Sigmarite chapels can be found in nearly every settlement in the Empire of Man, often well-appointed by donations or wealthy donors. They're immediately recognisable from the twin-tailed comets that decorate their walls, as well as their ornate statuary and embellishments, and are often caught up in fighting between forces who wish to loot, protect, or garrison their blessed walls. This multipart modular plastic kit builds a gorgeous Sigmarite chapel of the Empire, lined with statues and adorned with holy imagery. The kit is loaded with optional components and accessories to tailor the temple of your tastes, or set your chapel apart from others in your collection. No matter how you build this holy sanctuary, it will fit perfectly onto the battlefield alongside the rest of your terrain. This kit contains 39 plastic components. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Repugnant to other Necrons, Ophydian Destroyers echo elements of servile Canoptek Wraiths and reviled Flayed Ones in their murder-optimised bodies. Tunnelling through solid ferrocrete with frenzied violence and flickers of dimensional displacement, they burst into view to ambush, hack and rend their prey apart. Slice your way through enemy units with the fast and deadly Ophydian Destroyers. Armed with hyperphase weapons and Ophydian claws, little can survive an attack from these floating killers. You can accompany your unit with a Plasmacyte who can power up the Destroyers. The kit comes with six different heads, meaning that you can customise your Destroyers. This 57 part plastic kit makes three Ophydian Destroyers and a Plasmacyte. It is supplied with three 50mm round Citadel bases and a 28.5mm round Citadel base. |
Orc & Goblin Tribes attack as a manic tide of destructive enthusiasm. With little heed for their own safety, they throw themselves upon the enemy using unsubtle, but nevertheless effective tactics of choppin' and smashin' their foes. This set includes 20 Orc & Goblin Tribes themed dice. They are cast in pearlescent green, with blood red ink markings. The six-sided dice boldly features an Orc & Goblin faction icon, on the '6' face of each dice. Contains 20x 16mmx16mmx16mm dice: – 18x Orc & Goblin Tribes D6 dice – 1x Artillery dice (labelled 2, 4, 6, 8, 10, Misfire) – 1x Scatter dice |
Orc Boyz form into rag-tag regiments that enthusiastically surge towards the enemy. These mobs fight with crude hand weapons and hefty shields, stabbing and battering their way through their foes. This multipart plastic kit builds 31 Orc Boyz, who are just itching to get stuck into melee for your Orc & Goblin Tribes. These brutish fighters can be built carrying rugged shields and hand weapons, or with shields and thrusting spears. Alternatively, the unit can maraud into battle armed with a pair of hand weapons – perfect for splitting enemy skulls. You’ll also find components to build a full command section – a mighty Boss to lead your unit, a musician, and a standard bearer with a choice of a skull or a cloth banner. This kit contains 416 plastic components, and 35x Citadel 30mm Square Bases. It also includes 1x Orc Transfer Sheet featuring 75 high-quality waterslide transfers to decorate your models further. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Orc Bosses are the biggest and brawniest of their kind, leading their tribes to battle, having bashed their way to a position of authority. Orc Bosses are mighty leaders for Orc & Goblin Tribes. In this kit, you will find components to build two of these intimidating characters – one on foot and one mounted on a fierce War Boar. You get many options for your brutal Bosses, including a choice of great weapon, hand weapon and shield, spear and shield, or a pair of hand weapons. You can also build either Orc as a Battle Standard Bearer. There are also three head options and optional shoulder pads, allowing you to personalise your leader. This kit contains 27 plastic components, 1x Citadel 30mm Square Base and 1x Citadel 30mm x 60mm Rectangular Base. Also includes 1x Orc Transfer Sheet containing 75x high-quality waterslide transfers for you to further decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
We are Orcs and dat’s no lie We’ll make yoo screem an’ make yoo cry… Once a laughing stock, the Gouged Eye has employed filthy tactics, brute force and lots of punching to rise through the ranks to become big players in the upper echelons of Blood Bowl. They’ve won the title before, and they can do it again – a far cry from the early days of the team, when it was a miracle if their throwers were facing the right way. We’ll pull yore hair and pinch yore thigh… This box contains 12 ‘orrible plastic Orc Blood Bowl players – 2 blitzers, 2 throwers, 2 Black Orc blockers and 6 linemen. Supplied with extra balls, team counters, a decal sheet covered in Orc symbols and 12 32mm Blood Bowl round bases, featuring holes to slot the ball into when your miniature has possession. And if dat don’t work, we’ll gouge your eye! |
March to war under the banners of the most violent Adepta Sororitas Order with these bloodsoaked dice. No matter the enemy, this set will aid you as you slice and shoot your way through enemy hordes. This set includes 20 six-sided dice measuring 16mm along each edge. They are cast in black, each featuring blood-red pips and the Order of the Bloody Rose icon on the 6 face. |
Big Meks are obsessed with creating ever larger and more devastating war machines to unleash upon their foes. Their (often calamitous) endeavours have spawned some deadly dakka, one particularly volatile creation is the Shokk Attack Gun. By projecting a narrow force field tunnel through the Warp that opens at the front of the gun with the exit point created wherever the operator aims it. Herds of snotlings - along with the odd squig - are hurled down a hellish Warp tunnel. As the Mek does his best to aim at the exact location of the enemy soldiers, the Warp-crazed snotlings emerge scrapping, clawing and biting not so much at, the ranks of the foe but rather rematerializing actually inside the foe themselves. This multi-part plastic kit makes one Ork Big Mek with Shokk Attack Gun. |
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart. This boxed set contains 11 multi-part plastic Ork Boyz, and includes options for sluggas, choppas, shootas, heavy weapons and stikk bombz. Models supplied with 32 mm round bases. |
Warhammer 40,000 Deff Dreads epitomise three main ideal of Ork warfare: big, shooty and stompy. They thunder and clank towards the foe, limbs waving as heavy weapons spit death into the enemy ranks and powered shears snip excitedly in anticipation of the bloodletting to come. This Warhammer 40,000 box set contains one multi-part plastic Ork Deff Dread. This 86-piece set includes: two cockpit sights, 10 different glyphs, five different close combat weapons, two big shootas, two rokkits, two kustom blastas, a skorcha, and other assembly options. Model supplied with a 60mm round base. |
Behold the Flash Gitz! The richest and most obnoxious of all the Orks. These wanton mercenaries travel the galaxy flaunting their flashy kit and engaging in acts of outrageous piracy. But don’t be fooled by their ostentation. A mob of Gitz are exceptionally skilled at breaking ‘eads and they are lethal in a firefight - Gork knows when they open fire it's nothing short of cataclysmic. This multi-part plastic kit makes five Flash Gitz armed to the teef with flashy snazzgun’s. Channel your inner Mek by assembling these kustomised weapons with the engine, gun body, |
The Gorkanaut possesses all the unsubtle brutality of Gork along with a blocky silhouette that looms menacingly over friend and foe alike. Piloted by an Ork Nob, this hulking orkoid armoured war suit is the epitome of everything an Ork aspires to be: Massive, tough, loud and destructive. The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork (or possibly Mork). It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha. This multi-part plastic kit contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with optional extras so you can add your own personalised finishing touches. |
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle. This box set contains 10 multipart plastic Gretchin and a multipart plastic Ork Runtherd, including: 12 Gretchin head variants and 2 Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 32mm round bases for the Ork and 25mm round bases for the Gretchin. |
Warhammer 40,000 Killa Kans are essentially giant metal canisters on piston-driven legs that sport lethal close combat attachments and heavy-duty weaponry. One of their limbs usually ends in deadly-looking power shears or a great blood-encrusted buzz saw, whilst the other is a large calibre weapon welded to the opposite side. This Warhammer 40,000 box set contains three multi-part plastic Ork Killa Kans. This 94-piece set includes: three variations of Cockpit, three different close combat weapons, a big shoota, a rokkit launcha and a skorcha. Also included are a host of glyphs, armour plates, horns, metal teef and dangly bitz. Warhammer 40,000 Models supplied with 60mm round bases. |
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers. This multi-part plastic boxed set contains enough parts to make either four Lootas or four Burna Boyz and one Ork Mek armed with a kustom mega-blasta. The set also contains a big shoota and a rokkit launcha which you can use to customise your other Ork Mobs. |
The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off the hail of bullets that would kill lesser Orks. This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha or a kombi shoota-skorcha). In addition to the deadly dakka, this kit also has enough killsaws to give each of your Meganobz a pair. One Meganob can be assembled as a Big Mek in mega armour armed with a kustom mega-blasta and power klaw (which also functions as Mek’s tool for battlefield repairs). You have the option to equip your Big Mek with a back mounted kustom forcefield or a tellyport blasta. |
Ork Meks are eccentric inventors that possess a natural ability for creating wotzits and fixin' gubbinz. From building deadly dakka from scrap to creating wobbling bubbles of force to protect da boyz from harm, Meks can do it all. This single frame plastic Mek is armed with a kustom mega slugga and mek’s tools. This kit comes with a 32 mm round base. |
One of four deadly Mek Gunz, this clanky field gun has enough dakka to crush even the toughest of targets. Crewed by long-suffering grots the Mek Gunz have heralded the end for many a hapless foe. Based on lifta-droppa technology, this weapon traps it’s target in a localised force field. It then hoists them aloft and, with horrible finality, crushes them like a massive invisible fist. Of course, the biggest hazard for those facing the Mek Gunz is that, until they start firing, no-one is really sure what they will do. This multi-part plastic kit makes one of four possible Mek Gunz and has a six-strong grot crew. It can be assembled as a bubblechukka, a smasha gun, a traktor kannon or a kustom mega-kannon. |
The Orks call their ruling caste Nobz. Ork nobility is determined not by some accident or birth or sparkly heirloom but by the sheer size and belligerence of the Ork claimant. The only Ork bigger and scarier than a Nob is a Warboss, and the Nobz delight in reminding lesser Orks about their natural supremacy using their scarred fists and iron-clad boots. A Nob who has earned his Warboss's respect may carry a banner into battle. A warband's banner is decorated with glyphs, trophies and the blood of defeated enemies to show how dangerous the owners are - if that doesn't work then the rather powerful shoota that the Nob carries should be an indicator of intent. Gripped proudly by the Nob's power klaw, such a banner has a near-religious significance to the Orks, and they will fight all the harder in its presence. This is a finely detailed resin cast kit that comes in 4 components, making 1 Ork Nob With Waaagh! Banner. Supplied with a 32mm round base. |
Warhammer 40,000 Orks call their ruling caste Nobz. Warhammer 40,000 Nobz are bigger and scarier that other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking skulls left, right and centre. In this way each Nob acts as a sergeant-at-arms, champion, oppressor and role model for the Boyz they lead. This box set contains five multi-part plastic Warhammer 40,000 Ork Nobz. This 104-piece set includes: 10 head variations, five different torso-fronts and five body variations allowing you to assemble a unique looking squad. Also included are a range of weapon options including: big choppas, power klaws, shoota/rokkit kombi-weapons, a shoota/skorcha kombi-weapon, sluggas and choppas. Additonally there are a host of extra components to allow you to further customise your squad, including parts to upgrade one of your Warhammer 40,000 Nobz to a Painboy and a Grot ammo runt. Models supplied with 40mm round bases. |
Warhammer 40,000 Ork Painboyz are happy to perform the most hasty surgery to get their patients back up and into the fray. This single frame plastic Painboy is accompanied by a grot orderly and he’s equipped with Dok’s tools and a ‘urty syringe. |
When a mere dreadnought just isn't stompy enough, a Mek feels the urge to build a stompa. As big as a Battle Fortress, a Stompa is a walking, shooting, roaring idol of Gork. It has a crew of several Orks aided by dozens of Grot riggers, runners and assistants. A Stompa usually mounts two or three enormous guns as well as some form of oversized claw or whirring blade for chewing up enemy tanks and titans in close combat. This box set contains one large multi-part plastic Ork Stompa. This massive kit has over 230 components, comes with a myriad of weapon, and can be modelled in a number of different ways. |
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war strapped to rokkit packs that, when activated propel their wearers forward on great tongues of oily black flame. This box set contains 5 multipart plastic Ork Stormboyz, including: 10 head variations, 5 different torso-fronts and 5 body variations allowing you to assemble a unique looking squad. This set contains a host of accessories and additional parts allowing to further customise your squad, and even includes a Gretchin with his very own rocket pack. Models supplied with 32 mm round bases. |
Ork Tankbustas live for the big kill, preferring to wield a rokkit launcha in battle as opposed to the choppas and sluggas more commonly associated with their race. It is their role on the battlefield to hunt down enemy tanks and blow them to smithereens with well-aimed (in other words, lucky) salvoes of rokkits. Sometimes a Tankbusta will become frustrated with the lack of rokkits that actually get to the target and he'll find a more accurate way of delivering them instead. Occasionally the Ork will strap a bundle of high explosives to a Squig and direct it to run underneath a nearby vehicle. More often than not, the Ork will simply attach a rokkit to a stick and hit the enemy tank repeatedly until something explodes. This boxed set contains 5 Ork Tankbustas and 2 Bomb Squigs. These models are finely detailed resin cast miniatures. They are supplied as 13 separate components and come with 32mm round bases for the Orks and 25mm round bases for the Squigs. |
Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, a Goff vehicle will be functional with a large crew compartment, while the Evil Sunz almost always have turbo-charged engines and a red paint job. This box set contains one multi-part plastic Ork Trukk, and includes a bolt-on big shoota, boarding plank, wrecker ball and reinforced ram. |
A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-bombing the foe in a fighta-bomma can compare to the raw excitement of hurtling towards the enemy on a warbike with all guns blazing. This boxed set contains 3 multi-part plastic Ork Warbikes, and includes options for an Ork Nob on Warbike, a variety of wargear options and extra details. Models supplied with 75 mm oval bases. |
Any good Ork Hunter knows the safest way to deal with a rampaging Warboss is to hit them with tank-busting artillery from as far away as possible. By donning a piston-driven suit of incredibly durable mega armour, this Warboss makes a mockery of such underhanded enemy tactics, much to the terror of his foes. The strongest and meanest among his already brutal kin, the Warboss supplements his fearsome bulk and staggering might with powered armour that makes him a force to be reckoned with on the battlefield. He strides into battle with a boss pole that denotes his rank, an 'uge choppa that decimates his foes, and a big shoota operated by a grot perching precariously on his armour. This kit comprises 17 plastic components with which you can assemble one Warboss in Mega Armour and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
A towering slab of muscle, teef and bad attitude, a Warboss leads the charge from the very front, with glee. With klaw, fist and dakka this green behemoths bulldozes a bloody path through enemy lines. Meanwhile, his ear-splitting war cry and weapons-grade glower motivate his boyz to ever more gratuitous violence. This kit makes one Ork Warboss armed with a power klaw, kombi-rokkit, two sluggaz, and stikkbombs. Alongside this preposterous array of weaponry that’s sure to make short work of any enemy, he is also joined by a slavering attack squig, hungry for action. This kit comprises 12 plastic components with which you can assemble one Ork Warboss with Attack Squig, and is supplied with 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Weirdboyz are the most psychically powerful of all Orks as they act as a focal point for the psychic energy generated by their greenskin comrades. Orks are generally pretty rowdy, and as a result the Weirdboy can pick up quite a lot of psychic energy which can, unless dissipated, prove spectacularly fatal for him. Weirdboyz often release their pent-up energy as a devastating blast, resulting in a messy and untimely death for anyone in the vicinity. Sometimes they disappear entirely, reappearing amongst the enemy with a blinding green flash. However their powers manifest, the Orks that follow them into battle are always guaranteed a good show. This pack contains one Ork Weirdboy - a finely detailed resin cast kit that comes in seven components, and is supplied with a 40mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints. |
Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before. Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within this 136-page hardback, you’ll find: - The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything. - The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection. - Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life. - The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up. - Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz. - A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection. - Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders. - A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue. - A timeline of major events and battle in Ork history. - Background on each unit available to an Ork army. - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here: - 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000 - Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat - Points values for all miniatures, weapons and wargear for use in matched play games - Ways of the Warbands – rules for Battle-forged armies, including: - Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz - Army abilities that reflect the methods of war of the Orks on the tabletop - 26 unique Stratagems - 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section - Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks; - Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword - 6 Tactical Objectives unique to Orks |
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tanks with the capacity to bear a vast number of angry Orks into battle while shrugging off the worst the enemy can throw at them. Get your Boyz into battle in style with a Battlewagon, the last word in mobile fortresses for any discerning Warboss. As well as being an amazing transport choice, you can also take loads of weapons options so that you can shoot, smash, and crush your enemies as you get your Boyz to exactly where they need to be. This 135-piece plastic kit makes one Battlewagon. The kit includes options for a big shoota, kannon, killkannon, lobba, zzap gun, deff rolla, grabbin' klaw, and wreckin' ball and can alternatively be assembled as a Gunwagon or a Bonebreaka. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance speaks of a lifetime spent wrangling horrific beasts and tackling the largest foes they can find, dragging down their prey before hacking them to pieces with brutal choppas. Beast Snagga Boyz take to the battlefield on foot in great roiling mobs, overwhelming enemy lines in a tide of primal, unsophisticated violence. This kit builds 10 Beast Snagga Boyz, a strong and tough Troops choice for your Ork army. As the foot troops of the Beast Snaggas subkultur, they are perfect for advancing across the battlefield in a solid wall of muscle and belligerence, ploughing directly into your opponent's forces. The Boyz are armed with sluggas and choppas, while one may be assembled as the Nob unit leader with a power snappa. One Beast Snagga Boy also has the option of being built with a thump gun, a crude weapon firing explosive cannonball-like shells into enemy ranks. This set comprises 87 plastic components and is supplied with 10x Citadel 32mm Round Bases and 1x Ork Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Ork warbosses are usually stationary for only two reasons. One is when they are giving an enemy – or an unlucky grot – a good hiding, and the other is when they are shouting at their Boyz to give the foe a good krumpin'. The Big'ed Bossbunka provides the perfect place to holler from given its bosspole, which is outfitted with a very loud PA system. Constructed from the head of a repurposed Ork Gargant, the Big'ed Bossbunker gives your Warboss a way of directing the many rowdy Boyz under his command. If they misbehave, or if anyone attempts to unseat the Warboss, they will need to contend with a slew of shots from the Big'ed Bossbunker's big shoota and the Gaze of Gork – a weapon constructed from a jet engine that has been bashed into one of the Gargant's eyes. This multi-part plastic kit is comprised of 27 components, and can be assembled into one Big'ed Bossbunker. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Big Meks are the most ingenious inventors of Ork-kind, who build all sorts of powerful weapons and bizarre devices. They readily bring their favourite contraptions into battle to test them out, even donning self-made bionik exoskeletons to help them carry the biggest gadgets possible. So equipped, a Big Mek can unleash mechanical violence and blasts of energy, or wrenches open warp tunnels through which he and his followers pile into the fight.. This multipart plastic kit builds one Big Mek, an imposing Ork engineer absolutely covered with mechanical gubbins. This bionik brute is fitted with a teleporting shokk-boosta harness, and laden with kustom weaponry. The kit includes two weapon options for each 'arm' of the suit – the shooty side can take either a kustom mega-blasta or a traktor blasta, while the krumpin' side can wield a power klaw or a drilla. You'll also find two distinct head options, meaning you can build different Big Meks to tend to your teknologikal needs. This kit contains 32 plastic components, and a Citadel 50mm Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural mastery of infiltration. Snikrot is an unseen terror, leading his Red Skull Kommandos deep behind enemy lines – by the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades. This multipart plastic kit builds Boss Snikrot, an infamous Kommando leader and Ork assassin. He’s armed with a pair of combat blades known as Mork's Teeth, perfect for close quarters fighting behind enemy lines, as well as a custom silenced slugga. The kit includes loads of cosmetic details shared with Ork Kommandos, such as a backpack festooned with extra gear, a smoke grenade to decorate his base, and a choice of three head builds – one bare, one with Snikrot's trademark night-vision goggles over his eyes, and one with the goggles lifted onto his forehead. This kit comprises 17 plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Few sounds are as terrifying as the cacophony of hollering, clattering, and stomping that heralds the arrival of an Ork Kill Rig. Packed with savage Orks and pulled by a colossal tramplasquig, these ramshackle constructions are mobile death platforms, outfitted with all manner of weapons. From atop the wurrtower at the back of the rig, a Wurrboy can survey the battlefield, firing out powerful bolts of psychic energy at Ork and enemy alike. Alongside this psychic amplifier, the Kill Rig also carries a crew, including a driver, gunners, and Butcha Boyz, and is outfitted with a 'eavy lobba and stikka kannon for maximum destruction. This rickety war platform is the perfect centrepiece for any Ork Waaagh! thanks to the many powerful melee and ranged weapons it lets you bring to bear. It also makes an ideal transport for units of Beast Snagga Boyz and an excellent mobile command post for a Wurrboy. This multipart plastic kit is comprised of 111 pieces, allowing you to build one Kill Rig. The multiple emplacements on the rig can be mounted in a number of different places. This kit also comes with a 170mm Citadel Oval base. Alternatively, this kit can be built as a Hunta Rig with a separate Wurrboy. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dangerous beasts he could find. One such monster nearly got the better of him, eating him alive, but Mozrog is nothing if not pugnacious – clawing his way out, he returned to his tribe to be patched up with all manner of bionic bits. In battle, he rides the unmissable pale-skinned squigosaur, Big Chompa – the only living creature as cantankerous as Mozrog himself. Should your Waaagh! need a Warboss as powerful as a living deff rokkit, Mozrog and his mount Big Chompa are the perfect pair to add to your army. Between Mozrog’s bionics and Big Chompa’s unstoppable jaws, no foe can escape unharmed. Years of arduous hunting and a stubborn attitude have also rendered Mozrog nearly impervious to damage, shrugging off wounds that would lay low even most savage Beast Snagga Orks. This multipart plastic kit is comprised of 43 components with which you can build the Beast Snagga Orks Character Mozrog Skragbad and his squigosaur, Big Chompa. Alternatively, this kit can be assembled as a Beastboss on Squigosaur. It comes supplied with one 80mm Citadel Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The Painbosses of the Beast Snaggas are battlefield doctors hardened by many brutal conflicts. Augmented with a whole host of cybernetics and armed with a suite of surgical tools and squig-based remedies, they are always on hand to replace a limb with something more suited for heavy-duty krumpin’, while their grot orderlies whiz around patching up minor wounds. If your Orks are constantly getting duffed up in scraps, a Painboss is a perfect addition to your Waaagh! as they can support your Boyz on the frontline with a combination of dubious painkillers, bionic bits, and Ork know-how. This 21-piece plastic kit lets you build one Painboss and Grot Orderly. The Painboss has a choice of two head options – one with a bare head with a bionic eye, while the other has a crude bucket helmet made from scrap metal. This kit comes with one 40mm Citadel Round base and one 25mm Citadel Round base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most aggressive Orks can wrangle them towards enemy lines, but the resulting impact of a charging unit of Squighog Boyz is worth it as they crumple metal, flesh, and bone alike. If their impressive charges weren't enough, units of Squighog Boyz also hurl explosive, rokkit-propelled stikkas at their enemies, softening up any tough armour in the process. Behind each boy clings an unfortunate saddlegit, who pelts foes with anything it can get its grubby mitts on – while praying to Gork that they don't end up being flung off and trampled in the process. Packs of Squighog Boyz are often accompanied by Bombsquigs – living weapons that demonstrate an alarming lack of self-preservation as they careen into the thick of combat before detonating with killer intent. If you need to crack a fortified enemy line or blow a hole in a phalanx of vehicles, look no further than this squig-powered maelstrom of carnage. This kit builds one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig. The Nob can be built wielding either a slugga or a big choppa, with the other option mounted on the squig's back. Other cosmetic options let you customize your Nob on Smasha Squig with a choice of two heads and two pauldrons. The Squighog Boyz are armed with rokkit-propelled stikkas, and many of their limbs – and those of their mounts – have been replaced with bionic enhancements. The kit is comprised of 104 plastic components which allows you to assemble one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig, and is supplied with 1x 90mm Oval Base, 3x 75mm Round Base, and 1x 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering them with needles from his Squigstoppa Numba 5, then burying them in a rampaging horde of diminutive little monsters. Lead your Orks into battle with the legendary Runtherd, Zodgrod Wortsnagga. Not only is he a great force multiplier for your Gretchin, but he can help to put enemy Monsters in their place, and he wears an incredibly fashionable hair squig to boot. As with all Beast Snaggas, he's a handful in close combat, and his special grabba will surprise more than a few enemies. This 12-piece plastic kit makes one Zodgrod Wortsnagga and is supplied with a 50mm Citadel round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs. Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey. This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron. Crack some skulls in the name of House Orlock with Arms Masters Leap through the underhive with the risk-taking Wreckers Set your Cyber-mastiffs on your enemies |
Orlock Gang gang is designed to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included:
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Lumbering, heavy-set creatures with furrowed brows and heavy armour, orruk Brutes are unconcerned with the complex things in life. Their minds are filled with one thing only - violence. Bigger and harder than most warriors of the mortal realms, Brutes fill out the warclans in a seemingly endless tide of green skin, angry shouting and tiny-minded aggression. After all, as they say – if smashing it ain’t working, get more boys to smash it with! Brutes seek out the largest enemies – or trees, or walls – that they can find, and set about them with determination, often being joined by dozens more, all clamouring to bring down whatever enemy (or object) has the temerity to be bigger than them. This multi-part plastic kit contains the components you’ll need in order to assemble five orruk Brutes! Festooned with trophies of war, featuring massive metal or bone jaws, they can be armed with two choppas, or a double-handed jagged gore-hacka. One in five can be armed with a massive gore-choppa, and one model can be assembled as a Brute Boss, armed with either a boss choppa or a boss klaw and brute smasha. 102 Components in total, with 5 Citadel 40mm Round bases. |
Orruk Megaboss Ironjawz contains 1 model for use in Warhammer Age of Sigmar. This multi-part plastic kit contains the parts necessary to assemble one orruk Megaboss, covered in nailed-on iron armour, armed with a boss choppa and rip-tooth fist. Fourteen components are included, along with a Citadel 60mm Round base. |
Ardboy Big Bosses are veteran Ironjawz with an eye for the battlefield and enough bellowing presence to browbeat their lads into line. Only the toughest of Ardboys survive long enough to become a Big Boss – these formidable warriors can turn a boisterous orruk horde into a disciplined killing machine that advances in a semblance of formation before crashing into the enemy like an armoured fist. This multipart plastic kit builds an Ardboy Big Boss, a heavy-handed commander of the Ironjawz clans. This hulking orruk is armed with a boss-hacka polearm and jagged choppa – all the better for bashing and butchering any foes who test his might. His heavy armour and fearsome muzzle fit perfectly with the Ardboys he leads to battle, and his back-mounted icon helps him stand out from the ranks even more. This kit comprises eight plastic components, and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous alike, these dogs of war recruit like-minded soldiers to join them in their quests to fill their coffers and grow their reputation. One such warrior is the treacherous orruk Big Shot, Grikk. Forced to take swift leave of his clan after an unfortunate incident involving a stray arrow and the Boss’s Corpse-rippa Vulcha, Grikk took with him a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms. This set contains all the miniatures needed to build Big Grikk's Kruleshots – a whole Regiment of Renown for use in games of Warhammer Age of Sigmar. These monster-slaying Kruleboyz are led by Grikk, whose mighty Beast-skewer Killbow serves to focus the fire of his followers against the biggest targets. Never far behind him are two deadly trios of Man-skewer Boltboyz, armed with crude crossbows that fire jagged, toxin-smeared bolts into unsuspecting enemies. This set contains: - 1x Beast-skewer Killbow - 6x Man-skewer Boltboyz The miniatures in this set are supplied with the appropriate bases and come unassembled and unpainted – we recommended using Citadel Plastic Glue and Citadel Colour paints. If your army has a Destruction general but is not a Kruleboyz army, you can include this Regiment of Renown – even if its points value exceeds the amount allowed for allied units. Alternatively, the models in this kit can also fulfil their standard battlefield roles in a Kruleboyz army, but will not benefit from the Regiment of Renown rules. Regiments of Renown-specific rules can be found in White Dwarf 486 (March 2023). Full digital rules, as well as tips on how to field this unit in games of Warhammer Age of Sigmar, are also available to download from the Warhammer Community website. |
Orruk Ardboys plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons, bashing aside return blows – and unlucky opponents – using heavy shields. This multipart plastic kit builds 10 Orruk Ardboys, the frontline fighters of the Ironjawz clans. Each Ardboy carries a hefty slab-like shield, and can be armed with either a choppa or a long-handled stikka. You can build one model as an Ardboy Boss to lead the mob with a unique choppa and a choice of heads, and another model as a Gorkamorka Glyph Bearer who carries one of two different back-mounted glyphs. You'll find a wide variety of different heads, shields, hands, and weapons, all of which are totally interchangeable – no matter how big your Waaagh! grows, you can ensure that your Ironjawz look like a proppa motley mob. This kit comprises 98 plastic components, and comes with 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
To be a Tuskboss, an orruk must claim mastery over a particularly ferocious Maw-grunta – an utterly monstrous hog, with enough brute strength and dim-witted determination to batter through anything in its path. These mounted warlords lead the charge by steering their stampeding behemoths straight into the enemy lines, striking down foes left and right as the beast barrels forward with explosive impact. This multipart plastic kit builds a Tuskboss on Maw-Grunta – a fearless Ironjawz leader riding a porcine monstrosity. The Tuskboss steers his massive mount with a pair of thick chains, keeping a vicious pig-hacka strapped to his belt for close combat. He's joined by a hakkin' krew – two orruks chained to the sides of his steed, swinging huge kill-choppas to carve a path for their boss. The Maw-grunta crushes foes beneath its trampling trotters or gores them on its mighty tusks, protected by heavy armour – including intimidating head plates and tusk-mounted blades. It can also be adorned with an optional nose-ring. This kit can alternatively build a Maw-Grunta with Hakkin' Krew, or a Maw-grunta Gouger. This kit comprises 81 plastic components, and comes with a Citadel 120mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Weirdbrute Wrekkaz carve a path of destruction through the enemy lines, sent into a frenzy by the Waaagh!'s anarchic energy. Their strange Weirdbrute masks pulsate with the same maddening power, numbing the Wrekkaz to all but the most grievous of wounds and ensuring they can unleash absolute carnage upon the foe in all directions before they are finally laid low. This multipart plastic kit builds three Weirdbrute Wrekkaz – berserker orruks infused with magical madness. These fearless fighters race into battle without the heavy breastplates worn by most Ironjawz, wielding deadly chain-smasha flails. Each Wrekka wears a terrifying Weirdbrute mask of iron and bone – the kit includes six different masks for your orruks, allowing you to customise your maniacal mob. This set can alternatively build three Brute Ragerz, armed with a variety of heavy two-handed weapons. This kit comprises 50 plastic components, and comes with 3x Citadel 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |