Sauron never turned his gaze completely away from the northern kingdoms – even during the close of the Third Age, the forces of Evil closed in on Dale, Erebor, Mirkwood, and Lothlorien. Across the lands of Rhovanion, the forces of Good rallied to defend their homes, their acts of heroism tying up armies Sauron so badly needed as the War of the Ring raged to the south. This expansion for the Middle-earth Strategy Battle Game™ lets you play out campaigns across three distinct theatres of war – the Battle for Dale, Defence of Mirkwood, and Assault on Lothlorien. These can be played individually, or combined into a grand Defence of the North campaign. The hefty background section gives you plenty of insight into the history of the northern kingdoms, including events that occurred during the War of the Ring, when so much attention was focused elsewhere. You’ll find loads of scenarios to play, fresh ways to build your armies, and meet new heroes and villains. On top of all that, this supplement includes a showcase of miniatures, and an appendix featuring additional content exploring the historical battles of the northern lands. Inside this 112-page hardback supplement, you'll find: – History of the North: An overview of the background of Middle-earth’s northern lands, including Sauron’s attack on the area during the War of the Ring. – Scenarios: 18 narrative play Scenarios, including background, board layouts, objectives, rules, and more. – Defence of the North Campaign: Rules to link the 18 Scenarios together into one extended campaign, or three individual campaigns that can be played on their own. – Armies: Background details and rules for eight armies that fought in the Rhovanion, namely the Garrison of Dale, Erebor Reclaimed, Lothlorien, Halls of Thranduil, Beornings, Easterlings, Mordor, and Dark Denizens of Mirkwood. Each section features the units and Army Bonus available to that army list, and tactical insight on the strengths and weaknesses of your force. You’ll also find rules for notable units who fought during these wars. – Legendary Legions: Rules for six Legions, representing the Army of Dale, Defenders of Erebor, the Bearings, Host of the Dragon Emperor, Fell Beings of Mirkwood, and Assault of Lothlorien. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of. – Appendix: Provides additional background and four scenarios for reenacting historical battles across Rhovanion, including the Destruction of Dale, Battle for Dale, the Battle of the Five Armies, and the High Pass. – Showcase: Get inspired with lavish displays of key miniatures from the Citadel and Forge World ranges. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, Armies of the Lord of the Rings, and Armies of the Hobbit to use this expansion. |
Many years after Sauron was cast from Middle-earth at the Battle of the Last Alliance, he returned in the form of the Necromancer to corrupt the realm once more. Building the fortress of Dol Guldur, his influence spread throughout the Greenwood and slowly began to twist it into a dark and cursed place – until the arrival of Gandalf and the White Council shone a light on Sauron's ambition. This expansion for the Middle-earth Strategy Battle Game delves into the history of Sauron the Necromancer, charting his return from the year of his arrival to the climactic battle against the White Council. It features background on the lands around Dol Guldur, including the Greenwood and its corruption into Mirkwood, along with new narrative play Scenarios and a campaign system to link them together. It also includes painting guides, modelling tips, and four new Legendary Legions representing iconic forces from both sides of the conflict. Inside this 72-page hardback supplement, you will find: – History of the Necromancer: A guide to Sauron's return 1,000 years after his defeat at the hands of Isildur, the founding of Dol Guldur, and the events leading up to his defeat by the combined might of the White Council. – Scenarios: 13 narrative play Scenarios, including background, board layouts, objectives, rules, and more. – Fall of the Necromancer Campaign: Rules to link the 13 Scenarios together into an extended campaign, featuring powerful benefits or additional challenges for players depending on who won the previous battle. – Armies: Background details and rules for five armies linked closely to the Necromancer's fall: The White Council, Radagast's Alliance, Halls of Thranduil, the Dark Powers of Dol Guldur, and the Dark Denizens of Mirkwood. Each section features the units available to that army, bonuses available for fielding a pure or green army of that alliance, and tactical insight on the strengths and weaknesses of your force. – Legendary Legions: Rules for four brand new Legions: Rangers of Mirkwood, the Vanquishers of the Necromancer, Pits of Dol Guldur, and Rise of the Necromancer. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of. – The Necromancer Painting Masterclass: Learn to paint Sauron the Necromancer in his shadow-and-flame colour scheme as depicted in The Hobbit™ films. – Ruins of Dol Guldur Painting Masterclass: Painting guide for the Ruins of Dol Guldur terrain kit, featuring tutorials for stonework, metal, and various organic features such as vines and dead trees. – Forces of Good and Forces of Evil Showcase: A selection of Citadel and Forge World models highlighting key units for each of the armies in this supplement. |
Since the coming of Sauron to Dol Guldur, the surrounding Greenwood has become a place of fear and darkness – corrupted by the influence of the Necromancer, it become known by the new name of Mirkwood. Yet the shadow that had grown over the forest had not gone unnoticed by the wise, and to keep his return to Middle-earth a secret, Sauron fled to the East. His influence over the forest faded in the ensuing years, and Dol Guldur fell into ruin. This terrain collection contains six full Ruins of Dol Guldur™ plastic scenery kits, themed around the dilapidated fortress of Dol Guldur – the Hill of Sorcery – in the southern reaches of Mirkwood. These kits include statues, staircases, metal gates, dead trees, and loads of creeping vines, as well as grisly skulls and skeletal remains. The individual pieces of all six kits are fully modular, so they can be assembled in a variety of ways to create your own unique scenery pieces. This box gives you enough pieces to construct a truly towering edifice, fill a battlefield with a wide variety of ruins, or a bit of both – and will also save you money compared to buying the contents individually. This collection is comprised of an incredible 816 plastic components. This scenery is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
A mighty warrior and leader of legendary renown, Elrond has been at the forefront of many great battles – fighting against Sauron in the War of the Last Alliance and bearing witness to the Dark Lord's downfall. It was he who tried to convince Isildur to destroy the One Ring for good – an act that would have prevented much suffering in the Third Age. Beyond his martial and spellcasting skills, Elrond is also blessed with the gift of foresight, and thus able to provide great wisdom to his allies. Elrond is depicted here in the intricate and ornate armour he wore during the War of the Last Alliance and accompanied by a High Elf bannerman bearing the banner of Gil-galad. The Elves are among the most skilled warriors in all of Middle-earth, their prowess on the battlefield far exceeding that of Men and Dwarves, and Elven archery is unrivalled in all the known lands. Although their armies are greatly diminished when compared to the vast Elven hosts of ages past, their might remains enough to face any foe upon the battlefield. This 17-piece plastic kit contains the components required to build Elrond on foot and mounted, as well as one High Elf warrior with banner. This kit is supplied with one 40mm round base and two 25mm round bases. This kit is supplied unassembled and unpainted – we recommend Citadel Plastic Glue and Citadel Colour paints. |
Join the ranks of the fallen Istari Saruman, one of the most powerful Wizards in Middle-earth™, as he personally leads the Isengard Battlehost of Uruk-hai Scouts and Uruk-hai Warriors, followed by his faithful minion, Gríma Wormtongue. This battleforce contains 48 plastic Citadel miniatures for use in games of Middle-earth™ Strategy Battle Game and is an ideal way for existing players to bolster their forces, or for new collectors to get into the game. Available for free alongside this Battlehost is a Quickstart Rules Guide PDF with simplified Core Rules and Scenarios, along with a Quickstart Booklet PDF with the miniature profiles to help you start playing as easily as possible. Contains: 1x Saruman™ Mounted 1x Saruman™ on Foot 1x Gríma Wormtongue™ 1x Palantír™ on a plinth 24x Uruk-hai™ Scouts 20x Uruk-hai™ Warriors This set contains 48 plastic miniatures which come with all required bases. Miniatures are supplied unassembled and unpainted – we recommend Citadel Plastic Glue and Citadel Colour paints. |
Sally out from Gondor's White City alongside Gandalf the White and Peregrin Took as they take charge of Warriors and Knights of Minas Tirith. This epic box contains 33 plastic Citadel miniatures for use in games of Middle-earth™ Strategy Battle Game, and is an ideal way for existing players to bolster their forces, or for new collectors to start a new army. Available for free alongside this Battlehost is a Quickstart Rules Guide PDF with simplified Core Rules and Scenarios, along with a Quickstart Booklet PDF containing profiles to help get you playing as easily as possible. Contains: 1x Gandalf™ the White and Peregrin Took™ Mounted 1x Gandalf™ the White on Foot 1x Peregrin Took™ on Foot 24x Warriors of Minas Tirith™ 6x Knights of Minas Tirith™ This set contains 33 plastic miniatures which come with all required bases. Miniatures are supplied unassembled and unpainted – we recommend Citadel Plastic Glue and Citadel Colour paints. |
Start your mission to reclaim the One Ring for the Dark Lord with the Mordor Battlehost, led by the powerful Witch-king of Angmar, who’s supported by hordes of Orcs, and the fast and deadly Warg Riders. This threatening boxed set contains 32 plastic Citadel miniatures for use in games of Middle-earth™ Strategy Battle Game, and is an ideal way for existing players to bolster their forces, or for new collectors to get into the game. Available for free alongside this Battlehost is a Quickstart Rules Guide PDF with simplified Core Rules and Scenarios along with a Quickstart Booklet PDF with the miniature profiles to help you get started playing as easily as possible. Contains: 1x The Witch-king of Angmar™ Mounted 1x The Witch-king of Angmar™ on Foot 24x Mordor™ Orcs 6x Warg™ Riders This set contains 32 plastic miniatures which come with all required bases. Miniatures are supplied unassembled and unpainted – we recommend Citadel Plastic Glue and Citadel Colour paints. |
Saddle up and muster the Riders of Rohan and the Warriors of Rohan beneath the banner of Éomer, Marshal of the Riddermark, and take the fight to the forces of Evil. This thundering box contains 32 plastic Citadel miniatures for use in games of Middle-earth™ Strategy Battle Game, and is an ideal way for existing players to bolster their forces, or for new collectors to get into the game. Available for free alongside this Battlehost is a Quickstart Rules Guide PDF with simplified Core Rules and Scenarios along with a Quickstart Booklet PDF with the miniature profiles to help you get started playing as easily as possible. Contains: 1x Éomer™, Marshal of the Riddermark™ Mounted 1x Éomer™, Marshal of the Riddermark™ on Foot 24x Warriors of Rohan™ 6x Riders of Rohan™ This set contains 32 plastic miniatures which come with all required bases. Miniatures are supplied unassembled and unpainted – we recommend Citadel Plastic Glue and Citadel Colour paints. |
Armies of The Hobbit is a gaming supplement for the Middle-earth Strategy Battle Game that provides profiles and rules for all your favourite heroes and villains from The Hobbit™. Muster grand armies from the movies using your collection of miniatures and recreate your favourite scenes on the tabletop. From the great Dwarven realm of Erebor, to the depths of the forest of Mirkwood, and the ruined fortress of Dol Guldur, gather your forces and prepare to do battle with your opponent in a test of generalship, strategy, and tactics. This 160-page hardback gaming supplement features over 120 profiles, 15 forces of Good Army lists, and 7 forces of Evil Army lists. Contents: Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 41x Dwarven Holds profiles – 16x Kingdoms of Men profiles – 17x Elven Kingdoms profiles – 8x Free Peoples profiles Good Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 15 armies – Thorin's Company, Army of Thrór, Iron Hills, Erebor Reclaimed, Army of Lake-Town, Survivors of Lake-Town, Garrison of Dale, Erebor & Dale, Rivendell, Halls of Thranduil, Rangers of Mirkwood, The Battle of Five Armies, Radagast's Alliance, and The White Council. Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 24x Gundabad and Dol Guldur profiles – 9x Misty Mountains profiles – 1x Smaug profile Evil Army Lists: Photography, background information, army composition, and additional rules for the following 7 armies – Army of Gundabad, Pits of Dol Guldur, Azog's Hunters, Rise of the Necromancer, Goblin-Town, The Three Trolls, and Desolator of the North. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, available separately, to use this gaming supplement. |
Armies of The Lord of The Rings is a gaming supplement for the Middle-earth Strategy Battle Game that provides profiles and rules for all your favourite heroes and villains from The Lord of the Rings™: Motion Picture Trilogy and The War of the Rohirrim™. Muster grand armies from the movies using your collection of miniatures and recreate all of your favourite scenes on the tabletop. From the plains of Rohan and the great cities of Gondor, to the very darkest reaches of Mordor, gather your forces and prepare to do battle with your opponent in a test of generalship, strategy, and tactics. This 240-page hardback gaming supplement features over 150 profiles, 27 forces of Good Army Lists, and 19 forces of Evil Army Lists. Contents: Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 25x Free Peoples profiles – 22x Rohan profiles – 25x Gondor profiles – 15x Elven Kingdoms profiles Good Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 27 armies – The Fellowship, The Shire, Road to Rivendell, Breaking of the Fellowship, Kingdom of Rohan, Road to Helm's Deep, Defenders of Helm's Deep, Ride Out, Riders of Éomer, Riders of Théoden, Army of Edoras, Defenders of the Hornburg, Minas Tirith, Garrison of Ithilien, Reclamation of Osgiliath, Atop the Walls, Return of the King, Defenders of the Pelennor, Men of the West, Númenor, Lindon, Rivendell, The Last Alliance, Lothlórien, Fangorn, The Eagles, and Realms of Men. Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 25x Mordor profiles – 23x Isengard profiles – 8x Hill Tribes profiles – 5x Misty Mountains profiles – 8x Fallen Realms profiles Evil Army Lists: Photography, background information, army composition, and additional rules for the following 19 armies – Barad-dûr, The Black Riders, Wraiths on Wings, Army of Gothmog, Legions of Mordor, Minas Morgul, Cirith Ungol, The Black Gate, Army of the White Hand, Lutz's Scouts, Uglúk's Scouts, Wolves of Isengard, Muster of Isengard, Assault Upon Helm's Deep, Usurpers of Edoras, Besiegers of the Hornburg, Depths of Moria, Harad, and Corsair Fleets. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, available separately, to use this gaming supplement. |
Battle Companies is an expansion to the Middle-earth Strategy Battle Game that enables you to assemble small groups of Warriors that, over the course of several games, will progress and develop into your own unique warbands. Create your own Heroes and Villains of Middle-earth, and forge them into legend through the deeds they perform on the battlefield. This book contains all of the rules for playing games of Battle Companies, including a host of races and factions, wargear upgrades, equipment options and much more. This expansion includes: - 38 different Battle Companies from all corners of Middle-earth, each with their own special rules, advancements and abilities - Full rules for advancing the members of your Battle Company, including progression charts, injury tables, armouries and more - Eight bespoke paths for your warband's Hero to follow as they progress in experience - 18 Matched Play Scenarios specially formulated to be played using two opposing Battle Companies - Two different campaigns (narrative and map-based) - Additional rules for using your Battle Company in larger games with the rest of your collection This expansion supports both The Hobbit™ and The Lord of The Rings™, incorporating the Citadel and Forge World miniatures ranges. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual to use this expansion, as well the Armies of The Lord of the Rings™ and the Armies of The Hobbit™ for the model profiles, according to your choice of Battle Companies warband. NOTE: Both the template for map-based campaigns and Battle Companies roster are available as free downloads on the product page of the Games Workshop webstore. |
The Great Eagles of the Misty Mountains soar high above the realms and kingdoms of Middle-earth, holding themselves apart from the world below. Yet in times of great need, the Eagles will still flock down to aid the free peoples, using their huge beaks and razor-sharp claws to carve through enemy armour and flesh. While the Great Eagles are ancient beings, some of them are still young by their own standards. The fledglings have yet to reach full maturity and can be spotted by their white under feathers they still have within their majestic plumes. Yet this doesn't make them any less deadly, and even a fledgling Great Eagle is easily capable of tearing through their enemies with frightening ease. This multipart plastic kit builds two majestic Great Eagles for use in The Eagles, Battle of the Five Armies, and Men of the West armies. Each is a powerful beast, able to bypass defenses and attack behind enemy lines, harry flanks, and take down priority targets. They can also be used to represent Fledgeling Great Eagles. This kit contains 16 plastic components, 2x Citadel 60mm Round Bases, 2x Citadel Small Flying Bases, and 4x Citadel Ball Socket Stems. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The barbaric Hill Tribesmen reside within the lands to the West of Rohan. Living in fractured communities, the tribesmen have long nurtured a hatred of the Rohirrim and, when rallied to a unified cause, this mindless rabble of dishevelled barbarians can turn into an army capable of threatening even Edoras itself. This multipart plastic kit builds 24 Hill Tribesmen infantry, ideal for flooding the battlefield with overwhelming numbers. They can be taken in a variety of Evil armies, including the Army of the White Hand, Usurpers of Edoras, and Besiegers of the Hornburg, and they can also be used to represent the Wildmen of Dunland. As they're not part of a standing army, they're equipped with a mix of different types of weapons, some of them improvised. Eight of the models may carry spears or two-handed weapons, another eight can wield flaming brands or hand weapons, along with optional shields. The last eight can be armed with bows. This kit contains 226 plastic components and 24x Citadel 25mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Middle-earth Strategy Battle Game is the tabletop game for two or more players set within the world of Middle-earth. With it you can play through the events from The Lord of the Rings™, The Hobbit™, and The War of the Rohirrim™, and muster armies from these movies using your collection of miniatures. Take control of your favourite heroes, villains, and armies from across Middle-earth and recreate epic battles. Gather your forces and challenge your opponents in a test of wits, strategy, and tactical prowess. This 176-page hardback rules manual is a comprehensive guide to the hobby of building, painting, and playing games with your miniatures – whether you choose the forces of Good or Evil. Contents: Introduction An overview of the wider hobby of collecting, painting, and playing with your miniatures. Rules The core of the Middle-earth Strategy Battle Game: – Code of Conduct and Basic Principles: A framework for players to adhere to, and a primer on the fundamental concepts and terms used in the manual. – Turn Sequence: Learn about the five phases – Priority, Movement, Shoot, Fight, which covers close combat, and Courage and Intelligence. – Unit Types: How Cavalry, Heroes, Monsters, Warbeasts, and Chariots work. – Weapons and Wargear: This section explains the variety of equipment available to your warriors, and the impact your choices will have on your tactical decisions. – Magic: This section explains targeting, casting, and resisting magical powers. – Special Rules: This section collects together 44 common Special Rules for easy reference. – Advanced Rules: Found in certain scenarios, these rules are handy when recreating scenes from the history of Middle-earth. – Siege Engines: Rules for fielding these immense threats, covering their movement, firing, upgrades, and crew (and their ability to launch severed heads as ammunition…). – Sieges: Throughout the history of Middle-earth, many sieges have taken place – these are the basic rules for creating your own sieges with your models. Narrative Play Recreate your favourite battles and scenes from the movies! These scenarios are also great to play as part of a campaign, where you can re-enact a chain of events, from short scenarios, to massive Sieges. Matched Play In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. Scenarios This section includes six Matched Play Scenarios, each with their own layout, starting positions, initial priority, objectives, victory points, and special rules. Model Showcase Photography of armies and miniatures playable in the Middle-earth Strategy Battle Game. Index The Middle-earth Strategy Battle Game Rules manual concludes with an alphabetised rules Index for readers to reference and quickly find the rules they need during games. |
The Battle of Edoras brings the Hill Tribes into open conflict with the proud warriors of Rohan as the fractious and dishevelled tribesmen mount a dedicated campaign. A once noble Lord, now an exile of Rohan, Wulf rallies the Hill Tribes to his banner, but the princes Haleth and Háma, sons of the noble and mighty King Helm Hammerhand, lead the Rohirrim in defence of their home and holdings. The War of the Rohirrim – Battle of Edoras, is the ideal way to begin, or continue, your adventures in Middle-earth. Take command of the mighty warriors of Rohan, or the bitter and aggressive tribesmen of the hills, both led by characterful heroes, and reenact your favourite scenes from The Lord of the Rings: The War of the Rohirrim™. This box contains 56 miniatures split into two balanced armies – one Good, one Evil – and everything you need to play, including a rules manual, dice, and accessories. The Miniatures The Forces of Good – 1x Haleth, Prince of Rohan on foot – 1x Haleth, Prince of Rohan mounted on an armoured horse – 1x Háma, Prince of Rohan on foot – 1x Háma, Prince of Rohan mounted on a horse – 24x Warriors of Rohan, armed with a mix of spears, hand weapons, shields, and bows The Forces of Evil – 1x Wulf, High Lord of the Hill Tribes on foot – 1x Wulf, High Lord of the Hill Tribes mounted on a horse – 1x General Targg on foot – 1x General Targg mounted on a horse – 24x Hill Tribesman, armed with a mix of weapons, flaming brands, and bows The Scenery – 2 sets of modular Rohan Houses, building two large pieces, plus a variety of accessories and fences The Rules This box contains the complete, unabridged 176-page hardback Middle-earth Strategy Battle Game Rules Manual, covering both Narrative and Matched Play games with your Middle-earth miniatures. Everything from the basic fundamentals of movement and combat, through to fielding siege engines and casting magical powers is here, in an updated format, plus photos of beautifully-painted armies to inspire you! The box also contains a 48-page booklet containing all the scenarios and profiles you need to recreate the Battle of Edoras with your miniatures. Four Scenarios allow you to play through a linked mini campaign – The First Assault, The Gates Fall, Torch the City, and Last Stand of the Princes. For full unit profiles, you'll need a copy of Armies of The Lord of The Rings, available separately. The Accessories – 12 6-sided dice in two colours – 1x range ruler – 1x 3'x3' square double-sided play mat – 2x Quick Reference Guides This kit contains 678 plastic components, and 2 Citadel 40mm Round Bases with Hex Holes and 52x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
In times of war, the warriors of Rohan will take up arms to protect their homes and villages against any who would seek to invade their lands. When the armies of the hill tribes gather outside Edoras, these hardy warriors stand defiant, felling Hill Tribesmen with sword, axe, bow, and spear. This multipart plastic kit builds 24 Rohan Warrior infantry, ideal for defending positions while the nimble cavalry attacks. They can be taken by a variety of Good armies, including Kingdom of Rohan, Defenders of Helm's Deep, Army of Edoras, Defenders of the Hornburg, Men of the West, and Realms of Men. They can also be used to represent an Evil Rohirrim Traitor unit. Well equipped and trained, they retain individual character without a formal uniform. Armed with a mix of weapons and gear, eight of them carry a spear and shield, another eight wield a mix of hand weapons and shields, and the last eight hold bows. The shields have a mix of Rohan-themed markings, and are fully interchangeable across the miniatures that can take them. This kit contains 182 plastic components and 24x Citadel 25mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
This book is an absolute must-have for players who enjoy Matched Play games of the Middle-earth Strategy Battle Game, as well as for event organisers who run Matched Play events. This 48-page supplement includes: - Recommended Tournament Style: Guidance for running events, aimed at delivering the best possible tournament experience. - Scenario Pool System: Introduces a scenario pooling system for the game, designed to ensure that your tournament will be balanced by the type of scenarios being played. - Matched Play Scenarios: Scenario rules for 24 Matched Play scenarios – 12 of which are new and exclusive to this book, including... - Doubles Event Scenarios: Advice and rules for running a Matched Play Doubles event, along with six new scenarios specifically designed for use in Doubles games. - Campaign Events: Contains rules and advice for running Campaign events, where players are grouped by faction, and can participate as a team against the other factions at the event for control of Middle-earth! - Additional Rules: Supplemental rules that event organisers can introduce to add variety to their events, including using Major and Minor victories, escalation events, using secret objectives and more. You will need a copy of Middle-earth Strategy Battle Game rules manual in order to use the contents of this expansion. © 2020 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. (s20) |
The last days of the Third Age of Middle-earth may have been dominated by the many great battles fought during the climactic War of the Ring, yet the most seismic event of all was the destruction of the One Ring and the final defeat of the Dark Lord Sauron. Crucial to this lasting victory over the forces of darkness was the epic journey undertaken by the Nine Walkers – the Fellowship of the Ring – for the deeds of its members, both good and ill, were destined to rule the fate of all. This expansion for the Middle-earth Strategy Battle Game brings the fateful quest of the Fellowship of the Ring to life. As well as background on where the Fellowship’s journey took them and vivid descriptions of the the many trials and tribulations they faced along the way, the book features a wealth of new rules, Scenarios and profiles. There are also rules for a linked, 28-scenario campaign that enables you to refight every key engagement involving the Fellowship and its members – from the smallest skirmish to the largest battle – with your collection of Citadel and Forge World miniatures. Inside this 128-page hardback supplement, you will find: Scenarios: 28 Narrative Scenarios, from the very start of Frodo's journey in Farmer Maggot's crop in the Shire, right through to the destruction of the One Ring in the fire of Mount Doom. The Journey of the Ringbearer: Rules for linking the Narrative Scenarios together into a flowing campaign, with each battle having an impact on others. These include rules to represent the length of the journey, your Heroes being injured (or even dying!), and recovering their strength between encounters with the enemy. Armies: Detailed army focuses, including the strengths, weaknesses and key models for five Armies: The Fellowship, Rangers of Ithilien, Wanderers in The Wild, The Black Riders and Cirith Ungol. Also includes two new profiles for the Rangers of Ithilien list, and two for the Wanders in the Wild list. Legendary Legions: Rules for six new and updated Legendary Legions: The Breaking of the Fellowship, Rangers of Ithilien, Lurtz's Scouts, Depths of Moria, The Black Riders, and Cirith Ungol. Fantasy Fellowship: Guidelines for creating your own Fantasy Fellowship by assembling Heroes from across Middle-earth in a similar way to the actual Fellowship of the Ring, but accounting for numerous 'what ifs' that could have reasonably happened throughout Middle-earth's and The One Ring's history. Includes rules for selecting a Ringbearer, their Companion, and the rest of The Fellowship. Also provides a slightly revised Fantasy Fellowship campaign, consisting of 23 linked Scenarios. (Please note that you will need the War in Rohan and Gondor at War supplements to be able to play all the way through the scenarios featured in the Fantasy Fellowship campaign.) Weathertop Masterclass: An extended masterclass on how to best build and paint the Weathertop scenery piece, available on ForgeWorld.co.uk, which was a key location on Frodo's journey. © 2020 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. (s20) |
Warhammer 40,000: The Astra Militarum, are commonly known as the Imperial Guard. This multi-part plastic kit makes 3 Bullgryn miniatures which can be armed with either grenadier gauntlets and slab shields or battle mauls and suppression shields. Why not make one Bullgryn into a Bone ‘ead? These natural leaders have distinctive metal plated heads so they really stand out in the unit. These miniatures can be assembled with bare head or with gas mask as either Militarum Auxilla Bullgryns or Ogryns. You also have the option to make the special character Nork Deddog. This kit comes supplied unpainted and requires assembly - we recommend using Games Workshop Thin Plastic Glue and Games Workshop Paints. |
This Warhammer 40,000 Taurox Prime can be built either with a gun turret with battle cannon or a twin-linked Taurox gatling cannon. Alternatively you can replace the entire turret with a Taurox missile launcher. On each side of the hull of the Taurox Prime you can choose to equip the vehicle with twin-linked hot-shot volley guns or twin-linked autocannons. This kit can be built as either a Taurox Prime for the Militarum Tempestus or a Taurox for the Astra Militarum. This Warhammer 40,000 kit can also be assembled as a Tempestus Scions Command Squad. It is supplied unpainted and requires assembly - we recommend using Games Workshop Thin Plastic Glue and Games Workshop Paints. |
Mindstealer Sphiranxes are powerful and sinister telepaths. Once denizens of Hysh and allies of its archmage rulers, avarice and bitterness led them to strike a foul bargain that saw them banished to the ranks of the Dark Powers. These cruel-hearted beasts enjoy nothing more than toying with their prey and plundering their innermost secrets before summarily ripping them to shreds with sharpened claws. This multipart plastic kit builds one Mindstealer Sphiranx – a hypnotic horror that can be fielded in Slaves to Darkness armies in Warhammer Age of Sigmar, or used as an Ally for Chaos warbands in games of Warcry. This looming leonine creature towers over its weak-minded prey, a mystical third eye blazing on its brow. It comes with a choice of two heads and two styles of horn, allowing you to field multiple Mindstealer Sphiranxes in the same force while ensuring no two look alike. This kit comprises 22 plastic components, and comes supplied with 1x Citadel 90x52.5mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Mindstealer Sphiranx in games of Warcry can be found in the Warcry: Compendium book and downloaded from the Warhammer Community website. |
Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage in a blink of an eye. When combined with the vehicle’s slab-sided armour plates, this makes the Monolith an incredibly daunting opponent for any enemy. Support your Necron army's implacable advance with a Monolith. Not only can it provide covering fire with its gauss flux arcs, but it can also bring in reinforcements through its eternity gate. The gauss flux arcs can be replaced with death rays, while the kit also comes with a choice of eternity gate. This 123-part plastic kit makes one Necron Monolith. It is supplied with a 160mm round Citadel base and a clear hover stand. |
A stronger strain of Orc has appeared within the armies of the Black Gate and Barad-dûr - the Morannon Orcs. Their armour is thick and strong, providing them additional resilience. This enhanced wargear, coupled with the Morannon Orcs' increased strength, makes them ideal shock troops for Sauron's war against Minas Tirith. This plastic boxed set contains 40 components, with which to build 24 Morannon Orcs: 12 with hand weapon and shield, and 12 with spear and shield. This set comes with 24 25mm round bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints. |
Orcs are the foulest creatures to walk Middle-earth. They are evil-hearted monsters that rejoice in slaughter and destruction. The Orc's natural aggression makes them the perfect tool of evil intent, their numberless hordes forming the core of the Mordor army. While they're individually cowardly, they gain strength through numbers - a mass of Orc warriors can be a terrifying sight for any enemy of the Dark Lord. This plastic boxed set contains 34 components, with which to build 24 Mordor Orcs: 8 with hand weapon and shield, 8 with spear and shield, 4 with two-handed weapon, and 4 with bow. This set comes with 24 25mm round bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints. |
The Trolls of Mordor have been bred by Sauron so that they can withstand the light of the sun without turning to stone like other Trolls. Even bigger and stronger than their subterranean kin, these monsters are amongst the most lethal troops in the armies of the Dark Lord. This multipart, plastic box set allows you to build an Isengard Troll, Mordor Troll or Mordor Troll Drummer. This finely detailed kit comes with 4 weapon options and a range of head and armour options that allow you to customise your Troll. Model is supplied with a 60mm round base. |
The Archai are Nagash’s elite guard and the greatest of the Morghast. Only Nagash’s closest lieutenants can command them and only the mightiest heroes of the mortal race have the power to defeat them. This multi-part plastic kit can be assembled as two Morghast Archai. They are clad in ebon-wrought armour which channels the magic of the world into their accursed forms. Possessed with the might of demigods, they wield spirit halberds that blaze with the energies of the slain, the souls trapped within driven to drag others to share their fate. This kit can also be assembled as Morghast Harbingers. Includes two Citadel 60mm Round bases. |
Mortarion Daemon Primarch of Nurgle is a multi-part plastic kit contains the components necessary to assemble one towering model – the word ‘miniature’ barely does it justice, as he looms over the rest of the Death Guard and gives even Bloodthirsters something to look up to! He is clad in baroque power armour known as the Barbaran Plate – this is covered in rust and rot, with skulls, spikes and Nurgle symbolism on each of the chunky components. Mouldering robes, chains and a rotten cowl hang from this armour, partially covering the system of pipes that feed his breathing apparatus – it is safe to assume that this ventilator isn’t delivering fresh and clean air to Mortarion, rather vile spores and disease. He is armed with 2 foul weapons: a massive scythe named Silence, a rusting yet razor-sharp blade featuring brutal chain-teeth, stained with the blood of worlds and capable even of hacking a Reaver Titan to pieces; and The Lantern, an ancient energy pistol. There are two modelling options for these weapons – one option features the weapons down by Mortarion’s side, the other features a much more aggressive pose. Mortarion features huge, decaying wings – these are modelled with pockmarks, holes and tears, representing the horror and decay of Nurgle’s hordes. Speaking of Nurgle’s hordes, there are plenty of extras with this kit – 2 Nurgling Drones carrying phosphex bombs hang from the chains on Mortarion’s armour, with a further 3 on the base: 1 carries a Chaos icon, one waves a censer and one carries a tank of unmentionably horrid substances. The base itself is detailed with rocks which themselves are being corrupted by the foul presence of the Daemon Primarch. Mortarion, Daemon Primarch of Nurgle comes as 78 components, and is supplied with a Citadel 100mm Round base. |
Book 5 of the Siege of Terra After a series of victories, the Imperial forces are on the back foot once more. The power of Chaos is rising, the Traitors gain ground, and all hope seems lost. Can Terra endure? READ IT BECAUSE Delve back into the biggest war in Imperial history, which is getting even bigger as Traitor Titans land and the influence of the warp grows, plaguing the defenders in all sorts of vile ways. THE STORY The victories of Saturnine and the sacrifices of the Eternity Wall space port have faded into the hope of yesterday. Denied but not defeated, the Traitors intensify their assault on the Imperial Palace. With the principal space ports in Horus’ hands, the Warmaster now drains the heavens of his reserves. As the pressure of the assault increases, the power of Chaos waxes. The waking lives of the defenders are filled with despair, while their dreams pull them in search of a false paradise. As the fabric of the defences fails and the will of those who stand on them cracks, Horus commands the Titans of the Legio Mortis to breach the walls. Against them stands the might of Mercury Wall and the strength of the Legio Ignatum. Ancient rivals, the god-engines of both Legions meet in battle, while within the walls a few desperate individuals seek a way to turn back the tide of the warp’s malign influence. Across Terra, lost warriors and travellers make their way through wastelands and gardens of horror, towards home and an unknown future. Written by John French |
When the Ecclesiarchy sought to elect a new Abbess Sanctorum to lead the Adepta Sororitas, they chose Morvenn Vahl. Believing the young Celestian Superior to be easily manipulated in the political arena, they instead found a forthright and iron-willed warrior who wore her full battle plate to meetings of the Holy Synod and intimidated many who sought to influence her. Dissatisfied with exercising her command from the safety of Holy Terra, Vahl departed almost as soon as she arrived and has been at the forefront of many crusades since. The Supreme Commander of the Adepta Sororitas is a powerful figure to behold on the battlefield, marching to war in her relic Paragon Warsuit, Purgator Mirabilis, and carrying an ancient spear gifted to her by the Adeptus Custodes. Equally at home directing her Battle Sisters and getting stuck into the thick of combat, Vahl is a potent force multiplier capable of shifting the flow of the battle by her presence alone, driving nearby troops to the full extent of their ability and seeing the Emperor's will done beneath her steely gaze. The kit is comprised of 41 plastic components, with which you can assemble one Morvenn Vahl, Abbess Sanctorum of the Adepta Sororitas, and is supplied with 1x Citadel 60mm Round Base. This kit also includes three head options, one with a helmet and two without. |
Applying an overall protective coating of acrylic or polyurethane varnish serves two functions. The most obvious is to enable the models to be handled without excessively wearing or chipping the paint. The other reason is to give the model an overall consistent appearance - generally to remove any unwanted shininess from inks or gloss varnish. This can contains 400ml of varnish. Munitorum Spray has a semi-matt or satin finish that is very much like the natural sheen of the paint itself. |
T'au Sniper Drone Teams are the ultimate anti-infantry weapon in the T'au arsenal. Each drone is equipped with a Rail Rifle that can fire a high velocity projectile at such extraordinary speed that it will punch clean through the armour of almost any adversary. The resultant mess is enough encouragement for most enemies to dive for cover, cowering in fear that they may be singled out as the next target. This boxed set contains three T'au MV71 Sniper Drones and one Firesight Marksman. These models are finely detailed resin cast miniatures. They are supplied as 19 separate components, and come with one 40mm Round Base, three Flying Bases and 3 long Flying Stems. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Super Glue and Citadel Paints. |
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proven wrong, their spiteful rage is terrible to behold. Add a unit of graceful and deadly infantry to your Hedonites of Slaanesh army. Clad in the finest armour and wielding wicked blades, they dance their way into battle, slicing through enemy formations. One of the models may be assembled as a Painmaster, making it even easier for you to bring the pain. This 86-part plastic kit makes five Mymidesh Painbringers for use in Warhammer Age of Sigmar. It comes supplied with five 32mm Round Citadel bases. The kit can alternately be built as Symbaresh Twinsouls. |
The Invasion Begins The Nachmund Gauntlet is the largest and most stable of the known routes across the Great Rift. Once a lifeline to deliver reinforcements to those cut off from Holy Terra, it is now a channel through which the destructive treachery of the Traitor Legions can flow from the Imperium Nihilus. The forces of Abaddon the Despoiler have bludgeoned their way through the Nachmund Gauntlet, with his herald – Haarken Worldclaimer – at their speartip. Only the hastily defended Sanctus Wall of loyal systems stand poised to resist, already weakened by heretical agents. On the fortified world of Sangua Terra, grand strategies of conquest and defiance are entwined with bold heroism and darkest betrayal. This 120-page hardback book is a Crusade expansion for Warhammer 40,000. It captures the rich narrative of the battle for the Nachmund Gauntlet as Haarken Worldclaimer unveils his grand strategies of conquest and defiance. The book also includes the rules to play narrative games, build and upgrade a Crusade army between battles, and run your own campaigns. PATHS OF RUINATION A narrative introduction to the setting, the trail of destruction leading to the heretic assault on the Sanctus Wall, and the strategies made in preparation. The story of this frantic battle for survival is told through stories, maps, illustrations, and a comprehensive bestiary of the Warlords of Sangua Terra. CRUSADE RULES The rules you will need to take your army on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources – and injuries – with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles. THE SANGUA TERRAN WAR A wealth of exciting Crusade rules content to help you play out a Nachmund Gauntlet campaign on the tabletop, as any number of players form alliances between Guardians, Despoilers, and Marauders. You'll also find unique Battle Traits, Crusade Relics, Agendas, and Crusade Blessings – themed around the Sangua Terran War. MISSIONS 15 immersive and exciting Crusade missions, perfect for narrative games and for your Nachmund Gauntlet campaign. These include Purge After Inload, Heralds of Vengeance, Beachhead Offensive, and All-out War. ADDITIONAL FEATURES Included with the book are a set of photocopiable assets comprising two Crusade cards and an Order of Battle, as well as a double-sided A2 poster depicting the Urbanosprawl Alpha which can be used to track Campaign progress. The reverse side shows artwork of the Adepta Sororitas battling the Night Lords. A copy of the Warhammer 40,000: Core Book, available separately, is required to use the contents of this expansion. |
Nagash, Supreme Lord of the Undead and father of necromancy has returned, and the Warhammer world will never be the same again. This multi-part plastic kit is equipped with
Nagash can be assembled either reading from the Liber Mortis - and holding the Staff of Power aloft with the Mortis Blade secured to his waist. Alternatively you can replace the Staff with the Mortis Blade and add to the ethereal energy that surrounds Nagash by equipping a spirit-entwined arm. The full rules for using Nagash in games of Warhammer are included in Warhammer: Nagash. They can also be found in the construction booklet that accompanies the miniature. |
Namarti Reavers Idoneth Deepkin is a multi-part plastic kit that contains the components necessary to assemble 10 Namarti Reavers. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular. 10 heads are included, which are interchangeable – each is hairless and blind, with blank, empty sockets where eyes should be. There are choices in the way you can depict them – 10 pairs of arms holding whisperbows are included, each specific to a torso, with a further 10 alternative pairs holding whisperbows and keening knives. There are options for an icon bearer – this model is distinguished by their back banner, a huge wrought Idoneth Thrall rune which towers over them from behind. Included is a decorative component for one of the bases – a long, sinuous eel with bared fangs and a distended jaw, ready to strike. This kit comes as 93 components, and is supplied with 10 Citadel 32mm Round bases. |
Namarti Thralls Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble 10 Namarti Thralls. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular. Contents include:
There’s plenty of choice in their weapons – each wields a two-handed lanmari, as follows:
There is an option for an icon bearer – they have a specific head, and a large mathlann slave rune which forms part of their neck crest. As an added bit of detail the kit comes with 6 pieces of scenery and fish for the bases, which can be added to any model you like. This kit comes as 90 components, and is supplied with 10 Citadel 32mm Round bases. |
Nauseous Rotbone Death Guard is a multi-part plastic kit contains the components necessary to assemble a Death Guard Plague Surgeon. He carries a bolt pistol and balesword, but where the real fun lies is in the various corrupted medical instruments he carries – narthecium-like instruments containing horrific plagues are all over his armour, with an ancient, rusted reductor perfect for stealing gene-seeds on his right arm. Much of his armour is concealed by a cowl and cloak, but the armour that is visible is covered in the pits, rust and corrosion expected from such a devotee of the Death Guard. His right shoulder bears a vile plaguebearer's head, and the device on his back… the less said about that, the better. This Warhammer 40,000 kit comes as 9 components, and is supplied with a Citadel 40mm Round base.
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Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampires to animate the broken corpses of their servants and return them to battle. To learn such dark magic, these desperate men will seek out a Necromancer or a Vampire to teach them, though this task is not without its own dangers and many aspirants have found themselves dying a grim death at the hands (or fangs) of their would-be tutor. Those that do survive invariably become powerful spell-casters, though their sanity is forever broken by the horrors they have witnessed. This plastic kit contains one Necromancer - a finely detailed kit that comes in six components and is supplied with a 32mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. |
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf. |
This set contains all of the dice you need to play Necromunda, in a flame colour scheme with black markings. Contents: - 3 Necromunda Injury dice - 1 Necromunda Scatter die - 1 Necromunda Ammo die - 3 D6 with the Necromunda logo on the '6' |
Deep in the underhive, kind words and even-handed rules aren't enough to maintain order – only a boot stamping down on the throat of the ungrateful and malcontent will do. To aid them in their task, Palanite Enforcers have an impressive range of weaponry including shotguns, boltguns, autopistols, stub guns, sniper rifles and shock batons. The models have been designed with a huge amount of variety and options in assembly, meaning that every Enforcer can be unique. In total, you'll find: - 6 Enforcer shotguns - 6 Enforcer boltguns - 12 autopistols - 6 stub guns - 2 stub guns with flashlights - 2 sniper rifles - 2 shock batons - 2 concussion carbines - 2 magnacles - 12 heads in 6 different designs This plastic kit is made up of 156 components and makes 10 Palanite Enforcers. It is supplied with ten 25mm Necromunda bases and a Palanite Enforcer Patrol transfer sheet. Rules for using a Patrol can be found in The Book of Judgement. |
The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers. This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear. This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately. |
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns. Inside, you’ll find: - A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world - An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started - The full rules, exploring each phase of the game from movement to close combat - Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns - A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. - A set of powerful tools and rules for Arbitrators to construct their perfect campaign - The full Skills list for Necromunda - A quick reference sheet for checking out your key information at a glance. Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
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Decorate your scenery, mark out territory, and add extra details to your terrain with this transfer sheet featuring underhive graffiti. It includes gang markings, the Necromunda skull/eagle motif, motivational slogans, hazard warnings, sector numbers, arrows, voltage symbols, Enforcer icons, and a host of other decals that can be used to add even more personalisation to your scenery. This sheet features 285 individual decals plus 7 strips of arrows and chevrons. |
The outcasts gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward. Scum and outcasts are everywhere in hive life, often hired by more established gangs looking for cheap bodies or arranged into fully fledged Underhive Outcasts gangs that clash with legendary Houses of Necromunda for territory, scraps of loot, and more. This box lets you assemble an Underhive Outcasts gang for use in games of Necromunda. It contains 12 plastic miniatures with a wide range of assembly choices, including various choices of heads and weapons. The kit is comprised of 96 plastic components, with which you can assemble 12 Hive Scum, and is supplied with 12 Citadel 25mm Necromunda round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. |
The walls of the underhive are covered in various pieces of propaganda from advertisements to wanted posters, and from instructions to other markings and tags left by both gangs and authorities. Choose from a huge selection of transfers to bring your Necromunda gaming board to life. This A4 (210mm x 297mm) sheet features a whopping 499 transfers. This sheet includes: – 24x Propaganda posters/advertisement posters transfers – 22x Sector instructions transfers – 24x Wanted posters transfers – 39x Sector markings transfers – 237x Additional skull iconography, numbers, danger signs, markings, and miscellaneous decals – 153x Chevrons – provided in 3 strips of 51 chevrons each. Each strip is a different colour – yellow, black, white |
These highly detailed pieces of terrain allow you to build your very own dark and gritty corner of the Necromundan Underhive. They can be used to make a variety of board sizes, from narrow corridors and abandoned dwellings, to sprawling industrial complexes. This contains a set of four 12" square plastic Zone Mortalis floor tiles. They are fully compatible with the contents of the Necromunda: Dark Uprising boxed game and other Zone Mortalis terrain kits. |
Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples. – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. – Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios. – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book. |
The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. |