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  • Blood of the Phoenix

    Enter a terrifying new age for the Aeldari with Blood of the Phoenix – a boxed set that kicks off the Psychic Awakening with a battle between two of the galaxy’s greatest warriors. This battlebox contains everything you need to pit legendary Phoenix Lord Jain Zar and her craftworld allies against a shadowy strike force commanded by Drazhar – the notorious Master of Blades.
     
    Whether you're looking to experience one of the most thrilling new chapters in Warhammer 40,000 lore for yourself, battle a friend or get a vast host of models for your Ynnari, Drukhari and Craftworlds armies, this set is for you!
     
    Inside, you’ll find 25 plastic Citadel miniatures that allow you to build, paint and battle with two forces of Aeldari – or field them as a single Ynnari army!
     
    These include:
    - Jain Zar armed with the Silent Death and the Blade of Destruction
    - 5 Howling Banshees
    - 1 Falcon
    - 1 Vyper
     
    - Drazhar armed with the Executioner's Demiklaives
    - 5 Incubi
    - 5 Scourges
    - 5 Hellions
    - 1 Venom
     
    There are also a pair of handy markers. The 40-page Blood of the Phoenix campaign book is your guide to the Time of Death Ascendant and the fierce struggles within the Aeldari race. Discover the background of the Craftworlds, Commorragh and beyond as a dark plot is made to slay a Phoenix Lord. Additional rules, meanwhile, give you datasheets for everything in the set, as well as army abilities that let you master their full potential. A set of missions, meanwhile, let you play through a mini-campaign that’s ideal whether you're looking to learn the ropes with the armies in the set or experience an evening of thrilling games with a friend.
    PH-60
    £104.95
    £140.00 save 25%

    OUT OF STOCK

  • Index Imperium 1

    Index Imperium 1 is One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Space Marines armies. It includes 207 datasheets covering the Space Marines range of miniatures, with overviews of a number of Chapters. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.

    Covered in the 224-page softback book:

    • Adeptus Astartes - An overview of the Space Marines, including a typical Chapter organisation; - A Space Marines army list, with explanations of the Chapter keyword, the Librarius psychic discipline and the And They Shall Know No Fear Ability; - 70 datasheets for Space Marines miniatures.
    • Ultramarines - An overview of the Ultramarines; - 10 datasheets for Ultramarines miniatures.
    • Blood Angels - An overview of the Blood Angels; - A Blood Angels army list, with the Sanguinary psychic discipline and And They Shall Know No Fear, Black Rage, and Jump Pack Assault abilities; - 18 datasheets for Blood Angels miniatures.
    • Dark Angels - An overview of the Dark Angels; - A Dark Angels army list, with the Interromancy psychic discipline and the And They Shall Know No Fear, Unforgiven and Jink Abilities; - 26 datasheets for Dark Angels miniatures, including the Fortress of Redemption.
    • Space Wolves - An overview of the Space Wolves; - A Space Wolves army list, with the Tempestus psychic discipline, Space Wolves Dreadnought wargear and the And They Shall Know No Fear ability; - 46 datasheets for Space Wolves miniatures.
    • Deathwatch - An overview of the Deathwatch; - A Deathwatch army list, with the Special Issue Ammunition and the And They Shall Know No Fear abilities; - 7 datasheets for Deathwatch miniatures.
    • Grey Knights - An overview of the Grey Knights; - A Grey Knights army list, with the Sanctic psychic discipline, and the And They Shall Know No Fear, Daemon Hunters, Rites of Banishment and Teleport Strike abilities; - 17 datasheets for Deathwatch miniatures.
    • Imperial Fists - An overview of the Imperial Fists; - A datasheet for Captain Lysander. Crimson Fists - An overview of the Crimson Fists; - A datasheet for Pedro Kantor.
    • Black Templars - An overview of the Black Templars; - 5 datasheets for Black Templars miniatures.
    • Raven Guard - An overview of the Raven Guard; - A datasheet for Kayvaan Shrike.
    • Salamanders - An overview of the Salamanders; - A datasheet for Vulkan He'stan.
    • White Scars - An overview of the White Scars; - 2 datasheets for Kor'sarro Khan, on foot or on bike.
    • Legion of the Damned - An overview of the Legion of the Damned; - A datasheet for Legion of the Damned miniatures.
    • Flesh Tearers - An overview of the Flesh Tearers; - A datasheet for Gabriel Seth.
    43-91-60
    £5.00
    £15.00 save 67%

    OUT OF STOCK

  • Warhammer 40,000: Escalation Sourcebook

    Warhammer 40,000: Escalation contains full rules for adding super-heavy vehicles and gargantuan creatures to every Warhammer 40,000 army. This means you can now use these massive models in games of Warhammer 40,000 as well as games of Apocalypse.

    This 96-page, full colour, hardback supplement contains:

    · A background section introducing Lords of War units and their terrifying impact on the battlefield.
    · All the rules needed to play with super-heavy vehicles (including Flyers and Walkers) and Gargantuan Creatures, as well as rules for their potent wargear.
    · An amended force organization chart that allows players to choose Lords of War units as part of their standard Warhammer 40,000 armies.
    · Datasheets for every plastic super-heavy Citadel miniature, plus a selection of super-heavy vehicles and gargantuan creatures from Forge World.
    · A showcase of expertly painted Lords of War Citadel miniatures.
    · New Altar of War and Gauntlet Challenge missions that can be played instead of the Eternal War missions in the Warhammer 40,000 rulebook.

    You will need a copy of the Warhammer 40,000 rulebook and relevant codexes in order to use the contents of this book.
    40-13-60
    £15.00
    £30.00 save 50%
  • Burning Of Prospero Horus Heresy Game

    Burning Of Prospero Horus Heresy Game is a brand new board game based on the ever popular Horus Heresy series. A standalone game in a box.

    The box contains 47x brand new finely detailed plastic miniatures.

    • Geirgor Fell Handed (Space Wolves Hero)
    • 30 Space Marines Legion Veterans with MK III Iron Armour. The first time these miniatures will be available in plastic multi-part kit.  The Space Marines can be painted to represent any 30k or 40k Space Marines, only the transfer sheet and heroes are chapter specific
    • 5 Custodian Guard
    • 5 Sisters of Silence
    • Ahzek Ahriman (Thousand Sons Hero)
    • 5 Tartaros Terminators
    • 32-page rulebook with all the rules and a 16-page book with the background story
    • Deck of 15 Psychic Power Cards 36 Warp energy and Willpower cards
    • 5 reversible board tiles representing the buildings of Prospero.
    • Gaming accessories such as assorted counters and 24 unique dice D6, D8, D10, D12

    If you were to compare this to comparable Space Marine products, you would pay around £ 190.00.  If you were to buy similar ForgeWorld Horus Heresy miniatures, you would pay over £ 230 With this box you get lots of Horus Heresy miniatures for only £80.75

    HH2-60
    £85.50
    £95.00 save 10%

    OUT OF STOCK

  • Culexus Assassin

    Culexus Assassin contains one multi-part plastic model, and is supplied with one Citadel 32mm Round base.

    52-11
    £17.10
    £19.00 save 10%
  • Dark Imperium Warhammer 40000 Starter Game

    Dark Imperium Warhammer 40000 Starter Game is the ultimate Warhammer 40,000 boxed set – a beautifully-packaged set of 53 detailed Citadel miniatures, the complete and unabridged hardback Warhammer 40,000 book, two supplemental softback books containing the rules and background for the included miniatures, and all the extra bits needed to get started with gaming as soon as possible.

    Included:

    Miniatures Primaris Space Marines :

    • 1 Primaris Space Marine Captain
    • 2 Primaris Space Marine Lieutenants, one armed with a power sword and bolt pistol, featuring a standard helmeted head, the other an auto bolt rifle and bolt pistol, featuring a bare head
    • 1 Primaris Space Marine Ancient carrying an Adeptus Astartes banner, wielding a bolt rifle and bolt pistol
    • 2 x 5-man Primaris Space Marine Intercessor Squads – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols
    • 1 x 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters
    • 1 x 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols.

    Death Guard

    31 Death Guard miniatures, who can be painted in the colours of any vectorium: 

    • 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper
    • 1 Death Guard Noxious Blightbringer armed with a cursed plague bell, plasma pistol and a tocsin of misery
    • 1 Death Guard Malignant Plaguecaster armed with a corrupted staff and bolt pistol
    • 7 Death Guard Plague Marines – 5 armed with boltguns and plague knives, 1 armed with plasma gun and plague knife, 1 plague champion armed with bolt pistol, plaguesword and power fist
    • 1 Death Guard Foetid Bloat-drone – a huge, buzzing machine held aloft by rusted turbines – armed with plaguespitters and a plague probe
    • 20 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.)

    Rules Dark Imperium contains everything – all the rules – needed to play games of Warhammer 40,000. From the 8-page core rules reference card to the 2 army-specific books to the complete, unabridged 280-page hardback containing the advanced rules and background, it’s all here, ready for you to play with from the moment you open the box.

    You’ll also find the gaming content needed to play – 12 red six-sided dice, a transparent 12” range ruler and all the plastic bases needed for the miniatures (8x 40mm round bases, 18x 32mm round bases, 1x new flying stands set (3 stems), 5x 32mm round bases, 1x 50mm round base, 1x 60mm round base and 20x 25mm round bases.) Included is a full colour, easy to follow construction guide for each miniature, and a decal sheet for the Primaris Space Marines featuring Hellblaster, Intercessor and Inceptor iconography, and chapter markings for the following Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves.

    40-01-60
    £85.50
    £95.00 save 10%

    OUT OF STOCK

  • Deathwatch Codex

    Deathwatch Codex contains 104-pages and is a full colour hardback:

    Codex: Deathwatch contains a wealth of background and rules – the definitive book for Deathwatch collectors. Within this 104-page hardback, you’ll find:

    - A history of the Deathwatch, focusing on their origins as the ultimate defence against the encroaching xenos threat and their expanded role due to the sundering of the Imperium due to the opening of the Great Rift;
    - Explanations of the Deathwatch’s place in the greater Imperium – how they work alongside the Ordo Xenos, how they select their number from the greatest warriors of every Space Marines Chapter, and the Ultimaris Decree, an order from Roboute Guilliman that bound every Primaris Chapter to the tithe of Deathwatch in perpetuity;
    - Tools of the Alien Hunter: each Deathwatch warrior is given his pick of the finest weaponry the Imperium has to offer, detailed in this section;
    - The Structure of the Shield: this section outlines the core structure of a Deathwatch base, the leadership of a Watch Commander and the various Companies they employ;
    - Heraldry of the Honoured: 6 examples of Deathwatch base heraldries;
    - The Ties That Bind: descriptions of the different types of Kill Team available to a Watch Commander, and the criteria they use to select them;
    - The Oathsworn Tithe: when a Chapter supplies Space Marines as part of their Deathwatch tithe, they keep their shoulder heraldries – this is a selection of those;
    - The Alien Stars: A map of Deathwatch bases throughout the galaxy, and their locations relative to major xenos incursions and the effects of the Great Rift;
    - The Vigil of Aeons: A history of major battles and events in the history of the Deathwatch;
    - Background on each unit available to a Deathwatch army;
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
     
    Rules
     
    Everything you need to get a Deathwatch army primed for games of Warhammer 40,000 is in here:
     
    - 32 datasheets providing rules for using every Deathwatch unit in your games of Warhammer 40,000 – including Primaris Space Marines;
    - Army abilities that reflect the Deathwatch’s methods of war on the tabletop; including the use of Special Issue ammunition;
    - Armoury of the Deathwatch: profiles for all weapons and wargear of the Deathwatch, ranged and close-combat
    - Points values for all miniatures, weapons and wargear for use in Matched Play games;
    - Hunters of the Alien: Rules for Battle-forged armies, including:
    - 6 Mission Tactics: bonus abilities which last for an entire game;
    - 29 unique Stratagems, including 5 used specifically against certain xenos races – Tyranids, Orks, T’au Empire, Aeldar and Necrons;
    - Relics of the Vigilant: 6 weapons and artefacts available only to the Deathwatch;
    - Librarius Discipline: 6 psychic powers specific to Deathwatch models with the Psyker keyword;
    - 6 unique Warlord Traits for the Deathwatch;
    - 6 Tactical Objectives unique to the Deathwatch.
    39-01-60
    £22.50
    £25.00 save 10%
  • Deathwatch Data Cards

    Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 74 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Deathwatch gamer. Included:
     
    - 28 Stratagems available to any Battle-forged Deathwatch army as found in Codex: Deathwatch, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
    - 7 Psychic Powers; 6 from the Librarius Discipline, along with Smite;
    - 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Deathwatch.
    39-02-60
    £9.00
    £10.00 save 10%
  • Eversor Assassin

    Eversor Assassin contains one multi-part plastic model, and is supplied with one Citadel 32mm Round base.

    52-13
    £17.10
    £19.00 save 10%
  • Imperium Nihilus: Vigilus Ablaze

    War continues to ravage the sentinel world of Vigilus, yet the fighting is about to escalate to a whole new level. The dreaded Warmaster himself, Abaddon the Despoiler, has arrived at the head of a vast Chaos fleet. Even the tactical genius of Marneus Calgar will be tested to its limits if he is to ensure the planet’s survival, for the Black Legion have consigned worlds beyond counting to slavery and death.
     
    Imperium Nihilus: Vigilus Ablaze is packed with exciting background and new rules that enable you to refight the exciting events described in the book. Here’s what you will find inside:
     
    - Background of the War of Nightmares – the thrilling final stage of the war on Vigilus – leading up to its epic climax of as one of the Imperium’s greatest champions faces its most terrible foe in personal combat
    - Detailed accounts of the major events and battles that took place across Vigilus as the Warmaster’s forces sought to bring the world to its knees, including campaign deployment maps and details of key environmental features
    - Details of the various armies that fought in this campaign, including descriptions of key actions, illustrations of major figures, regimental breakdown of battlegroups, heraldries, and deployment maps
    - Campaign rules allowing you to bring the narrative of this book to life on your tabletop
    - Guidance on organising and running a Vigilus campaign, including an extra layer of rules specific to the narrative: a Nihilus Events table and 12 narrative play missions (6 Crucible of War, 6 Echoes of War), as well as additional special rules and Stratagems based on the events of the War of Nightmares
    - Six exciting battlezones to use in your games of Warhammer 40,000, each offering new tactical challenges and rules to represent varied battlefield environments, including rules for fighting battles aboard spaceships, amid raging infernos and more besides
    - New and updated datasheets for 12 Daemon and Chaos Space Marine units (including Abaddon the Despoiler, as well as the Noctilith Crown and Skull Altar scenery pieces), 6 Prayers to the Dark Gods for use by models with the Priest keyword (and an additional Prayer for each of the four Chaos Powers), army abilities common to many of the Chaos units, as well as weapon profiles and points values
    - Eight Specialist Detachments, each including Warlord Traits, Relics, and Stratagems unique to each Detachment
    - Rules for the Black Legion, including eight bespoke Stratagems as well as six Relics, Warlord Traits, and Tactical Objectives unique to Abaddon’s traitor Legion
    - Rules for Renegade Space Marine Chapters that have thrown in their lot with the Warmaster, including eight bespoke Stratagems as well as six Relics, Warlord Traits, and Tactical Objectives

    40-26-60
    £27.00
    £30.00 save 10%
  • Psychic Awakening: Blood of Baal

    Book 3 of the Psychic Awakening Series
     
    The dark new era of warfare heralded by the Psychic Awakening continues apace, with the action now taking us to the Baal System – home of the mighty Blood Angels Chapter. Hive Fleet Leviathan is on its way, but can the full might of the legendary Sons of Sanguinius and their successor Chapters halt the swarm? Part rules manual, part thrilling narrative, this is your guide to the greatest threat that the Blood Angels have faced since they stood beside their Primarch in defence of Holy Terra more than 10 millennia ago.
     
    Through thrilling lore, you'll read how the Blood Angles prepared to defend Baal against the full might of a Tyranid hive fleet, and what happened once battle was finally joined. Meanwhile, a vast set of rules expansions enhance your Blood Angels, Flesh Tearers and Tyranids armies with name generators, updated datasheets and much more besides.
     
    Inside this 80-page book, you'll find:
     
    - Riveting background that brings the terror of impending invasion by Hive Fleet Leviathan to thrilling life
    - Missions that allow you to recreate some of the most pivotal battles that took place when angel met extragalactic horror
    - Expanded army rules for the Blood Angels – including the Primaris version of Mephiston, Lord of Death – as well as their most storied successors, the Flesh Tearers
    - Expanded army rules for the Tyranids, including new Stratagems, name generation tables, and a system that lets you build your own Hive Fleet Adaptations!
    40-31
    £22.50
    £25.00 save 10%
  • Psychic Awakening: Faith and Fury

    Book 2 of the Psychic Awakening Series
     
    The epic Psychic Awakening series continues with Faith & Fury. This campaign book features a host of new rules for both the Adeptus Astartes and Heretic Astartes alike – as well as codex expansion's worth of rules for the mighty Black Templars Chapter! The campaign book also tells a sweeping narrative recounting the tapestry of heroism and villainy woven around the world of the Talledus System.
     
    Inside this 96-page book, you'll find:
     
    - Exciting background that describes how the time of the Great Rift found the Imperium reeling, assailed on a million fronts by the surging forces of Chaos. The Indomitus Crusade ventured deeper into occupied territory only to discover that the predations of the Great Enemy had intensified. The story then focuses on Talledus sub-sector – how the taint of Chaos had begun to take root there, lurking unnoticed for many years before the Great Rift enabled the Word Bearer fleets to make warp transit to the heart of the sub-sector.
     
    - Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over.
     
    - Expanded army rules for the Black Templars, including Warlord Traits, Stratagems, relics, Tactical Objectives and even a name generator for the legendary crusaders of Dorn!
     
    - Expanded army rules for the Adeptus Astartes, including Chapter-specific Litanies of Battle as well as upgrades to Chaplains, Techmarines, Librarians, Apothecaries, Ancients, and Company Champions, providing more in-depth rules for these Chapter heroes.
     
    - Expanded army rules for the Heretic Astartes, including Malicious Volleys, Daemon weapons, new Warlord Traits, Stratagems, relics, Tactical Objectives and name generators for each of the following Chaos Space Marine Legions: Word Bearers, Night Lords, Alpha Legion, Iron Warriors, Emperor's Children, and World Eaters.
    40-29
    £22.50
    £25.00 save 10%
  • Psychic Awakening: Phoenix Rising

    Book 1 of the Psychic Awakening Series
     
    Enter a dark new era of warfare in Phoenix Rising – the first book in the epic Psychic Awakening series. Part rules manual, part thrilling narrative, this is your guide to perhaps the darkest challenge the Aeldari have ever faced – and perhaps, their greatest opportunity.
     
    Through enticing lore, you'll discover the consequences of the opening of the Great Rift on the various factions of the Aeldari, as from Commorragh to the Craftworlds, ancient schemes come to fruition and a civil war between the Ynnari and their rivals brews. Meanwhile, a vast set of rules expansions enhance your Drukhari and Craftworlds armies with name generators, updated datasheets, and in-depth rules that let you create your own Craftworlds, Kabals and more!
     
    Inside this 80-page book, you'll find:
     
    - Background that brings the full impact of the Great Rift upon the Aeldari to life, examining the rifts formed between various factions in their society, the rising belief in Ynnead, the predations of Slaanesh, and more!
    - Missions that allow you to recreate some of the most pivotal battles involving the Aeldari during the psychic awakening, and war zones that let you bring your battles to some of the most pivotal sites of conflict
    - Expanded army rules for the Craftworlds, including alternative Exarch abilities, updated datasheets for Jain Zar and Howling Banshees, a new Psychic Discipline, and a system that allows you to build your own Craftworld Attributes
    - Expanded army rules for the Drukhari, including updated datasheers for Drazhar and Incubi, name generation tables, and a system that lets you build your own Kabals, Wych Cults and Haemonculus Covens
    - Expanded army rules for the Ynnari, including army-wide abilities, datasheets and matched play points for The Visarch, The Yncarne and Yvraine, Warlord Traits, Stratagems, the Revenant Psychic Discipline, Relics of Ynnead and more!
    40-30
    £22.50
    £25.00 save 10%
  • Psychic Awakening: Saga of the Beast

    UNKNOWN RELEASE DATE - NOT IN STOCK
     
    Book 6 of the Psychic Awakening Series
     
    When the Great Rift tore open across the galaxy, the Orks saw it as a conduit to even greater conflicts and battles. Ghazghkull’s Great Waaagh! rapidly grew in size and strength with each fresh conquest as the greenskins instinctively mustered for war. The Grand Warlord’s hordes were further swollen as the visions of Ork Weirdboyz compelled their warbands to join the Great Waaagh from light years away.
     
    Meanwhile, the Rune Priests of the Space Wolves received visions of their own, foretelling the unification of the greenskin race. Determined to intercede before such an eventuality could befall the Imperium, Logan Grimnar took decisive action, sending his Great Companies across the Sea of Stars in a bid to defeat the Orks before they became unstoppable and finally rid the galaxy of the threat Ghazghkull posed.
     
    In the sixth instalment of the Psychic Awakening, you'll read how the Space Wolves engaged the Orks wherever they could be found – and what happened when Ragnar Blackmane tracked Ghazghkull to his base of operations on Krongar. Meanwhile, a vast set of rules expansions enhance your armies of Space Wolves and Orks with name generators, updated datasheets and much more besides.
     
    Inside this 80-page book, you'll find:
     
    - Riveting background that reveals the sheer magnitude of the gathering Ork threat
    - Missions that allow you to recreate some of the most pivotal battles that took place when Wolf met Beast
    - Expanded army rules for the Space Wolves – including the deadly new Primaris version of Ragnar Blackmane
    - Expanded army rules for the Orks – including the new datasheet for Ghazghkull Thraka (who is not just back, but more powerful than ever!) and his plucky grot banner bearer, Makari
    40-35
    £20.00
    £25.00 save 20%
  • Psychic Awakening: The Greater Good

    Book 5 of the Psychic Awakening Series
     
    The epic Psychic Awakening series continues with The Greater Good. This campaign book features a host of new rules for the T’au Empire and Genestealer Cults. The campaign book also tells a sweeping narrative recounting the many unexpected challenges that the exploration fleets of the Fifth Sphere Expansion encountered as they journeyed beyond the Startide Nexus.
     
    Inside this 80-page book, you'll find:
     
    - Exciting background information on how the T'au sought to bring numerous disenfranchised Imperial worlds into the Greater Good, while having to deal with stoic Astra Militarum defenders and Genestealer Cult insurrections along the way
    - Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over
    - Expanded army rules for the T’au Empire, Astra Militarum and Genestealer Cults, including Warlord Traits, Stratagems, Relics, and psychic powers
    - Rules for creating your own Sept Tenets, Regimental Doctrines and Cult Creeds!
    40-33
    £22.50
    £25.00 save 10%
  • Sector Imperialis Objectives

    Sector Imperialis Objectives are used to mark the objectives fought over in games of Warhammer 40,000, these plastic Objective Markers are designed to add an extra element of narrative to your games – they’re certainly evocative of the grim darkness of the far future.

    7 markers are included: 

    • Munitorum Supply Dump: a selection of ammunition paraphernalia, featuring 3 crates (with separate lids) and 2 bombs
    • Exterminatus Device: an unexploded incendiary device, counting down dangerously close to apocalypse
    • Orbital Vox Array: a tall communications mast
    • Administratum Cogitator Shrine: a computer terminal, featuring pipework visible behind the phosphorescent screen
    • Field Medicarium: a sinister medicae servitor and operating table
    • Lucius Pattern Escape Pod: featuring a removable door and optional rock for mounting
    • Xenos Stasis-Crypt: a specimen tank containing the head and spine of a Genestealer, with a clear plastic front.

    This kit is supplied as 42 plastic components, 3 of which are made from clear plastic.

    40-43
    £20.25
    £22.50 save 10%
  • Shadow War: Armageddon Rulebook

    Shadow War Armageddon Rulebook is is a 200-page softback, featuring new rules and some features previously only available online:

    • a short history of the brutal conflicts that have wracked the hive world of Armageddon since the notorious Warboss Ghazghkull Thraka decided to invade, in order to declare himself the true prophet of the Ork gods – and deliver a crushing blow to humanity
    • the Warriors of Armageddon: an overview of the main forces fighting over the hive world – Space Marines Scouts, Astra Militarum Veteran Squads and Ork Boyz Mobs – how they fight, why they fight and the wargear they employ
    • rules and background for 12 further factions not previously found in the boxed game’s rulebook: Skitarii, Craftworld Eldar, Dark Eldar Wych Cults, Genestealer Cults Hybrids, Grey Knights, Harlequin Troupes, Necrons, Tau Pathfinders, Tyranids, Chaos Space Marines, Adeptas Sororitas Battle Sisters and Inquisitors of the Ordos Xenos – the last two factions’ rules have been previously unavailable anywhere else
    • Core Rules: as you might expect, this is the set of rules you need to learn in order to play Shadow War: Armageddon. It covers the items you need in order to play and the characteristics of each fighter type, along with a breakdown of a game turn – this will teach you movement, shooting, hand-to-hand combat and recovering from injuries, along with an explanation of the mechanics behind using terrain.
    AR2-60
    £22.50
    £25.00 save 10%

    OUT OF STOCK

  • Talons of The Emperor

    Talons of The Emperor is a multi part plastic box set with approximately 40% added value.

    It contains:

    • 5-man set of Custodian Guard
    • 5-woman set of Sister of Silence
    • Contemptor Dreadnought
    • Venerable Dreadnought
    • Venerable Land Raider
    • Nuln-Maiden Rhino

    It also contains two 24-page softback codexes, not available in print anywhere else, featuring rules for fielding these miniatures, datasheets and special rules.

    TE-60
    £85.50
    £95.00 save 10%

    OUT OF STOCK

  • The Horus Heresy Betrayal at Calth

    The Horus Heresy: Betrayal at Calth Calth… A planet in the Veridian System… A part of the Ultramarine Empire… A world doomed to die. This boxed game is a unique item in that it contains never before released models, a full rules set, cards and board sections allowing customers to recreate the desperate battles that take place under the surface of Calth as all outside are left to die.

    The boxed game contents is the following: 38 Plastic Miniatures:

    • 30 Plastic Tactical Legion Marines
    • 5 Cataphractii Terminators
    • 1 Contemptor Dreadnought (Named Character Sor Gharax)
    • 1 Chaplin (Named Character Kurtha Sedd)
    • 1 Space Marine Legion Praetor in Cataphractii Armour (Named Character Captain Aethon)
    • 48 Page Rule Book presented in the Horus Heresy style.
    • 12 Dice unique for the game.
    • Mixture of Templates for use in the game
    • Deck of 42 unique cards for playing with the models included
    • 4 Double Sided Board Sections

    Forgeworld resin company produces rules and miniatures for the Horus Heresy that are some of the most expensive models Games Workshop produce.  To purchase the above models from Forgeworld (in resin) would cost in excess of £360

    To purchase the equivalent products in Warhammer 40,000 this would be over £167

    All the products in the box can be used in standard games of Warhammer 40,000 and all you need is a copy of Codex Space Marines to get going.

    The models can be painted in any Space Marine or Chaos Space Marine colours and bear no sculpted detail for the forces the story in the box is about, so can be painted as any Space Marine Chapter to make one single army if you prefer.

    The models are also fully compatible with all new Space Marine kits enabling you to convert these models in whatever way you want.

     

    HH1-60
    £95.00
     

    OUT OF STOCK

  • Vindicare Assassin

    Vindicare Assassin are snipers whose abilities transcend mere marksmanship to become an art form. Able to instantly calculate the trajectory of their shot from seemingly impossible angles, a Vindicare Assassin can loose off a single round, powerful and precise enough to penetrate even powerful force fields, and move on to the next target even before their bullet has found its prey.

    This pack contains one multi-part Vindicare Assassin, and is supplied with one Citadel 32mm Round base.

    52-10
    £17.10
    £19.00 save 10%
  • Wall of Martyrs - Vengeance Weapons Battery

    Keystones of any Imperial fortification, these defensive gun emplacements are capable of annihilating both tanks and infantry alike. The Vengeance Weapons Battery contains two standalone emplacements whose turrets can be equipped with either battle cannons or punisher cannons. There are two of each weapon included in this kit allowing you to make two battle cannons, two punisher cannons, or one of each. This boxed set is designed to be compatible with the rest of the Wall of Martyrs scenery range, and you can even use the guns from this kit on the Firestorm Redoubt (and vice versa). Rules for using this scenery piece in games of Warhammer 40,000 are included in the box. If you wish to use this in games of Apocalypse you will find the rules in the Apocalypse rulebook. This plastic kit contains 42 components and comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.

    64-57
    £30.00
     

    OUT OF STOCK

  • Warhammer 40,00 Wall of Martyrs - Firestorm Redoubt

    Designed to be compatible with the rest of the Wall of Martyrs scenery range, the most striking feature of the Firestorm Redoubt are the two Icarus pattern, quad-linked lascannons that sit atop it. That's right, this piece of terrain has eight lascannons! And if, for some reason, you grow tired of only having eight lascannons on your building you'll be pleased to know that the guns are completely interchangeable with those from the Vengeance Weapon Battery. Rules for using this scenery piece in games of Warhammer 40,000 are included in the box. If you wish to use this in games of Apocalypse you will find the rules in the Apocalypse rulebook. This plastic kit contains 34 components and comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.

    64-58
    £40.00
     

    OUT OF STOCK

  • Warhammer 40,000 Essentials Paint Set

    Warhammer 40,000 Citadel Essentials Paint Set includes in the box:

    • 5g Plastic Glue 
    • a set of clippers, used to remove the components from their frame
    • a Citadel Starter Brush 
    • 13 12ml pots of high-quality Citadel paints
      • Death Guard Green
      • Abaddon Black 
      • Armageddon Dust
      • Rakarth Flesh 
      • Balthasar Gold
      • Ceramite White
      • Macragge Blue 
      • Mephiston Red 
      • Averland Sunset 
      • Agrax Earthshade
      • Mournfang Brown
      • Leadbelcher 
      • Bugman's Glow 

    Repackaged (November 2018) with larger paint pots now 12ml. 

    60-12-60
    £22.50
    £25.00 save 10%

    OUT OF STOCK

  • Warhammer 40,000 First Strike Starter Set

    Warhammer 40,000 First Strike Starter Set 15 easy to build push-fit miniatures in blue and green coloured plastic, representing the Ultramarines and Death Guard: 3 Primaris Intercessors in Mk X power armour, with a bolt rifle and carry grenades. 1 model is a Sergeant, with a holstered pistol; 3 Primaris Reivers in Mk X power armour, with heavy bolt pistols and combat blades, the Sergeant has a half-skull faceplate. 3 Plague Marines 1 with a boltgun, 1 with a blight launcher and 1 with a plasma gun, power fist and plague knife; 6 Poxwalkers with a close combat weapon, hammers, chains, planks of wood and metal pipes with nails in. 24-page booklet containing the core rules for playing Warhammer 40,000; 56-page book that guides you through the background; 2’ x 2’ double-sided gaming mat; a scenery piece; datasheets for the miniatures in the box; 6 6-sided dice, and a 6” translucent measuring ruler; a decal sheet for Ultramarines.

    40-04-60
    £22.50
    £25.00 save 10%
  • Warhammer 40000 Open War Cards

    Warhammer 40000 Open War Cards

    A simple, quick and fun way to set up games of Warhammer Age Of Sigmar, Open War cards take all the indecision and doubt away and let you get on with your gaming. A deck of 48 cards split into 5 types, they help you determine the deployment, objectives and special rules for Open Play games. Included:

    - 12 x Deployment cards – 12 player deployments;
    - 12 x Objectives cards – 12 objectives for winning the game;
    - 12 x Twist cards - 12 special rules that can be used to add a special factor to the game, such as battle frenzies, lashing rain, and fighting in the dead of night;
    - 6 x Ruse cards - 6 cards that can be used to glean an advantage, such as ambushing or digging in – used to counter an opponent’s larger army;
    - 6 x Sudden Death cards - 6 cards that provide different ways to win if you are significantly outnumbered – if your enemy outnumbers you, you get a secret advantage to use as you wish!

    If you use every type of card, that’s over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
    40-05
    £9.00
    £10.00 save 10%

    OUT OF STOCK

  • Warhammer 40000 Rulebook

    Warhammer 40000 Rulebook is a 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

    The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

    Three Ways to Play 

    • Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions. 
    • Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style. 
    • Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

    Advanced Rules While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play: 

    • Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points
    • Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle
    • Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom
    • Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission
    • Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over.
    • Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included
    • Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run
    • Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from
    • Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

    Dark Millennium the book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

    40-02-60
    £31.50
    £35.00 save 10%
  • Warhammer 40000 Tactical Objective Cards

    Warhammer 40000 Tactical Objective Cards holds the 36 Tactical Objectives from the Warhammer 40,000 book. This pack makes it easy to randomly generate objectives and keep track of those already secured in games of Warhammer 40,000.

    You will need a copy of Warhammer 40,000 to use these cards.

    40-20-60
    £8.00
     
  • Warhammer 40000 Wound Trackers

    Warhammer 40,000 Wound Trackers are a set of 8 10-sided plastic dice, available in the following colours: red and black, green and black, blue and black, white and black or ivory and black (these are allocated at random), meaning pairs can be used for rolls of tens and units.

    40-47
    £8.00