For two thousand years; from 3000 BC to 1000 BC, warriors fought battles with weapons of bronze. This gleaming red-gold metal is an alloy of copper and tin. The warrior nobles rode into battle in chariots and were clad in bronze armour. Their followers gripped bronze thrusting spears, battle-axes and slashing swords. Battle was a dazzling sight as weapons and armour glinted in the sun amid the clash of bronze against bronze and the clatter of charging chariots. This was the heroic age of legend! When the sand and rubble is cleared away from the mighty ruins of the temples, tombs and strongholds of this time; the tales of these battles are revealed inscribed in stone and on the imperishable tablets of baked clay. Around the ancient carvings of the warriors, which inspire the model soldiers depicted in this book, are the reports of their deeds on the battlefield. From what they tell us we can recreate battles for our model armies. In this book you will find many battle scenarios and skirmishes all based on real events. We begin with the Sumerians, rival city states. Then we see the rise and fall of the first great empire of the Akkadians. Ancient Egyptians fight to unite their nation and repel Hyksos invaders. The mighty Hammurabi takes on rivals to create the kingdom of Babylon. The chariot Empires of the Hittites and Mitanni clash and try and hold their own against the New Kingdom Pharaohs and the Mycenaeans. Egyptian and Canaanite chariots battle on the plain of Megiddo. Heroes fight duels upon the plain of Troy. Then Sea Peoples and Habiru tribes challenge the chariot lords as we approach the dramatic end of Bronze Age. Age of Bronze contains 32 scenarios - in addition to the traditional Hail Caesar massed battles we introduce skirmish rules for smaller scale conflicts between warbands so often seen during this period. |
Gaius Julius Caesar was surely the most famous Roman of all time – conqueror, statesman and founder of an empire that would shape the destiny of the world. What’s more, we know just how great a commander he was because he took the trouble to write and tell us so, recording his heroic exploits in all their gloriously impressive detail. Join the mighty Caesar at the beginning of his glittering career of conquest and refight one of his most famous battles against those heinous enemies of civilisation, the dreaded Germans led by none other than that ambitious fiend Ariovistus of the Suebi. March with Caesar’s legions into the land of implacable savages as our hero subjugates the barbarous Gauls and confronts that most dangerous of moustachioed monstrosities the treacherous chieftain of the Arverni tribe, Vercingetorix. Cross the Rubicon and cast your own dice as Caesar pursues his rival Romans across continents in the Roman Civil War, facing his most deadly challenge yet in the form of famed conqueror of the East, Pompey the Great. Fight by Caesar’s side as he wages war for mastery of the Roman World upon battlefields soaked in Roman blood. Regretfully we cannot tarry, as did Caesar, in the arms of Egypt’s beautiful Queen Cleopatra, but we can join him for the concluding battles of the Civil War in Africa, where we shall at last confront Caesar’s relentless opponents together with the armies of that inveterate enemy of Rome, King Juba of Numidia. With this supplement for Hail Caesar we invite you to come, see and conquer for yourself in a series of new scenarios representing key battles in the career of Julius Caesar. We take a detailed look at the armies of Rome and her enemies, and we consider the lives of some of the greatest Roman commanders of them all, together with suitable rules to represent them on the tabletop. A copy of the Hail Caesar rulebook is required to use this supplement. |
Gaius Julius Caesar was surely the most famous Roman of all time – conqueror, statesman and founder of an empire that would shape the destiny of the world. What’s more, we know just how great a commander he was because he took the trouble to write and tell us so, recording his heroic exploits in all their gloriously impressive detail.
Join the mighty Caesar at the beginning of his glittering career of conquest and refight one of his most famous battles against those heinous enemies of civilisation, the dreaded Germans led by none other than that ambitious fiend Ariovistus of the Suebi. March with Caesar’s legions into the land of implacable savages as our hero subjugates the barbarous Gauls and confronts that most dangerous of moustachioed monstrosities the treacherous chieftain of the Arverni tribe, Vercingetorix. Cross the Rubicon and cast your own dice as Caesar pursues his rival Romans across continents in the Roman Civil War, facing his most deadly challenge yet in the form of famed conqueror of the East, Pompey the Great. Fight by Caesar’s side as he wages war for mastery of the Roman World upon battlefields soaked in Roman blood. Regretfully we cannot tarry, as did Caesar, in the arms of Egypt’s beautiful Queen Cleopatra, but we can join him for the concluding battles of the Civil War in Africa, where we shall at last confront Caesar’s relentless opponents together with the armies of that inveterate enemy of Rome, King Juba of Numidia. With this supplement for Hail Caesar we invite you to come, see and conquer for yourself in a series of new scenarios representing key battles in the career of Julius Caesar. We take a detailed look at the armies of Rome and her enemies, and we consider the lives of some of the greatest Roman commanders of them all, together with suitable rules to represent them on the tabletop. A copy of the Hail Caesar rulebook is required to use this supplement. |
This is the first of two supplements for our Black Powder game that focuses on the Napoleonic battles involving British forces. Written by long-time gamer and Napoleonic aficionado, Adrian McWalter, this book focuses on the Flanders and Peninsular campaigns 112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books! This is a supplement for Black Powder and a copy of the Black Powder rulebook is needed to make full use of it. |
On a damp, overcast Sunday in June 1815, twenty years of continuous warfare the Napoleonic Wars came to a violent and bloody conclusion on a rain-soaked field in Belgium. These wars were truly a world affair, with European powers fighting battles not only on the mainland of Europe but as far as India, Egypt, the Caribbean and America. The greatest generals of the age finally faced each other on the field of battle; The Duke of Wellington, rooted to a little-known ridge, faced, the Emperor of the French. Napoleon Bonaparte, master of the attack, opposed brigades of British, Germans, Dutch and Belgians; brigades of an infamous army that, despite horrific casualties, clung to the ridge for over nine hours to ensure that the arrival of BlǬcher's Prussian army would put the Duke victory beyond doubt. The Battle of Waterloo became a true landmark in miltary history, one that will never fade, and nothing on such a grand scale would be seen again. This supplement for Black Powder overviews the main battles, armies and personalities of the Hundred Days campaign, and includes army lists, scenarios and special rules to enable you to re-fight them using the Black Powder rules. Featured conflicts include: Quatre Bras & Ligny (16th June 1815) Hougoumont (18th June 1815) Waterloo (18th June 1815) 132 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books! You will need the Black Powder rulebook to use Albion Triumphant. |
World War II was truly a world war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Poland, Greece, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation. A copy of the Bolt Action rulebook is needed to use this supplement. 108 page softback book |
'Armies of Germany 2nd Edition' is a supplement for the award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945). Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 - and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing. What's New? We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range... here's a teaser of what you'll find inside... Army Special Rules German forces now have FOUR Army Special Rules - some of which you'll be familiar with, some you won't...
Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field! |
With this latest supplement for Bolt Action, players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast ‘Tommy’. Contents Introduction Army Lists Theatres Written by Jake Thornton, a copy of the Bolt Action rulebook is needed to use this supplement. |
Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal battles of the war. Contents Introduction Army Lists Theatres Written by Agis Neugebauer, a copy of the Bolt Action rulebook is needed to use this supplement. |
This book provides Bolt Action players with all of the information they need to field the military forces of Germany's allies. While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. A copy of the Bolt Action rulebook is needed to use this supplement. |
This book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theatre and any year of the war. Contents Introduction Army Lists Theatres Written by Andy Chambers, a copy of the Bolt Action rulebook is needed to use this supplement. |
With this supplement for Bolt Action, players have all the information they need to field the military forces of the United States of America. |
This first supplement deals with the final phase of World War II in Western Europe. It covers the build-up to the Invasion of Normandy, the fight through bocage country, the snowy forests of the Ardennes, and follows the combatants through to the crumbling of the Third Reich and German surrender. This theatre book is a supplement to the tabletop wargame Bolt Action and it’s goal is to describe the context for games set within this phase of the war. What was it like to storm the beaches of Normandy? How formidable was the bocage country? What was it like to fight in the snowy forests of the Ardennes? You will find several scenarios within the book some depicting actual historical battles while others offer a view on typical operations with the aim to give a sense of what the fighting was like. Additional units have also been included in the book, giving you something new to stretch your opponents with! Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. A copy of the Bolt Action rulebook is needed to use this supplement. |
This book describes the Black Powder game and its various procedures and rules as played by the authors and their friends. The authors’ aim is to enable and encourage the reader to recreate the great battles of the 18th and 19th centuries with armies of model soldiers on the tabletop. As well as providing for the fundamentals of warfare such as the command of troops, movement on the battlefield, the effects of musketry and artillery, and the role of morale, the book includes numerous examples of further rules allowing the player to tailor games to their own preferences. In addition, twelve complete examples of Black Powder battles are included, embracing a range of conflicts throughout the period covered. Battle of Elixheim – War of the Spanish Succession, 1705 Battle of Clifton Moor – Jacobite Rising, 1745 Raid on Fort Ligonier – French and Indian War, 1758 Battle of Chinsurah – Seven Years’ War, 1759 Battle of Bunker Hill – American War of Independence, 1775 Battle of North Point – The War of 1812, 1814 Quatre Bras – Napoleonic War, 1815 The Eve of Waterloo – Napoleonic War, 1815 Battle of Kernstown – American Civil War, 1862 Battle of Antietam – American Civil War, 1862 Battle of Dead Man’s Creek – Sioux War, 1876-77 Action on the iNyezane – Zululand, 1879 If you order direct with us you'll get a free exclusive miniature, the Master and Commander, John Lucky - This offer is subject to availability and offered exclusively to the first 6 customers who buy this and collect this in person from WarGameStore, CH63 6HD Any additional exclusive miniatures will be given out on the same basis. |
Description French and Indian War Fought between 1754 and 1763, this conflict saw the French and British empires fighting for dominance of Canada and North America. The European armies had to overcome harsh weather conditions and the equally unforgiving wilderness before fighting battles and skirmishes in which little quarter was asked for or given. Inside Inside this book, you will find a complete history of the conflict with details of every major battle fought between the two sides. Also included are details of the uniforms, organisation and commanders of the European armies, their colonial regulars and militias, and the various Native American tribes that supported or opposed them. Scenarios are provided for many of the battles of the war along with suggestions for campaign games. |
Bolt Action 2nd Edition Hardback Rulebook offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery. Key New Features
|
In Italy, the fight continues! As the Allies push north up the Italian Peninsula, they have encountered heavy resistance from the Axis and their multitude of fortified and defensive lines, slowing the allied advance to a crawl. The 'soft underbelly' of Europe proved to be false, instead it was a 'tough gut'. This supplement for Bolt Action, and the counterpart to Soft Underbelly, focuses on the battles ranging from the Gustav Line in 1944 all the way to those of the Gothic Line in 1945, with the breakouts at Anzio and Monte Cassino of particular focus. Containing a host of scenarios to refight these famous battles, along with new units, special rules, and Theatre Selectors, this book contains everything players need to bring an end to the war and liberate Italy. Webstore Exclusive Book Miniature: One of the most endearing stories of the war was that of Wojtek the Bear – a Brown Bear cub adopted by Polish soldiers in Persia. Fed cigarettes and beer, Wojtek would march like a soldier and wrestle with his human friends. Legend has it that Wojtek carried crates of ammunition to his comrades during the battle at Cassino and for this effort he was promoted to the rank of Corporal. Now you can field Corporal Wojtek in your games of Bolt Action! |
The Battle of France saw German forces sweep across the Low Countries and towards Paris, crushing Allied resistance in just six weeks. From Fall Gelb and the British withdrawal from Dunkirk to the decisive Fall Rot, this new supplement for Bolt Action allows players to take command of the bitter fighting for France, and to refight the key battles of this campaign. Linked scenarios and new rules, troop types, and Theatre Selectors offer plenty of options for novice and veteran players alike. This book has 144 pages full of content which includes new rules, scenarios and units! |
Throughout the autumn of 1944, the Axis forces in the Carpathian Basin were fighting for their very existence. Campaign: Fortress Budapest will inspire and guide you through the entirety of this particular conflict and on to many more victories with your Bolt Action forces! What is this book? The Siege of Budapest, the Soviet invasion of Hungary that led up to it, and the desperate German offensives to relieve the city covered kilometres of frontline; these battles lasted eight months and involved hundreds of thousands of combatants. Within the 168 pages of this impressive resource, the authors have squeezed in a variety of very different scenarios for players. Fortress Budapest is the latest Campaign expansion to Bolt Action Second edition. Whilst there is historical detail within the narrative, this volume is not a history book – it is first and foremost an impressive wargaming supplement. The intention of the author Bryan Cook and the team who put this book together was to provide a good mixture of scenarios, new units, and new rules whilst still giving some historical background for context. Some previously published rules and units have also been reprinted – this is to save players the expense of buying additional books for content which is vital to this volume, but might form only a small part of other books. What's in this book: Packed with history Fortress Budapest contains complete scenarios, additional special rules, army lists, new units and of course the all-important complete theatre selectors. Fighting for Transylvania Scenario 1: Hold the Ojtózi Pass The Battle of Tordá The Red Army Arrives Direct Assault on Tordá Scenario 2: Into the Valley of Death Counter-attack at Debrecen Operation Debrecen Coup in Budapest Scenario 3: Operation Debrecen A Phone Call With Stalin Encirclement Operation Budapest Fortress Kecskemét Scenario 4: Flak-Regiment 133 Breakout Under Moonlight Chaotic Retreat The Attila Line Scenario 5: The Attila Line Breakthrough at Pestszentimre Scenario 6: Counter-attack at Pestszentimre Enter the 3rd Ukrainian Front Festung Budapest SS IX Mountain Corps German Strength in Budapest Scenario 7: The Back Door Left Open The First Assault on Pest Scenario 8: Street Fighting in Pest Block by Block Scenario 9: Withdrawal Across the Danube Relief Attempts Scenario 10: Operation Konrad I Operation Konrad II Scenario 11: Operation Konrad III Last Stand in Buda Városmajor Grange Scenario 12: Farkasréti Cemetery Scenario 13: The Buda Hills Scenario 14: Supply Drop The End is Nigh Scenario 15: The Last Redoubt The Breakout Attempt Sacrificed for the Reich Operation Spring Awakening Hitler’s Last Gamble Scenario 16: Death Ride of the Panzers New Units Include; German, Hungarian, Soviet and Romanian New Theatre Selectors: For Germany Panzer Kampfgruppe Armoured Platoon 1944–45 Panzergrenadier Reinforced Platoon Panzer Reconnaissance Reinforced Platoon Heavy Anti-aircraft battery Reinforced Platoon IV SS Panzer Corps Armoured Platoon 6th SS Panzer Army Armoured Platoon For Hungary Carpathian Mountains Border Guards Reinforced Platoon Assault Artillery Battery Armoured Platoon Hungarian Armoured Field Division Armoured platoon For Hungary & Germany Budapest Pocket Defenders Reinforced Platoon For Soviet Union Guards Mechanised Brigade Armoured Platoon Forward Detachment Reconnaissance Party Reinforced Platoon Urban Assault Group Reinforced Platoon Soviet Anti-tank Strongpoint Reinforced Platoon For Romania 1944 Allied Romanian Infantry Division Reinforced Pl Additional Special Rules: City Fighting Buildings Sewer Movement Command and Control in a City Fight City Siege Assets Minefields |
This new campaign supplement for Bolt Action allows players to recreate the historic island-hopping battles between US and Imperial Japanese forces in the Pacific theatre that took place in 1944. Even whilst the Allies stormed the beaches of Normandy, US forces were beginning to sweep across the Pacific in their own Blitzkrieg, fighting embittered and ferocious battles across tiny strips of land against tenacious Japanese defenders. The battles described are concerned with the campaigns of the Mariana and Palau Islands specifically and a number of battles are described in great detail, including those of Saipan, Guam, Peleliu and Anguar. The fighting during these campaigns was controversial and bloody, rivalling the battle of Stalingrad for sheer inhumanity in some instances. Though there were many other battles within these campaigns, their number makes them impossible to describe them all in full within a single volume. The book gives players enough tools to recreate any other battles themselves, should they wish. A wealth of scenarios are included to represent some of the most important battles and are presented in such a way to form an extended campaign. You’ll find new units for the Japanese and United States (both the US Army and Marines), and all the special rules you need to play; including, crucially, those for amphibious assaults, dug in defenders and tropical hazards amongst many others. |
Campaign: Market Garden complements the Bolt Action wargame system by providing information and scenarios for games set in the greatest airborne operation ever mounted... For Bolt Action players Market Garden has it all – daring attacks, determined resistance and heroic last stands by American, British, German and Polish troops ranging from elite veteran paratroopers to novices and from obsolete armoured cars to King Tiger tanks. This volume covers a very short space of time compared to other Bolt Action campaign books – just a matter of nine days in September 1944 – and is focused on a much smaller geographical area; a single narrow route through the Netherlands rather than a broad sweep of very variable terrain across several countries. The fighting was incredibly intense; you’ll find bullets, blood, bombs, and bravery in abundance. The Allies struggled to keep the road open and the Germans struggled to cut it, so both sides engaged in attacks and counter-attacks over the same ground and therefore faced the same challenges. Inside Campaign: Market Garden you'll flow through 116 pages full of glorious content, history, stunning art and photography, new rules and units! Here's just some of what you can expect: Campaign Overview Timeline Prelude to Market Garden The Original Bolt Action Scenarios Market Garden Forces (This section includes the American Forces, British or Polish forces, British XXX corps, Resistance fighters, and German forces). 26 scenarios (including American scenarios, British Airborne scenarios, War in a small space: A Campaign Game, On To Oosterbeek..., Driel: Polish Airborne Scenarios, Hell’s Highway: The Road to The Reich, Space-Saving Scenarios and Going Solo... Legends of Market Garden BONUS MINIATURE SUPPLIED IF AVAILABLE |
The New Guinea campaign spanned several years and thousands of miles; to even attempt to summarise such a huge campaign into a book of this size is to accept that it cannot do justice to those who fought in it. Many critical battles have not been presented as scenarios in this book, merely due to the constraints of the book size and the author’s wish to present a variety of very different scenarios for players. For those who are interested in a more in-depth look at the actual historical events surrounding the New Guinea campaign, a bibliography is provided to aid you in your research 132 pages of stunning photography and full-colour art this campaign supplement includes: Campaign Overview Prelude Scenario 1: Operation RI Target New Guinea Scenario 2: The Salamaua Raid Scenario 3: The First Battle of Kokoda The Fighting Escalates Scenario 4: Creek Ambush T Milne Bay Scenario 5: The Battle of Milne Bay Fighting Back To The Beaches Scenario 6: The Battle of Buna–Gona Pressing The Advantage Scenario 7: Bobdubi Ridge Salamaua Scenario 8: Mount Tambu Maintaining The Offensive Scenario 9: Scarlet Beach Unhealthy For The Japanese’ Operation Cartwheel Scenario 10: Los Negros The Last Strategic Point Scenario 11: The Aitape Counter Attack Bougainville Scenario 12: Slater’s Knoll The Aftermath Legends of New Guinea: Second Lieutenant Tetsuo Ogawa Colonel George Warfe Captain Geoffrey Vernon Sergeant Major Katue Lieutenant Colonel Hatsuo Tsukamoto Armies Of Australia: The Army List, National Special Rules, including Limited Artillery Support, Aggressive Patrolling, Never Give Up Campaign Characteristic Special Rules: Australia is next…, Fighting withdrawal, Jungle Warfare Masters New units include: Militia Infantry Section AIF Infantry Section Jungle Division Infantry Section Platoon Scout Team Independent Company Commando Section Independent Company Raiding Party Jungle Engineer Section Papuan Infantry Battalion Section Matilda II, CS & ‘Frog’ Japan IJN or SNLF Scout Team IJA Engineer Squad Japanese Night Infiltrators Lone Sniper The Netherlands Infantry Squads and Teams KNIL Guerrilla Rifle Section KNIL Guerrilla Light Machine Gun Section Theatre Selectors include: Australia 2nd Australian Imperial Force in the Mediterranean & North Africa 1941–42 Lark Force 1942 Australian Army Kanga Force Defence of Milne Bay 1943–45 Australian ‘Jungle Division’ Australian Tank Troop, New Guinea 1943–45 United States of America: Ghost Mountain Boys US Army Late War, New Guinea The Netherlands: KNIL Guerrillas Japan: Assault of New Guinea South Seas Detachment Japanese Pacific Defenders IJA Heavy Machine Gun Platoon Japanese Army, New Guinea 1943–45 Tropical Hazards including Exhaustion, Mud, & Monsoon Season plus much much more! |
Bolt Action's next step within its gaming world is exploring the downfall of the Third Reich. Diving through the Eastern front, you'll be able to learn about the very bloody and arduous operations both Germany and the Soviets endured, and the uprising of the Polish AK and Czech forces. With unrelenting leadership and an absurd amount of 'political motivation', the Russians finally managed to expose Nazi Germany after brutal years of fighting. In June 1944 the Axis powers in Europe were about to be subjected to two major hammer blows. In the West, the final preparations were being made for Operation Overlord, the Allied invasion of Western Europe. In the East, the Red Army was planning a massive offensive, with bold objectives to critically damage the German Army and eject it entirely from the Soviet Union and, by pushing deep into Poland, providing the springboard for later offensives that would eventually find the Red Army in the streets of Berlin ushering in the final collapse of Hitler’s Third Reich. For the Germans, a sense of fatalism began to grow, whilst amongst the Soviets, spirits rose. After the months of crushing defeats, encirclements and mass capitulations, the Germans were finally revealed to be beatable and their aura of invincibility had finally been ripped aside. This is well illustrated by a common story from the end of the Stalingrad operations where Soviet troops harassing sullen German prisoners, pointed at the remains of the devastated city and screamed that it would only be a matter of time before Berlin resembled the ruins of Stalingrad. Contained within in the 148 pages of detailed text, breathtaking imagery and full-colour art, this book also has: Campaign Overview Operation Bargration Fighting Bargration Which includes scenarios, special rules and historical context Bargration Theatre Selectors Which includes famous platoons such as the 53rd Guards tank Brigade, German Heavy Tank Abteilung and the 5th Panzer Division! Additional German Units Scenario 1: The Tigers of Krupki Scenario 2: The battle of Pleshchenitsy Scenario 3: The '34' Lvov-Sandomierz Offensive Fighting the Lvov-Sandomierz offensive Which includes scenarios, special rules and Lvov-Sandomierz specific scenarios Lvov-Sandomierz theatre selectors Scenario 4: big game hunting Which includes a hero of the Soviet Union, Lt. Aleksandr P. Oskin The Warsaw Uprising Fighting the Warsaw uprising Which includes scenarios, special rules and Warsaw uprising specific scenarios Warsaw uprising theatre selectors Armia krajowa theatre selector Which includes additional Armia Krajowa Units and German Warsaw Uprising Units Scenario 5: Man the barricades Scenario 6: Kubus and the grey wolf The Struggle Continues Fighting ‘the struggle continues’ Which includes scenarios, special rules for ghost wars and the Struggle Continues Theatre Selectors NKVD Theatre Selector NKVD Additional Units Clearing The Flanks Scenario 7: Breakout from Petsamo The Vistula-Oder Offensive Fighting the Vistula-Oder offensive Which includes General Scenarios and Vistula-Oder Scenarios Vistula-Oder offensive theatre selectors Scenario 8: ‘the Ivan’s are coming…’ Scenario 9: race to the Pileca river Scenario 10: an unexpected encounter Operation Berlin Fighting Operation Berlin Scenarios Which include General Scenarios and special rules for Operation Berlin Scenarios Operation Berlin theatre selectors Which include the extended Last Levy Theatre Selector and the replacement Panzer Force Additional German Units Which include The German Replacement Army and a hero of the Soviet Union, junior Sergeant Vasily Kharinaevich Khantaev Scenario 11: The Seelow heights Scenario 12: Tank hunting Scenario 13: Berlin: crossing the spree The Prague Uprising Fighting the Prague uprising Which includes scenarios, general scenarios, Prague specific scenarios and The ROA ROA theatre selector Additional Units Scenario 14: The Prague uprising: enter the ROA Appendices: Additional Special Rules Snow, mud, ice and frostbite Dug-in: foxholes, trenches and gun pits Minefields City fighting That's certainly a lot of content, but remember that's just an overview! Each page is packed with information and iconic imagery to give you everything you need to play on the battlefields of Berlin in 1945! BONUS MINIATURE ONLY SUPPLIED IF AVAILABLE |
When compared to the enormous campaigns waged on the Eastern Front and in Western Europe during World War II, the struggle in North Africa between the British Commonwealth and the Axis might seem an unimportant sideshow. However, its influence and impact were far-reaching and dictated many strategic decisions that influenced the course of the war. This Bolt Action campaign book will focus on the conflict in the area most commonly referred to as the Western Desert - a campaign theatre reaching from the Libyan city of Tripoli to Cairo, and the Egyptian Nile valley, a distance of some 1300 miles, a featuring some of the most hostile terrains on Earth. It covers a period of time from September 1940 when Mussolini's Italian Army invaded British-held Egypt to the final retreat of Rommel's Afrika Korps from Egypt during October 1942. During that period the conflict witnessed much hard fighting resulting in spectacular victories and the capture of territory, equipment and prisoners for both sides whilst also subjecting them to a series of demoralising retreats where final and irrevocable defeat seemed assured. This book has 167 pages full of content, ranging from new rules and units, full-colour images, history and backgrounds and more! This book contains: What is This Book? Campaign Background Operation Compass: The Fighting Begins Scenario 1: Frontier Battle The Italians Invade! Scenario 2: Fort Nibeiwa, 9 December 1940 Scenario 3: The Battle for Bardia, 4 January 1941 On To Tobruk and the Race to Beda Fomm Scenario 4: Tank Clash at Mechili, 24 January 1941 Scenario 5: Fox killed in the Open, 5 February 1941 Operation Sonnenblume Scenario 6: Mersa Brega, 31 March 1941 The Siege of Tobruk Scenario 7: Ras El Madauur, 13 April 1941 Operation Brevity and Battleaxe Scenario 8: Hellfire Pass, 15 June 1941 Operation Crusader Scenario 9: Bir El Gubi, 19 November 1941 Scenario 10: Gabr Saleh, 19 November 1941 Scenario 11: Point 175, 29 November 1941 Crusader Finale Gazala: Rommel's Greatest Victory Scenario 12: The Cauldron, 1 June 1942 Scenario 13: Bir Hakeim, 27 May 1942 The Jewish Brigade at Bir-El Harmat Scenario 14: Bir-El Harmat 2 June 1942 El Alamein: The End of the Beginning First Alamein Last Chance for Rommel: Alam Halfa Scenario 15: Alam Halfa, 31 August 1942 El Alamein Operation Lightfoot The Battle continues Scenario 16: Outpost Snipe, 27 October 1942 Operation Supercharge Scenario 17: The Charge of the 9th Armoured, Tel El Aqqaqir, 2 November 1942 Raid Scenarios Scenario 18: Dawn Raid Scenario 19: The Via Balbia Raid, 27 May 1942 British and Commonwealth New Units Infantry Squads and Teams Vehicles Italian New Units Infantry Squads and Teams Artillery Vehicles German New Units Infantry Squads and Teams Vehicles Artillery Theatre Selectors British and Commonwealth Commonwealth Armies in Bolt Action Italian Theatre Selectors The Afrika Korps in Bolt Action Free French Forces in the Western Desert Free French Units Special Forces in the Western Desert Campaign Special Forces in Bolt Action British Special Forces in the Western Desert Italian Special Forces and Desert Raiders German Special Forces Heroes of the Western Desert British and Commonwealth German Special Rules for Fighting Bolt Action Games in the Western Desert Typical Terrain types for the Western Desert Roads and Tracks Desert Climate Effects Environmental Effects Weather Effects Desert Combat Special Rules Dug-In: Foxholes, Trenches and Gun Pits Minefields BONUS MINIATURE SUPPLIED IF AVAILABLE |
With over 200 pages this new Campaign Book, written by Robert Vella, for Bolt Action allows players to take command of both Allied forces assaulting the beaches and inland defences and those of the axis manning such fortifications. Packed with new, linked scenarios, rules, troop types, and Theatre Selectors providing plenty of options for novice and veteran players alike. |
With the Axis Powers ejected from North Africa, the Western Allies look to take the fight to the “soft underbelly” of Europe – Italy. This campaign supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules & theatre selectors, this new book contains everything players will need to refight these important battles in defence of the Regno d’Italia or to strike at the weak link of Axis Europe to knock Italy out of the war. With units, theatre selectors and scenarios for players of British (Commonwealth), United States, German and, of course, Italian Armies, this is an essential and fascinating campaign volume. |
This 150+ page book focuses on the conflicts of the US Sector in 1944, from the road to Carentan to the assault on Fort Montbarey. This book allows you to recreate the actions of not only the US forces, but other Allied Forces in the Sector, ranging from SAS, Partisans (marquis) and German Belligerents. Packed with 12 detailed scenarios and a smattering of new interesting unit choices, you are sure to enjoy either defending or liberating France and the Low Countries. |
This campaign book focuses on some of the key clashes fought in Normandy in the summer of 1944 as British, Canadian, Polish, and other Allied forces engaged in desperate battles against a dedicated and determined German opposition. As well as summarising the history, this book also details a number of scenarios inspired by the engagements within the Normandy campaign, and the special rules required to play them. This book tells the story of the British and Canadian contribution to this monumental task, and the stoic German resistance they faced. It guides Bolt Action players from the latter stages of D-Day, beginning with the fierce fighting in the coastal towns off the beaches at Gold, Juno and Sword, through the violent clashes around the strategically vital city of Caen, and to the march against Germany itself. Inside, you’ll find thirteen diverse scenarios, covering the action from the first pushes inland, to the dramatic climax of the campaign in the British & Canadian sectors during Operation Tractable. We’ve also included army lists for four of the campaign’s most important forces – the Canadian Army, the battle-hardened Commandos, the fanatical 12th SS Panzer Division ‘Hitlerjugend’, and the Luftwaffe Field Division. These new army lists add a whole new dimension of play, allowing you to create themed forces for your campaigns in Normandy! We’ve also included a whole stable of new special characters, including the VC-winning medic Corporal Frederick Topham, who put life and limb on the line to rescue wounded men, and the fanatical Kurt ‘Panzer’ Meyer, who earned his Iron Cross leading the Liebstandarte division’s reconnaissance battalion in Russia. These special characters are the perfect opportunity to theme your force further and make for amazing conversion opportunities. |
Fought between 1950 and 1953, the Korean War was one of the first major conflicts of the Cold War. Backed by the Soviet Union and Communist China, the North Korean regime battled for control of the peninsula against the South Korean government and a 21-country UN task force. The Korean War is unique and interesting in the annals of world and military history in its own right. An aspect rarely discussed is the cultural implications of so many Western, non-Western and European nations fighting against combatants from the Orient. Due to the vast cultural diversity of so many nations fighting in such a geographically small area, cultural differences would have a significant impact on how the combatants treated each other on the field of battle. These differences went beyond simple language barriers, they included problems in logistics, religion, personnel replacements and the method in which war was conducted. Inside the book, you'll find a comprehensive history of the conflict with details of every major battle fought between the two sides. It also includes details of the various forces and their organisation, commanders, and equipment. Scenarios are provided for many of the battles, along with comprehensive force selectors to help you assemble your force. A copy of the Bolt Action 2nd Edition rules is needed to use this supplement. |
This campaign book seeks to help wargamers recreate the incredible struggles between the German Wehrmacht and the Soviet Red Army for control of the region between the Don and Volga rivers – ultimately centring on the city of Stalingrad. This six-month-long battle saw some of the fiercest fighting of the war, with each side losing hundreds of thousands of men and culminating in the encirclement and eventual destruction of the German Sixth Army. While this book provides a historical overview of the Stalingrad campaign, its primary purpose is to provide new scenarios, rules, and inspiration to help wargamers bring this bitter struggle to life on the tabletop. This book covers the southern region of the Ostfront from August 1942 to February 1943 including: The opposed crossing of the Don River The dash to the Volga river by German mobile divisions Soviet counter-attacks against the German cordon of Stalingrad The fighting for control of the city of Stalingrad Operation Uranus and the subsequent encirclement of the German Sixth Army Operation Winter Tempest: Manstein’s attempt to break the encirclement of the Sixth Army The final destruction of the Sixth Army Vasily Zaitsev model available while stocks last |
Welcome to the Third Edition of Bolt Action, the world’s greatest World War II wargame! Inside this rulebook you’ll find all the rules you need to play fantastic, fast-paced games with your collection of Bolt Action miniatures. Written by industry legend Alessio Cavatore, and built around the beloved and renowned Order Dice system, Bolt Action: Third Edition is the fast-paced game of World War II combat that puts you in command of platoons of infantry, heavy weapons, and vehicles on battlefields all across the world. Simple and easy to learn, but with limitless tactical potential, Bolt Action will give you endless hours of fun, fulfilling gameplay! As well as the rules for playing games of Bolt Action, this mighty tome also includes army lists for Great Britain, Germany, the United States of America, Imperial Japan, and the Soviet Union, allowing you to jump right into the action as soon as your copy arrives, alongside quick-reference tables and a full index, as well as gorgeous full-colour illustrations, and detailed background on both the Second World War in general, and particular actions and campaigns of note – perfect inspiration for your collection! The intuitive platoon selector system allows you to tailor your collection to suit any mission, while the new scenario generation system ensures that no two games need ever be the same. Finally, a whole host of additional optional special rules allow you to create your own unique tabletop battlefields to fight over. Alongside this beautiful hardback book you’ll also receive a webstore exclusive special figure – Medal of Honor recipient Francis S Currey! This legendary US soldier was awarded the highest American military honour for a feat of courage and valour during the Battle of the Bulge in December 1944, where he would disable numerous German tanks, rescue several wounded comrades, and single-handedly stop a powerful German advance in its tracks. Rendered in crisply detailed Warlord Resin, this exclusive special figure depicts Currey in the thick of the action, and comes with two different weapon options – a rifle, complete with anti-tank grenade, and a bazooka. |
The heat builds up as we go from one theatre with extreme conditions to another, this time desert warfare in the African and Italian campaigns. Packed with explosive action from the initial clashes between the British and Italian armies in Libya, and Britain’s first unexpected victories, through the ill-fated British expedition to protect Greece from Hitler’s invading troops, and the subsequent desperate battles of British and Commonwealth forces in Crete against determined German paratroopers. From there we move onto the epic tank duels in the deserts of North Africa as Hitler reinforced Mussolini’s battered forces with the deadly Afrika Korps, and the ultimate showdown between two legendary desert commanders, Rommel and Montgomery, at El Alamein. We then have the debut of the Americans into the African theatre, their bloody setback at Kasserine Pass, and eventual success in helping to clear North Africa of Axis influence. Finishing with the Allied invasions of Sicily and mainland Italy, and the stubborn German defence that resisted the invaders almost up to the end of the war in Europe. |
Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond. |
This 56-page sourcebook, written by Neil Smith, chronicles the devastating blow suffered by the Romans in the Teutoberger Wald at the hands of the Germanic tribes led by Arminius. The battle, also known by the Romans as the Varian Disaster, saw the Germans ambush and destroy three Roman legions and their supporting troops. The book covers both the battle and the aftermath - a period that was something of a watershed for Rome's ambitions in Germany... Germania also covers the varying tribes that made up the Germanic forces as well as scenarios and special rules. |
Operation Sea Lion has proceeded, both sides have lost a lot and as a result the remainder of the German forces have been pushed to Kent where they prepare their defences against the inevitable British attack. The German high command refuse to let their blitzkrieg falter at this stage and concoct a brave, audacious and completely unexpected plan... Operation Gigant is phase two of the theoretical plan to invade Britain that has been brought forward and into action as phase one falters! Glider borne troops and vehicles are bought in to create a surprise second front in North East England, splitting the British defences still further and driving a steel wedge down through the heart of the British countryside! Packed with new units to defend (or destroy) Britain's defences, new scenarios on what could of been historical battles, re-construct your whole army with new theatre selectors and more off-the-wall special rules dedicated to the scientific wonders created to invade, and defend, Britain! This time however, the Panzerbrigades will leave their treads within the mud of the British countryside and over the rubble of humble villages. With the Germans coming into Britain once again but with their complete force, can the British and the remaining Allies hold the Germans off again? Or will the German war machine repeat their success in France and steamroll over Britain? |
This supplement for Warlord Games Hail Caesar focuses on Rome’s wars under Trajan against the Dacians and their Sarmatian allies. At the end of the first century AD, the Roman Empire was the greatest military power the world had ever seen. All of Western Europe south of the Rhine and the Danube, southern Britain, North Africa, Egypt, the Balkans and most of the Levant was under its control. The mighty Roman army and its legions had rarely known defeat in living memory – and never for very long. One upstart state and its wily, aggressive leader refused to bend the knee. For almost twenty years, and against all odds, King Decebalus of Dacia defied Rome from his fortress capital deep within the Carpathian Mountains. Composed of thousands of savage tribesmen, heavily armoured Sarmatian lancers and even captured Roman weapons, Dacia’s armies proved to be powerful enough to keep the legions at bay. All this was to change with the ascension of the soldier-emperor Trajan, leading to one of antiquity’s greatest conflicts – the Dacian Wars. Featured battles include the Battle of Adamclisi, the Battle of Tapae and the Siege of Sarmizegetusa Regia. Also included are rules for playing skirmish games, fighting sieges and using warships, as well as campaign and hobby ideas. |
Hail Caesar Army List Book - Biblical to Early Medieval
This volume consolidates Hail Caesar army lists from the dawn of civilization up until the early thirteenth century into a single volume. These army lists bring special rules and army compositions that are not necessarily found within the main Hail Caesar rulebook, thus allowing players to use a list that pertains to their personal collection of miniatures. Within, you’ll find no fewer than 123 army lists ranging from around the 30th Century BC up to the early 13th Century AD. Army lists included: Old and Middle Kingdom Egypt Nubian Akkad and Sumer Early Arab Raiders Amorite Babylonia Canaanites Hittites Mitanni Mycenean and Minoan New Kingdom Egyptian Early Assyrian North European Bronze age Libyan Sea Peoples Israel and Judeah Assyrian Empire Neo-Babylonian Urartu Scythian Saite Egyptian Lydian Kyrenean Greek Early Achaemenid Persian Early Carthaginian Hoplite Greek Thracian Samnites Later Hoplite Greek army Pauravan and Mauryan Indians Syracusian Camillan Rome Gauls Illyrian Later Achaemenid Persian Alexandrian Macedonian Qin China Alexander's Successors Hellenistic Greek Bactrian Grek Carthaginian Galatians Parthians Republican Rome Numidian Merotic Kushite Spanish Late Macedonian Seleucid Ptolemaic Han China Pyrrhic Celtiberian Early German Maccabean Jewish Sarmatians Artaxiad Armenian Ancient Britons Mithandric Pontic Dacian Marian Roman Imperial Roman Jewish Revolt Kushan Palmyran Middle Imperial Roman Sassanid Persian Goths Early Saxon Franks Huns Late Imperial Roman African Vandals White Huns Gepids Spanish Visigoths Ostrogothic Italy Early Byzantine Lombards Scots-Irish Arthurian-British Welsh Merovingian Franks Avars Picts Khazars Arab Conquest Bulgars Tang China Thematic Byzantine Arab Empire Carolingean Franks Pecheneg Anglo Saxon Rus Vikings Almoravid Moors Fatamid Egypt Tagmatic Byzantine Al-Andalus Christian Spain Ghaznavid Liao China and Kara-Khitan Khaganate Norman Seljuk Turks Feudal French Feudal Germans Feudal Polish Early Hungarian Ayyubid Egyptians Sung China Italo-Norman Feudal Scots Early Russian Khwarazmian Persian Comnenian Byzantine Burid and Zengid Syria Japanese Plantagenet English Lombard League Crusaders Later Welsh Teutonic Crusaders Mongol |
In this, the first expansion for Hail Caesar, Rick presents no less than 63 army lists for the Biblical and Classical periods along with points costs and army composition. It is also replete with the imgaes of fantastic armies that you can expect from a Warlord Games book. The armies covered are: - Biblical Old and Middle Kingdom Egypt Nubian Akkad and Sumer Early Arab Raiders Amorite Babylonia Canaanites Hittites Mitanni Mycenean and Minoan New Kingdom Egyptian Early Assyrian North European Bronze age Libyan Sea Peoples Israel and Judeah Assyrian Empire Neo-Babylonian Urartu Classical Scythian Saite Egyptian Lydian Kyrenean Greek Early Achaemenid Persian Early Carthaginian Hoplite Greek Thracian Samnites Later Hoplite Greek army Pauravan and Mauryan Indians Syracusian Camillan Rome Gauls Illyrian Later Achaemenid Persian Alexandrian Macedonian Qin China Alexander's Successors Hellenistic Greek Bactrian Grek Carthaginian Galatians Parthians Republican Rome Numidian Merotic Kushite Spanish Late Macedonian Seleucid Ptolemaic Han China Pyrrhic Celtiberian Early German Maccabean Jewish Sarmatians Artaxiad Armenian Ancient Britons Mithandric Pontic Dacian Marian Roman Imperial Roman Jewish Revolt Kushan 96 page soft back book |
Hail Caesar is written by the hugely talented Rick Priestley who is something of an expert in Ancients gaming. Partly because of his studying in antiquities but some would say that it's also because he was there for the most part. So aside from firsthand experience of classical civilisations what else do you get? A 192 page, full colour, hardback rulebook By the award winning team that produced Black Powder Covers gaming in periods from biblical times to the Crusades |
War has been a constant throughout the history of mankind. From the first civilisations of Babylon and Egypt to the classical eras of Greece and Rome, and beyond to the medieval wars between England and France, ancient civilisations have massed thousands of soldiers to march against their enemies to clash for dominance and conquest. On the battlefields of history, only the sinew of men and the cunning of generals will prove victorious. With Hail Caesar, you can raise an army of ancient warriors and take them into battle against your friends, recreating some of the most famous and legendary battles ever fought. Hail Caesar is a set of massed-battle wargame rules that allow you to recreate any number of battles from throughout ancient history, including all the rules necessary for open conflict and siege assaults. This 236-page hardback book written by renowned games designer, Rick Priestley updates the Hail Caesar game with amended rules and all new features such as rules for sieges and the extension of the timeline to include such conflicts as the Hundred Years War and the War of the Roses. |
With the Axis Powers ejected from North Africa, the Western Allies look to take the fight to the “soft underbelly” of Europe – Italy. This campaign supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules & theatre selectors, this new book contains everything players will need to refight these important battles in defence of the Regno d’Italia or to strike at the weak link of Axis Europe to knock Italy out of the war. With units, theatre selectors and scenarios for players of British (Commonwealth), United States, German and, of course, Italian Armies, this is an essential and fascinating campaign volume. |
At the beginning of the 18th century, warfare entered a new era. The widespread use of the flintlock musket had transformed the way armies trained and fought. This period was a golden age for the crowned heads of Europe. They commanded professional troops, gloriously outfitted in splendid uniforms, and fought each other over land, wealth and the succession to their thrones. Some even led their armies on the field of battle. Yet by the end of the century, the real power of kings was gone or greatly eroded – parliaments would decide the foreign policy of nations, democracy had taken hold in the New World and the divine right of kings was everywhere being questioned. These were the last wars fought to protect the succession rights of royalty. These wars were the Last Argument of Kings. This supplement for the Black Powder game overviews the main conflicts and armies of this period, and includes army lists and special rules to enable you to refight these wars using the Black Powder rules, as well as scenarios for the most dramatic battles of the time. Featured conflicts include:
This is a full colour 112 page softback book. Please note, you need a copy of Black Powder to be able to use this supplement. |
Operation Sea Lion Bolt Action Campaign is packed with reverent nods to our favourite wartime films and TV programmes, this action packed, full colour, 124 page, ‘What If?’ Bolt Action Campaign book brings the war to the shores of England. The Year is 1940, and the German invasion of Britain has begun! With this new Campaign book for Bolt Action, players can fight the battles of World War II’s greatest ‘What If’ scenario. Defend the beaches of Kent against waves of German landing craft, parachute into the Home Counties in a surgical strike to capture Winston Churchill, or rally the Home Guard to hold off the invaders! With new rules, scenarios, and unit types covering the unique features of this alternative history campaign, you now have the chance to rewrite the history of World War II. Background to the campaign A successful invasion of a large island with substantial military assets will never be easy; consider the plans for Operation Olympic, the proposed invasion of Japan at the end of World War II – but naval supremacy is undoubtedly a prerequisite. England’s (and later the United Kingdom’s) naval supremacy left the invincible armies of Philip of Spain and Napoleon staring impotently at the storm-tossed, twenty miles of grey sea that separated the island from the continent. Nothing essentially had changed in 1940. But let’s play a game of make believe, a tale of what if. What if somehow, some way, the Germans managed to evade the long reach of the Royal Navy to throw themselves upon the beaches and landing fields of Britain in September 1940? This book is about what happens next... we hope you'll enjoy. John Lambshead Operation Sea Lion Bolt Action Campaign is a 124 page softback book containing: Inside you'll find a complete time line from 1935 to the invasion of Britain in September 1940 and the days that followed. Top notch new units, vehicles, theatre selectors, 'What If' history, the 'Real' history and scenarios with campaign rules... all that's missing is a cup of tea. Discover the weird and wonderful ways the British boffins worked everyday weapons into destructive oddities to defend the home shores - ranging from the Northover projector (the last ever black powder weapon issued to the British army), to the Spigot Mortar - a weapon that ignited Winston Churchill’s ‘boy’s own’ love of the dramatic. We also find out about Winne & Pooh - two 14" guns - and why the Germans dropped a wooden bomb on Pooh! There are of course many, many more weapons, units (roller skates anyone?) & vehicles listed - with models to come hot on the heals of the book (but more about them later...), we just can't wait for the Great Panjandrum - 35 rockets propelling a 10ft wooden wheel at speeds of 60 mph - packed with explosives... just imagine that screaming toward you as you land on the beach! |
Take charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new Theatre Book for Bolt Action provides wargamers with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front. In addition, this 112 page softback book contains rules for:
You will need the Bolt Action rulebook to use the Ostfront supplement. |
In 1775 the simmering resentment of American colonists exploded into a bloody rebellion. Beginning in Boston, the conflict eventually stretched from Canada in the north to Florida in the south and lasted eight gruelling years. On one side stood the King’s redcoats and settlers loyal to their sovereign, later joined by regiments of ‘Hessian’ mercenaries. Ranged against them was a citizen army under the inspirational leadership of George Washington, supported by militia and eventually French troops eager to embarrass their old foe. Both sides were forced to learn new tactics for fighting in the wild terrain of North America in a conflict that saw heroism and ineptitude in equal measure. This supplement for Black Powder describes the history, armies, personalities and battles of this conflict. Included are scenarios allowing you to recreate many of the battles of the rebellion. This glorious 144-page full colour book was written by Steve Jones. A copy of the Black Powder rulebook is required to use this supplement. |
Description A notoriously unstable and rebellious member of the Roman Empire, Britannia was thrown into bloody conflict as the Western Roman Empire began to crumble. Axe, spear and sword became the dominant currency for those vying for control of the kingdoms. Shield Wall is a supplement for Hail Caesar which introduces the main battles, armies and personalities of the Dark Ages in the British Isles from around 400AD up to 1000AD. In addition to the traditional Hail Caesar massed battles the supplement introduces rules for smaller scale engagements between warbands as reflects much of this period. Shield Wall also contains campaign rules and several linked scenarios – from Badon Hill to Brunaburh. The army lists are included for Limitanei, early and late Saxons, Romano-British, Welsh-Cymru, Irish, Picts, Gaels, Vikings and Irish-Norse. A copy of the Hail Caesar rulebook is required to use this supplement When you order your copy of Shield Wall directly from the Warlord Webstore you can get a FREE figure! |
SPQR v.2 Rulebook. Contents details and price to follow Release Date March 24th 2021 |
The Thirty Years War was a series of conflicts that ravaged large areas of Europe, especially the German provinces, from 1618 to 1648. These conflicts centred on the Habsburg Holy Roman Emperors, Ferdinand II and Ferdinand III, and their opponents. Although viewed by many as a religious war between Catholic and Protestant nations, its roots and causes were also politically motivated. The combination of religious fervour and the political ambition of the European superpowers were to pit vast armies and mighty leaders against each other. The devastation caused by decades of fighting had truly turned Europe into the ‘Devil’s Playground’. This supplement for Pike & Shotte describes the history, armies, personalities and battles of the Thirty Years War. Included are scenarios based on some of the famous battles and army lists for the main protagonists. A copy of the Pike & Shotte rulebook is required to use this supplement. |
Zulu is our latest Black Powder supplement and covers the Anglo-Zulu War of 1879.
This lavish 92 page supplement chronicles such legendary battles as Isandlwana, Rorke's Drift and Ulundi. Zulu! brings you not only the background for these momentous battles but other, less well known conflicts as well as rules and force listings - all wrapped up with the usual photographs of beautifully painted miniature and armies! You've seen the silver screen version of events in Zulu and Zulu Dawn - now you can refight these classic engagements on the tabletop. |