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Osprey Publishing

Osprey Publishing

Products


  • A Billion Suns

    A Billion Suns
     
    INTERSTELLAR FLEET BATTLES
     
    A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
     
    BP1748
    £12.99
     

    OUT OF STOCK

  • A Fistful of Kung Fu Rulebook

    A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other.
    BP1396
    £11.99
     
  • A World Aflame Rulebook

    Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the "Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the "Very British Civil War”. This gaming trend has sprung up in recent years, following a "what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.
    BP1357
    £11.99
     

    OUT OF STOCK

  • Absolute Emperor

    NAPOLEONIC WARGAME BATTLES
     
    From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher.
    BP1780
    £12.99
     

    OUT OF STOCK

  • Beneath The Lily Banners: A Taste of Victory!

    Scenarios for Beneath the Lily Banners 1676-1693

    BP1744
    £30.00
     

    OUT OF STOCK

  • Beneath The Lily Banners: With Talon and Claw Supplement

    The long awaited supplement for the GNW and Eastern Wars for Beneath the Lily Banners

    BP1696
    £30.00
     

    OUT OF STOCK

  • Black Sun Rulebook

    Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.

    This rulebook includes everything you need to play except miniatures, including:

    Move and countermove initiative system.
    "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life
    Printable Force Cards which are used to create any of the main factions
    Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future.

    This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages.
    BP1729
    £20.00
    £25.00 save 20%
  • Broken Legions Rulebook

    Broken Legions Rulebook features a period when the Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend - or crush - Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.

    BP1539
    £11.99
     

    OUT OF STOCK

  • Burrows & Badgers Rulebook

    The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos.

    Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells.

    Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival.

    Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species - from the humble mouse to the mighty badger - and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.
    BP1629
    £20.00
     

    OUT OF STOCK

  • Chosen Men Napoleonic Rulebook

    Chosen Men Napoleonic Rulebook is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.

    Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.

    BP1555
    £11.99
     

    OUT OF STOCK

  • Dracula's America Shadows of the West: Forbidden Power Supplement

    Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic - unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy… or reduce them to gibbering wrecks.

    This new supplement for Dracula's America: Shadows of the West introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America.
    BP1640
    £11.99
    £14.99 save 20%

    OUT OF STOCK

  • Dracula's America Shadows of the West: Hunting Grounds Supplement

    This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player.
     
    - Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers.
    - The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it.
    - Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf.
    - Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder.
    - New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory.
    - New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them.
    - New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm.
    - New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight.
     
    BP1609
    £11.99
    £14.99 save 20%
  • Dracula's America Shadows of the West: The Rulebook

    It is 1875, and Count Dracula is President of the United States of America.

    In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency.

    Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life.

    Dracula's greed, however, knows no bounds, and his reach is long…

    Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
    BP1586
    £15.99
    £19.99 save 20%

    OUT OF STOCK

  • Dragon Rampant Fantasy Wargaming Rules

    Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

    BP1499
    £12.99
     

    OUT OF STOCK

  • Dux Bellorum – Arthurian Wargaming Rules AD367–793

    The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets. Contents of this 64 page softback rulebook: Overview Understanding the basics of Dux Bellorum Playing the game Army lists Strategies and tactics Sample armies Scenarios Campaigns

    BP1358
    £11.99
     

    OUT OF STOCK

  • En Garde! Swashbuckling Skirmish Wargames Rules

    En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.

    64 pages, full colour.

    BP1500
    £11.99
     

    OUT OF STOCK

  • Frostgrave Ghost Archipelago Accessorry Cards

    Frostgrave Ghost Archipelago Accessorry Cards

    This accessory pack contains 30 Heritor Ability cards and 30 Warden Spell cards, allowing players to have all of their characters abilities laid out in front of them during a game. The pack also includes an exclusive 'Blood Burn Die' which aids in keeping track of a Heritor's blood burn level throughout the game.
    FGACARDS
    £14.95
     
  • Frostgrave The Grimoire

    A set of cards featuring all the spells from the Frostgrave books published to date (the rulebook, Thaw of the Lich Lord, Into the Breeding Pits, Forgotten Pacts, The Frostgrave Folio, and Maze of Malcor), providing the ultimate in-game reference guide for aspiring Wizards.

    FGVGRIM
    £14.95
     

    OUT OF STOCK

  • Frostgrave Ulterior Motives

    Frostgrave Ulterior Motives
     
    The Frozen City harbours many secrets, and not all of them are ancient. While most adventurers who brave the dangers seek wealth and lost magic, some journey into Frostgrave for more personal reasons…
     
    This expansion for Frostgrave consists of 40 Ulterior Motive cards, which add variety, depth, and new tactical challenges to wargames in the Frozen City. Each card presents the player with a specific task to accomplish and offers rewards if they succeed. Some of these missions must be revealed to all of the players, others must be kept secret. Will your wizard seek to slay a great demon? Rescue a desperate captive? Bring retribution to an enemy? All wizards seek power, but what are their ulterior motives?
    FGVUM
    £14.95
     

    OUT OF STOCK

  • Gaslands: Refuelled

    Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

    BP1692
    £20.00
     

    OUT OF STOCK

  • Gaslands: Refuelled Skid Dice

    Dice designed for use in the Vehicular Mayhem game Gaslands. In the game Gaslands, you need Skid Dice. These have custom faces on them to make playing the game much easier. Five per pack.

    NSPIoC02
    £8.50
     

    OUT OF STOCK

  • Gaslands: Refuelled Templates

    12 Templates designed for Gaslands Refuelled. These are the same as the templates illustrated in the rulebook Gaslands Refuelled. Laser cut from translucent acrylic. Manufactured by Sarissa Percision.

    NSPIoC03
    £16.00
     

    OUT OF STOCK

  • Heirs to Heresy: Faith & Fear

    A supplement for Heirs to Heresy, introducing new knightly orders, mighty relics, mysteries, and foes both mortal and supernatural.
     
    The shadow that hangs over Europe, already dark, is growing ever darker. Branded a heretic and turned fugitive, you are on the run. Your enemies are many, your friends few… and trust scarce. The knightly orders with whom you once fought side-by-side – the Hospitallers, Teutonics, and others – are potential allies but, having witnessed your cruel fate, do they still keep faith with the Templars or have they fallen to doubt and fear?
     
    Heirs to Heresy: Faith & Fear is a supplement for the roleplaying game of the fall of the Knights Templar that unfolds like the labyrinthine Templar conspiracies themselves. Previously unknown foes stalk city streets and forest paths alike, while unexpected allies come to the fore in the form of new playable knightly orders. Ancient relics and new mysteries abound, allowing players to dive more deeply into this dark, mythic Europe, while rules for strongholds and spy networks present them with opportunities to exploit or challenges to overcome.
    BP1870
    £17.99
     

    OUT OF STOCK

  • Heirs to heresy: The Fall of the Nights Templar

    You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild!
    Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis.
    The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your compatriots.
    Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
    BP1801
    £25.00
     

    OUT OF STOCK

  • Honours of War 7 Years War Rulebook

    The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller.

    Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game moves quickly, and players must be prepared to regroup and counterattack or to press home an advantage - a lot can happen in one move!

     

    This Osprey book is a 64 page softback rulebook.

    •  
    BP1496
    £11.99
     

    OUT OF STOCK

  • Horizon Wars Rulebook

    Beyond today's horizons lie uncountable wars still to be fought by mankind - on battlefields, against foes, and with weapons that can only be imagined. With Horizon Wars, wargamers can bring these future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and quick-to-learn rules, Horizon Wars is a 6mm company-level game that incorporates ground forces, aircraft and the titans of the battlefield - mechs. Whether you want to pit a handful of mechs against each other in quick clash of patrols, or line up combined-arms forces for a huge battle, the game remains fast-moving and enjoyable. Also included are full rules for building units from the ground up, allowing players to tailor their forces to suit the mission objectives or their figure collections.
    BP1518D
    £19.99
     

    OUT OF STOCK

  • In Her Majesty’s Name Gothic

    This is the third supplement for In Her Majesty's Name, the Steampunk skirmish game published by Osprey games
     
    Within these pages, you shall find new weapons and equipment, talents and powers, and creatures both normal and supernatural. As well as a host of new companies to fight or, bring on, the darkness that threatens to engulf the Old World.
     
    You will meet old enemies such as Vlad Tepes, Prince of Wallachia, and his nemesis Abraham van Helsing. Play the brave men of the Imperial Nightwatch as they test their modern might against the terrifying vampire minions of the immortal Countess Bathory. Rouse the Village mob to drive out Baron Viktor von Frankenstein and his abominations. Tread the corridors of power as a member of the Illuminati or, join the Gypsies to hunt Werewolves under the full moon. Witness Sampson Caine and the Nuns of the Order of the Bringer of Salvation defend the innocent from the predations of the Dread Monks of Sucevita. Unleash the Unborn upon the terrible White Slavers. You can also upgrade and test your existing IHMN companies against these many terrors.
     
    New scenarios and landscapes will take your companies into dark forests, mist shrouded castles, ancient ruins, pagan altars and grim, fortified villages the length and breadth of Transylvania, Wallachia and the ever-forbidding Carpathian Mountains.
     
    This is classic Victorian Gothic Horror at its grisly, horripilating best. It is not recommended for ladies and gentlemen of a nervous disposition, for the darkness will feed upon their terror.
    BP1568
    £12.00
     
  • In Her Majesty’s Name Rulebook

    It is 1895 and the world is in turmoil. In the decades to come historians will reflect upon the cause of this state of affairs and many will point at Charles Babbage. His perfection of his Difference Engine and then his Analytical Engine gave the new scientific establishments in the great imperial nations the tool they had so long needed in order to make a great leap forward. The ability to make huge and repeatable sets of complex calculations revolutionized the world. Within twenty years we had the perfection of miniaturized steam engines, electric light and motors, Radium Bricks, Arc weapons, Hydrogen and latterly Helium Dirigibles, Road Trains, Calculating Artillery Engines, Sea and Land Dreadnoughts and, well, the list is almost endless. Nothing is impossible when the wealth of a great nation is coupled to the unlimited imagination of educated men of science and their engineers. The one thing that all these marvellous advances has not brought is peace. Every Great Power has been jostling its neighbours for resources and more importantly, the latest technology. None can afford to stand still and allow its neighbours to advance their science and engineering unmolested. If they do they risk being overwhelmed as the French were in 1861 by the Prussians with the first Mobile Calculating Artillery Engines, or the Northern Americans in the year after that, as their ports were put to the flame and successfully blockaded by the South's Armoured Sea Dreadnoughts. Some nations have also been tapping into spiritual and psychic powers as well, in order to produce an unholy combination of the mystical and the mechanical, such as the ghastly Prussian Tod-truppen. Although there have been relatively few open conflicts between the Great Powers, there is a state of undeclared and secret war between them all. This is where the Adventuring Companies come in. These are the deniable clandestine agents of the Great Powers (and of other globe-spanning organizations). They act in the shadows pitting their skills, their wits and the newest technologies against each other to obtain the latest scientific formula, artefact or other vital component. Small groups of highly skilled and specialized operatives are brought together for each mission under the command of a trusted 'Captain'. In Great Britain they work directly for Her Majesty’s Government or out of the Explorer's Club in London’s Pall Mall. In Prussia their patron is the highly secretive Thule Society, and in the USA they are mostly sponsored by the Secret Service. There are similar organizations in each of the Great Powers. They all have the choice of their nation's latest arms, armour and other equipment with which to perform their missions. The game of In Her Majesty’s Name pits these small Adventuring Companies against each other in skirmish battles which may be single encounters or part of longer narrative campaigns. The rules are quick to learn but have sufficient depth to give a satisfying evening’s entertainment. 1x Rulebook.

    BP1374
    £11.99
     

    OUT OF STOCK

  • Jackals

    BRONZE AGE FANTASY ROLEPLAYING
     
    The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins.
     
    Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals - adventurers, explorers, sellswords, and scavengers - and sends them out into the peril-filled land of the Zaharets to make their fortune… or perhaps fulfill a greater destiny…
     
    Hardback Rulebook; 272 pages
    BP1749
    £25.00
     

    OUT OF STOCK

  • Jackals: The Fall of the Children of Bronze

    A GRAND CAMPAIGN FOR JACKALS
     
    You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing?
    - Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena Noani
     
    The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past - ancient but far from dormant - and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.
    BP1783
    £25.00
     
  • Judge Dredd: Helter Skelter

    Using the Wildlands system Osprey Games brings you...
     
    Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc: Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumors of fragments of other universes scattered across the city, waiting to be claimed.
     
    The worlds of Judge Dredd, Sláine, Strontium Dog, and Nikolai Dante will crash together on tabletops in the miniatures board game Judge Dredd: Helter Skelter, which features gameplay similar to that of Wildlands, although the two games cannot be combined.
     
    The game brings some of 2000 AD’s most well-known characters to the streets of Mega-City One, fighting for the shattered fragments of their own universe! Faction-specific action decks and new special character abilities give each group their own playstyle, from the well-armed Judges with their explosive ammo to the bestial fury of Sláine and his Celtic allies. Playing to your faction's strengths and exploiting your opponents' weaknesses will be the key to claiming victory on the streets of Mega-City One.
    OGBOX27
    £60.00
     

    OUT OF STOCK

  • Kobolds and Cobblestones Rulebook

    Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
    BP1610
    £11.99
     

    OUT OF STOCK

  • Mad Dogs with Guns Rulebook

    In 1919, the US Government declared the production, distribution, and sale of alcohol illegal. America officially became a ‘dry' land. That didn't stop people from drinking, however, and the rise of the ‘speakeasy' offered huge new opportunities for organized crime. Soon, cities both large and small became battlegrounds as various crime syndicates vied for control of the underground alcohol trade. In Mad Dogs With Guns, players form their own small gangs of fedora-wearing, tommy gun-wielding gangsters and battle it out with their rivals. With numerous different gangs to choose from, including cops and G-men, a fully integrated campaign system, and rules for special situations such as car chases, the game offers a huge variety of tactical challenges. Bribe public officials, attend a gangland funeral, but always watch your back - there is always another gang waiting to poach your territory…
    BP1581
    £12.00
    £15.00 save 20%

    OUT OF STOCK

  • Men Who Would Be Kings Rulebook

    Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles thatThe Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

    BP1534
    £11.99
     

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  • Oathmark: Bane of Kings

    Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents.
     
    Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.
    BP1784
    £15.00
     

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  • Oathmark: Battles of the Lost Age

    Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present.
     
    Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals… or lose what you fought so hard to gain and fall as so many would-be emperors before you.
     
    Hardback book.
    BP1725
    £25.00
     

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  • Oathmark: Battlesworn

    A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.
     
    In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold their best units back until they can make the greatest difference. These elite units, called the ‘battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one-day join their ranks and add their oathmarks beside those legendary fighters.
     
    This supplement for Oathmark: Battles of the Lost Age, contains rules for adding elite units to your armies and charting the progress of those units from battle-to-battle. Will they grow even more powerful as they gain renown, or will they die to the last man in heroic defence, perhaps someday to rise again in time of the kingdom's greatest need? Also included is a campaign, featuring all-new scenarios, that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.
    BP1730
    £15.00
     

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  • Oathmark: Oathbreakers

    Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.
     
    This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.
    BP1740
    £15.00
     

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  • Of Gods and Mortals Rulebook

    Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself… Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend - and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them - if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.
    BP1391
    £11.99
     
  • On The Seven Seas Rulebook

    On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file.
    BP1416
    £11.99
     
  • Outremer: Faith and Blood Rulebook

    Outremer: Faith and Blood is a 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong. Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalisation. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces - potent but expensive additions that will add a distinct flavour to each encounter.
    BP1628
    £11.99
     

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  • Pikemans Lament Rulebook

    Pikemans Lament Rulebook enables you to recreate the action and drama of 17th Century warfare on your tabletop. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.

    BP1559
    £12.99
     

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  • Poseidons Warriors Rulebook

    Poseidon's Warriors is a set of wargaming rules for large-scale naval actions between fleets of Classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow waters, sneaky tactics and cunning manoeuvres are a hallmark of warfare of this era, and the rules use an integrated turn system to allow a commander to position ships to go in and ram without being rammed in return, or to employ feints and traps to tempt the enemy out of position and leave his ships vulnerable to a follow-up strike. With data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system and a brief historical summary for those who wish to refresh their memory of the era, Poseidon's Warriors offers everything players need to bring to the tabletop the battles and campaigns of the first great age of naval warfare.

    Classical Naval Warfare 480–31 BC

    BP1528
    £11.99
     

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  • Ragnarok Rulebook

    HEAVY METAL COMBAT IN THE VIKING AGE

    The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods!

    Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla.

    BP1683
    £20.00
    £25.00 save 20%
  • Reality's Edge Rulebook

    Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world - for you, reality is limitless.
     
    Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners - mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome… always better chrome.
     
    Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more.
     
    This is a world obsessed with whether something can be done, not whether it should.
    BP1691
    £35.00
     

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  • Rebels and Patriots

    Rebels and Patriots - Wargaming Rules for North America: Colonies to Civil War
     
    From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.
     
    Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
    BP1667
    £12.99
     

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  • Rogue Stars Rulebook

    Rogue Stars Rulebook is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.

    BP1551
    £9.59
    £11.99 save 20%
  • Ronin - Skirmish Wargames in the age of the Samurai

    Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces – masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war. Contents Introduction The Factions Building a Warband The Rules Scenarios Campaign Tournament Play Paperback; August 2013; 64 pages; ISBN: 9781780968469 74 pages, full colour. Comes with 4 card Battleboards - Anglo-Danes, Normans, Viking & Welsh.

    BP1378
    £11.99
     

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  • Scrappers

    More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.

    BP1570
    £19.99
     
  • Sleeping Dragon, Rising Sun Rulebook

    China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.
    BP1428D
    £11.99