The cookie settings on this website are adjusted to allow all cookies so that you have the very best experience. If you continue without changing your cookie settings, we'll assume that you are happy to receive all cookies on our website. However, if you would like to, you can change your settings at any time using the Change cookie settings link in the Special menu. 
    
 

Printable version

Special offers

Necromunda: Apocrypha Necromunda


Necromunda: Apocrypha Necromunda

Details

Sales Code
301-28
Manufacturer
In stock
1 item(s) available
List Price
£31.50
Our price
£27.00 (Save 14%)

Options

Quantity (1 available)


Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment.

 
This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles.
 
This 128-page hardback contains:
 
– Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.
– Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.
– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.
– Seven scenarios, including four Arbitrator, and three Gang Raid plots.
– Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.
– Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them
– Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles.
– Miniatures showcase for House Delaque, and Heroes of Jardlan.
 
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
  • Customers Also Bought

  • Leagues Of Votann: Einhyr Hearthguard

    Clad in formidable exo-armour and equipped with a fearsome array of weaponry, Einhyr Hearthguard are a force to be reckoned with. Whether forming bodyguards around their Oathband's heroes or striking deep into the heart of enemy territory, they are all but unstoppable on the attack and nigh-immovable in defence.
     
    This multipart plastic kit builds five Einhyr Hearthguard, elite Kin equipped with the finest armour and weapons available. Their bulky, rune-etched exo-armour allows them to withstand concentrated enemy fire, and incorporates a shoulder-mounted grenade launcher. Each model can be armed with a choice of ranged and melee weapons – an EtaCarn plasma gun or volkanite disintegrator for blasting away at a distance, and a concussion gauntlet or plasma blade gauntlet for close fighting. The kit includes 19 interchangeable heads – 12 unique bare heads, five helmets, and two helmets with open visors. One model can also be built as a Hesyr leader, equipped with a concussion hammer and a choice of two different crests.
     
    This set comprises 117 plastic components, and is supplied with 5x Citadel 32mm Round Bases and a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    69-04
    £33.75
  • Leagues Of Votann: Sagitaur

    Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs mount a remarkable amount of firepower for vehicles of their size, and can even knock out enemy battle tanks – all while maintaining transport capacity for small expeditionary squads.
     
    This box builds one Sagitaur, a fast-moving vehicle that combines firepower with the ability to carry a unit into battle. This sturdy six-wheeled vehicle boasts a hull-mounted twin bolt cannon, a rear transport hatch, and comes with a choice of four turret weapons operated by a robotic gunner – a HYLas beam cannon, L7 missile launcher, Sagitaur missile launcher, or MATR autocannon – providing the versatility to take on any threat. The Sagitaur's pilot is visible beneath a screen of clear plastic, with a choice of three different heads to customise your driver and keep each of your vehicles distinct.
     
    This kit comprises 88 plastic components and 3 clear plastic components, and is supplied with a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    69-06
    £36.00
  • Leagues Of Votann: Brokhyr Iron-Master

    Brôkhyrs are the engineers and artisans of the Leagues, and Iron-masters are the most accomplished of their kind. In battle, they take on the duty of maintaining damaged Kin war engines, often aided by Ironkin and COG repair crews. These veteran Brôkhyrs also bring their most powerful creations to war, taking satisfaction in unleashing them upon the foe with their own hands.
     
    This multipart plastic kit builds one Brôkhyr Iron-master, a high-ranking field engineer with an accompanying retinue. Armed with a graviton rifle and graviton hammer of their own creation, the Iron-master's technological skill is displayed by the many tools strung about their void-suit – a panoply spread across their four aides. A reliable Ironkin Assistant carries plenty of extra hardware, including a las-beam cutter, and three E-COGs hover with specialist tools in tow – a plasma torch, manipulator arms, and an Autoch-pattern bolt pistol, respectively. The kit includes a multispectral visor for the Iron-master, which can be worn over the eyes or pushed up onto their forehead.
     
    This set comprises 33 plastic components, and is supplied with 1x Citadel 32mm Round base, 1x Citadel 28.5mm Round Base, 3x Citadel 25mm Round Bases, and a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    69-12
    £29.25
  • Necromunda: Rulebook

    Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering spires to the bowels of the underhive, a maddening mass of humanity that lives, works, fights, and dies without ever seeing the light of day. In the world beyond, outlaw gangs and nomadic tribes war endlessly over trade routes across the irradiated ash wastes.
     
    Life is cheap. The bullet is king. And in the shadows of the hive, only the strongest endure...
     
    This rulebook is the definitive guide to the game of Necromunda – the tabletop skirmish wargame of anarchy and violence, where players control rival gangs battling for supremacy. It contains the full and updated core rules of the game, including new additions like vehicles, founding gangs, and ash wastes weather, along with campaign rules and scenarios. The book also offers an in-depth look at the setting of Necromunda through background lore and stunning illustrations. It's an essential resource for anyone who wants to enter the brutal world of inter-gang warfare!
     
    This 336-page hardback book contains:
     
    – Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology.
     
    – Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place.
     
    – Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles.
     
    – Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits.
     
    – Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang.
     
    – Arbitrator’s Toolkit: An expanded Arbitrator’s Toolkit, with rules to help you shape the perfect campaign and story – including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics.
     
    – Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities.
     
    – The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, accessories, chems, companions, and more – including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market.
     
    This book provides the core rules for games of Necromunda. You'll find the rules for specific gangs in other Necromunda "House of..." or "Book of..." supplements, which are available separately.
    300-25
    £38.25
  • Tyranids: Termagants

    Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages of hive ships and hunt intruders, Termagants harry their prey with a hail of firepower, seeking always to outflank and envelop their victims as they erode their numbers.
     
    This multipart plastic kit builds 10 Termagants, as well as a Ripper Swarm to expand your chitinous tide. Each Termagant can be armed with your choice of three biological armaments – a compact fleshborer, beetle-infested devourer, or paired spinefists. The kit also includes special weapon options for three of the Termagants – one can be armed with an explosive shardlauncher, one with a long-barrelled spike rifle, and one with a mucous-spewing strangleweb.
     
    This kit comprises 79 plastic components, and comes with 10x Citadel 28.5mm Round Hex Hole Bases, and a Citadel 40mm Round Hex Hole Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    51-34
    £25.20
  • Necromunda: Ruins Of Jardlan

    House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus.
     
    This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda.
     
    This 128-page hardback supplement contains:
     
    – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs.
     
    – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape.
     
    – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs.
     
    – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek.
     
    – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
    301-25
    £28.35
  • Da Red Gobbo's Surprise

    24/11/2023 Release Day Stock (not made to order, not waiting upto 180 days) - MAX 2 PER HOUSEHOLD

    Celebrate the season of giving with this very generous Red Gobbo, ready to drop some "presents" on his favourite Imperial citizens. Designed as a miniature diorama, fans of all stripes will enjoy this highly collectable Warhammer Commemorative Series model, only available for the 2023 holiday season.

    This multipart plastic kit builds Da Red Gobbo’s Surprise, depicting your favourite mischievous grot perched atop a scenic base. His bag of goodies is open, and some of his gifts have slipped out – thankfully, more welcome than the big bombshell he’s about to drop. Don't ruin his surprise!
     
    This kit comprises 9 plastic components, and a Citadel 40mm Round Base.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    50-61
    £22.50
  • Gloomspite Gitz: Grotmas Gitz

    Celebrate Warhammer this festive season with the Grotmas Gitz – a festive grot riding a present-packed squig, surrounded by seasonal goodies, and snotling 'helpers'. Designed as a diorama, fans of all stripes will enjoy this highly collectable miniature, only available for the 2023 holiday season.
     
    This multipart plastic kit builds Grotmas Gitz – the rival of Da Red Gobbo! It's a great collector's piece, perfect for display, and can be used in games of Warhammer Age of Sigmar and Warhammer 40,000 with free downloadable rules on the Warhammer Community website.
     
    Giant Cave Squigs are especially huge and ferocious beasts that make excellent steeds for the more daring grot Loonbosses. They hurtle into battle like rubbery meteors, all fangs, prodding spikes and shrieking war cries.
     
    This kit comprises 18 plastic components, including a scenic base.
     
    This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    89-85
    £22.50
  • Kill Team: Termination

    The world of Bheta-Decima is a ruined corpse, a toxic and crumbling nightmare. Even in this desolation, a Genestealer-infected regiment of Brood Brothers musters for global insurrection. All their martial expertise is tested to its limits, however, when they encounter a ruthless and resilient band of Hernkyn Yaegirs. These hardy survivors of a crashed vessel will baulk at no deed to see that their legacy outlasts the alien-tainted soldiers hunting them down.
     
    Kill Team: Termination is the latest expansion for Kill Team, plunging you into a desperate fight for resources and control on a dying world. Take command of two new kill teams – zealous Brood Brothers, led by a scheming Broodcoven, and a band of determined and heavily-armed Hernkyn Yaegirs – as they fight over two Plasma Generatorium terrain pieces that upgrade your killzones. You'll also find a book packed with background information, new missions, and rules for both kill teams, plus two sets of datacards and tokens to keep your games running smoothly – all exclusive to this box.
     
    This boxed set contains:
    – 88-page softcover Kill Team: Termination book: All the background, artwork, and rules for both of the two kill teams in the box, plus the ongoing story unfolding upon the ravaged planet of Bheta-Decima, as well as a Shadow Operations: Termination mission pack, and rules for the Plasma Generatorium terrain pieces.
     
    – Hernkyn Yaegir Kill Team: Hernkyn Yaegirs are ruthless commandos who protect the claims of the Leagues of Votann. These multipart plastic miniatures include 10x Hernkyn Yaegirs with a variety of weapons and cosmetic options, as well as a Leagues of Votann transfer sheet. You'll also find upgrade parts to build specialist operatives like a sniping Yaegir Riflekyn, stealthy Tracker, or determined Ironbraek.
     
    – Brood Brothers Kill Team: Unswervingly loyal to their cultist comrades, Brood Brothers are Genestealer Cultists concealed within the Astra Militarum, ready to turn Imperial weapons and training upon their family's foes. These multipart plastic miniatures include 10x Brood Brothers armed with scavenged lasguns, who come with a Cadian Infantry transfer sheet and plenty of upgrade parts for specialists like heavily-armed Gunners or a faithful Iconward. There are also 5x Broodcoven models to lead your team, including a psychic Magus, scurrying Familiars, and even a looming Genestealer Patriarch.
     
    – Termination Plasma Generatorium: Two modular pieces of versatile industrial infrastructure, integrated into the extraction-rigs of Bheta-Decima. These multipart plastic terrain pieces are intended for use with the missions found in the Kill Team: Termination book, alongside the Killzone: Bheta-Decima terrain set.
     
    – Datacards: Keep games running smoothly with reference cards detailing each team's operatives, abilities, equipment, Ploys, and Tac Ops, plus reference cards for the accompanying token sheets. Includes 23x Kill Team: Termination Datacards, 22x Hearnkyn Yaegir Kill Team cards, and 24x Brood Brother Kill Team cards.
     
    – Token Sheets: Easily track abilities, objectives, equipment, and Command points throughout your game with team-themed tokens. Includes 1x Hearnkyn Yaegir token sheet, containing 62x double-sided cardboard tokens, and 1x Brood Brothers token sheet, containing 54x double-sided cardboard tokens.
     
    All miniatures come with appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    You'll need a copy of the Warhammer 40,000 Kill Team Core Book to use the contents of this set. You'll also need the Killzone: Bheta-Decima terrain set to create the mission maps in the book. Both are available separately.
     
    The miniatures and some other elements of this product will be available separately at a later date.
    103-47
    £78.75