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Getting Started with Warhammer Age of Sigmar!
Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Stormcast Eternals Knight-Incantor miniature (and the rules needed to use him)!
Contained in the 104-page magazine:
- An introduction to the Age of Sigmar, a time of mighty battles and unending war;
- A guide to the armies you can collect and play with in Warhammer Age of Sigmar, showing you their motivations and introducing their histories;
- Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration (Stormcast Eternals, Nighthaunt and Nurgle), with a further showcase of beautifully-painted miniatures from a variety of armies;
- An overview of the Warhammer Age of Sigmar tabletop game, where armies clash amidst fantastical battlefields, and generals use every tactic at their command to achieve victory. This describes the 3 main ways to play – Open, Narrative, and Matched Play games;
- A detailed Battle Report – watch as the heroic Stormcast Eternals take on the Nighthaunt in a tense fight to the end – you’ll pick up tips on how to play;
- Descriptions of the 8 Mortal Realms, wondrous and magical planes of reality. Includes an informative map and details of key cities and strongholds;
- An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of models – including your free Knight-Incantor!
Included are the complete core rules for Warhammer Age of Sigmar – 16 pages of easy to follow guidance:
- An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
- A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
- Using Triumphs – these are rewards bestowed upon your army after a major victory;
- Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
- An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
- Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
- Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.
Age of Sigmar Soul Wars contains:
Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.
Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:
33 push-fit Nighthaunt miniatures:
- A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;
- A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;
- A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;
- A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;
- 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
- 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
- A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
19 push-fit Stormcast Eternals miniaturesc:
- A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;
- A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;
- 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;
- A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;
- 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;
- A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.
Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:
An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!
Warhammer Age of Sigmar Core Book
This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:
- Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;
- The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;
- A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;
- A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;
- A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.
Battle of Glymmsforge
This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.
It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.
This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.
It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.
Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:
- 12 14mm, 6-sided turquoise gem dice;
- A 12” transparent range ruler;
- An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build
- A Stormcast Eternals transfer sheet.
Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.
Warhammer Underworlds: Nightvault is an action-packed combat game for two players. Build your warband, construct your deck, and defeat your rivals.
Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. During the height of the city’s powers, rivals, thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall, Nagash broke open the chains that bound the shackled spirits within, giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living, and the streets of Shadespire echo to the sounds of terrifying screams and cruel, mocking laughter...
In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!
Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.
In The Box
Everything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:
- A Stormcast Eternals warband – Stormsire’s Cursebreakers – made up of 3 push-fit, blue plastic miniatures (Rastus the Charmed, Ammis Dawnguard and the leader, Averon Stormsire);
- A Nighthaunt warband – the Thorns of the Briarqueen – made up of 7 push-fit, bone-coloured plastic miniatures (The Ever-Hanged, Varclav the Cruel, the leader Briar Queen and 4 Chainrasps whom Nagash has not afforded the dignity of names). Both of these warbands are Easy To Build, with no glue necessary and a comprehensive, easy to follow construction guide;
- A 32-page rulebook, including the story of Shadespire’s rise and fall, the opening of the Nightvault, the background of the 2 included warbands and all the rules you need to play – including new scatter mechanics, rules for resolving magic spells, and the use of lethal hexes, sections of game board that are fatal to those pushed in;
- An 8-page quick start guide, covering the contents of the box, understanding your cards, movement and attacks, and playing your first game;
- 2 double-sided game boards, featuring hexes and objectives;
- 2 pre-built decks of power and objective cards – 96 in total – for use with the included warbands;
- 10 double-sided Fighter cards, providing the stats and information needed for the fighters in each warband at a glance;
- 5 attack dice, 3 defence dice and 3 magic dice;
- 11 double-sided objective tokens;
- A scatter template;
- 30 wound tokens;
- 46 double-sided glory point tokens;
- 15 double-sided move and charge tokens;
- 15 Guard tokens;
- 8 activation counters.
Warhammer Underworlds has an intense, fast and fun core ruleset, but the book contains a host of extras - new game modes, competitive and multiplayer rules:
- Matched Play: designed for competitive play, this is a set of rules that level the playing field to the finest degree – perfect for fast, friendly rivalries and tournaments;
- Multiplayer games: extra rules that allow you to combine 2 core sets of Warhammer Underworlds to create 3-or-4-player games, with clarified rules for resolving attacks and adjustments to victory conditions.
Also included is a glossary for quick and easy reference and a sample chapter of The Mirrored City, a Black Library novel set in Shadespire.
Store your precious deck of Warhammer Underworlds cards when not playing games with this deck box. Designed to fit up to 75 cards – character, power and objective – snugly and safely whether placed in their protective sleeves (available separately) or not, it’ll keep them from scuffing and damage when not in use, and provide a handy way to carry your decks to and from games.
Vortemis the All-seeing and his sworn acolytes have dwelt within the Mirrored City for centuries. With the unravelling of magic that has struck the Mortal Realms, a new opportunity arises – the Eyes of the Nine seek to convert captured shadeglass relics into beacons of arcane power, sorcerous lodestones that will anchor Shadespire to the Silver Tower and spill forth the madness of the Realm of Chaos...
Introduce a new and unique warband to your games of Warhammer Underworlds: Nightvault and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 6 striking Disciples of Tzeentch miniatures and a deck of 60 cards, 31 of which are universal to be used by any and every warband – add these cards to your arsenal and build your perfect deck.
- 6 Easy To Build, blue-coloured plastic Disciples of Tzeentch miniatures: Vortemis the All-seeing, K'charik, Narvia, Turosh, a Blue Horror and a pair of Brimstone Horrors;
- 60 unique cards for use in games of Warhammer Underworlds: Nightvault, broken down as follows:
- 9 objective cards for the Eyes of the Nine;
- 10 upgrade cards for the Eyes of the Nine;
- 10 ploys for the Eyes of the Nine;
- 11 universal objectives, for use with any Warhammer Underworlds warband;
- 10 universal upgrades, for use with any Warhammer Underworlds warband;
- 10 universal ploys, for use with any Warhammer Underworlds warband.
As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.
In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure.
Included in the box:
44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues:
- 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus;
- 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.
The box contains 5 booklets full of rules, background and construction guides for the miniatures:
- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide;
- A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide;
- A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating;
- A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face;
- A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.
The box also contains everything you need to set up and play a game of Blackstone Fortress, including:
- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress;
- 234 gaming cards;
- 9 Stasis Chambers – safe places for characters to rest between explorations;
- A Databank and a Hidden Vault;
- 70 markers;
- 28 dice.
Redeem Voucher "STORECOLLECT" for collections form CH63 6HD
The Mirrored City is full of conquerors, despoilers and seekers of arcane knowledge, but Mollog – an ancient Dankhold Troggoth – just wants a nap! Stirred from a long slumber, he now seeks a bit of peace and quiet, and is more than happy to crack the skulls of anyone who’d deny it to him.
Mollog’s Mob is a Warhammer Underworlds warband like no other, focused around a single, brutally powerful fighter (and his squiggy mates). You’ll sweep through unprepared warbands with ease, using a host of nasty critters to support your rampage. Inside this set, you’ll find four push fit models that let you build Mollog’s Mob, plus fighter cards for keeping track of their rules in battle.
This set also features 60 unique cards, available only in this set. You’ll be able to harness the full might of Mollog’s Mob with 29 warband-specific cards, or upgrade your decks for any warband with 31 universal cards – including objectives, ploys and upgrades – that anyone can use.
Theddra Skull-scryer, war shaman of the Tribe of the Black Fang, leads a Godsworn Hunt into the depths of the Mirrored City, seeking worthy sacrifices to pledge to the Chaos pantheon.
The Godsworn Hunt bring the ferocity, speed and ruthlessness of the Darkoath to the ultimate competitive miniatures game. A flexible warband capable of playing aggressively or holding objectives, they're perfect if you're looking to win with cunning, speed and sheer brutality. Inside this set, you’ll find 6 all-new push fit models, representing each of the Godsworn Hunt, plus Fighter cards to keep track of their rules.
This set also features 60 unique cards only available in this set for building your Warhammer Underworlds decks. Harness the dark abilities of the Godsworn Hunt with a set of warband-specific objectives, upgrades, ploys and spells, or enhance any warband with 31 powerful universal cards that anyone can use.
Protect your deck from the Dark Gods' most strenuous trials with these card sleeves! This pack contains enough sleeves to armour a full deck and your fighter cards, keeping them safe from wear and tear as well as errant spills while allowing for smooth shuffling. These sleeves feature unique iconography tying them to the Godsworn Hunt, making them perfect for fans of this warband.
This pack includes:
- 12 sleeves for your Objective cards, with art on the reverse.
- 20 sleeves for your Power cards, with art on the reverse.
- 6 transparent sleeves for your fighter cards.