Necromunda was founded some 15,000 years ago as a mining and manufacturing colony. In the millennia since, mountains have been reduced to rubble for the ore they contained and seas have been turned into oceans of chemical sludge. Across the plains, huges city structures known as hives pierce the skies. In the lower levels of these cities, billions live, work, fight and die without ever seeing the light of day.
| Necromunda exists on the brink of complete societal collapse and revolution. The teeming masses outnumber their noble masters many times over, and even the staunchest defence wouldn't be enough to hold them back if they ever united. Enter the Palanite Enforcers – loyal to the spires, ruthless, and well-equipped, they suppress and subjugate the lawless, protecting their patrons by ensuring the status quo remains firmly in place. No depths of the underhive are truly safe from their domineering presence. This book peels back the veneer to uncover the brutal truth of the Palanite Enforcers, merciless soldiers whose remit is to impose law and order on the chaotic underhives in service to their noble masters. You'll find rules for different precincts, an exhaustive armoury, new scenarios to get them into the action, a fresh set of Hangers-on and Hired Guns, and loads more. This 128-page hardback book contains: – Background of the Palanite Enforcers: In-depth background material for the callous lawmen who patrol Necromunda with impunity, including their organisation and hierarchy. – Palanite Enforcer Patrols: Rules for running your own patrol, including an extensive list of weapons and Wargear. – Hangers-on, Hired Guns, and Dramatis Personae: Add everything from psychic Haunts to the Scrutinator-Primus Servalen to your gang. – Additional Rules: Palanite Drill skills, rules for different Prefectures, and forming alliances with the Imperial House. – Palanite Enforcer Scenarios: Two scenarios involving the Enforcers – Asset Seizure and The Getaway. – Badzone Enforcer Gangs: Rules for creating Enforcers from isolated or abandoned fortress-precincts. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book. |
| The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns. Inside, you’ll find: - A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world - An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started - The full rules, exploring each phase of the game from movement to close combat - Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns - A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. - A set of powerful tools and rules for Arbitrators to construct their perfect campaign - The full Skills list for Necromunda - A quick reference sheet for checking out your key information at a glance. Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
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| Palanite Enforcers are brutal agents of the rulers of Necromunda, imposing the will of law upon unruly masses. They have access to some of the best armour and weapons in the underhive, and are rightly feared by even relatively law-abiding gangs. This set of 26 cards is for use with your Palanite Enforcers gang in games of Necromunda. There are 18 Bastions of Law Gang Tactics cards, unique to the Palanite Enforcers, representing the individual tricks and ploys they use to gain the upper hand in battle. There are also six blank Fighter cards and two Vehicle cards for you to fill in with your own details to make it easier to track their rules during your brutal gang fights. Contains 26 Cards: All cards measure 110mm by 75mm. You will need a copy of Necromunda: Bastions of Law and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda. |
| Welcome to the Underhells! Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that are known as the Underhells. But something terrible stands between the wealth of Hive Secundus and those who would dare plunder it. Hive Secundus is an expansion for Necromunda where players take on the role of a Secundan Incursion Gang – a band of House Van Saar Tek-hunters and their accompanying Spyre Hunters – to delve into the treacherous depths of the ruined hive and face off against the horrors that lie in wait as they search for hidden treasures! Complete with miniatures, rules, game boards, and everything you need to play, this boxed set offers a thematic, self-contained adventure for players and arbitrators alike. This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately. Contains: 29x Plastic miniatures, each supplied with the appropriate bases: – 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites – 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid Prime Also includes: – 1x Set of Necromunda Bulkhead Terrain – 1x 176-page softback Necromunda: Hive Secundus Rulebook – 74x tokens – 2x double-sided Hive Secundus game mats – 1x 32mm ruler – 1x set of blast markers and flame templates – 2x reference sheets – 16x Necromunda dice – 88x cards These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures and some other elements of this product will be available separately at a later date. |
| Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads, and others risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus. This pack contains 26 cards featuring gang tactics designed for use in the Hive Secundus setting that can be used by any gang in games of Necromunda. Included are 18 Hive Secundus Gang Tactics cards detailing ploys unique to the Underhells, four blank Fighter cards for tracking your gang members, and four Vehicle cards for tracking your gang rigs. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Hive Secundus Gang Tactics cards, which can be used by any gang in Necromunda – 4x blank Fighter cards, perfect for the Champions and Leaders in your gang deck – 4x blank Vehicle cards You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda. |
| Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer. Get the ultimate guide to House Delaque. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Delaque – Master of Shadow, Phantom, Nacht-Ghul, Psy-Gheist, Ghost, and Shadow. It's ideal for fans of House Delaque or anyone who wants to delve deeper into the dark side of the underhive. Inside this book you will find: – House Delaque History and Background: An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda. – House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda. – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda. – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum. – Strong Alliances: Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty – the Noble House that backs the House of Shadow. – Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies. – House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios. – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda. This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book. |
| Necromunda: Spire Of Primus |
| Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and are armed with an array of deadly equipment granted to them by virtue of their noble blood. This pack contains 26 cards to keep your games of Necromunda running smoothly and unleash the deadly firepower of the Spyre Hunting Packs on your rivals. Included are 18 Spyre Hunting Pack Gang Tactics cards detailing ploys unique to these elite bringers of death and eight blank Fighter cards for tracking your gang members. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Spyre Hunting Pack Gang Tactics cards, which detail tactics available to your gang – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each watermarked with the House Helmawr crest You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda. |
| Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book. |
| Necromunda: The Book of Peril explores the perilous wastes between the more established zones of the underhive. While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones. Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda. Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more. The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents. CONTENTS – The Great Web of Necromunda: Read up on the background of the guilds. – Venator gangs: Assemble a motley array of hired guns for your games. – Alliances: Team up with a guild for greater rewards… but at equally great risk. – Badzones Trading Post: Discover new weapons and wargear. – Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter. – Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games. – Badzones Scenarios: Experience five new ways to play in the Badzones. – Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs. This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
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| The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book. |
