Magore's Fiends are a new warband to use in games of Warhammer Underworlds: Shadespire and introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 3 heavily armoured Blood Warriors miniatures, a Flesh Hound, and a deck of 60 cards, 31 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.
Warhammer Underworlds: Ironskullz Boyz are a new warband to use in games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play with this set of miniatures and cards. It includes 4 Orruk miniatures and a deck of 60 cards, 31 of which are universal, to be used by any warband – use these universal cards to improve and change your existing deck.
Sepulchral Guard are a new warband to use in games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play with this set of miniatures and cards. It includes 7 Skeleton miniatures and a deck of 60 cards, 31 of which are universal, to be used by any warband – use these universal cards to improve and change your existing deck.
Warhammer Underworlds: Deathrattle Dice Pack is a set of Sepulchral Guard themed dice for use with Warhammer Underworlds: Shadespire. It contains 8 six-sided dice - 5 purple Attack dice and 3 grey Defence dice, with the apppropriate symbols on each.
Easy to Build: Myphitic Blight Hauler Death Guard is a push fit Warhammer 40,000 kit with no glue required. It is incredibly straightforward to put together and comes on a pre-coloured green plastic sprue.
Myphitic Blight-hauler is an unpleasant combination of machine and putrid rotting meat. From the front, it resembles some grotesque armoured vehicle, with a curved carapace featuring the symbol of Nurgle and 2 large, covered tracks. Where this differs from an ordinary attack vehicle, however, is the toothed maw at the bottom. From the rear, the horror continues – a third track is visible, along with a mass of flabby flesh, bound into the machine with straps and metal.
The Myphitic Blight-hauler is armed with a multi-melta and missile launcher, which are mounted either side of the carapace. This Warhammer 40,000 plastic kit comes as 13 components, and is supplied with a Citadel 80mm Round base. Rules for this miniature are included in the box.
Spiteclaws Swarm Warhammer Underworlds includes:
Chosen Axes Warhammer Underworlds contains:
4 Easy To Build, orange plastic Fyreslayers miniatures:
60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
Farstriders are a new warband to use in games of Warhammer Underworlds: Shadespire and introduces a new and unique warband to your games of Warhammer Underworlds: Shadespire by taking advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 3 Farstriders miniatures – Stormcast Eternals Vanguard-Hunters, who employ ranged weapons – and a deck of 60 cards, 31 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.
Warhammer Underworlds: The Farstriders includes:
Shadespire Leader Cards
Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find!
44 of the cards are universal, usable by any warband, with 16 warband-specific cards – 2 each for Magore’s Fiends, Sepulchral Guard, Ironskull’s Boyz, The Chosen Axes, Spiteclaw’s Swarm, Steelheart’s Champions, The Farstriders and Garrek’s Reavers.
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 4 introduces House Cawdor; a vast empire built on unshakeable faith in the Cult of Redemption (and the discarded scraps from other clans). Along with this, the book expands upon the rules for Brutes found in Gang War 3, and introduces The Dominion Campaign – an entirely new territory-based campaign system.
Contained in the 96-page softback:
- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list;
- Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon;
- Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting;
- Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3;
- House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler;
- The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor;
- New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down;
- Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp;
- Skills: a fully up to date list of all the skills available to fighters;
- Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff;
Baetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.