The cookie settings on this website are adjusted to allow all cookies so that you have the very best experience. If you continue without changing your cookie settings, we'll assume that you are happy to receive all cookies on our website. However, if you would like to, you can change your settings at any time using the Change cookie settings link in the Special menu. 
    
 

Special offers

North Star

North Star

Products


  • AVP Predators

    AVP Predators contains:

    • 3x 32mm scaled miniatures
    • 3x plastic bases
    • 3x ping tokens
    • 3x stat cards
    AVPP002
    £18.00
    £30.00 save 40%
  • 100mm Wire Spears

    100mm long wire spears with the end flattened and shaped into a spear head. These spears are for 28mm figures, they can be used as pikes at 100mm, or cut down to any size for spears and javelins. They can also be used for flag poles. 40 in a pack. Warning. The wire is very strong. You will need heavy duty clippers to cut them to the size you want.

    NSS102
    £8.00
     
  • 50mm Wire Spears

    50mm long wire spears with the ends flattened and shaped into spearheads.

    Our 50mm long wire spears are thin enough to be used with 15mm sized figures.

    They look great in the hands of 28mm figures as a more 'realistic' sized spear.

    They are thin enough to be drilled into the shield hand of 28mm figures and carried behind the shield.

    40 to a pack.
    NSS101
    £8.00
     
  • Across A Deadly Field Rulebook

    The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball’s Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.

    Contents

    • Introduction
    • Basic rules
    • Advanced rules
    • Scenarios
    • Quick reference sheets
    • Index
    BP1440
    £27.99
     
  • Across A Deadly Field – The War in the East

    The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.

    BIOGRAPHICAL NOTE In the field of tactical wargame designs, few designers have had as much impact as the author John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John’s designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mould for how tactical combat was portrayed on the gaming board, and its impact is still felt today.

    BP1455
    £25.00
     
  • Across A Deadly Field – The War in the West

    The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.

    BIOGRAPHICAL NOTE In the field of tactical wargame designs, few designers have had as much impact as the author John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John’s designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mould for how tactical combat was portrayed on the gaming board, and its impact is still felt today.

    BP1472
    £25.00
     
  • Battlegroup Hardback Rulebook

    Battlegroup Harback Rulebook is a new hardback edition of the Battlegroup WW2 rules system.

    Not so much a second edition as a reprinting of the main rules, but with an extra campaign, some datacards and a pulling together of all the special rules and generic scenarios from all the published campaign supplements.

    Whilst this remains the same Battlegroup game, there have been 3 small rules alterations. Aimed Fire with HE shells now has no -1 modifier to hit targets in cover. All Aimed Fire with small arms now has a -1 modifier to hit if the unit moved. There is also a -1 to observe units with the Sniper-Scout special rule. Area Fire is now called Suppressing Fire (but remains unchanged).

    The new extra campaign is a Normandy-based location-to-location campaign system and has scenarios and army lists for the Canadian 3rd Infantry and 12th SS Panzer Divisions, including all the vehicle and gun data required to get players started.

    A full colour 170 page hardback book plus 5 pull out inserts of quick reference sheets, battle rating counters and vehicle datacards with the usual high production quality Iron Fist Publishing is renowned for.

    A must have for veteran Battlegroup gamer and newcomer alike.

    BP1561
    £20.00
     
  • Battlegroup Market Garden

    Battlegroup Market Garden Supplement for Battlegroup WW2 rules system - Holland September 1944

    96 page softback campaign supplement detailing the Market Garden operation in the Holland September'44
     
    Packed full of historical information and narrative, scenarios and a mini campaign. Plus contains airborne army lists, amendments and additions to German army lists,
     
     
    Please note you need the Battlegroup Overlord: Beyond the Beaches campaign supplement (or the original Battlegroup Overlord book) and the main ruleset to play Market Garden
    BP1606
    £12.00
     
  • Battlegroup Tobruk Hardback Rulebook

    Battlegroup Tobruk Hardback Rulebook

    BACKGROUND A general overview of the early North Africa campaign, from the Italian invasion of Egypt, through the long siege of Tobruk, to Operation Crusader and the Afrika Korps' counterstroke that would bring them to the Gazala Line in early 1942. Also includes background on the invasion of Crete and the Italian campaign in East Africa. 

    ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa and Crete: the Deutsche Afrikakorps, the Italian Ariete armoured division, Italian Infantry divisions to face British (and Commonwealth) armoured and infantry divisions. Also, the LRDG and Auto Saharan patrols. For Crete, army lists for the 7th Flieger Division facing the Commonwealth's beleaguered defenders of the island. Also includes rules for alterations to the army lists to play the battles of the East African campaign.

    SPECIAL RULES New special rules to adapt the core Battlegroup rules to the North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions, all helping to create games with the distinctive feel of the desert war.

    BP1579
    £25.00
     
  • Beneath The Lily Banners War Of The Three Kings

    Beneath The Lily Banners War Of The Three Kings lets you take the field and win the crown of England for your chosen liege Lord! Fight for King James and aided by your French allies, lead the Irish Army to victory against the usurper and his foreign horde. Support King William’s claim to the throne and captain an international army of English, Irish, Dutch, Danish and French Huguenot soldiers to wrest the crown from the hands of the tyrant!

    The War of Three Kings offers the opportunity for games set between 1660-1721 to be played with simple yet elegant mechanisms which deliver a smooth playing experience, authentic period flavour and loads of fun. The system covers pike and shot warfare in all western and central European theatres.

    This third edition of Beneath the Lily Banners (first released in 2009) has refined the game play allowing users to focus on enjoying the spectacle created by miniature gaming one of history’s most colourful periods!

    • Hard Cover; full colour; 184pp
    • Fully revised mechanisms for Beneath the Lily Banners
    • Extensive Additional rules section
    • Continental Wars section
    • Fully illustrated example game
    • Uniform guides
    BP1626
    £30.00
     
  • Black Ops Tactical Espionage Wargaming

    Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

    This Osprey book is a 64 page softback rulebook.

    •  
    BP1493
    £11.99
     
  • British and Commonwealth Bren Teams

    British and Commonwealth Bren Teams
    SWW131
    £6.00
     
  • Classified: Special Operations Missions Book 1940–2010

    From covert actions against insurgent groups and daring sabotage missions to precision strikes against fortified positions and reconnaissance deep behind enemy lines, the special forces units deployed by many nations are the spearhead of modern combat operations. Classified, the latest companion volume for Force on Force, allows wargamers to recreate any and all of them. With detailed background information, extensive orders of battle for the world’s preeminent special forces units, and a range of scenarios, Classified gives Force on Force players a detailed and realistic experience of modern special operations missions across the globe.
    BP1376
    £14.99
     
  • Day of the Rangers Somalia 1993 Book

    In the early 90s, Somalia was a country in chaos. As civil war raged, warlords carved out their own territories, enforcing their will through militia gangs, while famine compounded the situation. As a joint US–UN mission struggled to maintain order, the warlords began to unite behind Mohamed Farrah Aidid, who was to proclaim himself President of Somalia and embark upon a campaign to force the peacekeepers out of the country. Operations against Aidid and his strongholds intensified, culminating in the famous Operation Gothic Serpent, and the rescue mission to save a downed Black Hawk helicopter carried out by US Rangers and Delta Force operatives. Day of the Rangers, the latest companion for Force on Force, provides wargamers with all the background, orders of battle, and scenarios they need to immerse themselves in the epic battle for Mogadishu.
    BP1344
    £14.99
     
  • Dead Mans Hand Bushrangers

    Boxed gang of Bushrangers including special rules card and bases. Models supplied unpainted.

    The Bushrangers are some of the meanest types you're ever likely to cross. They've left the world behind and taken up a life of crime. Living in the most desperate parts of the land they feel they are out of reach of the law and society at large. This distance from others has taken it's toll on any moral values they once may have had. For them life is cheap and best lived fast and wild.

    This Great Escape Games box set contains 7 Bushranger figures, bases and Bushranger rules card, all you need to play Dead Man's Hand. Sculpted by Mark Evans.

    The Dead Mans Hand Rule Book and Dead Mans Hand Down Under Source Book are required.

    DMHG-BSH
    £20.00
     
  • Deus Veult Rules

    Deus Veult Rules

    BP1368
    £30.00
     
  • Dwarf Heavy Infantry Oathmark North Star

    Plastic 28mm sized Dwarves, designed to be used in the forthcoming tabletop wargame from Osprey Games, Oathmark: Battles of a Lost Age.
     
    This box set contains enough parts for you to build 30 Dwarf Infantry. We provide you with enough weapon options to make them all 2 handed Weapons or all hand weapon and shield.. Each frame also contains a standard bearer and officer option. So you could have a giant unit of 30 Dwarf Warriors with an officer and standard bearer, or six units of 5 Dwarves with mixed weapons and a standard/ officer each!
     
    Box also contains 30 plastic bases, 25mm square, manufactured by Renedra.
     
    The figures are supplied unpainted and in kit form. You will need plastic cement to stick  them together. 
     
    OAKP102
    £25.00
     
  • Dwarf Heroes Oathmark North Star

    Three metal Dwarf figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Dwarf models.
     
    28mm sized and supplied unpainted.
     
    Figures designed by Mark Copplestone.
    OAK1089
    £8.00
     
  • Dwarf Infantry Oathmark North Star

    Dwarf Infantry Oathmark North Star are Plastic 28mm sized models, designed to be used in the forthcoming game from Osprey Games, Oathmark, or any fantasy period.

    This Osprey or North Star box set contains enough parts for you to build 30 Dwarf Infantry. We provide you with enough weapon options to make them all spearmen, all hand weapon and shield, all archers or any combination of the three. Each frame also contains a standard bearer and officer option. So you could have a giant unit of 30 Dwarf Warriors with an officer and standard bearer, or six units of 5 Dwarves with mixed weapons and a standard/ officer each!

    The game box also contains 30 plastic bases, 25mm square, manufactured by Renedra. The figures are supplied unpainted and in kit form.

    OAKP101
    £25.00
     
  • Elf Champions Oathmark North Star

    Three metal Elf figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Elf models.

    28mm sized and supplied unpainted.

    OAK106
    £8.00
     
  • Elf Infantry Oathmark North Star

    Plastic 28mm sized Elves, designed to be used in the forthcoming game from Osprey Games, Oathmark.

    This box set contains enough parts for you to build 30 Elf Infantry. We provide you with enough weapon options to make them all spearmen, all hand weapon and shield, all archers or any combination of the three. Each frame also contains a standard bearer and officer option. So you could have a giant unit of 30 Elf soldiers with an officer and standard bearer, or six units of 5 Elves with mixed weapons and a standard/ officer each!

    Box also contains 30 plastic bases, 25mm square, manufactured by Renedra.

    The figures are supplied unpainted and in kit form. You will need plastic cement to stick  them together. The flag and shield designs are not supplied in the box. You can either create your own or buy the ones illustrated from North Star.

    OAKP301
    £25.00
     
  • Elf King, Wizard & Musician Oathmark North Star

    Three metal Elf figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Elf models.

    28mm sized and supplied unpainted.

    OAK105
    £8.00
     
  • Fighting Sail – Fleet Actions 1775–1815

    In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!

    The author, Ryan Miller started designing games at the age of 11, and hasn’t stopped since. Through a series of fortunate events, coupled with hard work, he found himself working as a brand manager at Wizards of the Coast in 2000, but left in 2001 to found Sabertooth Games – his first professional game design gig. He recently completed a 10-year tour as senior game designer at Wizards of the Coast.

    Number of Pages: 64

    BP1474
    £11.99
     
  • Frostgrave Barbarians

    Frostgrave Barbarians contains twenty multi-part plastic figures, designed to be used in Frostgrave, the Fantasy Skirmish Game.

    In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples.

    This box set of hard plastic figures allows you to build 20 different Barbarians to play in the game Frostgrave. To help you design the perfect Barbarian warband, the box set contains 20 bodies, loads of weapon/ arm variants, 40 heads and all sorts of Barbaric equipment. No two warbands should ever be the same!

    Plus, the Barbarians are compatible with the Frostgrave Soldiers and Frostgrave Cultists, giving you even more potential for conversions. 28mm sized plastic figures, supplied unpainted.

    Figures require assembly with glue.

    FGVP04
    £20.00
     
  • Frostgrave Cultists

    The Frostgrave Cultists box set contains enough parts to make 20 different figures. There are multiple heads, arms, weapons and accoutrements per frame, no two warbands will ever be the same.

    Cultists feature in Thaw of the Lich Lord as opponents in the scenarios and as random encounters. They should also be used as the soldiers for Warbands of evil wizards, especially ones who've embraced Lichdom.

    The Cultists have been designed to compliment the Frostgrave Soldiers plastic box set. By that we mean the arms, heads and equipment are interchangeable, giving you even MORE choice to built a unique and personal Warband.

    As an extra bonus, the Cultist plastic frame includes heads and arms to convert your Soldiers or Cultists into skeletons and Zombies. True Frostgrave Undead! Perfect to represent your 'risen from the dead' ex-soldiers.

    The plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.

    FGVP02
    £20.00
     
  • Frostgrave Gnolls

    Frostgrave Gnolls box set contains enough parts to make 20 different figures. There are multiple heads, arms, weapons and accoutrements per frame, no two warbands will ever be the same.

    Gnolls feature in Into The Breeding Pits as opponents in the scenarios and as random encounters. They should also be used as the soldiers for Warbands of Beastcrafter Wizards.

    The plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.

    FGVP03
    £22.00
     
  • Frostgrave Soldiers

    A Frostgrave Soldier's role is to accompany his Wizard employer into the frozen city, to fight their opponents, beat off wandering monsters and grab any treasure found.

    This North Star box set of hard plastic figures allows you to build 20 different Soldiers to play in the game Frostgrave. To help you design the perfect Wizard's warband, the box set contains 100 weapon arm variants, 40 heads and over 30 pieces of equipment. No two Wizard's warbands should ever be the same!

    These plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.

    FGVP01
    £20.00
     
  • Frostgrave Soldiers II

    A Frostgrave Soldier's role is to accompany their Wizard employer into the frozen city, to fight their opponents, beat off wandering monsters and grab any treasure found.

    This box set of hard plastic figures allows you to build 20 different female Soldiers to play in the game Frostgrave. To help you design the perfect Wizard's warband, the box set contains nearly 100 weapon/ arm variants, 40 heads and over 30 pieces of equipment. No two Wizard's warbands should ever be the same!

    Our second set of Frostgrave Soldiers are all female.

    The plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.
    FGVP05
    £20.00
     
  • Frostgrave: Fantasy Wargames in the Frozen City Rulebook

    Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armoured knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.

    Hardback Book, 136 pages

    BP1471
    £14.99
     
  • Frostgrave: Forgotten Pacts Sourcebook

    In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.
    9781472815774
    £10.00
     
  • Frostgrave: Into The Breeding Pits Sourcebook

    With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?
    9781472815743
    £10.00
     
  • Frostgrave: Tales of the Lost Isles

    The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary.
    This book of fiction collects all-new stories set in the Ghost Archipelago.
    9781472824684
    £8.99
     
  • Frostgrave: Thaw of the Lich Lord Sourcebook

    Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else.

    While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

    64 page softback

    BP1492
    £10.00
     
  • Frostgrave: The Frostgrave Folio Sourcebook

    The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.
    9781472818508
    £10.00
     
  • Frostgrave: The Wizard's Conclave

    Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

    BP1669
    £14.99
     
  • Ghost Archipelago Cities of Bronze

    The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles.
     
    This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.
    BP1687
    £14.99
     
  • Ghost Archipelago Crewmen

    Ghost Archipelago Crewmen contains twenty plastic crewmen for Ghost Archipelago. Each plastic sprue has multiple weapon choices to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago.

    28mm sized plastic figures, unpainted and require assembly using glue.

    There is no shortage of trained seamen who will happily sign-on to a Heritor’s expedition to the Ghost Archipelago. The lure of wealth and adventure make it a much more desirable billet than working on a merchantman, and, compared to piracy, it is a legal, if no less dangerous, occupation. More difficult to recruit are the specialist fighters whose skills may prove vital when exploring the Lost Isles. These men and women require large retainers and demand their own cabins when they can be convinced to join an expedition.

    FGAP01
    £20.00
     
  • Ghost Archipelago Frostgrave Rulebook

    Ghost Archipelago Frostgrave Rulebook has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary.

    In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh- impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

    BP1596
    £20.00
     
  • Goblin Champions Oathmark North Star

    Three metal Goblin figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Goblin models.

    28mm sized and supplied unpainted.

    OAK104
    £8.00
     
  • Goblin Infantry Oathmark North Star

    Plastic 28mm sized Goblin Infantry, designed to be used in the forthcoming game from Osprey Games, Oathmark.

    This box set contains enough parts for you to build 30 Goblin Infantry. We provide you with enough weapon options to make them all spearmen, all hand weapon and shield, all archers or any combination of the three. Each frame also contains a standard bearer and officer option. So you could have a giant unit of 30 Goblin soldiers with an officer and standard bearer, or six units of 5 Goblins with mixed weapons and a standard/ officer each!

    Box also contains 30 plastic bases, 25mm square, manufactured by Renedra.

    The figures are supplied unpainted and in kit form. You will need plastic cement to stick  them together. The flag and shield designs are not supplied in the box. You can either create your own or buy transfer sheets from North Star.

    OAKP201
    £25.00
     
  • Great Goblin, Shaman, Drummer Oathmark North Star

    Three metal Goblin figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Goblin models.

    28mm sized and supplied unpainted.

    OAK103
    £8.00
     
  • Human Champions Oathmark North Star

    Three metal Human figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Human models.

    28mm sized and supplied unpainted.

    Figures designed by Bobby Jackson.
    OAK108
    £8.00
     
  • Human Infantry Oathmark North Star

    Plastic 28mm sized Human Infantry, designed to be used in the forthcoming game from Osprey Games, Oathmark. This box set contains enough parts for you to build 30 Human Infantry. We provide you with enough weapon options to make them all spearmen, all hand weapon and shield, all archers or any combination of the three. Each frame also contains a standard bearer and officer option. So you could have a giant unit of 30 soldiers with an officer and standard bearer, or six units of 5 Men with mixed weapons and a standard/ officer each! Box also contains 30 plastic bases, 25mm square, manufactured by Renedra. The figures are supplied unpainted and in kit form. You will need plastic cement to stick them together. The flag and shield designs are not supplied in the box. You can either create your own or buy transfer sheets from North Star.

    OAKP401
    £25.00
     
  • Human King, Wizard and Musician Oathmark North Star

    Three metal Human figures, designed to compliment the Oathmark: Battles of the Lost Age plastic Human models.

    28mm sized and supplied unpainted.

    Figures designed by Bobby Jackson.
    OAK107
    £8.00
     
  • L'Art de la Guerre Rulebook

    L'Art de la Guerre allows you to play battles quickly and easily between all ancient armies from antiquity to the late Middle Ages. You can play with any sized miniatures from 6mm to 28mm high. The basing is compatible with the majority of existing rules.

    This full colour book contains all you need to quickly get started playing games. Players are able to easily compose an army of their choice among the 283 army lists (including Mesoamerican armies). The book is complete, there is no need to purchase any supplements.

    L'Art de la Guerre's flexible system allows players to play standard sized games in a matter of two hours with relatively few figures as well as expansive games with multitudes of miniatures on large tables that can last an evening of play or longer.

    Written by Herve Caille and published by Onyx Editions.

    This is the English language version.
    BP1448
    £30.00
     
  • Land of the Free: Wargames Rules for North America 1754-1815

    This set of wargaming rules, published by Osprey, allows players to start with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them up into armies of hundreds of models! No matter the size of a player's collection, these rules will provide an enjoyable game.

    England and France set upon the New World with a fury, building settlements whenever they could hack a clearing out of the wilderness. Expansion brought them into contact with the natives, with whom they established trade and commerce. The New World was vast but not nearly big enough for the ambitions of these powers and conflict was inevitable. In Europe they call it the Seven Years' War, but in the New World the French and Indian War was fought for dominance over this new land.

    Nine long years of bloodshed saw England triumphant, but the war had placed great burdens upon colonist and King alike. Tariffs were created to pay for the war but the newly formed colonies quickly realized they were being treated unfairly. "No taxation without representation" became the rallying cry and a cultural revolution ignited into full rebellion. The American Revolution birthed a new nation that faced trials from the very beginning, not least a new conflict against England - the War of 1812. After nearly three years of warfare, the young nation stood strong and started down the road to becoming a new world power.

    Each player will build their forces using a unique system of command points. Throughout the game these command points will be used to perform actions, resolve morale tests, and reduce the enemy's will to fight. Resource management is determining what command points will be used for which elements and which actions. Risk management is evaluating whether you should extend your command point resources at the danger or exhausting your army and making them susceptible to counter-attack. Victory is determined by who holds the field of battle and which objectives were achieved.

    Hardcover: 148 pages

    The author, Joe Krone is an avid historical enthusiast and brought his passion to the wargaming industry early in his career. He worked for Games Workshop as a promotions and marketing manager for over six years and spent five years managing events for Battlefront Miniatures. His experiences in both the science fiction and fantasy and historical markets have given him a broad understanding of tabletop wargaming and its mechanics. Joe has written several articles for White Dwarf and Wargames Illustrated, and contributed to the Flames of War 3rd edition rulebook.

    BP1452
    £25.00
     
  • Last Days Zombie Apocalypse Rulebook Osprey

    Last Days Zombie Apocalypse 

    Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.
     
    Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!
     
    A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
    BP1637
    £19.99
     
  • Late British Bren Gun Teams (4 figs)

    Late British Bren Gun Teams (4 figs)
    WWB103
    £6.00
     
  • Late British Infantry Command (4 figs)

    Late British Infantry Command (4 figs)
    WWB105
    £6.00
     
  • Late British Infantry with Sten SMG (4)

    Late British Infantry with Sten SMG (4)
    WWB104
    £6.00
     
  • Late War Germans with MP44s

    Late War Germans with MP44s
    SWW031
    £6.00
     
  • Lion Rampant - Medieval Wargame Rulebook

    Lion Rampant is a simple set of rules: I’ve tried to distill down everything that I want in a medieval miniatures game to the basics of enjoyable gameplay. This means you won't need to refer to the rules that often after you’ve played once or twice; it also means that the game doesn't provide thick layers of detail about medieval warfare – “it’s a game” and if you're after something more complex this won’t be a game for you (but I hope you might like the pictures!).

    Lion Rampant represents small scale skirmishes rather than huge, sprawling battles and this is reflected in the scenarios. Your army will generally comprise 40-70 models, depending on the units you choose. The rules play best using individually mounted models, although you could fudge things using multi-based models. Models are removed as casualties, and most units start at a set strength of 12 foot or 6 mounted models (there are a couple of exceptions).

    The troop types are stereotypes of medieval warriors and cover broad categories of troop. For example, there is only one type of mounted knight, and one type of archer (crossbows are separate). Knights are rash and spearmen are solid: I tip my design hat to Hollywood in addition to reality. Army lists are not set in stone; there is a simple points system to provide a bit of balance and I provide (currently 40) sample armies to give you a quick start, but you can pick and choose units as you wish.

    To give you some idea of a typical army, here’s a sample I provide in the book:

    • 1 unit of Mounted Men-at-Arms (6 models)
    • 1 unit of Mounted Serjeants (6 models)
    • 2 units of Foot Serjeants (12 models in each)
    • 1 unit of Crossbowmen (12 models)
    • 1 unit of Bidowers (6 models)
    BP1443
    £11.99
     
  • Men of Bronze

    Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves…

    BP1679
    £12.99
     
  • Modelling and Painting World War II German Military Figures

    The step-by-step building and painting guides in this book illustrate figures in scales from 1/150 to 1/32, which equates to wargame figures sizes from 10mm to 54mm. There are painting recipes featured for twenty- five uniforms covering the main branches of the Wehrmacht. These are: Afrika Korps; Fallschirmjager (parachutists); Feldgendarmerie (military police); Gebirgsjager (mountain troops); Heer (army); Panzer (tank crews); Waffen SS and U-boat crew. Preparation and assembly of white metal and plastic figures is covered in detail, and tutorials include techniques for building a wargames army quickly.

    BP1664
    £19.99
     
  • Painting Miniatures for the American Civil War

    The American War is one of the most popular periods to wargame, and rightly so - it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War.
    BP1684
    £19.99
     
  • Painting War Magazine 1 - WWII German Army

    Painting War is a new magazine for enthusiasts of miniatures painting which explains how to paint the uniforms of any miniature of the World War 2 German Army. The guide includes step by step guides to painting both 15mm and 28mm miniatures. 74 pages of full colour - English language version.

    BP1422
    £16.00
     
  • Painting War Magazine 2 - French Napoleonic Book

    Painting Manual, 80 pages, printed to the highest quality. Focusing on the Napoleonic French army, it collects everything you need to see the Rafael Pérez Archduke's miniatures painting techniques. It includes an amazing step by step and 21 miniatures painted that Archduke has painted exclusively for this publication.

    BP1431
    £16.00
     
  • Painting War Magazine 3: Japan and USA WW2

    94 pages Painting Manual, on high quality print. The subject is the Japanese and US Armies of WW2. It collects everything you need to see the Claudia Zuminich's painting miniatures techniques. It includes an amazing step by step and 37 painted miniatures, painted exclusively for this publication.

    Buy now, and receive two free limited edition figures! Free figures are 28mm sized, made of metal and are unpainted.

    BP1469
    £16.00
     
  • Painting War Magazine 4 - Napoleonic British

    Painting War is a new magazine for enthusiasts of miniatures painting which explains how to paint the uniforms of Napoleonic British troops. 88 pages Painting Manual, on high quality print. It collects everything you need to see the Jose Antonio Bustamante's painting miniatures techniques. It includes an amazing step by step and 27 painted miniatures, that Bustamente has painted exclusively for this publication.

    BP1485
    £16.00
     
  • Painting War Magazine 6: Feudal Japan

    Painting War Magazine 6: Feudal Japan featuring Antonio Pena's painting techniques and tips, giving to us all the keys for painting all kinds of Feudal Japan miniatures. With more than 29 different miniatures!

    BP1526
    £16.00
     
  • Painting War Magazine 7: Dark Ages

    Painting War Magazine 7: Dark Ages softback.

    BP1549
    £16.00
     
  • Painting War Magazine 8: American Civil War

    Painting War Magazine 8: American Civil War 80 page softback is an awesome special issue on how to paint American Civil War armies. More than 25 different miniatures painted by Angel Aparicio (Oniria Miniatures), and a complete painting guide.

    BP1583
    £16.00
     
  • Painting War Magazine 9: Holy War

    Painting War Magazine 9: Holy War War 80 page softback is an awesome special issue on how to paint Holy War armies. 

    BP1676
    £16.00
     
  • Revell Decal Soft

    Revell Decal Soft 30ml
    39693
    £4.95
     
  • Road to Baghdad Iraq 2003 Book

    Road to Baghdad, the first companion book for the new Osprey/AAG edition of Force on Force is available! Guarantee that you'll have the hottest modern miniatures game on the market in your hands by ordering your copy today!

    The Road to Baghdad gives Force on Force players all the information they need to re-fight the Allied invasion of Iraq in 2003. From small village actions to armored thrusts across the Tigris River, The Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of newcomers and experienced wargamers alike. The book includes massive amounts of new information to expand Force on Force including; orders of battle for United States, United Kingdom, and Iraqi ground forces during the invasion and games stats for a host of new vehicle types.
    BP1305
    £14.99
     
  • Seven Dead Mans Hand Gang

    Seven Dead Mans Hand Gang including special rules card and bases. Models supplied unpainted. You need a copy of The Curse of Dead Man's Hand to use this gang.

    A group of the most dangerous men ever to set foot in these parts, are these men here to seek redemption, justice or personal glory? Or all three? 7 figure box set.
    CDMH003
    £20.00
     
  • Snake-men

    20 plastic multi-part Snake-men models.
     
    28mm sized, supplied unpainted and require assembly with glue.
     
    Designed to be used in the game Frostgrave: Ghost Archipelago, as either opponents to a Heritors Warband, or as a Snake-man warband exploring the Ghost Isles.
    FGAP02
    £22.00
     
  • Swordpoint Ancient & Medieval Wargames Rules

    Swordpoint Ancient & Medieval Wargames Rules is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle line, without being prescriptive.
    BP1556
    £20.00
     
  • Swordpoint Chariot Armies Book

    Swordpoint Chariot Period Armies!

    SWORDPOINT Chariot Armies provides you with all the information you need to field armies from the period 3000 BC to 700 BC in your games of SWORDPOINT.
    The book contains 35 army lists with many variants.

    You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book.

    Contains the following lists:

    Sumerian and Akkadian
    Old and Middle Kingdom Egyptian
    Elam
    Minoan & Early Mycenaean
    Libyan
    Nubian
    Harappan Indian
    Arab Nomad
    Early Assyrian
    Early Babylonian
    Shang Chinese
    Early Eastern Tribes
    Old Hittite Kingdom
    Hyksos
    European Bronze Age
    Mitanni
    Syrian and Canaanite
    Aryan Indian
    New Kingdom Egyptian
    Hittite Empire
    Middle Assyrian
    Sea Peoples
    Trojan War
    Philistine
    Dark Age Greece
    Israelite
    Zhou Chinese
    Libyan Egyptian
    Cimmerian and Scythian
    Urartian
    Kushite Egyptian
    Later Babylonian
    Neo-Assyrian
    Saite Egyptian
    BP1607
    £12.00
     
  • Swordpoint Charlemagne

    Swordpoint Charlemagne is the first Campaign supplement for the Swordpoint Ancient & Medieval Ruleset.

    Refight the campaigns of legendary Frankish King, Charlemagne!

    Contains 3 new and 5 extended army lists plus nine new scenarios.

    NB You will need a copy of Swordpoint Ruleset to use this book!
    BP1630
    £12.00
     
  • Swordpoint Classical Army Lists

    Swordpoint Classical Army Lists provides you with all the information you need to field Classical Armies in your games of SWORDPOINT.

    The book covers the period 500 BC to 300 AD and contains 59 army lists with many variants.

    You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book.
    BP1576
    £18.00
     
  • Swordpoint Dark Age Armies Book

    Swordpoint Dark Age Armies Book provides you with all the information you need to field Dark Age Armies in your games of SWORDPOINT. The book covers the period 300 AD to 1066 AD and contains 48 army lists with many variants.
    BP1558
    £16.00
     
  • To Kill A King Pike & Shotte Rulebook

    To Kill A King Pike & Shotte Rulebook contains 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle/army lists for the main protagonists.

    BP1578
    £24.00
     
  • Tribals

    20 plastic multi-part Tribal models.
     
    28mm sized, supplied unpainted and require assembly with glue.
     
    Designed to be used in the game Frostgrave: Ghost Archipelago, as either opponents to a Heritors Warband, or as a Tribal warband exploring the Ghost Isles.
     
    Includes 20 round bases.
    FGAP03
    £20.00
     
  • U.S. Inf 81mm Mortar

    U.S. Inf 81mm Mortar
    SWW307
    £6.00
     
  • Wargames Illustrated How To...

    Wargames Illustrated How To... This ‘How To…’ guide is a compilation of articles published over several years in Wargames Illustrated magazine. This first volume (like the following two, which will be published annually) is an eclectic mix of the best of the articles from our regular ‘How To…’ column. Although ‘How To…’ has featured several different contributors over the years, Paul Davies (author of Battlefields in Miniature by Pen and Sword) has been its main contributor. Contents: NORTH AMERICAN MANSION In this ‘how to’ we will be showing you how to construct a miniature ACW mansion. ROMAN FORTIFICATIONS How to build Roman fortifications like those erected by Caesar in Gaul. BUILDING BRIDGES A step-by-step guide to constructing a range of different bridge types. SOUTH EAST ASIAN BUILDINGS We explore some possibilities on modeling buildings inspired by Vietnam. EARLY IRISH CHRISTIAN CHURCH Irish monastic buildings have a unique look and can add a great deal of character to your tabletop. Here is a step-by-step guide to knocking up an early Christan church. SPANISH CONVENT We show you how to make a model which can be used on the Churubusco battlefield (Mexico) or many others around the globe. WOODEN FENCES & DRY STONE WALLS This terrain project talks us through the construction of a Dark Ages church. DICE TOWER Paul Davies was “on a roll” when he put together the plans for this simple, yet incredibly handy and eye-catching, dice-rolling tower for you. WATERMILL Another great wargames terrain project. This time Paul talks us through building a watermill and provides ideas for making it a late Medieval European mill, or a Colonial North American mill. You get to choose. NATIVE AMERICAN LONGHOUSE Paul Davies shows us how to make a Native American Longhouse. SIEGE TOWER Our favorite show reporter and habitual terrain builder Paul Davies has put together a very helpful little piece on how to achieve one of the most elusive things in wargaming – the in-focus photo of miniatures at play. DUTCH WINDMILL We show you how to build a windmill using materials that are quite easy to get hold of and that most wargamers might have lying around their homes. BATTLEFIELD DEFENCES In this article we dive into the world of battlefield defences. REDOUBTS AT BORODINO Barry Hilton shows us how he went about building the Russian earthworks for his massive “Battle of Borodino weekender”.

    BP1651
    £4.50
     
  • Wargames Illustrated Latest Issue

    OBSERVATION POST
    A look at new and forthcoming products in our hobby, with a focus on what we spotted at Historicon 2019.
     
    THEME: FRONTIER WAR
    Rolf Grein introduces us to this month’s Frontier Wars theme.
     
    COVER MOUNT FOCUS: LETHAL LANDSKNECHTS
    A look at the most feared, ruthless and flamboyant mercenaries who ever fought across the battlefields of Europe.
     
    THEME: “THIS BLACK AND FATAL DAY”
    Robert Giglio and Jefferson Hobbs outline a typical frontier action and offer some advice on the wargaming potential behind the Battle of Bloody Brook, 1675.
     
    DESIGNER’S NOTES: A GENTLEMAN’S WAR
    Howard Whitehouse discusses his ‘shiny toy soldier’ rules, his influences and more.
     
    THEME: AUSTRALIAN FRONTIER WARFARE
    Rolf Grein returns to explore the clashes between the British army and settlers against the tribes of aborigines that resisted settlement in Australia in the late 18th to early 20th Centuries.
     
    “IT TOOK OVER THE AIRPORTS”
    Colonel (Retired) Bill Gray digs into the ‘history’ surrounding recently declassified information regarding the use of British airships during the American Revolution.
     
    THEME: GEORGE ARMSTRONG CUSTER AT THE MOVIES
    Nick Buxey takes us on a journey into the realms of frontier legend.
     
    THEME: PAINTING CUSTER
    By Ben Macintyre of Demon Brush.
     
    TALKIN’ TONKIN
    We speak to David Marshall about the construction of the award winning Tonkin 1884 table which demoed at Salute 2019 and attracted a great deal of attention for its sweeping vista and superb detail.
     
    BRISTOL DOWN
    Pete Brown takes us to the North West Frontier, for some inter-war gaming with downed pilots and hostile natives.
     
    INSIDER INTERVIEW: DR STEPHEN TURNBULL
    We pose some wargamers questions to Stephen Turnbull – Samurai-era expert.
     
    HISTORICON 2019
    For the third time in as many years, the HMGS flagship convention – Historicon – changed locations. Change can be a difficult thing for all of us, but the vast majority of the gamers and vendors I spoke to at Historicon 2019 agreed that this change was incredibly welcome.
     
    HAVING A PULPTASTIC TIME
    On 6 July, we hosted 7TV Day IV with our friends from Wargames Foundry, Crooked Dice and Edgehill University. This time around, we were celebrating the publication of 7TV: Pulp, the latest in a string of supplements which take the 7TV rules system and adapts it for different genres. 7TV: Pulp is focused on the pulp serials and fiction of the 1930s and 40s – plenty of scope for adventure!
     
    WARWICK’S CARRACK
    Michael Davis shares an ambitious project to create a painstakingly accurate model of ‘The Kingmaker’s’ ship.

    WI383
    £5.25
     
  • Wargames Illustrated Paints

    Wargames Illustrated Paints is your definitive guide to painting Wargames figures by two of the best professional painters in the hobby, compiled by the publishers of the world’s best selling table top gaming magazine.

    Wargames Illustrated Paints is a collection of material which has appeared as articles in the magazine, plus new and exclusive content which connects these articles together, providing you with a complete, easy to follow and superbly illustrated painting guide.

    Covering both basic and advanced painting techniques, over the course of 76 photo heavy pages, WI Paints will be an invaluable (and very affordable!) edition to your hobby bookshelf.

    Full contents:

    AN INTRODUCTION AND THE BASICS
    Introducing the main contributor to Wargames Illustrated Paints, Matt Parkes, along with his workspace and the tools that he uses for painting and modelling.

    THE PLANNING AND THE PAINTS
    You can’t talk painting without talking paints! As well as this key ingredient, in this section you will also be introduced to colour theory, harmony, context and reference material.

    MASTERING THE BASIC TECHNIQUES
    Highlighting, Drybrushing and Shading are some of the basic techniques you will need to master in order to get your models looking their best on the wargames table.

    THREE STAGE PAINTING
    This great ‘pot-to-pot’ technique will hold you in good stead for all your basic paintwork. It also serves as a springboard for more advanced brushwork.

    PAINTING FACES AND SKIN
    It’s time to focus on the focal point of most models – the face. In this section we also look at skin in general, including different tones and effects.

    FABRIC AND CLOTHING
    Here we take a look at painting clothes, large areas of cloth, different kinds of fabric and constructing patterns, including heraldry.

    METALLICS
    Most of us need to tackle the tricky subject of painting metallics on our figures at some point. In this section Matt shows us several different approaches, from basic to advanced.

    PAINTING WOOD
    Along with metal, wood is another regular feature of our miniatures. Dave Taylor shows us the subtle differences in painting, dark, stained, whitewashed and other ‘wooden’ styles.

    BASING – GROUNDWORK
    Along with faces, bases are another standout feature of wargames figures. Matt covers the subject in two parts. Here he introduces us to the basic ‘groundwork’.

    BASING – THEMING
    Having mastered the basing techniques in the previous section, we now move on to theming, using various battles from history to provide examples of different types of terrain.

    PAINTING HORSES
    Bays, chestnuts, blacks, Palominos… Dave Taylor, with the help of award winning rider and painter Christin Sciulli, show us how to approach painting different types and styles of horses.

    SHIELDS, BANNERS AND DECALS
    At some time we all have to tackle the tricky subject of painting shields and banners, or applying decals to the same. We explore the subject here, with several easy to follow guides.

    CONVERSIONS Simple, and not so simple, conversions for those of us who like to tinker with our pewter or hack at our plastic figures

    BP1498
    £5.95
     
  • Church of Dagon

    The essential members of any Church of Dagon Posse are the Priest and the Hybrids. This pack provides you with those figures, adding them to one of your existing Posses turns it to the Church of Dagon!

    Three 28mm sized metal miniatures, supplied unpainted.
    DRAC128
    £7.50
     
  • Cultist of Dagon

    Three Cultist's of Dagon. Perfect for your Church of Dagon Posse, or to use as unfriendly natives in the swamps of the Deep South.

    Thrre 28mm sized metal miniatures, supplied unpainted.
    DRAC129
    £7.50
     
  • Emissaries of Dagon

    From out of the swamps they come, walking barefoot as if out for a gentle stroll – attractive men and women who speak with melodious voices of the return of Father Dagon, and of the rewards due those who serve him. Those who try to strike down these favoured servants of Dagon are lashed by the glistening tentacles that endlessly coil around the Emissary's body.

    . Pack contains two figures and three tentacles. 28mm sized metal models, supplied unpainted.
    DRAC130
    £7.50
     
  • Hired Guns II

    Hired Guns for Dracula's America.
    The Bounty Hunter, The Gravedigger and the Eldricht Investigator.

    Three 28mm sized metal miniatures, supplied unpainted. (The investigator requires glue to assemble)
    DRAC127
    £7.50
     
  • Spirit Creatures

    Three metal unpainted models of the spirit creatures.
    DRAC125
    £7.50
     
  • Abyssal Behemoth

    Abyssal Behemoth

    28mm sized metal figure, supplied unpainted.
    DRAC108
    £6.00
     
  • Accursed

    Two Accursed figures in monstrous beast form.

    28mm sized metal figures, supplied unpainted.

    Designed by Mark Copplestone.
    DRAC121
    £7.50
     
  • Ragged Diehards

    The ragged members of the Dark Confederacy posse.

    28mm sized metal figures, supplied unpainted,
    DRAC103
    £7.50
     
  • Sasquatch

    Elusive guardians of the wild, when roused to anger a Sasquatch is a terrifying foe!

    Part of the Unwelcome Guests: A Bestiary section of the game. Not part of your posse.
    28mm sized metal figure, supplied unpainted.
    DRAC105
    £6.00
     
  • Skinwalker in Bear Form

    28mm sized metal figure, supplied unpainted.
    DRAC122
    £6.00
     
  • Swamp Baka

    Malignant Spirits forced to inhabit a hulking, roughly humanoid form crafted from the decaying plant and animal matter of the Swamps; then bound to the will of a powerful Houngan, Mambo or Bokor of the Congregation.

    Summoned Creature. can only join the Congregation Posse.

    28mm sized metal figure, supplied unpainted.
    DRAC107
    £6.00
     
  • The Kin Posse

    A ready made Posse to use in the game Dracula's America.
    The Kin are a faction that does not feature in any of the Dracula's America books. They are a Posse of Ghoulish Cannibals, and the rules for using them come as a separate printed sheet with each purchase, exclusively from North Star only.

    The Kin is made up of 8 figures:
    1x Patriach
    2x Ghouls, Gator and Grady
    1x Grandpa with pistol and jug
    1x Grannie with Rifle
    1x Daisy with pistol
    1x Darrel with pistol and banjo
    1x Big Merle with pistol and meat hook

    All miniatures are 28mm sized.

    Metal figures, supplied unpainted.
    DRAC213
    £20.00
     
  • Unwelcome Guests

    Supernatural encounters from Dracula's America, the Jackalope, the Chupacabra and the Manitou.

    28mm sized metal figures, supplied unpainted.
    DRAC119
    £6.00
     
  • Wendigo

    Feral Spirits of winter and hunger, the Wendigo are the twisted souls of mortal men and women who commited Cannibalism in life. Now, they possess a craving for fresh meat that can never be sated...

    Summoned Creature. can only join the Skinwalker Posse.

    28mm sized metal figure, supplied unpainted.
    DRAC111
    £6.00
     
  • The Sisters & Guardian

    The three Sisters (Maid, Mother, Crone) and their Guardian, are the essential members of the Salem Sisterhood posse.

    4 models, 28mm sized, made of metal, supplied unpainted.
    DRAC126
    £10.00