| World War II was truly a world war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Poland, Greece, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation. A copy of the Bolt Action rulebook is needed to use this supplement. 108 page softback book |
| 'Armies of Germany 2nd Edition' is a supplement for the award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945). Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 - and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing. What's New? We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range... here's a teaser of what you'll find inside... Army Special Rules German forces now have FOUR Army Special Rules - some of which you'll be familiar with, some you won't...
Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field! |
| Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal battles of the war. Contents Introduction Army Lists Theatres Written by Agis Neugebauer, a copy of the Bolt Action rulebook is needed to use this supplement. |
| This first supplement deals with the final phase of World War II in Western Europe. It covers the build-up to the Invasion of Normandy, the fight through bocage country, the snowy forests of the Ardennes, and follows the combatants through to the crumbling of the Third Reich and German surrender. This theatre book is a supplement to the tabletop wargame Bolt Action and it’s goal is to describe the context for games set within this phase of the war. What was it like to storm the beaches of Normandy? How formidable was the bocage country? What was it like to fight in the snowy forests of the Ardennes? You will find several scenarios within the book some depicting actual historical battles while others offer a view on typical operations with the aim to give a sense of what the fighting was like. Additional units have also been included in the book, giving you something new to stretch your opponents with! Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. A copy of the Bolt Action rulebook is needed to use this supplement. |
| Black Sun is a tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta get out of this place.
This rulebook includes everything you need to play except miniatures, including: Move and countermove initiative system. "What the...?!" Cards to bring the 1960's period and the Black Sun Event to life Printable Force Cards which are used to create any of the main factions Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future. This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. Page count is 64 pages. |
| Bolt Action 2nd Edition Hardback Rulebook offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery. Key New Features
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| Throughout the autumn of 1944, the Axis forces in the Carpathian Basin were fighting for their very existence. Campaign: Fortress Budapest will inspire and guide you through the entirety of this particular conflict and on to many more victories with your Bolt Action forces! What is this book? The Siege of Budapest, the Soviet invasion of Hungary that led up to it, and the desperate German offensives to relieve the city covered kilometres of frontline; these battles lasted eight months and involved hundreds of thousands of combatants. Within the 168 pages of this impressive resource, the authors have squeezed in a variety of very different scenarios for players. Fortress Budapest is the latest Campaign expansion to Bolt Action Second edition. Whilst there is historical detail within the narrative, this volume is not a history book – it is first and foremost an impressive wargaming supplement. The intention of the author Bryan Cook and the team who put this book together was to provide a good mixture of scenarios, new units, and new rules whilst still giving some historical background for context. Some previously published rules and units have also been reprinted – this is to save players the expense of buying additional books for content which is vital to this volume, but might form only a small part of other books. What's in this book: Packed with history Fortress Budapest contains complete scenarios, additional special rules, army lists, new units and of course the all-important complete theatre selectors. Fighting for Transylvania Scenario 1: Hold the Ojtózi Pass The Battle of Tordá The Red Army Arrives Direct Assault on Tordá Scenario 2: Into the Valley of Death Counter-attack at Debrecen Operation Debrecen Coup in Budapest Scenario 3: Operation Debrecen A Phone Call With Stalin Encirclement Operation Budapest Fortress Kecskemét Scenario 4: Flak-Regiment 133 Breakout Under Moonlight Chaotic Retreat The Attila Line Scenario 5: The Attila Line Breakthrough at Pestszentimre Scenario 6: Counter-attack at Pestszentimre Enter the 3rd Ukrainian Front Festung Budapest SS IX Mountain Corps German Strength in Budapest Scenario 7: The Back Door Left Open The First Assault on Pest Scenario 8: Street Fighting in Pest Block by Block Scenario 9: Withdrawal Across the Danube Relief Attempts Scenario 10: Operation Konrad I Operation Konrad II Scenario 11: Operation Konrad III Last Stand in Buda Városmajor Grange Scenario 12: Farkasréti Cemetery Scenario 13: The Buda Hills Scenario 14: Supply Drop The End is Nigh Scenario 15: The Last Redoubt The Breakout Attempt Sacrificed for the Reich Operation Spring Awakening Hitler’s Last Gamble Scenario 16: Death Ride of the Panzers New Units Include; German, Hungarian, Soviet and Romanian New Theatre Selectors: For Germany Panzer Kampfgruppe Armoured Platoon 1944–45 Panzergrenadier Reinforced Platoon Panzer Reconnaissance Reinforced Platoon Heavy Anti-aircraft battery Reinforced Platoon IV SS Panzer Corps Armoured Platoon 6th SS Panzer Army Armoured Platoon For Hungary Carpathian Mountains Border Guards Reinforced Platoon Assault Artillery Battery Armoured Platoon Hungarian Armoured Field Division Armoured platoon For Hungary & Germany Budapest Pocket Defenders Reinforced Platoon For Soviet Union Guards Mechanised Brigade Armoured Platoon Forward Detachment Reconnaissance Party Reinforced Platoon Urban Assault Group Reinforced Platoon Soviet Anti-tank Strongpoint Reinforced Platoon For Romania 1944 Allied Romanian Infantry Division Reinforced Pl Additional Special Rules: City Fighting Buildings Sewer Movement Command and Control in a City Fight City Siege Assets Minefields |
| This new campaign supplement for Bolt Action allows players to recreate the historic island-hopping battles between US and Imperial Japanese forces in the Pacific theatre that took place in 1944. Even whilst the Allies stormed the beaches of Normandy, US forces were beginning to sweep across the Pacific in their own Blitzkrieg, fighting embittered and ferocious battles across tiny strips of land against tenacious Japanese defenders. The battles described are concerned with the campaigns of the Mariana and Palau Islands specifically and a number of battles are described in great detail, including those of Saipan, Guam, Peleliu and Anguar. The fighting during these campaigns was controversial and bloody, rivalling the battle of Stalingrad for sheer inhumanity in some instances. Though there were many other battles within these campaigns, their number makes them impossible to describe them all in full within a single volume. The book gives players enough tools to recreate any other battles themselves, should they wish. A wealth of scenarios are included to represent some of the most important battles and are presented in such a way to form an extended campaign. You’ll find new units for the Japanese and United States (both the US Army and Marines), and all the special rules you need to play; including, crucially, those for amphibious assaults, dug in defenders and tropical hazards amongst many others. |
| Bolt Action's next step within its gaming world is exploring the downfall of the Third Reich. Diving through the Eastern front, you'll be able to learn about the very bloody and arduous operations both Germany and the Soviets endured, and the uprising of the Polish AK and Czech forces. With unrelenting leadership and an absurd amount of 'political motivation', the Russians finally managed to expose Nazi Germany after brutal years of fighting. In June 1944 the Axis powers in Europe were about to be subjected to two major hammer blows. In the West, the final preparations were being made for Operation Overlord, the Allied invasion of Western Europe. In the East, the Red Army was planning a massive offensive, with bold objectives to critically damage the German Army and eject it entirely from the Soviet Union and, by pushing deep into Poland, providing the springboard for later offensives that would eventually find the Red Army in the streets of Berlin ushering in the final collapse of Hitler’s Third Reich. For the Germans, a sense of fatalism began to grow, whilst amongst the Soviets, spirits rose. After the months of crushing defeats, encirclements and mass capitulations, the Germans were finally revealed to be beatable and their aura of invincibility had finally been ripped aside. This is well illustrated by a common story from the end of the Stalingrad operations where Soviet troops harassing sullen German prisoners, pointed at the remains of the devastated city and screamed that it would only be a matter of time before Berlin resembled the ruins of Stalingrad. Contained within in the 148 pages of detailed text, breathtaking imagery and full-colour art, this book also has: Campaign Overview Operation Bargration Fighting Bargration Which includes scenarios, special rules and historical context Bargration Theatre Selectors Which includes famous platoons such as the 53rd Guards tank Brigade, German Heavy Tank Abteilung and the 5th Panzer Division! Additional German Units Scenario 1: The Tigers of Krupki Scenario 2: The battle of Pleshchenitsy Scenario 3: The '34' Lvov-Sandomierz Offensive Fighting the Lvov-Sandomierz offensive Which includes scenarios, special rules and Lvov-Sandomierz specific scenarios Lvov-Sandomierz theatre selectors Scenario 4: big game hunting Which includes a hero of the Soviet Union, Lt. Aleksandr P. Oskin The Warsaw Uprising Fighting the Warsaw uprising Which includes scenarios, special rules and Warsaw uprising specific scenarios Warsaw uprising theatre selectors Armia krajowa theatre selector Which includes additional Armia Krajowa Units and German Warsaw Uprising Units Scenario 5: Man the barricades Scenario 6: Kubus and the grey wolf The Struggle Continues Fighting ‘the struggle continues’ Which includes scenarios, special rules for ghost wars and the Struggle Continues Theatre Selectors NKVD Theatre Selector NKVD Additional Units Clearing The Flanks Scenario 7: Breakout from Petsamo The Vistula-Oder Offensive Fighting the Vistula-Oder offensive Which includes General Scenarios and Vistula-Oder Scenarios Vistula-Oder offensive theatre selectors Scenario 8: ‘the Ivan’s are coming…’ Scenario 9: race to the Pileca river Scenario 10: an unexpected encounter Operation Berlin Fighting Operation Berlin Scenarios Which include General Scenarios and special rules for Operation Berlin Scenarios Operation Berlin theatre selectors Which include the extended Last Levy Theatre Selector and the replacement Panzer Force Additional German Units Which include The German Replacement Army and a hero of the Soviet Union, junior Sergeant Vasily Kharinaevich Khantaev Scenario 11: The Seelow heights Scenario 12: Tank hunting Scenario 13: Berlin: crossing the spree The Prague Uprising Fighting the Prague uprising Which includes scenarios, general scenarios, Prague specific scenarios and The ROA ROA theatre selector Additional Units Scenario 14: The Prague uprising: enter the ROA Appendices: Additional Special Rules Snow, mud, ice and frostbite Dug-in: foxholes, trenches and gun pits Minefields City fighting That's certainly a lot of content, but remember that's just an overview! Each page is packed with information and iconic imagery to give you everything you need to play on the battlefields of Berlin in 1945! BONUS MINIATURE ONLY SUPPLIED IF AVAILABLE |
| With the Axis Powers ejected from North Africa, the Western Allies look to take the fight to the “soft underbelly” of Europe – Italy. This campaign supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules & theatre selectors, this new book contains everything players will need to refight these important battles in defence of the Regno d’Italia or to strike at the weak link of Axis Europe to knock Italy out of the war. With units, theatre selectors and scenarios for players of British (Commonwealth), United States, German and, of course, Italian Armies, this is an essential and fascinating campaign volume. |
| Fought between 1950 and 1953, the Korean War was one of the first major conflicts of the Cold War. Backed by the Soviet Union and Communist China, the North Korean regime battled for control of the peninsula against the South Korean government and a 21-country UN task force. The Korean War is unique and interesting in the annals of world and military history in its own right. An aspect rarely discussed is the cultural implications of so many Western, non-Western and European nations fighting against combatants from the Orient. Due to the vast cultural diversity of so many nations fighting in such a geographically small area, cultural differences would have a significant impact on how the combatants treated each other on the field of battle. These differences went beyond simple language barriers, they included problems in logistics, religion, personnel replacements and the method in which war was conducted. Inside the book, you'll find a comprehensive history of the conflict with details of every major battle fought between the two sides. It also includes details of the various forces and their organisation, commanders, and equipment. Scenarios are provided for many of the battles, along with comprehensive force selectors to help you assemble your force. A copy of the Bolt Action 2nd Edition rules is needed to use this supplement. |
| This campaign book seeks to help wargamers recreate the incredible struggles between the German Wehrmacht and the Soviet Red Army for control of the region between the Don and Volga rivers – ultimately centring on the city of Stalingrad. This six-month-long battle saw some of the fiercest fighting of the war, with each side losing hundreds of thousands of men and culminating in the encirclement and eventual destruction of the German Sixth Army. While this book provides a historical overview of the Stalingrad campaign, its primary purpose is to provide new scenarios, rules, and inspiration to help wargamers bring this bitter struggle to life on the tabletop. This book covers the southern region of the Ostfront from August 1942 to February 1943 including: The opposed crossing of the Don River The dash to the Volga river by German mobile divisions Soviet counter-attacks against the German cordon of Stalingrad The fighting for control of the city of Stalingrad Operation Uranus and the subsequent encirclement of the German Sixth Army Operation Winter Tempest: Manstein’s attempt to break the encirclement of the Sixth Army The final destruction of the Sixth Army Vasily Zaitsev model available while stocks last |
| This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player. - Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers. - The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it. - Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf. - Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder. - New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory. - New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them. - New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm. - New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight. |
| The heat builds up as we go from one theatre with extreme conditions to another, this time desert warfare in the African and Italian campaigns. Packed with explosive action from the initial clashes between the British and Italian armies in Libya, and Britain’s first unexpected victories, through the ill-fated British expedition to protect Greece from Hitler’s invading troops, and the subsequent desperate battles of British and Commonwealth forces in Crete against determined German paratroopers. From there we move onto the epic tank duels in the deserts of North Africa as Hitler reinforced Mussolini’s battered forces with the deadly Afrika Korps, and the ultimate showdown between two legendary desert commanders, Rommel and Montgomery, at El Alamein. We then have the debut of the Americans into the African theatre, their bloody setback at Kasserine Pass, and eventual success in helping to clear North Africa of Axis influence. Finishing with the Allied invasions of Sicily and mainland Italy, and the stubborn German defence that resisted the invaders almost up to the end of the war in Europe. |
| Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond. |
| Operation Sea Lion has proceeded, both sides have lost a lot and as a result the remainder of the German forces have been pushed to Kent where they prepare their defences against the inevitable British attack. The German high command refuse to let their blitzkrieg falter at this stage and concoct a brave, audacious and completely unexpected plan... Operation Gigant is phase two of the theoretical plan to invade Britain that has been brought forward and into action as phase one falters! Glider borne troops and vehicles are bought in to create a surprise second front in North East England, splitting the British defences still further and driving a steel wedge down through the heart of the British countryside! Packed with new units to defend (or destroy) Britain's defences, new scenarios on what could of been historical battles, re-construct your whole army with new theatre selectors and more off-the-wall special rules dedicated to the scientific wonders created to invade, and defend, Britain! This time however, the Panzerbrigades will leave their treads within the mud of the British countryside and over the rubble of humble villages. With the Germans coming into Britain once again but with their complete force, can the British and the remaining Allies hold the Germans off again? Or will the German war machine repeat their success in France and steamroll over Britain? |
| For the first time outside of the two player starter set comes the softback Gamers Edition. This book contains the full game rules and complete army lists for 14 different factions. (less background and story) Welcome to Kings of War, and prepare to rally your forces to fight epic battles in the best and biggest fantasy mass-battle game. Choose your side and then command an army of Mantic miniatures to represent incredible armies such as the stoic and pious Basileans, or plot your opponent’s downfall with the wicked forces of the Abyss. With a huge variety of models and armies to choose from and many stories to tell, Kings of War is truly an amazing experience
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| Vanguard is fantasy skirmish game set in the world of Mantica. It is a magical place, full of wonder, but also one of conflict and war, as almighty armies clash and empires crumble. Gods and demons roam the world and the skies light up with the crackle of magic. The mortal races strive for dominance across the vastness of the world; from the depths of the oceans, across to the deserts and plains, to the soaring mountain ranges and ice-covered peaks – there is adventure, glory and peril to be had in equal measure. Vanguard gives you the chance to explore the world through the eyes of an elite Warband. As neighbours and kingdoms wage war, it’s often the deeds of a hand-picked few - specialists in their trade - that ultimately win wars for their masters. Whether they are tasked with plundering an enemy camp, burning their stores, stealing information or assassination of an enemy commander, the scouting parties of the vanguard are always in the thick of the action, operating alone and in the greatest of danger. This book includes all of the core rules for playing Vanguard, including unit entries, scenarios,campaign system, advanced spells and abilities, and rules for tying your games into Kings of War! |
| Operation Sea Lion Bolt Action Campaign is packed with reverent nods to our favourite wartime films and TV programmes, this action packed, full colour, 124 page, ‘What If?’ Bolt Action Campaign book brings the war to the shores of England. The Year is 1940, and the German invasion of Britain has begun! With this new Campaign book for Bolt Action, players can fight the battles of World War II’s greatest ‘What If’ scenario. Defend the beaches of Kent against waves of German landing craft, parachute into the Home Counties in a surgical strike to capture Winston Churchill, or rally the Home Guard to hold off the invaders! With new rules, scenarios, and unit types covering the unique features of this alternative history campaign, you now have the chance to rewrite the history of World War II. Background to the campaign A successful invasion of a large island with substantial military assets will never be easy; consider the plans for Operation Olympic, the proposed invasion of Japan at the end of World War II – but naval supremacy is undoubtedly a prerequisite. England’s (and later the United Kingdom’s) naval supremacy left the invincible armies of Philip of Spain and Napoleon staring impotently at the storm-tossed, twenty miles of grey sea that separated the island from the continent. Nothing essentially had changed in 1940. But let’s play a game of make believe, a tale of what if. What if somehow, some way, the Germans managed to evade the long reach of the Royal Navy to throw themselves upon the beaches and landing fields of Britain in September 1940? This book is about what happens next... we hope you'll enjoy. John Lambshead Operation Sea Lion Bolt Action Campaign is a 124 page softback book containing: Inside you'll find a complete time line from 1935 to the invasion of Britain in September 1940 and the days that followed. Top notch new units, vehicles, theatre selectors, 'What If' history, the 'Real' history and scenarios with campaign rules... all that's missing is a cup of tea. Discover the weird and wonderful ways the British boffins worked everyday weapons into destructive oddities to defend the home shores - ranging from the Northover projector (the last ever black powder weapon issued to the British army), to the Spigot Mortar - a weapon that ignited Winston Churchill’s ‘boy’s own’ love of the dramatic. We also find out about Winne & Pooh - two 14" guns - and why the Germans dropped a wooden bomb on Pooh! There are of course many, many more weapons, units (roller skates anyone?) & vehicles listed - with models to come hot on the heals of the book (but more about them later...), we just can't wait for the Great Panjandrum - 35 rockets propelling a 10ft wooden wheel at speeds of 60 mph - packed with explosives... just imagine that screaming toward you as you land on the beach! |
HEAVY METAL COMBAT IN THE VIKING AGEThe end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods! Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla. |
| More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future. |
