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  • Xenos Rampant

    Science Fiction wargame rules for large skirmishes, based on the popular Rampant system.
    Xenos Rampant is a setting agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from the popular Lion Rampant ruleset, the core mechanics featured within will be instantly recognisable to those familiar with the other Rampant systems, while still being accessible to new players. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it - just let your imagination run rampant.
    BP1832
    £25.00
     
  • When Nightmares Come

    A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world.

    When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the Nightwatch. These self-appointed members of the 'watch look to tackle the supernatural horrors and investigate the strange disturbances that plague their city.

    The core of the game, using the Action Dice Pool with its multiple die types, is fast and bloody, with tiered enemies, flexible player classes, quick combat resolution, and straightforward mission objectives.

    When Nightmares Come also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game's Action Dice Pool and emphasizes quick resolutions. This narrative system adds a fresh dimension to the core miniatures experience, particularly in longer campaigns where the promise of different foes and new storylines encourages long-term playability.

    BP1875
    £14.99
     
  • Wargames Illustrated Magazine Issue 408 June 2021

    Wargames Illustrated Magazine Issue 408 June 2021
    WI Issue 402
    £3.65
    £5.25 save 30%
  • Wargames Illustrated Magazine Issue 407 November 2021

    Wargames Illustrated Magazine Issue 407 November 2021
    WI Issue 407
    £3.85
    £5.50 save 30%
  • Wargames Illustrated Magazine Issue 396 December 2020

    Wargames Illustrated Magazine Issue 396 December 2020
    WI Issue 396
    £3.65
    £5.25 save 30%
  • Wargames Illustrated Magazine Issue 392 August 2020

    Wargames Illustrated Magazine Issue 392 August 2020
    WI Issue 392
    £3.65
    £5.25 save 30%
  • Wargames Illustrated Magazine Issue 390 April 2020

    Wargames Illustrated Magazine Issue 390 April 2020
    WI Issue 390
    £3.65
    £5.25 save 30%
  • The Last Samurai Rebellion

    BP1826 - The Last Samurai Rebellion
    Supplement for the Osprey game 'The Men Who Would Be Kings'.

    BP1826
    £16.00
     
  • The Devil's Playground - Pike & Shotte Supplement

    The Thirty Years War was a series of conflicts that ravaged large areas of Europe, especially the German provinces, from 1618 to 1648. These conflicts centred on the Habsburg Holy Roman Emperors, Ferdinand II and Ferdinand III, and their opponents. Although viewed by many as a religious war between Catholic and Protestant nations, its roots and causes were also politically motivated. The combination of religious fervour and the political ambition of the European superpowers were to pit vast armies and mighty leaders against each other. The devastation caused by decades of fighting had truly turned Europe into the ‘Devil’s Playground’.

    This supplement for Pike & Shotte describes the history, armies, personalities and battles of the Thirty Years War. Included are scenarios based on some of the famous battles and army lists for the main protagonists.

    A copy of the Pike & Shotte rulebook is required to use this supplement.

    WGP-002
    £19.80
    £22.00 save 10%
  • Swordpoint To The Ends of The Earth Supplement

    SWORDPOINT To the Ends of the Earth is a Campaign supplement for the SWORDPOINT Ancient & Medieval Wargames Rule set. It provides you with all the information you need to refight the Wars of Alexander and his Successors.

    It includes 5 new army lists, 12 extended or tailored army lists and 10 scenarios.

    Army Lists

    Philip and the Rise of Macedon

    Early Macedonian Army to 359 BC
    Reformed Macedonian Army 359 BC to 328 BC

    Control of Greece

    Greek Alliance Army

    Securing the Borders

    Thracian Army

    Alexander and the Great Persian Adventure

    Persian Army

    To the Ends of the Earth

    Alexandrian Macedonian Army 328 BC to 323 BC
    Indian Army

    Death of Alexander and the Successor Wars

    Antigonos’ Army
    Eumenes' Army
    Coalition Army

    Struggles for Greece

    Later Macedonian Army

    Greek Army 280 BC to 146 BC

    The Gallic Invasion of Greece and Asia Minor

    Aetolian League Army

    Asia and Egypt: Ptolemy II and the Kingdom of Kush

    Ptolemaic Army
    Kushite Army

    Asia and Egypt: The Seleucid Empire Splinters... ... and Recovers

    Graeco-Bactrian Army
    Seleucid Army of Antiochos III in 209 B
    GBP22
    £17.00
     
  • Swordpoint The Hundred Years War

    SWORDPOINT The Hundred Years War is a supplement for the SWORDPOINT Ancient and Medieval Wargames Rule set. It provides all the information you need to refight the campaigns of The Hundred Years War, the Anglo-Scottish Wars and the period's conflicts in the Iberian Peninsula. It includes eighteen new and extended Army Lists, four scenarios, and a campaign system.
     
    BP1807
    £18.00
     
  • Swordpoint Ghengis Khan Supplement

    Swordpoint Genghis Khan is a campaign supplement for the Swordpoint Ancient & Medieval Rules set. It provides you with all the information you need to refight the campaigns of the legendary Mongol rules, Genghis Khan!

    The book contains three new and six tailored or revised Army Lists plus nine new scenarios.

    Mongol 1206AD to 1227AD

    Xi XIa 1038AD to 1227AD

    Jin Dynasty 1115AD to 1234AD

    Kara-Khitai 1132AD to 1218AD

    Khwarezmian Emoire 1218AD to 1223AD

    Kipchak 1200AD to 1280AD

    Georgia 1089AD to 1221AD

    Rus 1132 to 1243AD

    Volgar Bulgar 965AD to 1241AD

    Unless specified in the appropriate Players Pack, these armies are tournament legal!
    BP1726
    £12.00
     
  • Swordpoint Classical Army Lists

    Swordpoint Classical Army Lists provides you with all the information you need to field Classical Armies in your games of SWORDPOINT.

    The book covers the period 500 BC to 300 AD and contains 59 army lists with many variants.

    You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book.
    BP1576
    £18.00
     
  • Swordpoint Charlemagne

    Swordpoint Charlemagne is the first Campaign supplement for the Swordpoint Ancient & Medieval Ruleset.

    Refight the campaigns of legendary Frankish King, Charlemagne!

    Contains 3 new and 5 extended army lists plus nine new scenarios.

    NB You will need a copy of Swordpoint Ruleset to use this book!
    BP1630
    £12.00
     
  • Swordpoint Chariot Armies Book

    Swordpoint Chariot Period Armies! SWORDPOINT Chariot Armies provides you with all the information you need to field armies from the period 3000 BC to 700 BC in your games of SWORDPOINT. The book contains 35 army lists with many variants. You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book. Contains the following lists: Sumerian and Akkadian Old and Middle Kingdom Egyptian Elam Minoan & Early Mycenaean Libyan Nubian Harappan Indian Arab Nomad Early Assyrian Early Babylonian Shang Chinese Early Eastern Tribes Old Hittite Kingdom Hyksos European Bronze Age Mitanni Syrian and Canaanite Aryan Indian New Kingdom Egyptian Hittite Empire Middle Assyrian Sea Peoples Trojan War Philistine Dark Age Greece Israelite Zhou Chinese Libyan Egyptian Cimmerian and Scythian Urartian Kushite Egyptian Later Babylonian Neo-Assyrian Saite Egyptian

    BP1607
    £12.00
     
  • Swordpoint Ancient & Medieval Wargames Rulebook (Version 2, 2020)

    SWORDPOINT is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle line, without being prescriptive. An extensive series of publications is planned and the game will enjoy the support of web downloads, living FAQ and a range of supported events.

    55 pages in full colour including three page full index!
    softback
    Comprehensive diagrams and scenarios

    Compatible with all existing Swordpoint supplements, army lists etc
    BP1734
    £16.00
     
  • Steel and Steed

    My Lords and Ladies, welcome to the world of Steel & Steed.
     
    Within this book you will find the rules to help you create a knightly tournament worthy of a noble such as yourself. It is here that you will be given the tools to create one day competitions, large events testing the skill and merit of the bravest of knights or even run an ongoing campaign that will allow you to grow your house and become the envy of all the kingdoms across the land.  Sharpen your blade and ready your steed, honor and glory are yours for the taking!
     
    Inside the rulebook you will find:
    112 pages of wargaming content for Knights at Tournament.
    Rules for Jousting, Mounted Combat, Foot Combat, Grand Melee and Archery.
    Rules for creating your own custom Knight.
    An armory containing different weapons, lances, bows and armor that can be used to outfit your knight exactly how you see fit for any given occasion.
    Four different breeds of horses with their own skills and abilities so your Knight can truly have his trusted steed when he rides off to tournament.
    A detailed campaign system that allows players to gain fame an fortune in the name of their House or even take to the road alone as a Freelance knight fighting for only coin and personal glory.
    And so much more…
    BP1694
    £24.00
     
  • Stargrave Quarantine 37

    When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more…
     
    Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
    BP1787
    £20.00
     
  • Saga Book of Battles Supplement

    The Book of Battles is an unusual supplement. It is not a SAGA Universe, but a collection of scenarios and game variants that can be applied to any Universe in which you decide to play. It is therefore a perfect complement to the rulebook, a companion that enlarges its horizons by proposing alternatives to the basic Clash of Warlords scenario.
     
     
    The book is divided into five sections:
    Skirmishes • Battles • Legends • Mass Battles • Sagas
     
    SKIRMISHES
    The book’s first chapter is devoted to skirmishes, and offers only one scenario, Battle of Heroes,  BUT it offers a multitude of possible combinations (more than five thousand!), guaranteeing almost infinite re-playability.
    Skirmishes offer balanced games, and require no specific terrain pieces or particular rules not already included in Clash of Warlords. Thus, any group of players with access to the terrain pieces used in Clash of Warlords can play multiple variations of Battle of Heroes.
     
    BATTLES
    The second chapter is dedicated to battles. Before presenting the battle scenarios, this chapter offers a set of special rules specific to these scenarios, notably covering new terrain types, like buildings. Battles offer balanced encounters, but require specific terrain pieces, or the introduction of particular rules which can give an advantage to certain ways of assembling a warband. They are also noticeably more complex than Clash of Warlords and Battle of Heroes, but also offer very unusual situations for your Warlord to test himself against.
     
    LEGENDS
    The third chapter covers legends, narrative scenarios that tell an interesting story rather than providing a perfectly balanced struggle. It will suit players wishing to explore SAGA in a different, less competitive, and more narrative way. They sometimes place constraints on how warbands are  assembled, in order to save the story from the excesses of gamers! Thus, it is best to agree with your opponent in advance that you will play a legend during your session, so that each player can bring an appropriate warband. The chapter begins with a collection of special rules that will be used in these specific scenarios.
     
    MASS BATTLES
    The fourth chapter deals with games of three or four players. Its introduction describes the particular rules for this style of play, before presenting several scenarios designed to play SAGA with three or four players. Mass Battles are a unique chance to appreciate SAGA with every member of a gaming group, each one leading their own warband. The balance depends as much on the warbands involved as the relations between the players; some scenarios will win renown for the most diplomatic players, and others the most opportunistic!
     
    SAGAS
    The Book of Battles ends with a chapter for players who want to link their games and weave them into an overarching saga. Rather than detailing a traditional and constraining campaign system, the Sagas chapter offers a simple experience system, allowing your Warlord to increase his influence and develop new talents.
    BP1659
    £13.00
     
  • Painting War Magazine Special Bases

    Painting War Magazine Special: Bases is an awesome special issue on how to paint Bases. 

    BP1825
    £10.00
     
  • Painting War Magazine 6: Feudal Japan

    Painting War Magazine 6: Feudal Japan featuring Antonio Pena's painting techniques and tips, giving to us all the keys for painting all kinds of Feudal Japan miniatures. With more than 29 different miniatures!

    BP1526
    £21.00
     
  • Painting War Magazine 12: Rome and her Enemies

    Painting War Magazine 12: Rome and her Enemies

    Painting Guide for Rome and her Enemies, 6th Century BC to 9AD
     
    Painting by Alberto Mateos Jurado.
    BP1838
    £21.00
     
  • Painting War Magazine 11: French Indian

    Painting War Magazine 11: French Indian

    BP1814
    £20.00
     
  • Painting War Magazine 1 - WWII German Army

    Painting War is a new magazine for enthusiasts of miniatures painting which explains how to paint the uniforms of any miniature of the World War 2 German Army. The guide includes step by step guides to painting both 15mm and 28mm miniatures. 74 pages of full colour - English language version.

    BP1422
    £21.00
     
  • Milites Mundi

    Milites Mundi is a 'big battle' games rule set for fighting actions in the ancient and medieval periods.
    Games of Milites Mundi involve hundreds of figures per side arranged into multiple units.
    The game is designed to last for two hours and encourages the use of historical tactics and formations (without being prescriptive) and emphasises the need to maintain cohesion in the army's battle line and sweeping flank attacks.
    Milites Mundi is based upon the Swordpoint system but has been designed for use with smaller scale figures and capitalises on the opportunities for grand scale battles this presents.
     
    Softback 58 pages in full colour including full index and comprehensive diagrams.
    Full rules & 12 Scenarios.
     
    Uses the same Army Lists and Campaign Supplements as Swordpoint.
     
    BP1708
    £15.00
     
  • Men of Bronze

    Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves…

    BP1679
    £12.99
     
  • Lion Rampant - The Crusader States

    This expansion for Lion Rampant: Medieval Wargaming Rules explores the Middle East during the heyday of the Crusades, between 1097 and 1291. The Crusader States were a unique meeting point for people and military forces from all over Europe and the Middle East, but also from as far afield as Asia and East Africa. These groups not only fought against but often also alongside each other. 
     
    This expansion includes historical information, new upgrades (from Greek fire to holy and magical characters and items), and twelve army lists with unique features and special abilities. It also comprises scenarios that re-enact stories from Western, Byzantine, Armenian and Muslim medieval sources, which have been selected to represent highlights in the story of the Crusader States and their neighbours.
     
    Become a crusader lord, the commander of a Templar patrol or a group of leper knights, or an Italian pirate/merchant prince! Or perhaps you’d rather be the chief of a band of Assassins, a charismatic preacher, the boss of a band of marauders, a Muslim emir, an African mercenary captain, the lady of a castle defending her people, a Mongol commander, or a Byzantine or Armenian officer! This expansion brings them all to life. 
    BP1738
    £22.00
     
  • Jackals: The Fall of the Children of Bronze

    A GRAND CAMPAIGN FOR JACKALS
     
    You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing?
    - Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena Noani
     
    The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past - ancient but far from dormant - and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.
    BP1783
    £25.00
     
  • Ghost Archipelago Cities of Bronze

    The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles.
     
    This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.
    BP1687
    £14.99
     
  • Frostgrave Ghost Archipelago Accessorry Cards

    Frostgrave Ghost Archipelago Accessorry Cards

    This accessory pack contains 30 Heritor Ability cards and 30 Warden Spell cards, allowing players to have all of their characters abilities laid out in front of them during a game. The pack also includes an exclusive 'Blood Burn Die' which aids in keeping track of a Heritor's blood burn level throughout the game.
    FGACARDS
    £14.95
     
  • Fate of a Nation

    Fate of a Nation Arab Israeli Wars Miniatures Game

    Fate of a Nation brings the Arab-Israeli Wars to the tabletop, allowing players to recreate the sweeping operations that helped to shape the Middle East. Take command of your forces and see how you fare in one of the Cold War's most volatile regions.

    The fate of a nation hangs in the balance. Israel cannot afford to lose a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the border and punch through the enemy defences, with infantry following up to clear the way for the advance to continue.

    After six days of brutal fighting, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that any peace would be short lived.
    BP1638
    £26.99
    £29.99 save 10%
  • Brutal - Tribal Supplement

    TRIBAL moves onto turf wars and gang fights in BRUTAL – Close Up & Personal Combat.
     
    BRUTAL examines the politically charged conflicts between Gangs of New York’s Five Points; Mob-violence as a political tool by agitators in Late Republican Rome; the carefully managed clashes between neighbourhood gangs in Renaissance Italian cities; Turf-wars between gangs in the Industrialising cities of  Great Britain, Paris and Australia; post-apocalyptic dustups in the Wastelands; and even two-fisted action from masked superhero/vigilantes!
     
    There are also NEW rules for:  SOLO-play; bringing along guns to a knifefight; interventions from the police/citizen-militia; and units of black powder musketry.
     
    You will need a copy of TRIBAL – the Skirmish Combat rules to use this book.
    BP1657
    £15.00
     
  • Blood on The Nile Black Powder Rulebook Supplement

    They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi’s men and a British soldier’s worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently.

    Using this Black Powder supplement, you can take charge of the British army fighting in the desert, or assume command of the Mahdi’s forces in their struggle against the world’s greatest military power. Along the way, learn about the battles and campaigns of the Mahdist Wars, and the soldiers who served in them.

    A copy of the Black Powder rulebook is required to use this supplement.

    WG-BP008
    £18.00
    £20.00 save 10%
  • Black Sun Rulebook

    Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.

    This rulebook includes everything you need to play except miniatures, including:

    Move and countermove initiative system.
    "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life
    Printable Force Cards which are used to create any of the main factions
    Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future.

    This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages.
    BP1729
    £20.00
    £25.00 save 20%
  • Black Ops Tactical Espionage Wargaming

    Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

    This Osprey book is a 64 page softback rulebook.

    •  
    BP1493
    £11.99
     
  • Battlegroup Spring Awakening Supplement

    Battlegroup Spring Awakening Supplement......

    1945... The Red Army have invaded and pushed the Axis forces back west, driving them beyond the Danube river. Budapest is under siege, its garrison is trapped and fighting a desperate battle. To save them and secure the borders of the Reich, the Axis armies launch three relief operations. Unable to break through, a larger offensive is planned for the spring. Utilising the last of the panzer divisions, Operation Spring Awakening will try to drive the Red Army back over the Danube and secure Germany’s remaining oil supply; without it, the war will be over.

     

    Background - a general overview of the war in Hungary in 1945, viewed by the Germans as their priority front line. 

    Army List - includes ammendments to the Russian list from Fall of the Reich Suplement and new lists for the Hungarian army and late German panzer divisions

    Special Rules - to adapt core rules to Hungarian battlefields of 1945

    Campaign - 6 new historical scenarios

    BGK032
    £12.00
     
  • Albion Triumphant Pt1: The Peninsular Campaign

    This is the first of two supplements for our Black Powder game that focuses on the Napoleonic battles involving British forces. Written by long-time gamer and Napoleonic aficionado, Adrian McWalter, this book focuses on the Flanders and Peninsular campaigns
     
    112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books!
     
    This is a supplement for Black Powder and a copy of the Black Powder rulebook is needed to make full use of it.
    WG-BP-003
    £22.50
    £25.00 save 10%
  • Age of Bronze Hail Caesar Supplement

    For two thousand years; from 3000 BC to 1000 BC, warriors fought battles with weapons of bronze. This gleaming red-gold metal is an alloy of copper and tin. The warrior nobles rode into battle in chariots and were clad in bronze armour. Their followers gripped bronze thrusting spears, battle-axes and slashing swords. Battle was a dazzling sight as weapons and armour glinted in the sun amid the clash of bronze against bronze and the clatter of charging chariots. This was the heroic age of legend! When the sand and rubble is cleared away from the mighty ruins of the temples, tombs and strongholds of this time; the tales of these battles are revealed inscribed in stone and on the imperishable tablets of baked clay.
     
    Around the ancient carvings of the warriors, which inspire the model soldiers depicted in this book, are the reports of their deeds on the battlefield. From what they tell us we can recreate battles for our model armies. In this book you will find many battle scenarios and skirmishes all based on real events. We begin with the Sumerians, rival city states. Then we see the rise and fall of the first great empire of the Akkadians. Ancient Egyptians fight to unite their nation and repel Hyksos invaders. The mighty Hammurabi takes on rivals to create the kingdom of Babylon. The chariot Empires of the Hittites and Mitanni clash and try and hold their own against the New Kingdom Pharaohs and the Mycenaeans. Egyptian and Canaanite chariots battle on the plain of Megiddo. Heroes fight duels upon the plain of Troy. Then Sea Peoples and Habiru tribes challenge the chariot lords as we approach the dramatic end of Bronze Age.
     
    Age of Bronze contains 32 scenarios - in addition to the traditional Hail Caesar massed battles we introduce skirmish rules for smaller scale conflicts between warbands so often seen during this period.
    101010002
    £21.60
    £24.00 save 10%
  • Across A Deadly Field Rulebook

    The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball’s Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.

    Contents

    • Introduction
    • Basic rules
    • Advanced rules
    • Scenarios
    • Quick reference sheets
    • Index
    BP1440
    £27.99