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  • Stargrave Quarantine 37

    When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more…
     
    Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
    BP1787
    £20.00
     
  • Stargrave Robotic Expert

    Robotic Expert Captains/ First Mates.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV109
    £6.00
     

    OUT OF STOCK

  • Stargrave Rogues

    Rogue Captains/ First Mates.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV111
    £6.00
     

    OUT OF STOCK

  • Stargrave Rulebook

    Stargrave. Science Fiction Wargames in the Ravaged Galaxy.
     
    In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can.
     
    In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.
     
    Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
    BP1756
    £25.00
     

    OUT OF STOCK

  • Stargrave Scavengers

    The Last War gave rise to many ramshackle militias, raider gangs, and bands of desperate survivors. Whether creeping from bunkers and sewer networks to scavenge ruined cities for supplies or drifting from system to system to loot and pillage, such forces are ferocious and dogged opponents.
    Stargrave Scavengers.
     
    This boxed set offers enough parts to build 20 ragged characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down.
    Also included are head and arm options to make zombies! While this kit features a range of weaponry and a mix of alien and human heads, even more variety can be achieved by mixing in components from other Stargrave boxed sets.
    SGVP007
    £22.00
     
  • Stargrave Scavengers II

    The Last War gave rise to many ramshackle militias, raider gangs, and bands of desperate survivors. Whether creeping from bunkers and sewer networks to scavenge ruined cities for supplies or drifting from system to system to loot and pillage, such forces are ferocious and dogged opponents.
     
     
    This boxed set offers enough parts to build 20 ragged characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down.
     
    Also included are head and arm options to make zombies! While this kit features a range of weaponry and a mix of alien and human heads, even more variety can be achieved by mixing in components from other Stargrave boxed sets.
     
    28mm sized plastic figures, supplied unassembled and unpainted.
    SGVP008
    £22.00
     

    OUT OF STOCK

  • Stargrave Soldier Zombies

    Soldier Zombies. Three figures.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV307
    £8.00
     
  • Stargrave Specialist Soldiers: Burners

    Burners. (Two head options for the Troopers)
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV204
    £6.00
     

    OUT OF STOCK

  • Stargrave Specialist Soldiers: Guard Dogs (3)

    Guard Dogs. Three models
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV203
    £6.00
     

    OUT OF STOCK

  • Stargrave Specialist Soldiers: Hacker/ Codebreaker

    Hacker/ Codebreaker
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV201
    £6.00
     

    OUT OF STOCK

  • Stargrave Specialist Soldiers: Medics

    Medics.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV205
    £6.00
     

    OUT OF STOCK

  • Stargrave Specialist Soldiers: Sniper

    Snipers.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV202
    £6.00
     

    OUT OF STOCK

  • Stargrave Tekkers

    Tekker Captains/ First Mates.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
    SGV113
    £6.00
     

    OUT OF STOCK

  • Stargrave The Loot 2

    Stargrave is all about grabbing the loot on the table-top before your opponent can get hold of it.
     
    We've designed five specific 'Loot Counters' for you to use in the game.
     
    The loot counters are made of metal and supplied unpainted.
     
    SGV404
    £6.00
     

    OUT OF STOCK

  • Stargrave Troopers

    Many military units stuck together after the Last War, with most going into business for themselves as mercenary outfits or independent crews. A few continued to uphold their oaths as peacekeepers, but many more sold out, offering their skills and firepower to the pirate fleets…
     
    This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of helmeted and bare heads, even more variety can be achieved by mixing in components from other Stargrave boxed sets. The bare heads include Male and Female variants.
     
    Models are 28mm sized, made of plastic and come unassembled and unpainted.
    SGVP003
    £22.00
     

    OUT OF STOCK

  • Stargrave Veterans

    Veteran Captains/ First Mates.
     
    28mm sized metal models, supplied unpainted.
     
    Includes 25mm round plastic bases
     
    SGV115
    £6.00
     

    OUT OF STOCK

  • Steel and Steed

    My Lords and Ladies, welcome to the world of Steel & Steed.
     
    Within this book you will find the rules to help you create a knightly tournament worthy of a noble such as yourself. It is here that you will be given the tools to create one day competitions, large events testing the skill and merit of the bravest of knights or even run an ongoing campaign that will allow you to grow your house and become the envy of all the kingdoms across the land.  Sharpen your blade and ready your steed, honor and glory are yours for the taking!
     
    Inside the rulebook you will find:
    112 pages of wargaming content for Knights at Tournament.
    Rules for Jousting, Mounted Combat, Foot Combat, Grand Melee and Archery.
    Rules for creating your own custom Knight.
    An armory containing different weapons, lances, bows and armor that can be used to outfit your knight exactly how you see fit for any given occasion.
    Four different breeds of horses with their own skills and abilities so your Knight can truly have his trusted steed when he rides off to tournament.
    A detailed campaign system that allows players to gain fame an fortune in the name of their House or even take to the road alone as a Freelance knight fighting for only coin and personal glory.
    And so much more…
    BP1694
    £24.00
     
  • Swamp Baka

    Malignant Spirits forced to inhabit a hulking, roughly humanoid form crafted from the decaying plant and animal matter of the Swamps; then bound to the will of a powerful Houngan, Mambo or Bokor of the Congregation.
     
    Summoned Creature. can only join the Congregation Posse.
     
    28mm sized metal figure, supplied unpainted.
    DRAC107
    £6.00
     
  • Sword and Spear 2nd Edition Rule Book

    48 pages, full colour softback rule book. Preview the book! From the author, Mark Lewis:

    Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.

    The rules feature a clever and innovative system for activating units that creates interesting and challenging decisions, keeps both players involved at all times and has a lot of depth and subtlety. Each turn is split into phases, where players each receive a number of command dice, which are rolled and then used to activate their units. The number shown on each dice determines which units it can activate (with better quality units being easier to activate), what the unit can do when activated, and the numbers also determine the activation sequence. Certain dice also give bonuses to combat, movement distance or shooting range. So there is a lot to think about, and allocating the command dice well is the key to success (although rolling lots of sixes helps as well !).

    In each phase command dice are allocated, then units are activated in order. When a unit is activated it does everything – movement, shooting and melee combat. So there is no turn sequence to remember and work through. A unit cannot be activated more than once in a turn, and typically most, but not all, units can be activated in a turn (although this depends on the quality of the units involved, so a horde of poor quality troops will not have so many units activated each turn.)

    Each unit has a type (for example cavalry), a discipline rating (depending on the quality of the unit) and a strength rating. The strength depends on the unit type (for example cavalry are strength 3) and determines both the number of dice rolled in combat and the number of hits required to rout the unit. Many units will also have some specific weapons or characteristics such as Bows, Armoured, Spearmen or Impact, although an average level of protection and offensive ability is assumed, so for example, a unit of cavalry may simply be: Cavalry D4 S3.

    The rules are relatively straightforward, and there are no “to hit” tables, charts or lists of dice roll modifiers. They can be played using only the one sided playsheet with very little reference to the rulebook after the first couple of games. In fact we find we hardly ever even refer to the playsheet now.

    Missile shooting and melee combat use the same mechanics, with both units (all combat is one unit vs one unit) rolling a number of dice, lining the dice up highest to lowest and comparing. Each lost dice roll may result in a hit, which represents a combination of actual casualties, cohesion and morale loss. Hits can be rallied, but when the number of hits equals the strength of a unit it is removed as routed.

    The number of dice rolled by each in combat is equal to the strength of the unit, and may be modified upwards if the unit has impetus, and also according to a very short list of situations which give a unit extra combat dice (for example being uphill or having extra friendly units in contact with the enemy).

    There is not as much rock-paper-scissors in these rules as in many other ancients / medieval games, but it does appear in the mechanic for impetus. If a unit involved in a combat has a command dice allocated to it this phase, it may have impetus in the combat and will gain one (or sometimes more) extra dice. There is a list of situations where the unit does not get impetus (for example cavalry vs elephants, mounted vs spears). This creates differences in the way certain troop types interact together, and gives them strengths and weaknesses other than their two basic stats. This is probably the most difficult part of the rules to remember, but all of the situations should be intuitive to experienced ancients & medieval gamers.

    Each army has a number of leaders, which are important as units do not perform as well if they are out of command range and perform better with a general attached.

    The rules are very much suited to multiplayer games. Many of our playtest games have involved two players on each side, with each player having a command of around 7 – 10 units.

    The strengths of the game are that it gives an exciting, interesting and challenging experience, plays relatively quickly for the size of battle that is being depicted, and the rules are straightforward to learn, whilst having the depth to retain interest after repeated play.

    BP1501
    £15.00
     

    OUT OF STOCK

  • Swordpoint Ancient & Medieval Wargames Rulebook (Version 2, 2020)

    SWORDPOINT is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle line, without being prescriptive. An extensive series of publications is planned and the game will enjoy the support of web downloads, living FAQ and a range of supported events.

    55 pages in full colour including three page full index!
    softback
    Comprehensive diagrams and scenarios

    Compatible with all existing Swordpoint supplements, army lists etc
    BP1734
    £16.00
     
  • Swordpoint Chariot Armies Book

    Swordpoint Chariot Period Armies! SWORDPOINT Chariot Armies provides you with all the information you need to field armies from the period 3000 BC to 700 BC in your games of SWORDPOINT. The book contains 35 army lists with many variants. You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book. Contains the following lists: Sumerian and Akkadian Old and Middle Kingdom Egyptian Elam Minoan & Early Mycenaean Libyan Nubian Harappan Indian Arab Nomad Early Assyrian Early Babylonian Shang Chinese Early Eastern Tribes Old Hittite Kingdom Hyksos European Bronze Age Mitanni Syrian and Canaanite Aryan Indian New Kingdom Egyptian Hittite Empire Middle Assyrian Sea Peoples Trojan War Philistine Dark Age Greece Israelite Zhou Chinese Libyan Egyptian Cimmerian and Scythian Urartian Kushite Egyptian Later Babylonian Neo-Assyrian Saite Egyptian

    BP1607
    £12.00
     
  • Swordpoint Charlemagne

    Swordpoint Charlemagne is the first Campaign supplement for the Swordpoint Ancient & Medieval Ruleset.

    Refight the campaigns of legendary Frankish King, Charlemagne!

    Contains 3 new and 5 extended army lists plus nine new scenarios.

    NB You will need a copy of Swordpoint Ruleset to use this book!
    BP1630
    £12.00
     
  • Swordpoint Classical Army Lists

    Swordpoint Classical Army Lists provides you with all the information you need to field Classical Armies in your games of SWORDPOINT.

    The book covers the period 500 BC to 300 AD and contains 59 army lists with many variants.

    You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book.
    BP1576
    £18.00
     
  • Swordpoint Dark Age Armies Book

    Swordpoint Dark Age Armies Book provides you with all the information you need to field Dark Age Armies in your games of SWORDPOINT. The book covers the period 300 AD to 1066 AD and contains 48 army lists with many variants.
    BP1558
    £16.00
     

    OUT OF STOCK

  • Swordpoint Ghengis Khan Supplement

    Swordpoint Genghis Khan is a campaign supplement for the Swordpoint Ancient & Medieval Rules set. It provides you with all the information you need to refight the campaigns of the legendary Mongol rules, Genghis Khan!

    The book contains three new and six tailored or revised Army Lists plus nine new scenarios.

    Mongol 1206AD to 1227AD

    Xi XIa 1038AD to 1227AD

    Jin Dynasty 1115AD to 1234AD

    Kara-Khitai 1132AD to 1218AD

    Khwarezmian Emoire 1218AD to 1223AD

    Kipchak 1200AD to 1280AD

    Georgia 1089AD to 1221AD

    Rus 1132 to 1243AD

    Volgar Bulgar 965AD to 1241AD

    Unless specified in the appropriate Players Pack, these armies are tournament legal!
    BP1726
    £12.00
     
  • Swordpoint Medieval Armies Book

    Swordpoint Medieval Armies provides you with all the information you need to field Medieval Armies in your games of Swordpoint.

    The book covers the period 1066AD to 1526AD and contains 48 army lists (see below) with many variants, stretching from the Crusades to the Italian Wars and the Moghul Conquest of India.

    You require a copy of Swordpoint Ancient & Medieval Wargames Rules to use these lists.

    Softback, full colour, 48 pages (including cover)

    Medieval Wales
    Medieval Scandinavia
    Khwaresmian
    Medieval Burmese
    Crusading Military Orders
    Christian Crusaders
    Medieval Russian
    Early Holy Roman Empire
    Feudal Polish
    Medieval Bulgaria
    Baltic Pagans
    Kingdom of Cilicia
    Duchy of Achaia
    Muslim Indian
    Mongol Conquest and Khanates
    Ordenstaat
    Medieval Serbia
    Medieval Spanish
    Medieval Scottish
    Mamluks
    Medieval Byzantine
    Medieval Albania
    Ottoman Turks
    Swiss
    Medieval English
    The Catalan Company
    Later Medieval Hungarian
    Low Countries
    Later Italian City States
    Aztec Triple Alliance
    Medieval French
    Medieval Moldavia and Walachia
    Timurid
    Later Polish
    White Company
    Ming Chinese
    Later Holy Roman Empire
    Medieval Persia
    Hussite
    Incan Empire
    Late medieval French
    War of the Roses
    Ordonnance Burgundian
    French Expedition
    Spanish in Italy
    Renaissance Scots
    Imperial
    Moghul Conquest
    BP1591
    £17.00
     

    OUT OF STOCK

  • Swordpoint The Hundred Years War

    SWORDPOINT The Hundred Years War is a supplement for the SWORDPOINT Ancient and Medieval Wargames Rule set. It provides all the information you need to refight the campaigns of The Hundred Years War, the Anglo-Scottish Wars and the period's conflicts in the Iberian Peninsula. It includes eighteen new and extended Army Lists, four scenarios, and a campaign system.
     
    BP1807
    £18.00
     
  • The Barons' War Rulebook

    In the Kingdom of England by 1215, a group of powerful barons had reached breaking point due to King Johns despotic rule, high taxes and failed leadership. It was time to rebel!
     
    Written by Andy Hobday, these rules enable narrative-driven tabletop games set in an England gripped by civil war played out against the backdrop of the Magna Carta and the invasion by the Crown Prince of France.
     
    The historically themed gameplay is fast-paced and tactical. With warriors of this period being pretty similar, it is easy to base your medieval skirmish games using these rules in any setting.
     
    This A5 softback rulebook contains 138 pages (with original wraparound cover art by Peter Dennis) which include the rules (of course), retinue lists, a quick reference sheet (with page numbers), a glossary and an index!
    BP1752
    £17.00
     

    OUT OF STOCK

  • The Church of Dagon Posse

    A ready made Posse to use in the game Dracula's America: Forbidden Power.

    Joining this Faction means throwing in your lot with deranged fanatics who live and die to serve unspeakable eldritch horrors from another dimension. Beware – the rewards are great, but the price may be far greater!

    The Church of Dagon is made up of 8 figures:
    1x Priest of Dagon
    1x Emissary of Dagon
    1x Tentacled Hybrid
    1x Scaley Hybrid
    4x Cultists of Dagon (3 with pistols, 1 with rifle).

    All miniatures are 28mm sized.

    Metal figures, supplied unpainted.
    DRAC212
    £22.50
     

    OUT OF STOCK

  • The Hunger Games: Mockingjay

    The Hunger Games: Mockingjay The Board Game is a strategy board game in which one side controls the oppressive Capitol and the other District 13 attempting to overthrow the regime. With beautiful figures of the most iconic characters from The Hunger Games, players must use tactics and limited resources to exert influence on the districts and control Panem.

    Panem hangs in the balance in this strategic tabletop game as the Resistance tries to overthrow the oppressive Capitol!

    Panem is in revolt. After Katniss escaped from the quarter quell to the mysterious District 13, she joined an all-out rebellion. The Hunger Games: Mockingjay - The Board Game is a strategic board game where two to four players must employ all their wits in order to free or control Panem.
     
    Contents:
    1 x Game board depicting the 14 Districts of Panem (900mm x 750mm)
    13 x 28mm highly detailed collectable character miniatures
    Katniss Everdeen
    President Snow
    Caesar Flickerman
    Cressida
    Boggs
    Egeria
    Peeta Mellark
    Beetee Latier
    Gale Hawthorne
    Haymitch Abernathy
    Finnick Odair
    Plutarch Heavensbee
    Alma Coin
    36 x 15mm highly detailed Resistance infantry miniatures
    36 x 15mm highly detailed Peacekeeper miniatures
    12 x 45mm highly detailed Hovercraft miniatures
    6 x 15mm highly detailed Mutts miniatures
    14 Mini district cards
    15 x Resistance Mission Cards
    15 x Capitol Operation Cards
    10 x Gem finish Polyhedral dice (1 x D6 / 4 x D8 / 2 x D10 / 2 x D12)
    67 x Punchboard tokens
    1 x 28-page rulebook
    RH_HG_001
    £49.95
    £69.95 save 29%

    OUT OF STOCK

  • The Kin Posse

    A ready made Posse to use in the game Dracula's America.
    The Kin are a faction that does not feature in any of the Dracula's America books. They are a Posse of Ghoulish Cannibals, and the rules for using them come as a separate printed sheet with each purchase, exclusively from North Star only.

    The Kin is made up of 8 figures:
    1x Patriach
    2x Ghouls, Gator and Grady
    1x Grandpa with pistol and jug
    1x Grannie with Rifle
    1x Daisy with pistol
    1x Darrel with pistol and banjo
    1x Big Merle with pistol and meat hook

    All miniatures are 28mm sized.

    Metal figures, supplied unpainted.
    DRAC213
    £20.00
     

    OUT OF STOCK

  • The Last Samurai Rebellion

    BP1826 - The Last Samurai Rebellion
    Supplement for the Osprey game 'The Men Who Would Be Kings'.

    BP1826
    £16.00
     
  • The Legend of Dead Mans Hand - Campaign Sourcebook

    The Legend of Dead Man’s Hand is the campaign source book in which players take a gang of no good crooks or a posse of untried but honest, good men and endeavour to make their mark on the Old West. Rivals develop business schemes or criminal enterprises, gain skills and experience, expand the size of their respective bands, and engage in plenty of Wild West gunplay in their rise to glory or descent into an early grave (or the bottom of a bottle).
     
    The Legend of Dead Man’s Hand contains rules for running multi-player campaigns, 11 new scenes (including multi-gang shootouts) and four new gang types: Banditos, Renegade Indians, 7th Cavalry and Pinkertons. The book comes with a deck of 16 special cards for the four new gang types.
     
    You need a copy of the Dead Man's Hand rule book to use this source book.
     
    Book sections include:
     
    Setting Up Your Gang 
     
    Starting gangs in The Legend of Dead Man's Hand.
     
    Schemes
     
    Driven and enterprising men in the Old West won their fame (or infamy) through ruthless exploitationof people and resources. In the Legend of Dead Man’s Hand, gangs participate in business, political andcriminal schemes to increase their influence and wealth, represented by their Reputation score. Each gang has access to "common" schemes and their own specific schemes as well, such as Cattle Drive (Cowboys), Bounty Hunters (Pinkertons) and Reign of Terror (Desperados).
     
    Death & Injuries
     
    Going “out of action” in a game of Dead Man’s Hand is not necessarily fatal. Characters may just be lightly wounded, their courage failing under intense fire or suffering from a serious but non-life threatening gunshot. Of course, it may also mean that the target is dead and being measured up for a coffin as his still-warm body still twitches. This chapter details all the effects of injuries.
     
    Fame
     
    After each scene played, the gangs are awarded Fame points which are spent on hiring more guys, gaining experience and skills, buy equipment and developing new schemes.
     
    Become a Legend
     
    As your characters gain experience, will they write a new chapter in the history of the Wild West, or will they find an early grave or the bottom of a bottle...
     
    There are common and citizen skills, special skills available to each gang type (and only that gang type), plus the Legend of Dead Man's Hand skill table for the most accomplished and ruthless of men.
     
    Campaign Events
     
    Each campaign turn is rounded off with an event. Sometimes minor, sometimes nothin', sometimes absolute carnage...
     
    Card Descriptions
     
    This sections details different decks and how the common and gang specific cards affect gameplay.
     
    New Gangs
     
    Rosters, profiles and special rules for the four new gang types: Banditos, Renegade Indians, Pinkertons and 7th Cavalry. Also covers all of their gang specific cards.
     
    The Scenes
     
    Nine scenes (scenarios) presented in three linked acts, plus two special multi-player scenes.
     
    Rogues' Gallery
     
    Two named characters plus guidelines on making your own.
    DMH009
    £15.00
     

    OUT OF STOCK

  • The Peninsular War - Soldiers of Napoleon Supplement

    The Peninsular War - a supplement for Soldiers of Napoleon
     
     
    Refight the many battles of the Peninsular War as France and her allies march in conquest of Portugal and Spain, with Soldiers of Napoleon’s exciting card-driven action sequence, creating tabletop wargames with dramatic tension, difficult tactical command decisions and a strong narrative that will make the battles feel like the Napoleonic period.
     
    Included are: five army lists over seven years of fighting across Spain and Portugal, for the early years of the war, 1807-1811, and the later years, 1812-1814 as the alliance advance on, and then invade, France.
     
    •  The Early Peninsular War, includes three army lists for the principal combatants: France’s Army of Spain against the alliance of the British and Portuguese armies, plus the loyalist
    Spanish army.
     
    •  The Late Peninsular War, includes two army lists for the combatants of the later campaign: France’s Army of Spain against the alliance of  the British, Portuguese and Spanish.
     
     
    • Great Battles – Albuera, 1811, is a mini-campaign of five historical scenarios to refight the Battle of Albuera. Scenarios include: the French’s first feint towards Albuera village, the first and second assaults by the French V Corps on the southern flank at the southern knoll, a renewed assault on Albuera, and the finale, General Cole’s 4th Division’s counter-attack.
     
     
    • New Rules and Unit Profiles, including new Unique Units for the armies, such as Spanish Guerrillas, new Commanders of Note and full unit profiles for all the army lists included.
     
    80 pages.
     
    You will need a copy of Soldiers of Napoleon Rulebook and Card Set to fully appreciate and use this supplement.
    BP1854
    £25.00
     

    OUT OF STOCK

  • The Salem Sisterhood Posse

    A ready made Posse to use in the game Dracula's America: Forbidden Power.

    When the Pilgrim Fathers first landed in America, amongst them was a coven of white witches from an ancient society known simply as the Sisterhood. These secretive protectors of Humanity consisted of female Arcanists from select bloodlines and their male relatives who acted as their protectors and guardians.

    Joining this Faction means your Posse is led by the powerful white witches of the Sisterhood, in tune with the Arcane balance of the natural world. Alone, they are vulnerable – when used as a Coven, their mastery of Arcane Power grows exponentially!

    The Salem Sisterhood is made up of 8 figures:
    1x Maiden
    1x Crone
    1x Mother
    1x Guardian
    4x Gunfighters (2 with pistols, 1 with Shotgun, 1 with rifle).

    All miniatures are 28mm sized. The Gunfighter Miniatures are taken from Artizan Design Wild West packs.

    Metal figures, supplied unpainted.
    DRAC211
    £19.00
     

    OUT OF STOCK

  • The Seven Dead Mans Hand Gang

    Seven Dead Mans Hand Gang including special rules card and bases. Models supplied unpainted. You need a copy of The Curse of Dead Man's Hand to use this gang.

    A group of the most dangerous men ever to set foot in these parts, are these men here to seek redemption, justice or personal glory? Or all three? 7 figure box set.
    CDMH003
    £20.00
     

    OUT OF STOCK

  • The Silver Bayonet

    As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better…
     
    The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing… or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
    BP1791
    £25.00
     

    OUT OF STOCK

  • The Silver Bayonet - British Unit

    We have put together a typical British Unit for you to use in The Silver Bayonet.
     
    The figures represent:
    Your Officer,
    A Highlander,
    A Light Infantryman,
    An Artilleryman,
    A Doctor,
    A Rifleman,
    A Supernatural Investigator,
    A Vetern Hunter,
     
    All figures are 28mm sized, made of metal and supplied unpainted.
    TSB001
    £24.00
     

    OUT OF STOCK

  • The Silver Bayonet - French Unit

    To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.
     
    We have put together a typical French Unit for you to use in The Silver Bayonet.
     
    The figures represent:
    Your Officer,
    A Sapper,
    A Heavy Cavalryman,
    A Vivandierrie,
    An Occultist,
    A Grenadier,
    A Supernatural Investigator,
    A Vetern Hunter,
     
    All figures are 28mm sized, made of metal and supplied unpainted.
    TSB003
    £24.00
     

    OUT OF STOCK

  • The Silver Bayonet - Prussian Unit

    To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.

    We have put together a typical Prussian Unit for you to use in The Silver Bayonet.

    The figures represent:
    An Officer,
    A Light Cavalryman,
    A Swordsman,
    An Infantryman,
    An Occultist,
    A Doctor,
    A Rifleman,
    A Strategist,

    All figures are 28mm sized, made of metal and supplied unpainted.

    TSB006
    £24.00
     

    OUT OF STOCK

  • The Silver Bayonet - Spanish Unit

    To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.
     
    We have put together a typical Spanish Unit for you to use in The Silver Bayonet.
     
    The figures represent:
    Your Officer,
    A Sapper,
    An Infantryman,
    An Artilleryman,
    A Guerrilla,
    A Champion of the Faith,
    A Swordsman,
    A Vetern Hunter,
     
    All figures are 28mm sized, made of metal and supplied unpainted.
    TSB002
    £24.00
     
  • The Silver Bayonet - The Second British Unit

    To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.

    We have put together a 2nd typical British Unit for you to use in The Silver Bayonet. You can combine these with Soldiers from the first British Unit to make tyour own unique Unit.

    The figures represent:
    Your Officer (Navy this time, not Army)
    A Grenadier,
    A Marine,
    A Heavy Cavalryman,
    A Native Scout,
    A Sailor,
    An Occultist,
    A Light Cavalrywoman.

    All figures are 28mm sized, made of metal and supplied unpainted.

    TSB013
    £24.00
     

    OUT OF STOCK

  • The Silver Bayonet - The Second French Unit.

    .To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.

    We have put together a typical French Unit for you to use in The Silver Bayonet. You can combine these Soldiers with the first French Unit to create your own unique Unit.

    The figures represent:
    Your Officer,
    A Doctor,
    A Light Cavalryman,
    A Native Scout,
    An Artillerist,
    A Guard,
    A Infantrywoman,
    A Sailor.

    All figures are 28mm sized, made of metal and supplied unpainted.

    TSB014
    £24.00
     

    OUT OF STOCK

  • The Silver Bayonet Russian Unit TSB004

    TSB004 - The Russian Unit
    To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.

    We have put together a typical Russian Unit for you to use in The Silver Bayonet.

    The figures represent:
    Your Officer,
    A Werebear,
    A Champion of the Faith,
    A Light Cavalryman,
    An Infantryman,
    A Rifleman,
    A Supernatural Investigator,
    A Veteran Hunter,

    All figures are 28mm sized, made of metal and supplied unpainted.

    TSB004
    £24.00
     

    OUT OF STOCK

  • The Silver Bayonet The Austrian Unit

    TSB005 - The Austrian Unit
    To play the Silver Bayonet, you choose an Officer figure from your preferred nation, and you recruit a special unit of skilled Soldiers to take on investigations and to battle against supernatural forces.

    We have put together a typical Austrian Unit for you to use in The Silver Bayonet.

    The figures represent:
    A Strategist,
    A Dhamphir,
    A Grenadier,
    An Artillerist,
    An Occultist,
    An Infantryman,
    A Supernatural Investigator,
    A Veteran Hunter,

    All figures are 28mm sized, made of metal and supplied unpainted.

    TSB005
    £24.00
     

    OUT OF STOCK

  • The Sisters & Guardian

    The three Sisters (Maid, Mother, Crone) and their Guardian, are the essential members of the Salem Sisterhood posse.
     
    4 models, 28mm sized, made of metal, supplied unpainted.
    DRAC126
    £10.00
     
  • The War on the Ground

    World War Two.
     
    Experience the harsh realities of commanding your own force. When lives are on the line and victory is in the balance, there are no easy decisions. 
     
    War on the Ground is a game system for tabletop actions, designed to give a realistic and enjoyable game for 12mm/1:144 scale miniatures. The game covers all aspects of WWII combat including infantry, armour, artillery and aerial encounters.
     
    These rules also include a separate fast play reference sheet and five historical scenarios to get you started.
     
    Created by Peter Heath, Anschluss Wargames
     
    BP1757
    £16.00
     

    OUT OF STOCK

  • They Come Unseen Submarine Warfare Board Game

    Submarines and surface fleets battle for Cold War dominance! NATO players must use their submarines to sneak troops into enemy ports, destroying vital strategic targets, while the Soviet team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.
    Designed by retired Royal Navy officer and submarine commander Andy Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluff and deception that uses two boards, one for action on the surface, seen by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially designed control panels to help keep track of vital information such as fuel, ammunition and current cruising depth.
    OGBOX02
    £39.99
     

    OUT OF STOCK

  • Thud & Blunder - Fantasy Skirmish Wargames Rules

    Thud & Blunder is a set of generic fantasy skirmish wargaming rules from the Ministry of Gentlemanly Warfare, whose authors have previously brought you In Her Majesty’s Name, Daisho and Blood Eagle.
     
    With just five to fifteen figures a side you can play a party of brave adventurers, a knight and his retinue, a college of powerful wizards, a company of dwarven prospectors, a patrol of elven rangers, a warparty of orc raiders, a foul necromancer and his undead minions, and so many more classic fantasy warbands. The book provides numerous example warbands and all the tools you need to create almost any warband that you can imagine, including a detailed and open points system. The rules cover a wide range of armour and weapons, including magical versions. You will also find statistics for a variety of beasts and legendary beasts, rules for flyers, a comprehensive system of magical powers and much, much more.
     
    Thud & Blunder is not tied to a specific world; this means you can play your games in any fantasy setting you choose, including realms of your own devising.
     
    The rules are designed to be really quick to learn and fast in play. As with all our games, they are well-supported with their own dedicated Facebook page and a Blog that includes free additional material from both authors and players.
     
    This is the skirmish game many fantasy wargamers have been waiting for; it puts the creative power in your hands.
     
    164 page. Full Colour. Hard Back.
    BP1675
    £27.00
     

    OUT OF STOCK

  • To Kill A King Pike & Shotte Rulebook

    To Kill A King Pike & Shotte Rulebook contains 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle/army lists for the main protagonists.

    201013001
    £25.00
     

    OUT OF STOCK