Necromunda Underhive Badzone Delta 7 contains 9 tiles, the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:
Warhammer Underworlds: Steelheart's Champions Sleeves
This set includes:
Warhammer Underworlds: Garrek's Reavers Sleeves
This set includes:
Dark Angels Warhammer 40,000 Codex contains a wealth of background and rules – the definitive book for Dark Angels collectors. Within this 144-page hardback, you’ll find: a dark obsession…
- The First Legion: the origins of the Dark Angels – one of the most famously secretive Chapters – their homeworld, and the dark stain on their history that motivates their crusade of vengeance;
- A guide to the Dark Angels’ Chapter organisation, with an explanation of their constant, obsessive hunt for the Fallen, along with their heraldries and Chapter markings;
- An overview of the Ravenwing and the Deathwing, specialist companies unique to the Dark Angels;
- Detailed colour schemes and heraldries of 8 successor Chapters: Angels of Redemption, Angels of Absolution, Angels of Vengeance, Blades of Vengeance, Consecrators, Disciples of Caliban, Angels of Defiance, and Guardians of the Covenant;
- In the Name of Absolution: a timeline of significant events and battles in the history of the Dark Angels;
- Background and details on each character and unit available to a Blood Angels army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Dark Angels army primed for games of Warhammer 40,000 is in here:
- 76 datasheets containing rules for every Dark Angels unit and miniature;
- Army abilities reflecting the Dark Angels’ methods of war on the tabletop;
- Armoury of the Rock: wargear both ranged and close-combat for use by Dark Angels armies;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Angels of Death: rules for Battle-forged armies, including:
- 6 unique Warlord Traits available for any Dark Angels commander;
- 26 unique Stratagems;
- Relics of Caliban: a selection of 6 rare weapons and artefacts unique to Dark Angels armies;
- Interromancy Discipline: 6 psychic powers available to any Dark Angels model with the Psyker keyword;
- 6 unique Tactical Objectives.
Chaos Daemons Codex is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroic individuals. Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find: - The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons; - Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess; - Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds; - Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record… - Background and details on each character and unit available to a Chaos Daemons army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here: - 50 datasheets, providing rules for every Chaos Daemons unit and miniature; - Army abilities reflecting Chaos Daemons’ methods of war on the tabletop; - Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - The Eternal Hordes: rules for Battle-forged armies, including: - 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh; - 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh; - Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons; - 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor; - 6 unique Tactical Objectives.
Chaos Daemons Codex is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroic individuals.
Chaos Daemons Data Cards Warhammer 40,000 are designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Daemons gamer. Included: - 22 psychic power cards - 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor, and Smite; - 19 Stratagems available to any Battle-forged Chaos Daemons army as found in Codex: Chaos Daemons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army; - 36 Tactical Objectives, including the 6 specific Objectives from Codex: Chaos Daemons.
Spiteclaws Swarm Warhammer Underworlds includes:
Chosen Axes Warhammer Underworlds contains:
4 Easy To Build, orange plastic Fyreslayers miniatures:
60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
Orlock Gang gang is designed to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
Orlock Dice Set Necromunda is a set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:
Necromunda Gang War 2 is a 48-page softback containing:
Gangs of House Orlock This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles. Dramatis Personae Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included: - Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1; - Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference; - Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
Necromunda Gang War 3 is a 90 page softback supplement containing:
- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;
- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;
- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;
- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;
- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;
- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;
- Rules for multiplayer games, with 2 specific scenarios;
- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;
- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.