| RPG Poly Dice in assortted colour schemes Each set features the following 7 dices for use in many role playing game systems.
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| Part of the Curse of Strahd Series. Van Richten isn't a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich, the greatest vampire of them all. Van Richten has studied Strahd for years and knows he can't hope to best the vampire in a straight-up confrontation; he must wait for the right moment to strike. Ezmerelda d'Avenir, a Vistana, is the protégé of Rudolph van Richten – despite the fact that her first encounter with the vampire hunter was anything but pleasant. Contains 2 unpainted, unassembled resin figures. |
| Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics - who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age. |
| Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with ‘supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered… Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy! |
| When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more… Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy. |
| Stargrave. Science Fiction Wargames in the Ravaged Galaxy. In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them! |
| The second modular set in Loke Battle Mats' Book of Battle Mats range. Towns & Taverns – a set of 2 Modular Books of Maps for Roleplay - is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options. These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps! The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map. Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds. |
| Here’s Negan is a co-operative board game for 1 to 5 players, based on The Walking Dead comic-book series. Each player takes the role of a Survivor, recruited by the ruthless Negan. Under Negan’s instructions, the Survivors must battle to clear out a large factory complex to create a safe haven in the brutal wilderness. By scavenging supplies, securing key objectives and fighting the walking dead, the players hope to win Negan’s favour and ultimately become his top lieutenants. |
| The Wilderness Books of Battle Mats are the third in Loke’s trilogy of fantasy modular map books. Following Towns & Taverns and the ENnie winning Dungeon, The Wilderness is a pair of modular map books that make storytelling easy. |
| Part of the Tomb of Annihilation Series The jungles of Chult teem with hordes of zombies; undead foot soldiers from the warlord’s Ras Nsi’s failed attempt to conquer the city of Mezro. Now leaderless, the undead stalk the overgrown wilds. To further discourage explorers from plumbing the depths of Chult, the lich Acererak has bolstered the ranks of these zombies with undead monstrosities. The most fearsome of these monsters are savage Tyrannosaurus Zombies. Along with its deadly bite, a Tyrannosaurs Zombie may disgorge zombies from its gullet during battle; these hapless victims of the dinosaur’s hunger are not under the control of the Tyrannosaurs, but they will attack the living nonetheless. Sculpted by Jonathan Nascone Contains 5 resin pieces. |
| Take your place as a villainous leader of a drow house and fight for control of the Underdark. Build your deck throughout the game to recruit drow, dragons, cultists, and demon minions, and use them to assassinate enemy troops or infiltrate and control your opponents’ strongholds. Choose your strategy carefully, though, for only one house can rule the Underdark! Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins. |
| This Book is for tabletop roleplaying Game & Dungeon Masters to generate ideas, encounters and even entire adventures for their games. 1000+ Random Encounters Fully 5E Compatible 6 mini 5E Pre-Written Adventures This 340+ page book not only offers 1000+ random encounters but also provides a 5E conversion guide. AND offers random roll tables throughout. As well as the random encounters, Untold Encounters also provides mechanics for building Dungeons and designing Town & Wilderness adventures from scratch using the encounters in this book to progress the plot. This Book is not a roleplay game in itself. It is designed to work with your existing and preferred system. We provide a 5E translation in addition to our system agnostic mechanics which are fully adaptable to and RPG System. The book contains a code to download a FREE digital copy from DriveThruRPG. |
| Rumours of a hidden vault of gold circulate through the streets, taverns and markets of Waterdeep. In Vault of Dragons, each player chooses one of the four unsavoury factions racing to locate the Secret of the Vault! Sinister criminals, devilish nobles, mercenary Drow, and mysterious wizards are all competing to be the first to find the Vault of Dragons! Send your Followers to locations in and around Waterdeep to search for rumours and treasure. Double-sided locations give you more to explore! Beware of the City Watch, and be ready to brawl with other factions to control the best locations. Explore the Dungeons of the Undermountain to find the secret of the Vault of Dragons! |
| A box packed with essential RPG content! Includes, fold out Modular Maps, a handbook with a 5E adventure, random encounters, unique monsters & NPCs and adventure generators, and a deck of cards of NPCs and Monsters. All this content is designed to be easily brought to your table. Play the adventure as written, or take out any of the areas (each has their own maps, monsters & encounters) and drop them straight into your game! |
| Welcome back to the Old World. Prepare yourself for the struggle of the gutter, to fight for your survival, and to face corruption on all sides. Prepare yourself for danger, as it is everywhere, and you can’t face it alone. And, most of all, prepare yourself for the grim and perilous adventure of Warhammer Fantasy Roleplay! The fourth edition of the original dark fantasy roleplaying game, Warhammer Fantasy Roleplay takes you back to the world where Chaos never sleeps. Drawing inspiration from the legendary early publications of the grimdark RPG, WFRP brings innovative twists to build on the beloved classic. It’s YOUR hammer! The world of Warhammer has a decades long legacy of great games, spectacular storytelling, and awesome adventures. The expansive world of Warhammer means something different to everyone – particularly when interpreting the rules is concerned! We want you to play in your interpretation of the Old World with your version of the rules, so we’ve created a host of tools to help customize WFRP to taste. After all, it’s your game. System Matters WFRP brings back a variation of the familiar d100 system with a few innovative twists. You can keep the action fast with Simple Tests and lean into that classic crunch with Dramatic Tests - customize your game with a combination of both. Combat is savage and bombastic, with every melee a rollercoaster of contested rolls. The new Advantage mechanic adds momentum and drama to every encounter, meaning less whiffing and more brutal critical hits! A Grim World of Perilous Adventure The Bad Moon rises, the winds of magic blow, and ears are turned by the murmurs of the ruinous powers... The Old World setting is famed for its originality and richness, and we’ve brought that to the fore. Adventure through a smorgasbord with snooty nobles and putrid peasants, through terrifying horrors and darkly comedic scenarios. Something old, something new… Warhammer Fantasy Roleplay has a massive back catalog bristling with vile beasts, strange sorceries and grubby fantasy adventures, and there’s a place in our heart reserved for all of them. Director’s cuts and refreshed rewrites of these legendary classics will bring that same joy from decades past to newcomers, whilst adding enough optional changes and improvements to please any Old World veteran. Pick up and Play With mutated chaos cultists, savage greenskins, and rumours of rodents of unusual size, the Old World may seem intimidating and dangerous. ...It is! But don’t fret, we’ve created the Starter Set to teach you how to play and introduce you to the setting while you’re having fun. Ideal for first time RPG players, the adventure teaches the rules step-by-step, and the included Guide to Ubersreik is brimming with intriguing info on the Warhammer world – perfect for newbies or as an expansion to any existing campaign. Passionate Fans Our creative team are lifelong Warhammer fans and hobbyists - we haven't just played all three previous editions of Warhammer Fantasy Roleplay, between us we've worked on them all too! We bloomin' love Warhammer, and we hope it shows through the game we want to share with you. Stick a feather in your hennin hat, grab your zweihander, and unleash your small but vicious dog; it’s time to stand against Chaos - or at least put a few pfennigs in your pocket. |
| The WFRP Starter Set contains everything needed to bring the grim and perilous world of Warhammer Fantasy Roleplay to life. Whether roleplaying for the first time or preparing for your next epic campaign, this box is for you. With over a hundred pages of adventures, rules, and setting, as well as maps, handouts, custom dice from Q WORKSHOP, Advantage tokens, rules references, ready-made Characters, a simple GM Screen, and more, this boxed set is the perfect starting point for anyone interested in WFRP. The Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, the starter adventure, Making the Rounds, introduces the harsh realities of life in the troubled fortress-town and takes you step-by-step through the rules. For more experienced hands, there are 10 scenarios aimed to expand your WFRP games, offering new locations, new characters, and new horrors to uncover. Coming in at 40 pages, The Adventure Book is the ideal launching point for any new campaign, and can keep your WFRP group busy for several months. The 64-page A Guide to Ubersreik highlights the bloody history and recent invasion of Ubersreik, examines more than 70 locations in the troubled town, details the surrounding fiefdoms, and introduces a wide array of antagonist cults at large in the area. In addition, each entry comes with two adventure hooks, meaning every location, character, and political pitfall the book presents has examples of how to use them on your games of WFRP. |
| A GRIM FUTURE OF GLORIOUS ADVENTURE The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished. Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power? Time is running out in the 41st Millennium. This accursed age needs heroes more than ever before. Will you answer the call? The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System. What is Wrath & Glory? Wrath & Glory is the story of the Gilead System, eight Imperial worlds cut off from the Emperor’s light by the Great Rift. The new Rulebook focuses on the Gilead System, allowing you to tell your own stories in a society beset by daemonic invasion and internal corruption. Character Creation has been streamlined, with a focus on Frameworks. With so many choices of who and what you can play, you’ll want to decide the focus of your game early! The Factions Chapter is a primer on life in the 41st Millennium, detailing each of the organisations vying for supremacy in the Warp-torn Gilead System. Here you’ll find expanded background options for every Faction, each of which provides a bonus during play. The Archetypes you know and love have been presented in an easy-to-read, single-page format. All requirements have been removed, and extra bonuses have been added to complement the slight changes to Wrath & Glory. The Attribute, Skill, and Talent suggestions are ideal for guiding new players through making a character, or building quick NPCs on the fly. The Wrath & Glory Talent list has been massively expanded into an entire chapter for a greater range of character customisation. Some of these are classic Warhammer fare we know and love — tearing through armour, proficiency with blazing promethium, and, of course, MORE DAKKA! There are other choices for investigative or social-based games. Talents like Conversational Cogitator bring the focus back to roleplaying, letting you use the augmetics of your mechanised mind to calculate the best response in any conversation. Once you’ve survived a few adventures (hopefully without losing too many limbs), you’ll have gathered some Experience Points (XP). The new Advancement chapter has overhauled the Ascension system, allowing you to change Archetypes, take new Ascension Packages, or just spend your XP on cool stuff. The system is designed to be both robust and flexible to suit any group. The essential Rules have been reviewed, edited, playtested, and presented with a focus on clarity and quick understanding. Very little has changed bar a few simplifications, which will mean you’re using the book less and your imagination more. Combat is around every corner in the grim darkness of the 41st Millennium. We’ve gone through all the errata for Wrath & Glory, taking the same approach as with the Rules. Combat is largely unchanged, apart from simplification, clarification, and some cool new optional rules, including an entirely new Stealth system. Due to the weight of this book it is not available for free postage |
