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The Adeptus Astartes know no fear, which explains why their armour is painted with bold heraldry and markings. These dice will fit right in with your miniatures, featuring a blue and silver colour scheme. This set includes 16 six-sided dice, measuring 16mm along each squared-off edge. They are cast in blue with a pearlescent swirl effect, with silver markings and the Space Marines icon – the Imperialis winged skull – on the 6 face for each dice. |
Chaplains rouse Space Marines to war with their litanies of faith, and never is this spiritual fortification more vital than amidst the blood and horror of boarding actions and beachhead strikes. Thus, Chaplains are trained to wear formidable Terminator armour so they can fight alongside veteran battle-brothers in the heaviest combat. This multipart plastic kit builds one Space Marine Chaplain clad in durable Terminator armour. This inspiring orator stomps into battle, crushing skulls with a crozius arcanum – his deadly staff of office. In his other hand, he carries either a shell-spitting storm bolter or a massive bone-bedecked relic shield, offering him further protection in battle. The kit also offers the choice of a helmet or a bare head with rebreather, both in the skeletal style of the Chaplains, as well as two different heads for the crozius. This kit contains 25 plastic components, and 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Desolation Marines specialise in unleashing widespread devastation throughout the enemy ranks. Whether direct-firing warheads into massed infantry and enemy armour, or raining down arcing salvoes with their airbursting castellan launchers, these warriors reap a grievous toll amongst the foe. This multipart plastic kit builds five Desolation Marines, dedicated heavy weapon troops. Each model's rocket launcher can be loaded with either infantry-shredding superfrag or tank-busting superkrak rockets, and features an underslung castellan launcher. You can build one model as a Sergeant, who sports more advanced targeting optics and can upgrade his rockets to a vengor launcher – a guided heavy missile. The kit also includes a variety of cosmetic options – purity seals, holstered pistols, different targeting optics, closed and open flaps for both types of warhead, and variant heads and arms for your Sergeant. This kit contains 120 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Terminator Squads go to battle clad in Tactical Dreadnought armour – a marvel of technology that enables its wearer to survive almost anything, from the stresses of teleportation to earth-shaking artillery bombardments. These elite Space Marines stride inexorably across the field or simply appear in a crackle of teleportation energy, shrugging off enemy attacks as they unleash a steady barrage of return fire. This multipart plastic kit builds five Terminators, hardened Space Marines clad in heavy, nigh-impenetrable armour. Each Terminator is armed with a rapid fire storm bolter alongside a crushing power fist or armour-shredding chainfist, and one can instead carry a special weapon – a heavy flamer, an assault cannon, or a back-mounted cyclone missile launcher. You can also build a Terminator Sergeant bedecked in honour markings, with an optional power weapon to replace his fist. This versatile kit includes a teleport homer on its own base, and offers plenty of cosmetic choices to customise your Terminators – interchangeable fist and gun arms, purity seals and battle honours, decorated tassets, a variety of tilting plates for the Sergeant, and enough bare heads or helmets for your whole squad. This kit contains 140 plastic components, 5x Citadel 40mm Round Bases, 1x Citadel 25mm Round Base, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Space Marine Lieutenants are experienced tacticians, keen strategists, and highly skilled warriors. Experts in all the lethal weaponry of the Space Marines, they bellow orders and coordinate their brothers’ attacks even as they strike at the foe with their own arsenal of powerful weapons. This multipart plastic kit builds one Space Marine Lieutenant, a trusted officer of his Chapter's ranks. He comes with multiple weapon options – his left hand grips a heavy bolt pistol, a plasma pistol, or a master-crafted bolt weapon for shooting at a distance, while his right arm can wield a power sword, a power fist, or gesture toward a tactical goal. You'll also find a variety of cosmetic options to personalise your Lieutenants so they really stand out on the tabletop, including a bare head or helmet, different bolt weapon configurations, a sheathe for his sword, and a choice of loincloth designs. This kit contains 25 plastic components, and 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Sternguard Veterans possess an unshakeable calm and are renowned amongst their brothers for their exemplary marksmanship in the fiercest battles. Proficient in all of the Chapter’s ranged weaponry, they can always be found where their pinpoint volleys will best shatter the foe. This multipart plastic kit builds five Sternguard Veterans, experienced Space Marine marksmen. Every Veteran can be armed with a Sternguard bolt rifle or a combi-weapon, and one can alternatively carry either a heavy bolter or flame-spewing pyrecannon. You can also build a Sergeant with a backpack-mounted banner or sigil, who can be armed with a power weapon, chainsword, or power fist alongside his bolt rifle. This incredibly versatile kit includes loads of cosmetic options to personalise your Veterans – including different shoulder pads, decorated greaves, bolt rifle configurations, combi-weapon types, a variety of helmeted or bare heads, and accessories such as ammo pouches and purity seals. This kit contains 171 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Brutalis Dreadnought is a line breaker and a terror weapon – a bipedal combat walker, armed for close combat and piloted by a fallen hero of its Chapter. This hulking war machine lays down a hail of covering fire as it storms towards the enemy lines, but the greatest threat lies in its massive arms. Mounted with crushing fists or ceramite-sheathed talons, these can crush an armoured warrior like spoiled fruit or punch through a bunker wall like parchment. This multipart plastic kit builds one Brutalis Dreadnought, an imposing melee-focused war machine. This powerful walker can be equipped with armoured fists that feature integrated bolt rifles, or a pair of sharpened talons for shredding armour and infantry alike. It also sports twinned Icarus ironhail heavy stubbers atop its hull, and a pair of chassis-mounted weapons – either heavy bolters or tank-busting multi-meltas. This impressive kit is tremendously customisable – you can create your own intimidating pose using joints in the legs, arms, waist, and even its mechanical toes and fingers. Glueless assembly options allow you to adjust the position of the frontal armour – revealing the sarcophagus within – as well as the secondary weapons. You'll even find a choice of armour decorations. This kit contains 131 plastic components, 1x Citadel 90mm Round Base, and a Space Marines Vehicles Transfer Sheet. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Space Marine Captains equipped with jump packs can lead their warriors as the speartip of an airborne assault. Superlative warriors and inspiring leaders, they thrive at the very forefront of battle, executing ingenious strategies that employ fury and mobility to devastating effect. This multipart plastic kit builds one Space Marine Captain equipped with a jump pack, a flying commander of the Adeptus Astartes. He's armed with an arsenal of aggressive weapons – you can equip him with a chainsword, relic blade, or power fist, alongside a heavy bolt pistol, hand flamer, or plasma pistol. You'll also find a choice of bare head with bionics or a helmet with a laurel wreath. This kit contains 25 plastic components, and 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and furious slashes from their chainswords, before launching off to engage the next target. This multipart plastic kit builds five Jump Pack Intercessors, a rapid assault force of airborne Space Marines. These warriors wear bulky but powerful jump packs, and are armed with heavy bolt pistols and roaring chainswords – one Intercessor can trade their heavy bolt pistol for a searing plasma pistol. You can also build a Sergeant with an armoury of extra weapon options – a hand flamer or plasma pistol, and a power sword or power fist. The kit includes plenty of cosmetic options, including bare or helmeted heads for every Intercessor, unique heads and tilting plates for the Sergeant, and a variety of grenades, holsters, pouches, and relics to accessorise each squad. This kit contains 108 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – Company Champions defend their Chapter's honour with martial excellence, Ancients guard its inspirational banners, and Company Veterans lay down hails of fire from relic bolt weapons. This multipart plastic kit builds a Space Marine Captain and four Company Heroes to accompany him into battle. You can arm the Captain with a master-crafted bolter, plasma pistol, or neo-volkite pistol in one hand, and a power fist or power sword in the other. His retinue includes a Company Champion armed with a two-handed power sword, an Ancient bearing aloft an ornate banner, and two Company Veterans carrying master-crafted firearms – one with a bolt rifle, the other with a heavy bolter. Each of these warriors are draped in decorations and honours befitting their elite status, and can be built with bare heads or helmets. This kit contains 90 plastic components, 5x Citadel 40mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Space Marines of the Adeptus Astartes are Humanity's greatest defenders – genetically enhanced post-human warriors raised to know no fear, armed and armoured with the best wargear the Imperium can provide. This set of 99 cards will help you keep track of your strike force during games of Warhammer 40,000, with individual datasheets for every Space Marines unit – detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Space Marines army rules, and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rules Card - 1x Adeptus Astartes Armoury Card - 93x Space Marines Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature an eye-catching gold foil glint edge. You'll need a copy of Codex: Space Marines to make full use of these cards. |
Set up exciting Chapter Approved games of Warhammer 40,000 without wasting a second by using this pack of mission cards. This pack provides a fast and straightforward way to generate balanced matched play missions, offering plenty of variety for pick-up-and-play games and competitive battles. The 66 cards in this pack are separated into seven decks – Deployment, Mission Rule, Primary Mission, Attacker Secondary Mission, Defender Secondary Mission, Attacker Gambit, and Defender Gambit. These options can be quickly combined to generate thousands of different missions by using the easy-to-follow sequence detailed in the accompanying rules leaflet – and offer further variety by giving each player the option to use Fixed or Tactical Secondary Missions. The pack also includes six double-sided card tokens to mark objectives in your games of Warhammer 40,000. This pack includes: - 5x Deployment Cards - 9x Primary Mission Cards - 12x Mission Rules Cards - 32x Secondary Mission Cards (16x Attacker, 16x Defender) - 8x Gambit Cards (4x Attacker, 4x Defender) - 6x 40mm Objective Markers - 1x 10-Page Rules Insert You will need a copy of the Warhammer 40,000 Core Book to use Chapter Approved: Leviathan Mission Deck. |
Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thousand years. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their enhanced strength, agility, and resilience. They are steeled in mind, body and soul to endure ceaseless war, facing the most monstrous threats throughout the galaxy and knowing no fear. These steadfast warrior knights each belong to a Chapter – a close-knit brotherhood that dispatches strike forces of Space Marines across the galaxy. Supported by transport vehicles, battle tanks, combat walkers, attack craft, and powerful artillery, they execute lightning assaults of blistering speed and power. The Space Marines are the Emperor’s fury made manifest, and all his enemies fear them as the Angels of Death. Codex: Space Marines is an essential guide for anyone who collects the Adeptus Astartes and wants to claim glory in tabletop battles. In this book you'll find all the rules you need to play a Space Marines army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as pages of background material and artwork detailing how Space Marines are made, wage war, mark their ranks and decorate their armour, and the dizzying variety of different Chapters. Inside this 216-page hardback book, you'll find: – Extensive background information regarding the Imperium's Space Marines, ranging from their genetic enhancements to the deeds of famous Chapters – Exhilarating artwork depicting the Adeptus Astartes in epic battles against innumerable enemies – 93 datasheets detailing the profiles, wargear, and unique abilities of every Space Marines unit, from newly-recruited Scouts to mighty Dreadnoughts – Seven themed Detachments, such as the Anvil Siege Force and Vanguard Spearhead, each with their own set of special rules – Crusade rules that will see your heroes fulfil mighty oaths as they defeat Humanity’s enemies, earning glory and honour – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Strike Force Octavius – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Space Marines Chapters This book also contains a one-use code to unlock Codex: Space Marines content in Warhammer 40,000: The App. |
Cerastus Knights are sophisticated and towering war-suits, faster and more agile than the smaller Questoris class. The Knight Acheron is a fearsome sight on the battlefield, a reaper of lives designed not only to destroy, but also to inspire terror. The presence of a Knight Acheron warns the foe to expect no mercy, for such grim weapons are only deployed for missions of extermination, to topple the works of the enemy and scour clean their lands with flame. This multipart plastic kit builds one Cerastus Knight Acheron – a terrifying war engine that reduces all opposition to ashes. Even taller than its Questoris-class cousins, the Knight Acheron strides across the battlefield unleashing bursts of baleful fire from its arm-mounted flamestorm cannon and shredding tougher enemies with blows from its wicked reaper chainfist. . This detailed model is highly customisable, with joints in its ankles, knees, hips, head, arms, and waist allowing you to create your own dynamic pose. Its head and arms also offer glueless assembly options to adjust their position mid-game. The kit includes a variety of cosmetic options, including two variant designs for kneepads and greaves, and four hull-mounted icons – one each for Loyalist, Traitor, Mechanicum, and Questoris Household Knights. You can also build the Knight with an open hatch, revealing the seated pilot within. This kit comprises 253 plastic components, and comes with a Citadel 170x109mm Oval Base. It also includes an Age of Darkness Cerastus Knight Transfer Sheet, containing 517 optional markings and icons for the Knight Households of the Horus Heresy. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using this miniature in your games of Warhammer 40,000 are available as a free download on the Warhammer Community website. |
Cerastus Knights are sophisticated and towering war-suits, far more agile than the smaller Questoris class. The Knight Castigator scythes down hordes of lesser foes that might otherwise overwhelm even a Knight through sheer numbers. Capable of obliterating infantry formations in a thunderous rain of mass-reactive explosions or carving apart light vehicles with ease, the Castigator is renowned for the stoic nature of its machine spirit, and often relied on to hold the line. This multipart plastic kit builds one Cerastus Knight Castigator – a lofty war engine that devastates enemies at any distance. Even taller than its Questoris-class cousins, the Knight Castigator strides across the battlefield to deliver a roaring fusillade of shots from its arm-mounted bolt cannon, then moves in to slice through enemy armour with its crackling tempest warblade, which is as long as a Rhino armoured personnel carrier. This detailed model is highly customisable, with joints in its ankles, knees, hips, head, arms, and waist allowing you to create your own dynamic pose. Its head and arms also offer glueless assembly options to adjust their position mid-game. The kit includes a variety of cosmetic options, including two variant designs for kneepads and greaves, and four hull-mounted icons – one each for Loyalist, Traitor, Mechanicum, and Questoris Household Knights. You can also build the Knight with an open hatch, revealing the seated pilot within. This kit comprises 247 plastic components, and comes with a Citadel 170x109mm Oval Base. It also includes an Age of Darkness Cerastus Knight Transfer Sheet, containing 517 optional markings and icons for the Knight Households of the Horus Heresy. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using this miniature in your games of Warhammer 40,000 are available as a free download on the Warhammer Community website. |
The castle ballrooms and grand halls used as Blood Bowl pitches by the Vampire dynasties are far removed from the traditional stadia that feature across the known world. The hard stone floors can make for a rough landing but, occasionally, a soft luxurious carpet will break the fall of those on the receiving end of a bone-shuddering tackle, although these games are held inside, there are still plenty of chances for games to be disrupted. One side shows the stunning castle floor with luxurious fabrics and numerous candles, while the flip side shows the pitch ablaze after the candles have burned the Vampires’ coffins and the chandelier has collapsed on the carpet – must have been a fang-tastic party! You'll also find a pair of matching double-sided dugouts to complete the theme. Each dugout features score, turn, and re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. Rules for using each side of the pitch in your games of Blood Bowl are included – these rules can also be found in Spike! Journal: Issue 16, which is sold separately. |
It's time to raise the stakes! This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Vampire teams can include a diverse array of Star Players, so these cards will ensure you have everything you need to hand. CONTENTS - 5x Vampire players reference cards for Thrall Lineman, Vampire Blitzer, Vampire Runner, Vampire Thrower. and Vargheist. - 3x Star Player Cards for Count Luthor von Drakenborg, ‘Captain’ Karina von Riesz, and Ivan 'the Animal' Deathshroud. - 8x Miscellaneous Mayhem Special Play Cards - 8x Heroic Feats Special Play Cards - 19x Blank Positional Cards, to fill in for each player on your team: 12x Thrall Lineman, 2x Vampire Blitzer, 2x Vampire Runner, 2x Vampire Thrower, and 1x Vargheist. - One all-important card that explains how to use all of the above cards, with a red card on the reverse You'll need a copy of Blood Bowl – The Official Rules and Spike! Journal: Issue 16 to make full use of these cards, which are sold separately. |
Creaking open their coffin, this issue's guest editor Leigh von Kristoff has all the juicy info for you to get your teeth into. Already enticed by the title of Blood Bowl alone, Vampire Teams have long been involved with this brutal sport. In this issue of Spike! Journal, we have been invited into the ornate castles of Sylvania to discover more about these highly skilled, if often a little peckish, Blood Bowl players and find out just how they keep their appetites in check while on the pitch. With the contents of this magazine, you'll be in thrall to the Vampires, and just dying to start your own team. This issue includes: Supernatural Superstars Background on the origins of Vampire teams in Blood Bowl and how they play on the pitch. This includes information on their team positions, including Thrall Lineman, Vampire Thrower, Vampire Runner, Vampire Blitzer, and Vargheist. Features the Vampire Team Roster and the 11 eligible star players that can play for the team: Akhorne the Squirrel, Bryce ‘the Slice’ Cambuel, ‘Captain’ Karina von Riesz, Count Luthor von Drakenborg, Frank ‘n’ Stein, Grak & Crumbleberry, Gretchen Wächter, Helmut Wulf, Ivan ‘The Animal’ Deathshroud, Skrull Halfheight and Wilhelm Chaney. Famous Vampire Teams Descriptions and background on some of the more famous Vampire teams, including Craggen Counts, Duskfall Darkwings, Debonair Nightwings, and Varanheim Vampires. Team Spotlight: Drakfang Thirsters An in-depth article focusing on the Drakfang Thirsters, one of the most famous and successful Vampire teams ever to grace the Blood Bowl pitch. Includes details of their history; team profile which includes team colours, honours, Spike! team rating as well as the roster of their famous 2502-2503 squad, plus the team's highlights from 2459 to 2503. Star Player - Count Luthor Von Drakenborg A profile on the much beloved Count Luthor Von Drakenborg, also known as the "Count of Cool", plus the rules to unleash the Count in your games. Dirt from the Dugout Spike! Journal's gossip column. This time Mindy Piewhistle travels to Sylvania to investigate the perplexing mystery of the sudden disappearance of the Waldenhof Varghulfs. Star Player - 'Captain' Karina Von Riesz A profile on the ruthless runner 'Captain' Karina Von Riesz, also known as "The Scourge of Sartosa", plus rules to use her in game so you can join her crew. Vampire Noble Leagues Brand new rules and advice for running Vampire Noble Leagues - a variant on the standard Blood Bowl League Season rules in the current Blood Bowl rulebook. Vampire Castle Blood Bowl Pitch Includes rules for using the Vampire Castle Blood Bowl Pitch in your games, including special rules for a Soft Landing and Raging Inferno. These rules are also included with the Vampire Team - Double-sided Pitch and Dugouts Set. Coffin Corner Spike! Journal's obituaries column commemorating those players who are no longer with us, whether trampled on the pitch, torn apart, or possibly eaten. Vampire Balls Includes background and rules for 2 unique Vampire balls - the bat ball and the restrained vargling ball. Chat with the Rat Ace Skaven reporter Hackspit ‘the Scribbler’ Quillchewer talks with the eccentric Viktor Vonescu, head coach of the Sanguine Seekers, to discuss what qualities make for the ideal Thrall. Pro Playbook: Midnight Mayhem A detailed introduction to coaching Vampire teams. Includes an overview of the strengths of their team, positions, tactics, and managing the Bloodlust mechanic. Star Player - Ivan 'The Animal' Deathshroud A profile on the bony Blitzer named Ivan 'The Animal' Deathshroud, plus rules for you to use him in game and continue his grudge with the Dwarfs. Dungeon Bowl Update: Vampire Teams Provides a narrative and rules update for players to use your Vampire team miniatures in games of Dungeon Bowl. Mighty Blow! - When You're Strange A look back on some of the tall tales from the career of Bob Bifford. Includes a comic strip Bob Bifford reminiscing about his time playing against Vampires. |
Noble Vampires often partake in games of Blood Bowl alongside their human Thralls to showcase their immortal superiority and indulge in a little bloodlust. Due to their wealthy status, these Nobles are adorned in the highest quality gear. Meanwhile, their Thralls are dishevelled and diminutive, wearing little more than basic equipment and blouses – and their gaunt and malnourished appearances may or may not have something to do with Thralls becoming a mid-match snack for the Vampires when they get thirsty. Vampires who choose to play Blood Bowl among the underclasses are undeniably powerful, however, their teams can become undone when they occasionally give in to their Bloodlust and feed off their Thralls mid-game! But, if they can keep their hunger in check, their speed and strength make them a match for any other team out on the astrogranite. This multipart kit allows you to assemble The Drakfang Thirsters, a Vampire team for use in games of Blood Bowl. The team comprises eight Thrall Linemen, two Vampire Runners, two Vampire Blitzers, and two Vampire Throwers. You'll find alternate heads for each of your Vampire players, and an alternate arm for your Thrower, to help customise your team. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet. Rules for using Vampire teams in your games of Blood Bowl can be found in Spike! Journal 16, which is sold separately. This kit comprises 96 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Vampire Team Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Exsanguinate your opponents on every turn with this Vampire Team Dice Set, decorated with blood-red swirls and bronze-coloured ink. Each six-sided dice in this set features the winged skull symbol of the Vampire Team in place of the 6 pips, so you can put the frighteners up your opposition. This set contains all of the dice you need to play. It includes: – 3x Blood Bowl Block dice – 2x 6-sided dice with the Vampire Team logo in place of the 6 face – 1x 8-sided Blood Bowl Scatter dice – 1x 16-sided dice |
Rabble-Rowzas are grots who have taken it upon themselves to rile up the subterranean hordes. These self-important agitators clatter their weapons, stamp their feet, and bellow ‘wakey-wakey’ at deafening volume. So grating are their magically enhanced voices that they can stir even the most stubborn troglodytic titans from their slumber. This multipart plastic kit builds a Rabble-Rowza, a Moonclan demagogue for the Gloomspite Gitz. Protected by his fearsome squig-skull armour, this noisy leader whips cave-dwelling monsters into a frothing frenzy. Should any foes get too close, the Rabble-Rowza lashes out with a moon-sickle and basha, whilst their screeching flock of mushroom-stuffed bat squigs dive-bomb enemies in explosive fashion. This kit comprises 10 plastic components, and comes with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Roll your way to victory under the light of the Bad Moon with this awesome dice set for Warhammer Age of Sigmar. A set of six-sided, Gloomspite Gitz-themed dice for games of Warhammer Age of Sigmar. The 1-5 facings are traditionally pipped – the '6' facing is decorated with a Gloomspite Gitz faction icon, da Bad Moon. Contents: 20x 16mm x 16mm x 16mm round cornered dice, in a light yellow colour, with black ink. |
Weirdbrute Wrekkaz carve a path of destruction through the enemy lines, sent into a frenzy by the Waaagh!'s anarchic energy. Their strange Weirdbrute masks pulsate with the same maddening power, numbing the Wrekkaz to all but the most grievous of wounds and ensuring they can unleash absolute carnage upon the foe in all directions before they are finally laid low. This multipart plastic kit builds three Weirdbrute Wrekkaz – berserker orruks infused with magical madness. These fearless fighters race into battle without the heavy breastplates worn by most Ironjawz, wielding deadly chain-smasha flails. Each Wrekka wears a terrifying Weirdbrute mask of iron and bone – the kit includes six different masks for your orruks, allowing you to customise your maniacal mob. This set can alternatively build three Brute Ragerz, armed with a variety of heavy two-handed weapons. This kit comprises 50 plastic components, and comes with 3x Citadel 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
To be a Tuskboss, an orruk must claim mastery over a particularly ferocious Maw-grunta – an utterly monstrous hog, with enough brute strength and dim-witted determination to batter through anything in its path. These mounted warlords lead the charge by steering their stampeding behemoths straight into the enemy lines, striking down foes left and right as the beast barrels forward with explosive impact. This multipart plastic kit builds a Tuskboss on Maw-Grunta – a fearless Ironjawz leader riding a porcine monstrosity. The Tuskboss steers his massive mount with a pair of thick chains, keeping a vicious pig-hacka strapped to his belt for close combat. He's joined by a hakkin' krew – two orruks chained to the sides of his steed, swinging huge kill-choppas to carve a path for their boss. The Maw-grunta crushes foes beneath its trampling trotters or gores them on its mighty tusks, protected by heavy armour – including intimidating head plates and tusk-mounted blades. It can also be adorned with an optional nose-ring. This kit can alternatively build a Maw-Grunta with Hakkin' Krew, or a Maw-grunta Gouger. This kit comprises 81 plastic components, and comes with a Citadel 120mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Zoggrok Anvilsmasha is a legend amongst the Ironjawz, for he has mastered the art of hammering the destructive force of the Waaagh! into iron, stone, and bone. Accompanied by Klonk, his rockbrow squig, Zoggrok uses his 'bashin' tools' to channel Gorkamorka's power into the weapons of orruks gathered around him. These green-hot blades thrum with wrath, eager to unleash their raging energy in combat. This multipart plastic kit builds Zoggrok Anvilsmasha, a famed orruk ironsmith accompanied by Klonk, his pet rockbrow squig. Zoggrok wades into battle with his skull-crushing basha, a weighty hammer that's good for pounding on metal and faces alike. He can also be armed with a set of sharp-toothed grunta-tongs, or a ward-smashing choppa that shatters protective charms. He wears a metalworking apron over his heavy armour, laden with tools, and even his jaw features a crude metal prosthetic of Zoggrok's own making. Klonk joins Zoggrok in both fights and the forge, using its hardened, scale-plated, curiously-shaped skull to ram foes... or provide an impromptu anvil. This kit comprises 20 plastic components, and comes with a Citadel 50mm Round Base and a Citadel 25mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Orruk Ardboys plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons, bashing aside return blows – and unlucky opponents – using heavy shields. This multipart plastic kit builds 10 Orruk Ardboys, the frontline fighters of the Ironjawz clans. Each Ardboy carries a hefty slab-like shield, and can be armed with either a choppa or a long-handled stikka. You can build one model as an Ardboy Boss to lead the mob with a unique choppa and a choice of heads, and another model as a Gorkamorka Glyph Bearer who carries one of two different back-mounted glyphs. You'll find a wide variety of different heads, shields, hands, and weapons, all of which are totally interchangeable – no matter how big your Waaagh! grows, you can ensure that your Ironjawz look like a proppa motley mob. This kit comprises 98 plastic components, and comes with 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Ardboy Big Bosses are veteran Ironjawz with an eye for the battlefield and enough bellowing presence to browbeat their lads into line. Only the toughest of Ardboys survive long enough to become a Big Boss – these formidable warriors can turn a boisterous orruk horde into a disciplined killing machine that advances in a semblance of formation before crashing into the enemy like an armoured fist. This multipart plastic kit builds an Ardboy Big Boss, a heavy-handed commander of the Ironjawz clans. This hulking orruk is armed with a boss-hacka polearm and jagged choppa – all the better for bashing and butchering any foes who test his might. His heavy armour and fearsome muzzle fit perfectly with the Ardboys he leads to battle, and his back-mounted icon helps him stand out from the ranks even more. This kit comprises eight plastic components, and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane leystone of ancient design, which fuels his already formidable physical might with unpredictable bursts of elemental magic. In his wake follows a troggherd of unmatched size, shaking the very realms as they wander from leyline to leyline, wrecking everything in their wake. This boxed set builds Trugg the Troggoth King, available here for the first time alongside a retinue of Rockgut Troggoths. Trugg is a huge troggoth infused with ancient magics, covered in ritual scars and tangled vines. Imposing antlers curl out from his brow like a crown, and the strange artefact fused to his hunched back crackles with otherworldly power – especially when Trugg smacks it with his club, which is capped with the shell of a massive ironshell snail. Rules for fielding Trugg the Troggoth King in your Gloomspite Gitz armies – and mustering the Trugg's Troggherd army of renown – can be found in Dawnbringers Book II: Reign of the Brute, which is available separately. This set includes the following: - 1x Trugg the Troggoth King - 6x Rockgut Troggoths All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
The Twin-Tailed Crusade is the greatest Dawnbringer expedition ever assembled. Across Aqshy and Ghyran, it plunges into the untamed wilds of the Mortal Realms, tasked by the Grand Conclave of Hammerhal with the foundation of two mighty strongholds. Yet the crusade's two armoured columns soon find themselves facing the wrath of titans. Trugg the Troggoth King is roused from an ages-long slumber, rampaging across the Realm of Fire to smash those who would disturb his rest. In the depths of Ghyran, King Brodd, Prophet of the World Titan, seeks revenge against those Sigmarites who slew his colossal forefather. Only faith and firepower will see the Dawnbringers through – and keep their dreams of civilisation alive. Reign of the Brute is the second chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You’ll find loads of riveting background material detailing the travails of the Twin-Tailed Crusade and its mortal champions, as well as the mighty beasts and hordes of Destruction that roam Aqshy and Ghyran. The book also includes a set of Path to Glory campaign rules that link into later Dawnbringer books, as well as new warscrolls, narrative battleplans, and four armies of renown. Inside this 96-page hardback book you’ll find: - A high-stakes, action-filled narrative spread across both Aqshy and Ghyran, as the Twin-Tailed Crusade encounters foes that are vast, ancient, and angry - Warscrolls, background, and pitched battle profiles for Trugg the Troggoth King and new Ironjawz units, such as monstrous Maw-grunta Gougers - Path to Glory rules for sending your Cities of Sigmar army on a Ghyranite or Aqshian crusade, with branching quests, battleplans, and new rewards - Rules for four themed armies of renown, each with new allegiance abilities: Trugg's Troggherd, the Grunta Stampede, King Brodd's Stomp, and the Grundstok Expeditionary Force - Four new narrative battleplans that let you use armies of renown to play out key moments in the story on the tabletop This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book. |
The Orruk Warclans love to fight – in fact, it’s no lie to say that their entire culture revolves around conflict. The swamp-dwelling Kruleboyz are an unusual breed of orruk, for they prize deviousness over brute strength. To the Kruleboyz, winning by underhanded means is worth more than claiming victory in a straight fight – and they're very underhanded indeed... If you want to inflict sneaky tricks and blood-curdling violence on the Mortal Realms, this box makes an ideal start to an Orruk Warclans army – or an excellent way to expand your Kruleboyz collection – and will save you money compared to buying the kits individually. The box includes a Killaboss on a Great Gnashtoof to lead from the back, with a roster of vicious Gutrippaz and Boltboyz, plus a poison-spewing Belcha-banna and a powerful Killbow. It’s a full army in one box, ready to stalk from the swamps in games of Warhammer Age of Sigmar. This set includes the following multipart plastic models: – 1x Killaboss on Great Gnashtoof – 1x Murknob with Belcha-banna – 1x Beast-skewer Killbow – 3x Man-skewer Boltboyz – 10x Gutrippaz All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. |
This set contains: 4 metal DAK casualties Bases NB. Recruitment cards not included. Models supplied unassembled and unpainted. Glue and paints not included. Contents may vary from photos. You will need the 02 Hundred Hours Starter Set in order to play. |
Reinforcements to fill out your German Afrikakorps forces. This set contains: 4 metal DAK troopers Bases The miniatures in this set represent represent forces of the Deutsches Afrikakorps – the German forces in North Africa (abbreviated to DAK). NB. Recruitment cards not included. Use the Recruitment cards from the main 02 Hundred Hours set to represent DAK characters and sentries. For DAK Seasoned Troopers use the cards from the Desert Raid set. Models supplied unassembled and unpainted. Glue and paints not included. Contents may vary from photos. You will need the 02 Hundred Hours Starter Set in order to play. |
Reinforcements to fill out your German Afrikakorps forces. This set contains: 2 metal DAK troopers 1 metal DAK handler 1 metal Guard Dog Bases The miniatures in this set represent represent forces of the Deutsches Afrikakorps – the German forces in North Africa (abbreviated to DAK). NB. Recruitment cards not included. Use the Recruitment cards from the main 02 Hundred Hours set to represent DAK characters and sentries. For DAK Seasoned Troopers use the cards from the Desert Raid set. Models supplied unassembled and unpainted. Glue and paints not included. Contents may vary from photos. You will need the 02 Hundred Hours Starter Set in order to play. |
The LRDG (Long Range Desert Group) acted as guides and transport for the SAS and other Allied forces across the punishing deserts of the North African theatre, facilitating strikes hundreds of miles behind enemy lines. They often added their own firepower to SAS raids as well as completing their own separate missions. This set contains: 4 metal LRDG / SAS figures Bases The miniatures in this set can represent either LRDG or Desert-based SAS, or a mix of both. NB. Recruitment cards not included. For SAS use the Recruitment cards from the main 02 Hundred Hours set. For LRDG use the cards from the Desert Raid set. Models supplied unassembled and unpainted. Glue and paints not included. Contents may vary from photos. You will need the 02 Hundred Hours Starter Set in order to play. |
02 Hundred Hours expansion set Intrepid members of the LRDG and SAS travel hundreds of miles through the deserts of North Africa, braving sandstorms and extreme temperatures to raid German airfields. This expansion adds two opposing forces ready for night raids in the desert, plus the new Weather Events - battle the elements as well as the enemy! This set contains: 14 metal miniatures including: The Ghost - SAS character 3 LRDG / SAS Troopers Erwin Rommel / DAK Officer Luftwaffe Pilot 5 DAK Sentries DAK Sergeant DAK Handler Guard Dog 12 Recruitment cards 2 Requisition cards 2 Veteran cards 1 Order card 6 Event cards (inc. Weather Events) 1 Rules card Bases The miniatures in this set can represent either LRDG or Desert-based SAS, or a mix of both. For SAS use the Recruitment cards from the main 02 Hundred Hours set. Use the Recruitment cards from the main 02 Hundred Hours set to represent characters and sentries of the Deutsches Afrikakorps – the German forces in North Africa (abbreviated to DAK). The cards for Seasoned Troopers represent more experienced soldiers, stationed nearby. NB. All cards are new, adding unique options and tactics to the game! Models supplied unassembled and unpainted. Glue and paints not included. Contents may vary from photos. You will need the 02 Hundred Hours Starter Set in order to play. |
An iconic Queen of Naboo and her entourage enter Star Wars: Shatterpoint in this pack! Committed to public service from a young age, Padme Amidala fights for her people on the floor of the Galactic Senate to the streets of Theed and beyond. She is joined by her courageous handmaidens, including her decoy Sabe who often protects Amidala by impersonating her. In addition to a full squad of four miniatures–Queen Padme Amidala as a Primary Unit, Sabe as a Secondary Unit, and two Naboo Royal Handmaidens as a Supporting Unit–that can be fielded together or alongside other Star Wars: Shatterpoint miniatures, this pack also includes the unit, stance, and order cards to get these characters into the fight. |
The galaxy's most ruthless bounty hunters enter Star Wars: Shatterpoint in this pack! The clever and fearsome Cad Bane has built his reputation working for the Hutts and even Darth Sidious himself and this pack adds him to the game as a Primary Unit. Joining him are the deadly Aurra Sing as a Secondary Unit and a Bounty Hunter unit consisting of a Chadran-Fan, Todo 360, and a Devaronian as new Supporting Unit. In addition to beautifully sculpted miniatures of these characters, this pack also includes all the Unit, Stance, and Order cards for players to make full use of them in Star Wars: Shatterpoint! |
Speedpaint is truly a one-coat painting solution. Simply apply one rich coat of Speedpaint directly over a primed miniature and you are done! The Speedpaint will leave that part of the model with both intense shading, vibrant colour, and a highlight effect in one application. It flows perfectly over your miniatures and creates an unparalleled painting solution to help you get more time for gaming. |
Gnoblars stand little taller than a man's waist, and are highly unpleasant creatures possessed of a malicious but limited cunning that entirely fails to make up for their lack of physical strength. That, however, is not a problem when there are several hundred of them swarming across the battlefield armed with a motley assortment of broken bottles, swords, spear tips, false legs, fangweasels, pointy sticks and rusted daggers. Most of the time they will loiter near their larger comrades - the Ogors - and charge nearby units whilst they are otherwise engaged. There is nothing they like more than attacking an enemy when they're not looking, especially if they get to stab them in the nether regions or throw something sharp in their face. This multi-part plastic set contains 50 components with which to build 24 Gnoblars armed with a motley assortment of weapons and sharp stuff, and includes 24 20mm square bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints. |
Marvel Crisis Protocol Core Set
Save the world or conquer it with Crisis Protocol, a tactical hobby game set in the Marvel Universe! Take command of legendary heroes and villains to complete narrative missions on an interactive tabletop. Assemble and paint beautifully detailed miniatures of your favorite characters. Build a roster of iconic Marvel characters, and create your very own Marvel dream team. Box Contents: 10 hard plastic character miniatures: - Black Widow - Captain America - Captain Marvel - Iron Man - Spider-Man - Baron Zemo - Crossbones - Doctor Octopus - Red Skull - Ultron 10 bases 1 Daily Bugle stand 2 cars 2 dumpsters 2 traffic lights 2 lampposts 170 Tokens 20 team tactics cards 3 map cards 2 affiliation cards 10 character stat cards 6 crisis cards 3 movement tools 4 range tools 1 learn to play guide 10 dice Miniatures are supplied unpainted. Some assembly may be required. |
The best Wet Palette there is - superior quality and custom-designed to keep your Warpaints preserved perfectly smooth and creamy! The Wet Palette comes with 2 sheets of hydro foam and 50 hydro sheets. Special inner layer design can hold up to 6 Wargamer brushes and 10 Hobby brushes from The Army Painter range. • SUPERIOR QUALITY TOOL FOR ANY WARGAMER • STORES YOUR BRUSHES SAFELY • KEEPS YOUR PAINT FRESH & READY |