos. In Battletome: Seraphon, the might of the heavens is yours to command! This tome of rules, art and lore is your complete guide to these avenging lizardmen and their monstrous armies. Discover why the Seraphon came to the Mortal Realms, how their society works, from the celestial beings known as the Starborne to the savage reptilian Coalesced. Learn their lore, get inspired and field an army for yourself with a suite of powerful and thematic rules, including allegiance abilities, spell lores, artefacts and more. Maybe you'll field a magically charged force of Starborne Seraphon, teleporting around the battlefield, blitzing enemies with spells and summoning reinforcements from the temple-ships to battle. Or perhaps you’ll field a hardened force of Coalesced, tearing the enemy apart in close combat with savage fury. Or you might just field loads of Stegadons and call it a day. It’s up to you! To help you with your army, this book also contains collecting tips, with example armies, stunningly painted miniatures, painting advice and Path to Glory rules. This 104 page hardback book contains: - The history and origins of the Seraphon – from their discovery in the aetheric void by Dracothion to their conquest and terraforming of the Mortal Realms - Lore and art that brings the world of the Seraphon to life - Tips for collecting Seraphon, and rules that allow you to fight battles with them on the tabletop - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and unique spell lores upon your army - A battleplan representing a sudden intervention from above by the Seraphon - Rules themed around the four most famed Seraphon Constellations – sub-factions with their own additional special rules |
| The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen. Their ranks are swollen by those who turned to the Dark Gods during the Age of Chaos to survive – traitorous murderers all – and each walks the precarious Path to Glory. Chaos Battletome: Slaves to Darkness is crucial for collectors and gamers – regardless of which ruinous power they favour. This essential tome is positively seething with inspiring artwork, loads of background material, stunning photography, and the rules you need to unleash your barbaric hordes on the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you up and running faster. No matter how you like to play or paint Slaves to Darkness, this book is for you. This 128-page hardcover book contains: – Background material detailing the history, culture, and organisation of the Slaves to Darkness, and how these mortals came to be followers of Chaos – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including seven battle traits, four battle formations, three heroic traits, and three artefacts of power – Three Spells, three Manifestations, and five Ensorcelled Banners – 43 warscrolls for units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice for the Darkoath Raiders, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for one thematic Army of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, spells, and battle traits This book contains a unique digital code for use with Warhammer Age of Sigmar: The App. |
| The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races. In the 104-page hardback Battletome: Beasts of Chaos, you’ll find: - From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms; - Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here; - The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form; - The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all; - Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed; - Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army; - A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God. Rules All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here: - 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery; - Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power; - Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards; - Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers; - A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions; - Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;
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| The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying heights. This set of cards sets you up with your Daughters of Khaine unit profiles and abilities, army rules, and Spearhead rules in a handy format for easy reference. Just grab the cards you need, and let the slaughter begin. This set of 35 cards includes: - 1x Daughters of Khaine Faction Background Card - 3x Army Rules Cards - 25x Warscroll Cards - 6x Spearhead Cards All cards are 161.5mm x 107mm. |
| The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you. Inside this year’s softback General’s Handbook, you'll find… The Player’s Code – a set of guidelines to follow, ensuring that each player has a fun and rewarding experience. New Open Play Rules: - Skies of Slaughter – Take the fight to the air with high-flying battles amidst the clouds. These rules were previously published in White Dwarf, including five battleplans (called Skybattles), new warscrolls for using flying monsters and engines of war in Skies of Slaughter, and campaigns to link your games together. - Open War Coalition Battle Generator – Play multiplayer games, with each side split into teams. You’ll fight alongside your teammates to win, but each player also has their own secondary agenda to complete. The new suite of rules and random generator tables will ensure no two games are the same. New Narrative Play Rules: - The Whisper Engine – Battle for control of a map in a linked campaign between 4 to 7 players. - Team Battle Special Rules – Expanded rules let you play games with more than 2 players, specially designed to work with Whisper Engine campaigns – including rules for using a neutral Games Master! - Coalition of Death – Use the Team Battle rules and this set of 3 battleplans to create memorable multiplayer experiences. - The Anvil of Apotheosis – Create a bespoke Hero to lead your armies, conquer the Mortal Realms, and carve a name for themselves. New Matched Play Rules: - Updated Pitched Battles for the 2020 season – Get guidance on army size, points limits, battlefield roles, allied units, warscroll battalions and more, essential for tournament play. - 12 Pitched Battle battleplans – Mix up your games with a new set of strategic challenges. - Meeting Engagements – Play fast, balanced games on small-sized battlefields designed to provide all the thrills of matched play in less than 90 minutes, including six new Meeting Engagement battleplans and suggested tournament rules. - Pitched Battle Coalition of Death – Play two-on-two games for one-off battles or tournament use. - Coalition Matrix – This chart breaks down the interaction between all 24 of the existing factions within Warhammer Age of Sigmar. Some armies make for better allies! - Realm of Battle Rules – Discover rules to represent each of the Mortal Realms in your games, including potent artefacts of the realms and Realmsphere Magic - Matched Play Auxiliary Objectives – Check out 18 new and updated objectives for the 2020 season. PLUS: - Conquest Unbound – Find tournament packs for Pitched Battles, Meeting Engagements, Coalition of Death, and Team Format Battles. - Open War Army and Terrain Generators – Challenge yourself with a randomly generated army on a randomly generated battlefield! Let the story write itself. - Pitched Battle Profiles – This separate, 32-page booklet contains pitched battle points values, unit sizes and battlefield roles for the units you can use in games of Warhammer Age of Sigmar, as well as scenery, endless spells, Compendium and Forge World models. |
| Grand Alliance Order Army Book is a 280 page indispensable guide to the armies and factions of Order at the dawn of the Age of Sigmar. A must-own for all collectors and players of this Grand Alliance, and indeed anyone collecting and playing Warhammer Age of Sigmar, it takes you through the forces of Order with Warscrolls for every miniature, extensive information on the twenty-one factions, nineteen Warscroll Battalions and a selection of sample armies to help you mix and match your collection into a heroic fighting force - or provide inspiration for your next steps into the world of Warhammer Age of Sigmar.
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| Idoneth Deepkin Battletome is an 136-page hardback book which contains everything you need in order to get your Idoneth Deepkin army ready for games of Warhammer Age of Sigmar. |
| Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies, a Magister can wield fantastical fires to scorch the foe, or transform an enemy into the squelching, misshapen form of a Chaos Spawn. As a member of the cabal of an Arcanite Cult, a Magister will use all his fell powers to inflict change and ruin upon the Mortal Realms in the name of the Great Conspirator. This multi-part plastic kit contains the components necessary to assemble a Magister. Supplied with a Citadel 32mm Round base. |
| Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies as they ride their Disc of Tzeentch, they can wield fantastical fires to scorch the foe or transform an enemy into the squelching, misshapen form of a Chaos Spawn. Transform enemies into spawn at truly ridiculous speeds with the Magister of Disc of Tzeentch – a fast-moving Leader for your Tzeentch army that's great for disrupting your enemies or accompanying Tzaangor Enlightened, Tzaangor Skyfires or Screamers of Tzeentch. This gorgeous model is also a dynamic and rewarding miniature to paint and a great test for your skills. This kit is supplied in 13 plastic components, and comes with a 50mm round base. |
| Gnawholes split the skin of reality, tearing open like lesions and allowing frenzied skaven swarms to spill forth. Manifesting as whirling green portals, gaping black holes, fume-wreathed chasms and countless other malignant phenomena, these tunnels through reality seep with the ruinous energies of the Horned Rat. Gnawholes are powerful terrain pieces that allow your skaven army to travel across the battlefield instantaneously – perfect for surprise attacks or quick getaways. Available at no matched play points cost to your army, they’re a must-have for any skaven player and allow you to unlock the full power of your collection. This set contains three Gnawhole terrain pieces, plus a number of bells and braziers for customising their appearance with, and is supplied in 102 plastic components. |
| The Great Necromancer, Nagash, initiates an all-out war to end all life in the Mortal Realms, but in order to complete his monumental task he needs access to them. And so he turns his gaze to the Eightpoints, ruled over by none other than Archaon Everchosen, Exalted Grand Marshall of the Apocalypse. The vast armies of the dead, led by Nagash’s chief lieutenant, Katakros, march for the nigh-impenetrable fortress of Chaos – the Varanspire. Archaon does not take this challenge lightly, and seeks aid from a powerful force, long believed to be lost… But will it be enough to halt the legions of the dead? Wrath of the Everchosen advances the story of Warhammer Age of Sigmar with Realm-shaking events that will have far-reaching consequences for many factions. You'll learn why Nagash needs to conquer the region to complete his infernal work, and watch the ebb and flow of the invasion as it progresses. On top of the action-packed story, this book includes a painting guide, and enhanced rules for your Chaos Grand Alliance armies. In this 104-page hardback book, you'll find: - Region of War: the Eightpoints – Recreate the bizarre and chaotic environment of the Eightpoints, including Realmscape Magic, Realm Commands and Realmscape Features. - Roaming Monsters – Savage beasts abound in the Eightpoints, and the din of marching armies and battle attracts them like moths to a flame. A canny general can make use of them… The larger your army, the more of these creatures can be added to the game, with their own special rules for movement and engaging both armies! - Wandering Endless Spells – Raw magic and eldritch energies suffuse the landscape around the Varanspire, and endless spells can become rogue entities in their own right. Just as with the monsters, they have unique rules to control their behaviour during the game. - Siege Warfare – Newly updated siege rules provide guidance on setting up Strongholds, the Siege phase (including a new Siege Focus to represent pre-battle preparations), and Siege Effects. You'll also find six Siege Command abilities, three for Defenders and three for Attackers. These rules include new Siege Warfare allegiance abilities for every Grand Alliance and faction: Chaos: Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of Nurgle, Skaventide, Slaves to Darkness Death: Flesh-eater Courts, Legions of Nagash, Nighthaunt, Ossiarch Bonereapers Destruction: Gloomspite Gitz, Ogor Mawtribes, Orruk Warclans Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast Eternals, Sylvaneth - Battleplans – eight narrative battleplans let you fight through Death’s invasion of the Eightpoints - Allegiance Abilities for the Hosts of Chaos - including the Legion of Chaos Ascendent, the Knights of the Empty Throne, the Legion of the First Prince, and 11 others that focus of specific aspects of Chaos |
| Stay focused on the battle at hand with this essential set of reference cards, covering every single unit found in Battletome: Idoneth Deepkin. You'll also get 28 tokens that will help you keep track of your myriad powerful abilities, including battle tactics, spells, and Tides of Death. In this pack, you'll find: - 18x warscroll cards, one for each Idoneth Deepkin unit - 2x double-sided token sheets tailored to the spells, abilities, and battle tactics of the Idoneth Deepkin |
| The armies dedicated to Khorne rampage across the Mortal Realms in a howling, blood-crazed frenzy. But just because they're driven into a senseless rage doesn't mean you have to be – this set of essential reference cards will help you keep your head in the game, and hopefully far away from the Skull Throne. You'll find warscroll cards for each unit, Invocation, and Faction Terrain piece in Battletome: Blades of Khorne, plus a set of tokens to help track of abilities, artefacts, grand strategies, and battle tactics. In this pack, you'll find: – 33x single warscroll cards – 4x double-sized, folding warscroll cards – 1x Faction Terrain warscroll card – 3x Invocation warscroll cards – 2x double-sided token sheets tailored to the abilities and tactics of the Blades of Khorne |
| Warscroll Cards: Cities Of Sigmar |
| The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes. This set of 42 cards will help you keep track of your Disciples of Tzeentch in games of Warhammer Age of Sigmar. There are individual warscroll cards for each unit, manifestation, and faction terrain piece – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You'll also find special warscroll cards for use in Spearhead games. These cards are only available while stocks last. Contains 42 Cards: – 29x Warscroll cards – 13x Spearhead cards with battle traits, regiment abilities, and enhancements for the Fluxblade Coven and Tzaangor Warflock All cards measure 70mm by 121mm. Some are double-sided, featuring colour-coded rules and abilities on one side, with an explanation of each on the reverse. You'll need a copy of Chaos Battletome: Disciples of Tzeentch, which is available separately, to make full use of these cards. |
| The Ossiarch Bonereapers march to war in eerie lockstep – the infantry, cavalry, and massive constructs that make up their ranks seamlessly coordinating their actions to form a cohesive whole. This set of 45 cards will help you keep track of your Ossiarch Bonereapers in games of Warhammer Age of Sigmar. There are individual warscroll cards for each unit, manifestation, and faction terrain piece – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You'll also find special warscroll cards for use in Spearhead games. These cards are only available while stocks last. Contains 45 Cards: – 28x Warscroll cards – 17x Spearhead cards with battle traits, regiment abilities, and enhancements for the Kavalos Vanguard, Tithe-reaper Echelon, and Mortisan Elite All cards measure 70mm by 121mm. Some are double-sided, featuring colour-coded rules and abilities on one side, with an explanation of each on the reverse. You'll need a copy of Death Battletome: Ossiarch Bonereapers, which is available separately, to make full use of these cards. |
| Twist the fate of the Mortal Realms into the shape you desire by using these essential reference cards to keep up with the game. This pack includes warscrolls for every unit and Endless Spell in Battletome: Disciples of Tzeentch. You'll also find 35 tokens to help you keep track of your army's abilities, artefacts, command points, and the effects of spells, plus your unique grand strategies and battle tactics. In this pack, you'll find: –31x warscroll cards, one for each Disciples of Tzeentch unit and Endless Spell. – 2x double-sided token sheets tailored to the spells, abilities, and tactics of the Disciples of Tzeentch |
| Warscrolls: Maggotkin Of Nurgle |
