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Games Workshop-LTD

Games Workshop-LTD
Games Workshop

Products


  • Necromunda: Ash Wastes

    Necromunda is a vast planet, dominated by sprawling hive cities. To leave the shelter of the cities is to brave the Ash Wastes – a massive expanse of polluted and desolate dunes inhabited by outcasts, prospectors, and those who have adapted to life in these harsh environments. Gangs are often employed to protect caravans and convoys when commerce between the hive cities is necessary, and the nomads of the wastes prey on them for both sustenance and sport.
     
    In Necromunda, you'll take control of a vicious gang, building them up from green recruits to hardened veterans as they claw their way to power through bitterly-fought skirmishes with their rivals. Necromunda: Ash Wastes takes the action out of the claustrophobic and dangerous sprawl of the hive cities, and into the agoraphobic and deadly wastelands. This box provides you with two gangs, including mounted units, a set of modular habs, and a gaming mat to fight over, plus the rules and gaming accessories you’ll need to start playing right away. Whether you’re just getting started, or your gang is looking for new growth opportunities, you’ll have everything you need to take the fight into the wastelands.
     
    The boxed set contains:
     
    26 plastic miniatures, each supplied with the appropriate Citadel bases:
    – 12 House Orlock models, including two Outrider Quads
    – 14 Ash Waste Nomads, including four Dustback Helamites
     
    – An array of modular Ash Wastes terrain including:
    - 2x Ash Wastes Hab Building
    - 1x Large Platform
    - 2x Small Platform
    - 5x Walkways
    – Double-sided gaming mat
    – All of the dice, tokens, cards, and templates needed to play
    – Rules for the weapons and fighters included in the box
     
    Also included is a 176-page hardcover Necromunda: Ash Wastes rulebook containing:
    – Background on the Great Equatorial Wastes, including its inhabitants and notable locations
    – The rules for playing games of Necromunda, including rules for vehicular combat
    – Rules for fighting in the Ash Wastes, including unpredictable weather
    – Multiple scenarios and a full campaign to play through
    – Rules for creating your own gang
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    300-90
    £175.50
    £195.00 save 10%
  • Necromunda: Book Of The Outlands

    Beyond the choking hive cities of Necromunda lie the ash wastes – sprawling outlands plagued by unpredictable weather and vicious beasts, where gangs of prospectors and nomads eke out a precipitous existence between polluted dunes and radioactive skies. Ferried across the rolling roads of this desolate expanse atop a dizzying variety of roaring vehicles, these gangs clash over mining spots, weapons caches, and convoys of precious goods in high-octane skirmishes where anything can happen.
     
    Uncover a whole world outside the confines of the hive cities, full of dangerous individuals and limitless opportunities. Learn about the Ash Waste Nomads, the Ironhead Squat Prospectors, and a myriad of Hangers-on, Brutes, and Exotic Beasts. You'll also find rules for using vehicles in your games of Necromunda, along with a Driving Skill Set and a full workshop for customising and creating your own scratch. Plus, tables for generating ash wastes battlefield conditions, fighting battles on rolling roads, gang tactics for Ash Waste Nomads, Ironhead Squat Prospectors, Orlock Vehicle Gangs, and more.
     
    This 144-page hardback book contains:
     
    – Ash Waste Nomads: In-depth background material for the mysterious Ash Waste Nomads who roam Necromunda's outlands, plus all the rules you need to field an Ash Waste Nomads gang, including new wargear, gang tactics, and the Wastelands Skill Set.
     
    – Ironhead Squat Prospectors: Extensive setting information on the abhuman Ironhead Squat Prospectors who seek Necromunda's riches, plus complete rules for fielding an Ironhead Squat Prospectors gang, with new wargear, gang tactics, and the Wisdom of the Ancients Skill Set.
     
    – Wasteland Gangs: Rules for expanding your gang with vehicles and bikes, hiring vehicle crews, new Hangers-on and Brutes from the outlands, and Exotic Beasts native to the ash wastes.
     
    – Wasteland Workshop: Design and customise your own vehicles for Necromunda campaigns and skirmish games, with rules for unique vehicles like Outrider Quads and setting up a land train with the Cargo-8 Ridgehauler.
     
    – Battles in the Ash Wastes: Rules for generating battlefield conditions including regions and seasons, plus rules for fighting mobile battles in all-important Rolling Roads combat.
     
    – Additional Rules: Gang tactics for the Ash Wastes Nomads, Ironhead Squat Prospectors, and Orlock Vehicle Gangs, as well as the new Driving Skill Set.
     
    – Vehicle Rules: All the rules you need to run vehicles in your games of Necromunda, including profiles and characteristcs, new actions, movement and impacts, and crew. Plus, gang tactics for Orlock Vehicles, and a new Driving Skill Set for all gangs.
     
    – Weapon Reference Chart: A comprehensive reference chart for the weapons you will find in the Ash Wastes.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
    301-05
    £27.00
    £31.50 save 14%
  • Necromunda: Cargo-8 Ridgehauler

    The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids.
     
    This multipart plastic kit allows you to build a Cargo-8 Ridgehauler, for use with any gang except the Ash Waste Nomads. You can construct this vehicle with six or eight wheels, and the choice of a cab-mounted grenade launcher or heavy stubber. The Ridgehauler's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a Munitorum Armoured Container. The Container can be mounted with up to two heavy stubbers or storm bolters, and built with two gunners or closed hatches. The Cargo-8 Ridgehauler can also be fielded with an adjustable rear coupling, allowing it to tow a Ridgehauler Trailer and form your own land train.
     
    The kit includes a variety of additional components for use with its flatbed cargo bay:
    – 2x Large Crates
    – 2x Small Crates
    – 3x Barrels
     
    This set comprises 203 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue.
     
    Rules for using this vehicle and any attached Ridgehauler Trailers can be found in Necromunda: Book of the Outlands.
    301-02
    £56.93
    £63.25 save 10%

    OUT OF STOCK

  • Necromunda: Cargo-8 Ridgehauler Trailer

    The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, and can be easily outfitted with guns to fend off raiders and rivals. Hooked up to its chain of transport beds, a Ridgehauler resembles a true land train, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes.
     
    This multipart plastic kit allows you to build a Ridgehauler Trailer, for use with a Cargo-8 Ridgehauler. You can construct this trailer with six or eight wheels, and the Ridgehauler Trailer's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a Munitorum Armoured Container, which can be fitted with up to two mounted storm bolters. The Ridgehauler Trailer can also be fielded with an adjustable rear coupling, allowing you to hook additional trailers onto your land train – each Cargo-8 Ridgehauler can tow up to four trailers.
     
    The kit includes a variety of additional components for use with its flatbed cargo bay:
    – 2x Large Crates
    – 2x Small Crates
    – 3x Barrels
     
    This set comprises 114 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue.
     
    Rules for using the Ridgehauler Trailer and the Cargo-8 Ridgehauler can be found in Necromunda: Book of the Outlands.
    301-03
    £36.00
    £40.00 save 10%

    OUT OF STOCK

  • Necromunda: Cawdor Redemptionists

    The Redemptionist sect believes that Humanity has fallen from the path of righteousness decreed by the God-Emperor and that the sins of Mankind will drown the Imperium in filth and depravity. As long as Humanity is unable to control its sinful nature, it will not be able to unite and conquer the stars as the Emperor truly wishes them to. Sin must be purged from all by fire, blood, and faith, and the Redemptionists are only too happy to do it.
     
    Expand your Cawdor gang with these six fighters or start your own Redemptionist Crusade. The Redemptor Priest is a gang Leader, followed into battle by his Deacon (a gang Champion), three Brethren (Gangers), and a Zealot (Juve). Whether you field them as their own gang or add them to your existing Cawdor fighters, their unique weaponry will soon help you purge the underhive of sin.
     
    This 76-part plastic kit makes:
    – 2x Redemptor Priest or Brethren
    – 2x Deacon or Brethren
    – 2x Zealot or Brethren
     
    It is supplied with 10x 25mm Necromunda Round bases. Rules for using these models in games of Necromunda can be found in the House of Faith supplement.
    300-76
    £28.35
    £31.50 save 10%
  • Necromunda: Cawdor Ridge Walkers

    Way-Brethren are the outriders of the Redemption’s wasteland crusades. Mounted on mechanical Ridge Walkers, these tireless pilgrims range ahead of the teeming masses of the faithful, blazing a trail between the shrines and holy sites of Necromunda's ash wastes for those that follow. Ridge Walkers are hardy engine-steeds that turn the Way-Brethren into swift and deadly combatants, capable of charging down foes or bullying through enemy lines with almost knightly vigour.
     
    This multipart plastic kit builds four Cawdor Ridge Walkers, ramshackle warmachines that can be added to any Cawdor gang. These bipedal constructs are built from scrap and spare parts, littered with exposed mechanisms and makeshift repairs. The Way-Brethren can be armed with a motley collection of weapons – this set includes autoguns, frag lances, krak lances, and flails for each of them, as well as two stub guns and two reclaimed autopistols. The kit offers a choice of eight different head designs, plus interchangeable bodies and backpacks to give each of your Cawdor riders a distinct appearance, as well as extra armour and foot-skids to personalise your Ridge Walkers.
     
    This set comprises 100 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Cawdor Ridge Walkers in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
    301-14
    £25.20
    £31.50 save 20%
  • Necromunda: Cawdor Vehicle Tactics Cards

    Gangers from the House of Faith manufacture vehicles from any pieces of scrap that they can salvage. They ride these ramshackle vehicles out into the ash wastes, aiming to spread their faith and win their fortune between the shrines and holy sites dotted around the desert.
     
    Take charge of your wasteland workshop with this pack of 26 reference cards for the gangs of House Cawdor, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your gang's vehicles. Each card is proudly stamped with the icon of the House of Faith, making it a perfect showcase for your deference to the God-Emperor as you head out into the desert.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Cawdor Vehicle Gang Tactics cards
    – 8x Blank Vehicle cards
     
    You will need a copy of Necromunda: House of Faith and either the Necromunda: Ash Wastes Rulebook or Necromunda: Book of the Outlands to use this card pack in your games of Necromunda.
    301-16D
    £12.50
     
  • Necromunda: Cawdor Weapons & Upgrades

    Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further.
     
    This 64-piece plastic kit includes:
     
    – 2x chain glaives
    – 4x axes
    – 2x two-handed axes
    – 2x flamers
    – 2x long Rifle
    – 2x sawn-off shotgun
    – 2x two-handed hammer
    – 2x heavy stubber
    – 2x combi-weapon (autogun/flamer)
    – 2x heavy flamer
    – 2x flail
    – 2x fighting knife
    – 2x incendiary charge
    – 2x reclaimed autopistol
    – 10x alternative heads (two copies each of five head variants)
    – 4x flak armour panels
     
    These parts are compatible with the Cawdor Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    300-72
    £16.20
    £18.00 save 10%
  • Necromunda: Core Gang Tactics Cards

    Keep your skirmishes moving quickly with this deck of 26 cards, featuring the various tricks and schemes your gangers can utilise during your games of Necromunda, such as an explosive gift of a Grenade Bouquet or the ominous ...Click of a stubber running dry.
     
    These gang tactics are universal, and so can be used by any gang in the game – from the sinister Delaques to the raiders of the Ash Waste Nomads. These updated cards include gang tactics that have been rewritten to make them easier to understand, helping you run your games smoothly.
     
    Contains:
    - 26x Core Gang Tactics cards
     
    You will need a copy of the Necromunda: Rulebook to use the contents of this pack.
    301-19
    £13.00
     

    OUT OF STOCK

  • Necromunda: Corpse Grinder Cult

    Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion to Necromunda.
     
    This set of ten Corpse Grinder Cultists have been designed to give you a huge amount of variety and options when it comes to assembling them, ensuring that no two cults need ever look the same. This kit is ideal for starting a new cult or adding to an existing one, containing 6 Skinners – including options to build a Butcher (Leader) and a Cutter (Champion) – and 4 Initiates. Butchers, Cutters and Skinners are armed with a brutal array of chain cleavers and rotary flensing saws, while Initiates have access to chain cleavers, boning swords and autopistols.
     
    Also included are six 32mm Necromunda round bases and four 25mm Necromunda round bases.
     
    Rules for using a Corpse Grinder Cult in games of Necromunda can be found in Necromunda: The Book of Ruin and Necromunda: Dark Uprising.
    300-47
    £28.35
    £31.50 save 10%
  • Necromunda: Delaque Gang Tactics Cards (Second Edition)

    While other underhive houses proudly proclaim their strengths and dominance to all who will listen, House Delaque silently waits and watches, leaving others to wonder what dark schemes they're planning from the shadows.

     
    This pack contains 26 cards to keep your games of Necromunda running smoothly, and bring the plots and tricks of House Delaque to bear on your rivals.
     
    Included within are 18 Delaque Gang Tactics cards unique to the House of Shadow, as well as eight blank Fighter cards for tracking your gang members.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Delaque Gang Tactics cards, which detail tactics for the exclusive use of House Delaque gangs
    – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each stamped with the House of Shadow crest
     
    You will need a copy of Necromunda: House of Shadow and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
    300-28
    £13.00
     

    OUT OF STOCK

  • Necromunda: Delaque Vehicle Gang Tactics Cards

    The enigmatic members of House Delaque are infamous for cooking up unfathomable plots and schemes to gain any advantage for the House of Shadow.

     
    Demonstrate your superior cunning and scheming with this pack of 26 reference cards for the gangs of House Delaque, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your gang's customised creations. Each card is proudly stamped with the icon of the House of Shadow, making them the ideal accompaniment to your adventures in the ash wastes.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Delaque Vehicle Gang Tactics cards
    – 8x Blank Vehicle cards
     
    You will need a copy of Necromunda: House of Shadow and Necromunda: Book of the Outlands, both available separately, to use this card pack in your games of Necromunda.
    301-21D
    £13.00
     
  • Necromunda: Delaque Weapons

    While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours.
     
    Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further.
     
    This 86-piece plastic kit includes:
    - 2x Flamer
    - 4x Lasguns
    - 2x Long Rifle
    - 2x Web Pistol
    - 2x Plasma Pistol
    - 2x Plasma Gun
    - 2x Web Gun
    - 2x Meltagun
    - 2x Throwing Knives
    - 2x Heavy Flamer
    - 2x Grav Gun
    - 10x Alternative Heads
    - 4x Scopes
     
    These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
     
    Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product.
    300-83
    £16.20
    £18.00 save 10%
  • Necromunda: Escher Ash Wastes Dice

    As the gangs of Necromunda venture into the barren ash wastes, they'll need all the help they can get to face the horrors ahead. Show the elegant skill of House Escher with this themed dice set, containing all the different types of dice you'll need for games of Necromunda – including D6s with the icon of House Escher on the 6 face, to ensure all eyes are on your every roll.
     
    These six-sided, round-edged dice are cast in weathered, dust-touched purple plastic with gold-coloured pips and designs. They measure 16mm along each edge, and are packaged in a clear plastic crystal gem cube container.
     
    Contents:
    – 3x D6s with a House Escher icon on the 6 face
    – 3x Necromunda Injury Dice
    – 1x Necromunda Ammo Dice
    – 1x Necromunda Scatter Dice
    300-02
    £11.25
    £12.50 save 10%

    OUT OF STOCK

  • Necromunda: Escher Cutters

    Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond.
     
    This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance.
     
    This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
    301-10
    £28.35
    £31.50 save 10%
  • Necromunda: Escher Vehicle Gang Tactics Cards

    Agents of the House of Blades favour vehicles that are just as fast, deadly, and elegant as themselves, screaming across the ash wastes on customised skimmers and jet-bikes. Escher gangers ride with razor sharp reflexes and intoxicating confidence, darting between hazards and rivals alike.
     
    Take charge of your wasteland workshop with this pack of 26 reference cards for the gangs of House Escher, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your gang's customised vehicles. Each card is proudly stamped with the icon of the House of Blades, making it a perfect showcase as your gang cuts up the wastes.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Escher Vehicle Gang Tactics cards
    – 8x Blank Vehicle cards
     
    You will need a copy of Necromunda: House of Blades and the Necromunda: Ash Wastes Rulebook to use this card pack in your games of Necromunda.
    301-11D
    £11.00
     
  • Necromunda: Escher Weapons & Upgrades

    Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths and lethal skills.
     
    Upgrade your Escher fighters with a selection of death-dealing weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, meaning you can personalise your gang even further.
     
    This 78-piece plastic kit includes:
     
    – 2x Flamer
    – 2x Meltagun
    – 2x Plasma Gun
    – 2x Shotgun
    – 2x Needle Pistol
    – 2x Heavy Stubber
    – 2x Needle Rifle
    – 2x Autopistol
    – 2x Hand Flamer
    – 2x Power Sword
    – 2x Chainsword
    – 2x Stub Gun
    – 10x Alternative Hair
    – 10x Alternative Heads
    – 4x Grenade Bandolier
    – 2x Hip Knife
    – 2x Pointing Hand Arm
    – 2x Punching Fist Arm
     
    These parts are compatible with the Escher Gang kit and the Escher Death-maidens and Wyld Runners kit.
    300-74
    £16.20
    £18.00 save 10%

    OUT OF STOCK

  • Necromunda: Genestealer Abomination Gang

    The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds.

     
    This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately.
     
    Contains:
    – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses
    – 14x Malstrain Genestealer heads in seven different designs
    – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs
    – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies
     
    This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
    301-31
    £28.35
    £31.50 save 10%
  • Necromunda: Goliath Maulers

    Maulers are bulky, heavily armoured vehicles, perfectly suited to the gang members of House Goliath. Their hydraulic drive combines tracks and wheels to keep moving regardless of the terrain, while a front-mounted power ram inflicts horrendous damage on anything foolish enough to stand in its path. Brutal, loud, and almost impossible to stop, an oncoming Mauler is a terrifying sight to behold – the very spirit of the House of Chains, made manifest in steel and fumes.
     
    This multipart plastic kit builds two Goliath Maulers, destructive vehicles that can be added to any Goliath gang. These monstrous bikes are loaded with armour plates and spiked power rams, and can each be built with an oversized front tyre or a grinding wheel mechanism. They feature a weapon hardpoint on either side of the vehicle, which can be mounted with a choice of two weapon options – twin-linked bolters, or twin-linked grenade launchers. Each Mauler is piloted by a Goliath Road Thug – the kit includes a choice of four different heads and two interchangeable head crests, to help build distinctive riders for each of your vehicles.
     
    This set comprises 84 plastic components, and is supplied with 2x Citadel 90mm x 52.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
     
    Rules for using Goliath Maulers in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
    301-07
    £28.35
    £31.50 save 10%
  • Necromunda: Goliath Stimmers & Forgeborn

    In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile, Forge-born, are gang prospects. They have not yet proven themselves to the Goliath, so they are not yet fully inducted into the Goliath Gang culture. As such, they often undertake the more dangerous tasks for the gang in an effort to prove themselves.
     
    Expand your Goliath Gang with these six additional fighters. As with all members of the House of Chains, they excel in fighting up close and personal. Stimmers are those gang members who have eschewed the path of leadership and instead focus on the mastery of brutal violence, while Forge-born are the hot headed youths who will be the future of the gang.
     
    This kit is supplied as 112 components that make 2 Goliath Stimmers, one armed with paired pulverizers and one armed with assault grenade launchers, and 4 Goliath Forge-born, two armed with storm-welders and two armed with heavy rock saws. It comes supplied with 2 Necromunda 40mm bases and 4 Necromunda 25mm bases.
     
    Rules for using the Goliath Stimmers and Goliath Forge-born in games of Necromunda can be found in Necromunda: House of Chains.
    300-62
    £28.35
    £31.50 save 10%
  • Necromunda: Goliath Vehicle Cards

    Much like Goliath gangers themselves, the vehicles the House of Chains ride into the ash wastes are big, brutal, and booming. Goliath Road Thugs flaunt their strength and ooze violence wherever they go, daring enemies to try and get close. Take charge of your wasteland workshop with this pack of 26 reference cards for the gangs of House Goliath, including a full set of Vehicle Gang Tactics, as well as blank Vehicle cards for tracking your Goliath Maulers and customised vehicles. Each card is proudly stamped with the icon of the House of Chains, making it a perfect showcase of your gang's road rage.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Goliath Vehicle Gang Tactics cards
    – 8x Blank Vehicle cards
     
    You will need a copy of Necromunda: House of Chains and the Necromunda: Ash Wastes Rulebook to use this card pack in your games of Necromunda.
    301-09
    £11.00
     
  • Necromunda: Goliath Weapons & Upgrades

    The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality.
     
    Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further.
     
    This 64-piece plastic kit includes:
     
    – 2x Flamer
    – 2x Meltagun
    – 2x Boltgun
    – 2x Shotgun
    – 2x Maul
    – 2x Brute Cleaver
    – 2x Two-handed Hammer
    – 2x Two-handed Axe
    – 2x Hand Flamer
    – 2x Bolt Pistol
    – 10x Alternative Hair
    – 10x Alternative Heads
    – 2x Furnace Plate
    – 2x Pointing Hand Arm
    – 2x Cigar Hand Arm
     
    These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit.
    300-75
    £16.20
    £18.00 save 10%
  • Necromunda: Halls Of The Ancients

    The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments.
     
    This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes.
     
    This 128-page hardback book contains:
     
    – Ironhead Squats: An extensive background on the history of the Ironhead Squats.
     
    – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda.
     
    – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner.
     
    – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn.
     
    – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster.
     
    – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan.
     
    – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies.
     
    – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
    301-41
    £28.35
    £31.50 save 10%
  • Necromunda: Halls Of The Ancients Dice

    The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. If they hope to continue, they'll need all the help they can get. Plunder all the wealth you can with this Ironhead Squat Prospectors-themed dice set, containing all the different types of dice you'll need for your games of Necromunda – including D6s emblazoned with the gang’s icon in place of the '6' pips.
     
    These six-sided, round-edged dice are cast in drab green-coloured plastic with gold pips and designs. They measure 16mm along each edge and are packaged in a clear plastic crystal gem container.
     
    Contents:
    – 3x D6s with an Ironhead Squat Prospectors icon on the '6' face
    – 2x Necromunda Injury Dice - showing Flesh Wound, Serious Injury, and Out of Action results
    – 2x Necromunda Firepower Dice - showing an ammo check marker, and also used for Rapid Fire
    – 1x Necromunda Scatter Dice
    301-40
    £13.50
     

    OUT OF STOCK

  • Necromunda: Halls Of The Ancients Tactics Cards

    The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments.
     
    This pack contains 26 cards to keep your games of Necromunda running smoothly and bring the stoic determination and unwavering toughness of the Ironhead Squat Prospector Gangs to bear on your rivals.
     
    Included are 18 Ironhead Squat Prospector Gang Tactics cards, unique to the gang, and eight blank Vehicle cards for tracking your gang’s rides.
     
    This box contains 26x cards (110mm x 75mm):
    – 18x Ironhead Squat Gang Tactics cards
    – 8x blank Vehicle cards
     
    You will need a copy of Necromunda: Halls of the Ancients and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
    301-42
    £13.00
     
  • Necromunda: Hive Data Stack Cluster

    Hive Secundus is a crumbling wasteland, infested with twisted Malstrain Genestealer broods. There are very few reasons to go there, but data crystal stacks are a compelling trophy for those with the will to secure them. Ancient structures remain each housing a number of these stacks in armoured alcoves, which allowed many of them to survive the destruction. They may look like junk, but they're a veritable gold mine for the savvy.

     
    This multipart plastic kit allows you to build two Hive Data Stack Clusters for use as terrain in games of Necromunda. They're designed as fully three dimensional replacements for the artwork on the Hive Secundus game board, and matching the aesthetic of the Zone Mortalis terrain kits, which are available separately. Each piece features four alcoves connected to a central unit, and a separate additional alcove. The data crystal stacks are fully removable, allowing you plenty of options to model yours how you like.
     
    The kit includes:
    – 2x Hive Data Stack Clusters
    – 2x free-standing Alcoves
    – 12x removable data crystal stacks
     
    This set comprises 66 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue.
    301-36
    £28.35
    £31.50 save 10%
  • Necromunda: Hive Scum

    The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward.
     
    Hive Scum can be found everywhere, often hired by more established gangs looking for cheap bodies, or arranged into fully fledged Underhive Outcasts gangs that clash with the legendary Houses of Necromunda for territory, scraps of loot, and more.
     
    This box lets you assemble 4 plastic miniatures to add to your Outcast or House gang, with a huge range of customisation options, including 10 different weapons and 8 different heads.
     
    The kit is comprised of 32 plastic components, with which you can assemble 4 Hive Scum, and is supplied with 4 Citadel 25mm Necromunda round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    300-81
    £12.15
    £13.50 save 10%
  • Necromunda: Hive Secundus

    Welcome to the Underhells!
     
    Hive Secundus was once Necromunda’s shining jewel.
     
    Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that are known as the Underhells. But something terrible stands between the wealth of Hive Secundus and those who would dare plunder it.
     
    Hive Secundus is an expansion for Necromunda where players take on the role of a Secundan Incursion Gang – a band of House Van Saar Tek-hunters and their accompanying Spyre Hunters – to delve into the treacherous depths of the ruined hive and face off against the horrors that lie in wait as they search for hidden treasures!
     
    Complete with miniatures, rules, game boards, and everything you need to play, this boxed set offers a thematic, self-contained adventure for players and arbitrators alike.
     
    This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately.
     
    Contains:
    29x Plastic miniatures, each supplied with the appropriate bases:
    – 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites
    – 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid Prime
     
    Also includes:
    – 1x Set of Necromunda Bulkhead Terrain
    – 1x 176-page softback Necromunda: Hive Secundus Rulebook
    – 74x tokens
    – 2x double-sided Hive Secundus game mats
    – 1x 32mm ruler
    – 1x set of blast markers and flame templates
    – 2x reference sheets
    – 16x Necromunda dice
    – 88x cards
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    The miniatures and some other elements of this product will be available separately at a later date.
    301-34
    £94.50
    £105.00 save 10%
  • Necromunda: Hive Secundus Tactics Cards

    Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads, and others risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus.

     
    This pack contains 26 cards featuring gang tactics designed for use in the Hive Secundus setting that can be used by any gang in games of Necromunda.
     
    Included are 18 Hive Secundus Gang Tactics cards detailing ploys unique to the Underhells, four blank Fighter cards for tracking your gang members, and four Vehicle cards for tracking your gang rigs.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Hive Secundus Gang Tactics cards, which can be used by any gang in Necromunda
    – 4x blank Fighter cards, perfect for the Champions and Leaders in your gang deck
    – 4x blank Vehicle cards
     
    You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda.
    301-45
    £13.00
     
  • Necromunda: Hive War

    Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems. In the darkness of the underhive, fights between the clan houses over the limited resources are a way of life for the citizens of Necromunda.
     
    Jump into the world of skirmish wargaming with Necromunda: Hive War. Choose your gang and fight thrilling, fast-paced tactical games set in the darkness of the underhive. This boxed set is perfect for new players and contains all of the rules, models, and accessories that you need to start gaming. As well as two gangs, the box also includes enough terrain to build your own little corner of Necromunda.
     
    The boxed set contains:
     
    20 plastic miniatures, each supplied with a Citadel 25mm Round Necromunda Base:
    – 10 Escher gang members
    – 10 Delaque gang members
     
    – An array of modular terrain
    – Double-sided gaming mat
    – All of the dice, tokens, cards, and templates needed to play
     
    Also included is a 104-page softback rulebook containing:
    – Background on the planet of Necromunda and its Houses
    – The rules for playing games of Necromunda
    – Multiple scenarios to play through
    – Rules for creating your own gang
    – Rules for the weapons and wargear available to gangs
    300-08
    £99.00
    £110.00 save 10%

    OUT OF STOCK

  • Necromunda: House of Artifice

    Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel the mysteries of Humanity’s lost age of advancement and progress. At times during their long history, their actions have brought them close to tech-heresy, and only the extreme secrecy of their Archeotek cabals and the benevolence of House Helmawr – which benefits most from their innovation – have protected them.
     
    Get the ultimate guide to House Van Saar. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Van Saar – Primes, Augmeks, Archeoteks, Neoteks, Teks, and Subteks. It's ideal for fans of House Van Saar or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you will find:
     
    – House Van Saar History and Background: An expansive and extensive background on the creation and origins of House Van Saar and its development over six millennia.
     
    – House Van Saar Gang List: All the rules you need in order to field a Van Saar Gang in games of Necromunda.
     
    – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Van Saar-specific ones and for using them in games of Necromunda.
     
    – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
     
    – Strong Alliances: Rules for forming alliances with three organisations that House Van Saar has connections with, including the Promethium Guild, Imperial Imposters, and House Catallus – the Noble House that backs the House of Artifice.
     
    – Additional Rules: This section includes new and additional rules usable by House Van Saar gangs in games of Necromunda, providing Van Saar players a variety of options, including Skills, Abilities, and gang-specific terrain.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Van Saar and their Allies.
     
    – House Van Saar Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
     
    – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    60040599026
    £30.00
     

    OUT OF STOCK

  • Necromunda: House of Blades (Hardback)

    At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.
     
    Get the ultimate guide to House Escher. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Escher – Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. It's ideal for fans of House Escher or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book, you will find:
    - House Escher History and Background: an expansive and extensive background on the House Escher, including a timeline of the development of House Escher over three millennia
    - House Escher Gang List: includes all the rules you need to know in order to field a Escher gang in games of Necromunda
    - Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Escher-specific ones, for your gang
    - Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum
    - Strong Alliances: includes rules for using and forming alliances with three other organisations on Necromunda connected to House Escher; the Water Guild, Cold Traders and House Ulanti – the Noble House that backs House Escher
    - Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda, providing Escher players a variety of new options, including Skills, Abilities, and gang-specific terrain
    - Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Escher and their allies
    - House Escher Gang Tactics: contains a D66 table of Escher Gang Tactics for use in Scenarios
    - Dramatis Personae: includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    300-53
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: House of Chains

    Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive. While the members of the clan are practically abhuman in their size and strength, only fools underestimate their resourcefulness and low cunning. It was the folly of their creators, who believed the Goliaths could be kept docile and ignorant though genetic meddling, that allowed elements of the clan to gain their independence.
     
    Get the ultimate guide to the youngest of the six clan houses on Necromunda. This 160-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Goliath – Forge Tyrants, Forge Bosses, Stimmers, Forge-born, Bruisers and Bullies. It is ideal for fans of House Goliath or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book, you will find:
    - House Goliath History and Background: an expansive and extensive background on the House Goliath, includes a timeline of the development of House Goliath over three millennia.
    - House Goliath Gang List: includes all the rules you need to know in order to field a Goliath Gang in games of Necromunda.
    - Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Goliath-specific ones, for your Gang.
    - Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum.
    - Strong Alliances: includes rules for using and forming alliances with three other organisations within Necromunda that House Goliath has connections with, including the Slave Guild, the Narco Guild and House Greim – the Noble House that backs Goliath.
    - Additional Rules: this section includes new and additional rules usable by House Goliath gangs in games of Necromunda, providing Goliath players a variety of new options, including Skills, Abilities, Gang-specific terrain.
    - Slave Ogryn Gang History and Background, and Gang List: contains a brief background section on the Slave Ogryn Gang, along with all the rules required to field a Slave Ogryn Gang.
    - Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Goliath and their Allies.
    - House Goliath Gang Tactics: contains a D66 table of Goliath Gang Tactics for use in Scenarios.
    - Dramatis Personae: includes rules for hiring and using six brand new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – the Necromunda Rulebook is required to use the contents of this book.
    300-52
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: House of Faith Book

    From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from extinction where so many other Clan Houses have succumbed to the march of time or other disasters.
     
    Get the ultimate guide to House Cawdor. This 136-page hardback book features the definitive history of the House and rules for fielding the eight different types of fighters available to House Cawdor – Word-Keepers, Priests, Firebrands, Deacons, Cawdor Brethren, Redemptionist Brethren, Bonepickers, and Zealots. It's ideal for fans of House Cawdor or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you will find:
     
    – House Cawdor History and Background: An expansive and extensive background on the origins of House Cawdor and how it went on to become the largest clan on Necromunda.
     
    – House Cawdor Gang List: All the rules you need in order to field a Cawdor Gang in games of Necromunda, including rules for using Redemptionists in your gangs or for fielding gangs made entirely of these flaming zealots.
     
    – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Cawdor-specific ones and for using them in games of Necromunda.
     
    – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
     
    – Strong Alliances: Rules for forming alliances with three organisations that House Cawdor has connections with, including the Corpse Guild, Rogue Factoria, and House Ko'iron – the Noble House that backs the House of Faith.
     
    – Additional Rules: This section includes new and additional rules usable by House Cawdor gangs in games of Necromunda, providing Cawdor players a variety of options, including Skills, Abilities, and gang-specific terrain.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Cawdor and their Allies.
     
    – House Cawdor Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
     
    – Dramatis Personae: Rules for hiring and using four brand-new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    60040599027
    £35.00
     

    OUT OF STOCK

  • Necromunda: House of Iron (Hardback)

    In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock mining families have worked long and hard to cultivate a soldier class within the clan to fight for its interests and keep the drudging classes in line.
     
    Get the ultimate guide to House Orlock. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Orlock – Road Captains, Road Sergeants, Arms Masters, Wreckers, Gunners, and Greenhorns. It's ideal for fans of House Orlock or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you'll find:
    – House Orlock History and Background: An expansive background on the origins of House Orlock, also providing a broken down timeline of the development of House Orlock over four millennia
    – House Orlock Gang List: Includes all the rules you need to know in order to field an Orlock Gang in games of Necromunda
    – Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, including Orlock-specific ones, for your Gang
    – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum
    – Strong Alliances: Includes rules for using and forming alliances with three other organisations on Necromunda connected to House Orlock, such as the Guild of Coin, Outlawed Fallen Houses, and House Ran Lo – the Noble House that backs the House of Iron
    – Additional Rules: New and additional rules usable by House Orlock gangs in games of Necromunda, providing Orlock players a variety of new options, including Skills, Abilities, Orlock terrain rules, and more
    – Weapon Reference Chart: Contains a comprehensive weapons reference chart for all weapons and wargear available to House Orlock and their allies
    – House Orlock Gang Tactics: Contains a D66 table of 18 new Orlock Gang Tactics for use in scenarios
    – Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
     
    The definitive guide to all things House Orlock
    Explore the background and history of this hard-working house
    Contains everything you need to rule the underhive with a fist of iron
    300-55
    £27.00
    £31.50 save 14%

    OUT OF STOCK

  • Necromunda: House Of Shadow

    Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer.
     
    Get the ultimate guide to House Delaque. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Delaque – Master of Shadow, Phantom, Nacht-Ghul, Psy-Gheist, Ghost, and Shadow. It's ideal for fans of House Delaque or anyone who wants to delve deeper into the dark side of the underhive.
     
    Inside this book you will find:
     
    – House Delaque History and Background: An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda.
     
    – House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda.
     
    – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda.
     
    – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
     
    – Strong Alliances: Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty – the Noble House that backs the House of Shadow.
     
    – Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain.
     
    – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies.
     
    – House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
     
    – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
    300-58
    £27.00
    £31.50 save 14%
  • Necromunda: Ironhead Squat Prospectors

    The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in extract all the wealth they can plunder. Gangs of Prospectors patrol tightly-guarded excavations or scout for fresh finds in the ash wastes, armed with finely-engineered weapons and powerful mining tools rigged to serve as improvised armaments.
     
    This multipart plastic kit allows you to build your own Ironhead Squat Prospectors Gang, including a Charter Master and Drill Masters to provide stern leadership and powerful weaponry. This set of 8 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic components, so that each member of your gang can be unique.
     
    The set includes:
    – 8x bodies in four unique designs, each wearing protective mining suits with a variety of accessories like scanners and grenades, to be assembled as you see fit
    – 10x heads in five different designs
    – 10x headlamp helmets in five different designs and 2x fully-enclosed helmets, each compatible with any of the heads
    – Weapons aplenty! 2 Ironhead heavy stubbers, 2 Ironhead autoguns, 2 Ironhead boltguns, 4 Ironhead bolt pistols, 2 Ironhead auto pistols, 2 Ironhead stub guns, 2 stone burners, and 2 power hammers
     
    This set comprises 128 plastic components and is supplied with 10x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
     
    Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement.
    301-01
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Malcadon, Yeld & Jakara Spyre Hunters

    Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy the thrill of the hunt into the bargain. Malcadon, Yeld, and Jakara are light classes of Spyre warsuit, contrasting the heavy Orrus-class rigs. The Malcadon is a hyper-mobile brawler with grapnels and claws, while the Jakara duels with a shield and blade, and the Yeld soars above its prey. Veteran Spyrers may become Hunt Masters, entrusted with a rare Sovereign hunting rig capable of adapting to many different loadouts.

     
    This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang.
     
    Contains:
    – 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses
    – 8x Spyre Hunter heads in four different designs
    – Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings
     
    This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
    301-44
    £28.35
    £31.50 save 10%
  • Necromunda: Orlock Gang Tactics Cards

    Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards that perfectly encapsulate the way that House Orlock fight, there are also 8 blank Fighter cards for you to keep track of your gang.
     
    This box contains 26 100mm x 75mm cards for use in games of Necromunda:
     
    – 18x Orlock gang specific gang Tactics cards
    – 8x Blank Fighter cards
     
    You will need a copy of Necromunda: Underhive, or Necromunda: Dark Uprising, and Necromunda: House of Iron to use the contents of this set.
    300-13
    £9.90
    £11.00 save 10%

    OUT OF STOCK

  • Necromunda: Orlock Outrider Quads

    Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever it’s needed. They also act as workhorses for the gang, toting the heavy equipment required for long treks across Necromunda's deadly trade routes.
     
    This multipart plastic kit allows you to add Outrider Quads to your Orlock gang. This set of two miniatures offers equipment options and cosmetic components to help you build distinctive bike-riding gangers, and includes:
    - 8x Orlock heads in four designs, wearing goggles and respirators suited to the ash wastes
    - 4x heavy weapons, allowing you to choose between harpoon launchers and heavy bolters
    - Driver arm options, including one holding a bolt pistol
    - A variety of stowage for the quad’s frame
     
    This set comprises 94 plastic components and is supplied with 2x 90x52.5mm Oval Bases (not pictured). These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
     
    300-98
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Orlock Weapons Upgrades

    Upgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further.
     
    This 70-piece plastic kit includes:
     
    – 2x Meltagun
    – 2x Plasma gun
    – 2x Boltgun
    – 2x Flamer
    – 2x Grenade launcher
    – 2x Shotgun
    – 2x Two-handed hammer
    – 2x Heavy bolter / heavy flamer
    – 2x Hand flamer
    – 2x Maul
    – 2x Chainsword
    – 2x Bolt pistol left hand
    – 2x Bolt pistol right hand
    – 2x Plasma pistol left hand
    – 2x Plasma pistol right hand
    – 10x Alternative heads (two copies each of five head variants)
     
    These parts are compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit.
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    300-73
    £16.20
    £18.00 save 10%
  • Necromunda: Orrus Spyre Hunters

    Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures.

     
    This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm.
     
    Contains:
    – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body
    – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons
    – 1x Caryatid Prime
     
    This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
    301-32
    £28.35
    £31.50 save 10%
  • Necromunda: Palanite Subjugator Patrol

    More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering justice with extreme prejudice.
     
    This set of six Subjugactors have been designed to provide you with a huge amount of variety and options when it comes to assembling them, ensuring that no two patrols ever need look the same. This kit is great for starting a new patrol or providing reinforcements for an existing one. The set includes options for building a Subjugator Captain, as well as an arsenal of weapons such as stub guns, shock batons, subjugation pattern grenade launchers, SLHG pattern assault rams (with built-in grenade launcher) and their instantly identifiable vigilance pattern assault shields.
     
    Also included are six 32mm Necromunda round bases and an Enforcer Patrol Transfer Sheet so that you can finish off your models.
    300-46
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Promethium Tanks On Cargo-8 Trailer

    The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Ridgehaulers. These hulking vehicles can cart huge volumes of resources through the most dangerous outlands – such as tanks of promethium, the highly volatile and equally valuable fuel employed throughout the Imperium. A secure fuel supply is the lifeblood of the wastes, and the payoff for a successful delivery is well worth the risks of perching atop a tanker of explosive gas during a roadside firefight.
     
    This multipart plastic kit allows you to build a Ridgehauler Trailer with a set of Promethium Tanks, for use with a Cargo-8 Ridgehauler. You can construct this trailer with six or eight wheels, and the Ridgehauler Trailer's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a pair of Promethium Tanks that can be built in a variety of sizes, complete with an overflow tank and a walkway that gangers can ride atop. The Ridgehauler Trailer can also be fielded with an adjustable rear coupling, allowing you to hook additional trailers onto your land train – each Cargo-8 Ridgehauler can tow up to four trailers.
     
    The kit also includes a variety of accessories:
    – 1x Crate, with a choice of two interiors
    – 1x Hose
    – 2x Wrenches
    – 2x Blowtorches
    –1x Spanner set
     
    This set comprises 125 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue.
     
    Rules for using the Ridgehauler Trailer and the Cargo-8 Ridgehauler can be found in Necromunda: Book of the Outlands.
    301-12
    £36.00
    £40.00 save 10%

    OUT OF STOCK

  • Necromunda: Promethium Tanks Refuelling Station

    In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are rich in credits, ammo, and the ability to freely traverse the ash wastes. As a result, fights around refuelling stations are commonplace, with many gangers having met their end at the hands of rivals desperate for promethium, or blown to pieces when a stray shot pierced a tank of the volatile fuel.
     
    This multipart plastic kit allows you to build a Promethium Tanks Refuelling Station for use as terrain in games of Necromunda. It includes the components for four fuel tanks that can be built in a variety of sizes, complete with platforms for your fighters to scramble over in battle. These tanks can be gluelessly linked in different configurations to suit your gaming needs, and can be combined with other Necromunda terrain kits to create a true outlands waystation. This set also includes a pair of overflow tanks with ladders, and a host of accessories to bring your station to life, such as crates, hoses, and tools.
     
    The kit includes:
    – 4x Promethium Tanks, with interchangeable segments to choose the size of each
    – 2x Platforms
    – 2x Overflow Tanks with ladders
    – 2x Crates, with a choice of contents
    – 2x Hoses
    – 4x Wrenches
    – 4x Blowtorches
    – 2x Spanner sets
     
    This set comprises 78 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue.
     
    Rules for using these models in your games of Necromunda are included in the set. The Promethium Tanks can also be used as cargo on a Cargo-8 Ridgehauler – these rules can be found in the Necromunda: Book of the Outlands supplement.
    301-13
    £28.35
    £31.50 save 10%
  • Necromunda: Ruined Zone Mortalis

    Hive Secundus was devastated long ago. While it's hardly habitable now, there are always those willing to venture into it for plunder and profit, heedless of the danger posed by crumbling walls, live wires, ruptured pipes, and the like.

     
    This multipart, modular kit allows you to build a set of Zone Mortalis ruined walls, columns, doors, and accessories to expand your terrain collection. It’s fully compatible with the other Zone Mortalis terrain, which is available separately – mix them to create moderately damaged areas of the Underhells, or add more Ruined Zone Mortalis kits to build a full table of derelict hive terrain.
     
    The kit includes:
    – 3x Damaged Columns
    – 3x Ruined Columns
    – 3x Ruined Walls
    – 1x Damaged Wall
    – 1x Damaged Double Door
    – 1x Damaged Single Door
    – 1x Cable Spill
    – 1x Shattered Fan
    – 5x Ruined Platforms
    – 1x Double Pipe Wall
    – 1x Single Pipe Wall
    – 1x Girder Bridge
    – 1x Large Ruined Pipe
    – 1x Small Ruined Pipe
     
    These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
    301-43
    £47.25
    £52.50 save 10%
  • Necromunda: Ruins Of Jardlan

    House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus.
     
    This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda.
     
    This 128-page hardback supplement contains:
     
    – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs.
     
    – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape.
     
    – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs.
     
    – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek.
     
    – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors.
     
    This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
    301-25
    £28.35
    £31.50 save 10%

    OUT OF STOCK

  • Necromunda: Rulebook

    Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering spires to the bowels of the underhive, a maddening mass of humanity that lives, works, fights, and dies without ever seeing the light of day. In the world beyond, outlaw gangs and nomadic tribes war endlessly over trade routes across the irradiated ash wastes.
     
    Life is cheap. The bullet is king. And in the shadows of the hive, only the strongest endure...
     
    This rulebook is the definitive guide to the game of Necromunda – the tabletop skirmish wargame of anarchy and violence, where players control rival gangs battling for supremacy. It contains the full and updated core rules of the game, including new additions like vehicles, founding gangs, and ash wastes weather, along with campaign rules and scenarios. The book also offers an in-depth look at the setting of Necromunda through background lore and stunning illustrations. It's an essential resource for anyone who wants to enter the brutal world of inter-gang warfare!
     
    This 336-page hardback book contains:
     
    – Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology.
     
    – Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place.
     
    – Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles.
     
    – Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits.
     
    – Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang.
     
    – Arbitrator’s Toolkit: An expanded Arbitrator’s Toolkit, with rules to help you shape the perfect campaign and story – including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics.
     
    – Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities.
     
    – The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, accessories, chems, companions, and more – including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market.
     
    This book provides the core rules for games of Necromunda. You'll find the rules for specific gangs in other Necromunda "House of..." or "Book of..." supplements, which are available separately.
    300-25
    £39.60
    £44.00 save 10%
  • Necromunda: Sha'Dar Hunters & Arthromite Spinewyrms

    Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position.
     
    This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range.
     
    This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
     
    Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
    301-56
    £28.35
    £31.50 save 10%
  • Necromunda: Spyre Hunting Party Gang Cards

    Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and are armed with an array of deadly equipment granted to them by virtue of their noble blood.

     
    This pack contains 26 cards to keep your games of Necromunda running smoothly and unleash the deadly firepower of the Spyre Hunting Packs on your rivals.
     
    Included are 18 Spyre Hunting Pack Gang Tactics cards detailing ploys unique to these elite bringers of death and eight blank Fighter cards for tracking your gang members.
     
    This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:
    – 18x Spyre Hunting Pack Gang Tactics cards, which detail tactics available to your gang
    – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each watermarked with the House Helmawr crest
     
    You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda.
    301-30
    £13.00