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Starter sets, Rules

Starter sets, Rules

Necromunda was founded some 15,000 years ago as a mining and manufacturing colony. In the millennia since, mountains have been reduced to rubble for the ore they contained and seas have been turned into oceans of chemical sludge. Across the plains, huges city structures known as hives pierce the skies. In the lower levels of these cities, billions live, work, fight and die without ever seeing the light of day.

Products


  • Necromunda Rulebook 2018

    The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns.
     
    Inside, you’ll find:
    - A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world
    - An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started
    - The full rules, exploring each phase of the game from movement to close combat
    - Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns
    - A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. 
    - A set of powerful tools and rules for Arbitrators to construct their perfect campaign
    - The full Skills list for Necromunda
    - A quick reference sheet for checking out your key information at a glance. 
     
    Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive. 

    300-25-60
    £33.75
    £40.00 save 16%
  • Necromunda: Apocrypha Necromunda

    Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment.

     
    This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles.
     
    This 128-page hardback contains:
     
    – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.
    – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.
    – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.
    – Seven scenarios, including four Arbitrator, and three Gang Raid plots.
    – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.
    – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them
    – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles.
    – Miniatures showcase for House Delaque, and Heroes of Jardlan.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
    301-28
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Ash Wastes

    Necromunda is a vast planet, dominated by sprawling hive cities. To leave the shelter of the cities is to brave the Ash Wastes – a massive expanse of polluted and desolate dunes inhabited by outcasts, prospectors, and those who have adapted to life in these harsh environments. Gangs are often employed to protect caravans and convoys when commerce between the hive cities is necessary, and the nomads of the wastes prey on them for both sustenance and sport.
     
    In Necromunda, you'll take control of a vicious gang, building them up from green recruits to hardened veterans as they claw their way to power through bitterly-fought skirmishes with their rivals. Necromunda: Ash Wastes takes the action out of the claustrophobic and dangerous sprawl of the hive cities, and into the agoraphobic and deadly wastelands. This box provides you with two gangs, including mounted units, a set of modular habs, and a gaming mat to fight over, plus the rules and gaming accessories you’ll need to start playing right away. Whether you’re just getting started, or your gang is looking for new growth opportunities, you’ll have everything you need to take the fight into the wastelands.
     
    The boxed set contains:
     
    26 plastic miniatures, each supplied with the appropriate Citadel bases:
    – 12 House Orlock models, including two Outrider Quads
    – 14 Ash Waste Nomads, including four Dustback Helamites
     
    – An array of modular Ash Wastes terrain including:
    - 2x Ash Wastes Hab Building
    - 1x Large Platform
    - 2x Small Platform
    - 5x Walkways
    – Double-sided gaming mat
    – All of the dice, tokens, cards, and templates needed to play
    – Rules for the weapons and fighters included in the box
     
    Also included is a 176-page hardcover Necromunda: Ash Wastes rulebook containing:
    – Background on the Great Equatorial Wastes, including its inhabitants and notable locations
    – The rules for playing games of Necromunda, including rules for vehicular combat
    – Rules for fighting in the Ash Wastes, including unpredictable weather
    – Multiple scenarios and a full campaign to play through
    – Rules for creating your own gang
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    300-90
    £175.50
    £195.00 save 10%

    OUT OF STOCK

  • Necromunda: Book Of The Outlands

    Beyond the choking hive cities of Necromunda lie the ash wastes – sprawling outlands plagued by unpredictable weather and vicious beasts, where gangs of prospectors and nomads eke out a precipitous existence between polluted dunes and radioactive skies. Ferried across the rolling roads of this desolate expanse atop a dizzying variety of roaring vehicles, these gangs clash over mining spots, weapons caches, and convoys of precious goods in high-octane skirmishes where anything can happen.
     
    Uncover a whole world outside the confines of the hive cities, full of dangerous individuals and limitless opportunities. Learn about the Ash Waste Nomads, the Ironhead Squat Prospectors, and a myriad of Hangers-on, Brutes, and Exotic Beasts. You'll also find rules for using vehicles in your games of Necromunda, along with a Driving Skill Set and a full workshop for customising and creating your own scratch. Plus, tables for generating ash wastes battlefield conditions, fighting battles on rolling roads, gang tactics for Ash Waste Nomads, Ironhead Squat Prospectors, Orlock Vehicle Gangs, and more.
     
    This 144-page hardback book contains:
     
    – Ash Waste Nomads: In-depth background material for the mysterious Ash Waste Nomads who roam Necromunda's outlands, plus all the rules you need to field an Ash Waste Nomads gang, including new wargear, gang tactics, and the Wastelands Skill Set.
     
    – Ironhead Squat Prospectors: Extensive setting information on the abhuman Ironhead Squat Prospectors who seek Necromunda's riches, plus complete rules for fielding an Ironhead Squat Prospectors gang, with new wargear, gang tactics, and the Wisdom of the Ancients Skill Set.
     
    – Wasteland Gangs: Rules for expanding your gang with vehicles and bikes, hiring vehicle crews, new Hangers-on and Brutes from the outlands, and Exotic Beasts native to the ash wastes.
     
    – Wasteland Workshop: Design and customise your own vehicles for Necromunda campaigns and skirmish games, with rules for unique vehicles like Outrider Quads and setting up a land train with the Cargo-8 Ridgehauler.
     
    – Battles in the Ash Wastes: Rules for generating battlefield conditions including regions and seasons, plus rules for fighting mobile battles in all-important Rolling Roads combat.
     
    – Additional Rules: Gang tactics for the Ash Wastes Nomads, Ironhead Squat Prospectors, and Orlock Vehicle Gangs, as well as the new Driving Skill Set.
     
    – Vehicle Rules: All the rules you need to run vehicles in your games of Necromunda, including profiles and characteristcs, new actions, movement and impacts, and crew. Plus, gang tactics for Orlock Vehicles, and a new Driving Skill Set for all gangs.
     
    – Weapon Reference Chart: A comprehensive reference chart for the weapons you will find in the Ash Wastes.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
    301-05
    £27.00
    £31.50 save 14%

    OUT OF STOCK

  • Necromunda: Halls Of The Ancients

    The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments.
     
    This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes.
     
    This 128-page hardback book contains:
     
    – Ironhead Squats: An extensive background on the history of the Ironhead Squats.
     
    – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda.
     
    – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner.
     
    – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn.
     
    – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster.
     
    – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan.
     
    – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies.
     
    – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
    301-41
    £28.35
    £31.50 save 10%
  • Necromunda: Hive Secundus

    Welcome to the Underhells!
     
    Hive Secundus was once Necromunda’s shining jewel.
     
    Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that are known as the Underhells. But something terrible stands between the wealth of Hive Secundus and those who would dare plunder it.
     
    Hive Secundus is an expansion for Necromunda where players take on the role of a Secundan Incursion Gang – a band of House Van Saar Tek-hunters and their accompanying Spyre Hunters – to delve into the treacherous depths of the ruined hive and face off against the horrors that lie in wait as they search for hidden treasures!
     
    Complete with miniatures, rules, game boards, and everything you need to play, this boxed set offers a thematic, self-contained adventure for players and arbitrators alike.
     
    This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately.
     
    Contains:
    29x Plastic miniatures, each supplied with the appropriate bases:
    – 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites
    – 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid Prime
     
    Also includes:
    – 1x Set of Necromunda Bulkhead Terrain
    – 1x 176-page softback Necromunda: Hive Secundus Rulebook
    – 74x tokens
    – 2x double-sided Hive Secundus game mats
    – 1x 32mm ruler
    – 1x set of blast markers and flame templates
    – 2x reference sheets
    – 16x Necromunda dice
    – 88x cards
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    The miniatures and some other elements of this product will be available separately at a later date.
    301-34
    £94.50
    £105.00 save 10%
  • Necromunda: Hive Secundus Tactics Cards

    Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads, and others risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus.

     
    This pack contains 26 cards featuring gang tactics designed for use in the Hive Secundus setting that can be used by any gang in games of Necromunda.
     
    Included are 18 Hive Secundus Gang Tactics cards detailing ploys unique to the Underhells, four blank Fighter cards for tracking your gang members, and four Vehicle cards for tracking your gang rigs.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Hive Secundus Gang Tactics cards, which can be used by any gang in Necromunda
    – 4x blank Fighter cards, perfect for the Champions and Leaders in your gang deck
    – 4x blank Vehicle cards
     
    You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda.
    301-45
    £13.00
     
  • Necromunda: Hive War

    Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems. In the darkness of the underhive, fights between the clan houses over the limited resources are a way of life for the citizens of Necromunda.
     
    Jump into the world of skirmish wargaming with Necromunda: Hive War. Choose your gang and fight thrilling, fast-paced tactical games set in the darkness of the underhive. This boxed set is perfect for new players and contains all of the rules, models, and accessories that you need to start gaming. As well as two gangs, the box also includes enough terrain to build your own little corner of Necromunda.
     
    The boxed set contains:
     
    20 plastic miniatures, each supplied with a Citadel 25mm Round Necromunda Base:
    – 10 Escher gang members
    – 10 Delaque gang members
     
    – An array of modular terrain
    – Double-sided gaming mat
    – All of the dice, tokens, cards, and templates needed to play
     
    Also included is a 104-page softback rulebook containing:
    – Background on the planet of Necromunda and its Houses
    – The rules for playing games of Necromunda
    – Multiple scenarios to play through
    – Rules for creating your own gang
    – Rules for the weapons and wargear available to gangs
    300-08
    £99.00
    £110.00 save 10%

    OUT OF STOCK

  • Necromunda: House of Artifice

    Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel the mysteries of Humanity’s lost age of advancement and progress. At times during their long history, their actions have brought them close to tech-heresy, and only the extreme secrecy of their Archeotek cabals and the benevolence of House Helmawr – which benefits most from their innovation – have protected them.
     
    Get the ultimate guide to House Van Saar. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Van Saar – Primes, Augmeks, Archeoteks, Neoteks, Teks, and Subteks. It's ideal for fans of House Van Saar or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you will find:
     
    – House Van Saar History and Background: An expansive and extensive background on the creation and origins of House Van Saar and its development over six millennia.
     
    – House Van Saar Gang List: All the rules you need in order to field a Van Saar Gang in games of Necromunda.
     
    – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Van Saar-specific ones and for using them in games of Necromunda.
     
    – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
     
    – Strong Alliances: Rules for forming alliances with three organisations that House Van Saar has connections with, including the Promethium Guild, Imperial Imposters, and House Catallus – the Noble House that backs the House of Artifice.
     
    – Additional Rules: This section includes new and additional rules usable by House Van Saar gangs in games of Necromunda, providing Van Saar players a variety of options, including Skills, Abilities, and gang-specific terrain.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Van Saar and their Allies.
     
    – House Van Saar Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
     
    – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    60040599026
    £30.00
     

    OUT OF STOCK

  • Necromunda: House of Blades (Hardback)

    At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.
     
    Get the ultimate guide to House Escher. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Escher – Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. It's ideal for fans of House Escher or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book, you will find:
    - House Escher History and Background: an expansive and extensive background on the House Escher, including a timeline of the development of House Escher over three millennia
    - House Escher Gang List: includes all the rules you need to know in order to field a Escher gang in games of Necromunda
    - Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Escher-specific ones, for your gang
    - Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum
    - Strong Alliances: includes rules for using and forming alliances with three other organisations on Necromunda connected to House Escher; the Water Guild, Cold Traders and House Ulanti – the Noble House that backs House Escher
    - Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda, providing Escher players a variety of new options, including Skills, Abilities, and gang-specific terrain
    - Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Escher and their allies
    - House Escher Gang Tactics: contains a D66 table of Escher Gang Tactics for use in Scenarios
    - Dramatis Personae: includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    300-53
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: House of Chains

    Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive. While the members of the clan are practically abhuman in their size and strength, only fools underestimate their resourcefulness and low cunning. It was the folly of their creators, who believed the Goliaths could be kept docile and ignorant though genetic meddling, that allowed elements of the clan to gain their independence.
     
    Get the ultimate guide to the youngest of the six clan houses on Necromunda. This 160-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Goliath – Forge Tyrants, Forge Bosses, Stimmers, Forge-born, Bruisers and Bullies. It is ideal for fans of House Goliath or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book, you will find:
    - House Goliath History and Background: an expansive and extensive background on the House Goliath, includes a timeline of the development of House Goliath over three millennia.
    - House Goliath Gang List: includes all the rules you need to know in order to field a Goliath Gang in games of Necromunda.
    - Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Goliath-specific ones, for your Gang.
    - Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum.
    - Strong Alliances: includes rules for using and forming alliances with three other organisations within Necromunda that House Goliath has connections with, including the Slave Guild, the Narco Guild and House Greim – the Noble House that backs Goliath.
    - Additional Rules: this section includes new and additional rules usable by House Goliath gangs in games of Necromunda, providing Goliath players a variety of new options, including Skills, Abilities, Gang-specific terrain.
    - Slave Ogryn Gang History and Background, and Gang List: contains a brief background section on the Slave Ogryn Gang, along with all the rules required to field a Slave Ogryn Gang.
    - Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Goliath and their Allies.
    - House Goliath Gang Tactics: contains a D66 table of Goliath Gang Tactics for use in Scenarios.
    - Dramatis Personae: includes rules for hiring and using six brand new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – the Necromunda Rulebook is required to use the contents of this book.
    300-52
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: House of Faith Book

    From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from extinction where so many other Clan Houses have succumbed to the march of time or other disasters.
     
    Get the ultimate guide to House Cawdor. This 136-page hardback book features the definitive history of the House and rules for fielding the eight different types of fighters available to House Cawdor – Word-Keepers, Priests, Firebrands, Deacons, Cawdor Brethren, Redemptionist Brethren, Bonepickers, and Zealots. It's ideal for fans of House Cawdor or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you will find:
     
    – House Cawdor History and Background: An expansive and extensive background on the origins of House Cawdor and how it went on to become the largest clan on Necromunda.
     
    – House Cawdor Gang List: All the rules you need in order to field a Cawdor Gang in games of Necromunda, including rules for using Redemptionists in your gangs or for fielding gangs made entirely of these flaming zealots.
     
    – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Cawdor-specific ones and for using them in games of Necromunda.
     
    – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
     
    – Strong Alliances: Rules for forming alliances with three organisations that House Cawdor has connections with, including the Corpse Guild, Rogue Factoria, and House Ko'iron – the Noble House that backs the House of Faith.
     
    – Additional Rules: This section includes new and additional rules usable by House Cawdor gangs in games of Necromunda, providing Cawdor players a variety of options, including Skills, Abilities, and gang-specific terrain.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Cawdor and their Allies.
     
    – House Cawdor Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
     
    – Dramatis Personae: Rules for hiring and using four brand-new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    60040599027
    £35.00
     

    OUT OF STOCK

  • Necromunda: House of Iron (Hardback)

    In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock mining families have worked long and hard to cultivate a soldier class within the clan to fight for its interests and keep the drudging classes in line.
     
    Get the ultimate guide to House Orlock. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Orlock – Road Captains, Road Sergeants, Arms Masters, Wreckers, Gunners, and Greenhorns. It's ideal for fans of House Orlock or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you'll find:
    – House Orlock History and Background: An expansive background on the origins of House Orlock, also providing a broken down timeline of the development of House Orlock over four millennia
    – House Orlock Gang List: Includes all the rules you need to know in order to field an Orlock Gang in games of Necromunda
    – Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, including Orlock-specific ones, for your Gang
    – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum
    – Strong Alliances: Includes rules for using and forming alliances with three other organisations on Necromunda connected to House Orlock, such as the Guild of Coin, Outlawed Fallen Houses, and House Ran Lo – the Noble House that backs the House of Iron
    – Additional Rules: New and additional rules usable by House Orlock gangs in games of Necromunda, providing Orlock players a variety of new options, including Skills, Abilities, Orlock terrain rules, and more
    – Weapon Reference Chart: Contains a comprehensive weapons reference chart for all weapons and wargear available to House Orlock and their allies
    – House Orlock Gang Tactics: Contains a D66 table of 18 new Orlock Gang Tactics for use in scenarios
    – Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
     
    The definitive guide to all things House Orlock
    Explore the background and history of this hard-working house
    Contains everything you need to rule the underhive with a fist of iron
    300-55
    £27.00
    £31.50 save 14%

    OUT OF STOCK

  • Necromunda: House Of Shadow

    Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer.
     
    Get the ultimate guide to House Delaque. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Delaque – Master of Shadow, Phantom, Nacht-Ghul, Psy-Gheist, Ghost, and Shadow. It's ideal for fans of House Delaque or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you will find:
     
    – House Delaque History and Background: An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda.
     
    – House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda.
     
    – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda.
     
    – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
     
    – Strong Alliances: Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty – the Noble House that backs the House of Shadow.
     
    – Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies.
     
    – House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
     
    – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    300-58
    £27.00
    £31.50 save 14%
  • Necromunda: Ruins Of Jardlan

    House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus.
     
    This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda.
     
    This 128-page hardback supplement contains:
     
    – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs.
     
    – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape.
     
    – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs.
     
    – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek.
     
    – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
    301-25
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Rulebook

    Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering spires to the bowels of the underhive, a maddening mass of humanity that lives, works, fights, and dies without ever seeing the light of day. In the world beyond, outlaw gangs and nomadic tribes war endlessly over trade routes across the irradiated ash wastes.
     
    Life is cheap. The bullet is king. And in the shadows of the hive, only the strongest endure...
     
    This rulebook is the definitive guide to the game of Necromunda – the tabletop skirmish wargame of anarchy and violence, where players control rival gangs battling for supremacy. It contains the full and updated core rules of the game, including new additions like vehicles, founding gangs, and ash wastes weather, along with campaign rules and scenarios. The book also offers an in-depth look at the setting of Necromunda through background lore and stunning illustrations. It's an essential resource for anyone who wants to enter the brutal world of inter-gang warfare!
     
    This 336-page hardback book contains:
     
    – Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology.
     
    – Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place.
     
    – Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles.
     
    – Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits.
     
    – Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang.
     
    – Arbitrator’s Toolkit: An expanded Arbitrator’s Toolkit, with rules to help you shape the perfect campaign and story – including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics.
     
    – Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities.
     
    – The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, accessories, chems, companions, and more – including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market.
     
    This book provides the core rules for games of Necromunda. You'll find the rules for specific gangs in other Necromunda "House of..." or "Book of..." supplements, which are available separately.
    300-25
    £39.60
    £44.00 save 10%

    OUT OF STOCK

  • Necromunda: Spyre Hunting Party Gang Cards

    Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and are armed with an array of deadly equipment granted to them by virtue of their noble blood.

     
    This pack contains 26 cards to keep your games of Necromunda running smoothly and unleash the deadly firepower of the Spyre Hunting Packs on your rivals.
     
    Included are 18 Spyre Hunting Pack Gang Tactics cards detailing ploys unique to these elite bringers of death and eight blank Fighter cards for tracking your gang members.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Spyre Hunting Pack Gang Tactics cards, which detail tactics available to your gang
    – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each watermarked with the House Helmawr crest
     
    You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda.
    301-30
    £13.00
     
  • Necromunda: The Book of Desolation

    Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell.
     
    A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp.
     
    It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain.
     
    Inside this 144-page supplement, you will find:
    – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells.
    – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs.
    – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone.
    – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors.
    – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns.
    – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear.
    – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
    301-29
    £28.35
    £31.50 save 10%
  • Necromunda: The Book of Judgement

    Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime.
     
    Expand your games of Necromunda with a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive. With this book you can explore the never-ending conflict between elite officers of the law and the vast criminal organisations and enterprises of Necromunda.
     
    Contents
     
    – Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda
    – Palanite Enforcers: Rules for fielding these elite officers of the law in Necromunda
    – Criminal Alliances: Rules for forming alliances with criminal organisations
    – New Campaign: The Law and Misrule campaign presents a new way to play as gangs fight over control of criminal rackets
    – Black Market: A huge selection of new weapons and wargear focusing on illegal and alien equipment for gangs to use
    – Hired Guns: Add Psyreena Skar, Estus Jet, Cor 'Two Guns' Coran, Vunder Gorvos, Gaen 'The Gunk Queen' Gorvos and Jonny Razor to your gang
     
    This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
    300-41-60
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: The Book of Peril

    Necromunda: The Book of Peril explores the perilous wastes between the more established zones of the underhive. While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones.
     
    Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda.
     
    Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more.
     
    The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents.
     
    CONTENTS
    – The Great Web of Necromunda: Read up on the background of the guilds.
    – Venator gangs: Assemble a motley array of hired guns for your games.
    – Alliances: Team up with a guild for greater rewards… but at equally great risk.
    – Badzones Trading Post: Discover new weapons and wargear.
    – Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter.
    – Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games.
    – Badzones Scenarios: Experience five new ways to play in the Badzones.
    – Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs.
     
    This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.

    60040599021
    £24.00
     
  • Necromunda: The Book of Ruin

    Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order.
     
    Delve into the dark nooks and crannies of Necromunda where insurrection festers. Learn about the Corpse Grinder Cults, Helot Chaos Cults and Genestealer Cults and their plans to wrest control away from Lord Helmawr for their own insidious ends. Discover new Hangers-on and Hired Guns that can help you with your plans for sedition. The book also includes six alternate Uprising Campaigns and a whole suite of arbitrator tools to help with the running of a campaign and ways of enhancing individual scenarios.
     
    This 128-page hardback book contains:
     
    – Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda
    – New Hangers-on: Cadaver Merchant, Heretek and Agitator
    – 18 scenarios that reflect subversive forces taking control of a hive
    – 6 multiplayer scenarios
    – A collection of tools to help an Arbitrator enhance players’ experience of scenarios and campaigns
    – Updated Trading Post
    – Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the Fallen
     
    This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
    300-60
    £27.00
    £31.50 save 14%

    OUT OF STOCK

  • Necromunda: The Book of The Outcast

    As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of the underhive, gather together to form gangs of their own – be it for greed, ambition, or simply safety.
     
    Expand your games of Necromunda with a wealth of new rules to add even more variety, scope, and excitement to your battles in the underhive. With this book you can explore the dark expanse of the hive city's badzones, striking out to found settlements and expand your territory in Outlands campaigns, as well as enlisting the aid of brand new Dramatis Personae to join or even lead your Underhive Outcasts gang.
     
    Inside this 136-page book you'll find:
     
    – Outcasts of Necromunda: Extensive background information on outcasts gangs, covering aspects such as the badzones, the scum that comprise an Underhive Outcasts gang, and why such maligned members of the underhive would be inclined to sign up
    – Assembling the Outcasts: Includes all the rules you need to know in order to field an outcasts gang in skirmish and narrative games of Necromunda, including gang composition, weapons and wargear, and additional rules for creating your own charismatic Leader with a personality all their own
    – Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, for both skirmish and narratives games
    – Outlander Terrain: All the terrain rules needed to establish a stronghold for Necromunda gangs, usable with the included Outlander Campaign or any game of Necromunda, as well as rules for fighting across Underhive Markets, Walls and Gates, Watchtowers, and Gunk Tanks
    – Wyrd Powers: Light up the underhive with rules for Wyrd Powers and Force Weapons that can be used by any gang that includes a Non-sanctioned or Sanctioned Psyker, including seven Wyrd Power disciplines: Biomancy, Chronomancy, Divination, Pyromancy, Technomancy, Telepathy, and Telekinesis
    – Outlander Campaigns: Embark on a narrative campaign to build and grow a settlement while defending and denying resources from your rivals, and assume the role of an Arbitrator keeping the campaign on an even keel while players work through three real-time phases training recruits, gathering resources, and recovering from the wear and tear of underhive combat
    – Outlander Scenarios: Rules for six new outcasts-themed scenarios – Settlement Raid, Market Mayhem, Stealth Attack, Gunk Tank, Mining Expedition and The Big Score – each including rules for playing the battle, rewards gained for victory, experience, reputation, and special rules for these scenarios
    – Showcase: A full-colour section spotlighting miniatures, battle scenes, and alternative outcasts colour schemes
    – Outcasts Gang Tactics: Eighteen new Gang Tactics for use in games, plus rules and background for Lady Credo, Rebel Lord – a unique Rebel Lord who can be chosen as an Underhive Outcasts Leader at gang creation
    – Trading Post: Weapons, armour, and equipment available to Underhive Outcasts gangs, who must rely on whatever they can find and barter for without the backing of the major Houses
    – A Weapon Reference Chart containing a comprehensive weapons reference chart for all weapons and wargear available on the Trading Post for outcasts gangs
    – Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae in your games of Necromunda
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook to use the contents of this book.
    300-79
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Tribes Of The Wastelands

    The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland.
     
    This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you.
     
    This supplement contains:
     
    – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads.
     
    – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda.
     
    – Hangers-on: Includes rules for using Nomad Arthromite Herders.
     
    – Brutes: Includes rules for using Arthromite Duneskuttlers.
     
    – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites.
     
    – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents.
     
    – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios.
     
    – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads.
     
    – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics.
     
    – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster.
     
    You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
    301-46
    £28.35
    £31.50 save 10%
  • The Aranthian Succession: Cinderak Burning

    With the opening of the Great Rift, the planet of Necromunda is plunged into lawless darkness. As factions vie for control, an assassination brings House Helmawr to its knees – opening a power vacuum that may doom the whole planet. Choose your side in the Succession campaign, and fight for the right to rule.
     
    This brand new narrative expansion marks the start of a new era for Necromunda, bringing the timeline up to date with events in the wider 41st Millennium and introducing a new campaign and new rules to add even more variety, scope and excitement to your battles on Necromunda.
     
    This 128-page hardback supplement contains:
     
    – The Great Darkness: Details of the events that unfolded on Necromunda following the opening of the Great Rift, which split the Imperium in two and caused the great heat sinks in the heart of each hive city to cool. Includes a full timeline of the Age of Succession, and a roster of Lord Helmawr's children (legitimate and otherwise).
     
    – The Succession Campaign: Rules for playing the first in a series of linked campaigns that take players through the events of the Great Darkness and the start of the rebellion against Lord Helmawr’s rule. Gangs fight not just over Territory, but to gain Sympathisers in their struggle for legitimacy.
     
    – Narrative Scenarios: 12 narrative scenarios that reflect the events of the Great Darkness and the following crisis, from chasing down an Assassin in the Spire to issuing a personal honour duel in the House of Pain.
     
    – Dramatis Personae: Four new Dramatis Personae to use with your gang: Lady Haera, 13th Daughter of Lord Helmawr; Athera, the personal champion of Queen Adina; Gorshiv Hammerfist, the leader of Shiv’s Crushers; and Vespa ‘Minx’ Merdena, the wild child of Slate Merdena.
     
    – Escher and Goliath Rules: Additional rules for use in games of Necromunda, including vehicle crews for Escher and Goliath gangs, as well as two unique vehicles; the agile Escher Cutter and brutal Goliath Mauler. Also included are new vehicle gang tactics for both House Escher and House Goliath gangs.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
    301-08
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • The Aranthian Succession: Vaults of Temenos

    Cinderak City has fallen, and the rebellious Lady Credo has dealt a significant blow against the Imperial House. Lady Haera Helmawr seeks to consolidate her damaged authority – but even as she sends hundreds of Enforcer patrols flooding into the depths of Hive Primus, a Redemptionist Crusade grows into the tens of thousands, following a mysterious leader in search of a lost prophet...
     
    This narrative expansion follows on from the world-shaking events in Necromunda: The Aranthian Succession – Cinderak Burning, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda.
     
    This 136-page hardback supplement contains:
     
    – The Great Pilgrimage: Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda.
     
    – Crusading Gangs: Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets.
     
    – The Road to Temenos Campaign: Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure – and employ – the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war.
     
    – Narrative Scenarios: Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault.
     
    – Dramatis Personae: Four new Dramatis Personae central to the story, to hire and use with your gang: the Cawdor Outlaw Agent known only as Prophet of the Redemption; Axon Hammer, the Goliath Outlaw Agent and legendary Scourge of the Spider Points; Durgan Kill-Fist, an Outlaw Bounty Hunter and Champion of the Brokebone, and Scrutinator-Primus Servalen, a Bounty Hunter accompanied by her Cyber-mastiff KB-88.
     
    – Additional Rules: New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash ‘Sanctioner’ Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
    301-17
    £28.35
    £31.50 save 10%

    OUT OF STOCK