Shambling Undead teams are drawn from a mix of vicious undead creatures and former Blood Bowl players that died on the pitch and – through the art of necromancy – have been given the chance of a second career! Most famous of all the Shambling Undead teams that have graced (or stained) the pitch over the years are the mighty Champions of Death. The Champions of Death team set contains 14 multipart plastic players covered in rusted armour, and eight thematic gaming accessories: - 2 Mummies - 2 Wights - 2 Ghouls - 4 Zombies - 4 Skeletons - 4 Shambling Undead Blood Bowl Balls - 2 Turn Markers - 2 Double-sided Score Coins In addition, the set includes a Champions of Death transfer sheet, with decals that feature player numbers and the team’s logo, and a sample team roster to get you started.
Necromunda Underhive Board Game takes place in and beneath the great hive cities. Desperate and brutal gangs battle each other for supremacy both to write their names large in history and lay claim to some of the planet's resources which are small and so highly prized and valued.
Life in a Necromunda gang is brutal and can often come to an abrupt end, but it's preferable to life in the Necromunda factories.
The Necromunda Underhive Box Set has everything you need to play the game:
If you've played Necromunda before you'll recognise a streamlined version of the game you know and love. If you're new to Necromunda you'll feel right at home in the Underhive before you know it!
Barricades & Objectives Necromunda are all important in Necromunda to block line of sight and to well just plain hide behind! This plastic gaming set includes:
Bulkhead Doors Necromunda contains 14 doors, ideal for larger games of Necromunda.
Gang War Expansion Book 1 Necromunda is a 64 page rulebook supplement for the Necromunda Underhive game. This is the first of many supplements for the game. The additional rules include:
An essential add on to your Necromunda Underhive game.
Goliath Gang Necromunda are hulking brutes, each a massive hulking musclular brute ready to be unleashed. Far larger and stronger than an ordinary human much more like a Ogre
Model your own Goliath gang or add to the miniatures found in the Necromunda: Underhive box with this set of 10 plastic miniatures.
They have been designed to deliver a large variety of choices so that every gang modelled can be that little bit different to every other
This Necromunda box includes:
Necromunda Gang War 2 is a 48-page softback containing:
Gangs of House Orlock This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles. Dramatis Personae Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included: - Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1; - Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference; - Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
Necromunda Gang War 3 is a 90 page softback supplement containing:
- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;
- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;
- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;
- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;
- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;
- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;
- Rules for multiplayer games, with 2 specific scenarios;
- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;
- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.
Orlock Gang gang is designed to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 4 introduces House Cawdor; a vast empire built on unshakeable faith in the Cult of Redemption (and the discarded scraps from other clans). Along with this, the book expands upon the rules for Brutes found in Gang War 3, and introduces The Dominion Campaign – an entirely new territory-based campaign system.
Contained in the 96-page softback:
- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list;
- Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon;
- Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting;
- Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3;
- House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler;
- The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor;
- New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down;
- Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp;
- Skills: a fully up to date list of all the skills available to fighters;
- Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff;
Baetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns.
Inside, you’ll find:
- A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world
- An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started
- The full rules, exploring each phase of the game from movement to close combat
- Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns
- A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain.
- A set of powerful tools and rules for Arbitrators to construct their perfect campaign
- The full Skills list for Necromunda
- A quick reference sheet for checking out your key information at a glance.
Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
Gangs of the Underhive is your complete guide to the House Gangs of Necromunda. Inside, you'll find everything you need to found a killer gang of your own, whether you're building a crack squad of Delaque infiltrators or a brutal pack of Goliath killers. Inside, you'll find: - A brief guide to the background and lore of each of the House Gangs battling for control of the underhive - Rules for founding a gang for House Escher, Goliath, Orlock, Van Saar, Cawdor and - for the first time - Delaque, each with their own equipment lists, skill tables and fighter characteristics - A choice of Hired Guns to add to your gang - design your own, or choose from 14 named Bounty Hunters - Options for adding a host of Hangers-on, Brutes and Exotic Beasts to your gang - from Sloppers to Sumpkrocs. - A complete and updated Trading Post, allowing you to add all manner of wargear, bionics and even pets to your gang during campaigns - 8 Skill lists for upgrading and specialising your fighters - A quick reference sheet for checking out your key information at a glance - A miniatures showcase, with beautifully painted examples of each of the six House Gangs as well as a selection of Hired Guns
Master the unconventional tactics of House Delaque with these Gang Cards! Inside, you’ll find 12 additional tactics for Delaque gangs you won’t find anywhere else, allowing you to pull off all manner of cunning tricks, plus 8 tactics cards for ANY gang. A set of 6 specially stamped Fighter Cards, meanwhile, are perfect for marking out the profiles of your chosen Leaders and Champions.
House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within.
Assemble a Van Saar gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
This Necromunda box includes:
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith – devotion to the Cult of the Redemption guides the actions of all members of House Cawdor, as they unearth and make use of ‘blessed’ relics from amongst the detritus of the underhive. Assemble a Cawdor gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs –covered in the recovered detritus they deem worthy of the Emperor, with candles, ritual bindings and nooses (!) featuring heavily. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 12 heads – 2 each of 6 unique designs – with a similar selection of recycled equipment; - Weapons! There are quite a lot of these: 2 incendiary charges, 2 flails, 4 skin knives, 2 serrated blades, 4 autopistols, 4 stubbers, 4 autoguns, 2 cult icons, 2 polearms (with attached autogun), 2 heavy crossbows, 2 hand flamers and 2 more polearms (these each feature a blunderbuss lashed to the end). Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.
The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals!
Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be!
This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath.
This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail.
Thermic Plasma Regulators Necromunda Sector Mechanicus are used to control the flow of scorching plasma from generator to final destination. Plasma Regulators can be used as cover but they have a tendency to leak when hit by gun fire.
This Warhammer 40,000 kit contains 2 Thermic Plasma Regulators – each is a detailed plastic scenery piece, which is compatible with the Sector Mechanicus scenery range. The main body of the Regulators feature a small platform and guard rail, from which your miniatures can fight.
Rules are included for use in games of Warhammer 40,000.
Thermic Plasma Conduits Warhammer 40000 are a series of interconnected pipes used to channel hot plasma from its generators to the equipment that uses it.
Thermic Plasma Conduits can be used as cover – this brings with it a selection of dangers, as the scorching plasma can cause drastic injuries to anyone should the pipes be breached.
This Warhammer 40,000 kit includes the following components, fully compatible with all Sector Mechanicus kits: - 12 pipes; - 4 control points; - 8 plasma fusion batteries that can be fitted into the control points – these slide in and out without glue, offering a great narrative opportunity; - 32 braces for the pipes; - 4 short, broken pipe sections; - 8 short, curved pipe sections; - 4 short end pipes.
Rules are included for use in games of Warhammer 40,000.
Thermic Plasma Conduits
This multi-part plastic kit allows you to build a set of Thermic Plasma Conduits. These pipelines have been designed for compatibility with the rest of the Sector Mechanicus range. This kit comes unpainted, and will require assembly. Rules for use in Warhammer 40,000 are included.