'Nam 1965-1972 - THE VIETNAM WAR MINIATURES GAME
Vietnam... In a small corner of the world, one of the most bloody wars to be fought occurred in this small county in Southeast Asia. Traditionally framed as a war of small skirmishes, long patrols, and guerilla ambushes, there is a lot more that happened, including full-scale offensives and pitched battles…
The US and its allies have all the advantages of mobility and firepower. The ubiquitous Huey helicopter has become a symbol of the war itself as it carries troops into battle and unloads rockets on the enemy. Heavily armed flotillas sail up the windy Mekong Delta. Heavy tanks and M113 ‘tracks' bash their way through the jungle searching for enemy strongpoints, and resolute ‘grunts' hold firebases against fierce enemy assaults…
Meanwhile, the Nationalists have all the advantages of the home team. They fight as guerillas, choosing the time and place of major operations or surprise attacks and appearing from nowhere to ambush enemy hunting them. When the time is right, they even commit their tanks, armoured personnel carriers, and seasoned troops into the fray to achieve total victory.
‘Nam gives you have everything* you need to take command of one of these forces. Building on the success of Battlefront's Team Yankee, these rules and forces are easy to learn and use. Within these pages you can find all of the scenarios, missions, and notes on terrain to fully brief you before you step onto your Huey to lead your troops to the landing zone!
*Well, almost everything. A groovy playlist of 1960s tunes is compulsory for maximum playability.
At the dawn of the thirteenth century, these words set Europe aflame.
The hearts of nobles and serfs alike are filled with an ardent desire to absolve their sins by taking up arms against the enemies of the faith.
In 1095, the princes of the west answer the Pope's call, take the cross, and travel to Jerusalem to liberate the Holy City from the hands of the infidels.
In 1147, the same call goes out again, and turns the might of Christendom against the Baltic shores where Europe's last pagans thrive.
On the Iberian peninsula, Spanish lords resume their attempts to reconquer the lands the Moors have ruled since 711.
For more than two centuries, these unprecedented military expeditions will see kingdoms and cultures rise and fall. Great champions will lead their nations through heroic battles whose consiquences will be felt for decades.
SAGA Age of Crusades is a SAGA Supplement which covers the wars of faith fought in the West and the East from the First Crusade to the Mongol invasions.
This Universe offers 12 factions covering every arena of battle, each one with its own Battle Board, legendary unit, heroes and special rules.
The book also contains auxiliary units to recruit, and a variant on the standard game which transforms your game into a battle of faith!
Follow in the wake of Godfrey of Bouillon, join the ranks of the Teutonic Order, fight alongside Saladin or resist with the Baltic tribes. Do not weaken for the valian will survive and win eternity in heaven!
Age of Vikings Saga Supplement Rulebook 2nd Edition starts in 793...The peaceful monastery of Lindisfarne is attacked and pillaged by men who rise out of the mists, cleaving the waves in ppowerful ships.
This attack marks the beginning of the story of the Vikings, also known as the Northmen, Sea Wolves and Scourge of the Faithful. For the next three centuries, every coast and every city will live in fear of these warriors and their unequalled savagery.
Soon, the Norsemen will no longer be satisfied with looting, theft and pillaging. the armies of the powerful Scandinavian kingdoms will come together in fleets to descend upon Europe, conquering countries, ransoming kings and emperors and founding colonies.
Age of Vikings is a SAGA supplement covering Europe from the emergence of the Norse kingdoms to the Battle of Hastings which marked the end of the era.
This Universe offers you 12 factions covering all four corners of Europe during this period, each with its own Battle Board, history, legendary units and special rules.
This book also contains rules for mercenary units which can be recruited by your warbands and an appendix on Relics & Artifacts from this heroic age.
Relive the exploits of heroes liek Harald Hardrada, William the Conqueror or Charlemagne! The greatest sagas were written by the Viking poets - can you surpass them?
This book comes with 12 Battle Boards. You will need a copy of the SAGA Rulebook to use this universe or supplement.
Factions covered are: The Anglo-Saxons...The Welsh (inc Strathclyde)..,,,The Normans (inc the Bretons)...The Vikings...The Anglo-Danes....The Last Romans..(Byzantines!) The Norse-Gaels..... The Irish....The Pagan Rus......The Scots.....The Carolingians....The Jomsvikings...
Irish Warlord with Dane Axe. I metal figure on foot
Supplied unpainted and unassembled. Includes Renedra plastic base.
This Saga box from Gripping Beast contains 32 multi-part 28mm plastic figures from the GBP02 and GBP03 boxed sets.
This will allow you to build a 4 point plastic Anglo Danish or Anglo Saxon Warband as follows: 1 Warlord, 8 Thegns/Huscarls (Hearthguard), & 16 Ceorls (Warriors) plus a plastic Renedra 25mm diameter base for each figure and 1x 40mm diameter base for your Warlord.
This box also contains 4 bonus unarmoured figures so you can make one of your Anglo-Saxon Warrior units into a Levy unit, plus three extra armoured figures and a host of extra options to customise your Warband.
Fantasy is the crucible in which the most heroic tales are forged. In these worlds, a simple barbarian can become a king, an ancient sorceror can unite whole races to make a stand against the shadows, and an army of the dead can rise... Dragons, sorcerors, and paladins descend upon SAGA's gaming tables in the Age of Magic. Assemble a warband from one of six factions, recruit new units like Monsters, Creatures and War Machines, and confront your opponents with the aid of powerful sorceries. The Age of Magic is a complete SAGA Universe that includes: 6 archetypal factions from the worlds of fantasy so you can use your collections of fantasy figures to play SAGA. Legendary units and warbands for each faction to let you personalise your units. New rules and equipment to represent these worlds' most iconic units. Complete rules for Magic. A Grimoire of more than thirty spells divided into six Domains of Magic. An impressive photo gallery of armies and battle scenes to inspire players in building their own warbands. The Age of Magic is designed to give players all the tools they need to use their existing collections of fantasy figures, and to create their own gaming universe. Write your SAGA in the Age of Magic!
The Book of Battles is an unusual supplement. It is not a SAGA Universe, but a collection of scenarios and game variants that can be applied to any Universe in which you decide to play. It is therefore a perfect complement to the rulebook, a companion that enlarges its horizons by proposing alternatives to the basic Clash of Warlords scenario.
The book is divided into five sections:
Skirmishes • Battles • Legends • Mass Battles • Sagas
The book’s first chapter is devoted to skirmishes, and offers only one scenario, Battle of Heroes, BUT it offers a multitude of possible combinations (more than five thousand!), guaranteeing almost infinite re-playability.
Skirmishes offer balanced games, and require no specific terrain pieces or particular rules not already included in Clash of Warlords. Thus, any group of players with access to the terrain pieces used in Clash of Warlords can play multiple variations of Battle of Heroes.
The second chapter is dedicated to battles. Before presenting the battle scenarios, this chapter offers a set of special rules specific to these scenarios, notably covering new terrain types, like buildings. Battles offer balanced encounters, but require specific terrain pieces, or the introduction of particular rules which can give an advantage to certain ways of assembling a warband. They are also noticeably more complex than Clash of Warlords and Battle of Heroes, but also offer very unusual situations for your Warlord to test himself against.
The third chapter covers legends, narrative scenarios that tell an interesting story rather than providing a perfectly balanced struggle. It will suit players wishing to explore SAGA in a different, less competitive, and more narrative way. They sometimes place constraints on how warbands are assembled, in order to save the story from the excesses of gamers! Thus, it is best to agree with your opponent in advance that you will play a legend during your session, so that each player can bring an appropriate warband. The chapter begins with a collection of special rules that will be used in these specific scenarios.
The fourth chapter deals with games of three or four players. Its introduction describes the particular rules for this style of play, before presenting several scenarios designed to play SAGA with three or four players. Mass Battles are a unique chance to appreciate SAGA with every member of a gaming group, each one leading their own warband. The balance depends as much on the warbands involved as the relations between the players; some scenarios will win renown for the most diplomatic players, and others the most opportunistic!
The Book of Battles ends with a chapter for players who want to link their games and weave them into an overarching saga. Rather than detailing a traditional and constraining campaign system, the Sagas chapter offers a simple experience system, allowing your Warlord to increase his influence and develop new talents.
This Gripping Beast miniatures box set contains the following figures, designed for use with the Saga wargame.
A total of 9 Mounted and 16 foot figures, all appropriate weapons & shields plus a plastic Renedra base for each figure.
Apart from the Warlord, all figures may vary from those illustrated.
SAGA Dice - Crescent & Cross Christian Factions. Pack contains 8 dice
This product contains twenty-five plastic Roman miniatures.
Inside you will find;
1 Warlord (mounted & foot)
4 Hearthguard (Mounted)
4 Hearthguard (on foot)
8 Warriors (with spears and shields)
8 Warriors (with bows)
This product contains sprues from;
x2 GBP18 Late Roman Heavy Cavalry sprues
x1 GBP09 Late Roman Infantry Command Sprue
x4 GBP09 Late Roman Infantry sprues
This means you receive two additional cavalrymen and a foot standard bearer for free!
Rules for these figures can be found in SAGA Aetius & Arthur.
Supplied unpainted and unassembled. Appropriate Renedra bases included.
This Saga box from Gripping Beast contains 32 multi-part 28mm plastic figures from the GBP01 and GBP03 boxed sets.
This will allow you to build a 4 point plastic Viking Warband as follows: 1 Warlord, 8 Hirdmen (Hearthguard), & 16 Bondi (Warriors) plus a plastic Renedra 25mm diameter base for each figure and 1x 40mm diameter base for your Warlord.
This box also contains 3 extra armoured & 4 extra unarmoured figures plus a host of options to customise the Warband.
SAGA Rulebook (inc 4 Battleboards) 74 pages, full colour. Comes with 4 card Battleboards - Anglo-Danes, Normans, Viking & Welsh.
Saga Rulebook 2nd Edition is new and better than ever! Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passge of time: King Arthur, William the Conqueror, Achilles, Conan.
Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past.
However, for each surviving legend. there exist innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefields, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn. Your SAGA begins here..........
SAGA is a skirmish game taking place in the heroic ages, whether they are historical, mythological or sprung from the minds of writers. It brings to life the battles between exceptional warriors - Warlords, who defy their enemies on the battlefieds at the head of their warband.
This game puts you at the head of one such warband, made of thirty or so figures, and lead by your heroic alter-ego. Each warband is chosen from among the available SAGA factions and has a specific Battle Board and SAGA dice which grant them particular abilities in battle and reinforce their identity.
This book contains SAGA's simple and innovative basic rules. They are easy to learn and illustrated with numerous examples. they apply to all the universes you might explore. These rules are the fruit of years of development snf the contributions of a large community that plays SAGA around the globe.
Once you have read this book, all that is left for you to do is choose a SAGA Universe from the array available, assemble your figures and write your legend!
PLEASE NOTE - There are no Battle Boards in the basic rulebook; you will need SAGA Age of Vikings or another Settings book to fully use these rules!
Contains Mounted Warlord, 4 Mounted Machiterns (Hearthguard), 4 Mounted Machiterns (Hearthguard), 8 Mounted Soldiers (Warriors) and 12 Skirmishers with Javelins. All appropriate weapons and shields and a Renedra plastuc base for each figure.
Painted example by Alex Buchel.
Rules for this faction are in the Northern Fury book.
Contains Mounted Warlord, 4 Mounted Hearthguard, 4 Mounted Hearthguard, 8 Warriors & 8 Warriors. That's 9 mounted & 16 foot figures. Comes with appropriate weapons, shields & a plastic base for all.
Rules for this faction are in the Raven's Shadow book.
Contains Mounted Warlord, 4 Mounted Milites (Hearthguard), 4 Mounted Milites (Hearthguard), 8 Crossbowmen (Warriors), 12 Archers (Levy). 9 mounted & 20 foot figuresl. All appropriate weapons and shields and a Renedra plastuc base for each figure.
Rules for this faction are in the SAGA Rulebook.
Contains Warlord, 4 Thanes (Hearthguard), 4 Thanes (Hearthguard), 8 Soer-Chele (Warriors), 8 Soer-Chele (Warriors). 25 figures in total. All appropriate weapons and shields and a Renedra plastuc base for each figure.
Supplied unpainted, unassembled and with a mixture of seperate and cast-on weapons. Includes Renedra plastic bases.
Steppe Tribes Levy (12 metal Archers)
SWORDPOINT To the Ends of the Earth is a Campaign supplement for the SWORDPOINT Ancient & Medieval Wargames Rule set. It provides you with all the information you need to refight the Wars of Alexander and his Successors.
It includes 5 new army lists, 12 extended or tailored army lists and 10 scenarios.
Philip and the Rise of Macedon
Early Macedonian Army to 359 BC
Reformed Macedonian Army 359 BC to 328 BC
Control of Greece
Greek Alliance Army
Securing the Borders
Alexander and the Great Persian Adventure
To the Ends of the Earth
Alexandrian Macedonian Army 328 BC to 323 BC
Death of Alexander and the Successor Wars
Struggles for Greece
Later Macedonian Army
Greek Army 280 BC to 146 BC
The Gallic Invasion of Greece and Asia Minor
Aetolian League Army
Asia and Egypt: Ptolemy II and the Kingdom of Kush
Asia and Egypt: The Seleucid Empire Splinters... ... and Recovers
Seleucid Army of Antiochos III in 209 B
Viking Warlord on foot with sword. Contains a Renedra plastic base.
Supplied unpainted and unassembled. Includes appropriate weapons. Includes 25mm Renedra Round plastic bases.
Photo for illustration purposes only - actual figures supplied may vary.
SW01 Welsh Warlord on foot with sword. Contains a Renedra plastic base.