Orlock Gang gang is designed to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
Warhammer Underworlds: Steelheart's Champions Sleeves
This set includes:
Warhammer Underworlds: Garrek's Reavers Sleeves
This set includes:
This Warhammer 40,000 box contains enough parts to make a 5 man Militarum Tempestus Scions squad armed with lasguns. There are 17 heads (8 with respirators and 9 with berets) and ammo pouches, knives, grenades and canteens. You can build a squad of Tempestus Scions and have the option to upgrade 1 model to be a Tempestor.
The Tempestor has a number of weapons options. The right hand can be equipped with a powerfist, chainsword or power sword, and you can choose to upgrade the left handed laspistol to a bolt pistol or a plasma pistol. You have the option to replace the hot-shot lasguns with a choice of five additional special weapons: a plasma gun, meltagun, grenade launcher, flamer or hot-shot volley gun. This kit also includes a vox-caster backpack which allows one of your Tempestus Scions to fulfil the role of Vox-cast operator.
This Warhammer 40,000 kit can also be assembled as a Tempestus Scions Command Squad. It is supplied unpainted and requires assembly - we recommend using Games Workshop Thin Plastic Glue and Games Workshop Paints.
White Dwarf, the Ultimate Warhammer Magazine.
Relaunched in 2017 with full-colour A4 pages, it’s a beast of a magazine bringing you all your favourites from White Dwarf’s long history, freshly re-imagined, alongside a whole heap of stuff you never dreamed of.
Packed full of the latest news in Planet Warhammer, Army of the Month, Battle Reports, the Ultimate Guide, Blanchitsu, Readers’ Models, Rules updates and much, much more.
Released on the first Friday of the month.
Genestealer Neophyte Hybrids plastic box set contains all the components necessary to assemble 10 models armed with autoguns, autopistols and blasting charges. Any model can replace their autogun with a shotgun – 10 are included – and 2 models can take special weapons chosen from a seismic cannon, heavy stubber or mining laser.
One model can be upgraded to a Neophyte Leader, armed with either a web pistol, autopistol or bolt pistol and a chainsword, power pick or close combat weapon. One model can take a Cult icon.
Supplied with 10 Citadel 25mm Round bases and 2 Citadel 32mm Round bases.
Warhammer Underworlds: Shadespire is an action-packed combat game for two players. Build your warband, construct your deck, and defeat your rivals.
In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!
Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.
In The Box Everything you and a friend need to play games of Warhammer Underworlds is included in this box:
Extra Rules Warhammer Underworlds has an intense, fast and fun core ruleset, but the book contains a host of extras - new game modes, competitive and multiplayer rules: - Matched Play: designed for competitive play, this is a set of rules that level the playing field to the finest degree – perfect for fast, friendly rivalries and tournaments; - Capture the Artefact: use the included Katophrane Artefact token as a discovery to battle over – glory points are awarded for holding it, but your opponent will be sure to take it by force; - Multiplayer games: extra rules that allow you to combine 2 core sets of Warhammer Underworlds to create 3-or-4-player games, with clarified rules for resolving attacks and adjustments to victory conditions.
Necromunda Underhive Board Game takes place in and beneath the great hive cities. Desperate and brutal gangs battle each other for supremacy both to write their names large in history and lay claim to some of the planet's resources which are small and so highly prized and valued.
Life in a Necromunda gang is brutal and can often come to an abrupt end, but it's preferable to life in the Necromunda factories.
The Necromunda Underhive Box Set has everything you need to play the game:
If you've played Necromunda before you'll recognise a streamlined version of the game you know and love. If you're new to Necromunda you'll feel right at home in the Underhive before you know it!
Gang War Expansion Book 1 Necromunda is a 64 page rulebook supplement for the Necromunda Underhive game. This is the first of many supplements for the game. The additional rules include:
An essential add on to your Necromunda Underhive game.
Orlock Dice Set Necromunda is a set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:
Necromunda Gang War 2 is a 48-page softback containing:
Gangs of House Orlock This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles. Dramatis Personae Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included: - Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1; - Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference; - Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
Necromunda Underhive Badzone Delta 7 contains 9 tiles, the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include: