Warhammer Age Of Sigmar: Open War Cards is a simple, quick and fun way to set up games of Warhammer Age Of Sigmar, Open War cards take all the indecision and doubt away and let you get on with your gaming.
A deck of 48 cards split into 5 types, they help you determine the deployment, objectives and special rules for Open Play games. Included:
If you use every type of card, that’s over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
Generals Handbook 2017 is an essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them. This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing. Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.
Also included: An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed.
With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible! Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.
Ultramarines Primaris Upgrades for Warhammer 40,000 contains a variety of Primaris Space Marines accesories with iconography and details specific to the heroic Ultramarines Chapter. 20 components in total are included:
Adeptus Astartes Dice Warhammer 40,000 contains 20 dice is split into 4 colours, each with a symbol representing a different specialist role within a Space Marines army.
Of course, each die features a skull on the 1 – it wouldn’t be right not to include that!
Citadel Creeping Vines is designed to be wrapped around scenery pieces and model bases to add that eerie sense of age and disrepair in your games of Warhammer, this is a set of 12 Creeping Vines.
Flexible enough to be wrapped around virtually anything before being sealed into place with super glue, these vines can be spray painted – the paint won’t flake or chip, meaning every little detail will be kept.
Citadel Barbed Bracken is flexible plastic scenery with many uses in your games of Warhammer. In total, you get 144 pieces of bracken in this kit – plenty for adding to the bases of an entire army, or decorating a Realm of Battle set – with 48 large pieces, 32 medium pieces and 64 small pieces.
This scenery can be attached to virtually anything you wish to create thick fields of bracken, and is held firmly in place with a dash of super glue. It can be sprayed with Citadel spray paints – the paint won’t chip or flake off when the bracken is flexed into place, meaning the incredible details will be kept!
Citadel Skulls is a box of 340 plastic skulls, designed to decorate scenery, bases and models in your games of Warhammer. There are even 20 extra jawbones! Here’s a breakdown of the number and type of the 340 skulls in the box:
Primaris Inceptors Space Marines is a multi-part plastic kit containing the components necessary to assemble a set of 3 models. Clad in Mk X power armour featuring a bulky jump pack – thrust-vectoring rocket engines mounted on the Space Marine’s back, enabling fast, bounding leaps to close on the foe at dizzying speed – they present a unique, easily recognisable silhouette. The jump pack itself and the blast shield cowl that protects the Inceptors’ heads from the immense heat of the pack’s rockets dominate the miniature, with posable fins, shock-absorbing devices attached to the boots and extra cabling and vents unique to this kit.
Primaris Inceptors can be armed with either 2 plasma exterminators each or 2 assault bolters each – the plasma exterminators are heavily shielded to provide protection against heat discharge and the assault bolters feature distinctive box magazines. 5 helmets are included, designed to be used with the blast shield cowl – no bare heads here, obviously! 3 blast shield helms are included and 4 purity seals – this includes 1 double seal used to distinguish the Sergeant.
Primaris Inceptors come as 117 components, and are supplied with 3 Citadel 40mm Round bases, 3 45mm flying stems and a Primaris Space Marines Infantry transfer sheet.
Grand Master Voldus is a Warhammer 40,000 multi-part plastic kit containing the components necessary to assemble one model the Warden of the Librarius. This is a miniature absolutely brimming with details, as befits a Grand Master of his power and reputation. His Terminator armour features numerous sacred inscriptions, along with plenty of skulls, chains and magical tomes. His legendary hammer, standing as tall as Voldus himself, is replete with purity seals and cabling reflecting its purpose as a conduit for his psychic energies, and he wields a wrist-mounted storm bolter on his left arm.
Grand Master Voldus comes as 7 components, and is supplied with a Citadel 40mm Round base.
Chaos Space Marines Codex for Warhammer 40,000 contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:
Background - Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy; - Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each.
An in-depth look at each of the characters and units available to each Chaos Space Marines army - A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.
Rules Everything needed to get your Chaos Space Marines ready for combat in games of Warhammer 40,000 is within: - 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games; - Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords; - Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters; - 24 Stratagems of which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines; - 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific; - 6 unique Tactical Objectives for Chaos Space Marines.
Grey Knights Codex for Warhammer 40,000 contains a wealth of background and rules – the definitive book for Grey Knights collectors. Within this 102-page hardback, you’ll find:
Background - The Emperor’s Gift: a glimpse into the mysteries of the Grey Knights, their secretive history, the fortress on Titan where they are created and laid to rest and the rituals and canticles that define their struggle against daemonkind; - The unique organisation of the Grey Knights – defined by their struggle against the Dark Gods, this Chapter is split into 8 Brotherhoods, each detailed here; - Heraldry of Titan: details of the unique heraldry and armour etchings borne by this Chapter; - A timeline of the Grey Knights, from their origins beneath a veil of secrecy, major battles and struggles leading up to the current dire state of the galaxy – and the Grey Knights’ potential, drastic strategic response to this;
Background and details on each character and unit available to a Grey Knights army; - A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Grey Knights expertly painted by the ‘Eavy Metal team.
Rules Everything you need to get a Grey Knights army primed for heroic combat against the daemonic threat in games of Warhammer 40,000 is here: - 32 datasheets containing rules for every Grey Knights unit; - Army abilities reflecting the Grey Knights’ methods of war; - The Armoury of Titan: wargear both ranged and close-combat used by the Grey Knights; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - The Hammer of Daemons: rules for Battle-forged armies: - 6 unique Warlord Traits, - 16 unique Stratagems (with a focus on the psychic might of this army), - the Relics of Titan (6 rare artefacts unique to the Grey Knights), - the unique Sanctis psychic discipline, available to all Grey Knights psykers; - 6 unique Tactical Objectives.
Primaris Hellblasters Space Marines is a multi-part plastic kit for Warhammer 40,000 containing all the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.
The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand.
A problem of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included. The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.