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  • Battlegroup Blitzkrieg

    The next supplement for the ‘Battlegroup’ World War II gaming rules covering the invasion of Poland in 1939 and France in 1940.

    Designed to be played in 20mm and 15mm, this latest book contains army lists, vehicle data and special rules for the first two years of the war, including France’s command chaos, the Luftwaffe's aerial superiority and the swift German Panzermarsch!

    Nine new army lists for the early war fighting. The Polish and German armies for 1939 and German Panzer and Infantry Divisions to fight French Light Mechanized Divisions, Armoured Divisions and Infantry Divisions, the British Expeditionary Force and Belgian army in 1940.

    Nine historical scenarios from Poland to Belgium and France. All in a lavish 184 page, hardback book. Heavily illustrated with inspiring miniature photographs, historical photographs and artwork.

    BP1470
    £25.00
     

    OUT OF STOCK

  • Battlegroup British Datacards

    Set of datacards for all British vehicles (movement, armour, armament etc). Cut to fit into useful tabletop playing aids.
    BGK021
    £5.00
     

    OUT OF STOCK

  • Battlegroup Early German Datacards

    Set of datacards for all early war German vehicles (movement, armour, armament etc). Cut to fit into useful tabletop playing aids.

    BGK019
    £3.50
     

    OUT OF STOCK

  • Battlegroup Fall of the Reich Supplement

    Supplement to the Battlegroup gaming system covering the invasion of Germany 1945 - primarily but not exclusively designed for 20mm and 15mm scales. Four new army lists (Russian, British and American armoured spearheads pitted against "Defenders of the Reich" ad hoc battlegroups from Germany's last desparate levy), modelling guides and a mini campaign for the breakthrough to Berlin. All in a lavish 194 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork.

    BGK005
    £25.00
     

    OUT OF STOCK

  • Battlegroup Late German Datacards

    Set of datacards for all late war German vehicles (movement, armour, armament etc). Cut to fit into useful tabletop playing aids.

    BGK020
    £5.00
     

    OUT OF STOCK

  • Battlegroup Market Garden

    Battlegroup Market Garden Supplement for Battlegroup WW2 rules system - Holland September 1944

    96 page softback campaign supplement detailing the Market Garden operation in the Holland September'44
     
    Packed full of historical information and narrative, scenarios and a mini campaign. Plus contains airborne army lists, amendments and additions to German army lists,
     
     
    Please note you need the Battlegroup Overlord: Beyond the Beaches campaign supplement (or the original Battlegroup Overlord book) and the main ruleset to play Market Garden
    BGK028
    £12.00
     

    OUT OF STOCK

  • Battlegroup Minor Nations Datacards

    Set of datacards for all French, Polish, Hungarian, Romanian vehicles (movement, armour, armament etc). Cut to fit into useful tabletop playing aids

    BGK024
    £3.50
     

    OUT OF STOCK

  • Battlegroup Northag Rulebook

    Battlegroup Northag Rulebook#

    In Battlegroup NORTHAG, you take command of an all-arms armoured battlegroup of NATO or Warsaw Pact troops as they meet in battle. It was the war both sides had prepared to fight, but never did.

     
    Includes full game rules, comprehensive vehicle and weapons data, and army lists.
    BGK101
    £20.00
     

    OUT OF STOCK

  • Battlegroup Pacific War

    A fantastic 204-page hardback supplement for the Battlegroup gaming system, covering the War in the Pacific Theatre in 1944 & 1945. You will need the Battlegroup rulebook for full enjoyment of this supplement.
     
    After the Japanese launched surprise attacks on the US Fleet at Pearl Harbor, on the Philippines and Malaysia, their new empire has expanded across the Pacific, over-running smaller nations and forcing the Allies onto the defensive. After finally stalling Japan’s rapid advances, the Allies are starting their own offensives. From the deep jungles of New Guinea to the remotest of volcanic Pacific islands, US forces are now launching repeated amphibious operations to roll-back the Japanese threat and fight their way to the enemy’s homeland. From the Marianas Islands, to the Philippines and with the British 14th Army in Burma, by 1944 the ferocity of the Pacific War had reached its zenith.
     
    HISTORICAL BACKGROUND
    A complete overview of the late Pacific Theatre, from the Gilbert Islands campaign through many battles on and around New Guinea, Bougainville and the Marshall Islands to the invasion of the Philippines and the dramatic battles for Tinian, Saipan, Peleliu, Iwo Jima and Okinawa, with the US Marine Corps and Army forcing their way ashore in successive amphibious assaults and then fighting to clear the most ferocious and determined of enemy’s from their hidden caves and bunkers. This book covers the bitter fighting from Tarawa to Okinawa, until Japan’s final surrender.
     
    ARMY LISTS
    Five army lists designed to be played with the equipment and character of the principal combatants in the Pacific Theatre: US Marine Corps divisions in their specialised amphibious assault role, alongside US Infantry Divisions to face Japanese Infantry Divisions and their smaller ‘oceanised’ divisions used to garrison distant Pacific islands. Also, British and Commonwealth Infantry Divisions for 14th Army in Burma, along with alterations for the Australian divisions on Bougainville and Borneo.
     
    SPECIAL RULES
    New rules to adapt the core Battlegroup rules to the battlefields of the late Pacific War. Recreating the character of the jungle war, with its tropical conditions, reliance on infantry warfare against a ferocious Japanese foe low on men, equipment and supplies, but with an almost unbreakable will to fight. The book includes a new Battle Rating counter sets to better recreate the character of the Pacific War, including such events as dangerous Japanese booby-traps and their occasional last desperate Banzai! charges.
    BGK037
    £30.00
     

    OUT OF STOCK

  • Battlegroup Russian Datacards

    Set of datacards for all Russian vehicles (movement, armour, armament etc). Cut to fit into useful tabletop playing aids.
    BGK023
    £5.00
     

    OUT OF STOCK

  • Battlegroup Softbound Rulebook

    Battlegroup Softbound Rulebook is a new printing of the rulebook. Now a slightly smaller softback format with the mini Normandy campaign taken out

    BGK035
    £14.00
     

    OUT OF STOCK

  • Battlegroup Spring Awakening Supplement

    Battlegroup Spring Awakening Supplement......

    1945... The Red Army have invaded and pushed the Axis forces back west, driving them beyond the Danube river. Budapest is under siege, its garrison is trapped and fighting a desperate battle. To save them and secure the borders of the Reich, the Axis armies launch three relief operations. Unable to break through, a larger offensive is planned for the spring. Utilising the last of the panzer divisions, Operation Spring Awakening will try to drive the Red Army back over the Danube and secure Germany’s remaining oil supply; without it, the war will be over.

     

    Background - a general overview of the war in Hungary in 1945, viewed by the Germans as their priority front line. 

    Army List - includes ammendments to the Russian list from Fall of the Reich Suplement and new lists for the Hungarian army and late German panzer divisions

    Special Rules - to adapt core rules to Hungarian battlefields of 1945

    Campaign - 6 new historical scenarios

    BGK032
    £12.00
     
  • Battlegroup Stalingrad

    EASTERN FRONT, 1942
     
    After Operation Barbarossa failed to defeat the Soviet Union in 1941, the war on the Eastern Front must continue. This time, the Germans prioritised their efforts in the south, towards the oil fields of the Caucasus region in Fall Blau (Case Blue). German and Axis armies will advance east, into the Caucusus’, along the Don river and across it to the Volga. Their sweeping summer advances will bring them to the city of Stalingrad. The infamous Battle of Stalingrad will become a turning point in WWII, a savage house-to-house battle through the ruins of the city to halt the Germans and draw-in ever more forces, until a Russian counter-offensive can be launched to encircle the entire German 6th Army.
     
    HISTORICAL BACKGROUND
    A complete overview of war in southern Russia in 1942, starting with preliminary operations in the spring, the the start of Fall Blau, the Battle of Voronezh, Operations on the Don, Operation Edelweiss’ drive into the Caucasus region, the Battle of the Don Bend and the panzers’ drive to the Volga and Stalingrad. Inside Stalingrad, the ‘Death on Volga’ section deals specifically with the weeks of brutal close-quarters fighting through the city’s streets and its three factory complexes.
     
    ARMY LISTS
    Nine army lists are included for the Germans, their Axis allies and the Red Army. These are: German Panzer and Infantry Division battlegroups, Italian and Rumanian battlegroups and the Hungarian 1st Armoured Division battlegroup. For the Russians, army lists for Rifle Divisions and battlegroups created from their new Tank Corps. ‘Death on Volga’ pits specially equipped German assault Stossgruppe infantry battlegroups against the ragged but dug-in and determined ‘Defenders of Stalingrad’.
     
    SPECIAL RULES
    New rules to adapt the core Battlegroup game to the battlefields of the Eastern Front in 1942,
     
    including the Battle of Stalingrad. Recreating the character of the war from the rolling steppes of southern Russian to the twisted wreckage of Stalingrad’s factories. The book includes new additional detailed rules for street-fighting, a new urban combat scenario Stadtkampf and a mini-campaign system for the ferocious fighting for the Barrikady gun factory.
    BGK038
    £30.00
     

    OUT OF STOCK

  • Battlegroup Tobruk Hardback Rulebook

    Battlegroup Tobruk Hardback Rulebook

    BACKGROUND A general overview of the early North Africa campaign, from the Italian invasion of Egypt, through the long siege of Tobruk, to Operation Crusader and the Afrika Korps' counterstroke that would bring them to the Gazala Line in early 1942. Also includes background on the invasion of Crete and the Italian campaign in East Africa. 

    ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa and Crete: the Deutsche Afrikakorps, the Italian Ariete armoured division, Italian Infantry divisions to face British (and Commonwealth) armoured and infantry divisions. Also, the LRDG and Auto Saharan patrols. For Crete, army lists for the 7th Flieger Division facing the Commonwealth's beleaguered defenders of the island. Also includes rules for alterations to the army lists to play the battles of the East African campaign.

    SPECIAL RULES New special rules to adapt the core Battlegroup rules to the North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions, all helping to create games with the distinctive feel of the desert war.

    BGK026
    £25.00
     

    OUT OF STOCK

  • Battlegroup Torch

    Battlegroup Torch Harback Supplement for Battlegroup WW2 rules system -North Africa 1942-43

    EGYPT, 1942... After defeat at the Battle of Gazala, the British 8th Army has been chased back through the western deserts, fighting a rearguard action to hold the line near a railway halt called El Alamein.  Here, the tide of the desert war would turn decisively in the British’s favour. At El Alamein Rommel’s weary army was repeatedly defeated and forced into a very long retreat to save itself. Meanwhile, American and British troops land on the shores of Morocco and Algeria in Operation Torch, with the plan to cut-off the Germans by capturing Tunisia. A hard seven-month campaign would follow in the final struggle to capture North Africa.  
     
    • BACKGROUND A general overview of the later North Africa campaign, from Gazala, through three battles at El Alamein to Operation Torch and the Allies’ attack into Tunisia. With British, American and French forces of 1st Army in the north and 8th Army pursuing Rommel’s Panzer Armee Afrika to the Mareth Line, and then beyond, in the south. This book covers the desert fighting from May 1942 to May 1943 and the Axis’ ultimate surrender in Tunisia.
     
    • ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa: the veteran Deutsche Afrikakorps for 1942 and Defenders of Tunisia for 1943, Italian armoured and infantry divisions to face British (and Commonwealth) armoured and infantry divisions. Also, for Tunisia, the first combat operations for the US 1st Armoured Division and US infantry divisions, as well as ex-Vichy French ‘March’ divisions, now turned against their former Axis allies.
     
    • SPECIAL RULES New special rules to adapt the core Battlegroup rules to the later North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions. Also rules for the colder, muddy, difficult hill-country of northern Tunisia, a very different type of battlefield, all helping to create games with the distinctive feel for the end of the ‘desert’ war.
    BGK031
    £25.00
     

    OUT OF STOCK

  • Battlegroup US Datacards

    Set of datacards for all US vehicles (movement, armour, armament etc). Cut to fit into useful tabletop playing aids.

    BGK022
    £3.50
     

    OUT OF STOCK

  • Battlegroup Wacht Am Rhein Supplement Book

    72 page softback campaign supplement detailing the Battle of the Bulge in the Ardennes December '44 - January '45

    BGK013
    £12.00
     

    OUT OF STOCK

  • Battlegroup: Overlord Beyond the Beaches Supplement

    Battlegroup: Overlord "Beyond the Beaches" Supplement is a 136 page softback reprint of the "Beyond the Beaches" section of the original Overlord campaign supplement.

    Scenarios and Army lists for: British Armour and Infantry Divisions, American Armour and Infantry Divisions, German Panzer, Infantry and Fallschirmjaeger divisions.

    All vehicle data for Normandy '44 until the Westwall end of '44.

    BGK027
    £16.00
     

    OUT OF STOCK

  • Battlegroup: Overlord D-Day

    To celebrate the 75th Anniversary of D Day  Battlegroup Overlord: D Day back in print!
     
    A softback reprint of the "D Day" section of the original Overlord campaign supplement 
     
    Scenarios and Army lists for:  British airborne and amphibious assault battlegroups, US airborne and amphibious assault battlegroups, German atlantic wall resistance nest and Ersatz panzer. 
     
    A 136 page softback reprint of the "D Day" section of the original Overlord campaign supplement
     
     
     
    Please note this is a supplement and a copy of the Battlegroup ruleset is needed to play the game
    BGK034
    £16.00
     

    OUT OF STOCK

  • Kursk Battlegroup Supplement Book

    This is the campaign supplement from the original Battlegroup Kursk rulebook, containing army lists, stats, scenarios and campaign to re-fight the Kursk battles on the Eastern front in 1943

    BGK036
    £14.00
     

    OUT OF STOCK