32mm Bases Necromunda
Barricades & Objectives Necromunda are all important in Necromunda to block line of sight and to well just plain hide behind! This plastic gaming set includes:
Bulkhead Doors Necromunda contains 14 doors, ideal for larger games of Necromunda.
Escher Gang Necromunda is unique among the great Houses, as its gangs are entirely women. Masters of chemical manipulation, what an Escher may lack in terms of strength, she more than makes up for in speed, skill and psychotic flair.
Assemble an Escher gang, or add to the miniatures in the Necromunda: Underhive box with this set of 10 plastic miniatures.
They provide a massive amount of variety and options in assembly, meaning every gang will be unique.
This Escher Gang box includes:
Gang War Expansion Book 1 Necromunda is a 64 page rulebook supplement for the Necromunda Underhive game. This is the first of many supplements for the game. The additional rules include:
An essential add on to your Necromunda Underhive game.
Necromunda Gang War 2 is a 48-page softback containing:
Gangs of House Orlock This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles. Dramatis Personae Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included: - Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1; - Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference; - Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
Goliath Gang Cards Necromunda contains 20 cards enabling gang specific tactics in your games of Necromunda. What House Goliath gangs lack in subtlety they make up for in brute force.
Goliath Gang Necromunda are hulking brutes, each a massive hulking musclular brute ready to be unleashed. Far larger and stronger than an ordinary human much more like a Ogre
Model your own Goliath gang or add to the miniatures found in the Necromunda: Underhive box with this set of 10 plastic miniatures.
They have been designed to deliver a large variety of choices so that every gang modelled can be that little bit different to every other
This Necromunda box includes:
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith – devotion to the Cult of the Redemption guides the actions of all members of House Cawdor, as they unearth and make use of ‘blessed’ relics from amongst the detritus of the underhive. Assemble a Cawdor gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs –covered in the recovered detritus they deem worthy of the Emperor, with candles, ritual bindings and nooses (!) featuring heavily. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 12 heads – 2 each of 6 unique designs – with a similar selection of recycled equipment; - Weapons! There are quite a lot of these: 2 incendiary charges, 2 flails, 4 skin knives, 2 serrated blades, 4 autopistols, 4 stubbers, 4 autoguns, 2 cult icons, 2 polearms (with attached autogun), 2 heavy crossbows, 2 hand flamers and 2 more polearms (these each feature a blunderbuss lashed to the end). Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out.
Kal Jericho and Scabs can be hired by any Necromunda gang looking for a leg-up on their foes. Kal is deadly at close range, an expert shot with his two hotshot laspistols, and if any enemies survive his barrage, he's pretty handy with the duelling sabre he carries as well. If you're getting up-close and personal with an opposing gang, he's a great choice to bolster your forces. If any enemies do slip by Kal, Scabs will be watching his back. His stub gun and plasma gun ensure that he's a match for any enemy, making him a fantastic supporting player to any mission involving Kal, and giving the pair of them a place alongside any gang.
This set contains two plastic miniatures, the heroic Kal Jericho and his faithful sidekick Scabs. They come supplied in 14 components, along with two plastic Necromunda bases – 32mm for Kal, and 25mm for Scabs.
Rules for Kal Jericho and Scabs can be found in Necromunda: The Book of Peril.
The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals!
Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be!
This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath.
This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail.
Gang tactics card are a crucial part of Necromunda games. Defend them from the worst horrors of the underhive – dripping sewage pipes, sudden attacks by ferocious beasts and gunfire* – with a set of 50 card sleeves adorned with the Necromunda eagle. They're the perfect way to ensure your cards stay safe for use long into the future.
* In the real world, this would translate to tea spillages, a cat pouncing and dice being rolled on them, respectively.
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.
They say that justice is blind and so is luck, so what better way to bring law and order to the underhive than with these special Palanite Enforcer dice. These 8 16mm dice are dark silver with a black swirl effect and yellow numbers/icons.
This set contains:
– 3 Six-sided dice with Enforcer icon on the 6
– 2 Necromunda Ammo dice
– 2 Necromunda Injury dice
– 1 Necromunda Scatter dice
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as cards specifically for the Palanite Enforcers, there are also a number of Gang Tactics cards that can be used by any gang.
– 4 Enforcer Tactics cards (which can be used by Enforcer gangs)
– 16 Gang Tactics cards (which can be used by any gang)
– 6 blank Fighter cards, each stamped with the Palanite Enforcer logo
Gangs of the Underhive is your complete guide to the House Gangs of Necromunda. Inside, you'll find everything you need to found a killer gang of your own, whether you're building a crack squad of Delaque infiltrators or a brutal pack of Goliath killers. Inside, you'll find: - A brief guide to the background and lore of each of the House Gangs battling for control of the underhive - Rules for founding a gang for House Escher, Goliath, Orlock, Van Saar, Cawdor and - for the first time - Delaque, each with their own equipment lists, skill tables and fighter characteristics - A choice of Hired Guns to add to your gang - design your own, or choose from 14 named Bounty Hunters - Options for adding a host of Hangers-on, Brutes and Exotic Beasts to your gang - from Sloppers to Sumpkrocs. - A complete and updated Trading Post, allowing you to add all manner of wargear, bionics and even pets to your gang during campaigns - 8 Skill lists for upgrading and specialising your fighters - A quick reference sheet for checking out your key information at a glance - A miniatures showcase, with beautifully painted examples of each of the six House Gangs as well as a selection of Hired Guns
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns.
Inside, you’ll find:
- A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world
- An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started
- The full rules, exploring each phase of the game from movement to close combat
- Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns
- A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain.
- A set of powerful tools and rules for Arbitrators to construct their perfect campaign
- The full Skills list for Necromunda
- A quick reference sheet for checking out your key information at a glance.
Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime.
Expand your games of Necromunda with a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive. With this book you can explore the never-ending conflict between elite officers of the law and the vast criminal organisations and enterprises of Necromunda.
– Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda
– Palanite Enforcers: Rules for fielding these elite officers of the law in Necromunda
– Criminal Alliances: Rules for forming alliances with criminal organisations
– New Campaign: The Law and Misrule campaign presents a new way to play as gangs fight over control of criminal rackets
– Black Market: A huge selection of new weapons and wargear focusing on illegal and alien equipment for gangs to use
– Hired Guns: Add Psyreena Skar, Estus Jet, Cor 'Two Guns' Coran, Vunder Gorvos, Gaen 'The Gunk Queen' Gorvos and Jonny Razor to your gang
This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
Necromunda Underhive Board Game takes place in and beneath the great hive cities. Desperate and brutal gangs battle each other for supremacy both to write their names large in history and lay claim to some of the planet's resources which are small and so highly prized and valued.
Life in a Necromunda gang is brutal and can often come to an abrupt end, but it's preferable to life in the Necromunda factories.
The Necromunda Underhive Box Set has everything you need to play the game:
If you've played Necromunda before you'll recognise a streamlined version of the game you know and love. If you're new to Necromunda you'll feel right at home in the Underhive before you know it!
Necromunda: The Book of Peril explores the perilous wastes between the more established zones of the underhive. While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones.
Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda.
Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more.
The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents.
– The Great Web of Necromunda: Read up on the background of the guilds.
– Venator gangs: Assemble a motley array of hired guns for your games.
– Alliances: Team up with a guild for greater rewards… but at equally great risk.
– Badzones Trading Post: Discover new weapons and wargear.
– Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter.
– Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games.
– Badzones Scenarios: Experience five new ways to play in the Badzones.
– Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs.
This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
Thermic Plasma Regulators Necromunda Sector Mechanicus are used to control the flow of scorching plasma from generator to final destination. Plasma Regulators can be used as cover but they have a tendency to leak when hit by gun fire.
This Warhammer 40,000 kit contains 2 Thermic Plasma Regulators – each is a detailed plastic scenery piece, which is compatible with the Sector Mechanicus scenery range. The main body of the Regulators feature a small platform and guard rail, from which your miniatures can fight.
Rules are included for use in games of Warhammer 40,000.
House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within.
Assemble a Van Saar gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
This Necromunda box includes: