Corvus Belli Infinity Box with 2 miniatures
2x ACHILLES (EXP CC Weapon + MULTI Rifle)
Even a light strike force like the Steel Phalanx, accustomed as it is to the rigors of frontline combat, occasionally requires an extra level of protection for its troops.
Apex Syarikat’s Hoplite-series personal protection equipment boasts integrated nanocarbon plates in addition to novel materials so groundbreaking their patent falls under a military Top Secret/Alpha-Grade classification. Suffice to say, our Hoplite Armor performs to the highest standards of the most demanding assault corps the world has ever seen. For Apex Syarikat, when the fate of the Human Sphere hangs in the balance, excellence is just the first step. Apex Syarikat – Forging ahead towards a better future.
Infinity by Corvus Belli Blister with 2 miniatures Achilles v2 (Hoplite Armour) 10th Anniversary Edition
The Realmgate Wars: Balance of Power is Book 2 in the exciting Realmgate Wars saga! This book contains, alongside dramatic narrative advancing the story of Sigmar’s Stormcast Eternals’ attempt to restore Order to the mortal realms:
Four new Time of War sections - rules that anyone with any army can use for fighting in fantastical locations that wildly change the way Warhammer Age of Sigmar games are played; Ten new Battleplans - any Warhammer Age of Sigmar army can be used to play out these scenarios, including desperate defence, a surprise assault and a special four-player Battleplan! Forty-one Warscrolls and nine Warscroll Battalions covering the Stormcast Eternals, Nurgle Rotbringers, Sylvaneth, Fyreslayers, Deathlords, Skaven and Slaves to Darkness; An awe-inspiring showcase of Citadel miniatures, with step-by-step painting guides for Skaven, Seraphon, Skeleton Warriors, Slaves to Darkness, Chaos Warriors, Stormcast Eternals and Fyreslayers; Incredible artwork showing off the power and awe of the events sundering the Mortal Realms! The
Realmgate Wars: Balance of Power is a full-colour 304 page hardback.
En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.
64 pages, full colour.
Storage for 100 pots of Vallejo or Army Painter paint. The tray is also designed to hold pots of flock, models etc in the back. Rack supplied unpainted and will require assembly. We advise using PVA glue for the best results.
Please note the product image is only designed to show the design of the rack as the actual rack supplied will hold 100 pots and not the 40 illustrated. The ultimate modellers paint storage
Storage for 60 pots of Citadel/Tamiya paint. The tray is also designed to hold pots of flock, models etc in the back. Rack supplied unpainted and will require assembly. We advise using PVA glue for the best results.
Rough measurements: Width: 14 Inches / Height: 6.5 Inches / Depth: 11 Inches / Hole Diameter: 36mm
The ultimate modellers paint storage
This Team Yankee Box includes includes two Mi-24 Hind helicopters, two plastic flight stands, eight rare-earth magnets, two unit cards and decal sheet. The Mi-24 Hind is a large helicopter gunship, attack helicopter and low-capacity troop transport with room for eight passengers. It is produced by Mil Moscow Helicopter Plant and has been operated since 1972 by the Soviet Air Force and its successors, along with more than 30 other nations. Soviet pilots called the Mi-24 the "flying tank"
This Team Yankee Box includes includes two plastic AH-1 Cobra helicopters, two plastic flight stands, decal sheet and unit card. The AH-1S Cobra is the latest version of the Vietnam-era Hueycobra and is easily distinguishable by its flatter, non-reflective canopy and the four Improved TOW missiles tubes mounted on each side. This Cobra is a tank hunter, relying on its narrow frontal profile, the long reach of the Improved TOW missile, and skilful flying to remain undetected as it hunts its prey. The Cobra’s chin-mounted M197 20mm Vulcan Gatling gun makes short work of infantry and lightly-armoured vehicles, and any enemy helicopters it may come across.
Infinity by Corvus Belli Box with 3 miniatures:
Profile: Perhaps the oldest profession in Tohaa history is that of Preceptor. These are practitioners of Corahtar pheromonal discipline who have devoted their skills to commanding symbiotic creatures to carry out physical tasks.
In the distant past, Corahtar was a widespread discipline in rural areas, where self-taught Preceptors traditionally relied on their innate pheromonal skills for animal husbandry. As Tohaa society embraced industrialization, this approach was progressively abandoned. Technology made trained beasts redundant for most purposes, but the practice of Corahtar never disappeared. Instead, honed to professional standards, these abilities were repurposed for specialized auxiliary occupations such as emergency services, surveying, animal research, law enforcement and, naturally, military applications.
Kerail Preceptors are the modern tactical interpretation of this ancient profession. With their assistance, the Tohaa Trident can deploy units of SymbioBeasts to spearhead its ground forces. By dint of exacting joint instruction sessions with their Preceptors, SymbioBeasts train their close combat aptitudes and specialize in either of two basic operational roles, each with its own codename. Isolated from its master, a SymbioBeast is a brainless, feral animal, but a well-commanded SymbioBeast becomes an efficient herald of death that can sow fear in the heart of any foe. Predictably, handling these ferocious creatures is not a task for the fainthearted, and the number Kerail, 5020, has become a symbol of triumph in the minds of the Tohaa. Anyone capable of meeting such a challenge is bound to succeed in any endeavor. Kerail Preceptors embody victory through a level of self-discipline and self-assurance that can obliterate all opposition. Once they catch the scent of their foes, nothing can distract the Kerail and their SymbioBeasts from their quarry. They lunge into battle with the speed and single-mindedness of a flying arrow. The certitude that nothing is beyond their power wins them every battle.
SymbioBeasts profile: The genetic foundation of the SymbioBeasts fielded by Kerail Preceptors is the symbiotic lifeform known as Heraal. This entity is mounted on a Sirgee host, a powerhouse of muscle and sinew incapable of complex thought. Adjoined to a Heraal, the Sirgee’s mind becomes vulnerable to pheromonal manipulation, and its cognitive faculties experience a rapid improvement. Once the combination is complete, the creatures cease to be mere animals and become a single SymbioBeast, a killing instrument delicately operated by its Kerail Preceptor. Tohaa bioengineers have created different Heraal breeds for distinct tactical purposes, and the SymbioBeasts they produce have different designations and armaments. Mutan SymbioBeasts are fitted with both ballistic and nanotechnological weaponry for ranged combat. On the other hand, the bulky Surda are the product of a Heraal capable of enhancing its Sirgee’s physical attributes beyond their natural limits, making them an ideal close combat assault unit. Either way, a well-trained SymbioBeast makes a valuable asset to the Tohaa Trident and a fearsome sight to its enemies.
Blister with 1 miniature
1x SPEKTR (Boarding Shotgun + Antipersonnel Mines)
Spektrs live up to their name. They are stealthy ghosts capable of the most astonishing feats of infiltration. When wetwork requires surgical precision, when the situation is too delicate to admit a single mistake, they call in these guys.
Tunguska uses them primarily for industrial espionage or extraction ops, for their own benefit or as an expensive service to third parties. Equipped with the most sophisticated cloaking and camouflage systems money can buy, they can walk past most surveillance systems undetected. Hence the rumor that they are not trained for infiltration, but are trained to disappear into thin air.
Blister with 1 miniature
1x FATHER-KNIGHT (Spitfire)
“Deo Vindice” (God our Vindicator). Regimental motto of the PanOceanian Father-Knights.
Father-Knights are one of the most prominent staples of the PanOceanian forces, always leading the charge whether surrounded by the regular army or their own Military Orders. Each of them an ordained priest, they have received intensive combat training and are renown as tactical support and close-quarters combatants.
In the Military Order assault forces, they often form the hard core of cool-headed troops that give support to the more emblematic knights. When deployed along with regular forces, they provide PanOceanian soldiers with much-needed moral support. Father-Knights are shepherds of men, and they know how to send troops into the fray. They look them in the eyes, kindle their hearts with words and persuade them to go beat up the enemy because that is what God wants, because it is the right thing to do and because it is their duty.
And they do. With these warrior priests in the vanguard of PanOceanian forces, victories are driven home and defeats turn into success. In combat, nothing can stop them, because these veterans are convinced that the task at hand is a sacred mission that justifies all, including the most extreme displays of violence. That is why, in spite of their exhortations through tactical channels, their true signature is silence. When a Father-Knight grabs his sword and charges towards his enemies, they will be so overcome by fear that they fail even to scream. Hence… silence.
Box with 6 miniatures
3x GRUNT (Rifle)
1x MINUTEMAN (Light Flamethrower)
1x FOXTROT (Rifle)
1x MARAUDER (Heavy Flamethrower + Rifle)
The task of the Ariadnan colonists of American ancestry was to explore and colonize the territories to the East on the planet Dawn.
Faced with a hostile planet and the bloody offensives of the Antipode aliens, the USAriadnans have managed to survive and to found a country based on American ideals and traditions. Now they seek their own path within the Ariadnan coalition, defying the new threats that arrive from the Human Sphere.
B-Sieged: Sons of the Abyss is a fully cooperative castle defense board game that combines exciting combat action with classic resource management.
In this thrilling defensive battle, 1 to 6 players control the mighty Heroes of Modhelm, who must fight back the encroaching Abyssal hordes, and endure until salvation arrives!
B-Sieged comes with 70 highly detailed, pre-assembled miniatures including 6 Heroes and the unstoppable hordes of the Abyss. Each player takes control of a number of Heroes while the encroaching Abyssal forces are controlled by the game itself. In B-Sieged, players must cooperate to defend the Citadel of Modhelm. Dark forces have surrounded the city and the entire realm will drown in flames if the Abyssal Hordes aren’t stopped! The Council has tasked the Messenger with escaping the siege to retrieve an ancient magic artifact that will break the enemy forces. The Citadel must endure the onslaught until the Messenger returns, and it’s the Heroes’ task to keep the Messenger safe and defend the Citadel.
During their turn, Heroes may take 3 actions. They can spend these actions to visit the various buildings inside the Citadel to get resources (such as Food, Gold, Special Abilities, and Cards), repair damaged buildings, trade cards, fight Enemies from the walls, or try to use the powerful catapult at the center of the Citadel. The Heroes must coordinate their actions well to share resources, gather vital supplies, and survive the siege.
After the Heroes have acted, it’s the Monsters’ turn. Each monster figure on the board will activate and perform their actions according to its rank. Molens, the Heavy Units, will attack directly from Zone 3 and damage all Heroes and buildings in the Quarter they face. Gargohs, the Support Units, will advance towards Zone 2 and, once there, they’ll hit all Heroes in the Quarter they face. The Assault Units, the Krohns, will advance towards Zone 1, and once there, they’ll attack the Heroes on the wall and try to break into the Citadel.
The ultimate megalomaniacs, mind flayers use their ability to enslave minds to play puppeteer to countless thralls while they feast on the brains of less useful creatures. Their goal is nothing short of world domination. Contains 1x Illithid Warrior Frame; 1x Illithid Mage Frame; 1x Duergar Warrior Frame; 1x Gnoll Warrior Frame; 1x Intellect Devourer Frame; 1x Bases Frame.
Built in the image of the great Ork Gods Gork and Mork we bring you these massive weapons of war for da boyz!! The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork (or possibly Mork). It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha. The Morkanaut’s main weapon is a profusion of worky gubbinz and zappy bits known as the kustom mega-kannon. It is also armed with two twin-linked big shootas, two rokkit launchas, a kustom mega-blasta and the Klaw of Gork (or possibly Mork). This multi-part plastic kit contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with optional extras so you can add your own personalised finishing touches.
Massive burrowing creatures, purple worms are feared for their ability to swallow enemies whole. They are capable of burrowing through solid rock and leave huge tunnels in their wake. Contains one Purple Worm
An excellent way to start your Shaltari army! This boxed set contains nothing but essential units, all of which you will almost certainly need in your games. This is also a useful way to make a saving when adding additional core units to an existing force.
3x Eden Medium Gates
3x Tomahawk Main Grav-Tanks
3x Kukri AA Grav-Tanks
2x Haven Terragates
4x Braves stands
1x 40 card full colour Command Card deck
Contains a mixture of resin and white metal miniatures.
Models supplied unpainted and unassembled.
Includes one Komissar M. A. Dedov with both T-34 obr 1942 & T34/85 obr 1943 turrets, twenty T-34/85 obr 1943, twenty T-34 obr 1942 turrets, twenty one plastic T-34 component sprues, twenty one sets of plastic T-34 tracks, sixty three Rare earth magnets & four Decal sheets.
This multi-part Warhammer 40,000 plastic kit contains 8 components with which to make a Space Marine Captain armed with a power sword and combi-grav gun. There are 2 head options available - one with a plumed helmet, the other bare. There is also the option to add an iron halo to the bare head. This kit comes supplied unpainted and requires assembly - we recommend using Games Workshop Plastic Glue and Games Workshop Paints.
The XV8 Crisis battlesuit towers to over twice the size of the Fire Warrior inside and allows maximum offensive impact, protection, agility and utility.
The XV8 Crisis battlesuit can be posed in multiple ways due to sophisticated mechanisms and can be used with the burst cannons, plasma rifles, flamer, fusion blaster and missile pods supplied in addition to six Gun Drones.
This multi-part plastic kit contains 93 components and a Tau transfer sheet with which to make 3 XV8 Crisis Battlesuits and 6 Gun Drones. These kits comes supplied unpainted and require assembly - we recommend using Games Workshop Plastic Glue and Games Workshop Paints.
Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific.
Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play. The choice is yours.
Created as a joint project between Warlord Games and Osprey Publishing, the leading independent military history publisher, Bolt Action is sure to be the most popular new wargame on the market.
Quick reference sheets
The Box Contains: ∙ A 52 Page Full Colour Quick Start Guide. ∙ A 296 Page Full Colour Complete Rulebook. ∙ More Than 118 Finely Detailed Miniatures. ∙ V1 Flying Bomb Terrain Feature. ∙ Cardboard Terrain. ∙ Tokens. ∙ Objective Markers. ∙ Army Lists. ∙ 20 Dice.
The mighty forces of the northern Khadoran Empire are bolstered by their ideals of strength and resilience in their clash with the devout and zealous crusaders of the Protectorate of Menoth. At the center of this titanic clash, the deadly Kommander Sorscha Kratikoff leads an elite strike force of powerful Khadoran warjacks and soldiers against the holy knights of the Protectorate of Menoth led by their champion High Exemplar Kreoss and his personal retinue of warjacks.
WARMACHINE is a fast-paced and aggressive 30 mm tabletop miniatures game set in the steam powered fantasy world of the Iron Kingdoms. Take control of an elite soldier sorcerer called a warcaster and his mighty warjacks, massive steam powered combat automatons, as you battle to defeat the enemy warcaster.
CONTAINS EVERYTHING YOU NEED FOR A TWO-PLAYER GAME.
Complete Prime MKII rules in a travel-sized booklet (86 pages), introductory guide, dice, ruler, and 17 plastic WARMACHINE models with corresponding stat cards.
• Warcaster Kommander Sorscha
PROTECTORATE OF MENOTH
• Warcaster High Exemplar Kreoss
In a World Ravaged by Warfare, Fury is Your Greatest Weapon! From the frozen northern wastes the Legion of Everblight descends upon Immoren, defiling the land with taint and corruption. Dependent upon nature but fueled by its raw and ancient power, the druids of the Circle Orboros clash with the dragon Everblight’s forces to halt the spread of the dragon’s blight. The irrepressible Kaya the Wildborne, flanked by her trusted pack of beasts, leads the Circle’s vanguard against twisted and bloodthirsty ogrun and dragonspawn led by the deadly Lylyth, Herald of Everblight.
This Hordes boxed set contains 1x Hordes Primal Mk II Travel-Sized Rulebook, 1x Hordes Introductory Guide, 9x Circle Orboros Miniatures, 1x Circle Orboros Kaya the Wildborne, 1x Circle Orboros Feral Warpwolf, 1x Circle Orboros Argus, 1x Circle Orboros Winter Argus, 5x Circle Orboros Skinwalkers, 11x Legion of Everblight Miniatures, 1x Legion of Everblight Lylyth - Herald of Everblight, 1x Legion of Everblight Carnivean, 4x Legion of Everblight Shredders, 5x Legion of Everblight Blighted Ogrun Warspears, 4x D6 Dice, 1x Ruler.