Games Workshop colour spray cans are designed for undercoating metal and plastic models. The purpose of the undercoat is twofold: it acts as a primer and it provides a flat base colour to paint onto. You will find that a spray finish is far flatter and better to paint onto than a brushed undercoat.
This can contains 400ml of black Games Workshop undercoat.
Due to airport regulations spray cans cannot be sold to customers outside the United Kingdom. All colours shown are approximate
Due to postage restrictions spray paint must be sent by courier service and there is an additional shipping charge for this
Warhammer 40,000 Ork Boyz are normally formed into huge mobs and armed for close combat with hefty choppas and Ork pistols known as sluggas. Warhammer 40,000 Orks armed with shootas tend to spend more time trying to make more noise then their neighbour instead of aiming. Ork squads consist of between 10 and 30 Warhammer 40,000 Orks.
This Warhammer 40,000 box contains 10 Warhammer 40,000 Ork models.
Check out our Warhammer 40,000 multi box deals!!
This Citadel Base paint, made by Games Workshop, is designed to base coat miniatures very easily in order to give a matt finish with a single layer. It is a non-toxic, water-based acrylic paint designed for use on all types of miniature, including the Games Workshop range of miniatures manufactured for the Warhammer 40,000, Warhammer Fantasy Battle and Lord of the Rings games sytems.
This Citadel Shade or wash is designed to flow over other colours and into the recesses of a miniature helping to really bring out the detail. It is a non toxic, water based acrylic paint designed for use on all types of miniature, including the Games Workshop range of miniatures manufactured for the Warhammer 40,000, Warhammer Fantasy Battle and Lord of the Rings games sytems.
This Games Workshop product contains 24ml of wash.
A Lord Discordant is a machine-obsessed heretic who scuttles across the battlefield atop a Helstalker mount, all the while exuding a palpable aura of anarchy. His mere presence short-circuits machinery not already riddled with daemonic entities – actuators and servos whir erratically, and targeting augurs simply cease to function. The Lord Discordant siphons off the pained spirit of dying vehicles, using the harvested energy to reinvigorate other Daemon Engines or releasing it as a screaming beam to infect the systems of other enemy vehicles. The most famous among the Lords Discordant, Vex Machinator, brought anarchy to the hivesprawls of Vigilus during the War of Nightmares. Vex Machinator, Arch-Lord Discordant is a multipart plastic kit and serves as an HQ choice in a Chaos Space Marines army. The Helstalker mount can be equipped with a variety of destructive weaponry, and together they are the bane of enemy vehicles. The Lord Discordant bears an enormous impaler glaive and his mechatendrils can lash out at his foes. His scuttling Daemon Engine steed can be equipped with a baleflamer or autocannon, as well as a choice of magma cutter or techno-virus injector. The miniature is comprised of 63 plastic components, and comes supplied with a Citadel 120mmx92mm Oval Base.
Warcry Card Packs - Choose your faction from the options!
Each sets contains an abilities card in English, French, German, Italian, Spanish, Chinese, Japanese, and Russian, as well as several fighter cards. Please note that a copy of the Warcry Core Book is needed to use this set.
Book 3 of the Psychic Awakening Series
The dark new era of warfare heralded by the Psychic Awakening continues apace, with the action now taking us to the Baal System – home of the mighty Blood Angels Chapter. Hive Fleet Leviathan is on its way, but can the full might of the legendary Sons of Sanguinius and their successor Chapters halt the swarm? Part rules manual, part thrilling narrative, this is your guide to the greatest threat that the Blood Angels have faced since they stood beside their Primarch in defence of Holy Terra more than 10 millennia ago.
Through thrilling lore, you'll read how the Blood Angles prepared to defend Baal against the full might of a Tyranid hive fleet, and what happened once battle was finally joined. Meanwhile, a vast set of rules expansions enhance your Blood Angels, Flesh Tearers and Tyranids armies with name generators, updated datasheets and much more besides.
Inside this 80-page book, you'll find:
- Riveting background that brings the terror of impending invasion by Hive Fleet Leviathan to thrilling life
- Missions that allow you to recreate some of the most pivotal battles that took place when angel met extragalactic horror
- Expanded army rules for the Blood Angels – including the Primaris version of Mephiston, Lord of Death – as well as their most storied successors, the Flesh Tearers
- Expanded army rules for the Tyranids, including new Stratagems, name generation tables, and a system that lets you build your own Hive Fleet Adaptations!
The diminutive Gretchin have long been enthusiastic supporters of Ork aviation, whether gleefully pushing bombs out of open bays, crawling into tight spots to fix engines, or acting as spotters and even gunners on ork planes. It doesn't take long before they become obsessed with flying just like their bigger kin, begging for their own turn on the control stick.
Some enterprising Ork meks decided this arrangement could be mutually beneficial, and created guided missiles that could be flown like a tiny, gretchin-sized airplane. Fitted with a short-burn rocket engine and stuffed with unstable explosives, some rabid grots are happy to climb aboard just for the (short-lived) thrill of speed and freedom. They're loaded into the wings of specially-fitted Grot Bommers, and launched in support of the Air Waaagh!
Grot Bommers open new tactical options for Ork Air Waaagh! players, and their autonomous bombs are unique in the Ork fleet. While wonderfully wacky, they're also incredibly potent weapons that your opponents will quickly come to fear. Complementing Eavy Bommers and the rest of your fleet, you’ll find them useful in all sorts of missions, bristling with dakka even after they've delivered their deadly payload.
This multipart plastic kit builds 2 Grot Bommers, with 2 wing-mounted grot bombs, plus 4 free-flying Grot Bombs. This kit includes 2 Aeronautica Imperialis bases with ball socket stems, 4 small flying bases with long flying stems, and a sheet of Ork Bommer transfers.
You'll need a copy of the Rynn's World Air War Campaign Book to use these miniatures.
Book 5 of the Psychic Awakening Series
The epic Psychic Awakening series continues with The Greater Good. This campaign book features a host of new rules for the T’au Empire and Genestealer Cults. The campaign book also tells a sweeping narrative recounting the many unexpected challenges that the exploration fleets of the Fifth Sphere Expansion encountered as they journeyed beyond the Startide Nexus.
Inside this 80-page book, you'll find:
- Exciting background information on how the T'au sought to bring numerous disenfranchised Imperial worlds into the Greater Good, while having to deal with stoic Astra Militarum defenders and Genestealer Cult insurrections along the way
- Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over
- Expanded army rules for the T’au Empire, Astra Militarum and Genestealer Cults, including Warlord Traits, Stratagems, Relics, and psychic powers
- Rules for creating your own Sept Tenets, Regimental Doctrines and Cult Creeds!