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Beasts of Chaos

Beasts of Chaos

The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.

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  • Battletome: Beasts Of Chaos

    The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves.
     
    This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake.
     
    This 104-page hardback book contains:
     
    – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals
    – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation
    – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord
    – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin
    – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play
    – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos
    – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop
     
    This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
    81-01
    £16.25
    £32.50 save 50%
  • Beasts of Chaos: Battletome

    The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.
     
    In the 104-page hardback Battletome: Beasts of Chaos, you’ll find:
     
    - From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms;
    - Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here;
    - The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form;
    - The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all;
    - Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed;
    - Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army;
    - A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God.
     
    Rules
     
    All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here:
     
    - 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery;
    - Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power;
    - Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards;
    - Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers;
    - A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;
    - Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table;
    - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;

    81-01-60DD
    £13.75
    £27.50 save 50%
  • Chimera (Warhammer Fantasy)

    The three-headed Chimera is one of the most fearsome of all the children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might have been. Regardless of their exact form, all Chimerae share a savage and unpredictable nature that makes them easily the worst of all chance encounters. Due to their varied ancestry, Chimerae come in many shapes and forms, manifesting unusual attacks that can catch an enemy off guard. Whether they die by fiery breath or poisonous claw, it's unlikely that an enemy will get to appreciate these subtle differences before they are torn limb from limb, crushed alive, or burnt to a crisp by the rampaging monster in front of them.
     
    This multipart plastic kit contains one Chimera - a finely detailed kit that comes in 23 components, and is supplied with a 120mm oval base. This kit comes supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    99120299022
    £28.00
     
  • Tzaangor Enlightened

    Tzaangor Enlightened is a multi-part plastic kit contains the parts necessary to assemble 3 Tzaangor Enlightened, armed with Tzeentchian spears. Each model can be assembled on foot, or riding one of the 3 included Discs of Tzeentch – these are covered in sinister spikes and horns used to smash and hack apart unfortunate enemies, with a sculpted magical element attaching them to the base. One can be assembled as an Aviarch, featuring his own chest plate, bearing his own headpiece (from a choice of 2) and carrying a more ornate weapon befitting his elevated status. 6 different heads are included enablng you to customise your models. This Warhammer Age of Sigmar kit is supplied with 3 Citadel 40mm Round bases, and can optionally be used to assemble 3 Tzaangor Skyfires.

    83-74
    £33.30
    £37.00 save 10%
  • Tzaangor Shaman

    Tzaangor Shaman is a multi-part plastic kit contains the components necessary to assemble a Tzaangor Shaman. Wielding a ritual dagger and staff of change, he hovers above the ground on an elaborate Disc of Tzeentch, covered in sharp teeth and spiked horns, attached to the base with a sculpted representation of the powerful magics holding it aloft. He’s covered in ornate pieces of Tzeentchian armour, and carries an elixir which could possibly enhance his already impressive sorcerous abilities even further with a single great draught.

    This Warhammer Age of Sigmar kit comprises 16 components, and is supplied with a Citadel 40mm Round base.

    83-76
    £22.50
    £25.00 save 10%
  • Tzaangors

    Tzaangors is a multi-part plastic kit containing the parts necessary to assemble 10 Tzaangors, bedecked head to foot in the avian symbolism of Tzeentch. These models have a huge amount of customisation available:

    • 24 heads – 12 different designs with 12 different sets of horns, meaning your Tzaangors will be unique
    • 12 savage blades, 12 arcanite shields and 12 sets of axe and pick – pair up the savage blades or carry one and a shield on each model, your choice
    • 2 models can be assembled as Mutants – these have special, mutated heads. In fact, they have 2 heads. Each. Accompanying their terrible deformity are special mutated weapons – 2 swords and 2 axes, each featuring staring eyes modelled on the hilts
    • 2 models can be assembled as icon bearers
    • 2 models can be assembled as Twistbrays, the unit leaders – there are 4 specific sets of extra-ornate horns for them, and 2 double-handed savage greatblades.

    This Warhammer Age of Sigmar kit comprises 142 components, and is supplied with 10 Citadel 32mm Round bases.

    83-75
    £30.60
    £34.00 save 10%