Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before.
Big Meks are chief engineers and inventors, taking to the battlefield with frighteningly powerful contraptions to protect allies and destroy enemies. Their innate genetic knowledge is crucial to the Orks' ways of war – while none fully understand how their technology works, their propensity for wild-eyed experimentation invariably produces devastating results. Carrying a ramshackle kustom force field generator of their own design into battle, these Big Meks form a locus of protective energy around which other Ork units can group. The powerful field can repel even the most devastating enemy attacks (when it works), allowing the Boyz to charge across fire-swept battlefields in relative safety. When not protecting hordes of fellow greenskins, Big Meks attend to damaged vehicles and send them back into battle patched with all manner of nearby scrap. This kit comprises 4 resin components with which you can assemble one Big Mek With Kustom Force Field and is supplied with 1x 40mm round slotta base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel paints. |
The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hastily welded scrap armour. Their drivers go hell for leather, as they know that a single artillery shell is likely to blow their ride to smithereens. Of course, the enemy has to hit them first, and as the Snazzwagons fishtail and skid madly through hails of incoming fire, it quickly becomes apparent that this is no mean feat! Gangs of howling Burna Boyz cling on, flinging burna bottles – the resulting inferno is as dangerous to the Orks as it is their foes, but the crew is too busy having fun to worry about paltry concerns like getting cremated in a firestorm… This multipart plastic kit contains the components necessary to assemble a Boomdakka Snazzwagon. Designed for pure speed, it eschews the usual Orky technique of nailing every single bit of metal in the area to a vehicle – you have the option of assembling it without even the roof, exposing the roll cage. Attached to the frame is a network of exhausts and intakes that feed the enormous, powerful engine mounted in the front. As well as this engine, the front of the Snazzwagon features a massive dozer blade, with a masked Grot tightly strapped on – as if that weren’t enough manic detail, there’s a mek speshul mounted to the left side of the main air intake. The driver is leaning out of the right-hand side, leering ahead with a burna bottle ready to go, while riding shotgun is another Grot, this one waving a blasta. A bellowing Burna Boy balances on the back, burna bottle in one hand and the trigger of a big shoota in the other. This kit comes as 65 components and is supplied with a Citadel 170mm Oval base. |
Ork Boyz surge into battle in huge, unruly mobs dotted with crude special weapons and led by foul-tempered Boss Nobz. Most simply stampede towards the enemy lines, relying on their numbers and natural hardiness to carry the charge home. This kit builds 10 Ork Boyz, a surly and belligerent Troops choice for your Ork armies. With a love of all things choppy and shooty, these hooligans are the ideal infantry mob, able to soak up masses of firepower and still retaliate with brutish glee. This kit builds five Ork Boyz equipped with a slugga and choppa, three with shootaz, one with a special weapon, and one Boss Nob to lead them. Special weapon options for one ork give you a choice of more dakka with a big shoota or big booms with a rokkit launcha, while the Boss Nob comes with helmeted or unhelmeted options and a choice between a nasty power klaw or a big choppa. This set comprises 54 plastic components and is supplied with 10x Citadel 32mm Round Bases and 1x Ork Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’. This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000. Inside this hardback codex, you'll find: – Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations – All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures – Lore on the Ork kulturs and how they structure their armies – Detailed matched play rules, including dedicated secondary objectives – A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol games This book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App. |
The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a ferocious warband of Beast Snaggas, rugged Orks eager to prove their toughness by bringing down the biggest, baddest prey the galaxy has to offer. Whether they ride atop bad-tempered Squighogs or rush forward in bellowing mobs of Boyz, no foe is safe from becoming a Beast Snagga's next trophy. Kickstart the Waaagh! with Combat Patrol: Orks! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared to buying the contents individually. These miniatures provide an aggressive, hard-bitten core for any Orks army, and can also be used as a complete force in Combat Patrol games of Warhammer 40,000 – the Combat Patrol rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Beastboss - 4x Squighog Boyz, accompanied by 1x Bomb Squig - 20x Beast Snagga Boyz All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
24/11/2023 Release Day Stock (not made to order, not waiting upto 180 days) - MAX 2 PER HOUSEHOLD Celebrate the season of giving with this very generous Red Gobbo, ready to drop some "presents" on his favourite Imperial citizens. Designed as a miniature diorama, fans of all stripes will enjoy this highly collectable Warhammer Commemorative Series model, only available for the 2023 holiday season. This multipart plastic kit builds Da Red Gobbo’s Surprise, depicting your favourite mischievous grot perched atop a scenic base. His bag of goodies is open, and some of his gifts have slipped out – thankfully, more welcome than the big bombshell he’s about to drop. Don't ruin his surprise! This kit comprises 9 plastic components, and a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most. This pack contains 52 datacards, divided as follows: – 7x Core Stratagem cards – 25x Ork Stratagem cards – 7x Ork Clans Stratagem cards – 13x Ork psychic power cards You will need a copy of the Warhammer 40,000 Core Book and Codex: Orks to make full use of these cards. |
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way. This set of 55 cards will help you keep track of your Ork mobs in your games, with individual datasheets for every unit – detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Orks army rule and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rule Card - 51x Orks Datasheet Cards - 3x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature a metallic light green edge. You'll need a copy of Codex: Orks, which is available separately, to make full use of these cards. |
Fast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these trikes not only move at a frankly vulgar pace but also pack enough firepower to make them extra killy. There’s no escaping the crew of a Deffkilla Wartrike – while Speedboss and driver alike are completely exposed to enemy fire, they’re quite happy to prove how tough they are by simply ploughing headlong into the biggest enemy formation they can find. Who wants to be seen cowering behind armour when there’s a fight to be had? This multipart plastic kit contains the components necessary to assemble a Deffkilla Wartrike. Crewed by 2 enormous Orks – a driver and Speedboss – it sits low and long, its massive engine housed between the serrated rear wheels for maximum torque (and maximum flame-belching). Both driver and Speedboss are staring intently to their left, targeting an unfortunate enemy with their gaze – the driver wields a twin boomstikk that’s longer than his arm, and the Speedboss is waving a grappling hook-equipped snagga klaw. At the rear, a fuel-mixa Grot stands ready to add whatever dangerous chemicals he can to the tank with the air intakes on either side designed to resemble an Orkish maw. This kit comes as 78 components and is supplied with a Citadel 150mm Oval base.
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Most Orks take a dim view of muckin’ about in the sky, and would much rather go to war with their feet firmly on the ground. Deffkopta pilots are one of few exceptions, hurtling into the sky to spy out enemy forces for their warband, and give those same enemies a good strafing run or three in the meantime. This kit builds three Deffkoptas – fast, ramshackle vehicles bristling with all sorts of crude but effective ork weaponry. These airborne brutes harrass their enemies with salvos of shells and high-powered explosions, before closing in to hack at their foes with hand weapons and deadly rotor blades. Two of the Deffkoptas are armed with kopta rokkits, spinning blades, a slugga, and stikkbombs, with the third trading its kopta rokkitz for a kustom mega-blasta and a big bomb. This kit comprises 37 plastic components and is supplied with 3x Citadel 75mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing billions of Orks into a frenzy of conquest and bloodshed. He is the most influential greenskin in the galaxy, and commands billions to war. Lead your Ork army with this incredible centrepiece model. He can be assembled leaning to his right, gunning down his enemies with the four-barrelled Mork's Roar, or leaning to his left, about to krump someone with the devastating Gork's Klaw. He is accompanied into battle by his lucky banner waver Makari. Whether you're looking for an absolute beast on the tabletop or your next painting challenge, Ghazghkull Thraka is ideal. He truly is the prophet of the Waaagh!. This kit builds one Ghazghkull Thraka and one Makari. It is supplied in 61 plastic components and comes supplied with one 80mm round Citadel base and one 25mm round Citadel base. |
Armed to the grille with guns, blades and greenskins, the Kustom Boosta-blasta is one of the deadliest Ork vehicles around. Ferociously fast, absurdly heavily armed, and boasting the capacity to set things on fire by simply overtaking them, it exemplifies everything the Speed Freeks look for in a vehicle. Armed with an enormous, turret-mounted rivet gun, this vehicle is bane of heavy infantry and light tanks alike, while up-close, it’ll incinerate hordes with an array of burna exhausts. If anything manages to survive, just charge it and let your spiked ram do the rest… This set includes 68 plastic components with which to build a Kustom Boosta-blasta, plus a 150mm Oval Base.
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A favourite amongst Speed Freeks and grounded Flyboyz alike, Megatrakk Scrapjets provide rocket-propelled acceleration, impressive firepower and the hilarity of ramming into enemy lines at the helm of what is effectively a gigantic, thrust-driven drill. These vehicles allow former Ork pilots to revel in the dimly-remembered joy of mowing down enemies at point-blank range – a joy which, of course, often caused the Flyboy to crash in the first place. Explosions blossom amidst the enemy as rokkits and missiles collide with their targets, while Grot tail-gunners blaze away with chattering big shootas – the array of weaponry welded, bolted, riveted and lashed onto a Megatrakk Scrapjet is fearsome. This multipart plastic kit contains the components necessary to assemble a Megatrakk Scrapjet. Built around the fuselage of a downed Ork aircraft, the Scrapjet is pretty much a metal tube covered in things that make enemies die – a front-mounted rokkit kannon (with belt-fed rokkits!), missiles which can be modelled mid-launch, a drill attached to the front turbine with accompanying spiked rams, a twin big shoota at the front and another twin big shoota crewed by a Grot rear gunner. While the wings have been broken off in whatever terrible accident grounded the Scrapjet, it’s still covered in fins and ailerons – after all, they look cool, and that’s what being a Flyboy is all about! The pilot himself is decked out in a flight jacket, goggles and a long scarf billowing out behind him, seated in a cockpit full of instruments (which he is, of course, ignoring). The Scrapjet is propelled by a huge jet exhaust at the back, which pushes the vehicle along via the tracked wheels attached to the rear. This kit comes as 65 components and is supplied with a Citadel 150mm Oval base.
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Big Meks are obsessed with creating ever larger and more devastating war machines to unleash upon their foes. Their (often calamitous) endeavours have spawned some deadly dakka, one particularly volatile creation is the Shokk Attack Gun. By projecting a narrow force field tunnel through the Warp that opens at the front of the gun with the exit point created wherever the operator aims it. Herds of snotlings - along with the odd squig - are hurled down a hellish Warp tunnel. As the Mek does his best to aim at the exact location of the enemy soldiers, the Warp-crazed snotlings emerge scrapping, clawing and biting not so much at, the ranks of the foe but rather rematerializing actually inside the foe themselves. This multi-part plastic kit makes one Ork Big Mek with Shokk Attack Gun. |
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart. This boxed set contains 11 multi-part plastic Ork Boyz, and includes options for sluggas, choppas, shootas, heavy weapons and stikk bombz. Models supplied with 32 mm round bases. |
Warhammer 40,000 Deff Dreads epitomise three main ideal of Ork warfare: big, shooty and stompy. They thunder and clank towards the foe, limbs waving as heavy weapons spit death into the enemy ranks and powered shears snip excitedly in anticipation of the bloodletting to come. This Warhammer 40,000 box set contains one multi-part plastic Ork Deff Dread. This 86-piece set includes: two cockpit sights, 10 different glyphs, five different close combat weapons, two big shootas, two rokkits, two kustom blastas, a skorcha, and other assembly options. Model supplied with a 60mm round base. |
Behold the Flash Gitz! The richest and most obnoxious of all the Orks. These wanton mercenaries travel the galaxy flaunting their flashy kit and engaging in acts of outrageous piracy. But don’t be fooled by their ostentation. A mob of Gitz are exceptionally skilled at breaking ‘eads and they are lethal in a firefight - Gork knows when they open fire it's nothing short of cataclysmic. This multi-part plastic kit makes five Flash Gitz armed to the teef with flashy snazzgun’s. Channel your inner Mek by assembling these kustomised weapons with the engine, gun body, |
The Gorkanaut possesses all the unsubtle brutality of Gork along with a blocky silhouette that looms menacingly over friend and foe alike. Piloted by an Ork Nob, this hulking orkoid armoured war suit is the epitome of everything an Ork aspires to be: Massive, tough, loud and destructive. The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork (or possibly Mork). It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha. This multi-part plastic kit contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with optional extras so you can add your own personalised finishing touches. |
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle. This box set contains 10 multipart plastic Gretchin and a multipart plastic Ork Runtherd, including: 12 Gretchin head variants and 2 Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 32mm round bases for the Ork and 25mm round bases for the Gretchin. |
Warhammer 40,000 Killa Kans are essentially giant metal canisters on piston-driven legs that sport lethal close combat attachments and heavy-duty weaponry. One of their limbs usually ends in deadly-looking power shears or a great blood-encrusted buzz saw, whilst the other is a large calibre weapon welded to the opposite side. This Warhammer 40,000 box set contains three multi-part plastic Ork Killa Kans. This 94-piece set includes: three variations of Cockpit, three different close combat weapons, a big shoota, a rokkit launcha and a skorcha. Also included are a host of glyphs, armour plates, horns, metal teef and dangly bitz. Warhammer 40,000 Models supplied with 60mm round bases. |
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers. This multi-part plastic boxed set contains enough parts to make either four Lootas or four Burna Boyz and one Ork Mek armed with a kustom mega-blasta. The set also contains a big shoota and a rokkit launcha which you can use to customise your other Ork Mobs. |
The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off the hail of bullets that would kill lesser Orks. This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha or a kombi shoota-skorcha). In addition to the deadly dakka, this kit also has enough killsaws to give each of your Meganobz a pair. One Meganob can be assembled as a Big Mek in mega armour armed with a kustom mega-blasta and power klaw (which also functions as Mek’s tool for battlefield repairs). You have the option to equip your Big Mek with a back mounted kustom forcefield or a tellyport blasta. |
Ork Meks are eccentric inventors that possess a natural ability for creating wotzits and fixin' gubbinz. From building deadly dakka from scrap to creating wobbling bubbles of force to protect da boyz from harm, Meks can do it all. This single frame plastic Mek is armed with a kustom mega slugga and mek’s tools. This kit comes with a 32 mm round base. |
One of four deadly Mek Gunz, this clanky field gun has enough dakka to crush even the toughest of targets. Crewed by long-suffering grots the Mek Gunz have heralded the end for many a hapless foe. Based on lifta-droppa technology, this weapon traps it’s target in a localised force field. It then hoists them aloft and, with horrible finality, crushes them like a massive invisible fist. Of course, the biggest hazard for those facing the Mek Gunz is that, until they start firing, no-one is really sure what they will do. This multi-part plastic kit makes one of four possible Mek Gunz and has a six-strong grot crew. It can be assembled as a bubblechukka, a smasha gun, a traktor kannon or a kustom mega-kannon. |
The Orks call their ruling caste Nobz. Ork nobility is determined not by some accident or birth or sparkly heirloom but by the sheer size and belligerence of the Ork claimant. The only Ork bigger and scarier than a Nob is a Warboss, and the Nobz delight in reminding lesser Orks about their natural supremacy using their scarred fists and iron-clad boots. A Nob who has earned his Warboss's respect may carry a banner into battle. A warband's banner is decorated with glyphs, trophies and the blood of defeated enemies to show how dangerous the owners are - if that doesn't work then the rather powerful shoota that the Nob carries should be an indicator of intent. Gripped proudly by the Nob's power klaw, such a banner has a near-religious significance to the Orks, and they will fight all the harder in its presence. This is a finely detailed resin cast kit that comes in 4 components, making 1 Ork Nob With Waaagh! Banner. Supplied with a 32mm round base. |
Warhammer 40,000 Orks call their ruling caste Nobz. Warhammer 40,000 Nobz are bigger and scarier that other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking skulls left, right and centre. In this way each Nob acts as a sergeant-at-arms, champion, oppressor and role model for the Boyz they lead. This box set contains five multi-part plastic Warhammer 40,000 Ork Nobz. This 104-piece set includes: 10 head variations, five different torso-fronts and five body variations allowing you to assemble a unique looking squad. Also included are a range of weapon options including: big choppas, power klaws, shoota/rokkit kombi-weapons, a shoota/skorcha kombi-weapon, sluggas and choppas. Additonally there are a host of extra components to allow you to further customise your squad, including parts to upgrade one of your Warhammer 40,000 Nobz to a Painboy and a Grot ammo runt. Models supplied with 40mm round bases. |
Warhammer 40,000 Ork Painboyz are happy to perform the most hasty surgery to get their patients back up and into the fray. This single frame plastic Painboy is accompanied by a grot orderly and he’s equipped with Dok’s tools and a ‘urty syringe. |
When a mere dreadnought just isn't stompy enough, a Mek feels the urge to build a stompa. As big as a Battle Fortress, a Stompa is a walking, shooting, roaring idol of Gork. It has a crew of several Orks aided by dozens of Grot riggers, runners and assistants. A Stompa usually mounts two or three enormous guns as well as some form of oversized claw or whirring blade for chewing up enemy tanks and titans in close combat. This box set contains one large multi-part plastic Ork Stompa. This massive kit has over 230 components, comes with a myriad of weapon, and can be modelled in a number of different ways. |
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war strapped to rokkit packs that, when activated propel their wearers forward on great tongues of oily black flame. This box set contains 5 multipart plastic Ork Stormboyz, including: 10 head variations, 5 different torso-fronts and 5 body variations allowing you to assemble a unique looking squad. This set contains a host of accessories and additional parts allowing to further customise your squad, and even includes a Gretchin with his very own rocket pack. Models supplied with 32 mm round bases. |
Ork Tankbustas live for the big kill, preferring to wield a rokkit launcha in battle as opposed to the choppas and sluggas more commonly associated with their race. It is their role on the battlefield to hunt down enemy tanks and blow them to smithereens with well-aimed (in other words, lucky) salvoes of rokkits. Sometimes a Tankbusta will become frustrated with the lack of rokkits that actually get to the target and he'll find a more accurate way of delivering them instead. Occasionally the Ork will strap a bundle of high explosives to a Squig and direct it to run underneath a nearby vehicle. More often than not, the Ork will simply attach a rokkit to a stick and hit the enemy tank repeatedly until something explodes. This boxed set contains 5 Ork Tankbustas and 2 Bomb Squigs. These models are finely detailed resin cast miniatures. They are supplied as 13 separate components and come with 32mm round bases for the Orks and 25mm round bases for the Squigs. |
Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, a Goff vehicle will be functional with a large crew compartment, while the Evil Sunz almost always have turbo-charged engines and a red paint job. This box set contains one multi-part plastic Ork Trukk, and includes a bolt-on big shoota, boarding plank, wrecker ball and reinforced ram. |
A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-bombing the foe in a fighta-bomma can compare to the raw excitement of hurtling towards the enemy on a warbike with all guns blazing. This boxed set contains 3 multi-part plastic Ork Warbikes, and includes options for an Ork Nob on Warbike, a variety of wargear options and extra details. Models supplied with 75 mm oval bases. |
Any good Ork Hunter knows the safest way to deal with a rampaging Warboss is to hit them with tank-busting artillery from as far away as possible. By donning a piston-driven suit of incredibly durable mega armour, this Warboss makes a mockery of such underhanded enemy tactics, much to the terror of his foes. The strongest and meanest among his already brutal kin, the Warboss supplements his fearsome bulk and staggering might with powered armour that makes him a force to be reckoned with on the battlefield. He strides into battle with a boss pole that denotes his rank, an 'uge choppa that decimates his foes, and a big shoota operated by a grot perching precariously on his armour. This kit comprises 17 plastic components with which you can assemble one Warboss in Mega Armour and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
A towering slab of muscle, teef and bad attitude, a Warboss leads the charge from the very front, with glee. With klaw, fist and dakka this green behemoths bulldozes a bloody path through enemy lines. Meanwhile, his ear-splitting war cry and weapons-grade glower motivate his boyz to ever more gratuitous violence. This kit makes one Ork Warboss armed with a power klaw, kombi-rokkit, two sluggaz, and stikkbombs. Alongside this preposterous array of weaponry that’s sure to make short work of any enemy, he is also joined by a slavering attack squig, hungry for action. This kit comprises 12 plastic components with which you can assemble one Ork Warboss with Attack Squig, and is supplied with 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Weirdboyz are the most psychically powerful of all Orks as they act as a focal point for the psychic energy generated by their greenskin comrades. Orks are generally pretty rowdy, and as a result the Weirdboy can pick up quite a lot of psychic energy which can, unless dissipated, prove spectacularly fatal for him. Weirdboyz often release their pent-up energy as a devastating blast, resulting in a messy and untimely death for anyone in the vicinity. Sometimes they disappear entirely, reappearing amongst the enemy with a blinding green flash. However their powers manifest, the Orks that follow them into battle are always guaranteed a good show. This pack contains one Ork Weirdboy - a finely detailed resin cast kit that comes in seven components, and is supplied with a 40mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints. |
Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before. Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within this 136-page hardback, you’ll find: - The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything. - The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection. - Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life. - The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up. - Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz. - A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection. - Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders. - A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue. - A timeline of major events and battle in Ork history. - Background on each unit available to an Ork army. - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here: - 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000 - Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat - Points values for all miniatures, weapons and wargear for use in matched play games - Ways of the Warbands – rules for Battle-forged armies, including: - Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz - Army abilities that reflect the methods of war of the Orks on the tabletop - 26 unique Stratagems - 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section - Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks; - Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword - 6 Tactical Objectives unique to Orks |
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tanks with the capacity to bear a vast number of angry Orks into battle while shrugging off the worst the enemy can throw at them. Get your Boyz into battle in style with a Battlewagon, the last word in mobile fortresses for any discerning Warboss. As well as being an amazing transport choice, you can also take loads of weapons options so that you can shoot, smash, and crush your enemies as you get your Boyz to exactly where they need to be. This 135-piece plastic kit makes one Battlewagon. The kit includes options for a big shoota, kannon, killkannon, lobba, zzap gun, deff rolla, grabbin' klaw, and wreckin' ball and can alternatively be assembled as a Gunwagon or a Bonebreaka. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance speaks of a lifetime spent wrangling horrific beasts and tackling the largest foes they can find, dragging down their prey before hacking them to pieces with brutal choppas. Beast Snagga Boyz take to the battlefield on foot in great roiling mobs, overwhelming enemy lines in a tide of primal, unsophisticated violence. This kit builds 10 Beast Snagga Boyz, a strong and tough Troops choice for your Ork army. As the foot troops of the Beast Snaggas subkultur, they are perfect for advancing across the battlefield in a solid wall of muscle and belligerence, ploughing directly into your opponent's forces. The Boyz are armed with sluggas and choppas, while one may be assembled as the Nob unit leader with a power snappa. One Beast Snagga Boy also has the option of being built with a thump gun, a crude weapon firing explosive cannonball-like shells into enemy ranks. This set comprises 87 plastic components and is supplied with 10x Citadel 32mm Round Bases and 1x Ork Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Ork warbosses are usually stationary for only two reasons. One is when they are giving an enemy – or an unlucky grot – a good hiding, and the other is when they are shouting at their Boyz to give the foe a good krumpin'. The Big'ed Bossbunka provides the perfect place to holler from given its bosspole, which is outfitted with a very loud PA system. Constructed from the head of a repurposed Ork Gargant, the Big'ed Bossbunker gives your Warboss a way of directing the many rowdy Boyz under his command. If they misbehave, or if anyone attempts to unseat the Warboss, they will need to contend with a slew of shots from the Big'ed Bossbunker's big shoota and the Gaze of Gork – a weapon constructed from a jet engine that has been bashed into one of the Gargant's eyes. This multi-part plastic kit is comprised of 27 components, and can be assembled into one Big'ed Bossbunker. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Big Meks are the most ingenious inventors of Ork-kind, who build all sorts of powerful weapons and bizarre devices. They readily bring their favourite contraptions into battle to test them out, even donning self-made bionik exoskeletons to help them carry the biggest gadgets possible. So equipped, a Big Mek can unleash mechanical violence and blasts of energy, or wrenches open warp tunnels through which he and his followers pile into the fight.. This multipart plastic kit builds one Big Mek, an imposing Ork engineer absolutely covered with mechanical gubbins. This bionik brute is fitted with a teleporting shokk-boosta harness, and laden with kustom weaponry. The kit includes two weapon options for each 'arm' of the suit – the shooty side can take either a kustom mega-blasta or a traktor blasta, while the krumpin' side can wield a power klaw or a drilla. You'll also find two distinct head options, meaning you can build different Big Meks to tend to your teknologikal needs. This kit contains 32 plastic components, and a Citadel 50mm Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural mastery of infiltration. Snikrot is an unseen terror, leading his Red Skull Kommandos deep behind enemy lines – by the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades. This multipart plastic kit builds Boss Snikrot, an infamous Kommando leader and Ork assassin. He’s armed with a pair of combat blades known as Mork's Teeth, perfect for close quarters fighting behind enemy lines, as well as a custom silenced slugga. The kit includes loads of cosmetic details shared with Ork Kommandos, such as a backpack festooned with extra gear, a smoke grenade to decorate his base, and a choice of three head builds – one bare, one with Snikrot's trademark night-vision goggles over his eyes, and one with the goggles lifted onto his forehead. This kit comprises 17 plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Few sounds are as terrifying as the cacophony of hollering, clattering, and stomping that heralds the arrival of an Ork Kill Rig. Packed with savage Orks and pulled by a colossal tramplasquig, these ramshackle constructions are mobile death platforms, outfitted with all manner of weapons. From atop the wurrtower at the back of the rig, a Wurrboy can survey the battlefield, firing out powerful bolts of psychic energy at Ork and enemy alike. Alongside this psychic amplifier, the Kill Rig also carries a crew, including a driver, gunners, and Butcha Boyz, and is outfitted with a 'eavy lobba and stikka kannon for maximum destruction. This rickety war platform is the perfect centrepiece for any Ork Waaagh! thanks to the many powerful melee and ranged weapons it lets you bring to bear. It also makes an ideal transport for units of Beast Snagga Boyz and an excellent mobile command post for a Wurrboy. This multipart plastic kit is comprised of 111 pieces, allowing you to build one Kill Rig. The multiple emplacements on the rig can be mounted in a number of different places. This kit also comes with a 170mm Citadel Oval base. Alternatively, this kit can be built as a Hunta Rig with a separate Wurrboy. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dangerous beasts he could find. One such monster nearly got the better of him, eating him alive, but Mozrog is nothing if not pugnacious – clawing his way out, he returned to his tribe to be patched up with all manner of bionic bits. In battle, he rides the unmissable pale-skinned squigosaur, Big Chompa – the only living creature as cantankerous as Mozrog himself. Should your Waaagh! need a Warboss as powerful as a living deff rokkit, Mozrog and his mount Big Chompa are the perfect pair to add to your army. Between Mozrog’s bionics and Big Chompa’s unstoppable jaws, no foe can escape unharmed. Years of arduous hunting and a stubborn attitude have also rendered Mozrog nearly impervious to damage, shrugging off wounds that would lay low even most savage Beast Snagga Orks. This multipart plastic kit is comprised of 43 components with which you can build the Beast Snagga Orks Character Mozrog Skragbad and his squigosaur, Big Chompa. Alternatively, this kit can be assembled as a Beastboss on Squigosaur. It comes supplied with one 80mm Citadel Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Painbosses of the Beast Snaggas are battlefield doctors hardened by many brutal conflicts. Augmented with a whole host of cybernetics and armed with a suite of surgical tools and squig-based remedies, they are always on hand to replace a limb with something more suited for heavy-duty krumpin’, while their grot orderlies whiz around patching up minor wounds. If your Orks are constantly getting duffed up in scraps, a Painboss is a perfect addition to your Waaagh! as they can support your Boyz on the frontline with a combination of dubious painkillers, bionic bits, and Ork know-how. This 21-piece plastic kit lets you build one Painboss and Grot Orderly. The Painboss has a choice of two head options – one with a bare head with a bionic eye, while the other has a crude bucket helmet made from scrap metal. This kit comes with one 40mm Citadel Round base and one 25mm Citadel Round base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most aggressive Orks can wrangle them towards enemy lines, but the resulting impact of a charging unit of Squighog Boyz is worth it as they crumple metal, flesh, and bone alike. If their impressive charges weren't enough, units of Squighog Boyz also hurl explosive, rokkit-propelled stikkas at their enemies, softening up any tough armour in the process. Behind each boy clings an unfortunate saddlegit, who pelts foes with anything it can get its grubby mitts on – while praying to Gork that they don't end up being flung off and trampled in the process. Packs of Squighog Boyz are often accompanied by Bombsquigs – living weapons that demonstrate an alarming lack of self-preservation as they careen into the thick of combat before detonating with killer intent. If you need to crack a fortified enemy line or blow a hole in a phalanx of vehicles, look no further than this squig-powered maelstrom of carnage. This kit builds one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig. The Nob can be built wielding either a slugga or a big choppa, with the other option mounted on the squig's back. Other cosmetic options let you customize your Nob on Smasha Squig with a choice of two heads and two pauldrons. The Squighog Boyz are armed with rokkit-propelled stikkas, and many of their limbs – and those of their mounts – have been replaced with bionic enhancements. The kit is comprised of 104 plastic components which allows you to assemble one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig, and is supplied with 1x 90mm Oval Base, 3x 75mm Round Base, and 1x 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering them with needles from his Squigstoppa Numba 5, then burying them in a rampaging horde of diminutive little monsters. Lead your Orks into battle with the legendary Runtherd, Zodgrod Wortsnagga. Not only is he a great force multiplier for your Gretchin, but he can help to put enemy Monsters in their place, and he wears an incredibly fashionable hair squig to boot. As with all Beast Snaggas, he's a handful in close combat, and his special grabba will surprise more than a few enemies. This 12-piece plastic kit makes one Zodgrod Wortsnagga and is supplied with a 50mm Citadel round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Book 6 of the Psychic Awakening Series When the Great Rift tore open across the galaxy, the Orks saw it as a conduit to even greater conflicts and battles. Ghazghkull’s Great Waaagh! rapidly grew in size and strength with each fresh conquest as the greenskins instinctively mustered for war. The Grand Warlord’s hordes were further swollen as the visions of Ork Weirdboyz compelled their warbands to join the Great Waaagh from light years away. Meanwhile, the Rune Priests of the Space Wolves received visions of their own, foretelling the unification of the greenskin race. Determined to intercede before such an eventuality could befall the Imperium, Logan Grimnar took decisive action, sending his Great Companies across the Sea of Stars in a bid to defeat the Orks before they became unstoppable and finally rid the galaxy of the threat Ghazghkull posed. In the sixth instalment of the Psychic Awakening, you'll read how the Space Wolves engaged the Orks wherever they could be found – and what happened when Ragnar Blackmane tracked Ghazghkull to his base of operations on Krongar. Meanwhile, a vast set of rules expansions enhance your armies of Space Wolves and Orks with name generators, updated datasheets and much more besides. Inside this 80-page book, you'll find: - Riveting background that reveals the sheer magnitude of the gathering Ork threat - Missions that allow you to recreate some of the most pivotal battles that took place when Wolf met Beast - Expanded army rules for the Space Wolves – including the deadly new Primaris version of Ragnar Blackmane - Expanded army rules for the Orks – including the new datasheet for Ghazghkull Thraka (who is not just back, but more powerful than ever!) and his plucky grot banner bearer, Makari |
Often seen muscling their way through their fellow Speed Freeks as they roar toward the front lines, Rukkatrukk Squigbuggies employ living close-range artillery to wreak havoc amongst the enemy ranks. They launch a variety of squiggly beasts at the hapless foe: bitey squigs, which latch on to the first thing they hit and don’t stop chewing until they are bludgeoned to death; bile squigs which squirt, spray or vomit a variety of hilariously harmful fluids in every direction; and boom squigs that explode violently at the first sign of provocation, ostensibly to ‘warn off predators’. These are hurled out via squig launchas, which are tossed about between crew members in order to quickly deliver the perfect squig – the squealing, thrashing and booming audible over the Squigbuggy’s throaty roar. This multipart plastic kit contains the components necessary to assemble a Rukkatrukk Squigbuggy. Notably rugged in construction for an Ork vehicle – while still bearing the ramshackle hallmarks of a machine built by Meks with more hammers than sense – the Squigbuggy is a flatbed truck with a long, wide wheelbase, which allows it to zoom over rough terrain mostly without flipping over disastrously. The flatbed itself contains a squig pen overflowing with all manner of bitey, bile and boom squigs, overseen by a grot (who, honestly, is having a pretty hard time keeping the squigs under control). A large Ork balances precariously by the pen, stuffing a squig into the heavy squig launcher he’s wrestling into position. Below the flatbed are 2 fuel tanks – not especially well protected from impact – and a set of saw blades either side, perfect for shredding tyres and enemies. In the cockpit, which is effectively just a few bits of scaffold over a steering wheel, sit the driver and another crew member. Both are covered in the bite marks, scratches and scars that come with a career in squig-wrangling, with the Ork riding shotgun leaning hard on the firing mechanism of his squig launcha. At the front, the Squigbuggy features a huge toothed maw in lieu of a grill – this is rounded off nicely by a spiky ram. This kit comes as 61 components and is supplied with a Citadel 150mm Oval base.
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The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most popular forms of transport amongst the Mekboyz of the Kult of Speed. You'll find your opponents learn to fear the Shokkjump Dragsta. Armed with deadly sawblades, rokkits and a kustom shokk rifle, it’s capable of shredding enemies to bits at almost any range, while its ability to teleport around the battlefield at random makes it incredibly difficult to predict – or escape from! This set includes 62 plastic components with which you can assemble a Shokkjump Dragsta, plus a 150mm Oval Base.
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