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WarGameStore: Wirral wargame shop located between Chester and Liverpool serving Merseyside, Manchester, Lancashire & Wales with the best in table top war games, board games and model supplies.

Warhammer 40000, Warhammer Age of Sigmar, Warmachine, X-Wing Miniatures Game & Malifaux at big discounts. Visit our game store in Wirral, near Chester and Liverpool. Get next day delivery free on orders over £40 if you order from wargamestore.com.
 
WarGameStore has the full range of Warhammer 40K, Warmachine, X-Wing Miniatures Game, Malifaux & Vallejo Paints in stock all the time.  Visit us instore or online to see the full range of models we have available.
 
Miniatures for Flames of War, Team Yankee, Bolt Action, Hail Ceasar, Pike and Shotte, Konflikt 47 and a wide range of plastic and metal models from Perry, Warlord, Gripping Beast, and Victrix Miniatures.
 
Harder and Steenbeck airbrushes and Sparmax Compressors.
 
A great range of board games including the best from Fantasy Flight Games and many others.
 
Warhammer Wirral on the Merseyside Cheshire border. Visit our retail store on Brimstage Road, 1 mile from J4 of the M53.  No need to visit the local Games Workshop in Chester or Games Workshop Liverpool when you can get cheap Warhammer and discount Warhammer 40,000 at WarGameStore. Also just 10 minutes from Cheshire Oaks.
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  • 8.8cm Flak 37

    Originally developed as an anti-aircraft weapon, the Flak 37 8.8cm (or Eighty-eight as it became known by Allied troops) had a high muzzle velocity to allow it to reach the higher ranges modern bombers were capable of at the time. This would make it an exceptionally deadly anti-tank weapon as many Allied tank crews would learn to their peril. The 88 could also be deployed as a conventional artillery piece – as one infantryman noted, the 88 was 'anti-everything'...
     
    Capable of firing in extremis whilst still attached to its wheeled carriages (although with limited traverse or elevation), the 88 could be fully deployed onto its cruciform firing platform and ready to fire in around two and a half minutes.
     
    Many 88s were fitted with a large gunshield although there were many examples of this being dispensed with. Being such a large and heavy weapon it could only be towed by larger prime movers such as the Sd.Kfz 7 halftrack.
     
    The 88 saw service during the Spanish Civil War as well as on all fronts in which the Germans fought during WWII. Capable of penetrating armour plate up to 108mm thick at ranges of up to 1,100 yards, the 88’s fearsome reputation grew immensely during its service in the Western Desert where it was one of the very few weapons capable of dealing with the British Matilda II infantry tanks. A similar scenario unfolded on the Eastern Front as the 88 was among the rare weapons able to tackle the new Soviet T-34 and KV tanks.
     
    The Flak 37 was the final production iteration of the 88, being almost identical to the Flak 36 bar the updated instruments allowing for a greater level of autonomy in fire control.
     
    This Flak 37 kit is supplied with 8.8cm shells and shell cases and can be built to both traverse and elevate - neither enemy armour nor aircraft will be safe!
     
    Contains:
     
    One 1/56 scale hard plastic WWII 8.8cm Flak 37 dual-purpose AA/AT gun
    7 metal German Army crew
    Bolt Action stat card
    Full-colour waterslide decal sheet
    Construction leaflet
    402012026
    £25.00
     
  • M4 Sherman Crocodile

    Inspired by the powerful British Churchill Crocodile and their own experiences in the Pacific with other versions of flamethrower tanks the US army ordered some 100 Sherman Crocodile variants from the British, who were recognised as leading the field in Flamethrower technology.
     
    Based on the M4A4 (Sherman V) welded hull the Crocodile retained full operation of its turret and 75mm gun and bow-mounted .30 Cal (7.62mm) machine gun. The flame gun was placed above the Bow Machinegunners hatch. All of the flamethrowing equipment was positioned externally, including the iconic wheeled trailer.
     
    The trailer weighed 6.5 tons and was protected by 12mm (0.47 in) thick armour. A special joint connector known as “The Link” (made up of 3 articulated joints allowing it to move up, down, left or right and swivel on the horizontal axis) allowed it manoeuvre through rough terrain. This link could also be released from inside the crew compartment in case of an emergency, a great design attribute as the trailer carried 400 gallons (1818 litres) of flamethrower liquid and 5 compressed bottles of Nitrogen (N?) gas!
     
    The flamer worked by using Nitrogen gas to propel the fuel along a pipe running from the rear of the tank, up and along the right flank, to a flame projector mounted on the right upper glacis. The co-driver/bow machine gunner would then operated the flamethrower or his machine gun.
     
    Of the initial order, only 3 M4A4 Crocodiles were actually made and along with a fourth, the prototype M4A2 (Sherman III), seeing action with the 739th Tank Battalion (Special Mine Exploder Unit). They were sent in February 1945 to take part in Operation: Grenade, the assault on the ancient 13th-century citadel in Julich, Germany. Helping demolish the garrison of the old citadel.
    402413008
    £30.00
     
  • US Infantry WWII AMerican GIs

    This box gives you a platoon of tough, well-trained troops with enough firepower to successfully perform almost any task given to them. 
    American troops were after all aggressive, resourceful and supremely well-equipped...
     
    These miniatures are usable as almost all types of regular American line troops - from the US entry into WWII in the Mediterranean through to the war’s end in Europe. They can, of course, be fielded as other nations - Uncle Sam outfitted all manner of troops from his stores. These G.I.s could be painted as late war French (post D-Day) or even Brazilians fighting in Italy!
     
    This packed plastic frame comes with:
     
    Plastic components to make 30 US Army infantrymen. Includes optional weapon configurations, command models as well as early and late version backpacks.
    Weapons included:
    M1 Garand rifle, Browning Automatic Rifle, Thompson and Grease Gun sub-machine guns, M1 carbine, Bazooka, Colt .45 pistol, fragmentation grenades, bandoliers and combat shotgun!
     
    Round plastic bases (25mm diameter).
    Construction leaflet.
    Full-colour waterslide decals.
    402013012
    £26.00
     
  • Coastal Defence Bunker

    This Coastal Defence bunker follows the R612/R680 templates for coastal defence bunkers with its distinctive flanking wall. These bunkers would most commonly house either 7.5cm anti-tank guns or 10.5cm field howitzers and provided deadly firepower capable of striking invaders as they landed as well as at sea.
     
    The Atlantic Wall on the coastal areas of North West Europe was ringed by hundreds of these bunkers and their similar types such as the R677-style anti-tank/flak bunkers, providing a fearsome barrier for the invading British, Canadian and US troops to breach during the Normandy landings on D-Day...
     
    This plastic kit contains one hard plastic R612/R680-style bunker. In addition to a removable roof to allow access to your figures, the rear doors are fully openable allowing defenders to sally forth or assaulting troops to attempt to crack open this heavy defence!
    842010002
    £16.00
     
  • Anti Tank Flak Bunker

    This Flak Bunker is based on the R677 bunker template with dual purpose anti-tank and anti-aircraft capability. Commonly house either 7.5cm anti-tank guns and light anti-aircraft guns such as the 2cm, 3.7cm and quad 2cm flak guns they provided deadly firepower capable of striking invaders as they landed as well, at sea and protection from Allied air attack.
     
    The Atlantic Wall on the coastal areas of North West Europe was ringed by hundreds of these dual-purpose bunkers amongst many other types, providing a fearsome barrier for the invading British,?Canadian and US?troops to breach during the Normandy landings on D-Day...
     
    This plastic kit contains one hard plastic R677-style bunker. In addition to a removable roof to allow access to your figures, the rear doors are fully openable allowing defenders to sally forth or assaulting troops to attempt to crack open this heavy defence!
    842010001
    £16.00
     
  • Priest RHA Expansion

     
    The RHA (Royal Horse Artillery) were highly experienced gunners. On the mobile battlefields of World War II they traded in their horse and limbers for American M7 self-propelled 105mm, nicknamed ‘Priest’ in British service. The Priest gave the armoured divisions a mobile artillery piece able to keep up with its tanks during cross-country moves.
     
    This pack contains:
    1x Unassembled Priest (RHA) tank
    1x Priest (RHA) tank card
    1x Hero card
    2x Crew cards
    2x Upgrade cards
    tanks63
    £7.00
     
  • Churchill Tank Expansion

    Churchill Tank Expansion contains:

    tanks62
    £7.00
     
  • Free Nations

    Free Nations:
    Canadian, French, Dutch and Australian Forces in World War III
     
    Since its inception in 1949, NATO has been a community of free nations brought together with a common goal, to defend the freedom of Western Europe and North America. To do this Canada, France and the Netherlands deploy armoured and mechanised forces in West Germany.
     
    Old allies have also been called on, and an ANZAC Brigade of Australian and New Zealand troops answers the call to fight. Canada, the Netherlands, and Australia all have 105mm armed Leopard 1 tanks, while both Canada and the ANZACs have M113 mechanised infantry. France has its own 105mm armed AMX-30 tank, while infantry travel in AMX-10P IFVs or 4x4 VAB APCs. The Dutch also have new Leopard 2 tanks and mount their infantry in YPR-765 IFVs.
     
    Recon options include the Canadian Lynx and Dutch M113 C&V tracked vehicles and the heavily armed French AMX-10 RC armoured car. Among the many support choices there are Canadian and Dutch M109 artillery, French rapid fire AMX AuF1 SP 155mm howitzers, Canadian ADATS, French Roland and Mephisto, and Dutch PRAT missile vehicles.
     
    Inside You Will Find:
     
    Background on the 4 Canadian Mechanized Brigade Group, French Armée de terre, the Netherlands 1. Korps, and the Australian and New Zealand ANZAC Brigade.
    Instructions on how to build:
    • a Canadian Leopard C1 Armoured Squadron or a M113 Mechanized Company,
    • a French AMX-30 Escadron Blindé, AMX-10P Compagnie de Chasseurs, AMX-10 RC Escadron de Cavalerie, or VAB Compagnie d’Infanterie,
    • a Dutch Leopard 2 Tank Eskadron, Leopard 1 Tank Eskadron, Pantserinfanterie Compagnie, or Verkennings Eskadron,
    • and an Australian Leopard AS1 Armoured Squadron, or M113 Mechanised Company.
    Three scenarios featuring the forces of Free Nations.
    A detailed painting guide to help you prepare your army
    BP1639
    £15.00
     
  • Khador Man O War Strike Tanker

    Man-O-War tankers are a response to the more impressive armaments and engines of war that Khador now finds set against it. Tankers support their smaller companions in battle, girding them with massive armored shields and laying down heavy supporting fire. Strike tankers are armed with slug cannons, a high-caliber, armor-piercing shoulder-mounted weapon. At full power, a slug cannon can breach bunker walls and other fortifications, and its shot is similarly effective against battle engines and colossals.

    Base Size:  50mm
    PIP Code:  33132
    Model Materials:  Metal, Resin
    Model Count:  1
    Packaging:  Box
    PIP 33132
    £26.95
    £29.95 save 10%
  • Khador Man O War Suprresion Tanker

    Man-O-War tankers are a response to the more impressive armaments and engines of war that Khador now finds set against it. Tankers support their smaller companions in battle, girding them with massive armored shields and laying down heavy supporting fire. Suppression tankers are armed with a pair of volley guns, each being a multiple-barreled light cannon able to fire single chambers in rapid succession or multiple barrels simultaneously.

    Base Size:  50mm
    PIP Code:  33131
    Model Materials:  Metal, Resin
    Model Count:  1
    Packaging:  Box
    PIP 33131
    £26.95
    £29.95 save 10%
  • Khador Kommandant Sorscha Kratikoff

    Having risen to the rank of kommandant at an unprecedented age, Sorscha Kratikoff has been tasked with commanding the full might of Khador’s new Man-O-War division. Sorscha began her new assignment spending several months undergoing the rigorous training to control Man-O-War armor, a unique hybrid of warcaster armor and Man-O-War armor specially designed to fit her frame. In combat, Kommandant Sorscha is the avalanche in the storm. Her command of winter magic allows Sorscha’s Man-O-War to perform flanking and ambush maneuvers never before seen with these steam-powered soldiers. Sorscha goes where the fighting is thickest, laying waste to man and machine.

    Base Size:  40mm
    PIP Code:  33127
    Model Materials:  Metal, Resin
    Model Count:  1
    Packaging:  Blister
    PIP 33127
    £12.55
    £13.95 save 10%
  • TIE Reaper Expansion Pack

    Engineered as a high-performance troop transport for in-atmosphere missions, the TIE reaper also made its debut in Rogue One. Equipped with advanced ailerons for precise atmospheric maneuvering, thick armor plating, powerful laser cannons, and the capacity to carry elite infantry, this menacing vessel struck fear into Rebel forces across the galaxy.
     
    Any TIE reaper that you choose to fly in your squadron packs a potent strike, rolling three attack dice as its primary weapon attack. A TIE reaper is not especially agile, leaving it with only a single defense die, but with six hull and two shields, these starships are durable enough to stick around on the battlefield. In fact, TIE reapers bring something quite special to your Imperial X-Wing squadrons. This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock—opening a wealth of tactical opportunities when you’re building your squad or flying into battle.
    SWX75
    £23.79
    £27.99 save 15%
  • Saw's Renegades Expansion Pack

    Take the skies with Saw Gerrera and his renegades with the Saw’s Renegades Expansion Pack! Rather than introducing completely new ships to the game, this expansion follows in the vein of the Rebel Aces Expansion Pack and the Heroes of the Resistance Expansion Pack by introducing new versions of existing ships already in the service of the Rebel Alliance. In this case, you’ll find two new ship miniatures—a U-wing and a T-65 X-wing, both pre-painted in the stunning black-and-white paint scheme of Saw Gerrera’s freedom fighters.
     
    Though the ships may be functionally the same as the ones included in previous expansions, the Saw’s Renegades Expansion Pack offers an assortment of ship cards featuring pilots from Saw’s motley band of warriors—or even Saw Gerrera himself, flying his powerful U-wing into your battles. Along with new ship cards for both the T-65 X-wing and the U-wing, you’ll find an arsenal of fifteen new upgrade cards, equipping your squadrons with any number of unusual tactics or system upgrades.
    SWX74
    £31.44
    £36.99 save 15%
  • Hexwraith Flame

    The perfect Citadel Technical Paint for achieving a ghostly ethereal green look to your miniatures – particularly suited for the ranks of the undead – Hexwraith Flame, when applied over a basecoat of white, is the perfect foundation for the spectral look your miniatures are crying out for. Contains 24ml of paint.

    27-20
    £4.55
     
    Product Is Not Available Yet
    Preorder yours today.
    Due in Stock: June 30, 2018
  • Nighthaunt Gloom

    Nighthaunt Gloom is the perfect Citadel Technical Paint for achieving a ghostly ethereal blue look to your miniatures – particularly suited for the ranks of the undead – Nighthaunt Gloom, when applied over a basecoat of white, is the perfect foundation for the spectral look your miniatures are crying out for. Contains 24ml of paint.

    27-19
    £4.55
     
    Product Is Not Available Yet
    Preorder yours today.
    Due in Stock: June 30, 2018
  • Age Of Sigmar Shattered Dominion Objective Markers

    Age Of Sigmar Shattered Dominion Objective Markers are used to mark the objectives fought over in games of Warhammer Age of Sigmar, these 7 plastic Objective Markers are designed to add an extra element of narrative to your games – each is evocative of the constant state of conflict found in the Mortal Realms. They’re every bit as detailed as the models used to actually fight the battles themselves: 

     
    - Hallowed Tomb: an ancient burial place for a fallen warrior, whose likeness is sculpted on the lid – this lid is removable, and the fighter’s remains can be seen within;
    - Trove of Arcane Glory: a collection of magical loot – books, scrolls and a sextant – surrounding an open chest, in which more books, scrolls and potion bottles are found;
    - Soul Stone: a floating stone, the surface of which is adorned with grinning skulls attempting to break through, which is tethered to the ground by 3 chains;
    - The Realm’s Ransom: a chest filled with rather more mundane treasures – coins (some of which have spilled out onto the ground), goblets, jewels and a lantern. The lid of the chest can be modelled open or closed;
    - Ensorcelled Armoury: an impressive pile of shields, swords, hammers and axes;
    - Iconoclast Axe: a large fallen statue’s head, with a double-headed axe, which can either be modelled embedded in the head or left as a separate piece;
    - Realmvault Key: a mysterious device featuring an orrery with Sigmarite comets orbiting a sun, used for purposes unknown, attached to a winch pulling it from the ground. 
     
    These 7 markers come as 26 components.
    65-16
    £18.00
    £20.00 save 10%
    Product Is Not Available Yet
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    Due in Stock: June 30, 2018
  • Age Of Sigmar Wound Counters

    Age Of Sigmar Wound Counters are ideal for tracking wounds to your units during games of Warhammer Age of Sigmar, these Wound Trackers are 12 10-sided plastic dice. 6 are coloured blue with white markings, and 6 are coloured white with blue markings, making it easy to differentiate between tens and units when counting your models’ wounds.

    65-15
    £8.00
     
    Product Is Not Available Yet
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    Due in Stock: June 30, 2018
  • Age Of Sigmar Scenery Dice

    Age Of Sigmar Scenery Dice is is a set of 20 dice, featuring both numbers and the relevant symbols from the Warhammer Age of Sigmar core rules – simply roll and let fate decide the terrain rules you’ll be using, then use each die as a handy marker to remind you which scenery piece is using which rule.

    86-81
    £11.25
    £12.50 save 10%
    Product Is Not Available Yet
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    Due in Stock: June 30, 2018
  • Age Of Sigmar Command and Status Dice

    Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed. 

     
    12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.
    86-80
    £11.25
    £12.50 save 10%
    Product Is Not Available Yet
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    Due in Stock: June 30, 2018
  • Generals Handbook 2018

    Generals Handbook 2018 is an essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.

     
    The Rules
     
    Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
     
    Open Play
     
    This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure.
     
    The General’s Handbook features a Battleplan Generator – 5 tables determining how the armies are set up what they must do to win and the obstacles in their way featuring maps, objectives, twists, ruses and sudden death conditions which slot together to create exciting Battleplans – no 2 games ever need be the same.
     
    Rules are also included for aerial battles: in Overhead Aerial Battles, you effectively have 2 battlefields, 1 on the ground and 1 in the sky, whereas in Stratospheric Aerial Battles only the sky is represented – perfect for player with large collections of flying models. An example Battleplan is provided for each, with objective and twist tables helping you generate your own;
     
    Narrative Play
     
    The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms.
     
    This section of the book contains 43 Special Rules for Narrative Play games – these are all evocative of situations and surprises that a leader might find himself dealing with in times of war, and can be applied to either or both players – these are great for adding balance, should it be needed.
     
    A section is dedicated to Historical Battles – this guides the player through setting up and playing a battle according to legends and tales from Games Workshop publications, with 2 example stories and annotated gaming table setups showing you how these wars were fought.
     
    As well as these, you’ll find Gathering of Might – this is a set of simple modifications to the Warhammer Age of Sigmar core rules which streamline them, allowing for staggeringly huge battles featuring hundreds of models on either side. 2 Battleplans are included, with Legendary Traits, Gifts of the Gods, Artefacts, and Spells for each of the four Grand Alliances.
     
    Matched Play
     
    Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.
     
    This section contains the rules needed to run Matched Play games – guidance on army size, points limits, battlefield roles, allied units and warscroll battalions, with clarified rules on using Triumphs and Command Points. 18 Battleplans are included, along with Allies tables, listing the eligible Allies for each faction
     
    An updated list of points values for every miniature in the range is included, with the profiles printed in this book superceding any printed previously.
     
    Conquest Unbound
     
    This section is dedicated to bringing your gaming table to life, offering optional enhancements based on the layout of scenery, allowing you to augment the battlefield with arcane constructs and ancient edifices.
     
    New summoning rules, including battle traits, abilities and spells – for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.
     
    Updated Allegiance Abilities – with battle traits, command traits and artefacts of power – allow your armies to act and fight in a way that closely fits the stories you’ve read in Battletomes and other publications – these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.
     
    Scenery Warscrolls are included for the following Citadel miniatures: Baleful Realmgate, Azyrite Ruins, Arcane Ruins, Barbed Venomgorse, Citadel Wood, Dragonfate Dais, Magewrath Throne, Numinous Occulum, Ophidian Archway, Shardwrack Spines, Sigmarite Mausoleum, Walls and Fences, and Warscryer Citadel.
    80-14-60
    £18.00
    £20.00 save 10%
    Product Is Not Available Yet
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    Due in Stock: June 30, 2018
  • Age Of Sigmar Core Rulebook

    The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.
     
    Contained in this 320-page hardback book:
     
    Background
     
    - The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
    - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
    - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
    - The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…
     
    - The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
     
    - Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
     
    - The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
    - The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
    - The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
    - The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
     
    Rules
     
    The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
     
    - Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
    - The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
    - An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
    - Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
    - Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
    - An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
    - An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
    - An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
    - An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
     
    - Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
    - Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
    - Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
    - Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
     
    - Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
    - An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
    - Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
    - Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
     
    - Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
    - War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;
    - Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
    - A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
    - Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
    - Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
    - Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
     
    - Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
    - Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
    - Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
    - A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
    80-02-60
    £31.50
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  • Age of Sigmar SPECIAL BUNDLE

    Age of Sigmar Soul Wars PLUS Malign Sorcery

    Age of Sigmar SPECIAL BUNDLE
    £119.00
    £140.00 save 15%
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  • Age of Sigmar Malign Sorcery

    Age of Sigmar Malign Sorcery is an expansion for Warhammer Age of Sigmar containing new rules and spells for magic, along with 17 imposing miniatures used to represent Endless Spells, powerful pieces of sorcery that can be unleashed by any wizard. These rules and miniatures can be used alongside the core rules to introduce wildly different and incredibly powerful spells brought about by the Arcanum Optimar – an age of rampant magic. When combined with the Realm of Battle rules found in the Warhammer Age of Sigmar Core Book, this set becomes a gaming toolbox you can use to fight narrative-driven battles in the Mortal Realms.

     
    Contained within the box:
     
    The Book
     
    Malign Sorcery features an 88-page hardback book packed with rules and background:
     
    - Magic in the Mortal Realms: a history of magic in the Mortal Realms, tracing the origins of sorcery back to the Age of Myth and presenting detailed information on the differing specialisations of various races, and the magics of the Eight Realms.
    - The Learning of Magic: all sorcerers face the same dangers when bending wild powers to their will – the forces Order, Death, Destruction and Chaos deal with these dangers in their own manners, detailed here;
    - Concerning Realmstone: this mysterious substance contains enough power to annihilate cities – here is detailed the different realmstones which can be found across the Eight Realms;
    - Descriptions of 13 manifestations that herald a new era of magic, which will soon be seen of every battlefield in the Mortal Realms;
    - A showcase of the miniatures found in the box, including step-by-step guides and descriptions of effective painting techniques.
     
    Rules
     
    Rules expanding the use of magic in games of Warhammer Age of Sigmar make up the second section of the book:
     
    - Endless Spells: these are the rules for using the miniatures included with Malign Sorcery, magical constructs which remain in play until dispelled or out of bounds. This includes 5 Narrative Battleplans designed for use with this set;
    - Skirmish on the Realm’s Edge: the wild magics unleashed by the necroquake grow wilder the closer to the borders between realms an army finds itself – these are rules for fighting skirmishes right where the sorcery is at its strongest. Includes Command Traits, Artefacts, and Leader Spells, Rewards of Battle and Edge of Aqshy scenery rules (for games set within that Realm). Also includes a Skirmish battleplan specifically designed for use with this set;
    - Paths to Glory at the Realm’s Edge: rules for playing a Path to Glory campaign under the conditions at a realm’s edge, including Followers Rewards Table and Champions Rewards Table. Also includes 2 Paths to Glory battleplans specifically designed for use with this set;
    - Spells of the Realms: 7 sets of spells for use with the Realm of Battle rules from the Warhammer Age of Sigmar Core Book;
    - Artefacts of the Realms: Artefacts of Power – weapons and relics – divided between different Mortal Realms for use in games;
    - 2 Pitched Battle battleplans specifically designed for use with this set;
    - Pitched Battle profiles for the Endless Spells, including minimum and maximum unit sizes, points, and battlefield role.
     
    Miniatures
     
    13 Endless Spells are represented, with 17 push-fit miniatures used to represent the Endless Spells on the tabletop:
     
    - A Purple Sun of Shyish, an enormous spiked orb with a skull face, supplied on purple-coloured plastic;
    - Ravenak’s Gnashing Jaws, a huge set of jaws that streak across the battlefield, supplied on red-coloured plastic;
    - The Suffocating Gravetide, a large wave of skulls pulling up dirt and rocks in a chaotic tsunami, supplied on red-coloured plastic;
    - A set of Quicksilver Swords, 11 blades descending to the ground on pillars of flame supplied on silver plastic;
    - An Aethervoid Pendulun, an enormous swinging axe with aetherflames describing its arc, supplied on silver plastic;
    - A set of Chronomantic Cogs, sinister clockwork bursting from the ground, supplied on silver plastic;
    - An Umbral Spellportal, a pair of spectral mirrors supplied on silver plastic;
    - A set of Soulsnare Shackles, 3 miniatures depicting magical shackles flailing through the air, supplied on silver plastic;
    - A pair of Geminids of Uhl-Ghysh, two spheres locked in magical orbit, supplied on blue plastic;
    - A Burning Head, depicted as a huge flaming skull, supplied on blue plastic;
    - A Malevolent Maelstrom, an orb full of skeletons surrounded by magical flames, supplied on blue plastic;
    - A Prismatic Palisade, a sturdy cover structure made up of sorcerous crystals, supplied on blue plastic;
    - An Emerald Lifeswarm, countless insects swarming forth from a fallen warrior, supplied on blue plastic.
     
    Extras
     
    The box also includes 14 Endless Spell Warscroll cards – these cover each of the miniatures described above with a 14th card covering rules for the Balewind Vortex, available separately. As an added bonus, the entire set comes in a sturdy box with a handle, making it easy to transport to and from games!mar.
    80-27-60
    £40.50
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  • Age of Sigmar Soul Wars

    Age of Sigmar Soul Wars contains:

    • 52 push-fit Stormcast Eternals and Nighthaunt miniatures,
    • a 320-page hardback Core Book
    • and an exclusive 32-page Battle of Glymmsforge booklet,

    Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.

     
    Full Contents:
     
    The Miniatures
     
    Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:
     
    Nighthaunt
     
    33 push-fit Nighthaunt miniatures:
     
    - A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;
    - A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;
    - A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;
    - A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;
    - 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
    - 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
    - A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
     
    Stormcast Eternals
     
    19 push-fit Stormcast Eternals miniaturesc:
     
    - A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;
    - A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;
    - 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;
    - A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;
    - 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;
    - A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.
     
    The Books
     
    Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:
     
    Start Here
     
    An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!
     
    Warhammer Age of Sigmar Core Book
     
    This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:
     
    - Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;
    - The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;
    - A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;
    - A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;
    - A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.
     
    Battle of Glymmsforge
     
    This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.
     
    It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.
     
    Core Rules
     
    This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.
     
    It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.
     
    Gaming Content
     
    Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:
     
    - 12 14mm, 6-sided turquoise gem dice;
    - A 12” transparent range ruler;
    - An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build
    - A Stormcast Eternals transfer sheet.
     
    Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.
    80-01-60
    £85.50
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  • Easy to Build: Age of Sigmar

    Easy to Build: Age of Sigmar boxes are a great way to get started with Warhammer Age of Sigmar. They make the perfect expansion for Warhammer Age of Sigmar, and come supplied with rules, a painting reference and the appropriate sizex Citadel round bases.

    Choose from:

    • 3 x Blood Warriors
    • 5 x Bloodreavers
    • 3 x Liberators
    • 2 x Retributors

    And from the 30th June 2018 choose from these newly released sets:

    • 3 x Castigators with 1x Gryphhound
    • 3 x Sequitors
    • 4 x Nighthaunt Glaivewraith Stalkers
    • 4 x Nighthaunt Myrmourn Banshees
    71-03
    £9.00
    £10.00 save 10%
  • Age Of Sigmar Combat Gauge

    Age Of Sigmar Combat Gauge is the perfect tool for quickly and easily measuring the space between models locked in bitter combat, the Combat Gauge has been designed for all those who love to play their games with as little fuss and clutter as possible. Hewn from metal, with an acid etched design featuring a map of the Mortal Realms, the Combat Gauge’s 4 edges measure half an inch, 1 inch, 2 inches and 3 inches incrementally – so should you need to ascertain whether two models are within range to fight or pile in, or work out which model to target, this is the perfect accessory for you.

    65-10
    £9.00
    £10.00 save 10%
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    Due in Stock: June 30, 2018
  • Armiger Warglaives

    Armiger Warglaives Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Warglaives. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful. Each is armed with a reaper chain-cleaver, thermal spear and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique heads are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose. 

     
    This kit comes as 116 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
    54-17
    £40.50
    £45.00 save 10%
  • White Dwarf 2017

    White Dwarf, the Ultimate Warhammer Magazine.

    Relaunched in 2017 with full-colour A4 pages, it’s a beast of a magazine bringing you all your favourites from White Dwarf’s long history, freshly re-imagined, alongside a whole heap of stuff you never dreamed of.

    Packed full of the latest news in Planet Warhammer, Army of the Month, Battle Reports, the Ultimate Guide, Blanchitsu, Readers’ Models, Rules updates and much, much more.

    Released on the first Friday of the month.

    WD092016
    £5.99
     
  • Imperial Knights Data Sheets

    Imperial Knights Data Sheets are designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet cards – each featuring the rules for Imperial Knights units on one side and artwork on the reverse – and 2 sheets of punched card tokens is an indispensable tool in the arsenal of any Imperial Knights gamer. Included: 

     
    - 11 datasheets covering every unit available to the Imperial Knights;
    - 2 sheets of punched card tokens, including 15 tokens for tracking movement, weapon skill and ballistic skill during games, 6 Warlord Trait tokens and 9 Household Warlord Trait tokens.
    54-03-60
    £9.00
    £10.00 save 10%
  • Imperial Knights Battle Gauge

    Imperial Knights Battle Gauge is designed to complement the rules found in Codex: Imperial Knights, this Battle Gauge is a quick and handy way to ascertain certain distances in games of Warhammer 40,000. Hewn from stainless steel, the gauge’s edges measure 6 inches, 3 inches, 2 inches, 1 inch and ½ an inch, meaning you can easily determine who can fight, how far to pile in, targets and consolidation with Imperial Knights in the close combat phase.

    54-18
    £7.00
     
  • Android Netrunner LCG

    Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game™ that rewards skill, strategy, and just the right amount of calculated risk.

    In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.

    This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.

    The Android Netrunner Core Set features 252 cards, including seven unique identity cards.

    ADN01
    £27.75
    £36.99 save 25%
  • AVP Predators

    AVP Predators contains:

    • 3x 32mm scaled miniatures
    • 3x plastic bases
    • 3x ping tokens
    • 3x stat cards
    AVPP002
    £18.00
    £30.00 save 40%
  • Bandito's II

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW012
    £3.60
    £6.00 save 40%
  • Banditos Type 1

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW007
    £3.60
    £6.00 save 40%
  • Bat Masterson and Dodge City Marshals

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW015
    £3.60
    £6.00 save 40%
  • Batman - Arkham Origins

    Batman is the secret identity of Bruce Wayne, an American billionaire womanizer, industrialist, and philanthropist. Having witnessed the murder of his parents as a child, he swore revenge on criminals, an oath tempered with the greater ideal of justice. Wayne trains himself both physically and intellectually and dons a bat-themed costume in order to fight crime. Batman operates in Gotham City, assisted by various supporting characters including his crime-fighting partner, Robin, his butler Alfred Pennyworth, and the police commissioner Jim Gordon. He fights an assortment of villains, often referred to as the "rogues gallery," which includes the Joker, the Penguin, the Riddler, Two-Face, Ras al Ghul, Scarecrow, Poison Ivy, and Catwoman, among many others. Unlike most superheroes, he does not possess any superpowers; he makes use of intellect, detective skills, science and technology, wealth, physical prowess, martial arts skills, an indomitable will, fear, and intimidation in his continuous war on crime. Pack Contains 1 metal Batman miniature

    K35BAO001
    £7.80
    £12.95 save 40%
  • Battlelore Board Game 2nd Edition

    Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.

    In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favoured play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!

    BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!

    • 45 - 90 minutes
    • 2+ players
    • Ages 14+
    FFGBT01
    £51.75
    £68.99 save 25%
  • Blood Rage Board Game

    Blood Rage the board game comes from the studio that brought you Zombicide. The ultimate Viking saga. Blood Rage is a Viking board game created by acclaimed game designer Eric M. Lang. In this fast-paced yet highly strategic game, 2 to 4 players take control of Viking clans, invading, pillaging, and battling in a quest to gain as much glory as possible before Ragnarok finally consumes the land!

    The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork and Mike McVey’s amazingly detailed miniatures.

    Contains 49 amazingly detailed plastic miniatures.

    BLR001
    £59.19
    £73.99 save 20%
  • Catwoman

    Usually depicted as an adversary of Batman, known for having a complex love-hate relationship with him. In her first appearance, she was a whip-carrying burglar with a taste for high-stake thefts. Pack Contains 1 metal Catwoman miniature

    K35DAC008
    £8.40
    £14.00 save 40%
  • Caverna Board Game

    In this game, you are the bearded leader of a small dwarf family which lives in a little cave in the mountains. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. It’s up to you how much ore you want to mine. You will need it to forge weapons , that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: you can cut down the forest to sow fields and fence in pastures to hold your animals. In the end, the player with the most efficiently developed home board will win the game.

    Play the solo variant of this game to make yourself familiar with the 48 different furnishing tiles for your cave.

    Minimum Players: 1 Maximum Players: 7 Minimum Time: 30 Maximum Time: 210 Minimum Age: 12 Game Type: Stand-Alone

    Game Components: • over 300 wooden pieces for animals, resources and dwarfs • over 60 acrylic nuggets for Ore and Ruby • 16 game boards • 16 punchboards with over 400 pieces • 30 Cards • I score sheet • 1 rulebook • 1 appendix

    MFG3501
    £59.99
    £89.99 save 33%
  • Cowboy Posse I

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW013
    £3.60
    £6.00 save 40%
  • Cowboy Posse II

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW014
    £3.60
    £6.00 save 40%
  • Cursed Earth Desperados

    This Judge Dredd Boxed set contains 8 metal figures. Mutant with Long Arms, Desperado with cleaver, Desperado with dual weapons, Desperado with axe, Mutant with stump gun, Mutant with handgun and knife, Mutant with double-barrelled stump gun, Desperado with handgun and knife

    JD006
    £24.00
    £30.00 save 20%
  • Dead Man's Hand - Civilian Bank Figure Set

    Set of three metal civilian models to populate your town and get gunned down in the crossfire!. Models supplied unpainted.

    Part of a new range of civilians to complement the Dead Man's Hand 4Ground buildings sculpted by Martin Baker. Bank available separately.

    DMHG-BNK
    £2.50
    £5.00 save 50%
  • Dead Man's Hand - Civilian Rogan's Bar Set

    Set of three metal civilian models to populate your town and get gunned down in the crossfire!. Models supplied unpainted. Part of a new range of civilians to complement the DMH 4Ground buildings sculpted by Martin Baker. Scenery featured in Undertakers set is not included

    DMH-CIV-RGN
    £2.50
    £5.00 save 50%
  • Dead Man's Hand - Dead Horses

    Dead Man's Hand - Dead Horses, contains 2 metal figures Figures are 28mm sized, made of metal and supplied unpainted.

    DMHG-DHR
    £2.00
    £4.00 save 50%
  • Desperados

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW008
    £3.60
    £6.00 save 40%
  • Doc Holliday & Wild Bill Hickock

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW016
    £3.60
    £6.00 save 40%
  • Eclipse

    After a ruthless war, the galaxy has been at peace because of the efforts of the major spacefaring species to preserve it. The Galactic Council was formed for that purpose. But tension is mounting again, and a new conflict seems to be inevitable. Which faction will prevail and lead the galaxy?

    Eclipse is a strategy game where you must lead your civilization to prevail over the others.  Players can choose to play as either a human or alien civilization. On each move, a player takes one of six actions: building, exploring, influencing, moving, researching or upgrading.  For example, exploring opens up a new tile in a direction chosen by the exploring player. Each action uses resources (money, materials or science), and resource management is a key part of gameplay.

    The galaxy is laid out in three rings of hex tiles, most of which get laid during exploration. At the start of play, only the galaxy center tile and tiles for the players' respective home stars are laid. When exploring, a player chooses a tileless space which is accessible from a star the player occupies. The player then draws a new hex tile from a stack of face-down tiles and lays it in the chosen direction. The player may strategically choose which orientation the tile takes, to create links to existing tiles or to block access by other players.

    • Players 2 - 6
    • Age range 14+
    • Playing time 2-3 hours
    ASMECL01
    £41.25
    £54.99 save 25%
  • Gallerist Board Game

    Gallerist Board Game simulates the age of art and capitalism that has created a need for a new occupation - The Gallerist.

    Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.

    There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!

    Maximize your money and thus win the game by:

    • having visitors in your gallery;
    • exhibiting and selling works of art;
    • investing in artists’ promotion to increase art value;
    • achieving trends and reputation as well as curator and dealer goals.
    • Age 13+
    • 120 Min
    • 1–4 Players
    FRE101653
    £52.50
    £74.99 save 30%
  • Guardian Terminator 1984

    Guardian - This T-800 cyborg infiltrator has been sent back in time to protect Sarah Connor since she was a child, and to train her so that she would be ready for the struggles ahead. Guardian, or 'Pops' as Sarah affectionately calls him, has spent a long time amongst humans, learning to blend in and becoming a perfect bodyguard for Sarah. His organic tissues might have aged, but his armoured endoskeleton is as powerful as ever - as he puts it, he is "old, but not obsolete".

    This Warlord Games pack contains one resin miniature.

    RH-TER-21
    £6.00
    £10.00 save 40%
  • Heavy Weapon Endoskeletons

    They can’t be bargained with. They can’t be reasoned with. They don’t feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead. The Heavy Weapons Endoskeletons are arriving to reinforce Skynets forces as the Terminators inexorably advance to crush all Resistance!

    Add this set of heavy weapons – a Flamer and Rocket Launcher – to Your Skynet T-800 Terminators for that awesome extra firepower!

    Skynet is ever developing new weapons in its attempt to wipe out the Resistance. The most feared is the flamethrower endo – a terror weapon that is perfect to flush the humans out of their hideouts. Hit your Primary target automatically along with anyone else within close combat range, the flamethrower is an ideal weapon in the packed confines of a post apocalyptic battlefield.

    The missile launcher endoskelton has been design to take out at long range the few remaining tanks, helicopters and other vehicles that the humans can deploy.Increase to a Rate of Fire 3! The Missile Launcher can even be fired on the move using the Terminators immense strength and their ‘Stabilized’ rule.

    This Warlord Games pack for Terminator Genisys contains 2 metal models.

     

    RH-TER-24
    £6.00
    £10.00 save 40%
  • Hired Guns

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW010
    £3.60
    £6.00 save 40%
  • Hired Guns II (Rifles)

    Three figures per pack. Figures are 28mm sized, made of metal and supplied unpainted.

    AWW011
    £3.60
    £6.00 save 40%
  • Hordes 2016 Faction Deck

    Hordes Faction Decks for 3rd Edition Game released 29th June 2016.
    PIP 91112
    £5.00
    £16.95 save 71%
  • Hurricane or Stormwall Colossal

    Hurricane or Stormwall Colossals tower over Cygnar’s enemies with the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding arcs of electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. The Hurricane is a state-of-the-art weapons platform designed to put down the heaviest enemy targets while offering arcane support for its warcaster through its arc node. These technological marvels pound the battlefield with a hailstorm of cannon shells before smashing survivors with their giant fists.

    Product Information

    • Base Size: 120mm
    • PIP Code: 31112
    • Model Materials: Plastic
    • Model Count: 1
    • Packaging: Box
    PIP 31112
    £78.20
    £97.75 save 20%
  • Imperial Japanese Army Starter Army

    Boxed set contains the following: 1 metal officer 48 plastic infantry 1 metal medium mortar team 1 metal medium machine gun team 1 resin and metal Type 97 Chi-Ha medium tank Note: Models supplied unassembled and unpainted. Paint and glue not included

    WGB-START-08
    £68.00
    £85.00 save 20%
  • John Connor

    John Connor - Raised by Sarah to become the leader of the human Resistance int he future War Against the Machines, John Connor is a strategic genius. He is the best commander the Resistance can ever hope to field, his tactical skills so cunning and advanced that it almost feels like he can see the future...

    RH-TER-20
    £6.00
    £10.00 save 40%
  • John Connor and LT (metal)

    The Resistance has many rugged individuals - those that survive look to John Connor to lead them, and whilst he's elsewhere others step up to the mark as his trusted lieutenants. Able to react to threats from Skynet, adapting to the fast paced situational changes of the battlefield and able to give concise direct orders, the LT is trusted by the fighters under his command to get the job done and bring them home safe.

    John Connor – Raised by Sarah to become the leader of the human Resistance int he future War Against the Machines. He is a strategic genius, the best commander the Resistance can ever hope to field, his tactical skills so cunning and advanced that it almost feels like he can see the future…

    This Warlord Games pack contains two metal miniatures.

    RH-TG-113
    £6.00
    £10.00 save 40%
  • Joker Titan Form

    Joker Titan Form

    K35BAC049
    £36.00
    £45.00 save 20%
  • Judges of the World

    There are several Mega-Cities spread across the world, the last vestiges of civilisation that have walled themselves off from the atomic wasteland outside. Each has a very different society and culture but all are guarded by some form of Justice Department and Judges. It is quite common for a Judge of one city to travel to another, be it to pursue or help capture a criminal that escaped from their city, for political visits, or for friendly ‘exchange’ programmes, allowing one Justice Department to learn from the methods of another. Box contains 8 metal figures on foot.

    JD013
    £24.00
    £30.00 save 20%
  • Lawmen Type 1

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW005
    £3.60
    £6.00 save 40%
  • Masters Of The Void Shadows of Brimstone Enemy Pack

    Masters Of The Void Shadows of Brimstone Enemy Pack occupies space between worlds. When you pass through a Gate, you pass through the Void.

    This set includes three of each of the Void Hound and Void Sorceror Enemy types and the Threat and Spell cards to go with them.

    The Void Hounds slip in and out of reality as they move, passing through other models and savagely surprise attacking different targets each turn. This means that no one is safe from the hounds, even those hiding out in the back or around corners!

    The Void Sorcerers cast random spells each round, drawn from a deck of spell cards. You draw a different spell for each Sorcerer each turn. Each card has two different effects listed, depending on whether it’s a normal casting, or was empowered by previous spells.

    FFP07DE031
    £23.99
    £31.99 save 25%
  • Mega City Street Gang

    This Judge Dredd Boxed set contains 8 metal figures. 6 Juves, 1 Punk Psychic, 1 Punk with heavy weapon.

    JD021
    £24.00
    £30.00 save 20%
  • Merchants & Marauders: Broadsides

    Merchants & Marauders: Broadsides is set in the 17th century in the Caribbean Sea. At the helm of your mighty vessel, revisit the golden age of piracy with Merchants & Marauders: Broadsides, a game in which you and your opponent are engaged in a deadly battle hoping to sink each other’s ship. Load your cannons, aim, and unload everything you’ve got at the enemy!

    • 14 years +
    • 2 players
    • 45 minutes playing time

    Merchants & Marauders: Broadsides is a hand management, worker placement, combat game where a hand of cards will let you either load your cannons, or aim them at your opponent's rigging, hull, or deck, among other actions of a given phase. Those other actions include reloading said cannons, engaging a broadside, and even forcing your opponent to discard some of their own cards with a Sheer Off action. All of these actions can be done by discarding combos of cards such as a pair, a straight, or a flush. You can only pick two of these per turn though, and there's no guarantee that the cards you need to aim properly will come back any time soon!

    What action you choose, and when you choose them could make or break your game at any turn.

    Fire In the Hole! Let's face it: this is a combat game and what brought you here is your ship's arsenal and what damage you can deal with it. So let's take a look at the cannons. When setting your board, 3 different cannons are at your disposal. The 18-Pounder, the Long Nine, and the Carronade. The 18-Pounder is the “standard” cannon found on fighting ships of this size. It loads 2 shot discs and has a balanced spread of Perfect, Good, and Poor results. It is the most basic of the weapons. We suggest playing with at least one of these for your first game. The Long Nine loads only a single shot disc. It cannot achieve Good shots; hits will be either Perfect or Poor. That said, with its wider range of Perfect shots, you’ll achieve perfection with it more often than with any other weapon. It’s harder to hit with and requires more frequent reloading, but when it hits, it’s usually deadly. The Carronade loads 2 shot discs. It has a very wide range of Good results (and a little strip of Poor), but cannot score a Perfect result. Very easy to hit with it, but you won’t be able to line it up for flawless attacks. The Carronade fortunately has one unique ability that allows you to overcome this problem: the Double Shot. Although, before you can fire these babies, they need to be loaded with the best shots! Again, 3 unique shots can be equiped to any canon depending on the draw and what strategy you chose.

    ZMG70630
    £37.59
    £46.99 save 20%
  • Munchkin Steampunk Deluxe

    Gear up for Steam powered adventure!

    Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

    168 cards, 12 standies, gameboard, rulesheet, and a six-sided die.

    SJG3918
    £17.99
    £23.99 save 25%
  • Mystic Vale Board Game

    Mystic Vale Board Game involves 2 to 4 players who take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

    • Innovative Card Crafting System creates a game experience like you’ve never played before!
    • Beautiful artwork and graphics that bring the game to life.
    • Concise rules offer a deep gaming experience with meaningful decisions.
    AEG5861
    £31.49
    £41.99 save 25%
  • Pandemic Legacy Season 2 (black)

    Pandemic Legacy Season 2 (black). Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Black and Yellow Editions have variant covers; game contents are the same.

    Contents:
    Rulebook, Reference Cards, Game Board, 10 Character Cards, 4 Pawns, 9 Supply Centers, 5 Tokens, 36 Supply Cubes, 8 Plague Cubes, 53 Player Cards, 27 Infection Cards, 82 Legacy Cards, 4 Haven Worker Cards, 6 dossiers, and much more…

    ZMG71171
    £59.99
    £79.99 save 25%
  • Panzer IV Zug (3 Panzer IV's)

    This Warlord Games box set contains 3 plastic Panzer IV's that can be assembled as one of three Panzer IV variants.

    Whilst the propaganda headlines may well have gone to the big cats such as the Panther and the Tiger, the Panzer IV was the backbone of German armoured capability throughout the war.

    You can choose to build your Panzer IV as one of three different variants:

    • The short-barrelled Ausf. F1.
    • The long-barrelled Ausf. G with its distinctive ball muzzle brake. Respectfully known by British forces in the desert campaign as the 'Mark 4 Special' it saw action in the Western Desert and the Russian Front primarily.
    • The Ausf H with its new muzzle brake and protective schürzen side skirts. A regular sight on late war battlefields, the Ausf H is one of the iconic Panzers of the war.

    The iconic German tank of the Second World War, the Panzer IV fought from the invasion of Poland to the fall of Berlin. The Panzer IV was constantly updated, with its sound design giving it a longevity well beyond that of its contemporaries. By mid-war it was packing a deadly long-barrelled 75mm gun, giving it great hitting power and better mobility and its armour had been doubled in places greatly increasing its survivability.

    By the time of massive battles in Russia in middle of the war the Pz IV was also carrying the detachable screen side armour known as schürzen. This was in response to the threat posed by Russian anti-tank rifles and, latterly, by Allied hollow charge bazooka style weapons. This is the backbone of the Panzer regiments!

    As with the other Bolt Action plastic vehicles, this kit is highly detailed yet easy to build. It provides a rugged gaming piece and will also appeal to painters and modellers.

    The Panzer IV comes with a comprehensive waterslide decal sheet, allowing you to finish your new tank off perfectly!

    WGB-START-13
    £40.00
    £50.00 save 20%
  • Pinkerton Detectives I

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW025
    £3.60
    £6.00 save 40%
  • Pinkerton Detectives II

    Three figures per pack.

    Figures are 28mm sized, made of metal and supplied unpainted.
    AWW026
    £3.60
    £6.00 save 40%
  • Resistance Soldiers

    Resistance Soldiers expansion set – containing 16 Resistance Soldiers.

    RH-TER-05
    £15.00
    £25.00 save 40%
  • Robin (Damian Wayne)

    Damian Wayne is a fictional character in the DC Comics Universe. He is the son of Batman and Talia al Ghul and thus the maternal grandson of Batman villain Ra's al Ghul. The character originally appeared as an unnamed infant in the 1987 story Batman: Son of the Demon. Pack Contains 1 metal Robin miniature.

    K35DC008
    £7.80
    £12.95 save 40%
  • Runewars

    Runewars is a Miniatures Game, you’ll have the chance to test your tactical acumen as you lead your chosen army against a single opponent. You will marshal an army and array them for battle—combining solid blocks of infantry, thundering columns of cavalry, and mighty siege units like the magically animated rune golems. Then, using innovative command tools, you and your opponent will order your units on the field of battle, carefully maneuvering, shifting position, charging, and locking in brutal melee combat. With intensely customizable deployment and objectives, plenty of ways to upgrade your units, and beautifully sculpted, unpainted miniatures, Runewars offers countless ways to personalize your army, both visually and mechanically

    841333102289
    £79.99
    £99.99 save 20%
  • Scarecrow

    After being humiliated by school bully Bo Griggs and rejected by cheerleader Sherry Squires, he takes revenge during the senior prom by donning his trademark scarecrow costume and brandishing a gun in the school parking lot. The Scarecrow is one of the more deranged criminals in Batman's rogues gallery, with a habit of speaking in nursery rhymes. Pack Contains 1 metal Scarecrow miniature

    K35BAC012
    £7.80
    £12.95 save 40%
  • Shadows of Brimstone: Cavern Of Cynder Expansion

    Shadows of Brimstone: Cavern Of Cynder Expansion is a hostile Alien World, deep underground and overflowing with lakes of molten magma! There is some alien architecture such as pathways and ductwork to funnel the lava in practical and ceremonial ways. In the Caverns, Dark Stone is melted into the magma itself and can be found in liquid form! This has led some industrious explorers, both human and otherwise, to set up mining equipment in an attempt to siphon it out of the rock itself. Of course the Heroes must always beware of the foul creatures lurking the corridors as well as those that will rise up out of the molten rock itself to attack — not to mention the constant threat of eruptions and rising lava pools at your feet!

    Shadows of Brimstone: Caverns of Cynder Expansion offers a new Otherworld for players to explore, with a set of 18 new double-sided map tiles. There are new Encounter cards, artifacts, Otherworld threats, and map cards, as well as three of the new lava men Enemy.

    Cynder Tiles include a mechanism in which you can take damage if you pass over certain fiery spaces. If you have a high Agility you get to roll two dice, so swift and nimble characters are less likely to burn. Cynder also has mechanisms in which Clothing items make you susceptible to heat exhaustion and burning, so there's some interesting decisions to be made about how many items to keep equipped from turn to turn.

    FFP0705
    £35.99
    £39.99 save 10%
  • Shadows of Brimstone: Serpentmen of Jargono Enemy Pack

    Shadows of Brimstone: Serpentmen of Jargono Enemy Pack expansion adds the Serpentmen Warriors (6) and a Serpentman Shaman (1) as Enemies along with threat cards for both the Swamps of Jargono and the Mines.

    FFP07DE03
    £23.99
    £31.99 save 25%
  • Space Marine Captain

    This multi-part Warhammer 40,000 plastic kit contains 8 components with which to make a Space Marine Captain armed with a power sword and combi-grav gun. There are 2 head options available - one with a plumed helmet, the other bare. There is also the option to add an iron halo to the bare head. This kit comes supplied unpainted and requires assembly - we recommend using Games Workshop Plastic Glue and Games Workshop Paints.

    48-39
    £13.50
    £18.00 save 25%
  • Star Trek Ascendancy Board Game

    Star Trek Ascendancy Board Game a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands.

    The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!

    • 3 Players
    • 90–180 Min Playing Time
    • Age: 14+
    STR001
    £56.00
    £70.00 save 20%
  • T-1000

    T-1000 infiltrators are made of mimetic polyalloy – liquid metal. This allows them to change their shape at will, from imitating any human they have come into contact with, as well as any item of equivalent mass. As well as being extremely strong, they can form stabbing and cutting parts out of their limbs, becoming a lethal close quarter fighter. Their most remarkable trait however is their uncanny resilience – destroying a T-1000 is almost impossible. The Resistance is going to need some bigger guns.

    This Warlord Games pack for Terminator Genisys contains 1 metal model.

     

    RH-TER-25
    £6.00
    £10.00 save 40%