The slipcase contans two full colour, hardback books: the Shield of Baal: Exterminatus campaign book, and the accompanying rules.
The 152-page campaign book includes:
The 64-page rulebook includes:
This product is available only while stocks last 1 Softback book.
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The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.
Contained in this 320-page hardback book:
- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…
- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
- Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;
- Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
A comprehensive guide to the Age of Sigmar, this is a must-have purchase for any and all fans of Warhammer! A full-colour, 264 page hardback book with stunning artwork throughout, it contains backgrounds and stories behind each of the Warhammer Age of Sigmar realms and factions and a beautiful miniatures showcase detailing the incredible new range of models in their full glory! As well as this, the book contains the first part of the ongoing narrative: The Realmgate Wars. Scenarios, rules and backgrounds for setting your games within the realms, as the Stormcast Eternals and the forces of Chaos fight bitterly over control of the realmgates! Choose your faction and dive into the world of Warhammer Age of Sigmar now!
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Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.
Grand Alliance Destruction Age Of Sigmar is a 104-page book; the indispensable guide to the armies and factions of Destruction at the dawn of the Age of Sigmar. A must-own for all collectors and players of this Grand Alliance, and indeed anyone collecting and playing Warhammer Age of Sigmar, it takes you through the forces of Destruction with Warscrolls for every miniature, extensive information on the twelve factions, and sample armies to help you mix and match your collection into a fearsome fighting force - or provide inspiration for your next steps into the world of Warhammer Age of Sigmar.
Generals Handbook 2018 is an essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure.
The General’s Handbook features a Battleplan Generator – 5 tables determining how the armies are set up what they must do to win and the obstacles in their way featuring maps, objectives, twists, ruses and sudden death conditions which slot together to create exciting Battleplans – no 2 games ever need be the same.
Rules are also included for aerial battles: in Overhead Aerial Battles, you effectively have 2 battlefields, 1 on the ground and 1 in the sky, whereas in Stratospheric Aerial Battles only the sky is represented – perfect for player with large collections of flying models. An example Battleplan is provided for each, with objective and twist tables helping you generate your own;
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms.
This section of the book contains 43 Special Rules for Narrative Play games – these are all evocative of situations and surprises that a leader might find himself dealing with in times of war, and can be applied to either or both players – these are great for adding balance, should it be needed.
A section is dedicated to Historical Battles – this guides the player through setting up and playing a battle according to legends and tales from Games Workshop publications, with 2 example stories and annotated gaming table setups showing you how these wars were fought.
As well as these, you’ll find Gathering of Might – this is a set of simple modifications to the Warhammer Age of Sigmar core rules which streamline them, allowing for staggeringly huge battles featuring hundreds of models on either side. 2 Battleplans are included, with Legendary Traits, Gifts of the Gods, Artefacts, and Spells for each of the four Grand Alliances.
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.
This section contains the rules needed to run Matched Play games – guidance on army size, points limits, battlefield roles, allied units and warscroll battalions, with clarified rules on using Triumphs and Command Points. 18 Battleplans are included, along with Allies tables, listing the eligible Allies for each faction
An updated list of points values for every miniature in the range is included, with the profiles printed in this book superceding any printed previously.
This section is dedicated to bringing your gaming table to life, offering optional enhancements based on the layout of scenery, allowing you to augment the battlefield with arcane constructs and ancient edifices.
New summoning rules, including battle traits, abilities and spells – for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.
Updated Allegiance Abilities – with battle traits, command traits and artefacts of power – allow your armies to act and fight in a way that closely fits the stories you’ve read in Battletomes and other publications – these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.
Scenery Warscrolls are included for the following Citadel miniatures: Baleful Realmgate, Azyrite Ruins, Arcane Ruins, Barbed Venomgorse, Citadel Wood, Dragonfate Dais, Magewrath Throne, Numinous Occulum, Ophidian Archway, Shardwrack Spines, Sigmarite Mausoleum, Walls and Fences, and Warscryer Citadel.
Generals Handbook 2017 is an essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them. This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing. Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.
Also included: An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed.
With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible! Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.
Warhammer Age Of Sigmar: Open War Cards is a simple, quick and fun way to set up games of Warhammer Age Of Sigmar, Open War cards take all the indecision and doubt away and let you get on with your gaming.
A deck of 48 cards split into 5 types, they help you determine the deployment, objectives and special rules for Open Play games. Included:
If you use every type of card, that’s over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
Dominion of Chaos Sourcebook is 80-page hardback Battletome is designed to help you get the most out of your Warhammer Age of Sigmar scenery, and the Realm of Battle: Shattered Dominion gameboard! Inside it, you’ll find Warscrolls for six awesome scenery pieces – the Numinous Occulum, Dragonfate Dais, Baleful Realmgate, Arcanabulum, Fell Chasm and Ophidian Archway – and four Warscroll Battalions, powerful combinations of arcane scenery with their own special rules.
As well as this, there are four Battleplans – awesome scenarios any army can use, based around combinations of scenery, that put you right in the heart of the Realmgate Wars!
This Warhammer Age of Sigmar 120-page, full-colour hardback book contains:
Battletome: Maggotkin of Nurgle is a 104-page hardback and contains: -
Grandfather Nurgle: disturbingly cheerful background information on the most plaguesome of Chaos Gods, delving into his fraught relationship with the other gods, his hideous and bloated physical form and his obsession with the lush, inexhaustible cornucopia of Ghyran; - The Garden of Nurgle: a horribly detailed description of Nurgle’s domain within the Realm of Chaos; - Details of the Daemons of Nurgle, from Plaguebearers to Great Unclean Ones, describing their foul methods of war, along with descriptions of Nurgle’s vast armies of mortal followers; - Armies of the Plague God: the organisation and structure of Nurgle’s armies – the Plague Legions and the Rotbringer Contagiums; - Warbands of the Plague God: descriptions, sigils and colour schemes for 6 specific Nurgle warbands – The Munificent Wanderers, The Befouling Host, The Droning Guard, The Blessed Sons, The Drowned Men and the Filthbringers; - Annals of Entropy: a timeline of significant battles and events in the history of Nurgle’s forces; - Detailed background on the forces available to Nurgle, including mortals and daemons; - A showcase of beautifully-painted Citadel miniatures, with an example Maggotkin army. Rules All the rules you need in order to get your Maggotkin army ready for the gaming table are here: - 24 Warscrolls, covering mortal and daemon followers alike; - Allegiance Abilities representing the foul gifts that Nurgle’s patronage bestows – including the Cycle of Corruption, a table of filthy boons that will prove advantageous; the Garden of Nurgle, featuring rules for Feculent Gnarlmaws; and rules for summoning daemons using accrued Contagion Points; - Command Traits for Rotbringers, daemon and mortal followers – 6 each; - Artefacts of Power for Rotbringers, daemon and mortal followers – 6 each; - The Lores of Nurgle: spells for daemon and mortal Nurgle wizards, including Foul Regenesis, a spell known by all Nurgle wizards; Lore of Malignance – 3 spells available to any Rotbringer wizard; Lore of Virulence – 3 spells available to any Nurgle daemon Wizard; and Lore of Foulness – 3 spells available to any Nurgle mortal wizard; - Rules for creating a Nurgle warband to use in a Path to Glory campaign, including Followers Rewards Table, Champion Rewards Table and Patronage of Nurgle Tables (featuring lesser, greater and exalted rewards); - A specific Battleplan – Seeds of Corruption – for use with Maggotkin armies; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models; - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.
Warscroll Cards: Maggotkin of Nurgle is a pack of 25 large-format cards contains each of the unit Warscrolls from Battletome: Maggotkin of Nurgle, printed on individual cards for handy reference in your battles, along with a selection of double-sided card gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar. Please note, you’ll need a copy of Battletome: Maggotkin of Nurgle to use the contents of this set.
The 128-page hardback Battletome: Fyreslayers contains:
Battletome: Kharadron Overlords contains all the essential information, needed to start a Kharadron Overlords army. This 144-page book introduces the new Duardin into the realms of Warhammer Age of Sigmar and contains a detailed background and history, including maps, army structure, uniforms and heraldry guides. The new rules contain Battleplans, Warscroll battalions, Warscrolls and rules for playing these new miniatures within the different ways of Age of Sigmar play.
In the 144-page hardback Battletome: Kharadron Overlords, you’ll find:
Rules - The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions: - Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics; - Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed; - Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto; - Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power; - Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters; - Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled; - Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code; - Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes; - 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each; - 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures; - 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures; - Pitched Battle profiles with points values for every miniature and Warscroll Battalion; - A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history; - Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers. Painting & Modelling - A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context; - Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports; - Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases; - Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.
Warscrolls: Kharadron Overlords is a pack of 12 large-format cards contains the each of the unit Warscrolls from Battletome: Kharadron Overlords, printed on individual cards for handy reference in your battles, along with a selection of gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.
Please note, you’ll need a copy of Battletome: Kharadron Overlords to use the contents of this set.
Daughters of Khaine Battletome is an 88-page hardback book which contains everything you need in order to get your Daughters of Khaine army ready for games of Warhammer Age of Sigmar.
Witch Aelves Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble a set of 10 miniatures. They wear lightweight, minimal armour in order to move and flow more freely in their devotional bloodlust – what armour is there is beautifully ornate, finished by high leather boots. Each Witch Aelf carries a pair of wickedly sharp sacrificial knives, and they’re all posed in an appropriate pirouetting stance. There are 12 heads in the kit – 6 pairs of individual designs – each of which comes with an additional headdress. The leader of the unit, the Hag, can be identified by the extra-spiky headdress she wears. There are 2 banners with 3 different banner tops for standard bearers and a horn to denote the unit’s hornblower.
Witch Aelves for Warhammer Age of Sigmar come as 67 components, and are supplied with 10 Citadel 25mm Round bases and a banner transfer sheet. This kit can be optionally used to assemble 10 Sisters of Slaughter.
Doomfire Warlocks Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 models. Withered and gaunt – almost to the point to desiccation – they immediately strike the observer as pained and tortured beings, their faces twisted into sneering expressions of hate. They can be armed with cursed scimitars or doomfire crossbows, and are equally expert at using both while atop their dark steeds. These are large, armoured war horses, with evil-looking spurs on each leg, enormous, vicious teeth and runes emblazoned upon their flanks. The unit leader, a Master of Warlocks, can be identified by his twin-bladed scimitar and unique masked face.
Doomfire Warlocks for Warhammer Age of Sigmar come as 98 components, and are supplied with 5 60mm Oval bases. The kit can optionally be used to assemble 5 Dark Riders.
Blood Coven Daughters of Khaine is a boxed set designed to allow the player to field a themed selection of Daughters of Khaine models without affecting their army’s Allegiance, with 11 models hand-picked to add to your army. In the box: - 10 Witch Aelves, optionally built as Sisters of Slaughter – either option features a huge array of customisation with whips, bucklers and sacrificial knives; - 1 Bloodwrack Shrine, with a Medusa which can be placed either on the shrine or modelled on foot with the extra included base, and can be optionally assembled as a Cauldron of Blood.
Blood Coven for Warhammer Age of Sigmar includes 1 Citadel 120x92mm Oval base, 1 Citadel 40mm Round base and 12 Citadel 25mm Round bases. This box set works out 25% cheaper than buying the contents separately
Khinerai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 miniatures. Distinguishable from their Lifetaker sisters by their sinister, full-face horned helmets, they soar through the skies on enormous, spiked wings. Their armour is minimal, designed more to be streamlined for aerial manoeuvers than actual protection – thick plate would drag them down, providing a disadvantage to these high-speed killers. Each Heartrender carries a long barbed javelin in one hand, with a heartpiercer shield in the other; these shields are aptly named, featuring large, sharp spikes. You can build a Shryke, which is the unit leader – she is denoted by her unique veiled helmet and loincloth. Each model is attached to its base via a sculpted ruin to which their base connects, providing the dynamic, aerial look they require.
Khinerai Heartrenders for Warhammer Age of Sigmar come as 61 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Khinerai Lifetakers.
Melusai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 models. The first thing you’re likely to notice about these miniatures is their legs, or rather their lack – reshaped in the image of their creator Morathi, everything below their torso has been reshaped into that of a sinister, twisted serpent. Above the this they feature metal waist pieces with attached sashes, and armoured breastplates. The Blood Sisters feature intimidating full-face masks, each with expressions of fury and snakes framing their wild, swept-back hair. You have the option to build 1 model as a Gorgai, the unit leader: she can be distinguished by her uniquely jeweled mask, specific heartshard glaive and her grisly trophy – the heart of an unfortunate victim, clutched proudly in her left hand.
Melusai Blood Sisters for Warhammer Age of Sigmar come as 100 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Melusai Blood Stalkers.
Daughters of Khaine Warscroll Cards 16 large-format cards contains each of the unit Warscrolls from Battletome: Daughters of Khaine, printed on individual cards for handy reference in your battles of Warhammer Age of Sigmar, along with 2 sheets of gaming tokens, these cover Inspiring Presence statuses, the Battle Round rules for the Blood Rites table, a selection of magic spells and Command Traits
Please note, you’ll need a copy of Battletome: Daughters of Khaine to use the contents of this set.
Idoneth Deepkin Dice contains 20 6-sided 16mm dice in a translucent blue representing the vastness and depth of the ocean from which the Idoneth Deepkin hail. Each features an Idoneth icon in place of the 6 and a skull in place of the 1, with waves on the faces in place of pips.
Daughters of Khaine Dice contains 20 6-sided 16mm dice, in a variety of colours that represent the Daughters of Khaine. Each features an icon of Morathi in place of the 6 and a serpentine skull in place of the 1:
- 10 x dice in a white marble effect, with red markings;
- 10 x dice in a black marble effect, with blue markings.
Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed.
12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.
Age Of Sigmar Scenery Dice is is a set of 20 dice, featuring both numbers and the relevant symbols from the Warhammer Age of Sigmar core rules – simply roll and let fate decide the terrain rules you’ll be using, then use each die as a handy marker to remind you which scenery piece is using which rule.
Idoneth Deepkin Battletome is an 136-page hardback book which contains everything you need in order to get your Idoneth Deepkin army ready for games of Warhammer Age of Sigmar.
Idoneth Deepkin Warscroll Cards is a pack of 14 large-format cards containing each of the unit Warscrolls from Battletome: Idoneth Deepkin, printed on individual cards for handy reference in your battles, along with 2 sheets of gaming tokens covering spells and artefacts specific to this faction, along with the Tides of Death Battle Traits and the Enclave-specific Command Traits.
Please note, you’ll need a copy of Battletome: Idoneth Deepkin to use the contents of this set.
Isharann Soulrender Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Soulrender.
Far more heavily armoured than the Namarti he fights alongside, this model is clad in thick metal plate, with enormous shoulder pads in the shape of nets giving the model a particularly aggressive silhouette. The lower half is covered by a large robe featuring embroidered waves, from under which his heavy boots peek – his left foot is standing on a barnacle-encrusted rock, which decorates the base. His helmet is a standout feature – partially closed, a large metal structure looms out and over the top of his head, ending with the lurelight he uses to attract the soulstuff that fuels his kin. His talúnhook is massive – longer than he is tall – and ends in a wicked serrated blade, curving into an evil-looking hook, with its rope-catch dangling beneath. The Rakerdart that accompanies him is clearly a creature accustomed to combat, with plates running the length of its body and a large spike providing offensive weaponry.
This kit comes as 7 components, and is supplied with a Citadel 32mm Round base.
Isharann Soulscryer Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Soulscryer.
Clad in ornate robes, with a large collar and headpiece that make his priestly origins and role clear, he is a purposeful-looking miniature. His robes are held together by a large set of metal shoulder pads, which also protect his back, curving up into 2 points covered in carved Idoneth symbols. His head is shaved and his ears pierced – adding to the personal decorations are bands of metal on his arms. With him he carries a cyfar compass, a large bowl-shaped item attached to his cloak, and his dowerchimes; these hang from a large pole held in his left arm, and extend far above him, ending in an ornate Idoneth rune. 9 Scryfish swarm around his legs, following the direction his clawed right hand points.
This kit comes as 11 components, and is supplied with a Citadel 32mm Round base.
Isharann Tidecaster Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble an Isharann Tidecaster.
Standing atop a large, fallen aelven ruin (the head of a statue, featuring a carved ruin on the forehead), she is posed very much in the manner of a wizard summoning something dark – her eyes are closed, and she clutches a rune in her right hand (the aelven rune for water in fact, an indication of the phantasmal seas she controls). She is clad in metal plate armour, with spiked shoulder pads holding the large cloak that billows behind her. Above her head is a finned crest attached to her helmet, with a shell at the centre. Denoting her wizardly status further is a scroll case and a set of potion bottles that hang from her hip. She is armed with a pelagic staff, and is accompanied a spirit guardian which swims around her, keeping her from harm.
This kit comes as 12 components, and is supplied with a Citadel 32mm Round base.
Volturnos High King of the Deep Idoneth Deepkin is a multi-part plastic kit that contains the components necessary to assemble Volturnus, High King of the Deep. Very much prepared for war, he wears splendid, heavy plate armour – of particular note are the leg and shoulder coverings, which extend far further than his actual shoulders, providing support for the enormous, wide cloak which billows outward and downward, featuring Idoneth symbols at the edges. In his gauntleted right hand he holds the Astra Solus, a wicked-looking serrated blade, and in the left hefts Cealith, the High King’s shield. Above his shaved head (complete with eyepatch!) is the Crest of the High Kings – a tall, majestic banner with carved metal Idoneth symbols and a large jewel featuring prominently. His mount, Uasall, is a Deepmare of renown – a massive, scaled creature whose forelegs end in huge talons and whose rear half splits into 3 powerful tails, distinguishable from other Deepmares by his larger piercing horn. An aelven waystone is included as an atmospheric piece of detail for the base.
This kit comes as 45 components, and is supplied with a Citadel 60mm Round base.
The kit can optionally be used to assemble an Akhelian King.
Namarti Thralls Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble 10 Namarti Thralls. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular.
There’s plenty of choice in their weapons – each wields a two-handed lanmari, as follows:
There is an option for an icon bearer – they have a specific head, and a large mathlann slave rune which forms part of their neck crest. As an added bit of detail the kit comes with 6 pieces of scenery and fish for the bases, which can be added to any model you like.
This kit comes as 90 components, and is supplied with 10 Citadel 32mm Round bases.
Namarti Reavers Idoneth Deepkin is a multi-part plastic kit that contains the components necessary to assemble 10 Namarti Reavers. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular. 10 heads are included, which are interchangeable – each is hairless and blind, with blank, empty sockets where eyes should be. There are choices in the way you can depict them – 10 pairs of arms holding whisperbows are included, each specific to a torso, with a further 10 alternative pairs holding whisperbows and keening knives. There are options for an icon bearer – this model is distinguished by their back banner, a huge wrought Idoneth Thrall rune which towers over them from behind. Included is a decorative component for one of the bases – a long, sinuous eel with bared fangs and a distended jaw, ready to strike.
This kit comes as 93 components, and is supplied with 10 Citadel 32mm Round bases.
Lotann Warden of the Soul Ledgers Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble Lotann, Warden of the Soul Ledgers.
Hardly concerned with the violence and melee going on all around him, Lotann is utterly absorbed in the Catalogue of Souls – an enormous parchment scroll clutched in his left hand, on which he tallies the Idoneth’s captured souls. He uses a bone quill to do so – on occasion, he’ll use this to stab an encroaching enemy, but for the most part his defense is left to his Ochtar familiar. This is a large, octopus-like creature which looms over Lotann’s right shoulder, brandishing a cudgel, a serrated blade and even thoughtfully carrying a spare scroll, should the tally of souls grow too large to count. Lotan, Warden of the Soul Ledgers comes as 8 components, and is supplied with a Citadel 40mm Round base.
Eidolon of Mathlann Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Eidolon of Mathlann, in his form as an Aspect of the Storm or as an Aspect of the Sea.
He comes armed with a fuathar – a spear of repressed fury – and a crulhook; the former is a long, barbed spear held in the Eidolon’s left hand, while the latter is a set of serrated blades attached to his right arm by a strong chain. His armour resembles a set of scales, topped of by a closed-face helm and enormous crest which resembles a spiked net. The most striking feature of both Eidolon models which can be built from this kit is definitely the cloak – representing the unimaginable power of the seas, it is styled as a cascading torrent of ocean water. There are plenty of detailed basing options included, with corals, sea creatures and other detritus from beneath the waves included – you’ll have a lot of spares left over to decorate other Idoneth miniatures. As well as this, an ethereal Stormshoal fights alongside the Eidolonn.
This kit comes as 51 components, and is supplied with a Citadel 100mm Round base.
Akhelian Leviadon Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Leviadon. A large centrepiece model, it looms large above the Thralls and Reavers of an Idoneth army. 6 fins, 3 either side, propel it through the phantasmal seas; the frontmost pair of these are fitted with segmented blades, with the others featuring smaller but equally effective spurs, and each pair – along with the tail section, also fitted with piercing spurs – can be modelled in differing positions allowing for the illusion of flowing movement. Its head features an aggressive profile, with horns and spikes (and the option of a closed or open mouth), but the most notable feature is the blinders and chains – this beast is enslaved to the Ma’harr who stands to the front of the howdah, guiding it into battle. 2 crew either side each man a razorshell harpoon launcher and a Void Drummer – whose insistent pounding beat distorts light itself, providing cover from enemy fire – stands at the back.
The Leviadon includes a host of accessories for adding detail – 13 items, including bottles, jars, bags, lamp cases, cauldrons and nets. These accessories make perfect additions to the howdah, providing a lived-in atmosphere.
This kit comes as 90 components, and is supplied with a Citadel 120x92mm Oval base, and a 75mm flying stem.
Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble 3 Ishlaen Guard. Each is mounted on a Fangmora Eel, a lithe, sinuous bond-beast controlled by the armoured blinders and reins attached to their heads, attacking with their fanged maws and lashing tails. The Akhelians who ride them wear heavy armour chest plates, with their arms bare and their legs covered in mail and cloth for mobility. They wield helsabres – vicious-looking serrated swords – and galv-shields, and feature bladed crests on their sinister closed-face helmets – there is an extra, specific helmet included for the leader, a Lochian Prince, with a specifically-shaped blade. There are options for a musician, who carries a conch shell and has an open faceplate; and a standard bearer, whose Fangmora Eel is equipped with a towering pennant. The kit comes with plenty of accessories used to decorate the Eels and the bases – nets, ropes, bottles and lamps are included.
This kit comes as 80 components, and is supplied with 3 Citadel 60x35mm Oval bases. The kit can optionally be used to assemble 3 Akhelian Morrsarr Guard.
Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Allopex. A large, fierce-looking bond-beast with a shark-like silhouette, its fins are modified with sharp blades and its head and eyes covered with metal armour, to facilitate its control by its riders. 2 Akhelian Guard mount the beast – the foremost clutches the reins in his left hand, with a barbed blade (or optional barbed hook) in his right ready to cut down any nearby enemy who survives the attentions of the Allopex’s ferocious bite. Behind him stands a Guard manning the razorshell harpoon launcher atop a specially-built platform – this can optionally be built as a retarius net launcher, both options equally devastating and featuring a cache of harpoons behind the weapon. The pilot features a helmet with no crest – allowing the harpoon launcher a clear shot – and the gunner, almost seeming to make up for this, features a particularly large crest; both feature the heavy plate and bare arms that typify the Akhelian Guard. You have the option to model the Allopex with mouth closed or open, and a selection of accessories – fishing net, rope and grapple hook, fiasco bottles, normal bottles and bottle and case – used to decorate the creature and base.
This kit comes as 47 components, and is supplied with a Citadel 90mm Oval base & flying stand.
Legions of Nagash Battletome is a 120-page hardback book in which you’ll find:
- The Lord of Undeath: a description of Nagash’s place in the grand scheme of the mortal realms, the undead creatures that serve him and an overview of the plans he has – elimination of all life and the expansion of his empire;
- The Missing Souls: previously, an uneasy alliance – or at least a mutual respect – existed between Nagash and the God-King Sigmar; in this section, learn how that alliance fell apart;
- The Realm of Death: a description of Shyish, a realm of endings and underworlds uncountable, and Nagash’s domain;
- The Legions of Nagash: an overview of Nagash’s armies, and how Mortarchs are employed to lead them into grim battle;
- A Legacy of Darkness: a timeline covering Nagash’s exploits dating back to the Age of Myth, with key events and battles leading to the present time;
- Detailed background on the forces available to Nagash, including his Mortarchs, Soulblight Vampires, Nighthaunt Spirits, The Deathrattle Legions, Deathmages, and Deadwalkers;
- A showcase of beautifully-painted Citadel miniatures, with an example army;
- Painting your Legion: expert painting advice including stage by stage examples of painting bone, zombie flesh, rusted blades and banners, with special effects including adding gore, grime and dirt to your miniatures.
All the rules you need in order to get your Legions of Nagash army ready for the gaming table are here:
- 33 Warscrolls, covering every miniature in the Legions of Nagash faction;
- 6 sets of Allegiance Abilities – the Grand Host of Nagash, Legion of Sacrament, Legion of Blood, Legion of Night, Soulblight, and Death – each with their own unique Artefacts of Power, Command Traits, Battle Traits, and Command Ability;
- 2 different Lores of the Dead – Lore of the Deathmages, and Lore of the Vampires;
- 2 Battleplans, each featuring guidance on army compositions, objectives, specific Command Abilities for both sides, set-up and victory conditions;
- Rules for setting up a Legions of Nagash warband for a Path to Glory campaign, including a Champion Rewards Table, Monster Followers Rewards Table, Followers Rewards Table, and Path to Glory warband roster;
- Pitched Battle Profiles for every unit and miniature featured in this Battletome.
Legions of Nagash Warscroll Cards pack of 32 large-format cards contains each of the unit Warscrolls from Battletome: Legions of Nagash, printed on individual cards for handy reference in your battles, along with a selection of double-sided card gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.
Please note, you’ll need a copy of Battletome: Legions of Nagash to use the contents of this set.
This volume details the fateful events following Nagash’s return to unlife, and his plans to unite all the Undead of the Warhammer World under his supreme command. This terrifying new chapter in the history of the Old World is revealed over two softback tomes.
Warhammer: Nagash Book 1 is a 296-page volume which provides a narrative sweep of the events surrounding the return of Nagash. From Bretonnia and the Empire, to Nagash’s birthplace in the Land of the Dead, vast battles are fought, the dead rise and nothing will ever be quite the same.
Warhammer: Nagash Book 2 is a 96-page volume that contains new scenarios and rules based on the events in Warhammer: Nagash Book 1. It includes the full rules that will allow you to field Nagash and his loyal subjects - along with all-new rules for some of the most powerful heroes of the Old World, such as Valten and Vlad von Carstein - in your games of Warhammer.
Armies of the End Times can also field more Lords - to up 50% - and the brand new spell lore - The Lore of Undeath - allows every wizard, mage and sorcerer to wield the fell magic unleashed by Nagash. There are also army lists that allow you to create a unified army of Tomb Kings and Vampire Counts known as the Undead Legion.
1 Softback book. Due to the weight of this book a postal surcharge of £6.50 will be added at the checkout.