Primaris Hellblasters Space Marines is a multi-part plastic kit for Warhammer 40,000 containing all the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.
The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand.
A problem of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included. The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
Imperial Knight Warden Warhammer 40,000 The Imperial Knight is supplied unpainted and requires assembly - we recommend using Games Workshop thin plastic glue and Games Workshop paints.
Primaris Intercessors Space Marines is a multi-part plastic kit for Warhammer 40,000 containing all the components necessary to assemble a set of 10 Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 36 different heads available in this kit, covering helmeted and bare options.
The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The Sergeants feature unique heads, with a helmet mag-locked to their belt, and unique tilting plates to help them stand out. Reflecting their battlefield versatility, the Intercessors come with lots of extra details to be added to their armour – 12 pistol holsters (2 empty, for the Intercessors actually wielding them), 10 ammunition and grenade pouches, 6 combat knife scabbards (4 empty), 4 single grenade pouches and 4 bolt pistol ammunition pouches.
Primaris Intercessors come as 266 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
Chaos Space Marines Codex for Warhammer 40,000 contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:
Background - Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy; - Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each.
An in-depth look at each of the characters and units available to each Chaos Space Marines army - A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.
Rules Everything needed to get your Chaos Space Marines ready for combat in games of Warhammer 40,000 is within: - 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games; - Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords; - Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters; - 24 Stratagems of which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines; - 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific; - 6 unique Tactical Objectives for Chaos Space Marines.
Chaos Daemons Codex is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroic individuals. Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find: - The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons; - Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess; - Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds; - Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record… - Background and details on each character and unit available to a Chaos Daemons army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here: - 50 datasheets, providing rules for every Chaos Daemons unit and miniature; - Army abilities reflecting Chaos Daemons’ methods of war on the tabletop; - Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - The Eternal Hordes: rules for Battle-forged armies, including: - 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh; - 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh; - Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons; - 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor; - 6 unique Tactical Objectives.
Chaos Daemons Codex is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroic individuals.
Chaos Daemons Data Cards Warhammer 40,000 are designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Daemons gamer. Included: - 22 psychic power cards - 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor, and Smite; - 19 Stratagems available to any Battle-forged Chaos Daemons army as found in Codex: Chaos Daemons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army; - 36 Tactical Objectives, including the 6 specific Objectives from Codex: Chaos Daemons.
Beast of Nurgle is a multi-part plastic kit containing the components necessary to assemble one model. He doesn’t carry weapons, rather smothering the enemy with his claws, tentacles and slobbering tongue. there are 3 options for his impressive belly, which attach to the single body assembly – 1 with a toothed maw, 1 with a few deep cuts and 1 with a large gaping wound showing a variety of internal organs. There are 2 sets of hands supplied, each featuring 1 hand reaching out with the other steadying the Beast – 1 set is webbed, and the other is clawed, with 2 similar sets of feet. 3 different faces are available, each more manic than the last – 1 featuring a single eye, 1 featuring an icon of Nurgle where the eye should be and 1 with a pair of eyes practically bursting out of the Beast’s skull. There are 2 crests of tentacles, and 2 tongues.
This Warhammer Age of Sigmar kit comes as 48 components, and is supplied with a Citadel 60mm Round base. Beasts of Nurgle can be added to Warhammer 40,000 and Warhammer Age of Sigmar armies.
Orlock Gang gang is designed to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
Necromunda Gang War 2 is a 48-page softback containing:
Gangs of House Orlock This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles. Dramatis Personae Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included: - Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1; - Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference; - Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.