The cookie settings on this website are adjusted to allow all cookies so that you have the very best experience. If you continue without changing your cookie settings, we'll assume that you are happy to receive all cookies on our website. However, if you would like to, you can change your settings at any time using the Change cookie settings link in the Special menu. 
    
 

Printable version

Warhammer Books

Products


  • Shield of Baal: Exterminatus Warhammer 40,000 Softback Sourcebook

    The slipcase contans two full colour, hardback books: the Shield of Baal: Exterminatus campaign book, and the accompanying rules.

    The 152-page campaign book includes:

    • the story of the final acts of war in the Cryptus System featuring the combined forces of the Blood Angels, Adepta Sororitas, Astra Militarum, and the Flesh Tearers versus the Tyranids of Hive Fleet Leviathan
    • an explanation of how the Necrons of Cryptus awoke to lend their aid to the beleaguered world along with the fleet of Anrakyr the Traveller
    • example armies that took part in the climax of the campaign
    • background of the heroes and famous regiments of the campaign
    • stunning new artwork that brings the background to life and illustrates the regions of space around Cryptus

    The 64-page rulebook includes:

    • 8 new missions based on the events of the narrative book.
    • 18 new datasheets for the Blood Angels 1st and 2nd Companies, Flesh Tearers, and the Necrons of the Mephrit Dynasty. That’s the equivalent of four Codex Supplements in one book!
    • new warlord traits, relics and force organisation charts for all four armies

    This product is available only while stocks last 1 Softback book.

    Due to the weight of this book a postal surcharge of £6.50 will be added at the checkout.

    41-05-60
    £40.00
     
  • Warhammer: Age Of Sigmar Book

    A comprehensive guide to the Age of Sigmar, this is a must-have purchase for any and all fans of Warhammer! A full-colour, 264 page hardback book with stunning artwork throughout, it contains backgrounds and stories behind each of the Warhammer Age of Sigmar realms and factions and a beautiful miniatures showcase detailing the incredible new range of models in their full glory! As well as this, the book contains the first part of the ongoing narrative: The Realmgate Wars. Scenarios, rules and backgrounds for setting your games within the realms, as the Stormcast Eternals and the forces of Chaos fight bitterly over control of the realmgates! Choose your faction and dive into the world of Warhammer Age of Sigmar now!

    Due to the weight of this book a £5 delivery charge will be added at the checkout.

    80-02-60
    £40.50
    £45.00 save 10%
  • Chaos Dreadhold Hardback Warhammer Sourcebook

    Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.
    80-06-60
    £20.00
     
  • Generals Handbook 2017 Warhammer Age of Sigmar

    Generals Handbook 2017 is an essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.

    The Rules

    Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.

    Open Play

    This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.

    Narrative Play

    The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them. This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.

    Matched Play

    Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing. Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.

    Also included: An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed.

    With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible! Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.

     

    80-10-60
    £18.00
    £20.00 save 10%
  • Grand Alliance Destruction Age Of Sigmar Book

    Grand Alliance Destruction Age Of Sigmar is a 104-page book; the indispensable guide to the armies and factions of Destruction at the dawn of the Age of Sigmar. A must-own for all collectors and players of this Grand Alliance, and indeed anyone collecting and playing Warhammer Age of Sigmar, it takes you through the forces of Destruction with Warscrolls for every miniature, extensive information on the twelve factions, and sample armies to help you mix and match your collection into a fearsome fighting force - or provide inspiration for your next steps into the world of Warhammer Age of Sigmar.

    80-11-60
    £10.00
     
  • Age of Sigmar Warhammer Skirmish Rulebook

    Age of Sigmar Warhammer Skirmish Rulebook is a 40-page softback book, you’ll find:

    • Skirmish Rules - A set of simple modifications for the core rules of Warhammer Age of Sigmar that introduce skirmish battles – small-scale, intense fights between anything from a trio of models to a marauding band of fifteen models and upwards
    • Details of battling in skirmish formation – models fight as individuals, rather than groups, meaning each model is treated as a single unit. This alters the way certain effects and abilities work in a subtle way, and emphasises fast, aggressive, tactical gameplay
    • The General: each player chooses a general from the Heroes in their warband, who can use a command ability, artefact of power, and three new wizard spells from the tables supplied in the Skirmish rules
    • Battleshock: again, tweaked from the core Warhammer Age of Sigmar rules to encourage fast, brutal gaming, Battleshock can turn the tide of war in a single dice roll – you better hope your general is stoic in the face of slaughter! 
    • All-new command abilities, artefacts of power and mysterious terrain rules
    • Clarification regarding summoning and generation of extra attacks and hit rolls in Skirmish games.

    The Shadespire Campaign Included in the book is a linear narrative campaign, pitting two - or with some judicious tweaking, more – players against each other in a series of brutal skirmishes as your warbands fight bitterly over the incredible treasures of Shadespire. This campaign comprises six Battleplans representing a story from the murky dawn of your warbands’ first day on the outskirts of Shadespire, through to the climactic battle that decides the outcome of the whole campaign. Between games, your warbands can earn and spend renown – the more renown earned, the more glory-seekers will join your general on his quest for treasure – and discover Rewards of Battle: charms, glyphs and relics that enhance the abilities of your warband in new and interesting ways.

    Skirmish Matched Play The true test of a general’s mettle is the meeting of equally-matched warbands, where tactics and strategy outweigh sheer numbers when deciding how the battle ends. This book contains a guide to putting together your own Matched Play Skirmish battles, with included points values allowing you to assemble matched warbands from models representing each of the four Grand Alliances. Any Battleplan from the General’s Handbook can be used in a Skirmish Matched Play game. Please note, you’ll need a copy of the Warhammer Age of Sigmar core rules (available as a free download) to use this book.

    80-20-60
    £6.00
     
  • Warhammer Age Of Sigmar: Open War Cards

    Warhammer Age Of Sigmar: Open War Cards is a simple, quick and fun way to set up games of Warhammer Age Of Sigmar, Open War cards take all the indecision and doubt away and let you get on with your gaming.

    A deck of 48 cards split into 5 types, they help you determine the deployment, objectives and special rules for Open Play games. Included: 

    • 12 x Deployment cards – 12 player deployments
    • 12 x Objectives cards – 12 objectives for winning the game
    • 12 x Twist cards - 12 special rules that can be used to add a special factor to the game, such as battle frenzies, lashing rain, and fighting in the dead of night
    • 6 x Ruse cards - 6 cards that can be used to glean an advantage, such as ambushing or digging in – used to counter an opponent’s larger army
    • 6 x Sudden Death cards - 6 cards that provide different ways to win if you are significantly outnumbered – if your enemy outnumbers you, you get a secret advantage to use as you wish!

    If you use every type of card, that’s over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.

    80-24-60
    £10.00
     
  • Blades of Khorne Warscroll Cards

    Blades of Khorne Warscroll Cards contains 33 large-format cards contains the each of the unit Warscrolls from Battletome: Blades of Khorne, printed on individual cards for handy reference in your battles, along with a selection of gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.

    Please note, you’ll need a copy of Battletome: Blades of Khorne to use the contents of this set.
    83-04-60
    £15.00
     
  • Dominion of Chaos Sourcebook

    Dominion of Chaos Sourcebook is 80-page hardback Battletome is designed to help you get the most out of your Warhammer Age of Sigmar scenery, and the Realm of Battle: Shattered Dominion gameboard! Inside it, you’ll find Warscrolls for six awesome scenery pieces – the Numinous Occulum, Dragonfate Dais, Baleful Realmgate, Arcanabulum, Fell Chasm and Ophidian Archway – and four Warscroll Battalions, powerful combinations of arcane scenery with their own special rules.

    As well as this, there are four Battleplans – awesome scenarios any army can use, based around combinations of scenery, that put you right in the heart of the Realmgate Wars!
    83-05-60
    £20.00
     
  • Battletome Everchosen

    This Warhammer Age of Sigmar 120-page, full-colour hardback book contains:

    • the incredible, compelling story of Archaon’s rise and triumph, with in-depth information on the Varanguard and Gaunt Summoners
    • an awesome eight-page fully-illustrated tale of Archaon’s battle with Sigmar; three brand-new battleplans, inspired by some of Archaon’s greatest battles, presenting new and inspiring ways to play Warhammer Age of Sigmar that any army can use
    • stunning photography of beautifully painted miniatures
    • six Warscroll Battalions, covering Archaon’s chosen and his favoured mortal warbands of Khorne, Nurgle, Tzeentch and Slaanesh
    • comprehensive information on uniforms, markings and colour schemes for every featured miniature, and guides to assembling lesser Chaos warbands sworn to Archaon’s service
    • an A5 transfer sheet brimming with the marks of Archaon - mark any of your Chaos miniatures with the symbol of the Everchosen!
    83-07-60
    £31.50
    £35.00 save 10%
  • Fyreslayers Battletome

    The 128-page hardback Battletome: Fyreslayers contains:

    • a wealth of background information and stories about the Fyreslayers and their lodges, including history, organisation and important characters
    • three Battleplans - new ways to play Warhammer Age of Sigmar, with special rules and situations
    • a collection of Warscrolls - rules and descriptions for all the Fyreslayer miniatures
    • uniform guides and markings for a selection of Fyreslayer lodges
    • an incredible showcase of beautifully painted Citadel miniatures
    • the full rules for Warhammer Age of Sigmar - play right away!
    84-01
    £27.00
    £30.00 save 10%
  • Battletome: Kharadron Overlords

    Battletome: Kharadron Overlords contains all the essential information, needed to start a Kharadron Overlords army. This 144-page book introduces the new Duardin into the realms of Warhammer Age of Sigmar and contains a detailed background and history, including maps, army structure, uniforms and heraldry guides. The new rules contain Battleplans, Warscroll battalions, Warscrolls and rules for playing these new miniatures within the different ways of Age of Sigmar play.

    In the 144-page hardback Battletome: Kharadron Overlords, you’ll find:

    • Background - A detailed explanation of the Kharadron Overlords – how their floating cities, the sky-ports, are powered and populated, their motivations for acquiring aether-gold and their use of the Kharadron Code
    • Information on 6 of the most powerful and important sky-ports amongst the dozens – Barak-Mhornar, Barak-Zilfin, Barak-Thryng, Barak-Zon, Barak-Nar and Barak-Urbaz – explaining the differences in their attitudes toward life and the Code, with a map of locations
    • A timeline of Kharadron history – the exodus that formed them, the establishment of the unifying Kharadron Code and the discovery of aether-gold
    • Their economic system (complete with financial figures for the major sky-ports!), and the Guilds that keep this massive, vital chain of commerce moving
    • The core structure of a Kharadron sky-fleet: while each sky-port has its own quirks, each draws upon the same hierarchy when building a fleet
    • Uniform guides, heraldries and colour schemes for each of the 6 sky-ports detailed in the Battletome, with descriptions of the units and skyvessels each skyport fields.

    Rules - The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions: - Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics; - Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed; - Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto; - Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power; - Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters; - Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled; - Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code; - Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes; - 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each; - 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures; - 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures; - Pitched Battle profiles with points values for every miniature and Warscroll Battalion; - A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history; - Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers. Painting & Modelling - A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context; - Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports; - Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases; - Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.

    84-02-60
    £22.50
    £25.00 save 10%