1 x Games Workshop 16mm Scatter Dice |
Abhorrant Gorewardens serve to guard the borders of each Flesh-eater Court's territory, and are honoured with bearing the keys of the kingdom. Clad in what they perceive as great finery, these delusional vampires lead flights of bloodthirsty predators to fall on trespassers from above. This multipart plastic kit builds an Abhorrant Gorewarden, a vampiric margrave from the Flesh-eater Courts. This terrifying gargoyle rides the winds of Shyish on bat-like wings, leaping from its crumbling perch to soar across the battlefield and seek out prey. Its monstrous form is adorned with a grisly parody of courtly regalia, and it clutches a set of keys in its razor-sharp talons – a symbol of its royal duty. This kit contains 13 plastic components and a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Hoisting the sacred banner of his cult above the frenzied anarchy of their insurgency, the Acolyte Iconward is a focus both religious and military. Some Iconwards have spent centuries preparing for their incursion, and releasing this anticipation brings an infectious rush that inspires brood brothers to war. The sight of his standard sends the broodkin surging forward in a wave of indiscriminate violence – violence that the Iconward himself can match, his infection near-undiluted. The Acolyte’s icon must not be allowed to fall, as it represents the dawn of a glorious new order. This multi-part plastic kit contains the components necessary to assemble one Acolyte Iconward, armed with an autopistol, blasting charges and rending claws, clutching his cult’s sacred banner. Supplied with a Citadel 32mm Round base. |
Canoness Veridyan is a veteran of countless battles, a shining beacon of purity and dedication. In battle, she is a shining beacon, leading her Order into battle without fear of death or damnation, her blade tearing through those who stand before her with calculated precision. Under her command, the Sisters of Battle have crushed the foes of the Imperium across the galaxy. This resin miniature, standing atop a mound of skulls, is based on the classic Sisters of Battle artwork by John Blanche. Canoness Veridyan is clad in the iconic armour of the Sisters of Battle, and is armed with a bolt pistol and power sword. Supplied with a Citadel 32mm Round base. Rules for using a Canoness in games of Warhammer 40,000 can be found in Index: Imperium 2. |
Keep track of vital statuses and objectives in your games of Adeptus Titanicus: The Horus Heresy with this packed set of essential gaming accessories. It includes: - A set of Battlefield Assets: 6 plastic miniatures to represent Stratagems in-game including 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay - An Opus Titanica to show which player has initiative - A plastic wrecked Titan head, to be used as an objective marker - 50 status markers, for your Titan’s command terminals - 6 designation markers to number the Titans under your command - 3 arc templates, for determining the firing arcs of Titan weapons |
This plastic frame provides alternative weapons to use with your plastic Warlord Titans, increasing your tactical options and giving you new ways to devastate enemy war-engines – including a devastating close-combat weapon!
This plastic frame contains 82 components that make up the following models and additional parts for your Warlord Titans: – Two arm-mounted plasma annihilators – One Arioch Titan power claw, with optional blunt and clawed fingers. Either style of fingers can be modelled as an open or closed fist – Two carapace-mounter laser blasters – Two heads – Alternative tilting plates and carapace armour This is not a complete kit – the Adeptus Titanicus Warlord Battle Titan set is required to use the contents of this kit. |
Supplementing the weapon choices found in the Adeptus Titanicus Rules Set, and used in conjunction with the Command Terminals, these Weapon Cards are used to keep track of the armaments you’ve deployed on your Titan. Each of the 26 cards in this pack represents a weapon from your Reaver Titans, and fits snugly onto the weapon slots on their Command Terminals. When flipped, they are used to denote that the weapon is disabled. Included: - 3 Reaver Titan power fist cards; - 3 Reaver Titan chainfist cards; - 2 turbo laser destructor cards; - 2 vulcan mega-bolter cards; - 2 warp missile support rack cards; - 3 gatling blaster cards; - 3 laser blaster cards; - 3 volcano cannon cards; - 3 melta cannon cards. |
Expanding and adding to your games of Adeptus Titanicus is easy – simply pick up new Titans, and slot them into your maniples! But you’ll need Command Terminals for each, and that’s where this pack comes in.
A set of 5 large-format card Terminals, this provides a detailed surface on which to track the status of your Titans, their basic statistics and their power routing, along with spaces to place Weapon Cards for ease of use. Included: - 5 Reaver Titan Command Terminals. |
Supplementing the weapon choices found in the Adeptus Titanicus Rules Set, and used in conjunction with the Command Terminals, these Weapon Cards are used to keep track of the armaments you’ve deployed on your Titan. Each of the 26 cards in this pack represents a weapon from your Warhound Scout Titans, and fits snugly onto the weapon slots on their Command Terminals. When flipped, they are used to denote that the weapon has been disabled. Included: - 7 turbo laser destructor cards - 7 plasma blastgun cards - 6 vulcan mega-bolter cards - 6 inferno gun cards |
Supplementing the weapon choices found in the Adeptus Titanicus Rules Set, and used in conjunction with the Command Terminals, these Weapon Cards are used to keep track of the armaments you’ve deployed on your Titan. Each of the 26 cards in this pack represents a weapon from your Warlord Titans, and fits snugly on to the weapon slots on their Command Terminals. When flipped, they are used to denote that the weapon is disabled. Included: - 2 carapace mounted bolter array cards; - 2 carapace mounted paired turbo laser destructor cards; - 2 carapace mounted paired laser blaster cards; - 2 carapace mounted paired gatling blaster cards; - 2 carapace mounted apocalypse missile launcher cards; - 4 arm mounted Belicosa volcano cannon cards; - 4 arm mounted Sunfury plasma annihilator cards; - 2 arm mounted Mori quake cannon cards; - 3 arm mounted Arioch Titan power claw cards; - 3 arm mounted macro-gatling blaster cards. |
The forge world of Ryza is second only to Mars in its splendour. Famed for its innovative plasma technologies, it is a prime target for the Dark Mechanicum and their ally, the Warmaster Horus. As the forces of the traitor Fabricator-General, Kelbor-Hal, attack, Ryza's defenders prepare to sell their lives dearly for their world. Discover the dramatic events of the Defence of Ryza in this 108-page hardback supplement for Adeptus Titanicus, alongside a host of new rules to use in your games. Harness the strengths of six different Titan Legions using four new maniples, and bring the might of six Knight Households to bear against your enemies. Create your own Legions, choosing from a massive variety of rules, and declare your allegiance to the Emperor or Horus – or forge your own path as mercenary Blackshields. Play out the story across six narrative missions, complete with new environment rules and stratagems – however you want to play, you'll find new rules for you. CONTENTS – An overview of the Defence of Ryza – Background and Legion-specific rules for six Titan Legions: Honorum, Osedax, Crucius, Magna, Vulturum and Mortis – Four new maniples to use in your games – Background and rules for six Knight Houses: Sidus, Taranis, Zavora, Morbidia, Ioeden and Oroborn – Full colour examples of paint schemes and heraldry for Titans and Knights – Six narrative missions based on the dramatic events of the story – Three different allegiances for your Titan Legions, and four for your Knight Houses – Rules for creating your own Titan Legions, including 16 Traits, 15 Stratagems, and 21 pieces of Wargear – Battle Standards, Lance Standards and High Kings to expand your Knight Households – New environments: Manufactoria, Plasmatic Infrastructure and Ryza Secundus – 11 new Stratagems to use in your games A copy of the Adeptus Titanicus rules is required to use the contents of this book. |
The Battle of Molech was a turning point in the Horus Heresy. After an overwhelming initial assault by the Warmaster's forces, small bands of brave Loyalists held out for months. But the insidious influence of Chaos spread through Molech's defenders, and the Knights of House Devine turned against their allies, securing victory for Horus and bringing powerful new allies to his forces. And in the battle's aftermath, Horus walked his own path to a source of great power that would change the face of the war forever… This Adeptus Titanicus: The Horus Heresy expansion introduces the background of the Molech campaign. It also provides a wealth of new rules and missions to use in your games, including new maniples, Legion rules and everything you need to use entire armies of Knights, including rules for seven different Knight Households. Inside this volume you will find: - An overview of the Battle of Molech - Rules for fielding battlegroups composed entirely of Knight Households - New orders, Stratagems and more for Knight battlegroups - Background and Legion-specific rules for 4 Titan Legions: Crucius, Fortitdus, Vulcanum and Interfector - Background and rules for 7 Knight Houses: Devine, Donar, Indra, Kaska, Kaushik, Mamaragon and Tazkhar - Full-colour examples of paint schemes and heraldry - New maniples to use in your games - 32 new Stratagems and 2 Battlefield Assets - Six narrative missions based on the greatest battles of the Molech campaign - Beast Hunt matched play mission, including rules for three different beasts - Rules for fighting on battlefields based on conditions on Molech |
When Titans and their Knight allies march to war, they do so emblazoned with the icons of their Legion, badges of honour and other marks of their fealty to the Omnissiah – or to other, darker masters. Decorate your Adeptus Titanicus Warlord, Warbringer, Reaver and Warhound Titans with this set of 141 full-colour transfers depicting the icons of the Legio Ignatum, the noble defenders of Mankind also known as the Fire Wasps. These are added to carapaces and armour plates to enhance your paint job and demonstrate the fealty of your maniples. This sheet also includes 64 transfers for the Knightly House Taranis, close allies of the Legio Ignatum, plus 103 kill markings and campaign badges. |
Decorate your Adeptus Titanicus god-engines with this set of full-colour transfers featuring the iconography of Legio Krytos, the fearsome God Breakers. These can be added to carapaces and armour plates, enhancing your paint job and declaring the traitorous allegiance of your maniples. This sheet also includes transfers for the Imperial Knights House Caesarean, who are closely associated with Legio Krytos, alongside a host of kill markings and campaign badges. |
Decorate your Adeptus Titanicus Warlord, Reaver and Warhound Titans with this set of full-colour transfers depicting the icons of the sinister Legio Mortis, known and feared across the galaxy as the Death's Heads. These are added to carapaces and armour plates to enhance your paint job and demonstrate the fealty of your maniples. This sheet also includes transfers for the Knightly House Malinax, close allies of the Legio Mortis, plus a host of kill markings and campaign badges. |
Decorate your Adeptus Titanicus god-engines with this set of full-colour transfers featuring the iconography of Legio Tempestus, the furious Stormlords. These can be added to carapaces and armour plates, enhancing your paint job and declaring the traitorous allegiance of your maniples. This sheet also includes transfers for the Imperial Knights House Turbidos, who are closely associated with Legio Tempestus, alongside a host of kill markings and campaign badges. |
Show your loyalty to the Emperor and the Imperium with a set of 20 themed dice, for use in your games of Adeptus Titanicus. Included in this set are nine standard six-sided dice, two 10-sided dice, six Order dice for issuing commands to your Titans and Knights, a Hit Location dice and a Reactor dice for determining where your Titans take damage and how hard they're pushing their reactors, plus a Scatter dice for randomising blasts. Each of these dice is cast in steely metallic plastic, with blue pips and detailing. On the six-sided dice, an Imperial Aquila replaces the 6. Contains 20 dice: – 9x D6 with an Imperial Aquila on the 6 – 2x D10 – 6x Adeptus Titanicus Order dice – 1x Adeptus Titanicus Reactor dice – 1x Adeptus Titanicus Hit Location dice – 1 x Adeptus Titanicus Scatter dice |
Show your loyalty to the Warmaster and your dedication to tearing down the Imperium with a set of 20 themed dice, for use in your games of Adeptus Titanicus. Included in this set are nine standard six-sided dice, two 10-sided dice, six Order dice for issuing commands to your Titans and Knights, a Hit Location dice and a Reactor dice for determining where your Titans take damage and how hard they're pushing their reactors, plus a Scatter dice for randomising blasts. Each of these dice is coloured with a pearlescent red swirl, and aged gold-coloured pips and detailing. On the six-sided dice, the Eye of Horus replaces the 6. Contains 20 dice: – 9x D6 with an Eye of Horus on the 6 – 2x D10 – 6x Adeptus Titanicus Order dice – 1x Adeptus Titanicus Reactor dice – 1x Adeptus Titanicus Hit Location dice – 1 x Adeptus Titanicus Scatter dice |
Aeldari Webway Gate is a multi-part plastic kit contains the components necessary to assemble a Webway Gate. Comprising 2 sections, this is a large wraithbone arch, tall enough for even a wraithknight to walk beneath! Each half of the Gate features a plinth with an Aeldari statue, presented as familiar helmeted and crested forms. Each of the wraithbone segments that make up the arch features a spirit stone set within, with 2 more spirit stones on each half at the top, which arcs away to a point. This scenery piece comes with rules that allow any unit with the Aeldari faction keyword to use it in games of Warhammer 40,000. E.g.
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Aether Khemist Kharadron contains the components necessary to assemble one model. He lugs around a number of heavy instruments, useful for both analysing the air around him and bludgeoning anyone who gets in his way, and his atmospheric anatomiser blasts foes with clouds of noxious aether – or steals away the very air around them, suffocating them quickly and painfully. His sealed armour is covered in detail, from the various lenses used to peer at the composition of the elements to the filters in his mask used to ‘taste’ the air around him. This Warhammer Age of Sigmar kit comes as 12 components, and is supplied with a Citadel 32mm Round base. |
Aetheric Navigator is a multi-part plastic kit containing the components necessary to assemble one model. This Warhammer Age of Sigmar model comes as 10 components, and is supplied with a Citadel 32mm Round base.
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The Armiger Knight is a lighter, more agile cousin to the Questoris Knight, piloted by warriors from outside of the noble Houses, such as retainers and peons who have shown great valour in the service of a Questoris House. They excel at picking off threats from enemies beneath the notice of the larger Knights, such as swarming throngs of infantry attempting to breach the protective barriers of their ion shields, or lesser war machines who dare to aim their guns at a noble scion. Armiger Helverins are armed with paired autocannons, suited to laying down blistering hails of protective firepower. This multipart plastic kit builds two Armiger Helverins, fast-moving knights that are designed to stalk the battlefield and pick off elite infantry and light vehicles. Each Armiger is armed with two Phaeton autocannons, as well as your choice of a carapace-mounted heavy stubber or meltagun. You can build these models in a variety of poses, and customise them with a choice of six unique faceplates to help set them apart. This kit can alternatively be built as two Armiger Warglaives. This kit comprises 148 plastic components, and is supplied with 2x Citadel 100mm Round Bases. Also included is an Age of Darkness Armiger Transfer Sheet, featuring 298 optional markings and icons for the Knight Households of the Horus Heresy. These miniatures are unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Knight Questoris is the most prominent variety of Knight Armour on the battlefields of the Horus Heresy, striding forth alongside the Legiones Astartes, Taghmata Omnissiah, and in the great armies of Knight Households. Such was its popularity amongst the noble scions of the Questoris Households that it was reconfigured in myriad ways with weapon options and hull augments, and given names such as Paladin, Errant, Warden, Gallant, and Crusader to reflect their traditions, lineage, and fighting styles. This multipart plastic kit builds one mighty Knight Questoris, a towering war machine armed with colossal weapons designed to lay waste to infantry, vehicles, and opposing Knights. The kit can be built with a huge variety of weapon combinations – it includes an arm-mounted reaper chainsword, thunderstrike gauntlet, rapid-fire battle cannon, avenger gatling cannon, thermal cannon, and las-impulsor. The hull features your choice of a heavy stubber, multi-laser, or meltagun, and its carapace can be mounted with an optional twin-linked icarus autocannon, ironstorm missile pod, or stormspear rocket pod. There are also a wealth of cosmetic options for personalising this engine of war, including tilting plates, carapace icons, banners, and faceplates. This kit also builds one Household Scion on foot, and the Knight itself can be built with an open carapace showing the Scion piloting his mechanical steed. This kit comprises 250 plastic components and is supplied with a Citadel 170x109mm Oval Base and a Citadel 25mm Round Base, as well as an Age of Darkness Knight Questoris Transfer Sheet containing 386 optional markings and icons for the Knight Households of the Horus Heresy. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Roll your way to victory under the light of the Bad Moon with this awesome dice set for Warhammer Age of Sigmar. A set of six-sided, Gloomspite Gitz-themed dice for games of Warhammer Age of Sigmar. The 1-5 facings are traditionally pipped – the '6' facing is decorated with a Gloomspite Gitz faction icon, da Bad Moon. Contents: 20x 16mm x 16mm x 16mm round cornered dice, in a light yellow colour, with black ink. |
Akhelian Leviadon Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Leviadon. A large centrepiece model, it looms large above the Thralls and Reavers of an Idoneth army. 6 fins, 3 either side, propel it through the phantasmal seas; the frontmost pair of these are fitted with segmented blades, with the others featuring smaller but equally effective spurs, and each pair – along with the tail section, also fitted with piercing spurs – can be modelled in differing positions allowing for the illusion of flowing movement. Its head features an aggressive profile, with horns and spikes (and the option of a closed or open mouth), but the most notable feature is the blinders and chains – this beast is enslaved to the Ma’harr who stands to the front of the howdah, guiding it into battle. 2 crew either side each man a razorshell harpoon launcher and a Void Drummer – whose insistent pounding beat distorts light itself, providing cover from enemy fire – stands at the back. The Leviadon includes a host of accessories for adding detail – 13 items, including bottles, jars, bags, lamp cases, cauldrons and nets. These accessories make perfect additions to the howdah, providing a lived-in atmosphere. This kit comes as 90 components, and is supplied with a Citadel 120x92mm Oval base, and a 75mm flying stem. |
Thrallmasters are cunning and sea-scarred Akhelians who lead the Namarti hosts into battle. Master duellists skilled with all manner of esoteric weapons and accompanied by a vicious snapjaw eel, they mow down their foes with contemptuous ease. Often exiles from Idoneth society, the Akhelians revel in proving their worth by leading Namarti serfs to victory. This multipart plastic kit builds one Akhelian Thrallmaster, a flexible support Hero for Idoneth Deepkin. Clad in the roguish, flowing outfit of a noble exile, this well-traveled noble is bristling with exotic weaponry and accompanied by a snapjaw eel companion. In battle, the Akhelian Thrallmaster is an excellent choice to lead a small force of Namarti Thralls and Reavers, or support them on the front lines in a larger army. The Thrallmaster can swap between fighting stances, each of which offers them – and nearby Namarti units – different abilities, allowing them to adapt to the shifting tides of war. This kit is comprised of 11 plastic components, and is supplied with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
First amongst Teclis’ disciples to learn the ways of the aelementiri, the Stonemages bring the might of the mountain to the battlefield. They can control rocks, boulders and even gravity itself to crush and confound their adversaries. Alarith Stonemages are vital support spellcasters in a Lumineth Realm-lords army, using endless spells, the Lore of the Mountains and gravity itself to destroy enemies and enhance your own forces. They're great on their own or commanding a group of Alarith Stoneguard, allowing them to pierce armour with contemptuous ease. This kit builds one Alarith Stonemage. supplied in 13 plastic components and packaged with 1x 40mm round base. |
Apocalypse Dice A set of 50 dice designed for use with Warhammer 40,000: Apocalypse, comprising 25 six-sided dice (D6s) and 25 twelve-sided dice (D12s). Each die is black in colour with orange details, and features Apocalypse skull design in place of 1. All other faces display a number set within an explosion. |
Teclis is a paragon of magical talent, a deific presence who has only become more powerful since uniting his soul with the lunasphinx Celennar. Their mastery of light protects the Lumineth armies whilst searing the foe to scattering ashes. Behold, the god of light! Teclis is the ultimate sorcerer of aelvenkind – and, some say, the mortal realms themselves. This dynamic duo are among the most powerful options available to a Lumineth Realm-lords army, letting you blitz your enemies with a dizzying array of powers or just chop them to bits in close combat. This stunning kit makes for a fantastic piece not just for gamers but painters looking for a rewarding way to show off their skills, lore fans dedicated to Teclis’ long history, and collectors looking for a truly magnificent centrepiece to their Lumineth Realm-lords collection. This set contains Teclis and Celennar, Spirit of Hysh, a single miniature supplied in 70 plastic components with 1x 160mm round base. |
Arkanaut Admiral is a multi-part plastic kit contains the components necessary to assemble an Arkanaut Admiral. He leads Kharadron Overlords armies into battle by example, charging into the fray wielding a huge skalfhammer and volley pistol. His knowledge of the Kharadron Code is second to none, which proves a great advantage in a fight. His ornate armour is covered in pipes, valves and gadgets – years of service have meant many augmentations to make combat and leadership easier. The miniature stands atop a molten heap of industrial waste, adding detail to his base. This Warhammer Age of Sigmar model comes as 12 components, and is supplied with a Citadel 32mm Round base. |
Arkanaut Frigate is a multi-part plastic kit contains the components necessary to assemble one model. Smaller than an Ironclad, larger than a Gunhauler, it dominates the skies by means of its dirigible and is covered in weaponry – a heavy skycannon or skyhook as a front-facing main weapon, with aethershot carbines, grudgesettler bombs, skymines and detonation drills attached to the hull, with belaying valves for ramming-speed assaults. A huge ancestor figurehead glares balefully from the prow, and the duardin crew is appropriately detailed – a captain stands before the instruments and wheel, a navigator perches in the crow’s nest, sextant aloft and an endrinrigger wields an oil can and hammer, fervently replacing rivets and lubricating components to keep the Frigate skyward. Most of these details can be modelled on the frigate in different ways; there’s plenty of space on the side of the hull to name the ship. Paint it on in duardin runes for authenticity! This Warhammer Age of Sigmar kit comes as 88 components and includes a Citadel 120mm Oval base, with a 50mm ball and socket flying stem. |
Aspiring Deathbringer with Goreaxe and Skullhammer Khorne Bloodbound. This multi-part plastic Warhammer Age of Sigmar kit gives you everything needed to make one single-pose Aspiring Deathbringer with Goreaxe and Skullhammer. Includes a Citadel 40mm Round base. |
This pack contains 1 Imperial Guard Tank Accessory frame. |
The Sun Shark Bomber is a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload. The Sun Shark Bomber kit shows the elegant design of the T'au in all its glory. Its front wingtips are tilted downwards, as are its stabilisers, and these are connected in a way that frames a pulse bomb generator. Details include Air caste insignia sculpted onto the top of the model, and an array of metal panels, grills and two engines positioned either side of the nose. There are also additional detail such as lights and an aerial. Other weapons options include a twin-linked ion rifle, burst cannon, missile pod, networked markerlight, seeker missiles, as well as two Interceptor Drones that are docked within the wings, but which can be disconnected. This multi-part plastic kit contains 51 components and a T'au transfer sheet with which to make either a Sun Shark Bomber or a Razorshark Strike Fighter. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. |
The Bad Moon Loonshrine is a lynchpin in Gloomspite Gitz armies, disgorging teeming hordes of infantry and emboldening your forces. Hewn from glowing chunks of the Bad Moon itself, these megalithic structures quickly become encrusted with fungi and charged with strange energies. In your games, this invaluable terrain piece makes your units immune to battleshock and even has the chance to return slain grots to the field – and it doesn’t even cost any matched play points! This kit is supplied in 32 plastic components. |
Barricades & Objectives Necromunda are all important in Necromunda to block line of sight and to well just plain hide behind! This plastic gaming set includes:
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In their quest to destroy the One Ring, the Fellowship have journeyed into the depths of Moria. Yet as they venture through the Darkness, they disturb the slumbering evil that dwells in the fell heart of the mountain. Barricading themselves within the ruins of Balin's Tomb, the Fellowship must fend off the onslaught of Moria Goblins and a mighty Cave Troll if they are to survive. Will you choose to take control of the Fellowship and fight for the protection of Frodo Baggins, or command the Goblin hordes and try to overwhelm the Fellowship and bring it to its knees? The fate of the Ringbearer is in your hands! The Lord of the Rings: The Fellowship of the Ring™ – Battle in Balin's Tomb is your chance to defend or destroy the Fellowship in an exciting, fast-paced game with easy-to-learn rules for two or more players. Gather friends and family members to take control of the Fellowship and reenact one of the greatest moments in The Lord of the Rings™ The Fellowship of the Ring, with games taking just 45 minutes to play. The Fellowship are mighty, but their Moria Goblin foes are unpredictable, with their actions randomly determined by drawing cards from the Goblin Deck. No two games are quite the same! This board game set contains: – 22 Citadel miniatures, including Gandalf the Grey, Aragorn, Legolas, Gimli, Boromir, Frodo, Sam, Merry, Pippin, 12 Moria Goblins, and a Cave Troll – An 8-page rules booklet – Detailed Balin's Tomb gaming board – 13 Character cards with stats for the Fellowship, Moria Goblins, and Cave Troll – 20-card Goblin Deck to determine the Moria Goblins' behaviour – Tokens, dice, and a turn counter The miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Paints. |
The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn of the Mortal Realms, they have stalked their most remote regions, butchering anyone foolish enough to trespass on their territory. Monstrous hybrids of man and animal, they consider themselves the true children of Chaos, fuelled by ferocious instincts and a deep-seated hatred of civilisation. When roused to war, they stampede across the lands, grinding cities and fortresses alike to rubble beneath their hooves. This book offers all the knowledge and rules you need to command your own beastherd in games of Warhammer Age of Sigmar. Discover the twisted history of the Beasts of Chaos from the Age of Myth through to the Era of the Beast, where their savagery is once again spreading through the Mortal Realms, leaving only a wilderness of brutal survival in their wake. This 104-page hardback book contains: – Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals – Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation – 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord – Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin – Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos – An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
Howling like maddened beasts, the Blades of Khorne hurl themselves upon their prey. These savage killers seek to honour the Blood God by drowning the Mortal Realms in a tide of gore. Armies of scarred and wild-eyed mortals fight alongside daemons born of primal fury, surging forth as one vast and unstoppable red tide. Those in the path of this calamity are swiftly hacked and hewn apart, their severed heads held aloft as offerings to the Lord of Skulls. This book contains everything you need to know when leading the devoted followers of Khorne in games of Warhammer Age of Sigmar. Experience aeons of slaughter, witness the burning touch of the Blood God's wrath on the realms, and encounter the mightiest slaughterhosts to take up arms in Khorne's name. This 120-page hardback book contains: – Detailed background material on the Blades of Khorne, including the various slaughterhosts, each of which worships the Blood God in their own uniquely violent way – Blood-soaked artwork illustrating the rage and martial might of Khorne's followers – 41 warscrolls and pitched battle profiles for Blades of Khorne armies, from towering Bloodthirsters to cruel Realmgore Ritualists – Rules themed around the six mightiest slaughterhosts, plus battle traits, command traits, artefacts of power, and Blood Blessings – terrifying prayers for your priests – Path to Glory campaign rules that allow your warlord to undergo the Trial of Skulls, plus a new battleplan and eight warscroll battalions for use in narrative play – Matched play content, including four grand strategies, six battle tactics, and a core battalion unique to the Blades of Khorne – A visceral gallery of Khornate miniatures engaged in glorious slaughter, with instructional guides to get you painting This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new strongholds in Sigmar’s name. They fight with blade and bolt, wonders of military technology, and blistering storms of magic. Above all, the Cities of Sigmar win their wars through sheer indomitable spirit. Whether defending their hard-won fortress-cities or marching into the wilderness as a Dawnbringer Crusade, they spend their lives to relight the dying embers of civilisation. This vital tome is loaded to the rafters with lore, epic artwork showing the scale of these magnificent cities, and all the rules you’ll need to use the Cities of Sigmar in your games of Warhammer Age of Sigmar. You’ll learn all about the massive Dawnbringer Crusades, the cultures of some of the most important settlements, and the histories of the people who live there. This 160-page hardback book contains: – In-depth background on the Cities of Sigmar, including their varied histories and the advent of the Dawnbringer Crusades – Incredible artwork that showcases the gritty reality of life in these beleaguered cities, as well as the sheer scale of the crusading forces – 50 warscrolls and pitched battle profiles for the Cities of Sigmar, from humble Freeguild Steelhelms to the heroic Tahlia Vedra – Rules for 11 different Free Cities, including command traits, artefacts, spells for two lores of magic, and duardin prayer scriptures – Path to Glory campaign rules focused on launching your own Dawnbringer Crusade, plus additional rules for narrative play – Matched play rules, including four grand strategies, six battle tactics, and a core battalion unique to the Cities of Sigmar – A stunning photography showcase, including painting guides to capture the heraldry of the various cities This pack also includes a token board, containing 41 tokens to use during your games. This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody-Handed One has come to dominate vast swathes of the Mortal Realms. Guided by the cruel genius of the newly risen goddess Morathi-Khaine, these merciless aelves surge forth on gore-soaked campaigns of conquest, overwhelming their foes in a whirlwind of blades and lashing whips. With every drop of blood that splashes across their skin, their murderous power reaches new and terrifying heights. This book contains everything you need to know to command the murderous Daughters of Khaine in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Uncover the shadowy history of Morathi-Khaine’s rise to godhood, learn the bloody rites of her aelven cultists, and explore the fanatical sects that have been founded within the gloom of Ulgu and beyond. This 96-page hardback book contains: - A bloody offering of background information on the Daughters of Khaine, including their history, worship of Morathi-Khaine, and murderous way of life - Stunning artwork that displays the gleeful frenzy of the Daughters of Khaine. - 24 warscrolls and pitched battle profiles for bloodthirsty aelves, from ruthless Hag Queens and winged Khinerai to both of Morathi-Khaine’s divine forms - Rules for the 6 primary Temples of Khaine, plus command traits, artefacts of power, spells, and battle traits such as Blood Rites and Fanatical Faith - Path to Glory campaign rules that allow your army to win gladiatorial glory and found a new temple, plus 6 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies, 6 battle tactics, and 2 core battalions to unleash against your enemies - A showcase of zealous Daughters of Khaine miniatures assembled in the colours of their Temples, alongside guides on how to paint them yourself |
A storm of mutating magic heralds the Disciples of Tzeentch – eldritch warriors in service to the Changer of the Ways, a mercurial deity who delights in anarchy and manipulation. Amongst their ranks can be found bird-headed beastmen, gibbering, fire-spewing daemons, and cruel cultists bedecked in profane tattoos. With soul-burning spells and shrieked incantations, these amorphous arcanists seek to unleash the madness of raw Chaos upon reality, reshaping flesh and earth alike to the delight of their dreadful patron. This book contains everything you need to know to lead the arcane followers of the Changer of the Ways in your games of Warhammer Age of Sigmar. Learn how Tzeentch's corrupting touch manifests in the realms and their denizens, discover the devoted cults who have given their minds and bodies over to the Great Mutator, and encounter the daemonic hordes born from magic itself. This 112-page hardback book contains: – A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver – Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch – 31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling – Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies – Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play – Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven – A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The creatures of the Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they believe themselves to be valiant knights and honest soldiers, they are in truth wretched fiends who hunger for the flesh of their enemies. In the ruins of war-toppled civilisations, ghoulish beings lurk on the border between life and death. Ruled by bestial vampires, these mordants are trapped in an arcane delusion; they see their foul lairs as majestic castles, and themselves as pious warriors. With the return of their beloved Carrion King, Ushoran, they have launched a crusade that sees their contagious insanity spread across the realms like never before. Battletome: Flesh-eater Courts is the comprehensive guide to collecting and fielding the cannibalistic monstrosities of the Flesh-eater Courts. It's a feast of grisly background information, ghoulish artwork, and all the rules you’ll need to use the Flesh-eater Courts in your games of Warhammer Age of Sigmar. Inside this 88-page hardback book you'll find: – In-depth background on the Flesh-eater Courts, including the grim legend of their master, Ushoran – Unsettling artwork that illustrates the depths of the ghoulish delusion, and the bloody truth behind the madness – 27 warscrolls and pitched battle profiles for the Flesh-eater Courts, from shrieking Morbheg Knights to Ushoran himself – Rules for four different Grand Courts, plus enhancements, spells, prayers, and battle traits like Feeding Frenzy and Delusions of Grandeur – Path to Glory campaign rules that allow your finest nobles to jockey for courtly influence, plus additional rules for use in narrative play – Matched play rules, including three grand strategies and six battle tactics unique to the Flesh-eater Courts – A stunning photography showcase, including painting guides to help replicate the colour schemes featured within This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries are little more than avaricious barbarians, for they will fight for any who meet their price in gold. The truth is stranger by far – they do not crave plunder purely for the sake of wealth, but to gather the scattered essence of their long-lost deity Grimnir, the ancestor god of battle. The pages of this book contain everything you need to know about the Sons of Grimnir, who battle across the realms in search of ur-gold, with axes in hand and war-hymns on their lips. Learn the story behind the mythic feats and glorious death of their patron god, discover Fyreslayer Lodges across the Mortal Realms, and meet the duardin who inhabit them. This 96-page hardback book contains: - A treasure trove of background information on the Sons of Grimnir. Find out how and why the Fyreslayers fight with such furious rage - Incendiary art that shows off the battle-fury of the Fyresayers in all its glory - 21 warscrolls and pitched battle profiles for every warrior of the Lodges, from fearless Berzerkers and mighty Magmadroths to the new Auric Flamekeeper - Rules for 4 different Fyreslayer Lodges, plus command traits, artefacts of power, prayers, and battle traits like Grimwrath Oaths and Ur-gold Runes - Path to Glory rules that allow you to take on Fyreslayer mercenary contracts to earn gold and reputation, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of glorious Fyreslayer miniatures assembled in the colours of the various Lodges, with guides on how to paint them yourself |
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends. When the Idoneth go to war, they bring with them a phantasmal manifestation of their pelagic home. From this shimmering tide of magic, cold-hearted aelven warriors and ferocious beasts of the abyss surge forth to overwhelm their disoriented prey. In their wake is left only an eerie silence, for any survivors are reduced to a blank-eyed stupor by the obliviating enchantments of the Deepkin. This book contains everything you need to know about the soul-raiders of the sea, who command the power of the depths and the creatures of the ocean as they pillage spirit-essence across the Mortal Realms. Uncover the genesis of the Deepkin and the nature of their withering curse, and explore the mystifying world of their sunken cities. This 96-page hardback book contains: - A deluge of background information on the mysterious Idoneth Deepkin, including their arcane origins and aquatic way of life. - Ethereal artwork that displays the majesty of the Idoneth Deepkin - 18 warscrolls and pitched battle profiles for Akhelian nobles, soul-starved Namarti Thralls, and vicious sea beasts like the Allopex or Leviadon - Rules for the 6 primary Idoneth Enclaves, plus command traits, artefacts of power, spells, and battle traits such as Forgotten Nightmares and Tides of Death - Path to Glory campaign rules that allow you to plunder the Mortal Realms in Idoneth soul-raids, plus 3 warscroll battalions for use in narrative play - Matched play content including 4 grand strategies and 6 battle tactics to unleash against your enemies - A showcase of abyssal Idoneth Deepkin miniatures assembled in the colours of their Enclaves, alongside guides on how to paint them yourself |
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most? This book contains everything you need to know when commanding your own sky-fleet in games of Warhammer Age of Sigmar. Learn the grand history of the sky-ports, explore the divisions and guilds of Kharadron society, and peruse the labyrinthine artycles and amendments of the all-important Kharadron Code. This 96-page hardback book contains: – The carefully-documented background of the Kharadron Overlords, including their fall and rise through the history of the Mortal Realms, all the way to the return of Grungni himself in the Era of the Beast – Breathtaking art that brings the strange mechanisms and lofty world of the sky-ports to life – 17 warscrolls and pitched battle profiles for Kharadron Overlords armies, from well-respected Codewrights to the roguish Drekki Flynt himself – Rules themed around the six most famous sky-ports, plus battle traits, command traits, artefacts of power, and Great Endrinworks – powerful upgrades for your skyvessels – Path to Glory campaign rules that send you out on grand mercantile ventures, plus a new battleplan and three warscroll battalions for use in narrative play – Matched play content, including four grand strategies and six battle tactics unique to the Kharadron Overlords – A showcase of Kharadron Overlords miniatures from the various sky-ports, with guides to painting them yourself This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured. This book offers all the knowledge and rules you need to command your own Mawpath in games of Warhammer Age of Sigmar. Discover the oft-bellowed history and nomadic culture of the Mawtribes, learn the legends of the greatest warglutts and alfrostuns, and find out how the Era of the Beast has energised the ogors anew. This 104-page hardback book contains: – A glut of fascinating background material on the Ogor Mawtribes, including their endless Mawpath migrations, worship of the Gulping God, and resurgence in the Era of the Beast – Chilling artwork depicting the ogors' ravenous appetite for battle and flesh alike – 28 warscrolls and pitched battle profiles for rampaging brutes, from the stealthy Bloodpelt Hunter to the gastromantic Great Mawpot – Rules for the 6 mightiest Mawtribes, plus command traits, artefacts of power, spell lores, prayers, mount traits, and battle traits like Might Makes Right and Trampling Charge – Path to Glory campaign rules that send you on a plundering Mawpath to earn Big Names, plus a new battleplan and 8 warscroll battalions for use in narrative play – Matched play content, including 4 grand strategies, 6 battle tactics, and 4 core battalions for Beastclaw Raiders and gnoblar scrappers – An inspirational gallery of Ogor Mawtribes miniatures, with painting guides to get your collection ready for the tabletop This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. |
Build an immersive battlefield set among the mechanical wastelands of the Charadon Sector by connecting your Battlezone: Mechanicus terrain together with the Transterannic Gantries – two raised walkways that offer cover and rapid access when used in conjunction with the Chapter Approved: Tactical Deployment Mission Pack. The kit is comprised of 39 plastic components, with which you can assemble two Transterannic Gantries. Rules for this scenery can be found in the Battlezone: Mechanicum – Terrain Datasheet Cards pack. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Celebrate the festive season with this pair of greenskin rat-killas, Bawla and Burk, available for a limited time only. The Orruks are destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around conflict, and huge migratory invasions called Waaagh!s erupt from all corners of the Mortal Realms to drown the worlds of Order, Death, and Chaos in a green tide of violence. To face the Orruk Warclans is to face total annihilation, for their numbers are beyond counting, and they live solely for the thrill of bloody combat. Add some character to your Orruk Brutes with Bawla and Burk, Boss Rat-Killas. Bawla is a legendary slayer of Skaven and Burk is a cunning grot that's so quick on his feet that no rat can catch him. Together they are the premier rat-killing duo of the Mortal Realms. With this kit you can build Bawla and Burk, a Brute Boss and his grot attendant. There are no construction options but you may choose to leave the rat chasing Burk off, if you fancy giving him a break. Should you wish, you could use Bawla and Burk as a characterful alternative to a Brute Boss in games of Warhammer Age of Sigmar. The kit is comprised of 18 plastic components, with which you can assemble one Bawla and Burk, Boss Rat-killas mini, and is supplied with one 50mm Citadel round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw. This is a finely detailed resin cast kit, and contains three components and a 25mm square base with which to make one Beastlord with paired Man-ripper axes. This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints. |