Konflikt 47 | Drop into hell on Earth - and come out the other side! American advancements in repulsorlift Rift-tech have allowed a man to soar through the air in great bounds, or drop from an aircraft and control his descent safely. Using this technology, US Airborne paratroopers have been reborn as the Fireflies! These elite troops are used where surgical precision and lightning speed are called for, dropping behind enemy lines or as the vanguard of American assaults. Only the bravest and fittest men pass Firefly training, and their missions are some of the most hazardous imaginable. This plastic boxed set gives you 18 multi-part US Fireflies, equipped with a range of weapons including M1X Thompson Rift SMGs, lethal flamethrowers, and anti-tank rocket launchers. Packed with extra components, including alternate heads, extra equipment, and a choice of flying or ‘grounded’ legs, this kit offers incredible poseability and almost endless modelling options. The detail on these models is staggering, allowing you to go all-out with your painting and create a unit that looks truly impressive on the tabletop. On the Konflikt '47 tabletop, Fireflies are some of the best Specialist Infantry available to an American player. With superb tactical mobility, courtesy of their Regroup in Hell! Rift ability, and armed with their signature M1X Thompsons, they can get in, hit hard, and get out again. Just make sure to keep these unarmoured troops away from anti-infantry weapons! |
| The Guardian light walker had originally proved adequate in supporting the infantry in urban environments and difficult terrain, but it began to struggle as Axis anti-walker techniques improved. Although impressed by the capabilities of the new US Kodiak close assault walker the Commonwealth decided to instead field one of its own modern designs in this role. When the Hornet was unveiled for the first time, it was immediately apparent that the design owed much to the US Grizzly sharing an almost identical chassis. The Hornet is considerably larger and better armoured than the Guardian, and much like the Kodiak it mounts an array of weaponry. Its quad-HMGs and heavy automatic cannon are more than capable of suppressing dug-in infantry and vehicles. Its utility arms can clear obstacles, build improvised defences and rip apart light vehicles. As it lacks dedicated anti-armour capability, Hornet formations usually include a Percival to deal with armoured threats. Contains one resin and metal miniature. |
| The deployment of USMC Grizzly medium walkers to the Pacific posed a serious tactical problem for the Japanese. Developing a similar medium walker to counter it entirely from scratch would be too time-consuming. Again, the Imperial leadership turned to their (then) Axis allies who offered to export a limited number of the Pz.Kpfg. VII Heuschrecke stripped of its gravitic jump assist modules. On inspection of the first units to arrive in Japan the Imperial military discovered that the missing weight of the modules actually benefited the walker’s speed and agility, making it ideal for both general combat and reconnaissance duties. Recently, Japanese reverse-engineering of Axis-supplied components has allowed a fully Imperial-built version of the Locust, the ‘Inago’, to be produced in the Home islands. Contains one resin and metal miniature. Models supplied unassembled and unpainted |
| The humble British infantryman is being increasingly supplanted by the Automated Infantrymen. These stolid, code-driven mechanical soldiers can be slow to adapt on the battlefield, but are utterly implacable in advance and resolute in defence. As the war drags on, the boffins at Bletchley park are churning out ever more sophisticated designs, capable of executing increasingly complex battlefield orders, and wielding equally more complex and heavier weapons, turning the tide against Axis horrors. Such is the rate of advancement of automated research that dedicated automated platoons are now being deployed to the battlefields, devoid of any human presence, and able to carry out prescribed orders entirely independently. This boxed set contains the following: 1x plastic Mk II C Automated Director 10x plastic Mk I Automated Infantry 2x plastic Mk II Heavy Automated Infantry Plastic Bases Assembly guides |
| A new iteration of automated infantry now supports the more numerous, and vastly cheaper to produce, Mk Is. By necessity larger in order to house more sophisticated computational systems, they are also rendered capable of carrying far heavier armaments, such as specially designed automatic cannons. Capable of acting with more autonomy than the earlier designs, they have a limited operational independence. With their embedded short-range radio device, they are also able to transmit their computational data to other automatons within a limited range. Efforts were quickly made to upgrade the Mk I design with receivers. By staying within close proximity the MK IIs can relay their own calculations to the Mk Is, and thus improve their accuracy and ability to execute more complex commands. Box contains three Warlord Resin Mk II Heavy Automated Infantry (two armed with Light Automatic Cannons and one with a heavy Automatic Cannon), plastic bases, and assembly guide. |
| The story of ‘Slammer’ Samuels’ ascent through the ranks of the US Army and eventual evolution to become the first Paragon is known across the United States. Enlisting the day after Pearl Harbor, Harris Samuels quickly established himself as a natural soldier and leader. Having impressed his drill sergeants and coming to the notice of several influential officers, Samuels was fast-tracked to the fledgling 1st Ranger Battalion and was one of fifty specially selected Rangers dispersed amongst the British Commandos for the Dieppe Raid in August 1942. In this action he became one of the first American soldiers to see ground combat in the European theatre. Winning the Silver Star for single-handedly taking out a German Tiger Tank in Tunisia, Samuels was later promoted to the rank of captain just prior to the D-Day invasion. Badly wounded on Omaha beach he was transferred back to the USA for treatment, and presented with the opportunity to volunteer for a radical new treatment, one only made possible by the advent of the Los Alamos Rift, that would irrevocably alter his biology. Being a true American of fine character, and recognising the potential of the program to shift the balance of power in favour of the United States, Harris readily accepted the risks and became the first subject of the new program. Samuels would, following a long and arduous process, become the program’s first success; his physical transformation was to become a benchmark; a paragon of the potential of humanity. He quickly adapted to the prototype Rift-tech weaponry provided to him, so much so that he was issued with the first experimental heavy Tesla rifle which he insisted on field testing back on the European mainland. In combat Samuels revels in close quarters fighting where he puts his signature weapon, the Tesla Gauntlet, to good use. Combining a pneumatic punch with a Tesla discharge, the glove allows him to take down even armoured or inhuman opponents he faces. Box contains one plastic miniature, supplied with plastic base. Miniature sculpted by Marco Sano. Studio miniature painted by Kirsten Williams. Models supplied unassembled and unpainted |
| Imperial Japanese scientists have created devices that generate a field capable of temporarily phasing objects or people out of sync with the world around them. These 'Ghosts' have proven adept at surprising enemy forces, literally appearing from nowhere to attack from unlikely directions or through the heaviest terrain. Ghost Attack Squads are typically armed with Shiboru compression rifles; a squad of so-equipped ambushing ghosts can lay down a significant weight of fire before vanishing back into dense terrain, making attempts at pursuit futile. Some squads are close quarters specialists, and carry submachine guns or traditional hand-to-hand weapons that evoke the samurai of old, but in reality practise a brutal new form of ninjutsu. Box contains fifteen plastic miniatures, which can be assembled as either Ghost Attack Squads or Shadow Warrior Squads, supplied with plastic bases. Miniatures sculpted by Marco Sano. Studio miniatures painted by Kirsten Williams. Models supplied unassembled and unpainted |
| Since their first deployment against United States forces in the Philippines in late 1945, the 'Ghosts' have proven invaluable. Their ability to phase into a state of existence separate yet parallel to our own has stymied enemy commanders. They can strike from anywhere, at anytime and without warning, laying down weight of fire with Shiboru compression rifles or spilling blood with the quick flash of a blade before disappearing into what Japanese researchers have come to call 'Shinobi Space', or 'the Spirit Realm'. In July 1947, Ghost Infiltration platoons would be the instrument of the Empire of Japan's invasion of America. Accompanying them would be Kimura Tadaaki, otherwise known as the Scourge of the Spirit Realm, ready to wreak devastation in service the Empire. This boxed set contains the following: 1x plastic Kimura Tadaaki, Scourge of the Spirit Realm 3x plastic Shinobi Shadows 25x plastic Ghost Attack Infantry Plastic Bases Assembly guides Miniatures sculpted by Marco Sano. Studio miniatures painted by Kirsten Williams. Models supplied unassembled and unpainted |
| It is 1947. Breaches in reality known as Rifts have provided the means for the warring nations to unleash unspeakable horrors upon one another in pursuit of victory. On the island fortress of Iwo Jima, away from prying eyes, the Empire of Japan has developed secret new technologies. Whilst fixated on the threat of the Axis in Europe, the Pan-Atlantic Alliance fights a holding war in the Far East and Pacific. However, the Empire is poised to irrevocably alter the trajectory of the Rift War on a global scale. Invasion Amerika is the second in a series of supplements for Konflikt ’47 detailing the background, history, and characters of the Rift War. This volume turns its attention to the Empire of Japan's expansionist ambitions, and their unprecedented attack against the heartland of the United States of America. Within its full-colour pages, rife with glorious photography, artwork, and illustrations, you’ll find timelines, short stories, game scenarios, and more. Special Miniature When you order this book, you’ll also receive the exclusive ‘T2 Prototype Heavy Armour’ special miniature. Under attack in the heart of the United States, the US will make use of any weapons they can, ready or not! Miniature sculpted by Marco Sano. Studio miniature painted by Kirsten Williams. Models supplied unassembled and unpainted |
| Until late-1946 Kimura Tadaaki had been a test pilot for the Imperial Japanese Army, specialising in armoured walkers. He would seemingly be killed when a prototype’s ghost engine exploded, engulfing him in Rift energy. Rather than become just another unfortunate victim of phasing experimentation, Kimura miraculously survived, but would become something far beyond human. Kimura had been thrown into Shinobi space, far from human perception, infused with energies that resonated with the place in which he found himself. Though he yearned for death, it would not come, having seemingly developed an imperviousness to physical harm. He also found he had developed the ability to partially manipulate the energies within him, such as to project it with force, or create and control energy constructs. Over the first half of 1947, Kimura would train with Iwo Jima-based philosopher-scientists to gain mastery of his new abilities. They also fashioned a unique armour for him, serving two roles; to help him contain the rampant energies swirling within him, and as a morale-boosting reminder of samurai traditions for the ghosts he serves beside. Box contains four plastic miniatures (Kimura Tadaaki with three Shinobi Shadows) supplied with plastic bases. Miniatures sculpted by Marco Sano. Studio miniatures painted by Kirsten Williams. Models supplied unassembled and unpainted |
| The M5 Stuart is an improved version of the Stuart Light tank series, famous for its speed, reliability, and adaptability. As with the M3, the design has similarly been up-rated to carry Tesla weaponry in a specially designed turret. Contains one resin and plastic tank armed with a Light Tesla Cannon. |
| Created from a fusion of Rift-tech advancements and early artificial intelligence principles, these man-shaped fighting machines are designed to bring both firepower and resilience to the battlefield. Multiple internal Programme wheels allow them to support human forces in a variety of battlefield situations, operating effectively in any terrain or climate. While they lack the manoeuvrability of human soldiers their robust construction allows them to withstand considerable damage. Equipped with MMG or HMGs, they can engage enemies with significant firepower, although their limited computational power necessitates their instructions be simple, and operations swift. Most importantly, on the horror-haunted battlefields of this war these automatons are immune to fear and fatigue. While initially treated with distrust by regular soldiers, the ‘Tinheads' have now earned their respect, especially when facing the enemy’s genetically altered monstrosities. Box contains five Warlord Resin Mk I Automated Infantry armed with MMGs, plastic bases, and assembly guide. |
| The Nachtalben are one result of human test subjects being exposed to Rift energy, warping them grotesquely whilst leaving them with all their cognitive faculties. Terrifyingly, this means that the test subjects were more than likely voluntary, given their continuing proclivity to military discipline. They are unnaturally fast, with heightened reflexes and unlike other Axis Rift troops carry weapons and fight more like conventional infantry, though they have displayed a limited ability to temporarily shape-shift. As such, Nachtalben specialize in infiltration, ambushes, disrupting enemy lines under the cover of darkness, and moving through tough terrain with unnatural ease. Conatins 5 Warlord Resin miniatures armed with StG 44Z, LMG and Panzerfausts. |
| Once the United States Armed forces had received the M8 Grizzly medium walker in sufficient numbers, excess production was diverted to the Commonwealth under the lend-lease scheme. By this time, research into equipping Commonwealth vehicles, including walkers, with automated assistance systems was well underway. Rather than being pressed into service, the entire shipment was diverted to Bovington for study. The Commonwealth had become nervous that relying entirely on the US to provide walkers left it too dependent on a foreign supplier, particularly with the growing cracks in the two nations' relationship. It was therefore urgent for the Commonwealth to be able to design and build its own examples. The result was the Percival, a distinct design from the Grizzly, owing to the need to incorporate the latest automated systems and a sufficient power plant for the Commonwealth’s new iteration of the Tesla cannon. Box contains one multipart resin and Warlord Resin Percival Medium Assault Walker, Vehicle Decal Sheet, MDF Base, and assembly guide. |
| The animated corpses of the Totenkorps divide military opinion, as while they are undeniably effective, many Axis troops consider their very existence an abomination, and view them with fear and disgust. The effect they have on enemy troops is even more pronounced, and their sheer resilience to damage makes them a dangerous foe. Models supplied unassembled and unpainted |
| The success of the Type 6 armed with the Light Shiboru Cannon led to the development of the Type 7. This improved on the previous design by incorporating an elongated chassis, leaving the crew less cramped, and a pair of front-mounted ‘claws’ equally useful for cutting through dense undergrowth as they are swatting away enemy infantry or even other light vehicles. An articulated tail purpose built for the Type 61 Light Shiboru Cannon was also fitted, affording the gunner much more control when gun laying. Given the Type 7’s even more apparent resemblance to an arachnid than its forerunner, and the addition of the tail sting, this inevitably resulted in the walker being named the Sasori (‘Scorpion’). Contains one resin and Warlord Resin Walker. |
| Shocked by their first encounters with Allied Matilda, Lee, and Sherman tanks, the Chi-Nu medium tank represented Japan’s attempts to modernise their armoured forces during a period of intense conflict and rapid technological advancement. It was armed with a Type 3 75mm tank gun, capable of engaging Allied tanks more effectively. Additionally, the Chi-Nu had improved armour compared to its predecessors, with a frontal armour thickness of up to 50 mm. Its engine also proved powerful enough to give the Chi-Nu good mobility. Based on the experience with fitting Rift weaponry to the Chi-Ha, a variant of the Chi-Nu mounts the Type 99 Shiboru cannon. Contains one resin and plastic tank. |
| Drop into combat with the US Army! This starter army is the perfect way to begin your Konflikt '47 United States collection, giving you a battle-ready force packed with the latest technology in one box. It’s also the first place you can get your hands on two brand new war machines, before they go on individual sale later. This fast-moving force is centred around an Assault Platoon, comprising two six-man Firefly squads. These ultra-mobile jump troops are capable of getting up close and personal with the enemy, delivering a short-range punch with their powerful weaponry, and getting out again, before they can be pinned down. Supporting them is the Armoured Platoon, with a pair of powerful M2A5 Linebacker walkers descending from the skies to bring a whole host of heavy firepower to bear where it’s needed most. On the ground, an M5 Stuart light tank mounts a crackling Light Tesla Cannon, sending devastating arcs of electrical energy crackling across the battlefield to fry infantry and vehicles with equal ease.Leading the entire force is an exclusive Platoon Commander, available only in this box. This veteran Firefly is equipped with the same repulsorlift pack and M1X Thompson as his men, allowing him to lead from the front and employ his special abilities wherever necessary. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel.This is not war. This is the end. The United States Starter Army contains: 1 Warlord Resin United States Platoon Commander (Exclusive to this set) Models supplied unassembled and unpainted. |
| Built at the English Electric Works in Preston, ‘B for Bertie’ came off the production line just like any other Mk I automaton. However, it was during its initial deployment as part of Operation Cavalier, near Antwerp, Belgium, that it could be said that Bertie was born. On 9 June 1946, a contingent of Axis heavy Panzermechs ambushed Bertie's formation. In the chaos of battle; Bertie was lost to sight from its human charges. When the ambush had been repelled, after significant losses, and the Axis forces melted away, so too had Bertie disappeared. The unit was presumed KIA, but this was not so. Low on power, Bertie had sluggishly dragged itself back to the battlefield, but its detachment had long since moved on. Rather than simply wither away patiently, its primitive automated system adapted, and Bertie became something other than a simple factory-made automaton. Looting the battlefield of fallen automatons, it replaced its defunct leg, collected power cells, took ammo and weapons, and set off on a new odyssey. Box contains one plastic miniature, supplied with plastic base and assembly guide. |
| Defend the Commonwealth! The opening of the Rifts has inured the people of Britain and its many overseas territories to new hardships of war. Enduring, British resolve is now at an all time high, and they stand ready to unleash their own new weapons of war upon the dread force of the Axis and the Empire of Japan. This starter army is the perfect way to begin a British Commonwealth collection for Konflikt ’47, arming you with a battle-ready force complete with Order and Rift Dice. Central to this force is an Assault Platoon comprised of two squads of Automated Infantry, a Mk I squad laying down a heavy weight of fire thanks to their MMGs, supported and uplifted by their heavy Mk II cousins, whose mere presence nearby improves their accuracy. Both units are immune to the psychological horrors of war and are implacable in the face of defeat. They are well supported by a power-armoured squad of human Galahad infantry. A Platoon Commander, exclusive to this set, leads this platoon from the front, armed with a personal Tesla Rifle. Backing them up is an Armoured Platoon, headed up by the new Percival Assault Walker. Packing an M17 Tesla Cannon and a Rocket system, it is a serious threat to anything that opposes it. A Humber Mk VII, fitted with the latest in auto-computational assistance and mounting twin automatic-cannons can fire on the move without penalty, and acts as an ideal supporting unit, using its mobility to quickly get where its most needed. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. The British Commonwealth Starter Army contains the following miniatures: 1 British Commonwealth Platoon Commander in Galahad Powered Armour (Warlord Resin; exclusive to this set)
Models supplied unassembled and unpainted |
| The advanced research into automated systems has yielded results at an entirely unexpected rate, such that production is hardly able to keep pace with new designs coming out of Bletchley Park. In less than a year from the first deployment of Mk I Automated Infantry in Belgium, entirely automated platoons are now increasingly independently organised and commanded by automated platoon commanders. These ‘Automated Directors’ are based on the Mk II Design, with improved computational and radio systems enabling them to distribute orders to other automated units over a wider radius. The advantages of fully automated platoons are numerous; the avoidance of British human casualties and immunity to ever more deleterious psychological effects on the battlefields amongst them. However, Automated Directors lack the imagination of human commanders, and are somewhat limited to enacting the tactics and orders pre-programmed into their systems prior to battle by dedicated British engineers. Box contains one plastic miniature, supplied with plastic base and assembly guide. |
| Strike from the shadows! The Empire of Japan uses the power of stealth, the capability to phase through solid objects, and fanatical devotion to their cause to launch co-ordinated close-quarters attacks before fading away just as quickly as they had appeared. This starter army is the perfect way to start your Empire of Japan collection for Konflikt ’47, arming you with an array of units, complete with Order and Rift Dice. At the core of the starter army is an Assault Platoon. Led by an LMG-armed Platoon Commander in heavy powered armour (sculpt exclusive to this set), the platoon is anchored by a unit of Assault-Frame armoured infantry and a Ghost Attack Squad, capable of redeploying anywhere on the battlefield by exhausting a Rift Die, and bringing their Shiboru rifles to bear on an unsuspecting target! A Sasori Light Walker lends its support at the head of an Armoured Platoon, supplemented by a Chi-Ha tank that has been reequipped with a Shiboru Cannon of its own. The combined weight of all the Crush weapons available across both platoons should give any tabletop foe cause for concern. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. The Empire of Japan Starter Army contains the following miniatures: 1 Empire of Japan Platoon Commander in Assault-Frame Powered Armour (Warlord Resin; exclusive to this set) Models supplied unassembled and unpainted |
| This is not war. This is the end. Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WWII never ended, and terrifying new weapons of war are unleashed on the battlefield. This Introductory Set is a perfect way to leap into the world of Konflikt ’47 for the very first time, regardless of if you are new to wargaming, or are the veteran of many a tabletop battlefield! Within this box are finely detailed, multi-part plastic miniatures, twelve jump-pack equipped United States Fireflies squaring off against six imposing Axis Stahltruppen. The Field Manual within walks you step-by-step through building and painting these finely detailed plastic miniatures and through playing your first games. With straightforward, easy-to-follow instructions, you'll quickly learn the basics of Konflikt '47 and be ready to lead your troops to victory over and over again! It also includes dice, cardboard tokens and walkers, plastic terrain, and a battle mat upon which to play! The Konflikt ’47 Starter Set contains: Full colour, 68-page book - The Konflikt ’47 Field Manual |
| After their initial encounter with the Axis Spinne walker, Soviet forces diligently endeavoured to capture an example. Demonstrating characteristic Soviet determination, scientists and engineers of Science City 4 succeeded in reverse-engineering much of the technology. This, along with plans for bipedal walkers stolen by SMERSH agents from the United States, enabled the Soviet Union to swiftly develop the Kazak walker as the first operational example. This fast and agile reconnaissance vehicle proved to be highly effective and has set the standard for subsequent Soviet walkers. Contains one resin and metal miniature. |
| Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These Rift Dice help you track that energy during battle—an essential tool for every Konflikt '47 player using Rift-powered units. You will need a Rift Die for each Rift Unit, plus each Rift Weapon upgrade in your army. Some Heroes are particularly attuned to the energies of the Rifts, and can bring several Rift Dice to the table singlehandedly! This box contains 12 Konflikt ’47 Rift Dice. |
| Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These Rift Dice help you track that energy during battle—an essential tool for every Konflikt '47 player using Rift-powered units. You will need a Rift Die for each Rift Unit, plus each Rift Weapon upgrade in your army. Some Heroes are particularly attuned to the energies of the Rifts, and can bring several Rift Dice to the table singlehandedly! This box contains 12 Konflikt ’47 Rift Dice. |
| Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These Rift Dice help you track that energy during battle—an essential tool for every Konflikt '47 player using Rift-powered units. You will need a Rift Die for each Rift Unit, plus each Rift Weapon upgrade in your army. Some Heroes are particularly attuned to the energies of the Rifts, and can bring several Rift Dice to the table singlehandedly! This box contains 12 Konflikt ’47 Rift Dice. |
| Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These Rift Dice help you track that energy during battle—an essential tool for every Konflikt '47 player using Rift-powered units. You will need a Rift Die for each Rift Unit, plus each Rift Weapon upgrade in your army. Some Heroes are particularly attuned to the energies of the Rifts, and can bring several Rift Dice to the table singlehandedly! This box contains 12 Konflikt ’47 Rift Dice. |
| It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh offensives and counterattacks. Weapons of unprecedented destruction and beings of unnatural origin dominate countless battles across land, air, and sea. In this horrifying new world, the only victory lies in survival. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. This book is your guide to the brutal warfare and Rift-spawned horrors of Konflikt '47, containing all of the rules needed to play games set in a Second World War elevated to a new intensity by the weird new science and devastating technology now available to humanity. Within its covers you’ll find detailed rules for setting up and playing fast-paced, action-packed games, accompanied by gorgeous artwork and photography to inspire your painting and modelling. That’s not all - there’s an entire section dedicated to introducing the forever-changed world of Konflikt '47, the major factions of the war, and the horrific new creations they unleash upon each other. |
| It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh offensives and counterattacks. Weapons of unprecedented destruction and beings of unnatural origin dominate countless battles across land, air, and sea. In this horrifying new world, the only victory lies in survival. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, action-packed gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel.This is not war. This is the end. This starter set contains everything you need to start playing Konflikt '47 - rulebook, models, dice, scenery, and more. Elite United States Firefly jump infantry, supported by the armoured punch of a Linebacker walker, drop from the skies into combat against hulking Axis Stahltruppen heavy infantry and a scuttling Vogelspinne light mech - the perfect introduction to the lethal battlefields of Konflikt '47 and the foundation of a pair of powerful forces. In addition, each force is led by a powerful hero figure, unique to this set!The Konflikt ’47 Starter Set contains: The following Axis miniatures:1 Warlord Resin Axis Platoon Commander (Exclusive to this set) 6 plastic Stahltruppen 1 plastic Vogelspinne Light Panzermech The following US miniatures: 1 Warlord Resin United States Platoon Commander (Exclusive to this set) 12 plastic Firefly Airborne Infantry 1 plastic M2A5 Linebacker jump walker Waterslide transfer sheet Plastic Konflikt ‘47 ruins (4 plastic frames) 1 A5 softback Konflikt ‘47 Rulebook 4 olive drab & 4 grey with black Konflikt ‘47 Order Dice 4 green & 4 grey Konflikt ‘47 Rift Dice Plain dice bag 10 six-sided dice Double-sided paper gaming mat Plastic pin markers and templates sprue Assembly guides Models supplied unassembled and unpainted. |
| A graduate in physics, the emergence of the Los Alamos Rift at the Trinity test site led to Roberta dedicating herself to the study of Rift Energy. The deployment of Axis Rift horrors, in particular the dread Totenkorps, in late 1944, led to her volunteering to ship out to the European theatre to conduct studies of the application of Rift-tech in warfare. Despite numerous objections from the US Army, her request was eventually granted. Her no-nonsense approach, resilience to the psychological horrors of the Rift War, and willingness to get stuck in marked her out amongst the raft of scientific advisors seconded to the front. Exhibiting a fierce independence, Roberta would often strike out separately from the squad to which she was attached, lest they constrain her in the pursuit of her studies. Nevertheless, she gradually earned the respect of the US Army soldiers entrusted with her safety in the field, having displayed a remarkable aptitude for combat situations. Roberta is considered the United States’ best hope in assessing the Dresden Rift in the goal of safely controlling or neutralising it, and has returned to the front line in 1947, attached to 109th Airborne Division bound for Dresden. As a high value asset, she has been granted the use of prototype armour designed specifically for use with the Firefly jump pack. Of course she has already begun to make her own modifications… Box contains one Warlord Resin miniature, with plastic base. |
| The war-torn world of Konflikt '47 has suffered from a near-decade long savagery upon it, with increasingly destructive weapons, increasingly heavy vehicles, and cataclysmic energies tearing it asunder. Ruins are a prevalent feature of battlefields across the world. These plastic ruins, which can be assembled in any number of ways, are an ideal method to populate an urban battlefield, providing necessary cover and defensible positions to your troops as they advance. Box contains one plastic ruined building, with assembly guide. |
| The development of a new serum solution by the enigmatic Oberstarzt Albrecht von Zögling, also required the development of a machine to effectively distribute it amongst the freshly dead. The ultimate design, dubbed the Nachtzehrer (named after the creatures of folklore; revenants said to drag the living to the realm of death), is reminiscent of a hermit crab; it consists of a small crew compartment within which scientists can operate external instruments without exposure, married to an armoured, temperature-controlled canister which houses the highly volatile serum. Large, bladelike forearms inject the serum directly into subject corpses with abject efficiency, and are themselves equally capable of striking down the living, to immediately convert into the walking dead. This plastic kit also allows you to make the Sd.Kfz.501/4 Infernospinne, which trades the serum housed in its cannister for napalm, and its medical implements for powerful flamethrowers, more potent than its Flammenspinne cousin, though slightly les nimble and somewhat more volatile. Box contains one plastic Sd.Kfz. 501/1 Nachtzehrer, Vehicle decal sheet, MDF base, and assembly guide. |
| The Totenkorps were the first examples of Rift-derived forces encountered by the Allies and Soviets. Immune to pain and fear, they swamp their foes through sheer relentlessness and inhuman resilience. As such the Totenkorps are mostly employed as terror troops, soaking up enemy fire before closing and engaging in brutal close quarters combat. Even defeated Totenkorps can rise again, potentially many times, before being finally laid to rest. Their decayed forms invariably spread fear on the battlefield, making them a profound threat to even the most hardened enemy combatants. The initial Totenkorps originated from the dead caught in the vicinity of the opening of the Dresden Rift. In the years since, enigmatic Axis scientist Albrecht von Zögling has perfected a process to replicate the effects on the freshly deceased, and developed the Sd.Kfz. Nachtzehrer, a terrifying machine that can apply his serum to the dead of the enemy on the battlefield itself, so that be immediately employed against their erstwhile allies. The plastic Totenkorps sprue features reanimated soldiers in varying types of uniform taken from the dead of both the Axis and the United States, including a US Firefly and an Axis Schwertruppen! Box contains enough parts to make 30 plastic Totenkorps, plastic bases, and assembly guide. |
| It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh offensives and counterattacks. Weapons of unprecedented destruction and beings of unnatural origin dominate countless battles across land, air, and sea. In this horrifying new world, the only victory lies in survival. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. This book is your guide to the brutal warfare and Rift-spawned horrors of Konflikt '47, containing all of the rules needed to play games set in a Second World War elevated to a new intensity by the weird new science and devastating technology now available to humanity. Within its covers you’ll find detailed rules for setting up and playing fast-paced, action-packed games, accompanied by gorgeous artwork and photography to inspire your painting and modelling. That’s not all - there’s an entire section dedicated to introducing the forever-changed world of Konflikt '47, the major factions of the war, and the horrific new creations they unleash upon each other. |
| Bring death from above and support the US Fireflies with the heavily armed Linebacker Jump Walker! Following the disastrous drop assault on Collegno in 1946, the limitations of the original M2 Mudskipper series became clear. While a perfectly satisfactory design, the Firefly jump infantry were in need of more versatile fire support when they dropped into combat. American designers developed an extensive series of refits for the Mudskipper to increase its tactical flexibility. An M21 Tesla cannon and innovative new universal mounts for secondary weapons enabled the walker to be quickly configured to face a wide variety of threats, more articulated legs and feet were much more resilient to the pressures of high-impact landings, and a new control system enabled it to be piloted by a single crewman without loss of utility. The new variant was dubbed the M2A5, and officially considered a continuation of the Mudskipper line rather than a distinct vehicle, but crews and Firefly troopers alike quickly dubbed it the ‘Linebacker’. The combat debut of the new model came in May 1947 when 200 Linebackers were rushed to the front line to help breach Axis lines during the siege of Stuttgart during Operation Valentine. This highly detailed, multi-part plastic kit allows you to assemble a Linebacker armed with its signature M21 Light Tesla Cannon on one arm, and any from a variety of options on the other, Twin HMGs, Twin Automatic Cannons, or Twin Super Bazookas. It also mounts an MMG in the “nose”, which can be substituted for a flamethrower. The model comes with a clear plastic canopy (which can be assembled hinged), allowing you to see the pilot nestled inside. In games of Konflikt ’47, a Linebacker is a formidable weapon, capable of darting around the battlefield thanks to its jump mechanic, or even deploying anywhere on the table from Reserve to bring its firepower to where you need it most. Coupling this mobility with its Light Tesla Cannon means you can exhaust a Rift Die and unleash a deadly Tesla Arc. Model sculpted by Jon Heeney and Marco Sano. Studio Models painted by Darek Wyrozebski. Models supplied unassembled and unpainted |
| A Totenrotte is an Axis military formation comprised of the walking dead. Initially the Totenrotten had the simple directive of deploying Totenkorps amongst enemy lines, sowing physical and psychological chaos amongst the enemy throughout Europe. However, with newly emergent technology originating from the minds of Axis scientists, led by the research of Albrecht von Zögling, which replicates the effects of the Dresden Rift on the newly dead, the operations of the Totenrotten have greatly expanded in a sinister new direction – recruitment. The Totenrotten now incorporate the Sd.Kfz. 501/1 Nachtzehrer, armoured walkers which can apply von Zögling’s serum on the battlefield itself, and immediately redeploy the newly dead against their former comrades in arms. This starter army contains the following: 1x Totenrotte Platoon Commander with Bodyguards (3 Warlord Resin Miniatures) 45x plastic Totenkorps miniatures 2x Sd.Kfz. 501/1 Nachtzehrer (can also be assembled as Sd.Kfz 501/4 Infernospinne) MDF and Plastic Bases Assembly guides 8 x Grey Rift Dice 8 x Grey Order dice with black engravings. |
27-08-2026
K47 - Invasion Amerika & 'T2 Prototype Heavy Armor' book miniature27-08-2026
K47 - Empire of Japan Ghost Attack Infantry27-08-2026
K47 - Ghost Infiltration Platoon27-08-2026
K47 - Kimura Tadaaki, Scourge of the Spirit Realm27-08-2026
K47 - 'Slammer' Samuels, The First Paragon27-08-2026
K47: British MK IIC Automated Director02-07-2026
K47: B for Bertie British Automated Infantry Hero