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  • A Fistful of Kung Fu Rulebook

    A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other.
    BP1396
    £9.59
    £11.99 save 20%
  • Across A Deadly Field Rulebook

    The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball’s Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.

    Contents

    • Introduction
    • Basic rules
    • Advanced rules
    • Scenarios
    • Quick reference sheets
    • Index
    BP1440
    £22.39
    £27.99 save 20%
  • Age of Sigmar: Season Of War Thondia

    As the Era of the Beast rages on, the savage realm of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A wellspring of primordial energy has burst its banks, spilling out and settling into the souls of mortals. Rival powers fight tooth and claw in the wastes, strange dreams echo with monstrous roars, and outbreaks of animalistic mutation transform common folk into wrathful beasts. Yet all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates. When the dust settles, the Mortal Realms will never be the same again.
     
    Season of War: Thondia is the first in a new series of expansion books for Warhammer Age of Sigmar, containing a mixture of detailed background lore, gripping story, and immersive rules for the conflicts shaping the narrative of the Mortal Realms.
     
    Inside this 112-page hardback book, you'll find:
     
    - An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land
    - Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia
    - Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia
    - Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan
    - A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes
    - A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games
     
     
    80-42
    £24.37
    £32.50 save 25%
  • Black Ops Tactical Espionage Wargaming

    Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

    This Osprey book is a 64 page softback rulebook.

    •  
    BP1493
    £9.59
    £11.99 save 20%
  • Black Sun Rulebook

    Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.

    This rulebook includes everything you need to play except miniatures, including:

    Move and countermove initiative system.
    "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life
    Printable Force Cards which are used to create any of the main factions
    Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future.

    This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages.
    BP1729
    £20.00
    £25.00 save 20%
  • Chosen Men Napoleonic Rulebook

    Chosen Men Napoleonic Rulebook is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.

    Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.

    BP1555
    £9.59
    £11.99 save 20%
  • Classified: Special Operations Missions Book 1940–2010

    From covert actions against insurgent groups and daring sabotage missions to precision strikes against fortified positions and reconnaissance deep behind enemy lines, the special forces units deployed by many nations are the spearhead of modern combat operations. Classified, the latest companion volume for Force on Force, allows wargamers to recreate any and all of them. With detailed background information, extensive orders of battle for the world’s preeminent special forces units, and a range of scenarios, Classified gives Force on Force players a detailed and realistic experience of modern special operations missions across the globe.
    BP1376
    £11.99
    £14.99 save 20%
  • Dracula's America Shadows of the West: Forbidden Power Supplement

    Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic - unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy… or reduce them to gibbering wrecks.

    This new supplement for Dracula's America: Shadows of the West introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America.
    BP1640
    £11.99
    £14.99 save 20%
  • Dracula's America Shadows of the West: Hunting Grounds Supplement

    This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player.
     
    - Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers.
    - The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it.
    - Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf.
    - Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder.
    - New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory.
    - New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them.
    - New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm.
    - New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight.
     
    BP1609
    £11.99
    £14.99 save 20%
  • Dracula's America Shadows of the West: The Rulebook

    It is 1875, and Count Dracula is President of the United States of America.

    In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency.

    Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life.

    Dracula's greed, however, knows no bounds, and his reach is long…

    Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
    BP1586
    £15.99
    £19.99 save 20%
  • Dragon Rampant Fantasy Wargaming Rules

    Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

    BP1499
    £10.39
    £12.99 save 20%
  • En Garde! Swashbuckling Skirmish Wargames Rules

    En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.

    64 pages, full colour.

    BP1500
    £9.59
    £11.99 save 20%
  • Fighting Sail – Fleet Actions 1775–1815

    In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!

    The author, Ryan Miller started designing games at the age of 11, and hasn’t stopped since. Through a series of fortunate events, coupled with hard work, he found himself working as a brand manager at Wizards of the Coast in 2000, but left in 2001 to found Sabertooth Games – his first professional game design gig. He recently completed a 10-year tour as senior game designer at Wizards of the Coast.

    Number of Pages: 64

    BP1474
    £9.59
    £11.99 save 20%

    OUT OF STOCK

  • Flint and Feather

    This is the full color hard cover version of the Flint and Feather rules.The book is 160 pages in length and is full 8.5" x 11" version.
     
    This version has all the basic rules, scenarios, rules for animals and beasts, campaign rules, magic, quick play starter rules and all the cards which can be photocopied for play.
     
    Each rulebook ships with an exclusive unpainted metal 28mm miniature as pictured.
    BP1655
    £28.00
    £35.00 save 20%
  • Forgotten World Rulebook

    Forgotten World is the new fantasy game from Fireforge Games. With this rulebook you will be able to create your own army to launch you into the conquest of a new and exciting world.
     
    The book contains all the rules to play in two different ways: Adventurers, to assemble and fight with your small skirmishing forces and Conquerors to create big battles with your regimented armies.
     
    Several battle scenarios are included alllowing you to face a new challenge every time you play.
     
    In this book you will also find army lists that allow you to quickly and easily assemble a force for battle.
     
    Specifications:
     
    21cm x 29cm A4 format, 80 color pages, paperback.
    BP1714
    £20.00
    £25.00 save 20%
  • Gaslands: Refuelled

    Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

    BP1692
    £16.00
    £20.00 save 20%
  • Jackals: The Fall of the Children of Bronze

    A GRAND CAMPAIGN FOR JACKALS
     
    You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing?
    - Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena Noani
     
    The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past - ancient but far from dormant - and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.
    BP1783
    £20.00
    £25.00 save 20%
  • Kings of War 3rd Edition Rulebook

    Welcome to Kings of War, and prepare to rally your forces to fight epic battles in the best and biggest fantasy mass-battle game. Choose your side and then command an army of Mantic miniatures to represent incredible armies such as the stoic and pious Basileans, or plot your opponent’s downfall with the wicked forces of the Abyss. With a huge variety of models and armies to choose from and many stories to tell, Kings of War is truly an amazing experience

    MGKWM101
    £27.95
    £34.95 save 20%
  • Kings of War 3rd Edition Rulebook Gamers Edition

    For the first time outside of the two player starter set comes the softback Gamers Edition.

     
    This book contains the full game rules and complete army lists for 14 different factions. (less background and story)

    Welcome to Kings of War, and prepare to rally your forces to fight epic battles in the best and biggest fantasy mass-battle game. Choose your side and then command an army of Mantic miniatures to represent incredible armies such as the stoic and pious Basileans, or plot your opponent’s downfall with the wicked forces of the Abyss. With a huge variety of models and armies to choose from and many stories to tell, Kings of War is truly an amazing experience

     

    MGKWM106
    £15.99
    £19.99 save 20%
  • Kings of War: Vanguard

    Vanguard is fantasy skirmish game set in the world of Mantica. It is a magical place, full of wonder, but also one of conflict and war, as almighty armies clash and empires crumble. Gods and demons roam the world and the skies light up with the crackle of magic. The mortal races strive for dominance across the vastness of the world; from the depths of the oceans, across to the deserts and plains, to the soaring mountain ranges and ice-covered peaks – there is adventure, glory and peril to be had in equal measure. Vanguard gives you the chance to explore the world through the eyes of an elite Warband. As neighbours and kingdoms wage war, it’s often the deeds of a hand-picked few - specialists in their trade - that ultimately win wars for their masters. Whether they are tasked with plundering an enemy camp, burning their stores, stealing information or assassination of an enemy commander, the scouting parties of the vanguard are always in the thick of the action, operating alone and in the greatest of danger. This book includes all of the core rules for playing Vanguard, including unit entries, scenarios,campaign system, advanced spells and abilities, and rules for tying your games into Kings of War!

    MGVAM101
    £19.99
    £24.99 save 20%
  • Kobolds and Cobblestones Rulebook

    Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
    BP1610
    £9.59
    £11.99 save 20%
  • Last Days: Zombie Apocalypse Rulebook Osprey

    Last Days Zombie Apocalypse 

    Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.
     
    Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!
     
    A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
    BP1637
    £15.99
    £19.99 save 20%
  • Last Days: Zombie Apocalypse: Seasons

    Last Days: Zombie Apocalypse: Seasons brings an all new campaign to the skirmish-scale miniatures game of survival horror, taking players through the changing seasons and the challenges this brings to their Groups of survivors. As well as rival gangs and mindless zombies, your Group will have to deal with hunger, thirst, warmth, and the many other problems that can't be stopped with a well-placed bullet. Featuring a host of new character types, scavenge tables, scenarios, and even rules for using bicycles, motorbikes, and snowmobiles, this expansion is essential for a survivor during the last days.

    BP1697
    £15.99
    £19.99 save 20%
  • Lion Rampant - Medieval Wargame Rulebook

    Lion Rampant is a simple set of rules: I’ve tried to distill down everything that I want in a medieval miniatures game to the basics of enjoyable gameplay. This means you won't need to refer to the rules that often after you’ve played once or twice; it also means that the game doesn't provide thick layers of detail about medieval warfare – “it’s a game” and if you're after something more complex this won’t be a game for you (but I hope you might like the pictures!).

    Lion Rampant represents small scale skirmishes rather than huge, sprawling battles and this is reflected in the scenarios. Your army will generally comprise 40-70 models, depending on the units you choose. The rules play best using individually mounted models, although you could fudge things using multi-based models. Models are removed as casualties, and most units start at a set strength of 12 foot or 6 mounted models (there are a couple of exceptions).

    The troop types are stereotypes of medieval warriors and cover broad categories of troop. For example, there is only one type of mounted knight, and one type of archer (crossbows are separate). Knights are rash and spearmen are solid: I tip my design hat to Hollywood in addition to reality. Army lists are not set in stone; there is a simple points system to provide a bit of balance and I provide (currently 40) sample armies to give you a quick start, but you can pick and choose units as you wish.

    To give you some idea of a typical army, here’s a sample I provide in the book:

    • 1 unit of Mounted Men-at-Arms (6 models)
    • 1 unit of Mounted Serjeants (6 models)
    • 2 units of Foot Serjeants (12 models in each)
    • 1 unit of Crossbowmen (12 models)
    • 1 unit of Bidowers (6 models)
    BP1443
    £9.59
    £11.99 save 20%
  • Mad Dogs with Guns Rulebook

    In 1919, the US Government declared the production, distribution, and sale of alcohol illegal. America officially became a ‘dry' land. That didn't stop people from drinking, however, and the rise of the ‘speakeasy' offered huge new opportunities for organized crime. Soon, cities both large and small became battlegrounds as various crime syndicates vied for control of the underground alcohol trade. In Mad Dogs With Guns, players form their own small gangs of fedora-wearing, tommy gun-wielding gangsters and battle it out with their rivals. With numerous different gangs to choose from, including cops and G-men, a fully integrated campaign system, and rules for special situations such as car chases, the game offers a huge variety of tactical challenges. Bribe public officials, attend a gangland funeral, but always watch your back - there is always another gang waiting to poach your territory…
    BP1581
    £12.00
    £15.00 save 20%
  • Men of Bronze

    Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves…

    BP1679
    £10.39
    £12.99 save 20%
  • Men Who Would Be Kings Rulebook

    Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles thatThe Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

    BP1534
    £9.59
    £11.99 save 20%
  • Modelling and Painting Fantasy Figures

    A wide array of fantasy miniatures is available to wargamers and modellers, manufactured from an increasing number of different materials each with their own unique modelling challenges. From the multipart hard plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers with a wealth of information to achieve the best results. Whether modelling single figures, a handful of warriors for a warband or tackling a huge army for a mass battle game, there is something for every fantasy figure modeller, collector or gamer.
     
     
    Demonstrates a variety of modelling and painting techniques at different scales
    Provides step-by-step guidance on building, converting, repairing and painting figures
    Covers working with plastic, resin and white metal
    Explains dry brushing techniques, the three colour method, multilayering and shading with washes
    Considers basic techniques and maintaining the compatibility of miniatures between different gaming systems
     
    Foreword by Rick Priestley
     
    BP1685D
    £15.99
    £19.99 save 20%
  • Of Gods and Mortals Rulebook

    Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself… Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend - and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them - if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.
    BP1391
    £9.59
    £11.99 save 20%
  • On The Seven Seas Rulebook

    On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file.
    BP1416
    £9.59
    £11.99 save 20%
  • Painting Miniatures for the American Civil War

    The American War is one of the most popular periods to wargame, and rightly so - it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War.

    BP1684D
    £15.99
    £19.99 save 20%
  • Poseidons Warriors Rulebook

    Poseidon's Warriors is a set of wargaming rules for large-scale naval actions between fleets of Classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow waters, sneaky tactics and cunning manoeuvres are a hallmark of warfare of this era, and the rules use an integrated turn system to allow a commander to position ships to go in and ram without being rammed in return, or to employ feints and traps to tempt the enemy out of position and leave his ships vulnerable to a follow-up strike. With data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system and a brief historical summary for those who wish to refresh their memory of the era, Poseidon's Warriors offers everything players need to bring to the tabletop the battles and campaigns of the first great age of naval warfare.

    Classical Naval Warfare 480–31 BC

    BP1528
    £9.59
    £11.99 save 20%
  • Ragnarok Rulebook

    HEAVY METAL COMBAT IN THE VIKING AGE

    The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods!

    Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla.

    BP1683
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  • Rise of Eagles

    Rise of Eagles is an expansion to CLASH of Spears
     
    This book expands the forces available in the core book adding 13 new lists.
     
    The lists include the Late Republican Army ( post Marian Reform ), the Early Imperial Army and enemies that fought against  these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, etc. We have also included the eastern enemies that Rome fought during the times of the Republic such as the armies of the successors of Alexander the Great or the Pontic kingdom.
     
    All in all this is a great complement to your core book multiplying the lists and periods in which you can set up your games.
    BP1809
    £16.80
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  • Road to Baghdad Iraq 2003 Book

    Road to Baghdad, the first companion book for the new Osprey/AAG edition of Force on Force is available! Guarantee that you'll have the hottest modern miniatures game on the market in your hands by ordering your copy today!

    The Road to Baghdad gives Force on Force players all the information they need to re-fight the Allied invasion of Iraq in 2003. From small village actions to armored thrusts across the Tigris River, The Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of newcomers and experienced wargamers alike. The book includes massive amounts of new information to expand Force on Force including; orders of battle for United States, United Kingdom, and Iraqi ground forces during the invasion and games stats for a host of new vehicle types.
    BP1305D
    £11.99
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  • Scrappers

    More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.

    BP1570
    £14.99
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  • Sigil & Shadow: A RPG of Urban Fantasy and Occult Horror

    Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself?
     
    Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics - who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
    BP1786
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  • Sleeping Dragon, Rising Sun Rulebook

    China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.
    BP1428D
    £9.59
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  • Stargrave Quarantine 37

    When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more…
     
    Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
    BP1787
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  • Stargrave Rulebook

    Stargrave. Science Fiction Wargames in the Ravaged Galaxy.
     
    In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can.
     
    In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.
     
    Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
    BP1756
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  • Steel and Steed

    My Lords and Ladies, welcome to the world of Steel & Steed.

    Within this book you will find the rules to help you create a knightly tournament worthy of a noble such as yourself. It is here that you will be given the tools to create one day competitions, large events testing the skill and merit of the bravest of knights or even run an ongoing campaign that will allow you to grow your house and become the envy of all the kingdoms across the land. Sharpen your blade and ready your steed, honor and glory are yours for the taking!

    Inside the rulebook you will find:
    112 pages of wargaming content for Knights at Tournament.
    Rules for Jousting, Mounted Combat, Foot Combat, Grand Melee and Archery.
    Rules for creating your own custom Knight.
    An armory containing different weapons, lances, bows and armor that can be used to outfit your knight exactly how you see fit for any given occasion.
    Four different breeds of horses with their own skills and abilities so your Knight can truly have his trusted steed when he rides off to tournament.
    A detailed campaign system that allows players to gain fame an fortune in the name of their House or even take to the road alone as a Freelance knight fighting for only coin and personal glory.
    And so much more…
    BP1694
    £19.20
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  • The War on the Ground

    World War Two.
     
    Experience the harsh realities of commanding your own force. When lives are on the line and victory is in the balance, there are no easy decisions. 
     
    War on the Ground is a game system for tabletop actions, designed to give a realistic and enjoyable game for 12mm/1:144 scale miniatures. The game covers all aspects of WWII combat including infantry, armour, artillery and aerial encounters.
     
    These rules also include a separate fast play reference sheet and five historical scenarios to get you started.
     
    Created by Peter Heath, Anschluss Wargames
     
    BP1757
    £12.80
    £16.00 save 20%
  • Tomorrow's War Rulebook

    A miniatures wargame of gritty futuristic combat, Tomorrow's War projects the tactics and technology of today's military conflicts hundreds of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force on Force rules as a basis, Ambush Alley Games has created the most realistic and tactically challenging science fiction wargame on the market. The rulebook includes a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline.
    BP1331
    £20.00
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  • Wars of the Republic

    From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book contains all the rules required to fight battles during this period, including multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, be it Gaul, Italian, Carthaginian, Iberian, or Greek.

    BP1805
    £10.39
    £12.99 save 20%