Engines rev, power cells whine, saw blades spin and loading mechanisms snap chunky shells into deadly experimental weapons. Meks make last-minute adjustments with hammers and wrenches. Da Speedwaaagh! is on!
Speed Freeks is a game for 2 or more players. Each player commands a Speedmob of Ork wagons and warbikes in high-speed adrenaline-fuelled combat. You’ll need to kustomise your vehicles and pull off daring manoeuvres to win, but that isn’t easy when your team consists of velocity-addicted greenskin maniacs. Players take turns picking models to move, shoot and attack up close, aiming to destroy their rival racers and become the greatest Speedmob in the galaxy!
- A Kustom Boosta-Blasta including a Citadel 150mm Oval base; At time of release this was an exclusive to this box miniature
- A Shokkjump Dragsta including a Citadel 150mm Oval base; At time of release this was an exclusive to this box miniature
- 6 Warbikers: a touch more ramshackle than the other vehicles, these Warbikes are little more than massive engines lashed to bit of scaffold and spikes, finished by bits of rusted metal and animal skulls. Included are options for building 2 of the Warbikers as Ork Nobs, with a host of axes, clubs and stikkbombs with which to kit them out;
- A set of barricades: this comprises 3 barriers and 3 piles of detritus used to mark the courses around which the Orks zoom. Chunks of scrap, wreckage, tyres – pretty much anything not nailed down is used by Orks to make their races exciting!
- 24-page core rules manual;
All the extras, accessories and bits you need to play games are here:
- 12 datacards, providing the rules and stats for vehicles;
- 48 damage cards, drawn when a vehicle is smashed about in combat;
- 24 Kustom Job cards, describing upgrades models can gain;
- 4 folded card double-sided gameboards, which can be set up in a variety of configurations;
- 2 Speed Freeks dashboards and screens, used to keep your dice allocation secret from your opponent;
- 2 sheets of tokens, fire arc markers and movement templates;
- A plastic range ruler;
- 20 special 6-sided Speed Freeks dice (10 red, 10 yellow);
- 1 8-sided dice – this is used to (hopefully) pass your drivin’ test, amongst other things...
This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha or a kombi shoota-skorcha). In addition to the deadly dakka, this kit also has enough killsaws to give each of your Meganobz a pair.
One Meganob can be assembled as a Big Mek in mega armour armed with a kustom mega-blasta and power klaw (which is also functions are Mek’s tool for battlefield repairs). You have the option to equip your Big Mek with a back mounted kustom forcefield or a tellyport blasta.
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Orks gamer. Included: - 26 Stratagems available to any Battle-forged Orks army as found in Codex: Orks (including 7 specific to individual Clans), along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army - 7 Psychic Powers – 6 from the Power of the Waaagh! Discipline, along with Smite - 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Orks
Warhammer 40,000 Ork Painboyz are happy to perform the most hasty surgery to get their patients back up and into the fray.
This single frame plastic Painboy is accompanied by a grot orderly and he’s equipped with Dok’s tools and a ‘urty syringe.
Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before.
Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within this 136-page hardback, you’ll find:
- The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything.
- The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection.
- Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life.
- The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up.
- Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz.
- A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection.
- Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders.
- A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue.
- A timeline of major events and battle in Ork history.
- Background on each unit available to an Ork army.
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here:
- 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000
- Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat
- Points values for all miniatures, weapons and wargear for use in matched play games
- Ways of the Warbands – rules for Battle-forged armies, including:
- Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz
- Army abilities that reflect the methods of war of the Orks on the tabletop
- 26 unique Stratagems
- 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section
- Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks;
- Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword
- 6 Tactical Objectives unique to Orks
Warhammer 40,000 Mekboyz are responsible for inventing, building and maintaining the machinery and weaponry that the Orks use. They are obsessed with creating ever larger and more devastating war machines to unleash upon the foe. The Shokk Attack Gun is one such creation. To the casual observer the weapon is little more than a pile of junk, welded, strapped and bolted together with whirling gubbinz that fly round and round. The truth (aside from the fact that it does resemble a pile of junk) is that it has the potential to open a warp rift that can suck anything it's aimed at into oblivion. Whether that was the intention of the Warhammer 40,000 Mek when he created the weapon is doubtful as aside from this, the gun can produce an interesting and diverse array of effects that surprise and delight nearby greenskins and dismay their enemies. This multi-part plastic kit makes one Ork Big Mek with Shokk Attack Gun.
This multi-part Warhammer 40,000 plastic kit makes one of four possible Mek Gunz and has a six-strong grot crew. It can be assembled as a bubblechukka, a smasha gun, a traktor kannon or a kustom mega-kannon.
This multi-part plastic kit makes five Flash Gitz armed to the teef with flashy snazzgun’s. Channel your inner Mek by assembling these kustomised weapons with the engine, gun body, magazine and under slung secondary dakka of your choice. One Flash Git can be assembled as a Kaptin, complete with gitfinda squig and a bionic cutlass-wielding arm. You can customise your Flash Gitz with a host of optional extras including eight back banners, eleven heads and grenades.
Boomdakka Snazzwagon is a multipart plastic kit contains the components necessary to assemble a Boomdakka Snazzwagon. Designed for pure speed, it eschews the usual Orky technique of nailing every single bit of metal in the area to a vehicle – you have the option of assembling it without even the roof, exposing the roll cage. Attached to the frame is a network of exhausts and intakes that feed the enormous, powerful engine mounted in the front. As well as this engine, the front of the Snazzwagon features a massive dozer blade, with a masked Grot tightly strapped on – as if that weren’t enough manic detail, there’s a mek speshul mounted to the left side of the main air intake. The driver is leaning out of the right-hand side, leering ahead with a burna bottle ready to go, while riding shotgun is another Grot, this one waving a blasta. A bellowing Burna Boy balances on the back, burna bottle in one hand and the trigger of a big shoota in the other. This kit comes as 65 components and is supplied with a Citadel 170mm Oval base.
Da Red Gobbo Limited Edition Miniature by Games Workshop
Fast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these trikes not only move at a frankly vulgar pace but also pack enough firepower to make them extra killy. There’s no escaping the crew of a Deffkilla Wartrike – while Speedboss and driver alike are completely exposed to enemy fire, they’re quite happy to prove how tough they are by simply ploughing headlong into the biggest enemy formation they can find. Who wants to be seen cowering behind armour when there’s a fight to be had?
This multipart plastic kit contains the components necessary to assemble a Deffkilla Wartrike. Crewed by 2 enormous Orks – a driver and Speedboss – it sits low and long, its massive engine housed between the serrated rear wheels for maximum torque (and maximum flame-belching). Both driver and Speedboss are staring intently to their left, targeting an unfortunate enemy with their gaze – the driver wields a twin boomstikk that’s longer than his arm, and the Speedboss is waving a grappling hook-equipped snagga klaw. At the rear, a fuel-mixa Grot stands ready to add whatever dangerous chemicals he can to the tank with the air intakes on either side designed to resemble an Orkish maw.
This kit comes as 78 components and is supplied with a Citadel 150mm Oval base.
Armed to the grille with guns, blades and greenskins, the Kustom Boosta-blasta is one of the deadliest Ork vehicles around. Ferociously fast, absurdly heavily armed, and boasting the capacity to set things on fire by simply overtaking them, it exemplifies everything the Speed Freeks look for in a vehicle.
Armed with an enormous, turret-mounted rivet gun, this vehicle is bane of heavy infantry and light tanks alike, while up-close, it’ll incinerate hordes with an array of burna exhausts. If anything manages to survive, just charge it and let your spiked ram do the rest…
This set includes 68 plastic components with which to build a Kustom Boosta-blasta, plus a 150mm Oval Base.
A favourite amongst Speed Freeks and grounded Flyboyz alike, Megatrakk Scrapjets provide rocket-propelled acceleration, impressive firepower and the hilarity of ramming into enemy lines at the helm of what is effectively a gigantic, thrust-driven drill. These vehicles allow former Ork pilots to revel in the dimly-remembered joy of mowing down enemies at point-blank range – a joy which, of course, often caused the Flyboy to crash in the first place. Explosions blossom amidst the enemy as rokkits and missiles collide with their targets, while Grot tail-gunners blaze away with chattering big shootas – the array of weaponry welded, bolted, riveted and lashed onto a Megatrakk Scrapjet is fearsome.
This multipart plastic kit contains the components necessary to assemble a Megatrakk Scrapjet. Built around the fuselage of a downed Ork aircraft, the Scrapjet is pretty much a metal tube covered in things that make enemies die – a front-mounted rokkit kannon (with belt-fed rokkits!), missiles which can be modelled mid-launch, a drill attached to the front turbine with accompanying spiked rams, a twin big shoota at the front and another twin big shoota crewed by a Grot rear gunner. While the wings have been broken off in whatever terrible accident grounded the Scrapjet, it’s still covered in fins and ailerons – after all, they look cool, and that’s what being a Flyboy is all about! The pilot himself is decked out in a flight jacket, goggles and a long scarf billowing out behind him, seated in a cockpit full of instruments (which he is, of course, ignoring). The Scrapjet is propelled by a huge jet exhaust at the back, which pushes the vehicle along via the tracked wheels attached to the rear.
This kit comes as 65 components and is supplied with a Citadel 150mm Oval base.
Mekboy Workshop is a multipart plastic kit contains the components necessary to assemble a Mekboy Workshop. Constructed from metal beams which the industrious Mekboy has salvaged from the clamour of battle around him, the Workshop features a large workbench covered in the gubbinz of his craft – a wall-mounted toolset, an enormous drill, a box of spanners and a vice – and a ton of spare parts. A kustom force field generator, bits of steering wheel, buzzsaw blades; it might look like a random assortment, but the Mekboy who owns it knows exactly where each piece he needs is. A reinforced beam is attached to this workspace at a right angle – a large engine block is hanging from a length of chain, ready for repair or installation, with a large grabbin’ klaw which can be modelled facing in any direction you like. Included are 3 barricades and 3 piles of scrap, which can be placed around the Workshop in any way you like, and the whole kit is compatible with the STC Ryza-pattern Ruins set – build your own kustom sprawling mess! This kit is supplied as 36 components.
Warhammer 40,000 Battlewagons are massive metal gunbeasts that prowl through the ranks of the Orks on great clanking treads. Some are mobile fortresses, packed to the gunnels with Ork warriors. Others bristle with ordnance and heavy weaponry. The iron fists of the Ork warband, Warhammer 40,000 Ork Battlewagons fulfil many battlefield roles, but first amongst them is grinding the enemy into the ground.
This box set contains one multi-part plastic Warhammer 40,000 Ork Battlewagon. This large 113-piece kit includes a kannon, a zzapp gun and a host of other weapon and outfitting options, allowing you to assemble a unique looking Ork vehicle.
Warhammer 40,000 Ork Boyz are normally formed into huge mobs and armed for close combat with hefty choppas and Ork pistols known as sluggas. Warhammer 40,000 Orks armed with shootas tend to spend more time trying to make more noise then their neighbour instead of aiming. Ork squads consist of between 10 and 30 Warhammer 40,000 Orks.
This Warhammer 40,000 box contains 10 Warhammer 40,000 Ork models.
Check out our Warhammer 40,000 multi box deals!!
Gorkanaut Morkanaut is built in the image of the great Ork Gods Gork and Mork we bring you these massive weapons of war for da boyz!! The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork (or possibly Mork). It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha. The Morkanaut’s main weapon is a profusion of worky gubbinz and zappy bits known as the kustom mega-kannon. It is also armed with two twin-linked big shootas, two rokkit launchas, a kustom mega-blasta and the Klaw of Gork (or possibly Mork). This multi-part plastic kit contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with optional extras so you can add your own personalised finishing touches.
Warhammer 40,000 Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle.
This box set contains 10 multi-part plastic Warhammer 40,000 Gretchin and one multi-part plastic Warhammer 40,000 Ork Runtherd, including: 12 Gretchin head variants and two Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 25mm round bases.
Warhammer 40,000 Killa Kans are essentially giant metal canisters on piston-driven legs that sport lethal close combat attachments and heavy-duty weaponry. One of their limbs usually ends in deadly-looking power shears or a great blood-encrusted buzz saw, whilst the other is a large calibre weapon welded to the opposite side.
This Warhammer 40,000 box set contains three multi-part plastic Ork Killa Kans. This 94-piece set includes: three variations of Cockpit, three different close combat weapons, a big shoota, a rokkit launcha and a skorcha. Also included are a host of glyphs, armour plates, horns, metal teef and dangly bitz.
Warhammer 40,000 Models supplied with 60mm round bases.
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers.
This multi-part plastic boxed set contains enough parts to make either four Lootas or four Burna Boyz and one Ork Mek armed with a kustom mega-blasta.
The set also contains a big shoota and a rokkit launcha which you can use to customise your other Ork Mobs.
Warhammer 40,000 Orks call their ruling caste Nobz. Warhammer 40,000 Nobz are bigger and scarier that other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking skulls left, right and centre. In this way each Nob acts as a sergeant-at-arms, champion, oppressor and role model for the Boyz they lead.
This box set contains five multi-part plastic Warhammer 40,000 Ork Nobz. This 104-piece set includes: 10 head variations, five different torso-fronts and five body variations allowing you to assemble a unique looking squad. Also included are a range of weapon options including: big choppas, power klaws, shoota/rokkit kombi-weapons, a shoota/skorcha kombi-weapon, sluggas and choppas. Additonally there are a host of extra components to allow you to further customise your squad, including parts to upgrade one of your Warhammer 40,000 Nobz to a Painboy and a Grot ammo runt. Models supplied with 40mm round bases.
This pack contains enough parts to convert 5 Warhammer 40,000 Ork Boyz into Stikkbomberz. Warhammer 40,000 Ork Boyz multi-part plastic kit not included.
Warhammer 40,000 Stormboyz, the shock troops of many successful Warhammer 40,000 Ork warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war strapped to rokkit packs that, when activated propel their wearers forward on great tongues of oily black flame. This box set contains five mulit-part plastic Warhammer 40,000 Ork Stormboyz, including: 10 head variations, five different torso-fronts and five body variations allowing you to assemble a unique looking squad. This set contains a host of accessories and additional parts allowing to further customise your squad, and even includes a Warhammer 40,000 Gretchin with his very own rocket pack. Models supplied with 25mm round bases.
Warhammer 40,000 Ork Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each Warhammer 40,000 Ork warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, a Goff vehicle will be functional with a large crew compartment, while the Evil Sunz almost always have turbo-charged engines and a red paint job.
This plastic kit contains 1 Warhammer 40,000 Ork Trukk.
An Warhammer 40,000 Ork warbike is far more than just a vehicle to its owner. A Warhammer 40,000 Ork Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenalin rich thrill of speed.
This plastic kit contains 3 Warhammer 40,000 Ork Warbikerz.
Refight one of the most epic duels in Warhammer 40,000 history as Ragnar Blackmane, one of the greatest, most naturally gifted warriors in the Imperium, goes blade-to-klaw with the legendary Grand Warlord of the Orks, Ghazghkull Thraka. This battlebox contains everything you need to pit the fiery young Wolf Lord and his Space Wolves Strike Force against the monstrous warboss and his Nobz bodyguard.
Whether you're looking to experience one of the most thrilling new chapters in Warhammer 40,000 lore for yourself, battle a friend or get a handy selection of units for your Space Wolves and Orks, this set is for you!
Inside, you’ll find 23 plastic Citadel miniatures, including:
- Ragnar Blackmane, having crossed the Rubicon Primaris
- 10x Infiltrators/Incursors
- Ghazghkull Thraka
- 5x Ork Nobz
- 3x Ork Meganobz
- 1x Grot Oiler
- 1x Ammo Runt
The 32-page Prophecy of the Wolf campaign book is your guide to the events that led to the fateful duel between Wolf Lord and Grand Warlord – and what happened in the aftermath. Additional rules, meanwhile, give you datasheets for everything in the set, as well as army abilities that let you master their full potential. A set of missions let you play through a mini-campaign that’s ideal whether you're looking to learn the ropes with the armies in the set or experience an evening of thrilling games with a friend.
The set also includes a handy fold-out Warhammer 40,000 Core Rules Sheet, as well as a Space Wolves Primaris Transfer Sheet and an Ork Transfer Sheet.
Book 6 of the Psychic Awakening Series
When the Great Rift tore open across the galaxy, the Orks saw it as a conduit to even greater conflicts and battles. Ghazghkull’s Great Waaagh! rapidly grew in size and strength with each fresh conquest as the greenskins instinctively mustered for war. The Grand Warlord’s hordes were further swollen as the visions of Ork Weirdboyz compelled their warbands to join the Great Waaagh from light years away.
Meanwhile, the Rune Priests of the Space Wolves received visions of their own, foretelling the unification of the greenskin race. Determined to intercede before such an eventuality could befall the Imperium, Logan Grimnar took decisive action, sending his Great Companies across the Sea of Stars in a bid to defeat the Orks before they became unstoppable and finally rid the galaxy of the threat Ghazghkull posed.
In the sixth instalment of the Psychic Awakening, you'll read how the Space Wolves engaged the Orks wherever they could be found – and what happened when Ragnar Blackmane tracked Ghazghkull to his base of operations on Krongar. Meanwhile, a vast set of rules expansions enhance your armies of Space Wolves and Orks with name generators, updated datasheets and much more besides.
Inside this 80-page book, you'll find:
- Riveting background that reveals the sheer magnitude of the gathering Ork threat
- Missions that allow you to recreate some of the most pivotal battles that took place when Wolf met Beast
- Expanded army rules for the Space Wolves – including the deadly new Primaris version of Ragnar Blackmane
- Expanded army rules for the Orks – including the new datasheet for Ghazghkull Thraka (who is not just back, but more powerful than ever!) and his plucky grot banner bearer, Makari
Often seen muscling their way through their fellow Speed Freeks as they roar toward the front lines, Rukkatrukk Squigbuggies employ living close-range artillery to wreak havoc amongst the enemy ranks. They launch a variety of squiggly beasts at the hapless foe: bitey squigs, which latch on to the first thing they hit and don’t stop chewing until they are bludgeoned to death; bile squigs which squirt, spray or vomit a variety of hilariously harmful fluids in every direction; and boom squigs that explode violently at the first sign of provocation, ostensibly to ‘warn off predators’. These are hurled out via squig launchas, which are tossed about between crew members in order to quickly deliver the perfect squig – the squealing, thrashing and booming audible over the Squigbuggy’s throaty roar.
This multipart plastic kit contains the components necessary to assemble a Rukkatrukk Squigbuggy. Notably rugged in construction for an Ork vehicle – while still bearing the ramshackle hallmarks of a machine built by Meks with more hammers than sense – the Squigbuggy is a flatbed truck with a long, wide wheelbase, which allows it to zoom over rough terrain mostly without flipping over disastrously. The flatbed itself contains a squig pen overflowing with all manner of bitey, bile and boom squigs, overseen by a grot (who, honestly, is having a pretty hard time keeping the squigs under control). A large Ork balances precariously by the pen, stuffing a squig into the heavy squig launcher he’s wrestling into position. Below the flatbed are 2 fuel tanks – not especially well protected from impact – and a set of saw blades either side, perfect for shredding tyres and enemies. In the cockpit, which is effectively just a few bits of scaffold over a steering wheel, sit the driver and another crew member. Both are covered in the bite marks, scratches and scars that come with a career in squig-wrangling, with the Ork riding shotgun leaning hard on the firing mechanism of his squig launcha. At the front, the Squigbuggy features a huge toothed maw in lieu of a grill – this is rounded off nicely by a spiky ram.
This kit comes as 61 components and is supplied with a Citadel 150mm Oval base.
The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most popular forms of transport amongst the Mekboyz of the Kult of Speed.
You'll find your opponents learn to fear the Shokkjump Dragsta. Armed with deadly sawblades, rokkits and a kustom shokk rifle, it’s capable of shredding enemies to bits at almost any range, while its ability to teleport around the battlefield at random makes it incredibly difficult to predict – or escape from!
This set includes 62 plastic components with which you can assemble a Shokkjump Dragsta, plus a 150mm Oval Base.
This is a great value Warhammer 40,000 box set that gives you an immediate collection of fantastic Ork miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a Painboy, five Nobz and an ammo runt,, eleven Boyz, a Deff Dread and an exclusive Orks Formation rules sheet, special rules which confer certain abilities on this set when fielded together on the gaming table!
This is a great value Warhammer 40,000 box set that contains Grukk Face-rippa’s Boss Mob - including Grukk Face-rippa, armed to the teef with a kombi-weapon and his notorious power klaw; an ammo runt and five Nobz featuring a host of ramshackle weapon and customisation options.
Wazbom Blasta Jet contains all the components needed to assemble one model, that uniquely Orky screaming skyborne destroyer. Absolutely bristling with detailed weaponry, the jet can be armed with a twin-linked kustom mega-kannon (or optional tellyport mega-blasta), underslung smasha gun, stikkbomb flinga (or optional kustom force field) and gitbusta turret! Includes a flying stem and Citadel 120x92mm Oval base.