The cookie settings on this website are adjusted to allow all cookies so that you have the very best experience. If you continue without changing your cookie settings, we'll assume that you are happy to receive all cookies on our website. However, if you would like to, you can change your settings at any time using the Change cookie settings link in the Special menu. 
    
 

Printable version

Warhammer 40,000 Game

Products


  • Deathwatch Codex

    Deathwatch Codex contains 112-pages and is a full colour softback:

    • comprehensive information on the Deathwatch fortresses that defend the Imperium and the elite Space Marines that man them
    • rules for the Deathwatch miniatures, including unique army-building rules for building any of several Kill Teams suited to your play style, your collection and the task at hand – for example, a Furor Kill Team is perfect for brutal close assault with its Terminators, whereas a Venator Kill Team focuses on bikes, perfect for closing down and destroying faster enemies
    • 3 sets of 6 Tactical Objectives, representing the many different tasks of the Deathwatch
    • uniform guides and information on the heraldry of Deathwatch Kill Teams, and a number of their fortresses
    • a showcase of stunning Citadel Deathwatch miniatures.
    39-01-60
    £22.50
    £25.00 save 10%
  • Dark Imperium Warhammer 40000 Starter Game

    Dark Imperium Warhammer 40000 Starter Game is the ultimate Warhammer 40,000 boxed set – a beautifully-packaged set of 53 detailed Citadel miniatures, the complete and unabridged hardback Warhammer 40,000 book, two supplemental softback books containing the rules and background for the included miniatures, and all the extra bits needed to get started with gaming as soon as possible.

    Included:

    Miniatures Primaris Space Marines :

    • 1 Primaris Space Marine Captain
    • 2 Primaris Space Marine Lieutenants, one armed with a power sword and bolt pistol, featuring a standard helmeted head, the other an auto bolt rifle and bolt pistol, featuring a bare head
    • 1 Primaris Space Marine Ancient carrying an Adeptus Astartes banner, wielding a bolt rifle and bolt pistol
    • 2 x 5-man Primaris Space Marine Intercessor Squads – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols
    • 1 x 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters
    • 1 x 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols.

    Death Guard

    31 Death Guard miniatures, who can be painted in the colours of any vectorium: 

    • 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper
    • 1 Death Guard Noxious Blightbringer armed with a cursed plague bell, plasma pistol and a tocsin of misery
    • 1 Death Guard Malignant Plaguecaster armed with a corrupted staff and bolt pistol
    • 7 Death Guard Plague Marines – 5 armed with boltguns and plague knives, 1 armed with plasma gun and plague knife, 1 plague champion armed with bolt pistol, plaguesword and power fist
    • 1 Death Guard Foetid Bloat-drone – a huge, buzzing machine held aloft by rusted turbines – armed with plaguespitters and a plague probe
    • 20 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.)

    Rules Dark Imperium contains everything – all the rules – needed to play games of Warhammer 40,000. From the 8-page core rules reference card to the 2 army-specific books to the complete, unabridged 280-page hardback containing the advanced rules and background, it’s all here, ready for you to play with from the moment you open the box.

    You’ll also find the gaming content needed to play – 12 red six-sided dice, a transparent 12” range ruler and all the plastic bases needed for the miniatures (8x 40mm round bases, 18x 32mm round bases, 1x new flying stands set (3 stems), 5x 32mm round bases, 1x 50mm round base, 1x 60mm round base and 20x 25mm round bases.) Included is a full colour, easy to follow construction guide for each miniature, and a decal sheet for the Primaris Space Marines featuring Hellblaster, Intercessor and Inceptor iconography, and chapter markings for the following Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves.

    40-01-60
    £80.75
    £95.00 save 15%
  • The Horus Heresy Betrayal at Calth

    The Horus Heresy: Betrayal at Calth Calth… A planet in the Veridian System… A part of the Ultramarine Empire… A world doomed to die. This boxed game is a unique item in that it contains never before released models, a full rules set, cards and board sections allowing customers to recreate the desperate battles that take place under the surface of Calth as all outside are left to die.

    The boxed game contents is the following: 38 Plastic Miniatures:

    • 30 Plastic Tactical Legion Marines
    • 5 Cataphractii Terminators
    • 1 Contemptor Dreadnought (Named Character Sor Gharax)
    • 1 Chaplin (Named Character Kurtha Sedd)
    • 1 Space Marine Legion Praetor in Cataphractii Armour (Named Character Captain Aethon)
    • 48 Page Rule Book presented in the Horus Heresy style.
    • 12 Dice unique for the game.
    • Mixture of Templates for use in the game
    • Deck of 42 unique cards for playing with the models included
    • 4 Double Sided Board Sections

    Forgeworld resin company produces rules and miniatures for the Horus Heresy that are some of the most expensive models Games Workshop produce.  To purchase the above models from Forgeworld (in resin) would cost in excess of £360

    To purchase the equivalent products in Warhammer 40,000 this would be over £167

    All the products in the box can be used in standard games of Warhammer 40,000 and all you need is a copy of Codex Space Marines to get going.

    The models can be painted in any Space Marine or Chaos Space Marine colours and bear no sculpted detail for the forces the story in the box is about, so can be painted as any Space Marine Chapter to make one single army if you prefer.

    The models are also fully compatible with all new Space Marine kits enabling you to convert these models in whatever way you want.

     

    40-01-61
    £80.75
    £95.00 save 15%
  • Warhammer 40000 Rulebook

    Warhammer 40000 Rulebook is a 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

    The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

    Three Ways to Play 

    • Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions. 
    • Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style. 
    • Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

    Advanced Rules While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play: 

    • Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points
    • Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle
    • Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom
    • Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission
    • Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over.
    • Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included
    • Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run
    • Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from
    • Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

    Dark Millennium the book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

    40-02-60
    £31.50
    £35.00 save 10%
  • Warhammer 40,000 First Strike Starter Set

    Warhammer 40,000 First Strike Starter Set 15 easy to build push-fit miniatures in blue and green coloured plastic, representing the Ultramarines and Death Guard: 3 Primaris Intercessors in Mk X power armour, with a bolt rifle and carry grenades. 1 model is a Sergeant, with a holstered pistol; 3 Primaris Reivers in Mk X power armour, with heavy bolt pistols and combat blades, the Sergeant has a half-skull faceplate. 3 Plague Marines 1 with a boltgun, 1 with a blight launcher and 1 with a plasma gun, power fist and plague knife; 6 Poxwalkers with a close combat weapon, hammers, chains, planks of wood and metal pipes with nails in. 24-page booklet containing the core rules for playing Warhammer 40,000; 56-page book that guides you through the background; 2’ x 2’ double-sided gaming mat; a scenery piece; datasheets for the miniatures in the box; 6 6-sided dice, and a 6” translucent measuring ruler; a decal sheet for Ultramarines.

    40-04-60
    £22.50
    £25.00 save 10%
  • Warhammer 40000 Open War Cards

    Warhammer 40000 Open War Cards
    40-05
    £10.00
     
  • Apocalypse: War Zone Damnos

    Warhammer 40,000 Apocalypse: War Zone Damnos is the second in a series of supplements for the Apocalypse rulebook. Each War Zone is based on a famous campaign from the history of the Warhammer 40,000 universe and describes the course of the war, the famous battles that were part of it, and the combatants that took part. It also includes all the special rules, missions and formations required to replay the campaign in games of Apocalypse.

    This 68-page, hardback, full colour supplement to the Apocalypse rulebook contains:

    - A detailed background of the war for Damnos, as fought between Captain Sicarius' 2nd Company of Ultramarines, and the Necrons under the command of the Phaeron known as the Undying.

    - A complete background of the characters involved, regiments of note, key battles fought, and unit heraldries.

    - A battle report replaying the Battle for the Necropolis.

    - A miniatures showcase featuring the key troops and characters of War Zone Damnos.
    New Apocalypse rules, including Damnos Terrain (rules for fighting games of Apocalypse on ice worlds), and the Ice Storm Unnatural Disaster table.


    - 4 new Apocalypse missions exclusive to War Zone Damnos.

    - 9 new strategic assets exclusive to War Zone Damnos.

    - New Damnos Finest Hours special rules.

    - 22 new Apocalypse datasheets detailing the key formations of the Ultramarines and Necrons.

    - An appendix section providing even more detail to the campaign.

    Please note, If you wish to use War Zone Damnos to play games, you will also need a copy of Warhammer 40,000: Apocalypse and the Warhammer 40,000 rulebook.
    40-08-60
    £20.00
     
  • Warhammer 40,000: Escalation Sourcebook

    Warhammer 40,000: Escalation contains full rules for adding super-heavy vehicles and gargantuan creatures to every Warhammer 40,000 army. This means you can now use these massive models in games of Warhammer 40,000 as well as games of Apocalypse.

    This 96-page, full colour, hardback supplement contains:

    · A background section introducing Lords of War units and their terrifying impact on the battlefield.
    · All the rules needed to play with super-heavy vehicles (including Flyers and Walkers) and Gargantuan Creatures, as well as rules for their potent wargear.
    · An amended force organization chart that allows players to choose Lords of War units as part of their standard Warhammer 40,000 armies.
    · Datasheets for every plastic super-heavy Citadel miniature, plus a selection of super-heavy vehicles and gargantuan creatures from Forge World.
    · A showcase of expertly painted Lords of War Citadel miniatures.
    · New Altar of War and Gauntlet Challenge missions that can be played instead of the Eternal War missions in the Warhammer 40,000 rulebook.

    You will need a copy of the Warhammer 40,000 rulebook and relevant codexes in order to use the contents of this book.
    40-13-60
    £30.00
     
  • Gathering Storm: Fall of Cadia Campaign Book

    Gathering Storm: Fall of Cadia Campaign Book Cadia is the first book in the Gathering Storm series. A 136-page hardback narrative campaign, it introduces the Triumvirate of the Imperium – Celestine the Living Saint, Archmagos Dominus Belisarius Cawl, and Inquisitor Katarinya Greyfax of the Ordo Hereticus – and chronicles the bitter battle to protect Cadia from the grasp of Abaddon the Despoiler. The book contains:
    • Full rules for Inquisitor Greyfax, Belisarius Cawl and Celestine the Living Saint
    • The Triumvirate of the Imperium – a formation bringing these three characters together
    • Six new Ecclesiarchy Relics and six Arcana Mechanicum, usable by Adepta Sororitas and Cult Mechanicus forces
    • The Grand Convocation and Imperial Crusade detachments – combine Cult Mechanicus, Skitarii and Mechanicus Knights in one army, and Black Templars and Adepta Sororitas in another.
    • Battlezone: Empyric Storms – rules for raging Warp Storm effects
    • Four new Echoes of War missions

    40-16-60
    £27.00
    £30.00 save 10%
  • Warhammer 40000 Tactical Objective Cards

    Warhammer 40000 Tactical Objective Cards holds the 36 Tactical Objectives from the Warhammer 40,000 book. This pack makes it easy to randomly generate objectives and keep track of those already secured in games of Warhammer 40,000.

    You will need a copy of Warhammer 40,000 to use these cards.

    40-20-60
    £8.00
     
  • Gathering Storm: Rise of the Primarch

    Gathering Storm: Rise of the Primarch is the third book in the Gathering Storm series. This 136-page hardback introduces the Triumvirate of the Primarch – a trio of heroes including Roboute Guilliman, Primarch of the Ultramarines – and draws the threads of the thrilling story of the Gathering Storm together in dramatic fashion. Heroes new and old rise in defense of the Imperium, and the universe of Warhammer 40,000 will be changed forever.

    Rise of the Primarch is packed full of rules content for Warhammer 40,000:

    • Datasheets for the Triumvirate of the Primarch – field Cypher, Grand Master Voldus of the Grey Knights and Roboute Guilliman in games of Warhammer 40,000
    • Warlord Traits and Relics for Ultramarines forces
    • Formations allowing you to field The Fallen, the Grey Knights’ Bulwark of Purity, the Victrix Guard of the Ultramarines and the Triumvirate of the Imperium
    • Daemonic Adversaries – these special rules allow you to field Grey Knights against enemies that are not necessarily Daemonic in nature, meaning your Grey Knights can be fielding without breaking narrative
    • 5 Echoes of War missions, detailing key battles from Rise of the Primarch
    • 3 Cataclysm of War missions – these represent desperate battles fought during the Gathering Storm
    • In Pursuit of the Fallen – special objectives to be used when fielding Cypher, units of the Fallen, and models of the Dark Angels faction.
    40-23-60
    £27.00
    £30.00 save 10%
  • Warhammer 40000 Command Dice

    Warhammer 40000 Command Dice allow you to keep track of your Command Points and squad status in games of Warhammer 40,000 with this set of 20 6-sided dice. One advantage of fielding a Battle-forged army is the Command Points your selection of Detachments confer – these points can be spent on Stratagems, which confer strategic and tactical advantage.

    14 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 6 of the dice are used to show a variety of combat statuses as outlined in the Warhammer 40,000 rules, making it easy to keep track of where in the phases of the game you are.

    40-44
    £12.50