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Gangs and Characters

Gangs and Characters
Across the blackened industrial hives, gangs continually fight for the control of territories, Enforcers fight to execute the rule of law and the tentacles of insidious cults worm their way through the populace. It is a world where the most that anyone can hope for is survival, and so it has bred people who are true survivors.
Pick your gang and enter the Underhive.
 

Products


  • Escher Death-maidens and Wyld Runners

    Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades.
     
    Expand your Escher gang with these six fighters and their cute but deadly pets. Wyld Runners may be armed with low-tech weaponry, in the form of whips and bows, but are no less lethal for it. Death Maidens come armed with a needle pistol and venom claw, allowing them to kill their enemies with the finest poisons from the House of Blades.
     
    This 138-part plastic kit makes:
    – 2x Death Maidens with needle pistols and venom claws
    – 4x Wyld Runners, two with wyld bows and two with whips
    – 4x Phelynx
     
    This kit is a treat for customisers and converters. Each Phelynx can be kitted out with a choice of interchangeable heads, while the Death Maidens and Wyld Runners feature the same arm and head fittings as the Escher Gang kit, allowing you to mix and match them for greater variety!
     
    It is supplied with 10 Necromunda 25mm round bases.
     
    Rules for using these models in games of Necromunda can be found in House of Blades.
    300-66
    £29.25
    £32.50 save 10%
  • Escher Gang Necromunda

    Escher Gang Necromunda is unique among the great Houses, as its gangs are entirely women. Masters of chemical manipulation, what an Escher may lack in terms of strength, she more than makes up for in speed, skill and psychotic flair.

    Assemble an Escher gang, or add to the miniatures in the Necromunda: Underhive box with this set of 10 plastic miniatures.

    They provide a massive amount of variety and options in assembly, meaning every gang will be unique.

    This Escher Gang box includes:

    • 10 bodies, 2 each of 5 unique designs wearing flak armour.
    • 18 heads, 2 each of 9 unique designs, 4 of which are wearing respirator masks.
    • 14 different hairpieces, 2 each of 7 different designs.
    • A variety of different weapons including 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.
    • This Necromunda box comes with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
    300-11
    £29.25
    £32.50 save 10%
  • Goliath Gang Necromunda

    Goliath Gang Necromunda are hulking brutes, each a massive hulking musclular brute ready to be unleashed. Far larger and stronger than an ordinary human much more like a Ogre

    Model your own Goliath gang or add to the miniatures found in the Necromunda: Underhive box with this set of 10 plastic miniatures.

    They have been designed to deliver a large variety of choices so that every gang modelled can be that little bit different to every other

    This Necromunda box includes: 

    • 10 bodies, 2 each of 5 designs all wearing furnace plate armour
    • 20 heads, 2 each of 10 designs, 4 wearing respirator masks. There are 10 mohican hair styles which can be fitted to all 10 of the models to make them look that bit more wild!.
    • 10 chest plates, in 5 designs, with shoulder pads and leg plates for each miniature
    • A range of weapons including: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.
    • The Goliath Gang models are supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
    300-10
    £28.35
    £31.50 save 10%
  • Kal Jericho & Scabs

    In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out.
     
    Kal Jericho and Scabs can be hired by any Necromunda gang looking for a leg-up on their foes. Kal is deadly at close range, an expert shot with his two hotshot laspistols, and if any enemies survive his barrage, he's pretty handy with the duelling sabre he carries as well. If you're getting up-close and personal with an opposing gang, he's a great choice to bolster your forces. If any enemies do slip by Kal, Scabs will be watching his back. His stub gun and plasma gun ensure that he's a match for any enemy, making him a fantastic supporting player to any mission involving Kal, and giving the pair of them a place alongside any gang.
     
    This set contains two plastic miniatures, the heroic Kal Jericho and his faithful sidekick Scabs. They come supplied in 14 components, along with two plastic Necromunda bases – 32mm for Kal, and 25mm for Scabs.
     
    Rules for Kal Jericho and Scabs can be found in Necromunda: The Book of Peril.
    300-38
    £21.60
    £24.00 save 10%
  • Necromunda: Ash Waste Nomads Weapons & Upgrades

    The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them.
     
    This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further.
     
    This 64-piece plastic kit includes:
    – 10x heads
    – 6x shoulder pads
    – 4x sky mantles
    – 4x blast carbines
    – 2x left arms
    – 2x right arms
    – 2x heavy blasters
    – 2x mono-hooks
    – 2x scavenged stub guns
    – 2x web pistols
    – 2x long blades
    – 2x scavenged autoguns
    – 2x web guns
    – 2x venom casters
     
    These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    301-57
    £16.20
    £18.00 save 10%
  • Necromunda: Bastions of Law Tactics Cards

    Palanite Enforcers are brutal agents of the rulers of Necromunda, imposing the will of law upon unruly masses. They have access to some of the best armour and weapons in the underhive, and are rightly feared by even relatively law-abiding gangs.

    This set of 26 cards is for use with your Palanite Enforcers gang in games of Necromunda. There are 18 Bastions of Law Gang Tactics cards, unique to the Palanite Enforcers, representing the individual tricks and ploys they use to gain the upper hand in battle. There are also six blank Fighter cards and two Vehicle cards for you to fill in with your own details to make it easier to track their rules during your brutal gang fights.

    Contains 26 Cards:
    – 18x Palanite Enforcers Gang Tactics cards
    – 6x Blank Fighter cards
    – 2x Blank Vehicle cards

    All cards measure 110mm by 75mm.

    You will need a copy of Necromunda: Bastions of Law and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.

    301-49
    £13.50
     
  • Necromunda: Cawdor Ridge Walkers

    Way-Brethren are the outriders of the Redemption’s wasteland crusades. Mounted on mechanical Ridge Walkers, these tireless pilgrims range ahead of the teeming masses of the faithful, blazing a trail between the shrines and holy sites of Necromunda's ash wastes for those that follow. Ridge Walkers are hardy engine-steeds that turn the Way-Brethren into swift and deadly combatants, capable of charging down foes or bullying through enemy lines with almost knightly vigour.
     
    This multipart plastic kit builds four Cawdor Ridge Walkers, ramshackle warmachines that can be added to any Cawdor gang. These bipedal constructs are built from scrap and spare parts, littered with exposed mechanisms and makeshift repairs. The Way-Brethren can be armed with a motley collection of weapons – this set includes autoguns, frag lances, krak lances, and flails for each of them, as well as two stub guns and two reclaimed autopistols. The kit offers a choice of eight different head designs, plus interchangeable bodies and backpacks to give each of your Cawdor riders a distinct appearance, as well as extra armour and foot-skids to personalise your Ridge Walkers.
     
    This set comprises 100 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Cawdor Ridge Walkers in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
    301-14
    £25.20
    £31.50 save 20%
  • Necromunda: Corpse Grinder Cult

    Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion to Necromunda.
     
    This set of ten Corpse Grinder Cultists have been designed to give you a huge amount of variety and options when it comes to assembling them, ensuring that no two cults need ever look the same. This kit is ideal for starting a new cult or adding to an existing one, containing 6 Skinners – including options to build a Butcher (Leader) and a Cutter (Champion) – and 4 Initiates. Butchers, Cutters and Skinners are armed with a brutal array of chain cleavers and rotary flensing saws, while Initiates have access to chain cleavers, boning swords and autopistols.
     
    Also included are six 32mm Necromunda round bases and four 25mm Necromunda round bases.
     
    Rules for using a Corpse Grinder Cult in games of Necromunda can be found in Necromunda: The Book of Ruin and Necromunda: Dark Uprising.
    300-47
    £28.35
    £31.50 save 10%
  • Necromunda: Escher Cutters

    Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond.
     
    This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance.
     
    This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
    301-10
    £29.25
    £32.50 save 10%
  • Necromunda: Genestealer Abomination Gang

    The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds.

     
    This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately.
     
    Contains:
    – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses
    – 14x Malstrain Genestealer heads in seven different designs
    – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs
    – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies
     
    This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
    301-31
    £28.35
    £31.50 save 10%
  • Necromunda: Goliath Maulers

    Maulers are bulky, heavily armoured vehicles, perfectly suited to the gang members of House Goliath. Their hydraulic drive combines tracks and wheels to keep moving regardless of the terrain, while a front-mounted power ram inflicts horrendous damage on anything foolish enough to stand in its path. Brutal, loud, and almost impossible to stop, an oncoming Mauler is a terrifying sight to behold – the very spirit of the House of Chains, made manifest in steel and fumes.
     
    This multipart plastic kit builds two Goliath Maulers, destructive vehicles that can be added to any Goliath gang. These monstrous bikes are loaded with armour plates and spiked power rams, and can each be built with an oversized front tyre or a grinding wheel mechanism. They feature a weapon hardpoint on either side of the vehicle, which can be mounted with a choice of two weapon options – twin-linked bolters, or twin-linked grenade launchers. Each Mauler is piloted by a Goliath Road Thug – the kit includes a choice of four different heads and two interchangeable head crests, to help build distinctive riders for each of your vehicles.
     
    This set comprises 84 plastic components, and is supplied with 2x Citadel 90mm x 52.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
     
    Rules for using Goliath Maulers in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
    301-07
    £28.35
    £31.50 save 10%
  • Necromunda: Goliath Stimmers & Forgeborn

    In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile, Forge-born, are gang prospects. They have not yet proven themselves to the Goliath, so they are not yet fully inducted into the Goliath Gang culture. As such, they often undertake the more dangerous tasks for the gang in an effort to prove themselves.
     
    Expand your Goliath Gang with these six additional fighters. As with all members of the House of Chains, they excel in fighting up close and personal. Stimmers are those gang members who have eschewed the path of leadership and instead focus on the mastery of brutal violence, while Forge-born are the hot headed youths who will be the future of the gang.
     
    This kit is supplied as 112 components that make 2 Goliath Stimmers, one armed with paired pulverizers and one armed with assault grenade launchers, and 4 Goliath Forge-born, two armed with storm-welders and two armed with heavy rock saws. It comes supplied with 2 Necromunda 40mm bases and 4 Necromunda 25mm bases.
     
    Rules for using the Goliath Stimmers and Goliath Forge-born in games of Necromunda can be found in Necromunda: House of Chains.
    300-62
    £28.35
    £31.50 save 10%
  • Necromunda: Orrus Spyre Hunters

    Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures.

     
    This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm.
     
    Contains:
    – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body
    – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons
    – 1x Caryatid Prime
     
    This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
    301-32
    £28.35
    £31.50 save 10%
  • Necromunda: Ozostium Aranthus

    Necromunda: Ozostium Aranthus

    301-61
    £22.50
    £25.00 save 10%
  • Necromunda: Palanite Justicars

    Necromunda: Palanite Justicars

    301-63
    £24.30
    £27.00 save 10%
  • Necromunda: Promethium Tanks Refuelling Station

    In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are rich in credits, ammo, and the ability to freely traverse the ash wastes. As a result, fights around refuelling stations are commonplace, with many gangers having met their end at the hands of rivals desperate for promethium, or blown to pieces when a stray shot pierced a tank of the volatile fuel.
     
    This multipart plastic kit allows you to build a Promethium Tanks Refuelling Station for use as terrain in games of Necromunda. It includes the components for four fuel tanks that can be built in a variety of sizes, complete with platforms for your fighters to scramble over in battle. These tanks can be gluelessly linked in different configurations to suit your gaming needs, and can be combined with other Necromunda terrain kits to create a true outlands waystation. This set also includes a pair of overflow tanks with ladders, and a host of accessories to bring your station to life, such as crates, hoses, and tools.
     
    The kit includes:
    – 4x Promethium Tanks, with interchangeable segments to choose the size of each
    – 2x Platforms
    – 2x Overflow Tanks with ladders
    – 2x Crates, with a choice of contents
    – 2x Hoses
    – 4x Wrenches
    – 4x Blowtorches
    – 2x Spanner sets
     
    This set comprises 78 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue.
     
    Rules for using these models in your games of Necromunda are included in the set. The Promethium Tanks can also be used as cargo on a Cargo-8 Ridgehauler – these rules can be found in the Necromunda: Book of the Outlands supplement.
    301-13
    £28.35
    £31.50 save 10%
  • Necromunda: Van Saar Ash Wastes Arachni-rig

    Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons.
     
    This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher.
     
    Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further.
     
    This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
     
    Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
    301-22
    £28.35
    £31.50 save 10%
  • Necromunda: Van Saar Tek-Hunters

    Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus.

     
    The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las.
     
    Contains:
    – 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks
    – 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays
    – 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns
    – 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher)
     
    This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately.
    301-33
    £28.35
    £31.50 save 10%
  • Orlock Arms Masters and Wreckers

    As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs.
     
    Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey.
     
    This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set.
     
    Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.
     
    Crack some skulls in the name of House Orlock with Arms Masters
    Leap through the underhive with the risk-taking Wreckers
    Set your Cyber-mastiffs on your enemies
    300-70
    £28.35
    £31.50 save 10%