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‘O’ Group is a set of WWII battalion level rules designed for a player to command a battalion sized force plus supports, or a multiplayer game where each player can command a battalion as part of a larger battlegroup. The rules introduce some exciting command mechanisms that encourage the players to think about allocation of reserves as well as commanding their force in action. The rules include army lists covering the UK, USA, Germany and Soviet Union for the later war period but the rules can be used with historical unit structures to game the entire conflict.
This soft cover, perfect bound rule set is 106 pages of length.
Designed by Dave Brown, this is the second edition of General d’Armee, a rule set designed for Divisional and Corps size actions in the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC command and control system seen in the first edition to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle.
Packed with Napoleonic flavour, General d’Armee uses the battalion as the smallest manoeuvre element, the Brigade the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease.
112 pages in length with two A4 laminated playsheets, General d’Armee 2 includes rules for using figures from 6mm to 28mm in size, details on organising your armies and getting them in the table. Two introductory scenarios are included to get you playing with the latest edition of these classic rules from the master of the big battlefield.
From veteran gamer James Morris comes a new tabletop miniature wargame rooted in the heroic leadership of Achilles, Boudica and Beowulf. Players take control of a force of warriors and heroes as they build their reputation and crush their enemies through mighty feats of battle. Midgard Heroic Battles can be played in any historical, legendary or fantasy setting where warriors fight it out with swords, spears and shields. From the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, from Arthur to El Cid, Midgard places you on the field of battle.
The game is not tied to any figure range so you may play with any figures, in any scale, that you choose. This book contains all the rules that you need to play, including sorcery and flying sections, five scenarios, twelve sample force lists and an appendix to help you create your own forces and heroes.
Will the bards sing of your reputation…or will you be food for ravens?