Deathwatch Codex contains 112-pages and is a full colour softback:
Dark Imperium Warhammer 40000 Starter Game is the ultimate Warhammer 40,000 boxed set – a beautifully-packaged set of 53 detailed Citadel miniatures, the complete and unabridged hardback Warhammer 40,000 book, two supplemental softback books containing the rules and background for the included miniatures, and all the extra bits needed to get started with gaming as soon as possible.
Miniatures Primaris Space Marines :
31 Death Guard miniatures, who can be painted in the colours of any vectorium:
Rules Dark Imperium contains everything – all the rules – needed to play games of Warhammer 40,000. From the 8-page core rules reference card to the 2 army-specific books to the complete, unabridged 280-page hardback containing the advanced rules and background, it’s all here, ready for you to play with from the moment you open the box.
You’ll also find the gaming content needed to play – 12 red six-sided dice, a transparent 12” range ruler and all the plastic bases needed for the miniatures (8x 40mm round bases, 18x 32mm round bases, 1x new flying stands set (3 stems), 5x 32mm round bases, 1x 50mm round base, 1x 60mm round base and 20x 25mm round bases.) Included is a full colour, easy to follow construction guide for each miniature, and a decal sheet for the Primaris Space Marines featuring Hellblaster, Intercessor and Inceptor iconography, and chapter markings for the following Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves.
Warhammer 40000 Rulebook is a 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
Advanced Rules While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
Dark Millennium the book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
Warhammer 40,000 First Strike Starter Set 15 easy to build push-fit miniatures in blue and green coloured plastic, representing the Ultramarines and Death Guard: 3 Primaris Intercessors in Mk X power armour, with a bolt rifle and carry grenades. 1 model is a Sergeant, with a holstered pistol; 3 Primaris Reivers in Mk X power armour, with heavy bolt pistols and combat blades, the Sergeant has a half-skull faceplate. 3 Plague Marines 1 with a boltgun, 1 with a blight launcher and 1 with a plasma gun, power fist and plague knife; 6 Poxwalkers with a close combat weapon, hammers, chains, planks of wood and metal pipes with nails in. 24-page booklet containing the core rules for playing Warhammer 40,000; 56-page book that guides you through the background; 2’ x 2’ double-sided gaming mat; a scenery piece; datasheets for the miniatures in the box; 6 6-sided dice, and a 6” translucent measuring ruler; a decal sheet for Ultramarines.
Warhammer 40000 Open War Cards
Chapter Approved Warhammer 40,000 is a fantastic toolkit of rules, updates and ways to play, and an essential purchase for any Warhammer 40,000 player. Expanding on the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
The Rules Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.
Warhammer 40,000 Apocalypse: War Zone Damnos is the second in a series of supplements for the Apocalypse rulebook. Each War Zone is based on a famous campaign from the history of the Warhammer 40,000 universe and describes the course of the war, the famous battles that were part of it, and the combatants that took part. It also includes all the special rules, missions and formations required to replay the campaign in games of Apocalypse.
This 68-page, hardback, full colour supplement to the Apocalypse rulebook contains:
- A detailed background of the war for Damnos, as fought between Captain Sicarius' 2nd Company of Ultramarines, and the Necrons under the command of the Phaeron known as the Undying.
- A complete background of the characters involved, regiments of note, key battles fought, and unit heraldries.
- A battle report replaying the Battle for the Necropolis.
- A miniatures showcase featuring the key troops and characters of War Zone Damnos.
New Apocalypse rules, including Damnos Terrain (rules for fighting games of Apocalypse on ice worlds), and the Ice Storm Unnatural Disaster table.
- 4 new Apocalypse missions exclusive to War Zone Damnos.
- 9 new strategic assets exclusive to War Zone Damnos.
- New Damnos Finest Hours special rules.
- 22 new Apocalypse datasheets detailing the key formations of the Ultramarines and Necrons.
- An appendix section providing even more detail to the campaign.
Please note, If you wish to use War Zone Damnos to play games, you will also need a copy of Warhammer 40,000: Apocalypse and the Warhammer 40,000 rulebook.
Warhammer 40,000: Escalation contains full rules for adding super-heavy vehicles and gargantuan creatures to every Warhammer 40,000 army. This means you can now use these massive models in games of Warhammer 40,000 as well as games of Apocalypse.
This 96-page, full colour, hardback supplement contains:
· A background section introducing Lords of War units and their terrifying impact on the battlefield.
· All the rules needed to play with super-heavy vehicles (including Flyers and Walkers) and Gargantuan Creatures, as well as rules for their potent wargear.
· An amended force organization chart that allows players to choose Lords of War units as part of their standard Warhammer 40,000 armies.
· Datasheets for every plastic super-heavy Citadel miniature, plus a selection of super-heavy vehicles and gargantuan creatures from Forge World.
· A showcase of expertly painted Lords of War Citadel miniatures.
· New Altar of War and Gauntlet Challenge missions that can be played instead of the Eternal War missions in the Warhammer 40,000 rulebook.
You will need a copy of the Warhammer 40,000 rulebook and relevant codexes in order to use the contents of this book.
Warhammer 40000 Tactical Objective Cards holds the 36 Tactical Objectives from the Warhammer 40,000 book. This pack makes it easy to randomly generate objectives and keep track of those already secured in games of Warhammer 40,000.
You will need a copy of Warhammer 40,000 to use these cards.
Warhammer 40000 Command Dice allow you to keep track of your Command Points and squad status in games of Warhammer 40,000 with this set of 20 6-sided dice. One advantage of fielding a Battle-forged army is the Command Points your selection of Detachments confer – these points can be spent on Stratagems, which confer strategic and tactical advantage.
14 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 6 of the dice are used to show a variety of combat statuses as outlined in the Warhammer 40,000 rules, making it easy to keep track of where in the phases of the game you are.
Warhammer 40,000 Wound Trackers are a set of 8 10-sided plastic dice, available in the following colours: red and black, green and black, blue and black, white and black or ivory and black (these are allocated at random), meaning pairs can be used for rolls of tens and units.
Vindicare Assassin are snipers whose abilities transcend mere marksmanship to become an art form. Able to instantly calculate the trajectory of their shot from seemingly impossible angles, a Vindicare Assassin can loose off a single round, powerful and precise enough to penetrate even powerful force fields, and move on to the next target even before their bullet has found its prey.
This pack contains one multi-part Vindicare Assassin, and is supplied with one Citadel 32mm Round base.