The cookie settings on this website are adjusted to allow all cookies so that you have the very best experience. If you continue without changing your cookie settings, we'll assume that you are happy to receive all cookies on our website. However, if you would like to, you can change your settings at any time using the Change cookie settings link in the Special menu. 
    
 

Printable version

Warhammer Boxed Games

New Releases

Products


  • Chaos Dreadhold Hardback Warhammer Sourcebook

    Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.

    80-06-60DO
    £15.00
    £20.00 save 25%
  • Generals Handbook 2017 Warhammer Age of Sigmar

    Generals Handbook 2017 is an essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.

    The Rules

    Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.

    Open Play

    This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.

    Narrative Play

    The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them. This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.

    Matched Play

    Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing. Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.

    Also included: An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed.

    With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible! Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.

     

    80-14-60D
    £5.00
    £20.00 save 75%
  • Age of Sigmar Forbidden Power

    In the wake of the Necroquake, Sigmar’s Stormvaults – arcane repositories locking away great and terrifying power – have been revealed! Now, armies from across the realms scrabble to secure the contents of the Stormvaults for themselves, while in Shyish, something stirs…

    Enter the next chapter of the Soul Wars! Forbidden Power is a massive expansion that has something for every kind of Warhammer Age of Sigmar gamer. Explore the thrilling war for the Stormvaults, take part with your own forces on the tabletop, and unlock new power to use in all your games.

    - Delve into the story of the War for the Stormvaults and enter the mysterious region of Stygxx, the Land of Forgotten Gods, brought to life with new lore and beautiful illustrations.

    - Enhance your campaigns with expanded rules to represent the War for the Stormvaults, including a Region of War for Stygxx, rules for special campaign artefacts that grow in power over time, battleplans for narrative and pitched battle that take you to the heart of the conflict, and more.

    - Go to war with two new factions, each with their own allegiance abilities – Lady Olynder's Legion of Grief, a force combining several Death factions into one terrifying whole, and the armies of Lethis, combining Stormcast Eternals, Idoneth Deepkin, Kharadron Overlords and Fyreslayers.

    - Hire deadly mercenary companies, regardless of your Grand Alliance. This allows you to expand your collection and mix up your play style. Special rules are also included for two unique companies: the Greyfyrd Lodge Fyreslayers and the Tenebrous Court Flesh-eaters.

    - Shroud your forces and gain mysterious insights with the Penumbral Engine, a new scenery piece available to every army, complete with its own warscroll and abilities to master.

    Any wizard can unleash the power of four deathly endless spells with the included models and warscrolls:
    – Lauchon the Soulseeker, a boatman who ferries your forces across the realms… for a deadly price.
    – The Soulscream Bridge, a two-piece model, links two sections of the battlefield with fell power.
    – Horrorghasts feast on the terror they inflict. They often take the form of Nagash, the Great Necromancer.
    – Shards of Valagharr are cracked prisms that drift across the battlefield in pairs, connected by a stream of necromantic energy that saps life force.

    – Warscrolls for New modular scenery including the Timeworn Ruin, Sigmarite Dias, Shattered Temple, Enduring Stormvault, and the Hallowed Stormthrone.

    – The Forbidden Power book includes information on organising a campaign and tips to help you paint the scenery and endless spells in the box, as well as a campaign roster you can photocopy for your own use.

    This set contains:
    - 88-page Soul Wars: Forbidden Power book
    - 4 endless spells
    - 1 Penumbral Engine
    - 1 sheet of double-sided gaming tokens
    80-31-60
    £49.50
    £55.00 save 10%
  • Age of Sigmar Gaming Book

    Get all the main rules you use for Warhammer Age of Sigmar in one handy location with the Warhammer Age of Sigmar Gaming Book – a nifty collated rulebook combining the Core Rules, content from the General’s Handbook 2019, Malign Sorcery and beyond for your convenience. 
     
    Perfect for matched play fans looking for a nifty way to reference commonly used rules at tournaments or just for gamers at home looking to get playing fast with minimal bookkeeping, the Warhammer Age of Sigmar gaming book contains:
    - The Core Rules – the basic rules for Warhammer Age of Sigmar, giving you the foundation upon which all your battles are based
    - Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments
    - 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms
    - Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms
    - A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games
    80-33
    £18.00
    £20.00 save 10%
  • Age of Sigmar Malign Sorcery

    Age of Sigmar Malign Sorcery is an expansion for Warhammer Age of Sigmar containing new rules and spells for magic, along with 17 imposing miniatures used to represent Endless Spells, powerful pieces of sorcery that can be unleashed by any wizard. These rules and miniatures can be used alongside the core rules to introduce wildly different and incredibly powerful spells brought about by the Arcanum Optimar – an age of rampant magic. When combined with the Realm of Battle rules found in the Warhammer Age of Sigmar Core Book, this set becomes a gaming toolbox you can use to fight narrative-driven battles in the Mortal Realms.

     
    Contained within the box:
     
    The Book
     
    Malign Sorcery features an 88-page hardback book packed with rules and background:
     
    - Magic in the Mortal Realms: a history of magic in the Mortal Realms, tracing the origins of sorcery back to the Age of Myth and presenting detailed information on the differing specialisations of various races, and the magics of the Eight Realms.
    - The Learning of Magic: all sorcerers face the same dangers when bending wild powers to their will – the forces Order, Death, Destruction and Chaos deal with these dangers in their own manners, detailed here;
    - Concerning Realmstone: this mysterious substance contains enough power to annihilate cities – here is detailed the different realmstones which can be found across the Eight Realms;
    - Descriptions of 13 manifestations that herald a new era of magic, which will soon be seen of every battlefield in the Mortal Realms;
    - A showcase of the miniatures found in the box, including step-by-step guides and descriptions of effective painting techniques.
     
    Rules
     
    Rules expanding the use of magic in games of Warhammer Age of Sigmar make up the second section of the book:
     
    - Endless Spells: these are the rules for using the miniatures included with Malign Sorcery, magical constructs which remain in play until dispelled or out of bounds. This includes 5 Narrative Battleplans designed for use with this set;
    - Skirmish on the Realm’s Edge: the wild magics unleashed by the necroquake grow wilder the closer to the borders between realms an army finds itself – these are rules for fighting skirmishes right where the sorcery is at its strongest. Includes Command Traits, Artefacts, and Leader Spells, Rewards of Battle and Edge of Aqshy scenery rules (for games set within that Realm). Also includes a Skirmish battleplan specifically designed for use with this set;
    - Paths to Glory at the Realm’s Edge: rules for playing a Path to Glory campaign under the conditions at a realm’s edge, including Followers Rewards Table and Champions Rewards Table. Also includes 2 Paths to Glory battleplans specifically designed for use with this set;
    - Spells of the Realms: 7 sets of spells for use with the Realm of Battle rules from the Warhammer Age of Sigmar Core Book;
    - Artefacts of the Realms: Artefacts of Power – weapons and relics – divided between different Mortal Realms for use in games;
    - 2 Pitched Battle battleplans specifically designed for use with this set;
    - Pitched Battle profiles for the Endless Spells, including minimum and maximum unit sizes, points, and battlefield role.
     
    Miniatures
     
    13 Endless Spells are represented, with 17 push-fit miniatures used to represent the Endless Spells on the tabletop:
     
    - A Purple Sun of Shyish, an enormous spiked orb with a skull face, supplied on purple-coloured plastic;
    - Ravenak’s Gnashing Jaws, a huge set of jaws that streak across the battlefield, supplied on red-coloured plastic;
    - The Suffocating Gravetide, a large wave of skulls pulling up dirt and rocks in a chaotic tsunami, supplied on red-coloured plastic;
    - A set of Quicksilver Swords, 11 blades descending to the ground on pillars of flame supplied on silver plastic;
    - An Aethervoid Pendulun, an enormous swinging axe with aetherflames describing its arc, supplied on silver plastic;
    - A set of Chronomantic Cogs, sinister clockwork bursting from the ground, supplied on silver plastic;
    - An Umbral Spellportal, a pair of spectral mirrors supplied on silver plastic;
    - A set of Soulsnare Shackles, 3 miniatures depicting magical shackles flailing through the air, supplied on silver plastic;
    - A pair of Geminids of Uhl-Ghysh, two spheres locked in magical orbit, supplied on blue plastic;
    - A Burning Head, depicted as a huge flaming skull, supplied on blue plastic;
    - A Malevolent Maelstrom, an orb full of skeletons surrounded by magical flames, supplied on blue plastic;
    - A Prismatic Palisade, a sturdy cover structure made up of sorcerous crystals, supplied on blue plastic;
    - An Emerald Lifeswarm, countless insects swarming forth from a fallen warrior, supplied on blue plastic.
     
    Extras
     
    The box also includes 14 Endless Spell Warscroll cards – these cover each of the miniatures described above with a 14th card covering rules for the Balewind Vortex, available separately. As an added bonus, the entire set comes in a sturdy box with a handle, making it easy to transport to and from games!mar.
    80-27-60
    £40.50
    £45.00 save 10%
  • Age of Sigmar Soul Wars

    Age of Sigmar Soul Wars contains:

    • 52 push-fit Stormcast Eternals and Nighthaunt miniatures,
    • a 320-page hardback Core Book
    • and an exclusive 32-page Battle of Glymmsforge booklet,

    Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.

     
    Full Contents:
     
    The Miniatures
     
    Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:
     
    Nighthaunt
     
    33 push-fit Nighthaunt miniatures:
     
    - A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;
    - A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;
    - A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;
    - A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;
    - 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
    - 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
    - A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
     
    Stormcast Eternals
     
    19 push-fit Stormcast Eternals miniaturesc:
     
    - A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;
    - A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;
    - 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;
    - A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;
    - 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;
    - A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.
     
    The Books
     
    Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:
     
    Start Here
     
    An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!
     
    Warhammer Age of Sigmar Core Book
     
    This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:
     
    - Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;
    - The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;
    - A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;
    - A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;
    - A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.
     
    Battle of Glymmsforge
     
    This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.
     
    It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.
     
    Core Rules
     
    This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.
     
    It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.
     
    Gaming Content
     
    Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:
     
    - 12 14mm, 6-sided turquoise gem dice;
    - A 12” transparent range ruler;
    - An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build
    - A Stormcast Eternals transfer sheet.
     
    Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.
    80-01-60
    £85.50
    £95.00 save 10%
  • Battletome: Slaves to Darkness

    Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms.
     
    Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: Slaves to Darkness – your guide to the mortals, daemons and monsters who walk the endless Path to Glory. Inside this tome of dark and forbidden lore, you'll discover the dark world of the Slaves to Darkness - the innumerable allegiance of tribes and warrior-bands who fight ceaselessly to gain the favour of the Dark Gods. Rich background, sumptuous art and a number of short stories by acclaimed Black Library author Aaron Dembski-Bowden bring the world of the Slaves to Darkness to life as never seen before. When you're inspired to start your own conquests of the Mortal Realms, you’ll be able to field an unstoppable Slaves to Darkness army with allegiance abilities, spell lores, warscroll battalions and more that allow you to build a dizzying array of armies. Perhaps you’ll field an elite force of Chaos cavalry, riding with Archaon himself. Maybe you'll field a collection of tribal warriors and warbands from the Eightpoints, drawn together by a charismatic Darkoath leader. Or perhaps you’ll fight with a force dedicated to one of the sinister Chaos Gods. With all this plus painting guides, Path to Glory rules and more, Battletome: Slaves to Darkness is a fantastic resource for any Chaos collector.
     
    This 120-page hardback battletome contains:
    - Rich lore that explores the origins of the Slaves to Darkness, their worship of the Chaos Gods, and their goals in the Mortal Realms
    - Four thrilling short stories by Black Library author Aaron Dembski-Bowden
    - Tips and advice for painting and collecting your own Slaves to Darkness army
    - Warscrolls for all Slaves to Darkness units, presented here for ease of reference
    - Allegiance abilities for Slaves to Darkness armies, plus sub-faction rules that allow you to dedicate yourself to the Ravagers, Cabalites, Despoilers and the Host of the Everchosen
    83-02-60
    £22.50
    £25.00 save 10%
  • Generals Handbook 2019

    The General’s Handbook is an essential update for all gamers in the Mortal Realms, packed with content for every kind of player. Expanding on the core rules, it’s an essential companion to matched play, toolbox for open play and treasure trove for narrative play all in one!

    Inside this year’s softback General’s Handbook, you'll find…

    The Player’s Code – a code of conduct for players of Warhammer Age of Sigmar designed to encourage sportsmanship and good play for all gamers.

    New rules for open play, including...
    The Open War Army Generator – designed to generate armies for any kind of open play games, making the process of picking an army for your games quick and simple by selecting a small, medium, or large force.

    Open War Terrain – presents four different methods of setting terrain up before your games, including an optional terrain generator, and optional rules to provide instructions for where you place terrain on your battlefield.

    Open War Close-quarters Battle Generator – turn your dining table into an epic battlefield with rules for playing in limited spaces.

    Hidden Agendas – spice up your games secondary objectives that represent the secret goals of the armies fighting a battle.

    New rules for narrative play, including:
    - Streets of Death – expanded rules for urban combat in the Mortal Realms, allowing you to battle through cities with rules for narrow streets, demolitions, sewers, barricades and more
    - Arcane objectives – a table that adds extra narrative dimensions to the objectives in your games
    - Regiments of Renown – customise your chosen units to represent their prowess in battle with six tables of special abilities
    - Elixia, the Shattered City – a historical setting in the Mortal Realms that’s perfect for small-scale narrative battles
    - Raids and Ambushes – thrilling asymmetric battles where one player ambushes or raids a defender.
    - Naming your Heroes – generate names for your chosen champions with tables for the Stormcast Eternals, Slaves to Darkness, Khorne, Nurgle, Tzeentch, Slaanesh, Skaven, Ironjawz, Gloomspite Gitz, Idoneth Deepkin, and Nighthaunt
    - Mercenary Companies – recruit notorious mercenaries to any army, regardless of Grand Alliance, from Gargants to Fyreslayers

    New rules for matched play, including:
    - Updated rules for Pitched Battles – including guidance on army size, points limits, battlefield roles, allied units, warscroll battalions and more, essential for tournament play
    - 12 Pitched Battle battleplans – each offering their own tactical challenges
    - Pitched Battle tournaments – a set of rules designed to help you arrange your own tournaments that can be modified as you see fit
    - Meeting Engagements – a set of rules that let you play fast, balanced games on small-sized battlefields designed to provide all the thrills of matched play in less than 90 minutes, plus six new Meeting Engagement Battleplans and suggested tournament rules

    PLUS:
    Conquest Unbound – updated allegiance abilities, including battle traits, command traits and artefacts of power for Darkling Covens, Dispossessed, Free Peoples, Seraphon, Wanderers, Slaves to Darkness, and Ironjawz

    Pitched Battle Profiles – a separate, 32-page booklet containing pitched battle points values, unit sizes and battlefield roles for the units you can use in games of Warhammer Age of Sigmar, also including scenery, endless spells, Compendium and Forge World models
    80-14-60
    £18.00
    £20.00 save 10%
  • Getting Started with Warhammer Age of Sigmar

    Getting Started with Warhammer Age of Sigmar!
     
    Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Stormcast Eternals Knight-Incantor miniature (and the rules needed to use him)!
     
    Contained in the 104-page magazine:
     
    - An introduction to the Age of Sigmar, a time of mighty battles and unending war;
    - A guide to the armies you can collect and play with in Warhammer Age of Sigmar, showing you their motivations and introducing their histories;
    - Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration (Stormcast Eternals, Nighthaunt and Nurgle), with a further showcase of beautifully-painted miniatures from a variety of armies;
    - An overview of the Warhammer Age of Sigmar tabletop game, where armies clash amidst fantastical battlefields, and generals use every tactic at their command to achieve victory. This describes the 3 main ways to play – Open, Narrative, and Matched Play games;
    - A detailed Battle Report – watch as the heroic Stormcast Eternals take on the Nighthaunt in a tense fight to the end – you’ll pick up tips on how to play;
    - Descriptions of the 8 Mortal Realms, wondrous and magical planes of reality. Includes an informative map and details of key cities and strongholds;
    - An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of models – including your free Knight-Incantor!
     
    Included are the complete core rules for Warhammer Age of Sigmar – 16 pages of easy to follow guidance:
    - An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
    - A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
    - Using Triumphs – these are rewards bestowed upon your army after a major victory;
    - Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
    - A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
    - An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
    - Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
    - Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.
    80-16-60
    £5.00
     
  • Nighthaunts Battletome

    An indomitable new malevolence has stirred an ancient terror. No longer content to hunt civilisation’s edges, phantasmal forces gather into spectral armies. This is no mere haunting, but a shock assault that seeks nothing less than to destroy life itself. From the darkest pits of Shyish, the Realm of Death, comes a storm of ethereal figures. These wraiths fight to send fresh souls screaming down into the darkened realms from whence the dead emerged, taking cruel pleasure in knowing the torments that await their victims below…
     
    In the 88-page hardback Battletome: Nighthaunt, you’ll find:
     
    - That Which Haunts the Night: an introduction to the Nighthaunt, their motivations, processions and the rising threat they pose to all life;
    - The Restless Dead: details of the dark and forbidden arts of necromancy – the creation and enslavement of new undead;
    - Something Wicked This Way Comes: a great change has swept the Mortal Realms – the necroquake, an unintended result of Nagash’s grand plan, unleashed a mind-splitting wave of eldritch power, resulting in the rising of the wraiths; billions of souls arising and assaulting anything and everything that lives with blind hatred;
    - A detailed description of Shyish, the Realm of Death: home of the Great Necromancer Nagash, and source of countless spiritual horrors;
    - Chronicles of Terror: a timeline of key events and battles in the history of the Nighthaunt, from the Age of Myth, Age of Chaos, Age of Sigmar and the present;
    - Ghostly Processions: organised by order of Nagash and commanded by Lady Olynder, Mortarch of Grief, these are the structures of Nighthaunt armies;
    - Explanation and background of each character and unit available to a Nighthaunt army;
    - Shock and Terror: an example procession, featuring an annotated photograph explaining how this army was selected and the manner in which they will fight;
    - A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve the ghostly effects of blue and green spirits, cloth, rusted and corroded metal, brass, balefire, candles and lantern glows, with guides on painting extra details like bone, wood, and making graves look suitably ghastly.
     
    Rules
     
    All the rules you need in order to get your Nighthaunt army ready for the gaming table are here:
     
    - 21 Warscrolls, covering every miniature available to the Nighthaunt faction and including 3 Endless Spell warscrolls – Shyish Reaper, Vault of Souls and Mortalis Terminexus – for use with Malign Sorcery;
    - Allegiance Abilities representing the Nighthaunt methods of war – including Command Traits, Battle Traits, rules for resurrection the slain and 3 separate types of Artefacts of power;
    - Lore of the Underworlds: a selection of spells available to Nighthaunt wizards;
    - A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;
    - Rules for creating a Nighthaunt warband to use in a Path to Glory campaign, including a Followers Rewards Table and a Champion Rewards Table;
    - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;
    - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles, along with faction keywords for Allies.
    91-14-60
    £22.50
    £25.00 save 10%
  • Soul Wars PLUS Malign Sorcery

    Age of Sigmar Soul Wars PLUS Malign Sorcery special discounted bundle saving 15% off RRP.

    Soul Wars PLUS Malign Sorcery
    £119.00
    £140.00 save 15%
  • Storm Strike Age of Sigmar Starter Set

    Storm Strike Age of Sigmar Starter Set contains everything you need to get started with exciting games of Warhammer Age of Sigmar, this box is the perfect starting point.

    Two powerful forces – the heroic Stormcast Eternals and Khorne’s unstoppable Bloodbound – meet in savage combat to control the destiny of the mortal realms!

    Ancient skeletons and mouldering corpses crawl from their barrows, called forth by the dark sorcery of Nagash, Supreme Lord of the Undead. Ancient beyond reckoning, cruel and infinitely calculating, Nagash seeks to remake the Mortal Realms in his own image, transforming them into an ordered empire of mindless thralls, leashed to his will. In opposition, thunder rolls as the Stormcast Eternals, heavenly champions of order, rage forth to meet this threat head-on in epic clashes to decide the fate of the world, This is a new epoch, a time of mighty battles and unending war, a time of heroes and monsters. This is the Age of Sigmar!
     
    Ideal for those new to Warhammer Age of Sigmar, and the wider hobby of collecting, building, painting and playing with Citadel miniatures, Storm Strike is a starter set containing 15 push-fit miniatures split across the factions of the heroic Stormcast Eternals and ghastly, undead Nighthaunt – mortal enemies locked in unending combat – along with detailed guides on assembling, painting and playing with them. Included:
     
    Miniatures
     
    15 push-fit miniatures, which can be assembled without glue and are even supplied on pre-coloured plastic:
     
    Stormcast Eternals
     
    The glorious forces of Sigmar, pure and unbowed warriors dedicated to scouring the Mortal Realms of Chaos, Destruction and Death. Each of the Stormcast Eternals miniatures in the box is an Easy to Build push-fit model, supplied on gold plastic sprues and requiring no glue to assemble:
     
    - 3 Castigators and a loyal Gryph-hound – support troops who lay down withering ranged attacks with their thunderhead greatbows;
    - 3 Sequitors – frontline infantry who bring the fight to the fore with stormsmite mauls and soulshields – their leader, the Sequitor-Prime, carries a spirit flask.
     
    Nighthaunt
     
    Nagash’s seemingly-endless hordes of risen undead, bitter and lethal toward all who still possess the gift of life. Each of the Nighthaunt miniatures in the box is an Easy to Build push-fit model, supplied on turquoise plastic sprues and requiring no glue to assemble:
     
    - 4 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
    - 4 Myrmourn Banshees: hollow and horrifying, they drift and swoop weightlessly clutching their chill daggers.
     
    Gaming Content
     
    Storm Strike features a 16-page set booklet of core rules, providing the basics you need to get gaming. It includes:
     
    - An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
    - A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
    - Using Triumphs – these are rewards bestowed upon your army after a major victory;
    - Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
    - A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
    - An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
    - Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
    - Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.
     
    4 Warscroll cards are included – these cards contain the rules and statistics you need in order to field your miniatures, laid out for ease of use in a handy card format. A Warscroll is included for each type of miniature in the box. A further 5 Warscroll cards are in the box detailing some of the other miniatures in the range (available separately), giving an insight on how to expand your armies with your next purchases.
     
    Of course, you’ll need guidance in order to play games with your new miniatures – included is an 80-page softback book, packed with background and essential information on painting and playing, including:
     
    - Realms of War – a detailed guide to the Warhammer Age of Sigmar setting, with background on each of the 8 Realms and details of the events that have set in motion the Soul Wars which are blighting each Realm. This includes an explanatory guide to the Stormhosts of the Stormcast Eternals; each of these is its own army with distinct uniforms, tactics and background, as well as the story of the Nighthaunt, the vanguard of Nagash’s horrifyingly large undead army.
    - 4 Battleplans – these are scenarios that feature the included miniatures, with special instructions for setting them up, each re-creating a specific battle from the rich history of the struggle to dominate the Mortal Realms. By combining the core rules booklet with these Battleplans you’ll gradually learn how the Warhammer Age of Sigmar game system works, from basic movement and attacking to controlling objectives and more complex tactics;
    - Guides to and explanations of the various types of Citadel brushes – what they’re used for, and how to take care of them;
    - Guides to the various techniques used to paint miniatures – undercoating, basecoating, shading, drybrushing, layering and glazing are covered, with explanations of each technique and practical examples showing you their effects on;
    - Methods for creating evocative bases for your miniatures to stand on;
    - An explanation of Technical paints, and their use in creating special effects like blood and rust;
     

    Also included are a double-sided playing mat used to fight your battles upon (with the inside of the box even doubling as a scenery piece!), 6 6-sided dice and a 12" range ruler.Citadel 32mm and 40mm Round bases to stand them on.

    80-15-60
    £22.50
    £25.00 save 10%
  • Stormcast Eternals Battletome

    The Stormcast Eternals – supernatural warriors forged in Azyr, each the embodiment of Sigmar’s storm. The heavens roar and the sky crashes, split by searing bolts from above. With an explosion of lightning and a booming thunderclap, the forces of the Stormcast Eternals manifest in reality and plunge into battle. Energised by the magical tempest, they launch their attack, weapons wreathed in celestial energy. Razor-edged blades rise and fall, and heavy hammers swing in an onslaught that batters down all before it. Theirs is the fury of the heavens unleashed.
     
    In the 192-page hardback Battletome: Stormcast Eternals, you’ll find:
     
    - Warriors of the Celestial Tempest: the origins of the Stormcast Eternals, great warriors plucked from mortality and reforged into sigmarite-clad heroes sworn to annihilate Chaos;
    - In Sigmar’s Name: the story of the Realmgate Wars, bitter conflicts fought to control the Realmgates, places of great power that allow travel between the Mortal Realms;
    - Life and Death Everlasting: Nagash’s plan to dominate the Mortal Realms, and the necroquake which has resurrected trillions of dead souls, causing a new age of incredibly powerful magic;
    - The Works of Sigmar Rise High: details of Stormkeeps, the vast, ornamented fortresses that defend Sigmar’s most vital holdings and send a vital message to all that see them – this is the sovereign domain of the God-King;
    - The Stormhosts: a detailed explanation, with illustrations, of the Stormcast Eternals’ army organisation, featuring command structures, iconography and the different types of Chamber – this introduces the Sacrosanct Chamber, dedicated to matters of the arcane and magical, and the Chamber which oversees the process of reforming each Stormcast Eternal warriors;
    - Brethren of Sigmarite: details of some of the countless formations employed by the Stormcast Eternals to wage war, along with background and heraldry for the following Stormhosts: Hammers of Sigmar, Hallowed Knights, Celestial Vindicators, Anvils of the Heldenhammer, Knights Excelsior, Celestial Warbringers, Tempest Lords, and Astral Templars;
    - A showcase of beautifully-painted Citadel miniatures, with an example army.
     
    Rules
     
    All the rules you need in order to get your Stormcast Eternals army ready for the gaming table are here:
     
    - 50 Warscrolls, covering every miniature available to the Stormcast Eternals faction and including 3 Endless Spell warscrolls – Celestian Vortex, Dais Arcanum and Everblaze Comet – for use with Malign Sorcery;
    - Allegiance Abilities representing the Idoneth Deepkin’s methods of war – including Command Traits, Battle Traits and 7 separate types of Artefacts of power;
    - Lore of the Storm and Lore of Invigoration 2 selections of spells available to Stormcast Eternals wizards (Lore of the Storm is not available to Evocators, however);
    - Mount Traits: 6 tables of special traits available to Heroes mounted on Dracoths, Stardrakes, Gryph-chargers, Dracolines or Tauralons;
    - Background, Abilities, Command Abilities, Command Traits and Artefacts of Power for each of the following Stormhosts: Hammers of Sigmar, Hallowed Knights, Celestial Vindicators, Anvils of the Heldenhammer, Knights Excelsior, Celestial Warbringers, Tempest Lords, and Astral Templars
    - 2 Battleplans, including objectives for both sides, deployment map, special rules and victory conditions; - Rules for creating a Stormcast Eternals warband to use in a Path to Glory campaign, including a Followers Rewards Table, a Champion Rewards Table and a Path to Glory Battleplan;
    - 20 Warscroll Battalions conferring advantages for fielding certain combinations of models;
    - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.
    96-01-60
    £22.50
    £25.00 save 10%
  • Stormcast Eternals Dracothian Guard

    This multi-part plastic Warhammer Age of Sigmar kit gives you everything you need to assemble two Dracothian Guard! Each miniature can be assembled as either:

    - a Fulminator, armed with stormstrike glaive and sigmarite shield;
    - a Tempestor, armed with volleystorm crossbow, warblade and sigmarite shield;
    - a Concussor, armed with lightning hammer and sigmarite shield;
    - a Desolator, armed with thunderaxe and sigmarite shield.

    One Dracothian Guard can also be optionally assembled as Lord-Celestant on Dracoth. Comes supplied with two Citadel 90x52mm Oval bases.
    96-24
    £36.00
    £40.00 save 10%
  • Tempest of Souls Age Of Sigmar Starter Game

    Tempest of Souls Age Of Sigmar Starter Game
     
    Ancient skeletons and mouldering corpses crawl from their barrows, called forth by the dark sorcery of Nagash, Supreme Lord of the Undead. Ancient beyond reckoning, cruel and infinitely calculating, Nagash seeks to remake the Mortal Realms in his own image, transforming them into an ordered empire of mindless thralls, leashed to his will. In opposition, thunder rolls as the Stormcast Eternals, heavenly champions of order, rage forth to meet this threat head-on in epic clashes to decide the fate of the world, This is a new epoch, a time of mighty battles and unending war, a time of heroes and monsters. This is the Age of Sigmar!
     
    A perfect introduction to Warhammer Age of Sigmar, and the wider hobby of collecting, building, painting and playing with Citadel miniatures, Tempest of Souls is a starter set packed with miniatures, rules and accessories that will have you up and running in no time. It includes 32 miniatures split across the factions of the heroic Stormcast Eternals and ghastly, undead Nighthaunt – mortal enemies locked in unending combat – along with detailed guides on assembling, painting and playing with them. Included:
     
    Miniatures
     
    32 push-fit miniatures, which can be assembled without glue and are even supplied on pre-coloured plastic:
     
    Stormcast Eternals
     
    The glorious forces of Sigmar, pure and unbowed warriors dedicated to scouring the Mortal Realms of Chaos, Destruction and Death. Each of the 12 Stormcast Eternals miniatures in the box is an Easy to Build push-fit model, supplied on gold plastic sprues and requiring no glue to assemble:
     
    - A Knight-Incantor – a glorious and powerful wizardly leader carrying an incantor’s staff along with a voidstorm scroll
    - 2 Evocators – shock-troops who blaze with celestial lightning, armed with tempest blades and stormstaves;
    - 3 Castigators – support troops who lay down withering ranged attacks with their thunderhead greatbows;
    - 5 Sequitors – frontline infantry who bring the fight to the fore with stormsmite mauls and soulshields;
    - A Celestar Ballista – an enormous heavy bolt thrower, serviced by 2 Sacristan Engineers who defend their war machine with sigmarite blades.
     
    Nighthaunt
     
    Nagash’s seemingly-endless hordes of risen undead, bitter and lethal toward all who still possess the gift of life. Each of the 20 Nighthaunt miniatures in the box is an Easy to Build push-fit model, supplied on turquoise plastic sprues and requiring no glue to assemble:
     
    - A Lord-Executioner – a horrifying gheist whose image is dominated by the macabre gallows lashed to his back, he carries a decapitating greataxe;
    - 4 Grimghast Reapers – cursed, indiscriminate killers armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
    - 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
    - A 10-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
     
    Gaming Content
     
    Tempest of Souls features a 16-page set booklet of core rules, providing the basics you need to get gaming. It includes:
     
    - An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
    - A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
    - Using Triumphs – these are rewards bestowed upon your army after a major victory;
    - Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
    - A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
    - An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
    - Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
    - Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.
     
    9 Warscroll cards are included – these cards contain the rules and stats you need in order to field your miniatures, laid out for ease of use in a handy card format. A Warscroll is included for each type of miniature in the box. A further 2 Warscroll cards are in the box detailing the Dreadblade Harrows and Myrmourn Banshees (models not included) – these are a great preview of the next steps in your collection!
     
    Of course, you’ll need guidance in order to play games with your new miniatures – included is a 96-page softback book, packed with background and essential information on painting and playing, including:
     
    - Guides to and explanations of the various types of Citadel brushes – what they’re used for, and how to take care of them;
    - Guides to the various techniques used to paint miniatures – undercoating, basecoating, shading, drybrushing, layering and glazing are covered, with explanations of each technique and practical examples showing you their effects on; - Methods for creating evocative bases for your miniatures to stand on;
    - An explanation of Technical paints, and their use in creating special effects like blood and rust;
    - 6 Battleplans – these are scenarios that feature the included miniatures, with special instructions for setting them up, each re-creating a specific battle from the rich history of the struggle to dominate the Mortal Realms. By combining the core rules booklet with these Battleplans you’ll gradually learn how the Warhammer Age of Sigmar game system works, from basic movement and attacking to controlling objectives and more complex tactics;
    - Realms of War – a detailed guide to the Warhammer Age of Sigmar setting, with background on each of the 8 Realms and details of the events that have set in motion the Soul Wars which are blighting each Realm. This includes an explanatory guide to the Stormhosts of the Stormcast Eternals; each of these is its own army with distinct uniforms, tactics and background, as well as the story of the Nighthaunt, the vanguard of Nagash’s horrifyingly large undead army.
     
    Also included are a double-sided playing mat used to fight your battles upon (with the inside of the box even doubling as a scenery piece!), 6 6-sided dice and a 12" range ruler.
    80-19-60
    £45.00
    £50.00 save 10%
  • Warscroll Cards: Slaves to Darkness

    Command your dark legions with the deftness of Archaon himself with these warscroll cards – an incredibly useful resource for Slaves to Darkness generals. With this set, you'll get quick-reference cards for every Slaves to Darkness unit, letting you check their warscrolls at a glance. This means less time flicking through your battletome and more time crushing your enemies for the Dark Gods! A token sheet, meanwhile, makes tracking ongoing effects from spells, command abilities and certain units super simple.
     
    This set contains:
    - 43 unit warscroll cards, giving you the rules for every Slaves to Darkness unit and endless spell
    -Two sheets of double-sided card tokens, designed to mark ongoing effects, command point totals, and more
    83-03-60
    £12.00
    £15.00 save 20%