Rulebooks | For two thousand years; from 3000 BC to 1000 BC, warriors fought battles with weapons of bronze. This gleaming red-gold metal is an alloy of copper and tin. The warrior nobles rode into battle in chariots and were clad in bronze armour. Their followers gripped bronze thrusting spears, battle-axes and slashing swords. Battle was a dazzling sight as weapons and armour glinted in the sun amid the clash of bronze against bronze and the clatter of charging chariots. This was the heroic age of legend! When the sand and rubble is cleared away from the mighty ruins of the temples, tombs and strongholds of this time; the tales of these battles are revealed inscribed in stone and on the imperishable tablets of baked clay. Around the ancient carvings of the warriors, which inspire the model soldiers depicted in this book, are the reports of their deeds on the battlefield. From what they tell us we can recreate battles for our model armies. In this book you will find many battle scenarios and skirmishes all based on real events. We begin with the Sumerians, rival city states. Then we see the rise and fall of the first great empire of the Akkadians. Ancient Egyptians fight to unite their nation and repel Hyksos invaders. The mighty Hammurabi takes on rivals to create the kingdom of Babylon. The chariot Empires of the Hittites and Mitanni clash and try and hold their own against the New Kingdom Pharaohs and the Mycenaeans. Egyptian and Canaanite chariots battle on the plain of Megiddo. Heroes fight duels upon the plain of Troy. Then Sea Peoples and Habiru tribes challenge the chariot lords as we approach the dramatic end of Bronze Age. Age of Bronze contains 32 scenarios - in addition to the traditional Hail Caesar massed battles we introduce skirmish rules for smaller scale conflicts between warbands so often seen during this period. |
| This is the first of two supplements for our Black Powder game that focuses on the Napoleonic battles involving British forces. Written by long-time gamer and Napoleonic aficionado, Adrian McWalter, this book focuses on the Flanders and Peninsular campaigns 112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books! This is a supplement for Black Powder and a copy of the Black Powder rulebook is needed to make full use of it. |
| World War II was truly a world war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Poland, Greece, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation. A copy of the Bolt Action rulebook is needed to use this supplement. 108 page softback book |
| 'Armies of Germany 2nd Edition' is a supplement for the award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945). Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 - and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing. What's New? We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range... here's a teaser of what you'll find inside... Army Special Rules German forces now have FOUR Army Special Rules - some of which you'll be familiar with, some you won't...
Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field! |
| Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal battles of the war. Contents Introduction Army Lists Theatres Written by Agis Neugebauer, a copy of the Bolt Action rulebook is needed to use this supplement. |
| Armies of Imperial Japan: Third Edition is your essential guide to collecting and playing Japanese forces in Bolt Action! Fanatically loyal to their Emperor, the Japanese were forced to combat both the Allies and the environment as they fought in some of the most brutal battles of the war. Armed with the army list in this book, you’ll have all you need to field an Imperial Japanese force in Bolt Action: Third Edition. Varied unit profiles and army special rules enable you to field troops of the Imperial Japanese Army, the Special Naval Landing Force, and paratroopers, amongst many others. In addition to the unit profiles and national special rules, Armies of Imperial Japan is packed with historical background and full-colour illustrations and photography, giving you all the inspiration you need to create your own Japanese collection of miniatures, and unleash them in battle on the Bolt Action tabletop. Special Figure: Alongside Armies of Imperial Japan is the Hiroo Onada special miniature (exclusive to the Warlord Games webstore). Onada was an IJA officer who is best known for being one of the last Japanese holdouts, continuing to fight nearly 29 years after the conclusion of WWII on Lubang Island in the Philippines. He resolutely refused to believe any evidence supplied to him that the war was over. This special miniature depicts him at the beginning of his campaign of guerrilla warfare, in his early 20s. |
| This first supplement deals with the final phase of World War II in Western Europe. It covers the build-up to the Invasion of Normandy, the fight through bocage country, the snowy forests of the Ardennes, and follows the combatants through to the crumbling of the Third Reich and German surrender. This theatre book is a supplement to the tabletop wargame Bolt Action and it’s goal is to describe the context for games set within this phase of the war. What was it like to storm the beaches of Normandy? How formidable was the bocage country? What was it like to fight in the snowy forests of the Ardennes? You will find several scenarios within the book some depicting actual historical battles while others offer a view on typical operations with the aim to give a sense of what the fighting was like. Additional units have also been included in the book, giving you something new to stretch your opponents with! Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. A copy of the Bolt Action rulebook is needed to use this supplement. |
| Bolt Action 2nd Edition Hardback Rulebook offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery. Key New Features
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| A detailed guide to the German forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors. This new and revised supplement for Bolt Action: Third Edition provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany. |
| Armies of Italy: Third Edition is your essential guide to collecting and playing Italian forces in Bolt Action! With a huge roster of infantry, artillery, vehicles, and more covered across 96 full-colour pages, Armies of Italy gives you everything you need to transform your collection of Italian Bolt Action miniatures into a significant fighting force on the tabletop. Whether you’re fielding the Italian military as a part of the Axis, or post-Armistice, this book includes not one, but three army lists and sets of national special rules to cover all eventualities! In addition to the unit profiles and national special rules, Armies of Italy is packed with historical background details, and full-colour illustrations and photography, to inspire your hobby journey. . |
| Throughout the autumn of 1944, the Axis forces in the Carpathian Basin were fighting for their very existence. Campaign: Fortress Budapest will inspire and guide you through the entirety of this particular conflict and on to many more victories with your Bolt Action forces! What is this book? The Siege of Budapest, the Soviet invasion of Hungary that led up to it, and the desperate German offensives to relieve the city covered kilometres of frontline; these battles lasted eight months and involved hundreds of thousands of combatants. Within the 168 pages of this impressive resource, the authors have squeezed in a variety of very different scenarios for players. Fortress Budapest is the latest Campaign expansion to Bolt Action Second edition. Whilst there is historical detail within the narrative, this volume is not a history book – it is first and foremost an impressive wargaming supplement. The intention of the author Bryan Cook and the team who put this book together was to provide a good mixture of scenarios, new units, and new rules whilst still giving some historical background for context. Some previously published rules and units have also been reprinted – this is to save players the expense of buying additional books for content which is vital to this volume, but might form only a small part of other books. What's in this book: Packed with history Fortress Budapest contains complete scenarios, additional special rules, army lists, new units and of course the all-important complete theatre selectors. Fighting for Transylvania Scenario 1: Hold the Ojtózi Pass The Battle of Tordá The Red Army Arrives Direct Assault on Tordá Scenario 2: Into the Valley of Death Counter-attack at Debrecen Operation Debrecen Coup in Budapest Scenario 3: Operation Debrecen A Phone Call With Stalin Encirclement Operation Budapest Fortress Kecskemét Scenario 4: Flak-Regiment 133 Breakout Under Moonlight Chaotic Retreat The Attila Line Scenario 5: The Attila Line Breakthrough at Pestszentimre Scenario 6: Counter-attack at Pestszentimre Enter the 3rd Ukrainian Front Festung Budapest SS IX Mountain Corps German Strength in Budapest Scenario 7: The Back Door Left Open The First Assault on Pest Scenario 8: Street Fighting in Pest Block by Block Scenario 9: Withdrawal Across the Danube Relief Attempts Scenario 10: Operation Konrad I Operation Konrad II Scenario 11: Operation Konrad III Last Stand in Buda Városmajor Grange Scenario 12: Farkasréti Cemetery Scenario 13: The Buda Hills Scenario 14: Supply Drop The End is Nigh Scenario 15: The Last Redoubt The Breakout Attempt Sacrificed for the Reich Operation Spring Awakening Hitler’s Last Gamble Scenario 16: Death Ride of the Panzers New Units Include; German, Hungarian, Soviet and Romanian New Theatre Selectors: For Germany Panzer Kampfgruppe Armoured Platoon 1944–45 Panzergrenadier Reinforced Platoon Panzer Reconnaissance Reinforced Platoon Heavy Anti-aircraft battery Reinforced Platoon IV SS Panzer Corps Armoured Platoon 6th SS Panzer Army Armoured Platoon For Hungary Carpathian Mountains Border Guards Reinforced Platoon Assault Artillery Battery Armoured Platoon Hungarian Armoured Field Division Armoured platoon For Hungary & Germany Budapest Pocket Defenders Reinforced Platoon For Soviet Union Guards Mechanised Brigade Armoured Platoon Forward Detachment Reconnaissance Party Reinforced Platoon Urban Assault Group Reinforced Platoon Soviet Anti-tank Strongpoint Reinforced Platoon For Romania 1944 Allied Romanian Infantry Division Reinforced Pl Additional Special Rules: City Fighting Buildings Sewer Movement Command and Control in a City Fight City Siege Assets Minefields |
| This new campaign supplement for Bolt Action allows players to recreate the historic island-hopping battles between US and Imperial Japanese forces in the Pacific theatre that took place in 1944. Even whilst the Allies stormed the beaches of Normandy, US forces were beginning to sweep across the Pacific in their own Blitzkrieg, fighting embittered and ferocious battles across tiny strips of land against tenacious Japanese defenders. The battles described are concerned with the campaigns of the Mariana and Palau Islands specifically and a number of battles are described in great detail, including those of Saipan, Guam, Peleliu and Anguar. The fighting during these campaigns was controversial and bloody, rivalling the battle of Stalingrad for sheer inhumanity in some instances. Though there were many other battles within these campaigns, their number makes them impossible to describe them all in full within a single volume. The book gives players enough tools to recreate any other battles themselves, should they wish. A wealth of scenarios are included to represent some of the most important battles and are presented in such a way to form an extended campaign. You’ll find new units for the Japanese and United States (both the US Army and Marines), and all the special rules you need to play; including, crucially, those for amphibious assaults, dug in defenders and tropical hazards amongst many others. |
| Bolt Action's next step within its gaming world is exploring the downfall of the Third Reich. Diving through the Eastern front, you'll be able to learn about the very bloody and arduous operations both Germany and the Soviets endured, and the uprising of the Polish AK and Czech forces. With unrelenting leadership and an absurd amount of 'political motivation', the Russians finally managed to expose Nazi Germany after brutal years of fighting. In June 1944 the Axis powers in Europe were about to be subjected to two major hammer blows. In the West, the final preparations were being made for Operation Overlord, the Allied invasion of Western Europe. In the East, the Red Army was planning a massive offensive, with bold objectives to critically damage the German Army and eject it entirely from the Soviet Union and, by pushing deep into Poland, providing the springboard for later offensives that would eventually find the Red Army in the streets of Berlin ushering in the final collapse of Hitler’s Third Reich. For the Germans, a sense of fatalism began to grow, whilst amongst the Soviets, spirits rose. After the months of crushing defeats, encirclements and mass capitulations, the Germans were finally revealed to be beatable and their aura of invincibility had finally been ripped aside. This is well illustrated by a common story from the end of the Stalingrad operations where Soviet troops harassing sullen German prisoners, pointed at the remains of the devastated city and screamed that it would only be a matter of time before Berlin resembled the ruins of Stalingrad. Contained within in the 148 pages of detailed text, breathtaking imagery and full-colour art, this book also has: Campaign Overview Operation Bargration Fighting Bargration Which includes scenarios, special rules and historical context Bargration Theatre Selectors Which includes famous platoons such as the 53rd Guards tank Brigade, German Heavy Tank Abteilung and the 5th Panzer Division! Additional German Units Scenario 1: The Tigers of Krupki Scenario 2: The battle of Pleshchenitsy Scenario 3: The '34' Lvov-Sandomierz Offensive Fighting the Lvov-Sandomierz offensive Which includes scenarios, special rules and Lvov-Sandomierz specific scenarios Lvov-Sandomierz theatre selectors Scenario 4: big game hunting Which includes a hero of the Soviet Union, Lt. Aleksandr P. Oskin The Warsaw Uprising Fighting the Warsaw uprising Which includes scenarios, special rules and Warsaw uprising specific scenarios Warsaw uprising theatre selectors Armia krajowa theatre selector Which includes additional Armia Krajowa Units and German Warsaw Uprising Units Scenario 5: Man the barricades Scenario 6: Kubus and the grey wolf The Struggle Continues Fighting ‘the struggle continues’ Which includes scenarios, special rules for ghost wars and the Struggle Continues Theatre Selectors NKVD Theatre Selector NKVD Additional Units Clearing The Flanks Scenario 7: Breakout from Petsamo The Vistula-Oder Offensive Fighting the Vistula-Oder offensive Which includes General Scenarios and Vistula-Oder Scenarios Vistula-Oder offensive theatre selectors Scenario 8: ‘the Ivan’s are coming…’ Scenario 9: race to the Pileca river Scenario 10: an unexpected encounter Operation Berlin Fighting Operation Berlin Scenarios Which include General Scenarios and special rules for Operation Berlin Scenarios Operation Berlin theatre selectors Which include the extended Last Levy Theatre Selector and the replacement Panzer Force Additional German Units Which include The German Replacement Army and a hero of the Soviet Union, junior Sergeant Vasily Kharinaevich Khantaev Scenario 11: The Seelow heights Scenario 12: Tank hunting Scenario 13: Berlin: crossing the spree The Prague Uprising Fighting the Prague uprising Which includes scenarios, general scenarios, Prague specific scenarios and The ROA ROA theatre selector Additional Units Scenario 14: The Prague uprising: enter the ROA Appendices: Additional Special Rules Snow, mud, ice and frostbite Dug-in: foxholes, trenches and gun pits Minefields City fighting That's certainly a lot of content, but remember that's just an overview! Each page is packed with information and iconic imagery to give you everything you need to play on the battlefields of Berlin in 1945! BONUS MINIATURE ONLY SUPPLIED IF AVAILABLE |
| With the Axis Powers ejected from North Africa, the Western Allies look to take the fight to the “soft underbelly” of Europe – Italy. This campaign supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules & theatre selectors, this new book contains everything players will need to refight these important battles in defence of the Regno d’Italia or to strike at the weak link of Axis Europe to knock Italy out of the war. With units, theatre selectors and scenarios for players of British (Commonwealth), United States, German and, of course, Italian Armies, this is an essential and fascinating campaign volume. |
| Start your island-hopping campaign and make ready to wage World War II on your tabletop! The battles of World War Two ravaged the entire world. Where the Band of Brothers starter set is very much concerned with the European Theatre in the wake of D-Day, Island Assault! shifts focus to the Pacific, pitting the United States Marine Corps against Japanese Island defenders in some of the most brutal and hard-fought battles of the War. Island Assault! is one of the best ways to jump into Bolt Action, whether you're a newcomer to wargaming or a hardened veteran of many a tabletop campaign. Inside this box you'll find two opposing forces in highly detailed plastic. Twelve infantrymen of the United States Marines Corps (USMC) supported by an M3A1 half-track face off against twelve Japanese infantrymen and the threat of a Chi-Ha tank. Also included is a double-sided battle mat, and MDF scenery themed to the theatre to set the scene. In the box, you’ll find a QR code. Simply scan it, and it will take you to the Bolt Action website, where you’ll find a free downloadable Bolt Action Field Manual. This incredibly useful document takes you through every stage of the hobby with simple, easy-to-follow instructions. Learn how to build your new models, then take them straight into the action! Through a series of fun, introductory missions, you’ll familiarise yourself with the key mechanics of Bolt Action. In no time at all, you’ll be leading your forces into battle! Once you’ve played through the introductory missions, you’ll be ready to dive into the full A5 Bolt Action rulebook in the set, and from there the possibilities are endless! Island Assault contains: 12 hard plastic 28mm US Marines 12 hard plastic 28mm Japanese Infantry 1 hard plastic 1/56 scale US M3A1 Half-track 1 hard plastic 1/56 scale Chi-Ha Medium Tank Bolt Action: Third Edition A5 rulebook Ruined East Asian Shanty MDF Scenery Bolt Action Order Dice Dice bag Double-sided paper gaming mat Plastic pin markers and templates sprue 10 six-sided dice Cardboard insert with rules quick-reference sheet |
| Build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal battles of WWII. This starter army gives you a fantastic basis of a Bolt Action Japanese force. At its core is a whopping 42 plastic infantry, enabling you to build a Rifle Platoon packed with a wide variety of infantry squads and weapons teams, as well as all of the Platoon Commanders your force needs. A wide variety of components allows your troops to be assembled and represent the forces of the Imperial Japanese Army, the Special Naval Landing Forces, or evened hardened Jungle Veterans. The plastic infantry even includes options for a MMG team, enabling you to tailor your new force even further, and add a Heavy Weapons Platoon to your new force. Armoured support comes in the form of the dependable Chi-Ha medium tank, backed up by the heavy howitzer of a Ho-Ro assault gun Finally, an Artillery Platoon brings additional long range firepower in the form of a Type 91 105mm Howitzer, meaning this force can take on anything the enemy can throw at it. With an endless number of ways to assemble the contents within, this starter army is the perfect way to start a Japanese Bolt Action collection, or significantly expand an existing one! This starter army contains: 42 multi-pose plastic Japanese Infantry One Type 91 105mm Howitzer (Metal) One plastic Chi-Ha medium tank One resin and metal Ho-Ro assault gun Includes plastic & MDF bases, decals, and vehicle damage markers |
| The Isuzu Type 98 AA Machine Gun Carriers married a Type 98 20mm automatic cannon with the back of a Type 94 or (later) a Type 96 six-wheeled truck. The Type 98 20mm autocannon was the most common light anti-aircraft gun of the Imperial Japanese Army, with a range of 5,500 metres, and could fire up to 300 rounds a minute. These self-propelled anti-aircraft guns were not mass-produced, the few that saw service were deployed in the air defence units of Japanese tank divisions. The Type 98 AA truck provides a Japanese force with its sole dedicated anti-aircraft option. It is armed with a platform-mounted light automatic cannon with the Flak special rule, but is equally deadly if turned upon ground-based infantry or lighter vehicles! Box contains one resin & metal Type 98 AA Machine Gun Carrier, decal sheet, and vehicle damage markers. |
| Build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal battles of WWII. The Imperial Japanese Army would call upon nearly five and a half million men across World War Two. Though many would be conscripts, they would be well-trained, highly motivated, and highly disciplined. Their aggressive tactics saw them capable of striking swiftly and relentlessly, and they displayed a fanatical will to keep fighting, even in the face of an ultimately unassailable adversary. This box contains 30 infantry models allowing you to build a huge variety of Japanese infantry units. On each sprue, you’ll find a wide range of weaponry, including Type 99 Arisaka Rifles, a Type 99 LMGs, a Type 89 Grenade Dischargers (also known as ‘knee mortars’), lunge mines, swords, and more besides. There’s also a Type 92 Machine Gun enabling you to represent a Medium Machine Gun Team (we’ve included a trio of 60mm bases to help with such an endeavour!), and plenty of extra pieces to customise your troops further. Most crucially a variety of heads and gear is included that allow you to represent not only troops of the Imperial Japanese Army, but also those of the Special Naval Landing Forces, or Veteran Jungle Fighters and take advantage of the Yamato Damashii special rule! The following units from Armies of Imperial Japan: Third Edition can be assembled: Platoon Commander Kempeitai Officer Medic IJA Infantry Squad IJA Grenadier Squad SNLF Squad SNLF Grenadier Squad Sennyuu Infiltration Team IJA Engineer Squad Medium Machine Gun Team Suicide Anti-tank Team Suicide Anti-infantry Team Sniper Team Lone Sniper Light Mortar Team The kit can also be used to make a wide range of spotters and forward observers - the possibilities are endless! |
| Fought between 1950 and 1953, the Korean War was one of the first major conflicts of the Cold War. Backed by the Soviet Union and Communist China, the North Korean regime battled for control of the peninsula against the South Korean government and a 21-country UN task force. The Korean War is unique and interesting in the annals of world and military history in its own right. An aspect rarely discussed is the cultural implications of so many Western, non-Western and European nations fighting against combatants from the Orient. Due to the vast cultural diversity of so many nations fighting in such a geographically small area, cultural differences would have a significant impact on how the combatants treated each other on the field of battle. These differences went beyond simple language barriers, they included problems in logistics, religion, personnel replacements and the method in which war was conducted. Inside the book, you'll find a comprehensive history of the conflict with details of every major battle fought between the two sides. It also includes details of the various forces and their organisation, commanders, and equipment. Scenarios are provided for many of the battles, along with comprehensive force selectors to help you assemble your force. A copy of the Bolt Action 2nd Edition rules is needed to use this supplement. |
| This campaign book seeks to help wargamers recreate the incredible struggles between the German Wehrmacht and the Soviet Red Army for control of the region between the Don and Volga rivers – ultimately centring on the city of Stalingrad. This six-month-long battle saw some of the fiercest fighting of the war, with each side losing hundreds of thousands of men and culminating in the encirclement and eventual destruction of the German Sixth Army. While this book provides a historical overview of the Stalingrad campaign, its primary purpose is to provide new scenarios, rules, and inspiration to help wargamers bring this bitter struggle to life on the tabletop. This book covers the southern region of the Ostfront from August 1942 to February 1943 including: The opposed crossing of the Don River The dash to the Volga river by German mobile divisions Soviet counter-attacks against the German cordon of Stalingrad The fighting for control of the city of Stalingrad Operation Uranus and the subsequent encirclement of the German Sixth Army Operation Winter Tempest: Manstein’s attempt to break the encirclement of the Sixth Army The final destruction of the Sixth Army Vasily Zaitsev model available while stocks last |
| Welcome to the Third Edition of Bolt Action, the world’s greatest World War II wargame! Inside this rulebook you’ll find all the rules you need to play fantastic, fast-paced games with your collection of Bolt Action miniatures. Written by industry legend Alessio Cavatore, and built around the beloved and renowned Order Dice system, Bolt Action: Third Edition is the fast-paced game of World War II combat that puts you in command of platoons of infantry, heavy weapons, and vehicles on battlefields all across the world. Simple and easy to learn, but with limitless tactical potential, Bolt Action will give you endless hours of fun, fulfilling gameplay! As well as the rules for playing games of Bolt Action, this mighty tome also includes army lists for Great Britain, Germany, the United States of America, Imperial Japan, and the Soviet Union, allowing you to jump right into the action as soon as your copy arrives, alongside quick-reference tables and a full index, as well as gorgeous full-colour illustrations, and detailed background on both the Second World War in general, and particular actions and campaigns of note – perfect inspiration for your collection! The intuitive platoon selector system allows you to tailor your collection to suit any mission, while the new scenario generation system ensures that no two games need ever be the same. Finally, a whole host of additional optional special rules allow you to create your own unique tabletop battlefields to fight over. Alongside this beautiful hardback book you’ll also receive a webstore exclusive special figure – Medal of Honor recipient Francis S Currey! This legendary US soldier was awarded the highest American military honour for a feat of courage and valour during the Battle of the Bulge in December 1944, where he would disable numerous German tanks, rescue several wounded comrades, and single-handedly stop a powerful German advance in its tracks. Rendered in crisply detailed Warlord Resin, this exclusive special figure depicts Currey in the thick of the action, and comes with two different weapon options – a rifle, complete with anti-tank grenade, and a bazooka. |
| Also referred to as the Type 91 broad-gauge railroad tractor, the So-Mo has the unusual distinction of being able to quickly switch from road to rail. The So-Mo could achieve speeds of around 25 miles per hour on roads and almost twice that on railroads. Fielded by both the Imperial Japanese Army and the SNLF during World War II, the six-wheel-drive So-Mo also served in the 1937 Japanese invasion of China. The vehicle did not have integral weapons, but the crew often carried a 7.7mm machine gun that was fired through the observation ports in the turret. Despite its light LMG armament, the So-Mo provides a relatively inexpensive armoured car for a Japanese force, which has the dual benefit of being able to transport six infantrymen across the battlefield. It is particularly useful if the battlefield contains any railroads! Box contains one resin & metal Type 91 So-Mo Armoured Car in its road configuration, decal sheet, and vehicle damage markers. |
| The Japanese Light Truck Type 97 was based on the Isuzu truck TX40, sharing parts common to the Type 94 Truck. The Type 97 could be found in almost all areas of the Pacific war as a principal truck for the IJA until the end of the war. Japanese trucks were inclined to be narrow to suit local roads and had high ground clearance to cope with uneven surfaces. They tended to be quite heavy compared to British equivalents and some were almost exact copies of the 1939 Chevrolet. In Bolt Action, the Type 97 counts as a Light Truck, an inexpensive and reliable way to transport up to 8 men across the tabletop, or tow lighter artillery pieces. Box contains one resin & metal Type 97 Isuzu Truck, decal sheet, and vehicle damage marker |
| The heat builds up as we go from one theatre with extreme conditions to another, this time desert warfare in the African and Italian campaigns. Packed with explosive action from the initial clashes between the British and Italian armies in Libya, and Britain’s first unexpected victories, through the ill-fated British expedition to protect Greece from Hitler’s invading troops, and the subsequent desperate battles of British and Commonwealth forces in Crete against determined German paratroopers. From there we move onto the epic tank duels in the deserts of North Africa as Hitler reinforced Mussolini’s battered forces with the deadly Afrika Korps, and the ultimate showdown between two legendary desert commanders, Rommel and Montgomery, at El Alamein. We then have the debut of the Americans into the African theatre, their bloody setback at Kasserine Pass, and eventual success in helping to clear North Africa of Axis influence. Finishing with the Allied invasions of Sicily and mainland Italy, and the stubborn German defence that resisted the invaders almost up to the end of the war in Europe. |
| Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond. |
| Operation Sea Lion has proceeded, both sides have lost a lot and as a result the remainder of the German forces have been pushed to Kent where they prepare their defences against the inevitable British attack. The German high command refuse to let their blitzkrieg falter at this stage and concoct a brave, audacious and completely unexpected plan... Operation Gigant is phase two of the theoretical plan to invade Britain that has been brought forward and into action as phase one falters! Glider borne troops and vehicles are bought in to create a surprise second front in North East England, splitting the British defences still further and driving a steel wedge down through the heart of the British countryside! Packed with new units to defend (or destroy) Britain's defences, new scenarios on what could of been historical battles, re-construct your whole army with new theatre selectors and more off-the-wall special rules dedicated to the scientific wonders created to invade, and defend, Britain! This time however, the Panzerbrigades will leave their treads within the mud of the British countryside and over the rubble of humble villages. With the Germans coming into Britain once again but with their complete force, can the British and the remaining Allies hold the Germans off again? Or will the German war machine repeat their success in France and steamroll over Britain? |
| This supplement for Warlord Games Hail Caesar focuses on Rome’s wars under Trajan against the Dacians and their Sarmatian allies. At the end of the first century AD, the Roman Empire was the greatest military power the world had ever seen. All of Western Europe south of the Rhine and the Danube, southern Britain, North Africa, Egypt, the Balkans and most of the Levant was under its control. The mighty Roman army and its legions had rarely known defeat in living memory – and never for very long. One upstart state and its wily, aggressive leader refused to bend the knee. For almost twenty years, and against all odds, King Decebalus of Dacia defied Rome from his fortress capital deep within the Carpathian Mountains. Composed of thousands of savage tribesmen, heavily armoured Sarmatian lancers and even captured Roman weapons, Dacia’s armies proved to be powerful enough to keep the legions at bay. All this was to change with the ascension of the soldier-emperor Trajan, leading to one of antiquity’s greatest conflicts – the Dacian Wars. Featured battles include the Battle of Adamclisi, the Battle of Tapae and the Siege of Sarmizegetusa Regia. Also included are rules for playing skirmish games, fighting sieges and using warships, as well as campaign and hobby ideas. |
| Hail Caesar is written by the hugely talented Rick Priestley who is something of an expert in Ancients gaming. Partly because of his studying in antiquities but some would say that it's also because he was there for the most part. So aside from firsthand experience of classical civilisations what else do you get? A 192 page, full colour, hardback rulebook By the award winning team that produced Black Powder Covers gaming in periods from biblical times to the Crusades |
| Half a league, half a league, Half a league onward, All in the valley of Death, Rode the six hundred. Immortalised in Tennyson’s poem, the charge of the Light Brigade is probably the only part of the Crimean War that remains in the popular imagination. Fought between Russia and an alliance of the Ottoman Empire, Britain, France and Sardinia, the allied campaign was fought mainly on the Crimean Peninsula. Hoping to prop up the ailing Ottoman Empire and to save it from an expansionist Russian Tsar, the allies aimed to take the Russian port of Sevastopol to prevent Russia controlling the Black Sea. The campaign saw more than just the blunder of the Light Brigade, with poor leadership and logistics standing in stark contrast to the bravery and endurance of the men who fought there. Written by Pete Brown, this supplement for the award-winning Black Powder, contains full details for each of the armies that fought in the Crimea, including organisational and uniform information as well as special rules for each of the larger-than-life generals who led them. Alongside this is a full account of the campaign with each of the battles and skirmishes included as scenarios for your wargames table, including the famous Light Brigade action at Balaklava. Will you honour the Light Brigade and save the noble six hundred? |
| Operation Sea Lion Bolt Action Campaign is packed with reverent nods to our favourite wartime films and TV programmes, this action packed, full colour, 124 page, ‘What If?’ Bolt Action Campaign book brings the war to the shores of England. The Year is 1940, and the German invasion of Britain has begun! With this new Campaign book for Bolt Action, players can fight the battles of World War II’s greatest ‘What If’ scenario. Defend the beaches of Kent against waves of German landing craft, parachute into the Home Counties in a surgical strike to capture Winston Churchill, or rally the Home Guard to hold off the invaders! With new rules, scenarios, and unit types covering the unique features of this alternative history campaign, you now have the chance to rewrite the history of World War II. Background to the campaign A successful invasion of a large island with substantial military assets will never be easy; consider the plans for Operation Olympic, the proposed invasion of Japan at the end of World War II – but naval supremacy is undoubtedly a prerequisite. England’s (and later the United Kingdom’s) naval supremacy left the invincible armies of Philip of Spain and Napoleon staring impotently at the storm-tossed, twenty miles of grey sea that separated the island from the continent. Nothing essentially had changed in 1940. But let’s play a game of make believe, a tale of what if. What if somehow, some way, the Germans managed to evade the long reach of the Royal Navy to throw themselves upon the beaches and landing fields of Britain in September 1940? This book is about what happens next... we hope you'll enjoy. John Lambshead Operation Sea Lion Bolt Action Campaign is a 124 page softback book containing: Inside you'll find a complete time line from 1935 to the invasion of Britain in September 1940 and the days that followed. Top notch new units, vehicles, theatre selectors, 'What If' history, the 'Real' history and scenarios with campaign rules... all that's missing is a cup of tea. Discover the weird and wonderful ways the British boffins worked everyday weapons into destructive oddities to defend the home shores - ranging from the Northover projector (the last ever black powder weapon issued to the British army), to the Spigot Mortar - a weapon that ignited Winston Churchill’s ‘boy’s own’ love of the dramatic. We also find out about Winne & Pooh - two 14" guns - and why the Germans dropped a wooden bomb on Pooh! There are of course many, many more weapons, units (roller skates anyone?) & vehicles listed - with models to come hot on the heals of the book (but more about them later...), we just can't wait for the Great Panjandrum - 35 rockets propelling a 10ft wooden wheel at speeds of 60 mph - packed with explosives... just imagine that screaming toward you as you land on the beach! |
| SPQR v.2 Rulebook. Contents details and price to follow Release Date March 24th 2021 |
| The Thirty Years War was a series of conflicts that ravaged large areas of Europe, especially the German provinces, from 1618 to 1648. These conflicts centred on the Habsburg Holy Roman Emperors, Ferdinand II and Ferdinand III, and their opponents. Although viewed by many as a religious war between Catholic and Protestant nations, its roots and causes were also politically motivated. The combination of religious fervour and the political ambition of the European superpowers were to pit vast armies and mighty leaders against each other. The devastation caused by decades of fighting had truly turned Europe into the ‘Devil’s Playground’. This supplement for Pike & Shotte describes the history, armies, personalities and battles of the Thirty Years War. Included are scenarios based on some of the famous battles and army lists for the main protagonists. A copy of the Pike & Shotte rulebook is required to use this supplement. |
